Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 14:55:29 Player: iwantthegold Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1496) 1496 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4662 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Treads Improved Light Armor Plating EM Pulse Cannon Shock Bomb Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced ECM Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Spread Laser Minigun Flak Cannon Remote Datajack > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Small Matter Pod High-capacity Matter Pod Hacking Suite Medium Laser Beam Rifle EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Flak Gun Assault Cannon Flak Cannon Flak Cannon Shock Bomb Launcher Rocket Launcher Missile Launcher Mining Laser [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced ECM Suite Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . . 2 . . . Weapon 2 | . . . 1 . 1 . . Parts Attached 59 | 7 2 1 15 21 6 3 4 Power 4 | 1 . . 1 . . 1 1 Engine 2 | 1 . . 1 . . . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 22 | 2 . . 9 7 1 1 2 Treads 15 | . . . 4 7 1 1 2 Leg 3 | . . . 3 . . . . Wheel 4 | 2 . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 . . 6 3 . . Device 1 | . . . . . 1 . . Storage 6 | 1 2 . . 2 1 . . Processor . | . . . . . . . . Hackware 1 | . . . . 1 . . . Protection 4 | . . . . 3 1 . . Artifact . | . . . . . . . . Weapon 21 | 3 . 1 5 8 2 1 1 Energy Gun 5 | 1 . 1 2 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 . . 3 1 1 . 1 Ballistic Cannon 3 | . . . . 3 . . . Launcher 4 | . . . . 3 . 1 . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 14 | . . 1 3 3 1 6 . Power . | . . . . . . . . Propulsion 5 | . . . 1 1 . 3 . Utility 2 | . . . . 1 1 . . Weapon 7 | . . 1 2 1 . 3 . Highest Loss Streak 6 | . . 1 2 2 1 6 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 99 99 98 96 30 2 Engine 8 | . 14 14 11 9 7 1 . Treads 19 | . . . 13 26 29 8 . Leg 1 | . . . 6 . . . . Wheel 5 | . 28 28 12 . . . . Storage 18 | . 26 28 22 18 14 4 . Hackware 5 | . . . . 9 7 2 . Protection 3 | . . . . 8 2 . . Energy Gun 7 | . . 12 11 7 7 1 . Ballistic Gun 13 | . 28 15 20 13 6 1 . Ballistic Cannon 3 | . . . . 3 7 1 . Launcher 1 | . . . . 2 . 1 . Special Weapon 1 | . . . . . 6 . . Naked Turns 132 | . . . . . . 51 81 Heaviest Build 119 | 14 90 90 97 116 119 110 6 Greatest Support 84 | 32 32 32 60 66 84 84 3 Greatest Overweight (x) 27 | 1 2 2 3 2 1 27 1 Average Overweight (x) 1 | . 1 2 2 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 Average Capacity 23 | 7 23 25 25 25 25 11 5 Most Carried 25 | 6 14 16 25 25 25 25 5 Average Carried 20 | 3 9 14 20 24 22 11 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 Final Carried 25 | 6 14 16 25 23 25 5 5 Class Distribution -------------------- 43% | Tank 36% | Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1250 | 191 80 42 339 502 96 . . Remotely . | . . . . . . . . Salvage Created 1333 | . 80 56 352 749 96 . . Parts 103 | . 7 7 28 55 6 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 45 | . 4 3 11 25 2 . . Guns 25 | . 4 1 11 8 1 . . Cannons 7 | . . . . 6 1 . . AOE 13 | . . 2 . 11 . . . Classes Destroyed 7 | . 2 . 1 3 1 . . Watcher 2 | . . . . 2 . . . Swarmer 18 | . 3 3 6 6 . . . Grunt 13 | . 1 . 1 11 . . . Brawler 2 | . . . . 2 . . . Duelist 1 | . . . . 1 . . . Sentry 10 | . . . 4 5 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | . 4 3 5 6 1 . . Combat Bots Only 5 | . 4 3 5 5 1 . . Max Kills in Single Turn 4 | . 2 2 1 4 1 . . Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . 2 . 4 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 232 | . 16 28 40 94 38 16 . Missed 55 | . 