Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.27 @ 07:47:22

Player: Cmdr.Laserstrahl

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (105)     525
Value Destroyed (3234)     3234
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (131)                131
              TOTAL SCORE: 9210

 Bonus
-------
High Alert Combat Kills    131

 Cogmind 
---------
Core Integrity             0/1150
Matter                     128/300
Energy                     99/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Antimatter Reactor
  Advanced Melee Analysis Suite

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Angular Momentum Engine
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Antigrav System
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Cooling System
  Improved Coolant Injector
    Medium Storage Unit
           Seismic Detector
  Advanced ECM Suite
           Weapon Shielding
  Improved Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Ion Cannon
     Heavy Machine Gun
     Heavy Machine Gun
>          --- INVENTORY --------
     Light Fission Core
  Improved Airjet
           Linear Gravjet
  Improved Cooling System
   Layered Light Armor Plating
           Ion Cannon
           Plasma Cannon
     Heavy Flak Cannon
     Heavy Flail
     Heavy Flail
[Rating: 72]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aerolev Unit
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Shield Generator
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Assault Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   1   .   .   .   2   2   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             147  | 6   4   30  26  5   6   .   13  34  5   2   16  
  Power                    18   | 1   2   3   3   .   1   .   2   5   .   .   1   
    Engine                 10   | 1   1   3   2   .   .   .   2   1   .   .   .   
    Core                   6    | .   1   .   1   .   1   .   .   3   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               44   | 2   .   13  6   3   .   .   3   12  3   .   2   
    Treads                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   2   .   .   .   .   5   3   .   .   
    Wheel                  9    | 2   .   7   .   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   3   3   .   .   3   7   .   .   .   
    Flight                 8    | .   .   6   .   .   .   .   .   .   .   .   2   
  Utility                  36   | 1   2   10  6   2   .   .   3   8   .   1   3   
    Device                 19   | .   1   5   4   .   .   .   3   4   .   1   1   
    Storage                3    | 1   1   .   .   .   .   .   .   1   .   .   .   
    Processor              3    | .   .   1   1   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             10   | .   .   4   1   2   .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   .   4   11  .   5   .   5   9   2   1   10  
    Energy Gun             7    | 1   .   1   2   .   2   .   .   .   1   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   2   .   .   1   
    Ballistic Gun          14   | 1   .   3   1   .   .   .   1   4   .   .   4   
    Ballistic Cannon       6    | .   .   .   2   .   1   .   1   1   .   .   1   
    Launcher               2    | .   .   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          11   | .   .   .   4   .   1   .   2   2   1   1   .   
    Slashing Weapon        2    | .   .   .   1   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   .   .   .   .   .   .   1   
Parts Lost                 67   | .   1   19  9   .   1   .   1   21  .   6   9   
  Power                    10   | .   1   3   1   .   1   .   .   4   .   .   .   
  Propulsion               23   | .   .   9   3   .   .   .   1   7   .   1   2   
  Utility                  17   | .   .   3   3   .   .   .   .   5   .   4   2   
  Weapon                   17   | .   .   4   2   .   .   .   .   5   .   1   5   
  Highest Loss Streak      10   | .   1   5   4   .   1   .   1   10  .   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  87  89  92  94  92  98  93  56  43  12  
  Engine                   6    | .   10  9   4   7   3   .   5   8   .   .   .   
  Core                     2    | .   3   .   3   .   5   7   5   1   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   3   20  11  .   
  Wheel                    4    | .   28  22  .   .   .   .   .   .   .   .   .   
  Hover                    16   | .   .   .   14  30  30  30  25  18  .   .   .   
  Device                   15   | .   13  5   13  7   7   7   19  25  26  18  .   
  Storage                  7    | .   14  11  9   7   7   7   6   5   5   4   .   
  Processor                2    | .   .   8   9   2   .   .   .   .   .   .   4   
  Protection               8    | .   .   6   3   12  15  15  13  8   .   .   .   
  Energy Gun               3    | .   14  5   1   7   6   7   1   .   4   3   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   4   4   .   .   .   
