Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.27 @ 07:47:22 Player: Cmdr.Laserstrahl Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (3234) 3234 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 9210 Bonus ------- High Alert Combat Kills 131 Cogmind --------- Core Integrity 0/1150 Matter 128/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Medium Storage Unit Seismic Detector Advanced ECM Suite Weapon Shielding Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Ion Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Improved Airjet Linear Gravjet Improved Cooling System Layered Light Armor Plating Ion Cannon Plasma Cannon Heavy Flak Cannon Heavy Flail Heavy Flail [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 7 | . . 1 1 . . . 2 2 1 . . Weapon 2 | . . . 1 . . . . . 1 . . Parts Attached 147 | 6 4 30 26 5 6 . 13 34 5 2 16 Power 18 | 1 2 3 3 . 1 . 2 5 . . 1 Engine 10 | 1 1 3 2 . . . 2 1 . . . Core 6 | . 1 . 1 . 1 . . 3 . . . Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 44 | 2 . 13 6 3 . . 3 12 3 . 2 Treads 1 | . . . 1 . . . . . . . . Leg 10 | . . . 2 . . . . 5 3 . . Wheel 9 | 2 . 7 . . . . . . . . . Hover 16 | . . . 3 3 . . 3 7 . . . Flight 8 | . . 6 . . . . . . . . 2 Utility 36 | 1 2 10 6 2 . . 3 8 . 1 3 Device 19 | . 1 5 4 . . . 3 4 . 1 1 Storage 3 | 1 1 . . . . . . 1 . . . Processor 3 | . . 1 1 . . . . . . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 10 | . . 4 1 2 . . . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 . 4 11 . 5 . 5 9 2 1 10 Energy Gun 7 | 1 . 1 2 . 2 . . . 1 . . Energy Cannon 4 | . . . . . . . 1 2 . . 1 Ballistic Gun 14 | 1 . 3 1 . . . 1 4 . . 4 Ballistic Cannon 6 | . . . 2 . 1 . 1 1 . . 1 Launcher 2 | . . . 1 . . . . . . . 1 Special Weapon 3 | . . . . . . . . . . . 3 Impact Weapon 11 | . . . 4 . 1 . 2 2 1 1 . Slashing Weapon 2 | . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . . . . . 1 Parts Lost 67 | . 1 19 9 . 1 . 1 21 . 6 9 Power 10 | . 1 3 1 . 1 . . 4 . . . Propulsion 23 | . . 9 3 . . . 1 7 . 1 2 Utility 17 | . . 3 3 . . . . 5 . 4 2 Weapon 17 | . . 4 2 . . . . 5 . 1 5 Highest Loss Streak 10 | . 1 5 4 . 1 . 1 10 . 5 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 87 89 92 94 92 98 93 56 43 12 Engine 6 | . 10 9 4 7 3 . 5 8 . . . Core 2 | . 3 . 3 . 5 7 5 1 . . . Leg 1 | . . . . . . . . 3 20 11 . Wheel 4 | . 28 22 . . . . . . . . . Hover 16 | . . . 14 30 30 30 25 18 . . . Device 15 | . 13 5 13 7 7 7 19 25 26 18 . Storage 7 | . 14 11 9 7 7 7 6 5 5 4 . Processor 2 | . . 8 9 2 . . . . . . 4 Protection 8 | . . 6 3 12 15 15 13 8 . . . Energy Gun 3 | . 14 5 1 7 6 7 1 . 4 3 . Energy Cannon 1 | . . . . . . . 4 4 . . . Ballistic Gun 5 | . 14 15 2 . . . 2 8 . . 3 Ballistic Cannon 6 | . . . 14 15 15 15 6 . . . . Impact Weapon 1 | . . . 5 . . . 4 2 . 3 . Naked Turns 20 | . . . . . . . . . . 13 7 Heaviest Build 67 | 11 19 22 35 40 48 43 60 67 25 25 30 Greatest Support 65 | 20 20 48 29 32 32 32 33 65 35 40 15 Greatest Overweight (x) 4 | 2 . 4 3 1 1 1 2 2 . 1 1 Average Overweight (x) . | . . . . 1 1 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 8 10 10 10 10 10 10 10 10 9 8 5 Average Carried 8 | 4 9 6 8 9 9 10 9 9 7 6 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 5 9 9 10 10 10 10 9 10 7 5 2 Class Distribution -------------------- 42% | Tank 41% | Mutant 10% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Matter Collected 3053 | 262 65 323 426 157 176 . 344 1172 23 . 105 Remotely . | . . . . . . . . . . . . Salvage Created 4512 | 89 506 684 659 155 135 . 336 1925 23 . . Parts 219 | 1 26 41 33 7 7 . 10 94 . . . Haulers Intercepted 4 | . 1 . 2 . . . . 1 . . . Recyclers Shooed 7 | . 2 3 . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . . . . Prevented 1 | . