Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.13 @ 23:27:32 Player: SL7205 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (308) 1540 Value Destroyed (13147) 13147 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3855) 3855 TOTAL SCORE: 23882 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3269 Follower Combat Kills 229 Friendly Fire -143 Cogmind --------- Core Integrity 0/1150 Matter 298/300 Energy 464/600 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Large Storage Unit Energy Well Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Targeting Computer Advanced Transmission Jammer Advanced Shield Generator Corruption Screen Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Large Storage Unit Energy Well Experimental Targeting Computer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Utility Shielding Advanced Hardlight Generator Advanced Hacking Suite > --- WEAPON ----------- Tesla Rifle Heavy Neutron Cannon Hypervelocity Railgun Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Armored Treads Advanced Targeting Computer Advanced Transmission Jammer Improved Heavy Armor Plating Advanced Shield Generator Neutron Cannon Hypervelocity Railgun [Rating: 125] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Power Shielding Weapon Magnetic Acceleration Cannon Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . 1 Utility 8 | . . 2 . 2 2 . . . 2 . Weapon 2 | . . . . . . . . 1 . 1 Parts Attached 216 | 7 8 24 19 13 25 2 24 26 23 45 Power 33 | 1 1 4 1 . 1 . 2 7 2 14 Engine 14 | 1 1 3 1 . . . 2 6 . . Core 5 | . . 1 . . 1 . . 1 2 . Reactor 14 | . . . . . . . . . . 14 Propulsion 32 | 2 2 5 9 2 4 . 3 1 2 2 Treads 31 | 2 2 5 9 2 3 . 3 1 2 2 Leg 1 | . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 79 | 2 3 5 3 6 14 . 12 10 14 10 Device 33 | 1 2 1 . 2 6 . 5 4 6 6 Storage 9 | 1 1 . 1 . 2 . 1 1 1 1 Processor 10 | . . . . 2 2 . 3 3 . . Hackware 1 | . . . . . . . . . 1 . Protection 26 | . . 4 2 2 4 . 3 2 6 3 Artifact . | . . . . . . . . . . . Weapon 72 | 2 2 10 6 5 6 2 7 8 5 19 Energy Gun 26 | 1 . 3 1 5 1 . 5 5 1 4 Energy Cannon 13 | . 1 3 . . 2 . . 1 1 5 Ballistic Gun 22 | 1 1 3 4 . 3 . 1 1 1 7 Ballistic Cannon 6 | . . 1 . . . . . 1 1 3 Launcher 5 | . . . 1 . . 2 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 4 2 1 1 . 1 2 2 . Parts Lost 49 | . . 2 . 3 10 5 . . 2 27 Power 4 | . . . . . . . . . . 4 Propulsion 5 | . . . . . 2 . . . . 3 Utility 21 | . . . . 1 5 4 . . 2 9 Weapon 19 | . . 2 . 2 3 1 . . . 11 Highest Loss Streak 22 | . . 1 . 1 4 3 . . 1 22 Average Slot Usage (%) 95 | . 98 99 99 99 94 56 80 94 98 92 Engine 6 | . 14 7 11 9 . . 6 12 . . Core 2 | . . 3 . . 6 2 . . 9 3 Reactor 1 | . . . . . . . . . . 6 Treads 15 | . 28 22 22 18 8 3 14 13 9 9 Device 11 | . 13 . . 4 19 7 13 7 26 16 Storage 9 | . 14 11 11 9 10 12 3 6 5 10 Processor 7 | . . . . 15 11 11 11 15 11 9 Protection 17 | . . 32 32 24 16 5 14 17 10 8 Energy Gun 5 | . 8 3 1 9 5 . 7 10 4 2 Energy Cannon 3 | . 5 6 . . 5 1 . 2 4 5 Ballistic Gun 6 | . 13 7 15 9 3 1 5 1 1 6 Ballistic Cannon 2 | . . 4 3 . . . . 4 3 5 Naked Turns 23 | . . . . . . 23 . . . . Heaviest Build 115 | 12 43 50 54 60 70 70 58 82 96 115 Greatest Support 107 | 40 40 40 40 40 40 20 40 50 80 107 Greatest Overweight (x) 19 | 1 1 1 1 1 19 16 8 2 1 2 Average Overweight (x) . | . . 1 1 1 2 2 . 