Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.23 @ 14:16:40 Player: darlorth Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (405) 2025 Value Destroyed (21125) 21125 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (4099) 4099 TOTAL SCORE: 35869 Bonus ------- High Alert Combat Kills 1532 Follower Combat Kills 1343 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -476 Cogmind --------- Core Integrity 0/1300 Matter 178/300 Energy 35/440 System Corruption 39% Temperature Cool (0) Movement Treading (160) Location -3/Quarantine Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (8) --- Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Small Battery Advanced Signal Interpreter Advanced Weapon Cycler Improved Weapon Shielding Focal Shield > --- WEAPON (4) ------- Improved Arc Projector Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY (25) --- Micro Antimatter Reactor Improved Coolant Injector Experimental Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Recoil Nullifier Quantum Capacitor Advanced Weapon Cycler Improved Transmission Jammer Improved Component Analysis Suite Advanced Component Analysis Suite Improved Arc Projector Improved Arc Projector Gamma Rifle Gamma Rifle Plasma Rifle HERF Cannon Linear Accelerator Fusion Bomb Launcher Advanced Datajack Great Axe Heavy Pick Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Centrium Heavy Treads Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Cooling System Huge Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Weapon Cycler Phase Armor > --- WEAPON ----------- Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Centrium Heavy Treads Centrium Heavy Treads Improved Coolant Injector Zionite Biocell Experimental Sensor Array Advanced Terrain Scan Processor Advanced Target Analyzer Recoil Nullifier Precision Matter Filter Improved Transmission Jammer Experimental Power Shielding Improved Component Analysis Suite Railgun Railgun Hypervelocity Gauss Cannon Linear Accelerator Compact Mass Driver Fusion Bomb Launcher Advanced Datajack [Rating: 196] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Biometal Heavy Treads Leg Flexi-carbon Leg Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Weapon] Protection Improved Utility Shielding Artifact Phase Armor Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Fusion Bomb Launcher Impact Weapon Gravity Flail Slashing Weapon Falx Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Slots Evolved 15 | . 1 . 2 . . . 6 . . . . 2 . . . . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . 1 . 1 . . . 2 . . . . . . . . . 1 . 1 . Utility 7 | . . . 1 . . . 3 . . . . 1 . . . . 1 . 1 . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Parts Attached 443 | 7 7 4 14 2 2 36 30 13 5 . 29 8 9 1 6 8 34 112 47 69 Power 32 | 1 . 1 1 . 1 5 7 . . . 1 . 1 . 1 1 3 6 . 3 Engine 5 | 1 . 1 . . 1 2 . . . . . . . . . . . . . . Core 15 | . . . 1 . . 3 6 . . . 1 . . . . . 1 3 . . Reactor 12 | . . . . . . . 1 . . . . . 1 . 1 1 2 3 . 3 Propulsion 92 | 2 3 . 2 2 . 13 4 2 . . 9 2 1 . 3 2 7 26 4 10 Treads 24 | . . . . . . 3 . . . . . . . . . . . 7 4 10 Leg 65 | 2 3 . 2 2 . 10 4 2 . . 9 2 1 . 3 2 7 16 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . 3 . . Utility 174 | 2 2 . 6 . 1 8 10 9 4 . 14 5 7 1 2 4 14 34 23 28 Device 87 | 1 . . 2 . 1 2 5 4 2 . 6 3 5 . 1 2 5 16 12 20 Storage 14 | 1 1 . . . . 1 . . . . . . . . 1 . 1 3 4 2 Processor 19 | . . . 1 . . 2 2 1 . . 1 1 1 . . . 1 4 3 2 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . Protection 52 | . 1 . 3 . . 3 3 4 2 . 7 1 1 1 . 2 7 10 4 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon 145 | 2 2 3 5 . . 10 9 2 1 . 5 1 . . . 1 10 46 20 28 Energy Gun 24 | 2 1 1 . . . 2 . . . . . . . . . . . 7 1 10 Energy Cannon 12 | . 1 2 3 . . 2 . . . . . . . . . . . 2 2 . Ballistic Gun 58 | . . . . . . 4 3 . . . 4 1 . . . . 4 24 11 7 Ballistic Cannon 21 | . . . 2 . . 1 . . . . . . . . . 1 1 4 5 7 Launcher 5 | . . . . . . . . . . . . . . . . . . 4 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Slashing Weapon 16 | . . . . . . 1 6 2 1 . 1 . . . . . 3 1 . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon 5 | . . . . . . . . . . . . . . . . . . 4 1 . Unidentified Prototypes 15 | . . . . . . . 1 . . . 1 . . . 3 . . 7 2 1 Corrupted Parts 5 | . . . . . . 5 . . . . . . . . . . . . . . System Corruption 11 | . . . . . . 11 . . . . . . . . . . . . . . Parts Lost 70 | . . . . . . 14 1 2 . . 5 . 1 . . 1 8 6 4 28 Power 7 | . . . . . . 4 . . . . . . . . . . 1 1 . 1 Propulsion 20 | . . . . . . 5 1 . . . 3 . . . . . 3 1 . 7 Utility 24 | . . . . . . 3 . 1 . . 1 . 1 . . 1 . 4 3 10 Weapon 19 | . . . . . . 2 . 1 . . 1 . . . . . 4 . 1 10 Highest Loss Streak 14 | . . . . . . 12 1 1 . . 3 . 1 . . 1 3 4 3 14 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 92 | . 94 100 99 100 100 90 92 93 100 100 99 100 100 100 96 98 99 85 79 71 Engine 1 | . 12 12 5 . 7 2 . . . . . . . . . . . . . . Core 1 | . . . 4 10 2 7 4 . . . 4 5 1 . . . . 1 . . Reactor 2 | . . . . . . . 1 6 6 6 1 . 3 5 5 4 4 3 4 3 Treads 4 | . . . . . . 1 . . . . . . . . . . . 13 18 15 Leg 26 | . 34 37 39 40 40 33 36 37 37 37 36 33 33 33 33 33 34 8 . . Device 8 | . 