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Combat Hostiles Destroyed 69 | . 6 17 11 1 3 . 4 27 . . . Guns 33 | . 5 17 . . 1 . . 10 . . . Cannons 31 | . . . 9 1 2 . 3 16 . . . AOE 1 | . 1 . . . . . . . . . . Classes Destroyed 13 | 1 3 2 1 1 . . 1 4 . . . Worker 2 | . . . . . . . . 2 . . . Builder 4 | . . . 2 . . . . 2 . . . Tunneler 2 | . . . . . . . 1 1 . . . Hauler 4 | . 1 . 2 . . . . 1 . . . Recycler 13 | 1 2 3 3 1 . . 1 2 . . . Operator 5 | . . . . 1 . . 2 1 1 . . Watcher 6 | . 1 1 1 . . . . 3 . . . Swarmer 21 | . . 12 3 . 1 . . 5 . . . Grunt 28 | . 6 3 6 . 1 . 3 9 . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 9 | . . 2 2 1 1 . 1 2 . . . Hunter 2 | . . . . . . . . 2 . . . Programmer 8 | . . . . . . . . 8 . . . Best Kill Streak 7 | 1 4 7 4 1 3 . 2 6 1 . . Combat Bots Only 6 | . 4 6 3 1 3 . 2 5 . . . Max Kills in Single Turn 3 | 1 1 1 2 1 1 . 1 3 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Damage Taken 8755 | . 231 1267 948 80 222 . 506 3358 . 203 1940 Core 2165 | . 49 237 188 17 . . 36 481 . 77 1080 Absorbed by Shields 713 | . . . 114 33 83 . 194 289 . . . Redirected to Shielding 95 | . . . . 1 11 . 31 52 . . . Regen/Repaired (Parts) 328 | . . . . . . . 36 292 . . . Core Remaining (%) 75 | 100 80 40 65 . . 97 95 51 . . . Volleys Fired 312 | 2 30 87 37 5 7 . 19 107 4 . 14 Largest 3 | 2 2 2 3 3 3 . 3 3 1 . 2 Hottest 153 | 60 60 70 153 138 147 . 147 143 69 . 108 Shots Fired 711 | 4 60 150 77 15 17 . 53 309 4 . 22 Gun 461 | 4 60 150 9 5 5 . 17 192 4 . 15 Cannon 245 | . . . 68 10 12 . 36 117 . . 2 Launcher 1 | . . . . . . . . . . . 1 Special 4 | . . . . . . . . . . . 4 Kinetic 502 | 2 30 112 75 10 12 . 37 209 . . 15 Thermal 152 | . . 32 2 . . . 11 100 4 . 3 Explosive 1 | . . . . . . . . . . . 1 Electromagnetic 55 | 2 30 6 . 5 5 . 5 . . . 2 Robot Hit Streak 15 | 3 7 15 11 6 4 . 5 9 2 . 3 Robot Miss Streak 10 | 1 4 5 4 1 3 . 7 10 1 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 426 | 3 35 86 55 10 7 . 35 180 3 . 12 Core Hits 196 | 2 17 38 20 5 4 . 15 86 1 . 8 Critical Kills 3 | . . . . . . . . 3 . . . Critical Parts Destroyed 5 | . . . 2 . . . 1 2 . . . Critical Strikes 12 | . . 2 2 1 . . 2 5 . . . Burn 2 | . . 2 . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . Destroy 3 | . . . . . . . . 3 . . . Blast 1 | . . . . . . . 1 . . . . Corrupt 1 | . . . . 1 . . . . . . . Smash 4 | . . . 2 . . . 1 1 . . . Melee Attacks 51 | . . . 14 . 12 . 13 11 1 . . Impact 40 | . . . 13 . 2 . 13 11 1 . . Slashing 11 | . . . 1 . 10 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . 2 . . . 1 . . . . Damage Inflicted 9269 | 29 538 878 1497 208 145 . 991 4321 159 . 503 Guns 4216 | 29 418 798 33 67 48 . 150 2486 39 . 148 Cannons 3635 | . . . 1120 141 97 . 505 1756 . . 16 Explosions 452 | . 120 25 . . . . . . . . 307 Melee 879 | . . . 344 . . . 336 79 120 . . Ramming 65 | . . 55 . . . . . . . . 10 Kinetic 5416 | 16 130 499 1153 141 97 . 493 2739 . . 148 Thermal 2126 | . 120 280 . . . . 162 1503 39 . 22 Explosive 307 | . . . . . . . . . . . 307 Electromagnetic 476 | 13 288 44 . 67 48 . . . . . 16 Impact 879 | . . . 344 . . . 336 79 120 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . 3 7 . . . . 9 . 17 22 Average Corruption 5 | . . 3 6 . . . . 3 . 8 18 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . . 8 3 . . . . 29 . 5 12 Message Errors 11 | . . 2 . . . . . 4 . 2 3 Matter Fused 11 | . . 1 1 . . . . 5 . 2 2 Heat Flow Errors 3 | . . 1 . . . . . 1 . . 1 Energy Discharges 5 | . . . . . . . . 4 . . 1 Parts Rejected 3 | . . 1 . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . 3 . . 1 Data Loss (major) 2 | . . . . . . . . 2 . . . Misfires 6 | . . 1 1 . . . . 3 . . 1 Alerts 2 | . . 