1 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 10 10 10 10 Average Capacity 10 | 5 8 12 12 12 12 10 6 10 10 10 Most Carried 12 | 6 11 12 12 12 12 12 10 10 10 10 Average Carried 9 | 3 6 11 11 11 10 10 6 9 9 9 Final Capacity 12 | 6 12 12 12 12 12 4 10 10 10 10 Final Carried 12 | 2 11 12 12 12 12 4 10 10 10 4 Class Distribution -------------------- 67% | Mutant 10% | Hacker-Gunner 4% | Tank 4% | Commander-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -6/Factory Mutant | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Matter Collected 6386 | 303 289 494 584 358 351 . 389 748 488 2382 Remotely 10 | . . . . . 10 . . . . . Salvage Created 14497 | 135 305 1783 999 1182 1286 . 586 1579 1421 5221 Parts 731 | 9 18 114 50 49 62 . 40 61 69 259 Haulers Intercepted 19 | . 1 4 2 3 2 . 1 2 1 3 Recyclers Shooed 11 | 2 . 2 . 1 . . 1 1 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 222 | . 9 34 22 16 21 . 5 17 23 75 Guns 122 | . 8 14 18 14 9 . 5 6 8 40 Cannons 89 | . 1 20 4 . 8 . . 10 13 33 AOE 10 | . . . . 1 4 . . 1 2 2 Classes Destroyed 18 | 2 3 4 2 1 2 . 1 . . 3 Worker 14 | . . . . . 4 . 2 4 3 1 Builder 12 | . . . . . . . 1 2 3 6 Tunneler 4 | 4 . . . . . . . . . . Hauler 19 | . 1 4 2 3 2 . 1 2 1 3 Recycler 10 | 1 . 2 . 1 2 . 2 1 1 . Carrier 1 | . . . . . . . . . . 1 Mechanic 2 | . . . 1 . 1 . . . . . Operator 5 | . . 1 . 1 . . . 1 . 2 Watcher 18 | . . 3 1 2 2 . . 6 . 4 Swarmer 28 | . 5 7 . . 5 . . 1 4 6 Saboteur 1 | . . . . . . . . . . 1 Grunt 104 | . 4 17 14 8 10 . . 11 6 34 Brawler 8 | . . . 1 . 1 . . 1 1 4 Duelist 5 | . . 2 . . . . . 1 . 2 Protector 3 | . . . . . . . . . . 3 Sentry 35 | . . 8 7 5 1 . 3 3 4 4 Hunter 16 | . . . . 3 1 . . . 4 8 Programmer 23 | . . . . . 3 . 2 1 4 13 Best Kill Streak 10 | 2 5 5 7 4 7 . 3 6 10 9 Combat Bots Only 9 | . 5 5 7 4 5 . 2 3 6 9 Max Kills in Single Turn 5 | 1 1 1 2 2 5 . 1 4 4 4 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . . . 1 3 . . 1 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Damage Taken 13445 | . 120 749 653 852 1616 536 229 957 1501 6232 Core 2223 | . 26 132 105 143 286 225 25 56 67 1158 Absorbed by Shields 1506 | . . . . . 111 . 95 64 . 1236 Core Remaining (%) 73 | 100 89 . 40 74 . . 23 93 93 . Volleys Fired 667 | 11 25 87 56 61 85 1 22 89 63 167 Largest 4 | 2 2 2 2 2 2 1 2 3 3 4 Hottest 294 | 70 80 113 90 125 130 36 135 203 203 294 Shots Fired 1532 | 21 50 172 112 119 164 1 45 213 133 502 Gun 987 | 21 44 87 90 119 98 . 45 117 63 303 Cannon 541 | . 6 85 21 . 66 . . 96 68 199 Launcher 4 | . . . 1 . . 1 . . 2 . Special . | . . . . . . . . . . . Kinetic 827 | 11 25 74 95 68 55 . 15 84 62 338 Thermal 325 | 10 25 64 16 8 66 . 6 25 20 85 Explosive 4 | . . . 1 . . 1 . . 2 . Electromagnetic 376 | . . 34 . 43 43 . 24 104 49 79 Robot Hit Streak 74 | 12 15 27 29 53 18 5 37 21 24 74 Robot Miss Streak 4 | 1 1 3 2 2 3 . 2 2 4 3 Penetration Max 2 | . . . . . . . . . 1 2 Secondary Targets 8 | . . . 1 . 1 . . 1 . 5 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 . 1 Shots Hit Robots 1174 | 18 40 130 89 102 99 1 37 158 106 394 Core Hits 602 | 6 16 58 33 46 56 . 35 69 63 220 Critical Hits 76 | . 1 . 3 1 5 . . 4 2 60 Critical Kills 30 | . . . 2 . 1 . . . 1 26 Critical Parts Destroyed 44 | . 1 . 1 1 4 . . 4 1 32 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 30696 | 235 551 2197 1866 1992 3231 76 701 4213 3782 11852 Guns 14385 | 235 465 946 1474 1838 1155 . 701 1750 1276 4545 Cannons 11858 | . 86 1251 392 . 1049 . . 1929 1616 5535 Explosions 4406 | . . . . 