2 9 4 24 16 . . Damage Taken 2878 | . 120 190 376 1211 192 722 67 Core 923 | . 8 17 14 180 5 657 42 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 3 | . . . . 3 . . . Core Remaining (%) 88 | 100 . 90 96 67 . . . Volleys Fired 99 | . 6 7 21 57 8 . . Largest 3 | . 2 2 3 3 3 . . Hottest 153 | . 40 60 99 153 134 . . Shots Fired 236 | . 12 12 61 135 16 . . Gun 190 | . 12 12 61 97 8 . . Cannon 29 | . . . . 24 5 . . Launcher 14 | . . . . 14 . . . Special 3 | . . . . . 3 . . Kinetic 157 | . 12 10 40 85 10 . . Thermal 60 | . . . 21 36 3 . . Explosive 14 | . . . . 14 . . . Electromagnetic 2 | . . 2 . . . . . Robot Hit Streak 14 | . 4 2 7 14 7 . . Robot Miss Streak 14 | . 1 4 3 14 6 . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 154 | . 9 4 34 93 14 . . Core Hits 119 | . 5 3 17 85 9 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 2 1 . . . Burn 3 | . . . 2 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2915 | . 111 118 440 2073 173 . . Guns 1552 | . 111 69 440 806 126 . . Cannons 367 | . . . . 320 47 . . Explosions 996 | . . 49 . 947 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1221 | . 111 57 253 663 137 . . Thermal 735 | . . 49 187 463 36 . . Explosive 947 | . . . . 947 . . . Electromagnetic 12 | . . 12 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 1 . . . 7 7 Average Corruption 3 | . 1 1 . . . 7 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . 1 . . . 2 3 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 54 | . . . . 54 . . . Projectiles . | . . . . . . . . Explosions 54 | . . . . 54 . . . Melee . | . . . . . . . . Knockbacks 6 | . . . . 5 1 . . Impact . | . . . . . . . . Kinetic 5 | . . . . 4 1 . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 163 | . . 34 . 129 . . . Shots 8 | . . 1 . 7 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 641 | . . 12 319 641 96 262 . Average Temperature 129 | . . 12 97 149 37 143 . Received Heat Transfer 588 | . 12 . 105 459 12 . . Effects 16 | . . . . 16 . . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 1 | . . . . 1 . . . Interference 4 | . . . . 4 . . . Matter Decay 4 | . . . . 4 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 1 . . . Heat Transferred 1561 | . . 50 629 837 45 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 422 | . 130 128 215 422 181 15 . Initial 161 | . . 50 49 90 161 15 . Average 128 | . 61 117 111 186 111 3 . Maximum Alert Level 2 | . . . 1 2 . . . Low Security (%) 83 | 100 100 100 94 59 100 100 100 Level 1 14 | . . . 5 35 . . . Level 2 1 | . . . . 4 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . . 5 . . . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 5 3 12 32 4 6 . Peak Tracking Total 6 | . 3 3 4 6 2 6 . Tactical Retreats 2 | . . . 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 4 | . 1 . . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 4 | . . 1 . 3 . . . Max in Single Turn 1 | . . 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 12 | . . . 4 5 2 . 1 Terminals 9 | . . . 3 4 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . . . 6 15 4 . 2 Successful 12 | . . . 2 9 . . 1 Failed 15 | . . . 4 6 4 . 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . . . 5 13 2 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . . 2 7 . . 1 Emergency Access Points 1 | . . . 1 . . . . Repair Station Index 1 | . . . . 1 . . . Alert Level 3 | . . . 1 1 . . 1 Unreport Threat 1 | . . . . 1 . . . Dispatch Records 2 | . . . . 2 . . . Patrol Status 1 | . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . . 2 3 2 . 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat 1 | . . . . . 1 . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 2 | . . . . . 