Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 01:44:33 Player: ktur Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (3829) 3829 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (2645) 2645 TOTAL SCORE: 11744 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 462 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (7) ------ Experimental Sensor Array > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Potential Leg Potential Leg Field Lobotomy Kit (1) Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Weapon Cycler Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Heavy Deuterium Engine Potential Leg Potential Leg Armored Wheel Huge Storage Unit Large Matter Pod Energy Filter Energy Filter Medium Armor Plating Heavy Armor Plating Reflective Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle Mini Grenade Launcher Missile Launcher Field Lobotomy Kit Plasma Cutter Power Maul [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . . . 4 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 145 | 4 13 . 5 . 34 45 6 5 10 18 5 Power 10 | 1 1 . . . 1 5 . 1 . . 1 Engine 9 | 1 1 . . . 1 5 . 1 . . . Core 1 | . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 2 . . . 5 3 . . . 3 1 Treads 9 | 2 2 . . . 5 . . . . . . Leg 2 | . . . . . . . . . . 2 . Wheel 4 | . . . . . . 3 . . . 1 . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 46 | 1 5 . 1 . 10 17 2 1 3 5 1 Device 12 | . 2 . . . 4 2 1 . 2 . 1 Storage 5 | 1 1 . 1 . . 1 . . . 1 . Processor 6 | . . . . . 1 3 . . . 2 . Hackware 2 | . . . . . . 2 . . . . . Protection 21 | . 2 . . . 5 9 1 1 1 2 . Artifact . | . . . . . . . . . . . . Weapon 73 | . 5 . 4 . 18 20 4 3 7 10 2 Energy Gun 4 | . . . . . 1 2 . . . 1 . Energy Cannon 13 | . 4 . 1 . 4 4 . . . . . Ballistic Gun 30 | . . . . . 11 8 2 2 4 3 . Ballistic Cannon 3 | . 1 . 1 . 1 . . . . . . Launcher 9 | . . . . . 1 1 1 1 . 3 2 Special Weapon 2 | . . . . . . . . . . 2 . Impact Weapon 9 | . . . 1 . . 5 1 . 1 1 . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . 1 . . Unidentified Prototypes 7 | . . . . . 2 2 . . . 3 . Corrupted Parts 1 | . . . . . . 1 . . . . . System Corruption 4 | . . . . . . 4 . . . . . Parts Lost 30 | . 1 . . . 6 12 . 3 . 8 . Power 7 | . . . . . 1 3 . 2 . 1 . Propulsion 6 | . 1 . . . 2 2 . . . 1 . Utility 10 | . . . . . 2 4 . . . 4 . Weapon 7 | . . . . . 1 3 . 1 . 2 . Highest Loss Streak 12 | . 1 . . . 4 12 . 3 . 7 . To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 89 | . 99 100 100 100 93 87 92 88 82 66 23 Engine 10 | . 14 14 14 14 8 11 15 12 7 6 . Treads 12 | . 27 28 28 28 18 . . . . . . Wheel 4 | . . . . . . 11 7 7 7 6 . Device 9 | . 5 . . . 16 13 8 9 12 7 6 Storage 9 | . 14 14 14 14 9 7 7 7 7 10 . Processor 6 | . . . . . 6 11 15 15 9 6 . Protection 14 | . 8 14 14 14 15 12 21 20 23 14 . Energy Cannon 7 | . 20 14 . 14 8 2 . . . . . Ballistic Gun 5 | . . . . . 6 8 11 14 12 1 . Ballistic Cannon 2 | . 6 14 . 14 2 . . . . . . Impact Weapon 1 | . . . 13 . . 1 3 . . 4 . Naked Turns 58 | . . . . . . . . . . 58 . Heaviest Build 88 | 10 40 39 59 59 75 84 88 83 75 80 6 Greatest Support 40 | 40 40 40 40 40 40 40 28 28 28 28 4 Greatest Overweight (x) 6 | . 1 . 1 1 1 3 3 2 2 6 1 Average Overweight (x) 1 | . . . . 1 1 2 2 2 2 2 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 14 15 18 20 20 20 20 20 20 17 5 Most Carried 20 | 8 15 15 19 20 20 20 20 20 20 20 5 Average Carried 17 | 4 13 15 16 19 19 18 19 19 20 15 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 5 Final Carried 20 | 8 15 15 19 20 20 20 20 20 20 5 4 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 3115 | 162 213 24 . . 