1 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 8 | . . 1 . . . . . 6 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 471 | . . . 103 . . . 171 111 85 . 1 Projectiles 70 | . . . 23 . . . 15 32 . . . Explosions 1 | . . . . . . . . . . . 1 Melee 400 | . . . 80 . . . 156 79 85 . . Knockbacks 37 | . . . 11 . 1 . 9 15 1 . . Impact 2 | . . . 1 . . . . . 1 . . Kinetic 32 | . . . 9 . 1 . 9 13 . . . Secondary 3 | . . . 1 . . . . 2 . . . Self-Inflicted Damage 108 | . . 27 . . . . . . . . 81 Shots 1 | . . . . . . . . . . . 1 Rammed 7 | . . 4 . . . . . . . . 3 Targets Rammed 7 | . . 4 . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 431 | 20 79 145 165 245 254 . 431 139 . . 148 Average Temperature 71 | 15 31 47 61 94 108 . 138 35 . . 61 Received Heat Transfer 2006 | . 129 282 528 20 48 . 160 579 . . 260 Effects 6 | . . . . . 3 . 3 . . . . Shutdowns 2 | . . . . . . . 2 . . . . Interference 4 | . . . . . 3 . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 12 | . . . 2 . . . 4 3 3 . . Impact Corruptions 13 | . . . 4 . . . 3 2 4 . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 12 | . . 2 . . . . . 10 . . . Heat Transferred 3810 | . 100 938 . . . . 259 2402 74 . 37 Parts Sabotaged 4 | . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Peak Influence 532 | 5 235 469 358 248 . . 141 532 226 79 67 Initial 191 | . 3 98 154 162 . . . 68 191 79 13 Average 182 | 1 75 258 234 171 . . 56 255 194 65 25 Maximum Alert Level 2 | . 1 2 1 1 . . . 2 1 . . Low Security (%) 64 | 100 90 38 43 90 . . 100 42 81 100 100 Level 1 26 | . 9 50 56 9 . . . 33 18 . . Level 2 8 | . . 10 . . . . . 24 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 1 2 1 . . 2 6 1 . 2 Investigation 6 | . 1 . 1 1 . . 1 2 . . . Extermination 3 | . . . . . . . . 3 . . . Reinforcement 7 | . 1 1 1 . . . 1 . 1 . 2 Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Distress Signals 8 | . 2 4 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . 14 37 21 3 5 . 13 51 2 6 17 Peak Tracking Total 10 | . 5 10 5 2 3 . 4 10 3 6 10 Tactical Retreats 16 | . 1 4 2 1 2 . 2 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Traps Triggered 13 | . 1 . 2 1 . . 2 5 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Machines Disabled 4 | . 1 . 1 . . . . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Machines Accessed 21 | . 3 4 3 2 1 . 4 4 . . . Terminals 10 | . 2 4 1 . . . 1 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 1 . . . Recycling Units 4 | . 1 . . 2 . . . 1 . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 49 | . 6 8 7 4 1 . 12 11 . . . Successful 33 | . 4 3 6 2 1 . 7 10 . . . Failed 16 | . 2 5 1 2 . . 5 1 . . . Catastrophic 1 | . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 22 | . 4 8 1 . . . 5 4 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . . . . . . . 4 6 . . . Recycling Units 7 | . 2 . . 4 . . . 1 . . . Scanalyzers 9 | . . . 6 . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 2 3 1 . 1 . 3 3 . . . Record 1 | . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . . Emergency Access Points 4 | . . 1 1 . . . 1 1 . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . Locate Traps 2 | . . 2 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . 3 6 . . . Scan Component 5 | . . . . . . . 2 3 . . . Repair 4 | . . . . . . . 1 3 . . . Recycling Unit Hacks 5 | . 2 . . 2 . . . 1 . . . Report Inventory 3 | . 1 . . 1 . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . . 5 . . . 1 . . . . Insert Component 4 | . . . 3 . . . 1 . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 1 3 3 . . . 1 1 . . . Full Trace Events 3 | . . . 1 . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 1 3 . . . Time 152 | . . . . . . . 