Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.13 @ 23:27:32

Player: SL7205

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (308)     1540
Value Destroyed (13147)    13147
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (3855)               3855
              TOTAL SCORE: 23882

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3269
Follower Combat Kills      229
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             0/1150
Matter                     298/300
Energy                     464/600
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (10) -----
         Large Storage Unit
               Energy Well
  Experimental Targeting Computer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (10) ---
      Advanced Targeting Computer
      Advanced Transmission Jammer
      Advanced Shield Generator
               Corruption Screen

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Cooling System
          Large Storage Unit
                Energy Well
   Experimental Targeting Computer
       Improved Armor Integrity Analyzer
       Improved Weapon Cycler
       Improved Utility Shielding
       Advanced Hardlight Generator
       Advanced Hacking Suite
>               --- WEAPON -----------
                Tesla Rifle
          Heavy Neutron Cannon
  Hypervelocity Railgun
                Hardcell Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
        Armored Treads
       Advanced Targeting Computer
       Advanced Transmission Jammer
       Improved Heavy Armor Plating
       Advanced Shield Generator
                Neutron Cannon
  Hypervelocity Railgun
[Rating: 125]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Power Shielding
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Scatter Rocket Array

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   2   .   2   2   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   1   
Parts Attached             216  | 7   8   24  19  13  25  2   24  26  23  45  
  Power                    33   | 1   1   4   1   .   1   .   2   7   2   14  
    Engine                 14   | 1   1   3   1   .   .   .   2   6   .   .   
    Core                   5    | .   .   1   .   .   1   .   .   1   2   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   14  
  Propulsion               32   | 2   2   5   9   2   4   .   3   1   2   2   
    Treads                 31   | 2   2   5   9   2   3   .   3   1   2   2   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  79   | 2   3   5   3   6   14  .   12  10  14  10  
    Device                 33   | 1   2   1   .   2   6   .   5   4   6   6   
    Storage                9    | 1   1   .   1   .   2   .   1   1   1   1   
    Processor              10   | .   .   .   .   2   2   .   3   3   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             26   | .   .   4   2   2   4   .   3   2   6   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   2   10  6   5   6   2   7   8   5   19  
    Energy Gun             26   | 1   .   3   1   5   1   .   5   5   1   4   
    Energy Cannon          13   | .   1   3   .   .   2   .   .   1   1   5   
    Ballistic Gun          22   | 1   1   3   4   .   3   .   1   1   1   7   
    Ballistic Cannon       6    | .   .   1   .   .   .   .   .   1   1   3   
    Launcher               5    | .   .   .   1   .   .   2   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   4   2   1   1   .   1   2   2   .   
Parts Lost                 49   | .   .   2   .   3   10  5   .   .   2   27  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   3   
  Utility                  21   | .   .   .   .   1   5   4   .   .   2   9   
  Weapon                   19   | .   .   2   .   2   3   1   .   .   .   11  
  Highest Loss Streak      22   | .   .   1   .   1   4   3   .   .   1   22  
Average Slot Usage (%)     95   | .   98  99  99  99  94  56  80  94  98  92  
  Engine                   6    | .   14  7   11  9   .   .   6   12  .   .   
  Core                     2    | .   .   3   .   .   6   2   .   .   9   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   6   
  Treads                   15   | .   28  22  22  18  8   3   14  13  9   9   
  Device                   11   | .   13  .   .   4   19  7   13  7   26  16  
  Storage                  9    | .   14  11  11  9   10  12  3   6   5   10  
  Processor                7    | .   .   .   .   15  11  11  11  15  11  9   
  Protection               17   | .   .   32  32  24  16  5   14  17  10  8   
  Energy Gun               5    | .   8   3   1   9   5   .   7   10  4   2   
  Energy Cannon            3    | .   5   6   .   .   5   1   .   2   4   5   
  Ballistic Gun            6    | .   13  7   15  9   3   1   5   1   1   6   
  Ballistic Cannon         2    | .   .   4   3   .   .   .   .   4   3   5   
Naked Turns                23   | .   .   .   .   .   .   23  .   .   .   .   