961 950 224 238 32 306 5 Remotely . | . . . . . . . . . . . . Salvage Created 4035 | . 596 97 . . 1418 1299 150 271 . 149 55 Parts 229 | . 43 3 . . 69 61 12 17 . 21 3 Haulers Intercepted 5 | . 2 . . . 1 2 . . . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 14 20 3 . 1 Prevented 8 | . . . . . . . 2 6 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 86 | . 13 2 . . 25 26 6 7 . 3 4 Guns 38 | . . . . . 7 21 3 7 . . . Cannons 37 | . 13 2 . . 18 4 . . . . . AOE 11 | . . . . . . 1 3 . . 3 4 Classes Destroyed 15 | . 6 . . . 7 1 . . . 1 . Worker 6 | . 2 . . . 3 1 . . . . . Builder 2 | . . . . . 1 1 . . . . . Hauler 5 | . 2 . . . 1 2 . . . . . Recycler 1 | . . . . . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 4 | . 2 . . . 1 1 . . . . . Swarmer 20 | . 3 . . . 3 6 4 . . . 4 Grunt 47 | . 10 2 . . 16 13 2 4 . . . Brawler 2 | . . . . . 1 1 . . . . . Sentry 9 | . . . . . 3 5 . 1 . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 3 | . . . . . . 1 . 2 . . . Heavy 1 | . . . . . 1 . . . . . . Z-Technician 5 | . . . . . . . . . . 5 . Z-Light 2 | . . . . . . . . . . 2 . Best Kill Streak 6 | . 4 1 . . 4 6 3 5 . 3 4 Combat Bots Only 6 | . 4 1 . . 3 6 3 5 . 2 4 Max Kills in Single Turn 3 | . 1 1 . . 2 2 3 1 . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 1 3 . . 1 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 8018 | . 747 83 . . 2134 2676 304 523 . 1449 102 Core 1191 | . 165 . . . 317 404 14 60 . 173 58 Absorbed by Shields 475 | . . . . . 158 317 . . . . . Redirected to Shielding 60 | . . . . . . . . . . 60 . Regen/Repaired (Parts) 876 | . 102 . . . . 774 . . . . . Core Remaining (%) 58 | 100 . . . 34 42 . . . . . . Volleys Fired 336 | . 38 6 . . 111 100 8 20 . 50 3 Largest 2 | . 2 2 . . 2 2 2 2 . 2 1 Hottest 136 | . 136 103 . . 136 93 56 58 . 66 30 Shots Fired 608 | . 77 12 . . 217 190 16 36 . 57 3 Gun 316 | . . . . . 111 146 15 35 . 9 . Cannon 237 | . 77 12 . . 105 43 . . . . . Launcher 23 | . . . . . 1 1 1 1 . 16 3 Special 32 | . . . . . . . . . . 32 . Kinetic 327 | . 3 6 . . 130 130 15 35 . 8 . Thermal 253 | . 74 6 . . 86 59 . . . 28 . Explosive 23 | . . . . . 1 1 1 1 . 16 3 Electromagnetic . | . . . . . . . . . . . . Phasic 1 | . . . . . . . . . . 1 . Robot Hit Streak 22 | . 13 3 . . 20 17 3 22 . 12 6 Robot Miss Streak 9 | . 3 2 . . 3 5 9 6 . 4 . Penetration Max 1 | . . . . . 1 1 . 1 . . . Secondary Targets 3 | . . . . . . 2 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . Shots Hit Robots 437 | . 48 6 4 . 165 140 7 34 1 31 1 Core Hits 250 | . 20 3 . 1 60 98 13 26 . 26 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . Burn 1 | . . . . . . 1 . . . . . Melee Attacks 51 | . . . 4 . . 18 . . 21 8 . Impact 46 | . . . . . . 18 . . 20 8 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . 4 . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9743 | . 1164 121 . 9 3194 2889 300 890 . 852 324 Guns 4298 | . . . . . 1390 1987 109 792 . 20 . Cannons 3470 | . 1014 121 . . 1703 632 . . . . . Explosions 1465 | . . . . . 46 203 191 98 . 603 324 Melee 67 | . . . . . . 67 . . . . . Ramming 226 | . 150 . . 9 55 . . . . 12 . Kinetic 4310 | . . 18 . . 1655 1716 109 792 . 20 . Thermal 3675 | . 1014 103 . . 1438 903 . . . 217 . Explosive 1262 | . . . . . 46 . 191 98 . 603 324 Electromagnetic 203 | . . . . . . 203 . . . . . Impact 67 | . . . . . . 67 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 2 2 2 2 . 15 15 15 15 . . Average Corruption 7 | . 2 2 2 2 . 12 15 15 15 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 127 | . 13 1 5 7 . 63 21 15 2 . . Message Errors 32 | . . 1 1 4 . 16 6 4 . . . Matter Fused 27 | . 3 . 2 1 . 