154 1027 76 . 534 879 1736 Melee . | . . . . . . . . . . . Ramming 47 | . . . . . . . . . 11 36 Kinetic 13924 | 133 301 815 1553 956 777 . 366 1615 1432 5976 Thermal 7666 | 102 250 903 313 257 1320 . 144 717 772 2888 Explosive 2718 | . . . . . 756 76 . 309 660 917 Electromagnetic 6341 | . . 479 . 779 378 . 191 1572 907 2035 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . 2 15 16 . 1 7 Average Corruption 6 | . . . . . 1 6 15 . 1 3 Corruption Purged . | . . . . . . . . . . . Effects 132 | . . . . . 14 3 65 . 5 45 Message Errors 32 | . . . . . 3 2 17 . 2 8 Matter Fused 18 | . . . . . . . 15 . . 3 Heat Flow Errors 8 | . . . . . 1 . 3 . . 4 Energy Discharges 14 | . . . . . 2 1 6 . 2 3 Data Loss (minor) 13 | . . . . . 4 . 7 . . 2 Data Loss (major) 2 | . . . . . . . 1 . . 1 Misfires 3 | . . . . . . . 3 . . . Alerts 3 | . . . . . . . 3 . . . Misdirections 4 | . . . . . . . 4 . . . Targeting Errors 30 | . . . . . 3 . 5 . 1 21 Weapon Failures 5 | . . . . . 1 . 1 . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 572 | . . 8 . . 106 . . 86 78 294 Projectiles 184 | . . 8 . . 2 . . 61 7 106 Explosions 388 | . . . . . 104 . . 25 71 188 Melee . | . . . . . . . . . . . Knockbacks 60 | . . 2 4 . . . . 19 10 25 Impact . | . . . . . . . . . . . Kinetic 58 | . . 2 4 . . . . 18 9 25 Secondary 2 | . . . . . . . . 1 1 . Self-Inflicted Damage 1012 | . . . . 56 290 42 . 194 97 333 Shots 22 | . . . . 1 4 1 . 5 5 6 Rammed 9 | . . . . . . . . . 2 7 Targets Rammed 9 | . . . . . . . . . 2 7 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 594 | 36 105 276 303 200 531 . 276 409 200 594 Average Temperature 110 | 14 30 78 78 58 127 . 96 117 36 163 Received Heat Transfer 3204 | . 36 324 342 387 399 . 64 285 315 1052 Effects 35 | . . . . . 9 . 1 9 . 16 Shutdowns 8 | . . . . . 2 . . 3 . 3 Energy Bleed 10 | . . . . . 3 . 1 1 . 5 Interference 11 | . . . . . 2 . . 3 . 6 Short Circuit 2 | . . . . . 1 . . 1 . . Damage (minor) 3 | . . . . . 1 . . 1 . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 32 | . . 2 . 3 3 . . 11 4 9 Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . 1 . 2 . 5 . 1 1 . . Heat Transferred 10002 | 296 666 1702 555 285 2150 . 300 792 816 2440 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . . 2 2 . . 3 . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Peak Influence 2128 | 25 147 434 291 458 604 187 482 629 967 2128 Initial 353 | . 13 16 46 42 111 176 84 118 154 353 Average 316 | 10 34 205 128 207 232 162 166 350 353 879 Maximum Alert Level 5 | . . 2 1 2 2 . 2 2 3 5 Low Security (%) 47 | 100 100 46 75 42 55 100 69 24 35 . Level 1 25 | . . 50 24 48 11 . 7 42 24 20 Level 2 18 | . . 2 . 9 33 . 23 32 29 28 Level 3 4 | . . . . . . . . . 11 23 Level 4 1 | . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . 2 High Security 2 | . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . Squads Dispatched 65 | . 1 6 5 6 9 . 3 5 4 26 Investigation 19 | . 1 6 2 3 3 . 1 2 1 . Extermination 13 | . . . . . 2 . 2 2 2 5 Reinforcement 14 | . . . 1 2 1 . . 1 1 8 Assault 12 | . . . 2 1 . . . . . 9 Garrison 7 | . . . . . 3 . . . . 4 Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 4 Haulers Reinforced 2 | . . . . . . . . 1 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Distress Signals 12 | . 1 3 . 1 2 . . 3 . 2 Communications Jammed 15 | . . . . . . . . . 13 2 Distress Signals 10 | . . . . . . . . . 