Heaviest Build             115  | 12  43  50  54  60  70  70  58  82  96  115 
  Greatest Support         107  | 40  40  40  40  40  40  20  40  50  80  107 
  Greatest Overweight (x)  19   | 1   1   1   1   1   19  16  8   2   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   2   2   .   1   1   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  10  10  10  10  
  Average Capacity         10   | 5   8   12  12  12  12  10  6   10  10  10  
  Most Carried             12   | 6   11  12  12  12  12  12  10  10  10  10  
  Average Carried          9    | 3   6   11  11  11  10  10  6   9   9   9   
  Final Capacity           12   | 6   12  12  12  12  12  4   10  10  10  10  
  Final Carried            12   | 2   11  12  12  12  12  4   10  10  10  4   

 Class Distribution 
--------------------
 67% | Mutant
 10% | Hacker-Gunner
  4% | Tank
  4% | Commander-Mutant
  3% | Hacker-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Storage
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Waste
        Mutant | -7/Factory
          Tank | -6/Factory
        Mutant | -5/Factory
 Hacker-Gunner | -4/Factory

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Matter Collected           6386  | 303  289  494  584  358  351  .    389  748  488  2382 
  Remotely                 10    | .    .    .    .    .    10   .    .    .    .    .    
Salvage Created            14497 | 135  305  1783 999  1182 1286 .    586  1579 1421 5221 
  Parts                    731   | 9    18   114  50   49   62   .    40   61   69   259  
Haulers Intercepted        19    | .    1    4    2    3    2    .    1    2    1    3    
Recyclers Shooed           11    | 2    .    2    .    1    .    .    1    1    2    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Combat Hostiles Destroyed  222  | .   9   34  22  16  21  .   5   17  23  75  
  Guns                     122  | .   8   14  18  14  9   .   5   6   8   40  
  Cannons                  89   | .   1   20  4   .   8   .   .   10  13  33  
  AOE                      10   | .   .   .   .   1   4   .   .   1   2   2   
Classes Destroyed          18   | 2   3   4   2   1   2   .   1   .   .   3   
  Worker                   14   | .   .   .   .   .   4   .   2   4   3   1   
  Builder                  12   | .   .   .   .   .   .   .   1   2   3   6   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   1   4   2   3   2   .   1   2   1   3   
  Recycler                 10   | 1   .   2   .   1   2   .   2   1   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   1   .   1   .   .   .   .   .   
  Operator                 5    | .   .   1   .   1   .   .   .   1   .   2   
  Watcher                  18   | .   .   3   1   2   2   .   .   6   .   4   
  Swarmer                  28   | .   5   7   .   .   5   .   .   1   4   6   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    104  | .   4   17  14  8   10  .   .   11  6   34  
  Brawler                  8    | .   .   .   1   .   1   .   .   1   1   4   
  Duelist                  5    | .   .   2   .   .   .   .   .   1   .   2   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   35   | .   .   8   7   5   1   .   3   3   4   4   
  Hunter                   16   | .   .   .   .   3   1   .   .   .   4   8   
  Programmer               23   | .   .   .   .   .   3   .   2   1   4   13  
Best Kill Streak           10   | 2   5   5   7   4   7   .   3   6   10  9   
  Combat Bots Only         9    | .   5   5   7   4   5   .   2   3   6   9   
Max Kills in Single Turn   5    | 1   1   1   2   2   5   .   1   4   4   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   1   3   .   .   1   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -6    -5    -4    
--------                   Run   | Scr   Mat   Mat   Sto   Mat   Fac   Was   Fac   Fac   Fac   Fac   
Damage Taken               13445 | .     120   749   653   852   1616  536   229   957   1501  6232  
  Core                     2223  | .     26    132   105   143   286   225   25    56    67    1158  
  Absorbed by Shields      1506  | .     .     .     .     .     111   .     95    64    .     1236  
Core Remaining (%)         73    | 100   89    .     40    74    .     .     23    93    93    .     
