Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.30 @ 01:44:33

Player: ktur

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (106)     530
Value Destroyed (3829)     3829
Prototype IDs (52)         1040
Alien Tech Used (0)        0
Bonus (2645)               2645
              TOTAL SCORE: 11744

 Bonus
-------
High Alert Combat Kills    95
Follower Combat Kills      462
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/700
Matter                     120/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
               VTOL Module
>              --- UTILITY (7) ------
  Experimental Sensor Array
>              --- WEAPON (2) -------
          Mini Grenade Launcher
>              --- INVENTORY (5) ----
               Potential Leg
               Potential Leg
               Field Lobotomy Kit (1)
               Power Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
   Experimental Sensor Array
       Improved Targeting Computer
                Weapon Cycler
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
          Heavy Deuterium Engine
                Potential Leg
                Potential Leg
        Armored Wheel
                Huge Storage Unit
          Large Matter Pod
                Energy Filter
                Energy Filter
         Medium Armor Plating
          Heavy Armor Plating
                Reflective Plating
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Gauss Rifle
           Mini Grenade Launcher
                Missile Launcher
                Field Lobotomy Kit
                Plasma Cutter
                Power Maul
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   4   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             145  | 4   13  .   5   .   34  45  6   5   10  18  5   
  Power                    10   | 1   1   .   .   .   1   5   .   1   .   .   1   
    Engine                 9    | 1   1   .   .   .   1   5   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   .   .   5   3   .   .   .   3   1   
    Treads                 9    | 2   2   .   .   .   5   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  4    | .   .   .   .   .   .   3   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  46   | 1   5   .   1   .   10  17  2   1   3   5   1   
    Device                 12   | .   2   .   .   .   4   2   1   .   2   .   1   
    Storage                5    | 1   1   .   1   .   .   1   .   .   .   1   .   
    Processor              6    | .   .   .   .   .   1   3   .   .   .   2   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             21   | .   2   .   .   .   5   9   1   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | .   5   .   4   .   18  20  4   3   7   10  2   
    Energy Gun             4    | .   .   .   .   .   1   2   .   .   .   1   .   
    Energy Cannon          13   | .   4   .   1   .   4   4   .   .   .   .   .   
    Ballistic Gun          30   | .   .   .   .   .   11  8   2   2   4   3   .   
    Ballistic Cannon       3    | .   1   .   1   .   1   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   1   1   1   1   .   3   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          9    | .   .   .   1   .   .   5   1   .   1   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   2   2   .   .   .   3   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   4   .   .   .   .   .   
Parts Lost                 30   | .   1   .   .   .   6   12  .   3   .   8   .   
  Power                    7    | .   .   .   .   .   1   3   .   2   .   1   .   
  Propulsion               6    | .   1   .   .   .   2   2   .   .   .   1   .   
  Utility                  10   | .   .   .   .   .   2   4   .   .   .   4   .   
  Weapon                   7    | .   .   .   .   .   1   3   .   1   .   2   .   
  Highest Loss Streak      12   | .   1   .   .   .   4   12  .   3   .   7   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 100 100 93  87  92  88  82  66  23  
  Engine                   10   | .   14  14  14  14  8   11  15  12  7   6   .   
  Treads                   12   | .   27  28  28  28  18  .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   11  7   7   7   6   .   
  Device                   9    | .   5   .   .   .   16  13  8   9   12  7   6   
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   10  .   
  Processor                6    | .   .   .   .   .   6   11  15  15  9   6   .   
  Protection               14   | .   8   14  14  14  15  12  21  20  23  14  .   
  Energy Cannon            7    | .   20  14  .   14  8   2   .   .   .   .   .   
  Ballistic Gun            5    | .   .   .   .   .   6   8   11  14  12  1   .   
  Ballistic Cannon         2    | .   6   14  .   14  2   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   13  .   .   1   3   .   .   4   .   
Naked Turns                58   | .   .   .   .   .   .   .   .   .   .   58  .   