12 5 4 . . . Heat Flow Errors 12 | . . . . 1 . 7 3 . 1 . . Energy Discharges 22 | . 4 . 1 . . 13 2 2 . . . Data Loss (minor) 16 | . 4 . 1 1 . 5 2 2 1 . . Data Loss (major) 4 | . 1 . . . . 2 1 . . . . Misfires 6 | . 1 . . . . 3 2 . . . . Alerts 2 | . . . . . . 2 . . . . . Weapon Failures 6 | . . . . . . 3 . 3 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 123 | . . . . . 18 9 . . . 21 75 Projectiles 24 | . . . . . 18 . . . . 6 . Explosions 90 | . . . . . . . . . . 15 75 Melee 9 | . . . . . . 9 . . . . . Knockbacks 8 | . 3 . . . 5 . . . . . . Impact 4 | . 3 . . . 1 . . . . . . Kinetic 4 | . . . . . 4 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . 16 . . . . 24 Shots 2 | . . . . . . 1 . . . . 1 Rammed 37 | . 25 . . 1 10 1 . . . . . Targets Rammed 42 | . 29 . . 1 10 1 . . . 1 . Kicked 1 | . . . . . . . . . . 1 . Crushed 4 | . 4 . . . . . . . . . . Highest Temperature 370 | . 370 231 . 100 189 273 289 318 223 273 . Average Temperature 112 | . 146 100 . 51 65 57 119 143 118 162 . Received Heat Transfer 2704 | . 360 51 . . 901 924 18 180 . 270 . Effects 10 | . 3 . . . . . . 5 . 2 . Energy Bleed 6 | . 1 . . . . . . 3 . 2 . Interference 4 | . 2 . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . 1 . . . 3 4 . . . 1 . Heat Transferred 7141 | . 1813 185 . . 2590 1813 . . . 740 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 877 | . 295 59 . . 346 877 . . . . . Initial 156 | . . 9 . . . 156 . . . . . Average 180 | . 91 28 . . 184 310 . . . . . Maximum Alert Level 3 | . 1 . . . 1 3 . . . . . Low Security (%) 68 | 100 95 100 . 100 47 51 . . . . . Level 1 18 | . 4 . . . 52 8 . . . . . Level 2 9 | . . . . . . 29 . . . . . Level 3 3 | . . . . . . 9 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 2 . . . 5 16 . . . . . Investigation 7 | . 1 . . . 1 5 . . . . . Extermination 3 | . . . . . . 3 . . . . . Reinforcement 8 | . 1 . . . 3 4 . . . . . Assault 1 | . . . . . . 1 . . . . . Garrison 4 | . . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 8 | . . . . . 7 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 163 | . 30 2 . . 46 47 9 10 . 12 7 Peak Tracking Total 8 | . 4 2 . . 5 6 5 5 . 8 4 Tactical Retreats 7 | . . . . . 2 4 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 10 | . 2 . . . . 8 . . . . . Indirectly 1 | . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 13 | . 1 . . . 2 8 . . . 2 . Max in Single Turn 4 | . 1 . . . 1 4 . . . 1 . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 30 | . 8 . 2 . 5 13 . 2 . . . Terminals 14 | . 6 . . . 3 5 . . . . . Fabricators 5 | . . . . . . 5 . . . . . Repair Stations 3 | . 1 . . . . 2 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 78 | . 18 . 2 . 13 38 . 7 . . . Successful 43 | . 8 . 2 . 7 19 . 7 . . . Failed 34 | . 9 . . . 6 19 . . . . . Catastrophic 3 | . . . . . . 3 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 21 | . 6 . 1 . 8 6 . . . . . Terminals 37 | . 13 . . . 11 13 . . . . . Fabricators 14 | . . . . . . 14 . . . . . Repair Stations 12 | . 4 . . . . 8 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 3 . . . . . Terminal Hacks 26 | . 5 . 2 . 5 7 . 7 . . . Record 7 | . . . 1 . . . . 6 . . . Part Schematic 2 | . . . . . 2 . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . Prototype ID Bank 4 | . . . . . 2 2 . . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . . Patrol Status 2 | . . . . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . 3 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 8 | . 2 . . . . 6 . . . . . Scan Component 4 | . 1 . . . . 3 . . . . . Repair 4 | . 1 . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . . Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Recompile 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 6 . . . 2 12 . . . . . Full Trace Events 4 | . . . . . . 4 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built 2 | . . . . . . 2 . . . . . Authchips 1 | . . . . . . 1 . . . . . Time 67 | . . . . . . 67 . . . . . Total Robot Build Rating 8 | . . . . . . 8 . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . 3 . . . . . Time 146 | . 32 . . . . 114 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 5 | . . . 4 . . . . . 1 . . Non-combat 3 | . . . 3 . . . . . . . . Combat 2 | . . . 1 . . . . . 1 . . Robot Hacks Applied 5 | . . . 4 . . . . . 1 . . parse_system 5 | . . . 4 . . . . . 1 . . Relay Couplers Released 1 | . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . 1 1 . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 11 | . . . . . . 6 1 . . 4 . Largest Group 3 | . . . . . . 3 3 3 . 3 . Highest-Rated Group 106 | . . . . . . 93 106 106 . 25 . Highest-Rated Ally 37 | . . . . . . 37 37 37 . 9 . Total Orders . | . . . . . . . . . . . . Ally Attacks 85 | . . . . . . 56 10 12 . 7 . Total Damage 1370 | . . . . . . 822 170 303 . 75 . Kills 16 | . . . . . . 9 2 3 . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . 4 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 3 | . 3 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 10738 | 90 2146 300 673 277 1920 2271 501 300 1022 1084 154 Spaces Moved 5797 | 54 1152 170 302 115 610 1255 332 186 725 722 174 Core 241 | 8 . . . . . . . . . 226 7 Treads 2412 | 46 1152 170 302 115 610 17 . . . . . Legs . | . . . . . . . . . . . . Wheels 2977 | . . . . . . 1238 332 186 725 496 . Hover . | . . . . . . . . . . . . Flight 167 | . . . . . . . . . . . 167 Fastest Speed 35 | 50 160 160 160 240 240 115 130 130 130 50 35 Average Speed 152 | 143 160 160 217 240 240 131 138 130 130 121 37 Slowest Speed 240 | 160 240 160 240 240 240 240 145 130 130 180 115 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 98 37 71 29 43 38 60 37 82 81 28 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 5 | . 1 1 1 . 1 . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . . . . . 6 1 2 . . Spaces Dug 49 | . . . . . 11 15 7 . 2 . 14 Terrain Destroyed 120 | . . . . . 11 15 7 . 2 55 30 Melee 12 | . . . . . . 10 . . 2 . . Projectile 4 | . . . . . . . . . . 4 . AOE 104 | . . . . . 11 5 7 . . 51 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 7003 | 65 1365 186 316 116 847 1664 364 212 762 843 263 Wait 436 | . 92 11 1 . 40 184 10 . . 25 73 Move 5786 | 53 1151 169 301 114 609 1254 331 185 724 721 174 Hop . | . . . . . . . . . . . . Pick Up 104 | 8 24 . 4 1 20 28 4 2 . 10 3 Fast Attach 43 | 4 3 . . . 9 13 1 . 7 5 1 Attach 44 | . 1 . . . 12 15 2 2 . 8 4 Detach 4 | . . . . . . 2 . . . 1 1 Swap 58 | . 9 . 5 . 13 17 3 3 3 5 . Drop 91 | . 18 . 1 . 23 24 5 . 7 9 4 Fire 336 | . 38 6 . . 111 100 8 20 . 50 3 Melee 51 | . . . 4 . . 18 . . 21 8 . Ram 1 | . . . . . . 1 . . . . . Kick 1 | . . . . . . . . . . 1 . Crush 40 | . 29 . . 1 10 . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 972 | -10/Materials | Discovered new exit (range 4) 1010 | -10/Materials | Discovered new exit (range 15) 1066 | -10/Materials | Central database locked down 1102 | -10/Materials | Discovered new exit (range 15) 1153 | -10/Materials | Core integrity fell below 50% 1596 | -10/Materials | Discovered new exit (range 16) 1956 | -10/Materials | Repaired Med. Armor Plating 2237 | -10/Materials | Entered Mines 2277 | -10/Mines | Met a Derelict bent on vengeance 2483 | -10/Mines | Discovered new exit (range 15) 2530 