8 2 Times Spotted 351 | . 13 45 30 30 31 6 6 35 29 126 Peak Tracking Total 28 | . 4 6 7 3 9 6 3 4 9 28 Tactical Retreats 26 | . . 1 . 2 5 . . 8 3 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Traps Triggered 7 | . 1 1 1 . 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Machines Disabled 93 | . . . 2 2 34 . . 18 5 32 Max in Single Turn 8 | . . . 1 1 8 . . 6 2 6 Garrison Access 2 | . . . . 1 . . . . . 1 Machines Sabotaged 2 | . . 1 . . 1 . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . 1 . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Machines Accessed 76 | . 10 14 12 7 4 . 8 6 10 5 Terminals 47 | . 7 9 9 5 3 . 4 2 5 3 Fabricators 6 | . . . . . . . 2 2 1 1 Repair Stations 3 | . 1 1 1 . . . . . . . Recycling Units 11 | . 2 2 2 . . . 1 1 3 . Scanalyzers 6 | . . 2 . 1 1 . 1 1 . . Garrison Access 3 | . . . . 1 . . . . 1 1 Total Hacks 220 | . 36 49 33 24 10 . 19 17 22 10 Successful 143 | . 25 28 22 16 6 . 15 9 14 8 Failed 77 | . 11 21 11 8 4 . 4 8 8 2 Catastrophic 12 | . . 3 . 3 2 . 1 . 2 1 Database Lockouts . | . . . . . . . . . . . Manual 42 | . 6 15 4 6 3 . 1 6 1 . Terminals 124 | . 19 30 24 16 6 . 6 6 11 6 Fabricators 14 | . . . . . . . 4 7 1 2 Repair Stations 19 | . 8 6 5 . . . . . . . Recycling Units 28 | . 9 5 4 . . . 2 1 7 . Scanalyzers 28 | . . 8 . 6 4 . 7 3 . . Garrison Access 7 | . . . . 2 . . . . 3 2 Terminal Hacks 64 | . 9 12 15 10 1 . 4 1 7 5 Record 1 | . . 1 . . . . . . . . Part Schematic 2 | . . . 1 . . . . . 1 . Prototype ID Bank 2 | . . 1 1 . . . . . . . Open Door 4 | . . . 3 . . . . . 1 . Level Access Points 2 | . . . 1 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . Alert Level 10 | . 2 2 1 1 . . 1 . 1 2 Unreport Threat 7 | . 1 . 1 1 1 . . 1 . 2 Locate Traps 12 | . 2 3 2 2 . . 1 . 2 . Disarm Traps 1 | . . . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Recall Investigation 3 | . . 1 1 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . Registered Components 2 | . . . 1 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . Zone Layout 10 | . 2 1 2 1 . . 1 . 2 1 Fabricator Hacks 9 | . . . . . . . 2 4 1 2 Load Schematic 3 | . . . . . . . . 2 . 1 Build 6 | . . . . . . . 2 2 1 1 Repair Station Hacks 13 | . 8 2 3 . . . . . . . Scan Component 7 | . 4 1 2 . . . . . . . Repair 6 | . 4 1 1 . . . . . . . Recycling Unit Hacks 19 | . 4 3 4 . . . 2 . 6 . Process 1 | . . . . . . . . . 1 . Retrieve Matter 11 | . 2 2 2 . . . 1 . 4 . Retrieve Components 7 | . 2 1 2 . . . 1 . 1 . Scanalyzer 28 | . . 8 . 6 4 . 7 3 . . Insert Component 14 | . . 4 . 3 2 . 3 2 . . Analyze 14 | . . 4 . 3 2 . 4 1 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 9 | . 4 3 . . 1 . . 1 . . Terminals 5 | . 1 3 . . 1 . . . . . Assimilate 2 | . 1 1 . . . . . . . . Botnet 1 | . . 1 . . . . . . . . Sabotage 2 | . . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . 1 . . Monitor 1 | . 1 . . . . . . . . . Reject 2 | . 1 . . . . . . 1 . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 57 | . 9 10 7 7 3 . 6 5 6 4 Full Trace Events 20 | . 2 6 2 4 2 . 1 2 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . Matter 252 | . . . . . . . . 252 . . Time 134 | . . . . . . . . 134 . . Total Robot Build Rating 4 | . . . . . . . . 4 . . Part Schematics Acquired 15 | . . 4 1 3 2 . 3 1 1 . Parts Built 6 | . . . . . . . 2 1 1 2 Matter 1031 | . . . . . . . 190 168 417 256 Time 264 | . . . . . . . 47 42 111 64 Total Part Build Rating 39 | . . . . . . . 