Heaviest Build             88   | 10  40  39  59  59  75  84  88  83  75  80  6   
  Greatest Support         40   | 40  40  40  40  40  40  40  28  28  28  28  4   
  Greatest Overweight (x)  6    | .   1   .   1   1   1   3   3   2   2   6   1   
  Average Overweight (x)   1    | .   .   .   .   1   1   2   2   2   2   2   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  5   
  Average Capacity         18   | 7   14  15  18  20  20  20  20  20  20  17  5   
  Most Carried             20   | 8   15  15  19  20  20  20  20  20  20  20  5   
  Average Carried          17   | 4   13  15  16  19  19  18  19  19  20  15  4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 8   15  15  19  20  20  20  20  20  20  5   4   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Matter Collected           3115 | 162  213  24   .    .    961  950  224  238  32   306  5    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4035 | .    596  97   .    .    1418 1299 150  271  .    149  55   
  Parts                    229  | .    43   3    .    .    69   61   12   17   .    21   3    
Haulers Intercepted        5    | .    2    .    .    .    1    2    .    .    .    .    .    
Recyclers Shooed           3    | .    2    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    .    14   20   3    .    1    
  Prevented                8    | .    .    .    .    .    .    .    2    6    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  86   | .   13  2   .   .   25  26  6   7   .   3   4   
  Guns                     38   | .   .   .   .   .   7   21  3   7   .   .   .   
  Cannons                  37   | .   13  2   .   .   18  4   .   .   .   .   .   
  AOE                      11   | .   .   .   .   .   .   1   3   .   .   3   4   
Classes Destroyed          15   | .   6   .   .   .   7   1   .   .   .   1   .   
  Worker                   6    | .   2   .   .   .   3   1   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   1   2   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   1   1   .   .   .   .   .   
  Swarmer                  20   | .   3   .   .   .   3   6   4   .   .   .   4   
  Grunt                    47   | .   10  2   .   .   16  13  2   4   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   3   5   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           6    | .   4   1   .   .   4   6   3   5   .   3   4   
  Combat Bots Only         6    | .   4   1   .   .   3   6   3   5   .   2   4   
Max Kills in Single Turn   3    | .   1   1   .   .   2   2   3   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   3   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               8018 | .    747  83   .    .    2134 2676 304  523  .    1449 102  
  Core                     1191 | .    165  .    .    .    317  404  14   60   .    173  58   
  Absorbed by Shields      475  | .    .    .    .    .    158  317  .    .    .    .    .    
  Redirected to Shielding  60   | .    .    .    .    .    .    .    .    .    .    60   .    
  Regen/Repaired (Parts)   876  | .    102  .    .    .    .    774  .    .    .    .    .    
Core Remaining (%)         58   | 100  .    .    .    34   42   .    .    .    .    .    .    
Volleys Fired              336  | .    38   6    .    .    111  100  8    20   .    50   3    
  Largest                  2    | .    2    2    .    .    2    2    2    2    .    2    1    
  Hottest                  136  | .    136  103  .    .    136  93   56   58   .    66   30   
Shots Fired                608  | .    77   12   .    .    217  190  16   36   .    57   3    
  Gun                      316  | .    .    .    .    .    111  146  15   35   .    9    .    
  Cannon                   237  | .    77   12   .    .    105  43   .    .    .    .    .    
  Launcher                 23   | .    .    .    .    .    1    1    1    1    .    16   3    
  Special                  32   | .    .    .    .    .    .    .    .    .    .    32   .    
  Kinetic                  327  | .    3    6    .    .    130  130  15   35   .    8    .    
  Thermal                  253  | .    74   6    .    .    86   59   .    .    .    28   .    
  Explosive                23   | .    .    .    .    .    1    1    1    1    .    16   3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Robot Hit Streak         22   | .    13   3    .    .    20   17   3    22   .    12   6    
  Robot Miss Streak        9    | .    3    2    .    .    3    5    9    6    .    4    .    
  Penetration Max          1    | .    .    .    .    .    1    1    .    1    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    2    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           437  | .    48   6    4    .    165  140  7    34   1    31   1    
  Core Hits                250  | .    20   3    .    1    60   98   13   26   .    26   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Burn                   1    | .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              51   | .    .    .    4    .    .    18   .    .    21   8    .    
  Impact                   46   | .    .    .    .    .    .    18   .    .    20   8    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    4    .    .    1    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9743 | .    1164 121  .    9    3194 2889 300  890  .    852  324  
  Guns                     4298 | .    .    .    .    .    1390 1987 109  792  .    20   .    
  Cannons                  3470 | .    1014 121  .    .    1703 632  .    .    .    .    .    
  Explosions               1465 | .    .    .    .    .    46   203  191  98   .    603  324  
  Melee                    67   | .    .    .    .    .    .    67   .    .    .    .    .    
  Ramming                  226  | .    150  .    .    9    55   .    .    .    .    12   .    
  Kinetic                  4310 | .    .    18   .    .    1655 1716 109  792  .    20   .    