Volleys Fired              667   | 11    25    87    56    61    85    1     22    89    63    167   
  Largest                  4     | 2     2     2     2     2     2     1     2     3     3     4     
  Hottest                  294   | 70    80    113   90    125   130   36    135   203   203   294   
Shots Fired                1532  | 21    50    172   112   119   164   1     45    213   133   502   
  Gun                      987   | 21    44    87    90    119   98    .     45    117   63    303   
  Cannon                   541   | .     6     85    21    .     66    .     .     96    68    199   
  Launcher                 4     | .     .     .     1     .     .     1     .     .     2     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  827   | 11    25    74    95    68    55    .     15    84    62    338   
  Thermal                  325   | 10    25    64    16    8     66    .     6     25    20    85    
  Explosive                4     | .     .     .     1     .     .     1     .     .     2     .     
  Electromagnetic          376   | .     .     34    .     43    43    .     24    104   49    79    
  Robot Hit Streak         74    | 12    15    27    29    53    18    5     37    21    24    74    
  Robot Miss Streak        4     | 1     1     3     2     2     3     .     2     2     4     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     1     2     
  Secondary Targets        8     | .     .     .     1     .     1     .     .     1     .     5     
    Max Gunslinging Chain  1     | .     .     .     1     .     1     .     .     1     .     1     
Shots Hit Robots           1174  | 18    40    130   89    102   99    1     37    158   106   394   
  Core Hits                602   | 6     16    58    33    46    56    .     35    69    63    220   
  Critical Hits            76    | .     1     .     3     1     5     .     .     4     2     60    
  Critical Kills           30    | .     .     .     2     .     1     .     .     .     1     26    
  Critical Parts Destroyed 44    | .     1     .     1     1     4     .     .     4     1     32    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           30696 | 235   551   2197  1866  1992  3231  76    701   4213  3782  11852 
  Guns                     14385 | 235   465   946   1474  1838  1155  .     701   1750  1276  4545  
  Cannons                  11858 | .     86    1251  392   .     1049  .     .     1929  1616  5535  
  Explosions               4406  | .     .     .     .     154   1027  76    .     534   879   1736  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  47    | .     .     .     .     .     .     .     .     .     11    36    
  Kinetic                  13924 | 133   301   815   1553  956   777   .     366   1615  1432  5976  
  Thermal                  7666  | 102   250   903   313   257   1320  .     144   717   772   2888  
  Explosive                2718  | .     .     .     .     .     756   76    .     309   660   917   
  Electromagnetic          6341  | .     .     479   .     779   378   .     191   1572  907   2035  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     .     .     .     2     15    16    .     1     7     
  Average Corruption       6     | .     .     .     .     .     1     6     15    .     1     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  132   | .     .     .     .     .     14    3     65    .     5     45    
    Message Errors         32    | .     .     .     .     .     3     2     17    .     2     8     
    Matter Fused           18    | .     .     .     .     .     .     .     15    .     .     3     
    Heat Flow Errors       8     | .     .     .     .     .     1     .     3     .     .     4     
    Energy Discharges      14    | .     .     .     .     .     2     1     6     .     2     3     
    Data Loss (minor)      13    | .     .     .     .     .     4     .     7     .     .     2     
    Data Loss (major)      2     | .     .     .     .     .     .     .     1     .     .     1     
    Misfires               3     | .     .     .     .     .     .     .     3     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     3     .     .     .     
    Misdirections          4     | .     .     .     .     .     .     .     4     .     .     .     
    Targeting Errors       30    | .     .     .     .     .     3     .     5     .     1     21    
    Weapon Failures        5     | .     .     .     .     .     1     .     1     .     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            572   | .     .     8     .     .     106   .     .     86    78    294   
  Projectiles              184   | .     .     8     .     .     2     .     .     61    7     106   
  Explosions               388   | .     .     .     .     .     104   .     .     25    71    188   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 60    | .     .     2     4     .     .     .     .     19    10    25    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  58    | .     .     2     4     .     .     .     .     18    9     25    
  Secondary                2     | .     .     .     .     .     .     .     .     1     1     .     