  Ballistic Gun            5    | .   14  15  2   .   .   .   2   8   .   .   3   
  Ballistic Cannon         6    | .   .   .   14  15  15  15  6   .   .   .   .   
  Impact Weapon            1    | .   .   .   5   .   .   .   4   2   .   3   .   
Naked Turns                20   | .   .   .   .   .   .   .   .   .   .   13  7   
Heaviest Build             67   | 11  19  22  35  40  48  43  60  67  25  25  30  
  Greatest Support         65   | 20  20  48  29  32  32  32  33  65  35  40  15  
  Greatest Overweight (x)  4    | 2   .   4   3   1   1   1   2   2   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  9   5   
  Most Carried             10   | 8   10  10  10  10  10  10  10  10  9   8   5   
  Average Carried          8    | 4   9   6   8   9   9   10  9   9   7   6   3   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 5   9   9   10  10  10  10  9   10  7   5   2   

 Class Distribution 
--------------------
 42% | Tank
 41% | Mutant
 10% | Scavenger-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
             Tank | -6/Factory
             Tank | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Waste
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  
Matter Collected           3053 | 262  65   323  426  157  176  .    344  1172 23   .    105  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4512 | 89   506  684  659  155  135  .    336  1925 23   .    .    
  Parts                    219  | 1    26   41   33   7    7    .    10   94   .    .    .    
Haulers Intercepted        4    | .    1    .    2    .    .    .    .    1    .    .    .    
Recyclers Shooed           7    | .    2    3    .    .    .    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    5    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  69   | .   6   17  11  1   3   .   4   27  .   .   .   
  Guns                     33   | .   5   17  .   .   1   .   .   10  .   .   .   
  Cannons                  31   | .   .   .   9   1   2   .   3   16  .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   3   2   1   1   .   .   1   4   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  4    | .   .   .   2   .   .   .   .   2   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   4    | .   1   .   2   .   .   .   .   1   .   .   .   
  Recycler                 13   | 1   2   3   3   1   .   .   1   2   .   .   .   
  Operator                 5    | .   .   .   .   1   .   .   2   1   1   .   .   
  Watcher                  6    | .   1   1   1   .   .   .   .   3   .   .   .   
  Swarmer                  21   | .   .   12  3   .   1   .   .   5   .   .   .   
  Grunt                    28   | .   6   3   6   .   1   .   3   9   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   2   2   1   1   .   1   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   8   .   .   .   
Best Kill Streak           7    | 1   4   7   4   1   3   .   2   6   1   .   .   
  Combat Bots Only         6    | .   4   6   3   1   3   .   2   5   .   .   .   
Max Kills in Single Turn   3    | 1   1   1   2   1   1   .   1   3   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  
Damage Taken               8755 | .    231  1267 948  80   222  .    506  3358 .    203  1940 
  Core                     2165 | .    49   237  188  17   .    .    36   481  .    77   1080 
  Absorbed by Shields      713  | .    .    .    114  33   83   .    194  289  .    .    .    
  Redirected to Shielding  95   | .    .    .    .    1    11   .    31   52   .    .    .    
  Regen/Repaired (Parts)   328  | .    .    .    .    .    .    .    36   292  .    .    .    
Core Remaining (%)         75   | 100  80   40   65   .    .    97   95   51   .    .    .    
Volleys Fired              312  | 2    30   87   37   5    7    .    19   107  4    .    14   
  Largest                  3    | 2    2    2    3    3    3    .    3    3    1    .    2    
  Hottest                  153  | 60   60   70   153  138  147  .    147  143  69   .    108  
Shots Fired                711  | 4    60   150  77   15   17   .    53   309  4    .    22   
  Gun                      461  | 4    60   150  9    5    5    .    17   192  4    .    15   
  Cannon                   245  | .    .    .    68   10   12   .    36   117  .    .    2    
  Launcher                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  502  | 2    30   112  75   10   12   .    37   209  .    .    15   
  Thermal                  152  | .    .    32   2    .    .    .    11   100  4    .    3    
  Explosive                1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          55   | 2    30   6    .    5    5    .    5    .    .    .    2    
  Robot Hit Streak         15   | 3    7    15   11   6    4    .    5    9    2    .    3    
  Robot Miss Streak        10   | 1    4    5    4    1    3    .    7    10   1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           426  | 3    35   86   55   10   7    .    35   180  3    .    12   
  Core Hits                196  | 2    17   38   20   5    4    .    15   86   1    .    8    
  Critical Kills           3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    2    .    .    .    1    2    .    .    .    