  Thermal                  3675 | .    1014 103  .    .    1438 903  .    .    .    217  .    
  Explosive                1262 | .    .    .    .    .    46   .    191  98   .    603  324  
  Electromagnetic          203  | .    .    .    .    .    .    203  .    .    .    .    .    
  Impact                   67   | .    .    .    .    .    .    67   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    2    2    2    2    .    15   15   15   15   .    .    
  Average Corruption       7    | .    2    2    2    2    .    12   15   15   15   .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  127  | .    13   1    5    7    .    63   21   15   2    .    .    
    Message Errors         32   | .    .    1    1    4    .    16   6    4    .    .    .    
    Matter Fused           27   | .    3    .    2    1    .    12   5    4    .    .    .    
    Heat Flow Errors       12   | .    .    .    .    1    .    7    3    .    1    .    .    
    Energy Discharges      22   | .    4    .    1    .    .    13   2    2    .    .    .    
    Data Loss (minor)      16   | .    4    .    1    1    .    5    2    2    1    .    .    
    Data Loss (major)      4    | .    1    .    .    .    .    2    1    .    .    .    .    
    Misfires               6    | .    1    .    .    .    .    3    2    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Weapon Failures        6    | .    .    .    .    .    .    3    .    3    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            123  | .    .    .    .    .    18   9    .    .    .    21   75   
  Projectiles              24   | .    .    .    .    .    18   .    .    .    .    6    .    
  Explosions               90   | .    .    .    .    .    .    .    .    .    .    15   75   
  Melee                    9    | .    .    .    .    .    .    9    .    .    .    .    .    
Knockbacks                 8    | .    3    .    .    .    5    .    .    .    .    .    .    
  Impact                   4    | .    3    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    .    .    16   .    .    .    .    24   
  Shots                    2    | .    .    .    .    .    .    1    .    .    .    .    1    
  Rammed                   37   | .    25   .    .    1    10   1    .    .    .    .    .    
Targets Rammed             42   | .    29   .    .    1    10   1    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  4    | .    4    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        370  | .    370  231  .    100  189  273  289  318  223  273  .    
  Average Temperature      112  | .    146  100  .    51   65   57   119  143  118  162  .    
  Received Heat Transfer   2704 | .    360  51   .    .    901  924  18   180  .    270  .    
  Effects                  10   | .    3    .    .    .    .    .    .    5    .    2    .    
    Energy Bleed           6    | .    1    .    .    .    .    .    .    3    .    2    .    
    Interference           4    | .    2    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    1    .    .    .    3    4    .    .    .    1    .    
  Heat Transferred         7141 | .    1813 185  .    .    2590 1813 .    .    .    740  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Peak Influence             877  | .   295 59  .   .   346 877 .   .   .   .   .   
  Initial                  156  | .   .   9   .   .   .   156 .   .   .   .   .   
  Average                  180  | .   91  28  .   .   184 310 .   .   .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   1   3   .   .   .   .   .   
  Low Security (%)         68   | 100 95  100 .   100 47  51  .   .   .   .   .   
  Level 1                  18   | .   4   .   .   .   52  8   .   .   .   .   .   
  Level 2                  9    | .   .   .   .   .   .   29  .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   9   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   .   .   .   5   16  .   .   .   .   .   
  Investigation            7    | .   1   .   .   .   1   5   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   .   3   4   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Distress Signals           8    | .   .   .   .   .   7   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   30  2   .   .   46  47  9   10  .   12  7   
  Peak Tracking Total      8    | .   4   2   .   .   5   6   5   5   .   8   4   
  Tactical Retreats        7    | .   .   .   .   .   2   4   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Traps Triggered            10   | .   2   .   .   .   .   8   .   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Machines Disabled          13   | .   1   .   .   .   2   8   .   .   .   2   .   
  Max in Single Turn       4    | .   1   .   .   .   1   4   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Machines Accessed          30   | .   8   .   2   .   5   13  .   2   .   .   .   
  Terminals                14   | .   6   .   .   .   3   5   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                78   | .   18  .   2   .   13  38  .   7   .   .   .   
  Successful               43   | .   8   .   2   .   7   19  .   7   .   .   .   
  Failed                   34   | .   9   .   .   .   6   19  .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   6   .   1   .   8   6   .   .   .   .   .   
  Terminals                37   | .   13  .   .   .   11  13  .   .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   14  .   .   .   .   .   
  Repair Stations          12   | .   4   .   .   .   .   8   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   .   