10 4 9 16 Parts Repaired 6 | . 4 1 1 . . . . . . . Time 173 | . 134 13 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 12 | . . . . . . . . . 12 . Retrieved Matter 255 | . . . 99 . . . . . 156 . Retrieved Components 37 | . 4 10 10 . . . 3 . 10 . Parts Scanalyzed 13 | . . 4 . 3 2 . 3 1 . . Part Schematics Acquired 13 | . . 4 . 3 2 . 3 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Total Allies 17 | . . . 12 . . . . 5 . . Largest Group 10 | . . . 10 4 . . . 3 . . Highest-Rated Group 93 | . . . 88 32 . . . 93 . . Highest-Rated Ally 37 | . . . 31 8 . . . 37 . . Total Orders 1 | . . . . . . . . 1 . . AID 1 | . . . . . . . . 1 . . Ally Attacks 103 | . . . 42 11 . . . 50 . . Total Damage 1260 | . . . 451 99 . . . 710 . . Kills 17 | . . . 6 3 . . . 8 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Turns Passed 14551 | 132 1459 2140 1390 978 1489 120 1292 1641 1645 2265 Spaces Moved 6299 | 64 752 953 628 400 565 71 610 647 699 910 Core 81 | 17 . . . . 6 46 12 . . . Treads 6153 | 47 752 953 628 400 494 25 598 647 699 910 Legs 65 | . . . . . 65 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 50 170 185 180 165 Average Speed 181 | 134 166 180 180 180 208 161 189 192 183 170 Slowest Speed 1000 | 160 180 180 180 180 1000 850 450 210 185 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 95 77 77 31 14 72 14 19 18 21 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . . . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 683 | . . . 30 5 96 12 . 110 116 314 Melee . | . . . . . . . . . . . Projectile 69 | . . . . . . . . 20 9 40 AOE 614 | . . . 30 5 96 12 . 90 107 274 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac Total 8231 | 88 915 1210 793 544 712 73 704 867 970 1355 Wait 763 | . 107 110 64 59 7 . 15 66 156 179 Move 6290 | 63 751 952 627 399 565 70 609 646 698 910 Hop . | . . . . . . . . . . . Pick Up 117 | 7 16 13 6 6 17 . 21 10 8 13 Fast Attach 53 | 2 1 10 4 2 4 . 8 4 9 9 Attach 62 | 5 2 3 . 6 14 . 10 6 5 11 Detach 2 | . . 1 . . . . . . 1 . Swap 101 | . 5 11 15 5 7 2 6 16 9 25 Drop 156 | . 8 23 21 6 13 . 13 19 19 34 Fire 667 | 11 25 87 56 61 85 1 22 89 63 167 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 7 | . . . . . . . . . 2 5 Escape Stasis . | . . . . . . . . . . . Rewire 11 | . . . . . . . . 11 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 1 exit: [Upp]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 133 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 15) 874 | -10/Materials | Discovered new exit (range 14) 1118 | -10/Materials | Repaired Imp. Heat Sink 1144 | -10/Materials | Repaired Assault Rifle 1181 | -10/Materials | Repaired Imp. Terrain Scanner 1222 | -10/Materials | Repaired Imp. Heat Sink 1361 | -10/Materials | Discovered new exit (range 15) 1592 | -10/Materials | Entered another Materials area 1592 | -9/Materials | Evolved 2 slots: Utility x2 1756 | -9/Materials | Identified exit to Mines 1756 | -9/Materials | Identified exit to Storage 3317 | -9/Materials | Discovered new exit (range 3) 3449 | -9/Materials | Repaired Core Shielding? 