  Critical Strikes         12   | .    .    2    2    1    .    .    2    5    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                3    | .    .    .    .    .    .    .    .    3    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Smash                  4    | .    .    .    2    .    .    .    1    1    .    .    .    
Melee Attacks              51   | .    .    .    14   .    12   .    13   11   1    .    .    
  Impact                   40   | .    .    .    13   .    2    .    13   11   1    .    .    
  Slashing                 11   | .    .    .    1    .    10   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    1    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    2    .    .    .    1    .    .    .    .    
Damage Inflicted           9269 | 29   538  878  1497 208  145  .    991  4321 159  .    503  
  Guns                     4216 | 29   418  798  33   67   48   .    150  2486 39   .    148  
  Cannons                  3635 | .    .    .    1120 141  97   .    505  1756 .    .    16   
  Explosions               452  | .    120  25   .    .    .    .    .    .    .    .    307  
  Melee                    879  | .    .    .    344  .    .    .    336  79   120  .    .    
  Ramming                  65   | .    .    55   .    .    .    .    .    .    .    .    10   
  Kinetic                  5416 | 16   130  499  1153 141  97   .    493  2739 .    .    148  
  Thermal                  2126 | .    120  280  .    .    .    .    162  1503 39   .    22   
  Explosive                307  | .    .    .    .    .    .    .    .    .    .    .    307  
  Electromagnetic          476  | 13   288  44   .    67   48   .    .    .    .    .    16   
  Impact                   879  | .    .    .    344  .    .    .    336  79   120  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    3    7    .    .    .    .    9    .    17   22   
  Average Corruption       5    | .    .    3    6    .    .    .    .    3    .    8    18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  57   | .    .    8    3    .    .    .    .    29   .    5    12   
    Message Errors         11   | .    .    2    .    .    .    .    .    4    .    2    3    
    Matter Fused           11   | .    .    1    1    .    .    .    .    5    .    2    2    
    Heat Flow Errors       3    | .    .    1    .    .    .    .    .    1    .    .    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    4    .    .    1    
    Parts Rejected         3    | .    .    1    .    .    .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    3    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Misfires               6    | .    .    1    1    .    .    .    .    3    .    .    1    
    Alerts                 2    | .    .    1    1    .    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        8    | .    .    1    .    .    .    .    .    6    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            471  | .    .    .    103  .    .    .    171  111  85   .    1    
  Projectiles              70   | .    .    .    23   .    .    .    15   32   .    .    .    
  Explosions               1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Melee                    400  | .    .    .    80   .    .    .    156  79   85   .    .    
Knockbacks                 37   | .    .    .    11   .    1    .    9    15   1    .    .    
  Impact                   2    | .    .    .    1    .    .    .    .    .    1    .    .    
  Kinetic                  32   | .    .    .    9    .    1    .    9    13   .    .    .    
  Secondary                3    | .    .    .    1    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      108  | .    .    27   .    .    .    .    .    .    .    .    81   
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   7    | .    .    4    .    .    .    .    .    .    .    .    3    
Targets Rammed             7    | .    .    4    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        431  | 20   79   145  165  245  254  .    431  139  .    .    148  
  Average Temperature      71   | 15   31   47   61   94   108  .    138  35   .    .    61   
  Received Heat Transfer   2006 | .    129  282  528  20   48   .    160  579  .    .    260  
  Effects                  6    | .    .    .    .    .    3    .    3    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           4    | .    .    .    .    .    3    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    .    2    .    .    .    4    3    3    .    .    