Self-Inflicted Damage      1012  | .     .     .     .     56    290   42    .     194   97    333   
  Shots                    22    | .     .     .     .     1     4     1     .     5     5     6     
  Rammed                   9     | .     .     .     .     .     .     .     .     .     2     7     
Targets Rammed             9     | .     .     .     .     .     .     .     .     .     2     7     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        594   | 36    105   276   303   200   531   .     276   409   200   594   
  Average Temperature      110   | 14    30    78    78    58    127   .     96    117   36    163   
  Received Heat Transfer   3204  | .     36    324   342   387   399   .     64    285   315   1052  
  Effects                  35    | .     .     .     .     .     9     .     1     9     .     16    
    Shutdowns              8     | .     .     .     .     .     2     .     .     3     .     3     
    Energy Bleed           10    | .     .     .     .     .     3     .     1     1     .     5     
    Interference           11    | .     .     .     .     .     2     .     .     3     .     6     
    Short Circuit          2     | .     .     .     .     .     1     .     .     1     .     .     
    Damage (minor)         3     | .     .     .     .     .     1     .     .     1     .     1     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     1     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     1     .     .     .     .     .     .     
  Parts Fried              32    | .     .     2     .     3     3     .     .     11    4     9     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     1     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             10    | .     1     .     2     .     5     .     1     1     .     .     
  Heat Transferred         10002 | 296   666   1702  555   285   2150  .     300   792   816   2440  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      9     | .     .     .     .     2     2     .     .     3     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Peak Influence             2128 | 25   147  434  291  458  604  187  482  629  967  2128 
  Initial                  353  | .    13   16   46   42   111  176  84   118  154  353  
  Average                  316  | 10   34   205  128  207  232  162  166  350  353  879  
Maximum Alert Level        5    | .    .    2    1    2    2    .    2    2    3    5    
  Low Security (%)         47   | 100  100  46   75   42   55   100  69   24   35   .    
  Level 1                  25   | .    .    50   24   48   11   .    7    42   24   20   
  Level 2                  18   | .    .    2    .    9    33   .    23   32   29   28   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    11   23   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    10   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    2    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    14   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          65   | .    1    6    5    6    9    .    3    5    4    26   
  Investigation            19   | .    1    6    2    3    3    .    1    2    1    .    
  Extermination            13   | .    .    .    .    .    2    .    2    2    2    5    
  Reinforcement            14   | .    .    .    1    2    1    .    .    1    1    8    
  Assault                  12   | .    .    .    2    1    .    .    .    .    .    9    
  Garrison                 7    | .    .    .    .    .    3    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    4    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    1    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Distress Signals           12   | .   1   3   .   1   2   .   .   3   .   2   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   13  2   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   8   2   
Times Spotted              351  | .   13  45  30  30  31  6   6   35  29  126 
  Peak Tracking Total      28   | .   4   6   7   3   9   6   3   4   9   28  
  Tactical Retreats        26   | .   .   1   .   2   5   .   .   8   3   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Traps Triggered            7    | .   1   1   1   .   1   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Machines Disabled          93   | .   .   .   2   2   34  .   .   18  5   32  
  Max in Single Turn       8    | .   .   .   1   1   8   .   .   6   2   6   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   
Machines Sabotaged         2    | .   .   1   .   .   1   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   1   .   1   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Machines Accessed          76   | .   10  14  12  7   4   .   8   6   10  5   
  Terminals                47   | .   7   9   9   5   3   .   4   2   5   3   
  Fabricators              6    | .   .   .   .   .   .   .   2   2   1   1   
  Repair Stations          3    | .   1   1   1   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   2   2   .   .   .   1   1   3   .   
  Scanalyzers              6    | .   .   2   .   1   1   .   1   1   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   1   1   
Total Hacks                220  | .   36  49  33  24  10  .   19  17  22  10  
  Successful               143  | .   25  28  22  16  6   .   15  9   14  8   
  Failed                   77   | .   11  21  11  8   4   .   4   8   8   2   
    Catastrophic           12   | .   .   3   .   3   2   .   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   6   15  4   6   3   .   1   6   1   .   
  Terminals                124  | .   19  30  24  16  6   .   6   6   11  6   
  Fabricators              14   | .   .   .   .   .   .   .   4   7   1   2   
  Repair Stations          19   | .   8   6   5   .   .   .   .   .   .   .   