3 . 8 10 10 4 7 10 2 . 7 13 14 15 6 6 8 7 13 16 Storage 7 | . 12 12 10 10 10 8 6 6 6 6 6 5 5 5 5 5 6 10 8 5 Processor 10 | . . . 2 . . 7 16 18 18 18 12 13 16 16 16 16 15 13 11 8 Protection 6 | . 8 12 8 10 10 7 2 1 9 12 10 5 1 . 5 8 9 7 4 1 Energy Gun 1 | . 19 6 . . . 2 . . . . . . . . . . . 1 . 4 Energy Cannon 1 | . 2 18 8 . . . . . . . . . . . . . . 1 . . Ballistic Gun 8 | . . . . . . 10 5 . . . 12 22 22 22 22 17 5 13 15 7 Ballistic Cannon 3 | . . . 11 20 20 3 . . . . . . . . . 3 2 2 1 3 Slashing Weapon 2 | . . . . . . . 9 12 18 18 5 . . . . . 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 177 | 19 51 56 57 57 57 58 70 73 73 70 91 88 87 77 79 91 101 117 140 177 Greatest Support 305 | 20 30 30 40 47 47 75 106 106 106 106 119 120 120 120 154 154 178 253 300 305 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 . . . . 1 . . . . . . 5 . 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 6 15 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 21 25 Most Carried 25 | 10 13 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Carried 18 | 2 11 15 18 19 19 13 17 19 17 20 19 19 19 20 19 19 19 19 19 18 Final Capacity 25 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 23 | 10 12 18 20 18 20 16 20 17 20 20 20 20 20 20 20 19 20 20 22 23 Class Distribution -------------------- 34% | Hacker-Mutant 23% | Scavenger-Gunner 8% | Hacker-Gunner 8% | Scavenger-Assassin 8% | Scavenger-Mutant 4% | Hacker-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Assassin | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Hacker-Gunner | -3/Research Hacker-Tank | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Matter Collected 16607 | 154 454 50 352 118 30 923 476 209 50 . 440 157 406 76 . 690 1154 3903 3542 3423 Remotely 1140 | . . . 242 118 30 272 333 . . . . . . . . . . 145 . . Salvage Created 24343 | 116 486 138 599 26 . 652 451 355 68 . 749 233 631 136 . 1157 2950 4772 4751 6073 Parts 1092 | 11 26 8 38 8 . 25 31 18 3 . 31 11 30 5 . 38 86 230 281 212 Haulers Intercepted 8 | . 1 . 1 . . . . . . . . 1 . . . . . . 3 2 Recyclers Shooed 7 | 1 . . 1 . . . . . . . . . . . . . 1 . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Combat Hostiles Destroyed 334 | . 6 3 13 5 . 16 8 7 1 . 12 2 10 2 . 18 47 72 48 64 Melee 40 | . . . . . . . 6 7 1 . 8 . . . . . 18 . . . Guns 174 | . 5 . . . . 9 2 . . . 4 2 10 2 . 15 8 45 37 35 Cannons 82 | . . 2 13 5 . 6 . . . . . . . . . 3 10 14 10 19 AOE 15 | . . . . . . . . . . . . . . . . . . 12 . 3 Classes Destroyed 24 | 2 5 . 3 2 . 2 1 . . . 2 . . . . 1 1 3 1 1 Worker 17 | . . . . . . . 1 . . . . . . . . . 1 . 4 11 Builder 14 | . 1 . 1 . . . . . . . . . . . . . . . 3 9 Tunneler 3 | 2 . . 1 . . . . . . . . . . . . . . . . . Hauler 8 | . 1 . 1 . . . . . . . . 1 . . . . . . 3 2 Recycler 11 | 1 2 . 1 . . . . . . . . . . . . . 1 . 3 3 Mechanic 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Operator 7 | . . . 2 . . . . . . . . 1 . . . . . 2 . 2 Watcher 16 | . 3 . 2 . . . . . . . . . . . . . 2 4 3 2 Swarmer 43 | . 4 . 4 2 . 6 . 2 . . 1 . 1 . . 3 5 11 . 4 Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . . . Grunt 125 | . 2 3 3 . . 6 5 3 1 . 3 2 5 1 . 7 17 16 18 33 Brawler 9 | . . . . . . . . . . . 3 . 1 . . . 2 2 . 1 Duelist 14 | . . . 1 . . . . . . . . . . . . . 1 11 1 . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . Researcher 6 | . . . . . . . . . . . . . . . . . . . . 6 Sentry 30 | . . . 5 . . 1 1 . . . 1 . 1 . . 1 8 6 2 4 Demolisher 3 | . . . . 2 . . . . . . . . . . . . . 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . Hunter 28 | . . . . . . 2 . 2 . . 3 . . 1 . . 6 6 2 6 Programmer 68 | . . . . . . 1 2 . . . . . 2 . . 1 8 15 23 16 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 2 . Z-Courier 2 | . . . . . . . . . . . . . . . . . . 1 1 . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . Butcher 4 | . . . . . . . . . . . . . . . . 4 . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | 2 5 2 5 3 . 6 4 4 1 . 4 2 3 2 . 6 5 9 12 14 Combat Bots Only 11 | . 2 2 3 3 . 6 3 4 1 . 4 2 3 2 . 6 4 9 10 11 Max Kills in Single Turn 4 | 1 1 1 2 2 . 2 1 1 1 . 2 1 2 1 . 2 2 4 2 3 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . 1 . . Exploded 4 | . . . . . . . . . . . . . . . . . . 4 . 1 Melee 2 | . . . . . . . 1 1 1 . 2 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Damage Taken 28395 | . 200 142 189 306 . 2363 260 849 154 . 1285 38 416 80 . 949 3143 4041 4295 9685 Core 2590 | . 15 6 7 34 . 343 55 95 . . 104 . 12 . . 45 369 192 211 1102 Absorbed by Shields 156 | . . . . . . . . . . . . . . . . . . 84 72 . Reduced by Siege Mode 494 | . . . . . . . . . . . . . . . . . . 133 262 99 Redirected to Core 478 | . . . . . . . . . . . . . . . . . . . . 478 Redirected to Shielding 730 | . 21 17 5 7 . 44 . 51 . . 49 . . . . . 148 193 115 80 Regen/Repaired (Parts) 351 | . . . . . . . . . . . . 351 . . . . . . . . Core Remaining (%) 68 | 100 . 91 . . . 4 . . . . 70 . . . . 94 . 51 . . Volleys Fired 698 | 7 31 8 28 9 1 50 7 . . . 13 7 17 5 . 28 45 150 136 156 Largest 4 | 2 2 2 2 2 2 2 3 . . . 3 4 4 4 . 4 4 4 4 4 Hottest 346 | 90 110 135 135 88 88 113 89 . . . 84 112 112 112 . 