  Impact Corruptions       13   | .    .    .    4    .    .    .    3    2    4    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             12   | .    .    2    .    .    .    .    .    10   .    .    .    
  Heat Transferred         3810 | .    100  938  .    .    .    .    259  2402 74   .    37   
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    4    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Peak Influence             532  | 5   235 469 358 248 .   .   141 532 226 79  67  
  Initial                  191  | .   3   98  154 162 .   .   .   68  191 79  13  
  Average                  182  | 1   75  258 234 171 .   .   56  255 194 65  25  
Maximum Alert Level        2    | .   1   2   1   1   .   .   .   2   1   .   .   
  Low Security (%)         64   | 100 90  38  43  90  .   .   100 42  81  100 100 
  Level 1                  26   | .   9   50  56  9   .   .   .   33  18  .   .   
  Level 2                  8    | .   .   10  .   .   .   .   .   24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   1   2   1   .   .   2   6   1   .   2   
  Investigation            6    | .   1   .   1   1   .   .   1   2   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Reinforcement            7    | .   1   1   1   .   .   .   1   .   1   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Distress Signals           8    | .   2   4   1   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   14  37  21  3   5   .   13  51  2   6   17  
  Peak Tracking Total      10   | .   5   10  5   2   3   .   4   10  3   6   10  
  Tactical Retreats        16   | .   1   4   2   1   2   .   2   3   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Traps Triggered            13   | .   1   .   2   1   .   .   2   5   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Machines Disabled          4    | .   1   .   1   .   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Machines Accessed          21   | .   3   4   3   2   1   .   4   4   .   .   .   
  Terminals                10   | .   2   4   1   .   .   .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Recycling Units          4    | .   1   .   .   2   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   6   8   7   4   1   .   12  11  .   .   .   
  Successful               33   | .   4   3   6   2   1   .   7   10  .   .   .   
  Failed                   16   | .   2   5   1   2   .   .   5   1   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   4   8   1   .   .   .   5   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   4   6   .   .   .   
  Recycling Units          7    | .   2   .   .   4   .   .   .   1   .   .   .   
  Scanalyzers              9    | .   .   .   6   .   .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   3   1   .   1   .   3   3   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   1   1   .   .   .   1   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   3   6   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   2   3   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   1   3   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   2   .   .   .   1   .   .   .   
  Report Inventory         3    | .   1   .   .   1   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   5   .   .   .   1   .   .   .   .   
  Insert Component         4    | .   .   .   3   .   .   .   1   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   3   3   .   .   .   1   1   .   .   .   
  Full Trace Events        3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   1   3   .   .   .   
  Time                     152  | .   .   .   .   .   .   .   22  130 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
------------               Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  
Turns Passed               5361 | 62   342  569  668  404  809  16   633  1375 144  127  212  
Spaces Moved               4042 | 47   297  311  384  351  756  17   522  891  107  118  241  
  Core                     187  | 21   .    2    .    .    .    .    .    .    .    28   136  
  Treads                   41   | .    .    .    41   .    .    .    .    .    .    .    .    
  Legs                     326  | .    .    .    13   .    .    .    .    116  107  90   .    
  Wheels                   581  | 26   297  258  .    .    .    .    .    .    .    .    .    
  Hover                    2681 | .    .    .    260  351  756  17   522  775  .    .    .    
  Flight                   226  | .    .    51   70   .    .    .    .    .    .    .    105  
  Fastest Speed            34   | 50   80   34   34   98   98   98   98   43   120  50   40   
  Average Speed            96   | 85   80   89   114  98   98   98   98   102  120  104  51   
  Slowest Speed            280  | 150  80   280  260  98   98   98   162  190  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    3    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    63   36   39   10   90   5    16   25   5    74   8    
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    .    .    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 17   | .    .    .    1    .    2    .    5    9    .    .    .    
Terrain Destroyed          54   | .    3    12   11   1    2    .    5    9    .    .    11   
  Melee                    17   | .    .    .    1    .    2    .    5    9    .    .    .    