Terminal Hacks             26   | .   5   .   2   .   5   7   .   7   .   .   .   
  Record                   7    | .   .   .   1   .   .   .   .   6   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   2   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   2   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   .   .   .   6   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   .   3   .   .   .   .   .   
  Repair                   4    | .   1   .   .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   6   .   .   .   2   12  .   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   8   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   .   3   .   .   .   .   .   
  Time                     146  | .   32  .   .   .   .   114 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   4   .   .   .   .   .   1   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   1   .   .   .   .   .   1   .   .   
Robot Hacks Applied        5    | .   .   .   4   .   .   .   .   .   1   .   .   
  parse_system             5    | .   .   .   4   .   .   .   .   .   1   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   1   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Total Allies               11   | .   .   .   .   .   .   6   1   .   .   4   .   
  Largest Group            3    | .   .   .   .   .   .   3   3   3   .   3   .   
  Highest-Rated Group      106  | .   .   .   .   .   .   93  106 106 .   25  .   
  Highest-Rated Ally       37   | .   .   .   .   .   .   37  37  37  .   9   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               85   | .   .   .   .   .   .   56  10  12  .   7   .   
  Total Damage             1370 | .   .   .   .   .   .   822 170 303 .   75  .   
  Kills                    16   | .   .   .   .   .   .   9   2   3   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   .   .   .   .   4   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   1   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               10738 | 90   2146 300  673  277  1920 2271 501  300  1022 1084 154  
Spaces Moved               5797  | 54   1152 170  302  115  610  1255 332  186  725  722  174  
  Core                     241   | 8    .    .    .    .    .    .    .    .    .    226  7    
  Treads                   2412  | 46   1152 170  302  115  610  17   .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2977  | .    .    .    .    .    .    1238 332  186  725  496  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   167   | .    .    .    .    .    .    .    .    .    .    .    167  
  Fastest Speed            35    | 50   160  160  160  240  240  115  130  130  130  50   35   
  Average Speed            152   | 143  160  160  217  240  240  131  138  130  130  121  37   
  Slowest Speed            240   | 160  240  160  240  240  240  240  145  130  130  180  115  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 4    98   37   71   29   43   38   60   37   82   81   28   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     5     | .    1    1    1    .    1    .    .    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             9     | .    .    .    .    .    .    .    6    1    2    .    .    
Spaces Dug                 49    | .    .    .    .    .    11   15   7    .    2    .    14   
Terrain Destroyed          120   | .    .    .    .    .    11   15   7    .    2    55   30   
  Melee                    12    | .    .    .    .    .    .    10   .    .    2    .    .    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    4    .    
  AOE                      104   | .    .    .    .    .    11   5    7    .    .    51   30   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      7003 | 65   1365 186  316  116  847  1664 364  212  762  843  263  
  Wait                     436  | .    92   11   1    .    40   184  10   .    .    25   73   
  Move                     5786 | 53   1151 169  301  114  609  1254 331  185  724  721  174  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  104  | 8    24   .    4    1    20   28   4    2    .    10   3    
  Fast Attach              43   | 4    3    .    .    .    9    13   1    .    7    5    1    
  Attach                   44   | .    1    .    .    .    12   15   2    2    .    8    4    
  Detach                   4    | .    .    .    .    .    .    2    .    .    .    1    1    
  Swap                     58   | .    9    .    5    .    13   17   3    3    3    5    .    