145 178 346 240 300 Shots Fired 2293 | 14 58 16 56 18 2 97 20 . . . 35 28 68 21 . 114 155 549 504 538 Gun 1761 | 14 57 3 . . . 60 20 . . . 35 28 68 21 . 100 96 425 445 389 Cannon 520 | . 1 13 56 18 2 37 . . . . . . . . . 14 59 118 59 143 Launcher 12 | . . . . . . . . . . . . . . . . . . 6 . 6 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2047 | . . . 44 18 2 83 20 . . . 35 28 68 21 . 114 155 494 500 465 Thermal 163 | 14 58 16 4 . . . . . . . . . . . . . . 49 4 18 Explosive 12 | . . . . . . . . . . . . . . . . . . 6 . 6 Electromagnetic 71 | . . . 8 . . 14 . . . . . . . . . . . . . 49 Robot Hit Streak 73 | 7 10 7 12 7 . 23 31 . . . 10 10 17 35 . 42 20 49 73 52 Robot Miss Streak 5 | 2 2 1 2 2 . 3 5 . . . 2 1 2 . . 2 2 2 2 4 Penetration Max 3 | . . . . . . . 1 . . . 1 . 1 . . 1 1 2 3 3 Secondary Targets 25 | . 2 . . . . . 1 . . . 2 . 4 . . 2 . 1 8 5 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . 1 . 1 . . 1 . 1 1 1 Capacitor 2 | . . . . . . . . . . . . . . . . . . . . 2 Shots Hit Robots 1954 | 10 41 11 35 10 . 79 32 23 8 . 56 19 50 18 . 77 214 437 411 423 Core Hits 909 | 4 17 4 23 6 . 35 17 7 2 . 26 10 24 6 . 47 86 226 156 213 Critical Kills 145 | . . 1 . . . 1 . . . . 1 . 2 1 . 3 3 31 46 56 Critical Parts Destroyed 243 | . . . . . . . 1 . . . 1 . . 1 . 2 18 64 79 77 Critical Strikes 506 | . 4 1 . 1 . 4 2 5 2 . 5 . 3 2 . 6 49 119 157 146 Burn 4 | . 4 . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . 1 . . . . . . . . . . . . . . . . 1 . Destroy 412 | . . . . . . 1 1 . . . 2 . 3 2 . 5 7 97 154 140 Blast 51 | . . . . 1 . 2 . . . . . . . . . 1 18 22 2 5 Smash 16 | . . . . . . . . . . . . . . . . . 15 . . 1 Sever 19 | . . . . . . 1 1 5 2 . 3 . . . . . 7 . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 278 | . . . . . . 5 32 25 8 . 37 . . . . . 137 25 1 8 Impact 74 | . . . . . . . . . . . . . . . . . 66 . . 8 Slashing 159 | . . . . . . 5 32 25 8 . 37 . . . . . 52 . . . Piercing 19 | . . . . . . . . . . . . . . . . . 19 . . . Sneak Attacks 27 | . . . . . . . 1 . . . . . . . . . 1 25 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 58 | . . . . . . . 7 3 1 . 13 . . . . . 34 . . . Damage Inflicted 45923 | 118 527 206 940 262 . 1708 1098 1080 336 . 1607 371 995 308 . 2011 8377 9425 6830 9724 Guns 22069 | 118 508 37 . . . 794 278 . . . 411 371 995 308 . 1660 1725 4596 4434 5834 Cannons 12139 | . 17 148 940 262 . 758 . . . . . . . . . 351 1596 3045 2326 2696 Explosions 2436 | . . . . . . . . . . . . . . . . . 83 1739 . 614 Melee 8922 | . . . . . . 156 820 1080 336 . 1196 . . . . . 4973 . . 361 Ramming 357 | . 2 21 . . . . . . . . . . . . . . . 45 70 219 Kinetic 29778 | . . . 741 262 . 1217 278 . . . 411 371 995 308 . 2011 3321 6084 6665 7114 Thermal 2858 | 118 525 185 49 . . . . . . . . . . . . . . 1557 95 329 Explosive 2436 | . . . . . . . . . . . . . . . . . 83 1739 . 614 Electromagnetic 1572 | . . . 150 . . 335 . . . . . . . . . . . . . 1087 Impact 3580 | . . . . . . . . . . . . . . . . . 3219 . . 361 Slashing 5023 | . . . . . . 156 820 1080 336 . 1196 . . . . . 1435 . . . Piercing 319 | . . . . . . . . . . . . . . . . . 319 . . . Highest Corruption 39 | . 1 1 . . . 11 . . . . 2 . 1 1 1 2 4 12 20 39 Average Corruption 7 | . 1 1 . . . 8 . . . . 2 . 1 1 1 1 3 6 12 27 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . Corruption Blocked 13 | . . . . . . . 13 . . . . . . . . . . . . . Effects 417 | . 9 8 . . . 15 . . . . 16 . 8 3 5 11 17 121 87 117 Message Errors 83 | . 2 . . . . 3 . . . . 7 . 3 . . 2 3 26 17 20 Matter Fused 96 | . 3 2 . . . 4 . . . . 4 . 2 . 4 2 4 27 20 24 Heat Flow Errors 49 | . 1 1 . . . 2 . . . . 2 . . 1 1 2 4 15 9 11 Energy Discharges 48 | . 2 2 . . . 1 . . . . 2 . 1 1 . 1 3 16 9 10 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Data Loss (minor) 46 | . . 1 . . . 2 . . . . 1 . . . . 1 3 16 11 11 Data Loss (major) 13 | . . . . . . 1 . . . . . . 1 . . 1 . 4 4 2 Misfires 22 | . . 1 . . . 1 . . . . . . . 1 . 2 . 6 3 8 Alerts 12 | . . 1 . . . . . . . . . . 1 . . . . 2 2 6 Misdirections 6 | . . . . . . . . . . . . . . . . . . 1 1 4 Weapon Failures 39 | . 1 . . . . 1 . . . . . . . . . . . 7 11 19 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2134 | . . . 31 11 . 4 37 80 . . 3 . . . . . 1401 94 276 197 Projectiles 428 | . . . 31 11 . 4 . . . . . . . . . . 25 25 276 56 Explosions 39 | . . . . . . . . . . . . . . . . . . 39 . . Melee 1667 | . . . . . . . 37 80 . . 3 . . . . . 1376 30 . 141 Knockbacks 123 | . . 1 3 2 . 9 . . . . . . . . . 1 33 27 11 36 Impact 26 | . . 1 . . . . . . . . . . . . . . 19 . 1 5 Kinetic 89 | . . . 2 2 . 9 . . . . . . . . . 1 12 27 9 27 Secondary 8 | . . . 1 . . . . . . . . . . . . . 2 . 1 4 Self-Inflicted Damage 108 | . . . . . . . . . . . . . . . . . . . . 108 Shots 4 | . . . . . . . . . . . . . . . . . . . . 4 Rammed 36 | . . . . . . . . . . . . . . . . . . 1 7 28 Targets Rammed 41 | . 1 4 . . . . . . . . . . . . . . . 1 7 28 Kicked 5 | . 1 4 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 597 | 60 318 239 117 144 33 597 18 6 . . 390 4 4 260 212 216 175 383 31 140 Average Temperature 91 | 29 92 89 39 57 17 160 13 6 . . 166 4 4 65 112 41 19 83 23 40 Received Heat Transfer 6881 | . 123 87 72 . . 