22 130 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Turns Passed 5361 | 62 342 569 668 404 809 16 633 1375 144 127 212 Spaces Moved 4042 | 47 297 311 384 351 756 17 522 891 107 118 241 Core 187 | 21 . 2 . . . . . . . 28 136 Treads 41 | . . . 41 . . . . . . . . Legs 326 | . . . 13 . . . . 116 107 90 . Wheels 581 | 26 297 258 . . . . . . . . . Hover 2681 | . . . 260 351 756 17 522 775 . . . Flight 226 | . . 51 70 . . . . . . . 105 Fastest Speed 34 | 50 80 34 34 98 98 98 98 43 120 50 40 Average Speed 96 | 85 80 89 114 98 98 98 98 102 120 104 51 Slowest Speed 280 | 150 80 280 260 98 98 98 162 190 120 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . 3 . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 63 36 39 10 90 5 16 25 5 74 8 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . 3 . . . . . . Spaces Dug 17 | . . . 1 . 2 . 5 9 . . . Terrain Destroyed 54 | . 3 12 11 1 2 . 5 9 . . 11 Melee 17 | . . . 1 . 2 . 5 9 . . . Projectile 12 | . . . 10 1 . . . . . . 1 AOE 25 | . 3 12 . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Total 4854 | 64 348 468 527 402 785 16 582 1122 118 120 302 Wait 144 | . 5 15 27 27 2 . 5 44 . . 19 Move 4023 | 46 296 305 383 350 755 16 521 890 107 117 237 Hop 4 | . . 2 . . . . . . . . 2 Pick Up 113 | 10 9 22 22 7 1 . 8 23 1 1 9 Fast Attach 29 | 1 1 1 5 1 2 . 2 10 . 2 4 Attach 85 | 5 3 23 16 1 . . 6 14 5 . 12 Detach 10 | . . 2 5 . . . . 2 . . 1 Swap 33 | . . 6 5 3 4 . 5 10 . . . Drop 46 | . 4 1 15 8 2 . 4 11 . . 1 Fire 312 | 2 30 87 37 5 7 . 19 107 4 . 14 Melee 48 | . . . 12 . 12 . 12 11 1 . . Ram 7 | . . 4 . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 395 | -10/Materials | Discovered new exit (range 13) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 558 | -9/Materials | Discovered new exit (range 6) 568 | -9/Materials | Identified exit to Mines 658 | -9/Materials | Lost 3 parts (1p2n) 776 | -9/Materials | Lost 5 parts (1p3n1w) 906 | -9/Materials | Lost 3 parts (1n1u1w) 953 | -9/Materials | Core integrity fell below 50% 969 | -9/Materials | Discovered new exit (range 13) 973 | -9/Materials | Identified exit to Materials 974 | -9/Materials | Entered another Materials area 974 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 977 | -8/Materials | Lost 3 parts (1p2n) 1053 | -8/Materials | Lost 4 parts (2n1u1w) 1163 | -8/Materials | Lost 3 parts (1p1n1w) 1600 | -8/Materials | Discovered new exit (range 13) 1641 | -8/Materials | Identified exit to Factory 1642 | -8/Materials | Entered Factory 1642 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1867 | -7/Factory | Build established: Tank 1979 | -7/Factory | Discovered new exit (range 11) 2046 | -7/Factory | Entered Lower Caves 2140 | -7/Lower Caves | Spotted B-75 Beast 2241 | -7/Lower Caves | Learned location of Extension (-4) 2245 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2840 | -7/Lower Caves | Discovered new exit (range 15) 2855 | -7/Lower Caves | Entered another Lower Caves area 2864 | -7/Lower Caves | Discovered new exit (range 5) 2867 | -7/Lower Caves | Spotted B-75 Beast 2871 | -7/Lower Caves | Entered Factory 2871 | -6/Factory | Evolved 2 slots: Utility x2 3467 | -6/Factory | Discovered new exit (range 15) 3478 | -6/Factory | Repaired Imp. Shield Generator 3504 | -6/Factory | Entered another Factory area 3504 | -5/Factory | Evolved 2 slots: Utility x2 3597 | -5/Factory | Build established: Mutant 3629 | -5/Factory | Repaired Imp. Medium Armor Plating? 