  Drop                     91   | .    18   .    1    .    23   24   5    .    7    9    4    
  Fire                     336  | .    38   6    .    .    111  100  8    20   .    50   3    
  Melee                    51   | .    .    .    4    .    .    18   .    .    21   8    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    40   | .    29   .    .    1    10   .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-7/Deep Caves
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    91 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   972 | -10/Materials      | Discovered new exit (range 4)
  1010 | -10/Materials      | Discovered new exit (range 15)
  1066 | -10/Materials      | Central database locked down
  1102 | -10/Materials      | Discovered new exit (range 15)
  1153 | -10/Materials      | Core integrity fell below 50%
  1596 | -10/Materials      | Discovered new exit (range 16)
  1956 | -10/Materials      | Repaired Med. Armor Plating
  2237 | -10/Materials      | Entered Mines
  2277 | -10/Mines          | Met a Derelict bent on vengeance
  2483 | -10/Mines          | Discovered new exit (range 15)
  2530 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2530 | -10/Mines          | Discovered new exit (range 5)
  2537 | -10/Mines          | Entered Exiles
  2580 | -10/Exiles         | Met 8R-AWN
  2617 | -10/Exiles         | Met EX-HEX
  2730 | -10/Exiles         | Met EX-DEC
  2799 | -10/Exiles         | Learned location of Zion (-7)
  2854 | -10/Exiles         | Met EX-BIN
  2884 | -10/Exiles         | Aligned with FarCom system
  2887 | -10/Exiles         | Given EX-Vault access code
  2947 | -10/Exiles         | Opened EX-Vault
  2961 | -10/Exiles         | Found Potential Leg
  2965 | -10/Exiles         | Found Potential Leg
  2970 | -10/Exiles         | Found Field Lobotomy Kit
  3022 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3175 | -10/Exiles         | Discovered new exit (range 12)
  3210 | -10/Exiles         | Stole two prototypes: Potential Leg, Field Lobotomy Kit
  3210 | -10/Exiles         | Entered Mines
  3366 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3371 | -9/Mines           | Found Prototype Device
  3403 | -9/Mines           | Discovered new exit (range 16)
  3487 | -9/Mines           | Entered Materials
  3487 | -8/Materials       | Evolved 4 slots: Utility x4
  3962 | -8/Materials       | Build established: Scavenger-Mutant
  3999 | -8/Materials       | Garrison activated, responded to threat
  4462 | -8/Materials       | Lost 4 parts (1n2u1w)
  4560 | -8/Materials       | Found Prototype Device
  5280 | -8/Materials       | Core integrity fell below 50%
  5343 | -8/Materials       | Discovered new exit (range 7)
  5407 | -8/Materials       | Entered Factory
  5407 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5409 | -7/Factory         | FarCom data flow suspended
  5429 | -7/Factory         | Identified Exp. Sensor Array
  5764 | -7/Factory         | Build established: Mutant
  6025 | -7/Factory         | Identified exit to Storage
  6025 | -7/Factory         | Identified exit to Lower Caves
  6105 | -7/Factory         | Discovered new exit (range 11)
  6181 | -7/Factory         | Repaired Hvy. Armor Plating
  6219 | -7/Factory         | Repaired Hvy. Armor Plating?
  6610 | -7/Factory         | System corruption reached 10%
  6713 | -7/Factory         | Core integrity fell below 50%
  6733 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6740 | -7/Factory         | Lost 12 parts (3p2n4u3w)
  7043 | -7/Factory         | Discovered new exit (range 13)
  7059 | -7/Factory         | Build established: Scavenger-Mutant
  7286 | -7/Factory         | Repaired Hvy. Armor Plating
  7548 | -7/Factory         | Fabricated P-60 Hacker (x2)
  7550 | -7/Factory         | Hacker 4b assimilated hostile G-47 Trooper
  7678 | -7/Factory         | Entered Lower Caves
  7678 | -7/Lower Caves     | Accompanied by 2 allies
  7710 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7879 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7924 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7929 | -7/Lower Caves     | Hacker 4b assimilated hostile Y-54 Guardian
  7950 | -7/Lower Caves     | Build established: Mutant
  8154 | -7/Lower Caves     | Discovered new exit (range 13)
  8179 | -7/Lower Caves     | Entered another Lower Caves area
  8179 | -7/Lower Caves     | Accompanied by 3 allies
  8190 | -7/Lower Caves     | Learned Factory stockpile data
  8204 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8408 | -7/Lower Caves     | Identified exit to Factory
  8408 | -7/Lower Caves     | Learned Extension emergency access door positions
  8408 | -7/Lower Caves     | Learned Research terminal intel
  8408 | -7/Lower Caves     | Learned Armory garrison access intel
  8409 | -7/Lower Caves     | Lost 3 parts (2p1w)
  8467 | -7/Lower Caves     | Discovered new exit (range 9)
  8479 | -7/Lower Caves     | Entered Zion
  8542 | -7/Zion            | System corruption cleaned by Quarantine Array
  8865 | -7/Zion            | Received a visual enhancement algorithm
  8922 | -7/Zion            | Learned Factory terminal intel
  8952 | -7/Zion            | Learned location of Armory (-3)
  9495 | -7/Zion            | Discovered new exit (range 5)
  9497 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9501 | -7/Zion            | Entered Deep Caves
  9728 | -7/Deep Caves      | Attacked by Z-Imprinter
  9745 | -7/Deep Caves      | Destroyed Z-Imprinter
  9787 | -7/Deep Caves      | Found Prototype Protection
  9787 | -7/Deep Caves      | Identified Zio. Weapon Casing
  9799 | -7/Deep Caves      | Lost 7 parts (1n4u2w)
  9948 | -7/Deep Caves      | Z-Facility disabled
 10440 | -7/Deep Caves      | Exposed GOLEM chamber
 10447 | -7/Deep Caves      | Released all parts (8)
 10491 | -7/Deep Caves      | Core integrity fell below 20%
 10521 | -7/Deep Caves      | Spotted as-61540
 10534 | -7/Deep Caves      | Assimilated as-29522 with FLK Orb
 10537 | -7/Deep Caves      | Assimilated as-18535 with FLK Orb
 10540 | -7/Deep Caves      | Assimilated as-16807 with FLK Orb
 10543 | -7/Deep Caves      | Assimilated as-09181 with FLK Orb
 10582 | -7/Deep Caves      | Discovered new exit (range 6)
 10585 | -7/Deep Caves      | Entered Proximity Caves
 10739 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10572_ Acquired Power Maul.