1189 156 243 78 . 417 27 225 36 . 439 576 484 547 2182 Effects 35 | . 1 . . . . 22 . . . . 6 . . 1 . . . 5 . . Shutdowns 6 | . . . . . . 4 . . . . 2 . . . . . . . . . Energy Bleed 6 | . . . . . . 3 . . . . 1 . . 1 . . . 1 . . Interference 9 | . . . . . . 3 . . . . 3 . . . . . . 3 . . Matter Decay 2 | . . . . . . 2 . . . . . . . . . . . . . . Short Circuit 4 | . . . . . . 3 . . . . . . . . . . . 1 . . Damage (minor) 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Damage (major) 5 | . . . . . . 5 . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . 4 3 2 Total Turns 215 | . . . . . . . . . . . . . . . . . . 83 90 42 Longest Duration 50 | . . . . . . . . . . . . . . . . . . 42 50 21 Robots Corrupted 5 | . . . . . . 1 . . . . . . . . . . . . . 4 Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . . . . . 4 Parts Fried 37 | . . . 1 . . 2 . . . . . . . . . . 10 2 . 22 Impact Corruptions 43 | . . . . . . . . . . . . . . . . . 36 1 1 5 Robots Melted 3 | . 1 1 . . . . . . . . . . . . . . . . 1 . Combat Hostiles 3 | . 1 1 . . . . . . . . . . . . . . . . 1 . Parts Melted 11 | . 6 1 2 . . . . . . . . . . . . . . 1 1 . Heat Transferred 4809 | 322 1826 370 74 . . . . . . . . . . . . . . 1443 74 700 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Peak Influence 1079 | 15 112 64 266 103 . . 110 . . . . 93 . . . . 504 779 363 1079 Initial 181 | . 7 1 . 59 . . 38 . . . . 14 . . . . . 181 63 94 Average 171 | 10 33 28 98 22 . . 46 . . . . 26 . . . . 169 250 99 583 Maximum Alert Level 3 | . . . 1 . . . . . . . . . . . . . 2 3 1 3 Low Security (%) 73 | 100 100 100 82 100 . . 100 . . . . 100 . . . . 67 51 86 15 Level 1 14 | . . . 17 . . . . . . . . . . . . . 27 27 13 18 Level 2 6 | . . . . . . . . . . . . . . . . . 4 20 . 17 Level 3 5 | . . . . . . . . . . . . . . . . . . . . 48 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . . . 3 . . . 4 . . . 1 2 . . . 1 8 13 12 23 Investigation 13 | . . . . . . . 2 . . . . 1 . . . 1 2 2 3 2 Extermination 27 | . . . . . . . 2 . . . . . . . . . 4 8 8 5 Reinforcement 12 | . . . 3 . . . . . . . . 1 . . . . 2 1 1 4 Assault 5 | . . . . . . . . . . . 1 . . . . . . 2 . 2 Garrison 10 | . . . . . . . . . . . . . . . . . . . . 10 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . 1 . . . . 2 3 1 3 Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Distress Signals 11 | . 1 . . . . . . . . . . . . . . . 3 4 1 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . 1 Times Spotted 514 | . 12 4 24 5 . 27 10 10 6 . 21 3 10 2 . 18 65 114 62 121 Peak Tracking Total 13 | . 2 2 4 2 . 13 4 4 2 . 7 2 3 2 . 6 11 9 8 13 Tactical Retreats 55 | . . . . . . 6 . 2 5 . . . . . . . 8 10 6 18 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Traps Triggered 13 | . 3 2 . . . . . . . . . . . . . . 1 6 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . . . . . . . . . . . 5 . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . . . 2 . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Machines Disabled 25 | . . . . 1 . 2 1 . . . . . . . . . 8 8 1 4 Max in Single Turn 2 | . . . . 1 . 1 1 . . . . . . . . . 2 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Machines Accessed 38 | . 1 1 1 . . 1 5 1 1 4 . 1 2 . 8 1 1 3 5 2 Terminals 6 | . 1 . . . . 1 . 1 . . . . 1 . . 1 . 1 . . Fabricators 6 | . . . . . . . 1 . . . . . . . . . . 2 3 . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Scanalyzers 7 | . . . 1 . . . 3 . . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 143 | . 2 1 3 . . 8 12 3 1 30 . 4 2 . 46 3 3 6 14 5 Successful 128 | . 1 1 2 . . 8 12 3 1 30 . 4 2 . 46 3 1 6 7 1 Failed 15 | . 1 . 1 . . . . . . . . . . . . . 2 . 7 4 Catastrophic 2 | . . . . . . . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 2 . . . . . 11 . . . . . . . . . 11 12 11 10 Terminals 18 | . 2 . . . . 8 . 3 . . . . 1 . . 3 . 1 . . Fabricators 18 | . . . . . . . 3 . . . . . . . . . . 5 10 . Repair Stations 4 | . . . . . . . . . . . . 4 . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . . . . . . . . 2 . Scanalyzers 18 | . . . 3 . . . 8 . . . . . . . . . 3 . 2 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3 Terminal Hacks 96 | . 1 1 . . . 8 . 3 1 30 . . 2 . 46 3 . 1 . . Record 62 | . . . . . . 8 . 3 1 11 . . 1 . 35 3 . . . . Part Schematic 14 | . 1 . . . . . . . . 10 . . . . 3 . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 3 | . . 1 . . . . . . . . . . 1 . . . . 1 . . Fabricator Hacks 12 | . . . . . . . 2 . . . . . . . . . . 5 5 . Load Schematic 7 | . . . . . . . 1 . . . . . . . . . . 3 3 . Build 5 | . . . . . . . 1 . . . . . . . . . . 2 2 . Repair Station Hacks 4 | . . . . . . . . . . . . 4 . . . . . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . . . . . Repair 2 | . . . . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 14 | . . . 2 . . . 8 . . . . . . . . . 1 . 2 1 Insert Component 9 | . . . 1 . . . 5 . . . . . . . . . 1 . 1 1 Analyze 5 | . . . 1 . . . 3 . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 1 . . 1 2 1 . . . 1 . . . 1 1 1 5 2 Full Trace Events 11 | . . . . . . . 2 1 . . . 1 . . . 1 1 1 3 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 3 . . . . 6 . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . 1 . 1 . 16 . 3 . . 10 . . . . 3 . . . 10 7 Parts Built 4 | . . . . . . . . . . . . . . . . . . 2 2 . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . Time 646 | . . . . . . . 204 . . . . . . . . . . 204 238 . Total Part Build Rating 20 | . . . . . . . . . . . . . . . . . . 12 8 . Parts Repaired 2 | . . . . . . . . . . . . 2 . . . . . . . . Time 94 | . . . . . . . . . . . . 94 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . 3 . . . . . . . . . 1 . 1 . Part Schematics Acquired 5 | . . . 1 . . . 3 . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . 12 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Total Allies 28 | . . 3 . . 4 . 2 . . . 1 . . . . . . 17 1 . Largest Group 8 | . . 3 3 . 4 4 2 . . . 1 . . . . . . 8 1 . Highest-Rated Group 460 | . . 40 40 . 149 149 102 . . . 96 . . . . . . 460 65 . Highest-Rated Ally 96 | . . 16 16 . 39 39 51 . . . 96 . . . . . . 96 65 . Zionite Dispatches 5 | . . . . . . . 1 . . . . . . . . . . 3 1 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . 1 . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 165 | . . 9 14 . . 11 17 . . . 17 . . . . . . 97 . . Total Damage 5900 | . . 83 143 . . 226 134 . . . 992 . . . . . . 4322 . . Kills 37 | . . 1 3 . . 3 2 . . . 7 . . . . . . 21 . . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . 4 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . . . 1 1 1 . 2 3 . 2 . 2 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . 2 . . . . . . . . . 3 1 3 2 Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . Emergency Access 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Active Garrisons 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Turns Passed 31513 | 154 1428 1386 1157 1287 2199 1355 1480 2829 1240 102 1534 526 1438 307 439 1408 1884 4211 3094 2055 Spaces Moved 17858 | 97 853 695 539 641 1132 734 899 1723 993 86 903 225 1129 243 261 1063 1107 2278 1477 780 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . Treads 4065 | . . . . . . 26 . . . . . . . . . . . 1782 1477 780 Legs 13778 | 85 853 695 539 641 1132 708 899 1723 993 86 903 225 1129 243 261 1063 1107 493 . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . 3 . . Fastest Speed 50 | 50 120 190 190 190 192 120 120 120 120 120 120 120 120 120 120 120 120 115 145 150 Average Speed 141 | 111 153 190 190 190 192 149 120 120 120 120 120 120 120 120 120 120 120 140 154 157 Slowest Speed 475 | 120 190 190 190 192 192 192 120 120 120 120 190 120 120 120 120 120 120 475 163 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 3 92 99 58 94 90 79 22 96 94 79 74 5 92 41 61 94 19 78 26 57 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 10 | . . . . . . 1 . 2 . 1 . . . . 3 . . . 3 . Known Exits Taken 19 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 2 2 2 . 2 4 . 1 . 4 1 . 4 . . . . Spaces Dug 20 | . . 2 . . . . 6 1 . . 1 . . . . . 8 . 2 . Terrain Destroyed 368 | . . 4 9 3 . 2 9 1 . . 1 . . . . 7 66 98 23 145 Melee 16 | . . . . . . . 6 1 . . 1 . . . . . 8 . . . Projectile 123 | . . 4 9 3 . 2 3 . . . . . . . . 7 15 53 11 16 AOE 198 | . . . . . . . . . . . . . . . . . 43 39 . 116 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Total 22224 | 129 920 742 618 689 1158 891 1249 2438 1024 85 1274 464 1169 248 390 1128 1425 2947 1993 1243 Wait 2408 | . 6 22 10 34 12 24 241 674 17 . 266 212 5 . 113 17 113 234 272 136 Move 17838 | 96 852 694 538 640 1131 733 898 1722 992 85 902 224 1128 242 260 1062 1106 2277 1476 780 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 303 | 18 11 8 15 1 6 30 27 3 3 . 21 8 4 . 2 6 27 42 24 47 Fast Attach 88 | . 1 . 3 . 2 5 1 . . . 3 . 3 . 2 1 5 49 12 1 Attach 168 | 7 1 2 4 2 . 24 13 3 . . 13 3 2 . . 5 14 21 13 41 Detach 13 | . . . . . . 1 3 . . . . . . . 1 . . 5 1 2 Swap 187 | . 5 2 7 . . 7 16 10 5 . 13 5 4 1 4 2 15 42 22 27 Drop 279 | 1 12 2 13 3 6 12 22 4 . . 20 5 6 . 8 7 23 93 29 13 Fire 698 | 7 31 8 28 9 1 50 7 . . . 13 7 17 5 . 28 45 150 136 156 Melee 189 | . . . . . . 5 21 22 7 . 23 . . . . . 77 25 1 8 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick 5 | . 1 4 . . . . . . . . . . . . . . . . . . Crush 36 | . . . . . . . . . . . . . . . . . . 1 7 28 Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . 3 Rewire 3 | . . . . . . . . . . . . . . . . . . 3 . . Trap 5 | . . . . . . . . . . . . . . . . . . 5 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 14) 155 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Evolved 1 slot: Propulsion x1 300 | -10/Materials | Build established: Hacker-Mutant 422 | -10/Materials | Identified exit to Materials 422 | -10/Materials | Discovered exit to Materials (range 16) 959 | -10/Materials | Discovered exit to Materials (range 11) 1047 | -10/Materials | Discovered exit to Materials (range 6) 1062 | -10/Materials | Identified exit to Mines 1062 | -10/Materials | Discovered exit to Mines (range 16) 1583 | -10/Materials | Entered Mines 1623 | -10/Mines | Met a Derelict bent on vengeance 1737 | -10/Mines | Discovered exit to Materials (range 13) 1967 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1974 | -10/Mines | Found Prototype Device 2176 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2328 