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2530 | -10/Mines | Discovered new exit (range 5) 2537 | -10/Mines | Entered Exiles 2580 | -10/Exiles | Met 8R-AWN 2617 | -10/Exiles | Met EX-HEX 2730 | -10/Exiles | Met EX-DEC 2799 | -10/Exiles | Learned location of Zion (-7) 2854 | -10/Exiles | Met EX-BIN 2884 | -10/Exiles | Aligned with FarCom system 2887 | -10/Exiles | Given EX-Vault access code 2947 | -10/Exiles | Opened EX-Vault 2961 | -10/Exiles | Found Potential Leg 2965 | -10/Exiles | Found Potential Leg 2970 | -10/Exiles | Found Field Lobotomy Kit 3022 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3175 | -10/Exiles | Discovered new exit (range 12) 3210 | -10/Exiles | Stole two prototypes: Potential Leg, Field Lobotomy Kit 3210 | -10/Exiles | Entered Mines 3366 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3371 | -9/Mines | Found Prototype Device 3403 | -9/Mines | Discovered new exit (range 16) 3487 | -9/Mines | Entered Materials 3487 | -8/Materials | Evolved 4 slots: Utility x4 3962 | -8/Materials | Build established: Scavenger-Mutant 3999 | -8/Materials | Garrison activated, responded to threat 4462 | -8/Materials | Lost 4 parts (1n2u1w) 4560 | -8/Materials | Found Prototype Device 5280 | -8/Materials | Core integrity fell below 50% 5343 | -8/Materials | Discovered new exit (range 7) 5407 | -8/Materials | Entered Factory 5407 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5409 | -7/Factory | FarCom data flow suspended 5429 | -7/Factory | Identified Exp. Sensor Array 5764 | -7/Factory | Build established: Mutant 6025 | -7/Factory | Identified exit to Storage 6025 | -7/Factory | Identified exit to Lower Caves 6105 | -7/Factory | Discovered new exit (range 11) 6181 | -7/Factory | Repaired Hvy. Armor Plating 6219 | -7/Factory | Repaired Hvy. Armor Plating? 6610 | -7/Factory | System corruption reached 10% 6713 | -7/Factory | Core integrity fell below 50% 6733 | -7/Factory | Allied Derelicts emerged from ambush trap array 6740 | -7/Factory | Lost 12 parts (3p2n4u3w) 7043 | -7/Factory | Discovered new exit (range 13) 7059 | -7/Factory | Build established: Scavenger-Mutant 7286 | -7/Factory | Repaired Hvy. Armor Plating 7548 | -7/Factory | Fabricated P-60 Hacker (x2) 7550 | -7/Factory | Hacker 4b assimilated hostile G-47 Trooper 7678 | -7/Factory | Entered Lower Caves 7678 | -7/Lower Caves | Accompanied by 2 allies 7710 | -7/Lower Caves | Learned location of 1 exit from Factory 7879 | -7/Lower Caves | Encountered a Warlord checkpoint 7924 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7929 | -7/Lower Caves | Hacker 4b assimilated hostile Y-54 Guardian 7950 | -7/Lower Caves | Build established: Mutant 8154 | -7/Lower Caves | Discovered new exit (range 13) 8179 | -7/Lower Caves | Entered another Lower Caves area 8179 | -7/Lower Caves | Accompanied by 3 allies 8190 | -7/Lower Caves | Learned Factory stockpile data 8204 | -7/Lower Caves | Encountered a Warlord checkpoint 8408 | -7/Lower Caves | Identified exit to Factory 8408 | -7/Lower Caves | Learned Extension emergency access door positions 8408 | -7/Lower Caves | Learned Research terminal intel 8408 | -7/Lower Caves | Learned Armory garrison access intel 8409 | -7/Lower Caves | Lost 3 parts (2p1w) 8467 | -7/Lower Caves | Discovered new exit (range 9) 8479 | -7/Lower Caves | Entered Zion 8542 | -7/Zion | System corruption cleaned by Quarantine Array 8865 | -7/Zion | Received a visual enhancement algorithm 8922 | -7/Zion | Learned Factory terminal intel 8952 | -7/Zion | Learned location of Armory (-3) 9495 | -7/Zion | Discovered new exit (range 5) 9497 