3732 | -9/Materials | Entered Storage 3925 | -9/Storage | Repaired Power Shielding 3974 | -9/Storage | Met a pair of Derelict thieves 4297 | -9/Storage | Core integrity fell below 50% 4351 | -9/Storage | Destroyed 7 combat bots 4426 | -9/Storage | Found Prototype Launcher 4426 | -9/Storage | Identified Scatter Rocket Array 4544 | -9/Storage | Identified exit to Materials 4547 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4763 | -9/Storage | Discovered new exit (range 10) 4847 | -9/Storage | Build established: Commander-Mutant 5122 | -9/Storage | Entered Materials 5122 | -8/Materials | Accompanied by 4 allies 5122 | -8/Materials | Evolved 2 slots: Utility x2 5465 | -8/Materials | Build established: Mutant 5570 | -8/Materials | Discovered new exit (range 3) 5675 | -8/Materials | Identified exit to Factory 6100 | -8/Materials | Entered Factory 6100 | -7/Factory | Evolved 2 slots: Utility x2 6838 | -7/Factory | Garrison activated, responded to threat 6969 | -7/Factory | Lost 4 parts (1n1u2w) 7589 | -7/Factory | Sucked down chute 7589 | -7/Factory | Entered Waste 7604 | -7/Waste | EMP discharged 7607 | -7/Waste | Spotted C-40 Crusher 7636 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7636 | -7/Waste | Spotted C-40 Crusher 7645 | -7/Waste | Crushed by Compactor (1 part destroyed) 7646 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7648 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7655 | -7/Waste | Core integrity fell below 50% 7660 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7679 | -7/Waste | Lost 3 parts (2u1w) 7683 | -7/Waste | Spotted C-40 Crusher 7686 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7690 | -7/Waste | Spotted C-40 Crusher 7691 | -7/Waste | Spotted C-40 Crusher 7702 | -7/Waste | Spotted C-40 Crusher 7703 | -7/Waste | Discovered new exit (range 12) 7704 | -7/Waste | EMP discharged 7704 | -7/Waste | System corruption reached 10% 7709 | -7/Waste | Entered Factory 8395 | -7/Factory | Fabricated Plasma Rifle (x2) 8601 | -7/Factory | Local fabrication network quarantined 8811 | -7/Factory | Discovered new exit (range 18) 9001 | -7/Factory | Entered another Factory area 9001 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9291 | -6/Factory | Build established: Tank 9679 | -6/Factory | Fabricated I-36 Angel? 10128 | -6/Factory | Found Prototype Processor 10128 | -6/Factory | Identified Exp. Targeting Computer 10225 | -6/Factory | Fabricated Imp. Medium Armor Plating (x1) 10465 | -6/Factory | Discovered new exit (range 14) 10642 | -6/Factory | Entered another Factory area 10642 | -5/Factory | Evolved 2 slots: Utility x2 10678 | -5/Factory | Build established: Scavenger-Mutant 11108 | -5/Factory | Build established: Mutant 11238 | -5/Factory | Discovered new exit (range 21) 11853 | -5/Factory | Local fabrication network quarantined 11878 | -5/Factory | Fabricated Enh. Armored Heavy Treads (x1) 12224 | -5/Factory | Discovered new exit (range 13) 12287 | -5/Factory | Entered another Factory area 12287 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12636 | -4/Factory | Discovered new exit (range 9) 12723 | -4/Factory | Build established: Hacker-Gunner 13058 | -4/Factory | Fabricated Hyp. Railgun (x2) 13168 | -4/Factory | Build established: Hacker-Tank 13695 | -4/Factory | Garrison activated, responded to threat 13818 | -4/Factory | Build established: Hacker-Gunner 13926 | -4/Factory | Garrison activated, responded to threat 14071 | -4/Factory | First assault squad dispatched 14186 | -4/Factory | Destroyed 9 combat bots 14216 | -4/Factory | High security lockdown imminent 14296 | -4/Factory | High security lockdown engaged 14487 | -4/Factory | Core integrity fell below 50% 14535 | -4/Factory | Destroyed 9 combat bots 14548 | -4/Factory | Core integrity fell below 20% 14552 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14537_ Slammed into G-73 Enforcer. 