  Projectile               12   | .    .    .    10   1    .    .    .    .    .    .    1    
  AOE                      25   | .    3    12   .    .    .    .    .    .    .    .    10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  
Total                      4854 | 64   348  468  527  402  785  16   582  1122 118  120  302  
  Wait                     144  | .    5    15   27   27   2    .    5    44   .    .    19   
  Move                     4023 | 46   296  305  383  350  755  16   521  890  107  117  237  
  Hop                      4    | .    .    2    .    .    .    .    .    .    .    .    2    
  Pick Up                  113  | 10   9    22   22   7    1    .    8    23   1    1    9    
  Fast Attach              29   | 1    1    1    5    1    2    .    2    10   .    2    4    
  Attach                   85   | 5    3    23   16   1    .    .    6    14   5    .    12   
  Detach                   10   | .    .    2    5    .    .    .    .    2    .    .    1    
  Swap                     33   | .    .    6    5    3    4    .    5    10   .    .    .    
  Drop                     46   | .    4    1    15   8    2    .    4    11   .    .    1    
  Fire                     312  | 2    30   87   37   5    7    .    19   107  4    .    14   
  Melee                    48   | .    .    .    12   .    12   .    12   11   1    .    .    
  Ram                      7    | .    .    4    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location       | Event
    7 | -11/Junkyard   | Discovered new exit (range 15)
   63 | -11/Junkyard   | Entered Materials
  300 | -10/Materials  | Build established: Mutant
  318 | -10/Materials  | Discovered new exit (range 12)
  395 | -10/Materials  | Discovered new exit (range 13)
  405 | -10/Materials  | Entered another Materials area
  405 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  558 | -9/Materials   | Discovered new exit (range 6)
  568 | -9/Materials   | Identified exit to Mines
  658 | -9/Materials   | Lost 3 parts (1p2n)
  776 | -9/Materials   | Lost 5 parts (1p3n1w)
  906 | -9/Materials   | Lost 3 parts (1n1u1w)
  953 | -9/Materials   | Core integrity fell below 50%
  969 | -9/Materials   | Discovered new exit (range 13)
  973 | -9/Materials   | Identified exit to Materials
  974 | -9/Materials   | Entered another Materials area
  974 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  977 | -8/Materials   | Lost 3 parts (1p2n)
 1053 | -8/Materials   | Lost 4 parts (2n1u1w)
 1163 | -8/Materials   | Lost 3 parts (1p1n1w)
 1600 | -8/Materials   | Discovered new exit (range 13)
 1641 | -8/Materials   | Identified exit to Factory
 1642 | -8/Materials   | Entered Factory
 1642 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1867 | -7/Factory     | Build established: Tank
 1979 | -7/Factory     | Discovered new exit (range 11)
 2046 | -7/Factory     | Entered Lower Caves
 2140 | -7/Lower Caves | Spotted B-75 Beast
 2241 | -7/Lower Caves | Learned location of Extension (-4)
 2245 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2840 | -7/Lower Caves | Discovered new exit (range 15)
 2855 | -7/Lower Caves | Entered another Lower Caves area
 2864 | -7/Lower Caves | Discovered new exit (range 5)
 2867 | -7/Lower Caves | Spotted B-75 Beast
 2871 | -7/Lower Caves | Entered Factory
 2871 | -6/Factory     | Evolved 2 slots: Utility x2
 3467 | -6/Factory     | Discovered new exit (range 15)
 3478 | -6/Factory     | Repaired Imp. Shield Generator
 3504 | -6/Factory     | Entered another Factory area
 3504 | -5/Factory     | Evolved 2 slots: Utility x2
 3597 | -5/Factory     | Build established: Mutant
 3629 | -5/Factory     | Repaired Imp. Medium Armor Plating?