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2659 | -10/Mines | Discovered exit to Materials (range 7) 2969 | -10/Mines | Entered Materials 2969 | -9/Materials | Accompanied by 3 allies 2969 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3196 | -9/Materials | Identified exit to Materials 3196 | -9/Materials | Discovered exit to Materials (range 9) 3395 | -9/Materials | Identified exit to Storage 3395 | -9/Materials | Discovered exit to Storage (range 16) 3506 | -9/Materials | Identified Exp. Sensor Array 3653 | -9/Materials | Discovered exit to Materials (range 11) 3951 | -9/Materials | Discovered exit to Materials (range 3) 4061 | -9/Materials | Identified exit to Mines 4061 | -9/Materials | Discovered exit to Mines (range 13) 4126 | -9/Materials | Entered Mines 4273 | -9/Mines | Discovered exit to Materials (range 6) 4442 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4507 | -9/Mines | Discovered exit to Materials (range 15) 4634 | -9/Mines | Assembled infested the area 4720 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5004 | -9/Mines | Learned Materials trap positions 5200 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5200 | -9/Mines | Identified exit to Exiles 5200 | -9/Mines | Discovered exit to Exiles (range 5) 5413 | -9/Mines | Entered Zion 5502 | -7/Zion | Found GAL Module 5568 | -7/Zion | Identified exit to Proximity Caves 5568 | -7/Zion | Discovered exit to Proximity Caves (range 12) 5791 | -7/Zion | Learned 4 Factory zone layouts 6136 | -7/Zion | Given A8's code to call for help 7142 | -7/Zion | Imprinted 7144 | -7/Zion | Declared Zion's savior 7612 | -7/Zion | Entered Proximity Caves 7612 | -6/Proximity Caves | Accompanied by 4 allies 7814 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7887 | -6/Proximity Caves | Core integrity fell below 50% 7915 | -6/Proximity Caves | Core integrity fell below 20% 7953 | -6/Proximity Caves | Lost 12 parts (3p4n3u2w) 8110 | -6/Proximity Caves | Learned Extension emergency access door positions 8110 | -6/Proximity Caves | Learned Extension terminal intel 8210 | -6/Proximity Caves | Learned Factory terminal intel 8548 | -6/Proximity Caves | System corruption reached 10% 8568 | -6/Proximity Caves | Build established: Scavenger-Mutant 8925 | -6/Proximity Caves | Identified exit to Factory 8925 | -6/Proximity Caves | Discovered exit to Factory (range 9) 8967 | -6/Proximity Caves | Entered Factory 8967 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 8969 | -6/Factory | Loaded intel: 26 terminal locations 9139 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9172 | -6/Factory | Retrieved Zion intel report: Emergency Access 9173 | -6/Factory | Zion Hacker squad teleported in 9523 | -6/Factory | Spotted B-75 Beast 10171 | -6/Factory | Build established: Scavenger-Gladiator 10365 | -6/Factory | Identified exit to Lower Caves 10365 | -6/Factory | Discovered exit to Lower Caves (range 16) 10447 | -6/Factory | Entered Lower Caves 10679 | -6/Lower Caves | Build established: Scavenger-Assassin 10913 | -6/Lower Caves | Learned Factory emergency access door positions 12197 | -6/Lower Caves | Build established: Hacker-Mutant 12521 | -6/Lower Caves | Identified exit to Lower Caves 12521 | -6/Lower Caves | Discovered exit to Lower Caves (range 19) 12529 | -6/Lower Caves | Build established: Scavenger-Assassin 12782 | -6/Lower Caves | Found Alien Artifact 12962 | -6/Lower Caves | Encountered a Warlord checkpoint 13032 | -6/Lower Caves | Attracted the attention of an 0b10 base 13127 | -6/Lower Caves | Learned location of Extension (-6) 13276 | -6/Lower Caves | Entered another Lower Caves area 13398 | -6/Lower Caves | Identified exit to Factory 13398 | -6/Lower Caves | Discovered exit to Factory (range 6) 13831 | -6/Lower Caves | Encountered a Warlord checkpoint 13962 | -6/Lower Caves | Build established: Hacker-Mutant 14449 | -6/Lower Caves | Identified exit to Data Miner 14449 | -6/Lower Caves | Discovered exit to Data Miner (range 19) 14483 | -6/Lower Caves | Learned location of 1 exit from Factory 14486 | -6/Lower Caves | Learned Factory emergency access door positions 14516 | -6/Lower Caves | Entered Data Miner 14516 | -6/Data Miner | Identified exit to Proximity Caves 14516 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 14532 | -6/Data Miner | Met Data Miner 14570 | -6/Data Miner | Learned location of Section 7 (-2) 14570 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14592 | -6/Data Miner | Received God Mode back door access code from Data Miner 14618 | -6/Data Miner | Entered Proximity Caves 14634 | -5/Proximity Caves | Escorted by Enhanced Grunt 14717 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14770 | -5/Proximity Caves | Learned location of 1 exit from Factory 14877 | -5/Proximity Caves | Lost 3 parts (2n1w) 15382 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 15608 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15900 | -5/Proximity Caves | Spotted B-75 Beast 16064 | -5/Proximity Caves | Build established: Scavenger-Tank 16102 | -5/Proximity Caves | Learned 4 Factory zone layouts 16125 | -5/Proximity Caves | Discovered exit to Factory (range 8) 16152 | -5/Proximity Caves | Entered Factory 16152 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16153 | -5/Factory | Identified exit to Upper Caves 16154 | -5/Factory | Identified exit to Factory 16438 | -5/Factory | Build established: Scavenger-Skirmisher 16605 | -5/Factory | Repaired Lyr. Medium Armor Plating 16633 | -5/Factory | Incoming investigation squad redirected 16650 | -5/Factory | Repaired Imp. Medium Armor Plating 16678 | -5/Factory | Entered Upper Caves 16679 | -5/Upper Caves | Encountered a Warlord checkpoint 16710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17003 | -5/Upper Caves | Build established: Scavenger-Gunner 17464 | -5/Upper Caves | Identified exit to Upper Caves 17464 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 17493 | -5/Upper Caves | Learned Factory terminal intel 17718 | -5/Upper Caves | Learned Factory terminal intel 18116 | -5/Upper Caves | Entered another Upper Caves area 18418 | -5/Upper Caves | Identified exit to Zhirov 18418 | -5/Upper Caves | Discovered exit to Zhirov (range 5) 18423 | -5/Upper Caves | Entered Zhirov 18423 | -5/Zhirov | Identified exit to Proximity Caves 18423 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 18445 | -5/Zhirov | Met Zhirov 18467 | -5/Zhirov | Learned location of Quarantine (-3) 18467 | -5/Zhirov | Learned location of Testing (-2) 18467 | -5/Zhirov | Learned location of Command (-1) 18507 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18862 | -5/Zhirov | Entered Proximity Caves 18864 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18915 | -4/Proximity Caves | Attracted the attention of an 0b10 base 18996 | -4/Proximity Caves | Learned 6 Lower Caves zone layouts 19008 | -4/Proximity Caves | Learned 4 Research zone layouts 19558 | -4/Proximity Caves | Attacked by a faux Warlord 19652 | -4/Proximity Caves | Discovered exit to Factory (range 5) 20270 | -4/Proximity Caves | Entered Factory 20270 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20272 | -4/Factory | Loaded intel: 25 terminal locations 20734 | -4/Factory | Incoming investigation squad redirected 20795 | -4/Factory | Retrieved Zion intel report: Guard Positions 20800 | -4/Factory | Incoming investigation squad redirected 21061 | -4/Factory | Lost 3 parts (1n2w) 21342 | -4/Factory | Build established: Scavenger-Mutant 21454 | -4/Factory | Retrieved Zion intel report: Trap Installations 21589 | -4/Factory | Retrieved Zion intel report: Active Garrisons 21849 | -4/Factory | Identified exit to Armory 21849 | -4/Factory | Discovered exit to Armory (range 11) 22154 | -4/Factory | Entered Armory 22229 | -4/Armory | Fabricated Neutrino Core (x2) 22394 | -4/Armory | Build established: Hacker-Gunner 22763 | -4/Armory | Build established: Scavenger-Gunner 22969 | -4/Armory | Incoming investigation squad redirected 23386 | -4/Armory | Found Fusion Bomb Launcher 23597 | -4/Armory | Build established: Hacker-Gunner 24235 | -4/Armory | Identified exit to Research 24235 | -4/Armory | Discovered exit to Research (range 5) 24393 | -4/Armory | Lost 4 parts (1p3u) 24491 | -4/Armory | Destroyed 7 combat bots 24595 | -4/Armory | Retrieved Zion intel report: Branch Access 24670 | -4/Armory | Energy Cycler disabled 24758 | -4/Armory | Destroyed 9 combat bots 24804 | -4/Armory | Destroyed 7 combat bots 24904 | -4/Armory | First assault squad dispatched 24914 | -4/Armory | Zion Demo squad teleported in 25077 | -4/Armory | P-70 Sage assimilated allied P4-R0S(d) 25094 | -4/Armory | Build established: Scavenger-Gunner 25096 | -4/Armory | System corruption reached 10% 25171 | -4/Armory | Incoming assault squad redirected 25187 | -4/Armory | Zion Light squad teleported in 25259 | -4/Armory | Found Prototype Protection 25259 | -4/Armory | Identified Zio. Weapon Casing 25335 | -4/Armory | Zion Trap Resupply teleported in 25704 | -4/Armory | Incoming investigation squad redirected 25750 | -4/Armory | Build established: Scavenger-Tank 25812 | -4/Armory | Spotted B-86 Titan 26218 | -4/Armory | Discovered exit to Research (range 4) 26365 | -4/Armory | Entered Research 26365 | -3/Research | Accompanied by 1 ally 26365 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26601 | -3/Research | Retrieved Zion intel report: Branch Access 26601 | -3/Research | Identified exit to Quarantine 27004 | -3/Research | Build established: Hacker-Skirmisher 27315 | -3/Research | Retrieved Zion intel report: Prototype Schematics 27356 | -3/Research | Spotted B-86 Titan 27495 | -3/Research | Destroyed 10 combat bots 27719 | -3/Research | Build established: Scavenger-Gunner 27849 | -3/Research | Destroyed B-86 Titan 27986 | -3/Research | System corruption reached 10% 28256 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 28257 | -3/Research | Zion Kinetic Resupply teleported in 28271 | -3/Research | Build established: Hacker-Gunner 28414 | -3/Research | Fabricated Huge Storage Unit (x1) 28469 | -3/Research | Incoming investigation squad redirected 28638 | -3/Research | Fabricated Exp. Optical Array (x1) 29165 | -3/Research | Spotted B-86 Titan 29243 | -3/Research | Destroyed 7 combat bots 