2 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 3339 | 60 164 210 705 1268 706 111 115 Spaces Moved 1564 | 45 95 145 318 435 275 97 154 Core 241 | 3 . . . . . 84 154 Treads 825 | . . . 102 435 275 13 . Legs . | . . . . . . . . Wheels 498 | 42 95 145 216 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 130 130 225 233 50 50 Average Speed 178 | 97 126 130 172 240 236 108 59 Slowest Speed 1400 | 100 130 130 240 305 237 1400 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 11 52 33 42 8 86 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | . . 3 . 65 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 68 | . . 3 . 65 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 1933 | 58 126 155 431 566 318 101 178 Wait 100 | . 16 . 47 13 24 . . Move 1558 | 44 94 144 317 434 275 96 154 Hop . | . . . . . . . . Pick Up 63 | 6 7 3 21 21 4 . 1 Fast Attach 15 | 6 2 . . . 2 3 2 Attach 17 | 1 . 1 5 7 1 . 2 Detach 4 | 1 1 . . . . . 2 Swap 27 | . . . 10 14 3 . . Drop 35 | . . . 10 20 1 2 2 Fire 99 | . 6 7 21 57 8 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 8) 225 | -10/Materials | Entered Mines 228 | -10/Mines | Met a Derelict bent on vengeance 289 | -10/Mines | Learned location of Zion (-7) 310 | -10/Mines | Build established: Mutant 369 | -10/Mines | Learned Materials stockpile data 426 | -10/Mines | Discovered new exit (range 7) 435 | -10/Mines | Entered Materials 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 741 | -9/Materials | Build established: Gunner 1113 | -9/Materials | Discovered new exit (range 9) 1140 | -9/Materials | Entered another Materials area 1140 | -8/Materials | Evolved 2 slots: Utility x2 1426 | -8/Materials | Build established: Tank 1984 | -8/Materials | Garrison activated, responded to threat 2304 | -8/Materials | Discovered new exit (range 13) 2408 | -8/Materials | Entered Factory 2408 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3114 | -7/Factory | Sucked down chute 3114 | -7/Factory | Entered Waste 3127 | -7/Waste | Spotted C-40 Crusher 3129 | -7/Waste | EMP discharged 3140 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3141 | -7/Waste | Spotted C-40 Crusher 3143 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3145 | -7/Waste | Spotted C-40 Crusher 3146 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3148 | -7/Waste | Spotted C-40 Crusher 3151 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3158 | -7/Waste | Core integrity fell below 50% 3164 | -7/Waste | Crushed by Compactor (1 part destroyed) 3164 | -7/Waste | Spotted C-40 Crusher 3174 | -7/Waste | Core integrity fell below 20% 3195 | -7/Waste | Lost 6 parts (3n3w) 3211 | -7/Waste | Spotted C-40 Crusher 3217 | -7/Waste | Discovered new exit (range 16) 3225 | -7/Waste | Entered Factory 3340 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 03269_ Field strength at 76. 03270_ Field strength at 70. 03271_ Field strength at 64. 03272_ Field strength at 58. 03273_ Field strength at 52. 03274_ Field strength at 46. 03275_ Field strength at 40. 03276_ Field strength at 34. 03277_ Field strength at 28. 03278_ Field strength at 22. 03279_ Field strength at 16. 03280_ Field strength at 10. 03281_ Field strength at 4. 03282_ Stasis field depleted. 03292_ Connecting with Terminal... 03305_ System corrupted: Energy discharge (-27). 03309_ Acquired Mic. Nuclear Core. 03338_ Triggered Heavy Explosive Trap. 03338_ An explosion rips through the floor. 03340_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ##############???????????????????????????????????? | | """"""""""" #?????????????????????????????????? | | ! 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