 3712 | -5/Factory     | Repaired Weapon Shielding
 3775 | -5/Factory     | Repaired Aerolev Unit
 4250 | -5/Factory     | Build established: Tank
 4309 | -5/Factory     | Discovered new exit (range 14)
 4481 | -5/Factory     | Lost 3 parts (1n2u)
 4660 | -5/Factory     | Lost 10 parts (2p4n1u3w)
 4704 | -5/Factory     | First assault squad dispatched
 4879 | -5/Factory     | Entered another Factory area
 4879 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4910 | -4/Factory     | Lost 6 parts (2p1n1u2w)
 5023 | -4/Factory     | Sucked down chute
 5023 | -4/Factory     | Entered Waste
 5033 | -4/Waste       | Spotted C-40 Crusher
 5038 | -4/Waste       | EMP discharged
 5049 | -4/Waste       | Spotted C-40 Crusher
 5050 | -4/Waste       | Spotted C-40 Crusher
 5052 | -4/Waste       | Spotted C-40 Crusher
 5053 | -4/Waste       | Spotted C-40 Crusher
 5062 | -4/Waste       | Spotted C-40 Crusher
 5065 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5127 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5132 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5135 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5137 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5138 | -4/Waste       | EMP discharged
 5138 | -4/Waste       | System corruption reached 10%
 5146 | -4/Waste       | Discovered new exit (range 10)
 5150 | -4/Waste       | Entered Factory
 5168 | -4/Factory     | Lost 5 parts (4u1w)
 5177 | -4/Factory     | Spotted B-86 Titan
 5283 | -4/Factory     | Lost 3 parts (1n2w)
 5352 | -4/Factory     | Core integrity fell below 50%
 5356 | -4/Factory     | Core integrity fell below 20%
 5362 | -4/Factory     | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
05321_ Acquired Imp. Plasma Cutter.
05329_ Acquired HERF Cannon.
05336_ System corrupted: Matter fused (-7).
05345_ HERF Cannon destroyed.
05346_ Imp. Plasma Cutter destroyed.
05350_ P-70 Sage destroyed.
05350_ Imp. Cooling System destroyed.
05350_ Field Propulsion Array destroyed.
05351_ Slammed into G-67 Veteran.
05352_ Slammed into H-71 Marshal.
05352_ Enh. Optical Array broken.
05352_ Destabilizing: Short circuit.
05353_ System corrupted: Matter fused (-6).
05353_ ALERT: Security rotation in progress.
05353_ H-71 Marshal calls for reinforcements.
05353_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
05353_ Knocked back. <x2>
05360_ Penetrated by Slug.
05362_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
|         ????????????????? """""""    #     #   """ |
|         ????????????????# """""""    #     #       |
|         ????????????????# """""""    #     #       |
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|         ??????????????????"""""""    ##### #       |
|         ????????????????#            #???# #       |
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|         ?????????????????????????????????#    +    |
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|         ????????????????????????#             #  " |
|         ????????????????????????#  %          #  " |
|         ????????????????????????#             #    |
|         ??????????#?????????????#             #    |
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|         ?????? ???#                                |
|         ??????""  #                                |
|         ??????"" h/        % ^                     |
|         ??????????#                    %  H        |
|         ??????????#      @                         |
|         ??????????####+#############+######/###### |
|         ??????????????????????????    #  %=[%!! #? |
|         ????????????????????????""    #    =[|  #? |
|         ??????????????????????""""    #     *   #? |
|         ??????????????????????""""    #         #? |
|         ??????????????????????"""" !  #         #? |
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|         ??????????????????????""""    # """ """ #? |
|         ????????????????????????""    # """ """ #? |
|         ????????????????????????      ###########? |
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|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Coolant Potential          80
Energy Generation          34
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Armor Coverage             375
Weapon Shielding           33
Evasion (%)                63
Recoil Reduction           1

 Item Schematics 
-----------------
 Hvy. Flail | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldThermalCycler
  Manual?         0
Play Time         03:05:18
  Cumulative      115.6 hours
  Start           2023.05.25 @ 16:26:51
  End             2023.05.27 @ 07:47:22
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           46
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          41
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c102ecce-021a-42a6-bf12-e2065d225d91