3712 | -5/Factory | Repaired Weapon Shielding 3775 | -5/Factory | Repaired Aerolev Unit 4250 | -5/Factory | Build established: Tank 4309 | -5/Factory | Discovered new exit (range 14) 4481 | -5/Factory | Lost 3 parts (1n2u) 4660 | -5/Factory | Lost 10 parts (2p4n1u3w) 4704 | -5/Factory | First assault squad dispatched 4879 | -5/Factory | Entered another Factory area 4879 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4910 | -4/Factory | Lost 6 parts (2p1n1u2w) 5023 | -4/Factory | Sucked down chute 5023 | -4/Factory | Entered Waste 5033 | -4/Waste | Spotted C-40 Crusher 5038 | -4/Waste | EMP discharged 5049 | -4/Waste | Spotted C-40 Crusher 5050 | -4/Waste | Spotted C-40 Crusher 5052 | -4/Waste | Spotted C-40 Crusher 5053 | -4/Waste | Spotted C-40 Crusher 5062 | -4/Waste | Spotted C-40 Crusher 5065 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5127 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5132 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5135 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5137 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5138 | -4/Waste | EMP discharged 5138 | -4/Waste | System corruption reached 10% 5146 | -4/Waste | Discovered new exit (range 10) 5150 | -4/Waste | Entered Factory 5168 | -4/Factory | Lost 5 parts (4u1w) 5177 | -4/Factory | Spotted B-86 Titan 5283 | -4/Factory | Lost 3 parts (1n2w) 5352 | -4/Factory | Core integrity fell below 50% 5356 | -4/Factory | Core integrity fell below 20% 5362 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05321_ Acquired Imp. Plasma Cutter. 05329_ Acquired HERF Cannon. 05336_ System corrupted: Matter fused (-7). 05345_ HERF Cannon destroyed. 05346_ Imp. Plasma Cutter destroyed. 05350_ P-70 Sage destroyed. 05350_ Imp. Cooling System destroyed. 05350_ Field Propulsion Array destroyed. 05351_ Slammed into G-67 Veteran. 05352_ Slammed into H-71 Marshal. 05352_ Enh. Optical Array broken. 05352_ Destabilizing: Short circuit. 05353_ System corrupted: Matter fused (-6). 05353_ ALERT: Security rotation in progress. 05353_ H-71 Marshal calls for reinforcements. 05353_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05353_ Knocked back. 05360_ Penetrated by Slug. 05362_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????? """"""" # # """ | | ????????????????# """"""" # # | | ????????????????# """"""" # # | | ????????????????# + # | | ????????????????# """"""" # / | | ??????????????????""""""" # # ! | | ??????????????????""""""" # # | | ??????????????????""""""" ##### # | | ????????????????# #???# # | | ????????????????##############???# ####### | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# ####### | | ?????????????????????????????????# + | | ????????????????????????##########+#### "" | | ????????????????????????# # "" | | ????????????????????????# # "" | | ????????????????????????# # " | | ????????????????????????# % # " | | ????????????????????????# # | | ??????????#?????????????# # | | ??????????# #########+#############+###### | | ?????? ???# | | ??????"" # | | ??????"" h/ % ^ | | ??????????# % H | | ??????????# @ | | ??????????####+#############+######/###### | | ?????????????????????????? # %=[%!! #? | | ????????????????????????"" # =[| #? | | ??????????????????????"""" # * #? | | ??????????????????????"""" # #? | | ??????????????????????"""" ! # #? | | ??????????????????????"""" # """ """ #? | | ??????????????????????"""" # """ """ #? | | ????????????????????????"" # """ """ #? | | ???????????????????????? ###########? | | ?????????????????????????######??????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 80 Energy Generation 34 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- Hvy. Flail | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldThermalCycler Manual? 0 Play Time 03:05:18 Cumulative 115.6 hours Start 2023.05.25 @ 16:26:51 End 2023.05.27 @ 07:47:22 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 46 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c102ecce-021a-42a6-bf12-e2065d225d91