  Recycling Units          28   | .   9   5   4   .   .   .   2   1   7   .   
  Scanalyzers              28   | .   .   8   .   6   4   .   7   3   .   .   
  Garrison Access          7    | .   .   .   .   2   .   .   .   .   3   2   
Terminal Hacks             64   | .   9   12  15  10  1   .   4   1   7   5   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   1   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   3   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   1   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   2   2   1   1   .   .   1   .   1   2   
  Unreport Threat          7    | .   1   .   1   1   1   .   .   1   .   2   
  Locate Traps             12   | .   2   3   2   2   .   .   1   .   2   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   1   1   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   .   .   1   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              10   | .   2   1   2   1   .   .   1   .   2   1   
Fabricator Hacks           9    | .   .   .   .   .   .   .   2   4   1   2   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   .   1   
  Build                    6    | .   .   .   .   .   .   .   2   2   1   1   
Repair Station Hacks       13   | .   8   2   3   .   .   .   .   .   .   .   
  Scan Component           7    | .   4   1   2   .   .   .   .   .   .   .   
  Repair                   6    | .   4   1   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       19   | .   4   3   4   .   .   .   2   .   6   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          11   | .   2   2   2   .   .   .   1   .   4   .   
  Retrieve Components      7    | .   2   1   2   .   .   .   1   .   1   .   
Scanalyzer                 28   | .   .   8   .   6   4   .   7   3   .   .   
  Insert Component         14   | .   .   4   .   3   2   .   3   2   .   .   
  Analyze                  14   | .   .   4   .   3   2   .   4   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         9    | .   4   3   .   .   1   .   .   1   .   .   
  Terminals                5    | .   1   3   .   .   1   .   .   .   .   .   
    Assimilate             2    | .   1   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   .   .   
    Sabotage               2    | .   .   1   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   .   .   1   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   1   .   .   .   .   .   .   1   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   9   10  7   7   3   .   6   5   6   4   
  Full Trace Events        20   | .   2   6   2   4   2   .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   252 .   .   
    Time                   134  | .   .   .   .   .   .   .   .   134 .   .   
  Total Robot Build Rating 4    | .   .   .   .   .   .   .   .   4   .   .   
Part Schematics Acquired   15   | .   .   4   1   3   2   .   3   1   1   .   
  Parts Built              6    | .   .   .   .   .   .   .   2   1   1   2   
    Matter                 1031 | .   .   .   .   .   .   .   190 168 417 256 
    Time                   264  | .   .   .   .   .   .   .   47  42  111 64  
  Total Part Build Rating  39   | .   .   .   .   .   .   .   10  4   9   16  
Parts Repaired             6    | .   4   1   1   .   .   .   .   .   .   .   
  Time                     173  | .   134 13  26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          12   | .   .   .   .   .   .   .   .   .   12  .   
  Retrieved Matter         255  | .   .   .   99  .   .   .   .   .   156 .   
  Retrieved Components     37   | .   4   10  10  .   .   .   3   .   10  .   
Parts Scanalyzed           13   | .   .   4   .   3   2   .   3   1   .   .   
  Part Schematics Acquired 13   | .   .   4   .   3   2   .   3   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Total Allies               17   | .   .   .   12  .   .   .   .   5   .   .   
  Largest Group            10   | .   .   .   10  4   .   .   .   3   .   .   
  Highest-Rated Group      93   | .   .   .   88  32  .   .   .   93  .   .   
  Highest-Rated Ally       37   | .   .   .   31  8   .   .   .   37  .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   
  AID                      1    | .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               103  | .   .   .   42  11  .   .   .   50  .   .   
  Total Damage             1260 | .   .   .   451 99  .   .   .   710 .   .   
  Kills                    17   | .   .   .   6   3   .   .   .   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Turns Passed               14551 | 132  1459 2140 1390 978  1489 120  1292 1641 1645 2265 
Spaces Moved               6299  | 64   752  953  628  400  565  71   610  647  699  910  
  Core                     81    | 17   .    .    .    .    6    46   12   .    .    .    