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9501 | -7/Zion | Entered Deep Caves 9728 | -7/Deep Caves | Attacked by Z-Imprinter 9745 | -7/Deep Caves | Destroyed Z-Imprinter 9787 | -7/Deep Caves | Found Prototype Protection 9787 | -7/Deep Caves | Identified Zio. Weapon Casing 9799 | -7/Deep Caves | Lost 7 parts (1n4u2w) 9948 | -7/Deep Caves | Z-Facility disabled 10440 | -7/Deep Caves | Exposed GOLEM chamber 10447 | -7/Deep Caves | Released all parts (8) 10491 | -7/Deep Caves | Core integrity fell below 20% 10521 | -7/Deep Caves | Spotted as-61540 10534 | -7/Deep Caves | Assimilated as-29522 with FLK Orb 10537 | -7/Deep Caves | Assimilated as-18535 with FLK Orb 10540 | -7/Deep Caves | Assimilated as-16807 with FLK Orb 10543 | -7/Deep Caves | Assimilated as-09181 with FLK Orb 10582 | -7/Deep Caves | Discovered new exit (range 6) 10585 | -7/Deep Caves | Entered Proximity Caves 10739 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10572_ Acquired Power Maul. 10574_ Extracted 1 energy. 10575_ Acquired Mni. Grenade Launcher. 10582_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Factory entrance... 10586_ Destroyed VTOL Module. 10586_ S-27 Virus destroyed. 10588_ Destroyed VTOL Module. 10588_ S-27 Virus destroyed. 10592_ Dropped Imp. EM Pulse Cannon. 10593_ Acquired VTOL Module. 10594_ Acquired 5 matter. 10595_ Acquired Lgt. Nuclear Core. 10598_ Dropped Potential Leg. 10601_ Acquired Potential Leg. 10603_ Lgt. Nuclear Core fries itself beyond repair. 10604_ Acquired Potential Leg. 10606_ Dropped Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ???????????# ##?# ???????????????????????? | | ??????????## ## ????????????????????????? | | ??????????? ??????????????????????????? | | ??????????? ????????????????????????????? | | ############ #?????????????????????????????? | | ## #??????????????????????????????? | | ? #???????????????????????????????? | | ???????# #???????????????????????????????? | | ####???## ###???????????????????????????????? | | # #???## ##?????????????????????????????????? | | ##### ##?????????????????????????????????? | | #####?????????????????????????????? | | ##????????????????????????????? | | ##???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ##### ## #???????????????????????????? | | #???# #### #???????????????????????????? | | ????# #??# ##??????????????????????????? | | ???# #?# ##?????????????????????????? | | ???#### ## s #????????????????????????? | | ??????# ## s ####????????????????????? | | ?????? ### ?## ##???????????????????? | | ?????? #?## ### #???????????????????? | | ?????? ####??# #?# #???????????????????? | | ??????#?????# ##?# @ ##??????????????????? | | ????????????## ??## ##?????????????????? | | ?????????????# ?## ##### #?????????????????? | | ?????????????# ?# ##???# ##?????????????????? | | ## ????????# ?# #???? ##??????????????????? | | ????????# ?## ####?# #???????????????????? | | ?????????? ???## #### #???????????????????? | | ###????????????????# #??##???????????????????? | | ???????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# ##??????????????????????? | | ??????????????????# ######???????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 18 Recoil Reduction 2 Salvage Targeting 8 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmDeliveryKit Manual? 0 Play Time 01:22:10 Cumulative 659.0 hours Start 2023.01.30 @ 00:07:38 End 2023.01.30 @ 01:44:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 592 Rogue 592 Adventurer 0 Explorer 0 Win Type - Total 31 Types 14/2/9/2/0/0/2/1/1 Lore% 97 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 015877ae-62bf-4de5-bd78-b8fb6a270d54