14540_ Arm. Treads destroyed. 14541_ Slammed into B-60 Warrior. 14541_ Adv. Cryofiber Web destroyed. 14541_ Penetrated by Slug. 14541_ Lgt. Antimatter Reactor destroyed. 14542_ Imp. Armor Integrity Analyzer destroyed. 14543_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 14545_ Penetrated by Slug. 14545_ Adv. Cooling System destroyed. 14546_ Lgt. Antimatter Reactor destroyed. 14548_ Slug penetrates P-70 Sage. 14548_ Slug penetrates Wall. 14548_ Adv. Hacking Suite destroyed. 14548_ System corrupted by crushing effect (+1). 14549_ Imp. Weapon Cycler destroyed. 14549_ Acquired Plasma Rifle. 14550_ System corrupted: Energy discharge (-126). 14551_ Plasma Rifle destroyed. 14551_ Slammed into B-60 Warrior. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ##############???????????????##################??? | | #???????????????# #??? | | #???????????????# #??? | | #???????????????# #??? | | #???????????????# #??? | | #???????????????# #??? | | ##############??# ! #??? | | # #??# =*%[ #??? | | # #??# = =! % #### | | #??# **!%=! " | | #########+## # #??#########""#""[!=[ ## | | # #????????# [="*== % | | # [= #????????# [%[#%*![! | | # % !* !=%=%*#????????# =![ #= | | # " ! =%%*=!%=g########## == =+ | | # "%" =%/ =/[![%= g/g%%*=!/ *%*! # | | # ####### * %%%*bg@###[!=! *= # * | | # ?????# gbp#?#%!= [ ! # =%* | | # ?????### h#?#!!! = # %*% | | # ????????## # #### #?#/ % = # ## =# | | # ????????### # im # [%[ ## # # | | + ??????????# g """ # !%=!= # # # | | # ???????????#### "T" # !/%%" #?##### # | | # ????????????### !#[[%[ *%*"%=#?????### | | # ?? ##################+####%[ !=*=%%#???????# | | # ? !!^!* [ %[! % ???? | | #??? !!%!! ! = % ! ??? | | ???? !!^!!%%[ ??? | | ???? ! *!= !! ?? | | ???? *!==*|[* ??? | | ????? #################+######"#############"#???# | | ???????????????????#=====!! # " ??????? | | ???????????????????#[=* |% # " ??????? | | ???????????????????#"" =[=" # " #?????? | | ???????????????????#"T """" # " #?????? | | ???????????????????#"" """" # " #?????? | | ???????????????????#"" """" # "#??????? | | ???????????????????# """" # "#??????? | | ???????????????????# """" # #???????? | | ???????????????????# #???????? | | ???????????????????########" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 37 Energy Capacity 1050 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 5 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 24 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Titanium Leg | -9/Storage | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Scatter Rocket Array | -7/Factory | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Hyp. Railgun | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded I-36 Angel | x1 | -6/Factory | Preloaded Imp. Medium Armor Plating | x1 | -6/Factory Enh. Armored Heavy Treads | x1 | -5/Factory | Preloaded Hyp. Railgun | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Hunted Challenges ------------ None Game ------ Seed MicroChainFrame Manual? 0 Play Time 02:06:12 Cumulative 65.3 hours Start 2021.07.12 @ 23:09:44 End 2021.07.13 @ 23:27:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 14 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a34ac927-acbe-49ff-aa63-e5059fb5a720