  Treads                   6153  | 47   752  953  628  400  494  25   598  647  699  910  
  Legs                     65    | .    .    .    .    .    65   .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  180  50   170  185  180  165  
  Average Speed            181   | 134  166  180  180  180  208  161  189  192  183  170  
  Slowest Speed            1000  | 160  180  180  180  180  1000 850  450  210  185  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    95   77   77   31   14   72   14   19   18   21   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          683   | .    .    .    30   5    96   12   .    110  116  314  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               69    | .    .    .    .    .    .    .    .    20   9    40   
  AOE                      614   | .    .    .    30   5    96   12   .    90   107  274  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Fac  
Total                      8231 | 88   915  1210 793  544  712  73   704  867  970  1355 
  Wait                     763  | .    107  110  64   59   7    .    15   66   156  179  
  Move                     6290 | 63   751  952  627  399  565  70   609  646  698  910  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117  | 7    16   13   6    6    17   .    21   10   8    13   
  Fast Attach              53   | 2    1    10   4    2    4    .    8    4    9    9    
  Attach                   62   | 5    2    3    .    6    14   .    10   6    5    11   
  Detach                   2    | .    .    1    .    .    .    .    .    .    1    .    
  Swap                     101  | .    5    11   15   5    7    2    6    16   9    25   
  Drop                     156  | .    8    23   21   6    13   .    13   19   19   34   
  Fire                     667  | 11   25   87   56   61   85   1    22   89   63   167  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    .    .    2    5    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    .    .    11   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Ext])
-4/Factory (discovered 1 exit: [Upp])

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 14)
   133 | -11/Scrapyard | Entered Materials
   305 | -10/Materials | Build established: Mutant
   401 | -10/Materials | Discovered new exit (range 15)
   874 | -10/Materials | Discovered new exit (range 14)
  1118 | -10/Materials | Repaired Imp. Heat Sink
  1144 | -10/Materials | Repaired Assault Rifle
  1181 | -10/Materials | Repaired Imp. Terrain Scanner
  1222 | -10/Materials | Repaired Imp. Heat Sink
  1361 | -10/Materials | Discovered new exit (range 15)
  1592 | -10/Materials | Entered another Materials area
  1592 | -9/Materials  | Evolved 2 slots: Utility x2
  1756 | -9/Materials  | Identified exit to Mines
  1756 | -9/Materials  | Identified exit to Storage
  3317 | -9/Materials  | Discovered new exit (range 3)
  3449 | -9/Materials  | Repaired Core Shielding?
  3732 | -9/Materials  | Entered Storage
  3925 | -9/Storage    | Repaired Power Shielding
  3974 | -9/Storage    | Met a pair of Derelict thieves
  4297 | -9/Storage    | Core integrity fell below 50%
  4351 | -9/Storage    | Destroyed 7 combat bots
  4426 | -9/Storage    | Found Prototype Launcher
  4426 | -9/Storage    | Identified Scatter Rocket Array
  4544 | -9/Storage    | Identified exit to Materials
  4547 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  4763 | -9/Storage    | Discovered new exit (range 10)
  4847 | -9/Storage    | Build established: Commander-Mutant
  5122 | -9/Storage    | Entered Materials
  5122 | -8/Materials  | Accompanied by 4 allies
  5122 | -8/Materials  | Evolved 2 slots: Utility x2
  5465 | -8/Materials  | Build established: Mutant
  5570 | -8/Materials  | Discovered new exit (range 3)
  5675 | -8/Materials  | Identified exit to Factory
  6100 | -8/Materials  | Entered Factory
  6100 | -7/Factory    | Evolved 2 slots: Utility x2
  6838 | -7/Factory    | Garrison activated, responded to threat
  6969 | -7/Factory    | Lost 4 parts (1n1u2w)
  7589 | -7/Factory    | Sucked down chute
  7589 | -7/Factory    | Entered Waste
  7604 | -7/Waste      | EMP discharged
  7607 | -7/Waste      | Spotted C-40 Crusher
  7636 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
  7636 | -7/Waste      | Spotted C-40 Crusher
  7645 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  7646 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  7648 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  7655 | -7/Waste      | Core integrity fell below 50%
  7660 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
  7679 | -7/Waste      | Lost 3 parts (2u1w)
  7683 | -7/Waste      | Spotted C-40 Crusher
  7686 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  7690 | -7/Waste      | Spotted C-40 Crusher
  7691 | -7/Waste      | Spotted C-40 Crusher
  7702 | -7/Waste      | Spotted C-40 Crusher
  7703 | -7/Waste      | Discovered new exit (range 12)
  7704 | -7/Waste      | EMP discharged
  7704 | -7/Waste      | System corruption reached 10%
  7709 | -7/Waste      | Entered Factory
  8395 | -7/Factory    | Fabricated Plasma Rifle (x2)
  8601 | -7/Factory    | Local fabrication network quarantined
  8811 | -7/Factory    | Discovered new exit (range 18)
  9001 | -7/Factory    | Entered another Factory area
  9001 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
  9291 | -6/Factory    | Build established: Tank
  9679 | -6/Factory    | Fabricated I-36 Angel?