29251 | -3/Research | Lost 3 parts (2u1w) 29291 | -3/Research | Destroyed B-86 Titan 29459 | -3/Research | Entered Quarantine 29475 | -3/Quarantine | Found Alien Artifact 29516 | -3/Quarantine | Identified Phase Armor 29929 | -3/Quarantine | Build established: Hacker-Tank 29964 | -3/Quarantine | Garrison activated, responded to threat 30026 | -3/Quarantine | Scanned by Researcher 30340 | -3/Quarantine | Garrison activated, responded to threat 30394 | -3/Quarantine | Destroyed 11 combat bots 30459 | -3/Quarantine | Core integrity fell below 50% 30469 | -3/Quarantine | Incoming investigation squad redirected 30584 | -3/Quarantine | Lost 5 parts (1p2u2w) 30728 | -3/Quarantine | Garrison activated, responded to threat 30754 | -3/Quarantine | First assault squad dispatched 30777 | -3/Quarantine | Incoming assault squad redirected 30802 | -3/Quarantine | Lost 4 parts (1u3w) 30812 | -3/Quarantine | System corruption reached 30% 30846 | -3/Quarantine | Core integrity fell below 20% 30915 | -3/Quarantine | Lost 14 parts (5n5u4w) 30922 | -3/Quarantine | Garrison activated, responded to threat 31233 | -3/Quarantine | Found Quantum Capacitor 31256 | -3/Quarantine | Build established: Scavenger-Gunner 31259 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 31277 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 31484 | -3/Quarantine | Incoming assault squad redirected 31514 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 31459_ ALERT: Significant disruption in Zone 6A, assault force dispatched. 31473_ Acquired Unknown Slashing Weapon. 31474_ Identified Great Axe. 31475_ System corrupted: Component data lost. 31481_ Acquired Imp. Weapon Shielding. 31484_ ALERT: Higher priority target reported, redirecting assault. 31490_ W0R0MECSXAS/8S=KSNIL 31491_ Acquired Unknown Device. 31492_ Identified Focal Shield. 31493_ C-30 ARC bursts open, deploying its payload. 31493_ G-73 Enforcer unfolds itself. 31493_ G-67 Veteran unfolds itself. 31493_ I-47 Archangel unfolds itself. 31496_ Critical hit (Burn: +50). 31499_ G-73 Enforcer system terminally corrupted. 31499_ Lgt. Quantum Reactor fried. 31499_ Myomer Leg fried. 31499_ Adv. Heat Sink fried. 31508_ G-67 Veteran IFF system glitched. 31513_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ??# """ #???#%/!=!!*! + + | | ??# """" #???#==% %!% # ###### | | ??# """" #???#|%%####### ######## #????? | | ??# """ ###?#=%!# ##### ######### ""T"" #????? | | ?## ]# #?#%%!# # # ## """"! #????? | | ######+#######%*%# ""# # """## *#????? | | |!%[*%!=%*# [ ""# + """####+#"###????? | | !%= =! ===+%!= ""# # """#### ###??????? | | * !=!!!%!!!=#= G# # + #????????? | | ###########[###%! 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""" #?????????? | | ??????????????????????????????# S" #?????????? | | ??????????????????????????????# = #?????????? | | ??????????????????????????????##########?????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 31 Energy Capacity 900 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 Corruption Block 9 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 90 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Core Analysis 6 Recoil Reduction 14 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Titanium Leg | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Flak Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Laser | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Drone Bay | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Mak. Terrain Scan Processor | -6/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Imp. Signal Interpreter | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Quantum Shading Machine | -3/Research | Z-intel Centrium Greatsword | -3/Research | Z-intel Ionic Axe | -3/Research | Z-intel Cld. Plasma Rifle | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Imp. Diametric Drive | -3/Research | Z-intel Neutron Missile Launcher | -3/Research | Z-intel Centrium Heavy Treads | -3/Research | Z-intel Imp. Matter Neutralizer | -3/Research | Z-intel Hyp. Railgun | -3/Research | Scanalyzed Imp. KE Penetrator | -3/Quarantine | Archive Exp. Thermal Generator | -3/Quarantine | Archive Com. Tesla Bomb Launcher | -3/Quarantine | Archive Exp. Hacking Suite | -3/Quarantine | Archive Com. Particle Reactor | -3/Quarantine | Archive Plasma Lance | -3/Quarantine | Archive Cld. Phase Gun | -3/Quarantine | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Y-72 Warden | -3/Quarantine | Archive Fabricated ------------ Neutrino Core | x2 | -4/Armory Huge Storage Unit | x1 | -3/Research Exp. Optical Array | x1 | -3/Research Alien Tech Used ----------------- Phase Armor Achievements -------------- Armchair Analyst The Science Guy Turtlemind Challenges ------------ None Game ------ Seed DisposableTacticalTreads Manual? 0 Play Time 05:35:17 Cumulative 261.5 hours Start 2022.09.22 @ 14:04:11 End 2022.09.23 @ 14:16:40 Sessions 17 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 264 Rogue 119 Adventurer 81 Explorer 64 Win Type - Total 13 Types 11/0/2/0/0/0/0/0/0 Lore% 43 Gallery% 73 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3756fe6e-eb29-45f9-bdce-ea001d42412a