10574_ Extracted 1 energy.
10575_ Acquired Mni. Grenade Launcher.
10582_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Factory entrance...
10586_ Destroyed VTOL Module.
10586_ S-27 Virus destroyed. <x3>
10588_ Destroyed VTOL Module.
10588_ S-27 Virus destroyed.
10592_ Dropped Imp. EM Pulse Cannon.
10593_ Acquired VTOL Module.
10594_ Acquired 5 matter.
10595_ Acquired Lgt. Nuclear Core.
10598_ Dropped Potential Leg. <x2>
10601_ Acquired Potential Leg.
10603_ Lgt. Nuclear Core fries itself beyond repair.
10604_ Acquired Potential Leg.
10606_ Dropped Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
| ???????????#    ##?#      ???????????????????????? |
| ??????????##     ##      ????????????????????????? |
| ???????????            ??????????????????????????? |
| ???????????          ????????????????????????????? |
| ############       #?????????????????????????????? |
|           ##      #??????????????????????????????? |
| ?                #???????????????????????????????? |
| ???????#         #???????????????????????????????? |
| ####???##      ###???????????????????????????????? |
| #  #???##     ##?????????????????????????????????? |
|    #####      ##?????????????????????????????????? |
|                #####?????????????????????????????? |
|                    ##????????????????????????????? |
|                     ##???????????????????????????? |
|                      #???????????????????????????? |
|                      #???????????????????????????? |
| #####     ##         #???????????????????????????? |
| #???#    ####        #???????????????????????????? |
| ????#    #??#        ##??????????????????????????? |
| ???#      #?#         ##?????????????????????????? |
| ???####    ##      s    #????????????????????????? |
| ??????#    ##      s     ####????????????????????? |
| ??????    ###    ?##        ##???????????????????? |
| ??????    #?##   ###         #???????????????????? |
| ?????? ####??#   #?#         #???????????????????? |
| ??????#?????#   ##?#     @   ##??????????????????? |
| ????????????##  ??##          ##?????????????????? |
| ?????????????#  ?##   #####    #?????????????????? |
| ?????????????#  ?#   ##???#   ##?????????????????? |
| ##   ????????#  ?#   #????   ##??????????????????? |
|      ????????#  ?##  ####?#  #???????????????????? |
|     ?????????? ???##    #### #???????????????????? |
| ###????????????????#     #??##???????????????????? |
| ???????????????????#      #??????????????????????? |
| ??????????????????#       #??????????????????????? |
| ??????????????????#      ##??????????????????????? |
| ??????????????????# ######???????????????????????? |
| ??????????????????##?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          27
Energy Capacity            910
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             750
Resistance: TH             10
Weapon Shielding           100
Weapon Cycling             30
Evasion (%)                63
Targeting Accuracy         18
Recoil Reduction           2
Salvage Targeting          8
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Huge Storage Unit | -8/Materials | Hacked
 Hcp. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
 P-60 Hacker | -7/Factory | Hacked

 Fabricated
------------
 P-60 Hacker | x2 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmDeliveryKit
  Manual?         0
Play Time         01:22:10
  Cumulative      659.0 hours
  Start           2023.01.30 @ 00:07:38
  End             2023.01.30 @ 01:44:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          592
  Rogue           592
  Adventurer      0
  Explorer        0
Win Type          -
  Total           31
  Types           14/2/9/2/0/0/2/1/1
Lore%             97
Gallery%          95
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 015877ae-62bf-4de5-bd78-b8fb6a270d54