 10128 | -6/Factory    | Found Prototype Processor
 10128 | -6/Factory    | Identified Exp. Targeting Computer
 10225 | -6/Factory    | Fabricated Imp. Medium Armor Plating (x1)
 10465 | -6/Factory    | Discovered new exit (range 14)
 10642 | -6/Factory    | Entered another Factory area
 10642 | -5/Factory    | Evolved 2 slots: Utility x2
 10678 | -5/Factory    | Build established: Scavenger-Mutant
 11108 | -5/Factory    | Build established: Mutant
 11238 | -5/Factory    | Discovered new exit (range 21)
 11853 | -5/Factory    | Local fabrication network quarantined
 11878 | -5/Factory    | Fabricated Enh. Armored Heavy Treads (x1)
 12224 | -5/Factory    | Discovered new exit (range 13)
 12287 | -5/Factory    | Entered another Factory area
 12287 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 12636 | -4/Factory    | Discovered new exit (range 9)
 12723 | -4/Factory    | Build established: Hacker-Gunner
 13058 | -4/Factory    | Fabricated Hyp. Railgun (x2)
 13168 | -4/Factory    | Build established: Hacker-Tank
 13695 | -4/Factory    | Garrison activated, responded to threat
 13818 | -4/Factory    | Build established: Hacker-Gunner
 13926 | -4/Factory    | Garrison activated, responded to threat
 14071 | -4/Factory    | First assault squad dispatched
 14186 | -4/Factory    | Destroyed 9 combat bots
 14216 | -4/Factory    | High security lockdown imminent
 14296 | -4/Factory    | High security lockdown engaged
 14487 | -4/Factory    | Core integrity fell below 50%
 14535 | -4/Factory    | Destroyed 9 combat bots
 14548 | -4/Factory    | Core integrity fell below 20%
 14552 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
14537_ Slammed into G-73 Enforcer.
14540_ Arm. Treads destroyed.
14541_ Slammed into B-60 Warrior.
14541_ Adv. Cryofiber Web destroyed.
14541_ Penetrated by Slug.
14541_ Lgt. Antimatter Reactor destroyed.
14542_ Imp. Armor Integrity Analyzer destroyed.
14543_ P-70 Sage resets B-60 Warrior, system corruption cleaned.
14545_ Penetrated by Slug. <x2>
14545_ Adv. Cooling System destroyed.
14546_ Lgt. Antimatter Reactor destroyed.
14548_ Slug penetrates P-70 Sage.
14548_ Slug penetrates Wall.
14548_ Adv. Hacking Suite destroyed.
14548_ System corrupted by crushing effect (+1).
14549_ Imp. Weapon Cycler destroyed.
14549_ Acquired Plasma Rifle.
14550_ System corrupted: Energy discharge (-126).
14551_ Plasma Rifle destroyed.
14551_ Slammed into B-60 Warrior.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ##############???????????????##################??? |
|              #???????????????#                #??? |
|              #???????????????#                #??? |
|              #???????????????#                #??? |
|              #???????????????#                #??? |
|              #???????????????#                #??? |
|              ##############??# !              #??? |
|              #            #??#         =*%[   #??? |
|              #            #??#        = =! %  #### |
|                           #??#         **!%=! "    |
| #########+## #            #??#########""#""[!=[ ## |
| #                         #????????#   [="*== %    |
| #                     [=  #????????#  [%[#%*![!    |
| #              % !* !=%=%*#????????# =![ #=        |
| #     "       !  =%%*=!%=g########## == =+         |
| #    "%"     =%/ =/[![%= g/g%%*=!/  *%*! #         |
| #     ####### *    %%%*bg@###[!=!    *=  #       * |
| #     ?????#           gbp#?#%!=     [ ! #     =%* |
| #     ?????###           h#?#!!!      =  #     %*% |
| #    ????????##  # ####   #?#/   %   =   # ##   =# |
| #    ????????### #     im   #       [%[  ##   #  # |
| +    ??????????#      g """ #      !%=!= # #     # |
| #   ???????????####     "T" #      !/%%" #?##### # |
| #   ????????????###        !#[[%[  *%*"%=#?????### |
| #  ?? ##################+####%[    !=*=%%#???????# |
| #  ?              !!^!*      [        %[! %  ????  |
| #???             !!%!! !              =  % !  ???  |
| ????              !!^!!%%[                    ???  |
| ????               ! *!= !!                    ??  |
| ????                *!==*|[*                  ???  |
| ????? #################+######"#############"#???# |
| ???????????????????#=====!! #            " ??????? |
| ???????????????????#[=* |%  #            " ??????? |
| ???????????????????#"" =[=" #            " #?????? |
| ???????????????????#"T """" #            " #?????? |
| ???????????????????#"" """" #            " #?????? |
| ???????????????????#"" """" #            "#??????? |
| ???????????????????#   """" #            "#??????? |
| ???????????????????#   """" #            #???????? |
| ???????????????????#                     #???????? |
| ???????????????????########"             #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Energy Generation          37
Energy Capacity            1050
Matter Stores              400
Matter Capacity            450
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             825
Resistance: KI             20
Resistance: TH             45
Resistance: EX             20
Resistance: EM             40
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            33
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            5
Armor Integrity Analysis   50
Recoil Reduction           4
Matter Filtering           30
Salvage Targeting          2
Offensive Hacking          24

 Item Schematics 
-----------------
               Assault Rifle | -9/Materials | Scanalyzed
          Lgt. Armor Plating | -9/Materials | Scanalyzed
             Hvy. Ion Engine | -9/Materials | Scanalyzed
          Targeting Computer | -9/Materials | Scanalyzed
                Titanium Leg | -9/Storage   | Hacked
           Imp. Sensor Array | -8/Materials | Scanalyzed
                Hcp. Battery | -8/Materials | Scanalyzed
            Adv. Beam Cannon | -8/Materials | Scanalyzed
                 Gauss Rifle | -7/Factory   | Scanalyzed
           Mic. Nuclear Core | -7/Factory   | Scanalyzed
        Scatter Rocket Array | -7/Factory   | Scanalyzed
 Imp. Terrain Scan Processor | -7/Factory   | Scanalyzed
       Imp. Weapon Shielding | -7/Factory   | Scanalyzed
   Imp. Medium Armor Plating | -6/Factory   | Scanalyzed
                Hyp. Railgun | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
              Plasma Rifle | x2 | -7/Factory | Preloaded
                I-36 Angel | x1 | -6/Factory | Preloaded
 Imp. Medium Armor Plating | x1 | -6/Factory 
 Enh. Armored Heavy Treads | x1 | -5/Factory | Preloaded
              Hyp. Railgun | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Hunted

 Challenges 
------------
None

 Game 
------
Seed              MicroChainFrame
  Manual?         0
Play Time         02:06:12
  Cumulative      65.3 hours
  Start           2021.07.12 @ 23:09:44
  End             2021.07.13 @ 23:27:32
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          43
  Rogue           14
  Adventurer      29
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          60
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a34ac927-acbe-49ff-aa63-e5059fb5a720