Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 21:52:22 Player: inimil Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (975) 975 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2780 Bonus ------- None Cogmind --------- Core Integrity 445/550 Matter 285/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Treading (156) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Improved Power Shielding Shield Generator Hacking Suite > --- WEAPON (2) ------- Field Laser Makeshift Hammer > --- INVENTORY (15) --- Improved Ion Engine Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Advanced Weight Redist. System Improved Terrain Scan Processor Targeting Computer Field Laser Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Power Shielding Shield Generator Hacking Suite > --- WEAPON ----------- Field Laser Makeshift Hammer > --- INVENTORY -------- Improved Ion Engine Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Advanced Weight Redist. System Improved Terrain Scan Processor Targeting Computer Field Laser Improved Grenade Launcher Datajack [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Power Shielding Weapon Light Cannon Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 8 20 4 13 Power 6 | 2 2 1 1 Engine 5 | 2 2 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 6 1 5 Treads 6 | 2 . . 4 Leg 3 | . 2 1 . Wheel 2 | . 2 . . Hover . | . . . . Flight 3 | . 2 . 1 Utility 10 | 1 5 1 3 Device 2 | . 1 . 1 Storage 4 | 1 3 . . Processor 1 | . 1 . . Hackware 1 | . . . 1 Protection 2 | . . 1 1 Artifact . | . . . . Weapon 15 | 3 7 1 4 Energy Gun 4 | 1 . . 3 Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 . 1 Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon 2 | . 2 . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . . 3 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 8 | 2 8 7 9 Power . | . . . . Propulsion 3 | . 2 3 3 Utility 2 | . 1 2 2 Weapon 1 | . 2 . 1 Tool/Special . | . . . . Unused Backups 12 | 1 6 . 5 Power 1 | . 1 . . Propulsion 4 | 1 2 . 1 Utility 5 | . 2 . 3 Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 99 95 87 Engine 12 | . 14 13 8 Treads 13 | . 9 . 27 Leg 12 | . 15 26 . Device 5 | . 3 4 8 Storage 12 | . 14 14 9 Processor 4 | . 10 . . Hackware 1 | . . . 5 Protection 5 | . . 9 10 Energy Gun 3 | . . . 9 Ballistic Gun 6 | . 13 . 1 Ballistic Cannon 7 | . 5 23 . Impact Weapon 4 | . 4 2 4 Slashing Weapon 1 | . 2 . . Peak Build Rating 27 | 6 14 14 27 Average Rating 13 | 4 8 11 23 On Entrance 7 | . 6 9 14 Naked Turns . | . . . . Heaviest Build 41 | 13 31 22 41 Greatest Support 82 | 40 40 20 82 Greatest Overweight (x) 7 | . 3 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 8 15 Average Capacity 10 | 5 9 8 13 Most Carried 15 | 5 15 8 12 Average Carried 8 | 2 8 7 9 Final Capacity 15 | 8 8 8 15 Final Carried 11 | 4 8 6 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1170 | 217 516 105 332 Remotely . | . . . . Salvage Created 1045 | . 411 40 594 Parts 40 | . 18 . 22 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . 3 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 22 | . 9 2 11 Melee 7 | . 4 . 3 Guns 5 | . 2 . 3 Cannons 1 | . 1 . . Classes Destroyed 7 | . 2 1 4 Carrier 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 1 | . . . 1 Grunt 15 | . 9 . 6 Sentry 3 | . . . 3 Hunter 1 | . . . 1 Subdweller 2 | . . 2 . Best Kill Streak 4 | . 3 1 4 Combat Bots Only 3 | . 2 1 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 143 | . 50 38 55 Missed 40 | . 13 11 16 Hits 103 | . 37 27 39 Projectile 103 | . 37 27 39 Critical Strikes 3 | . 1 2 . Damage Taken 1503 | . 486 619 398 Core 263 | . 78 80 105 Absorbed by Shields 155 | . . . 155 Redirected to Shielding 20 | . . . 20 Regen/Repaired (Parts) 142 | . 20 . 122 Core Remaining (%) 68 | 100 . 36 . Volleys Fired 56 | . 35 9 12 Largest 2 | . 2 2 2 Hottest 126 | . 60 60 126 Shots Fired 78 | . 46 12 20 Gun 61 | . 41 . 20 Cannon 17 | . 5 12 . Launcher . | . . . . Special . | . . . . Kinetic 59 | . 46 12 1 Thermal 19 | . . . 19 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 12 10 4 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 103 | . 45 17 41 Core Hits 29 | . 16 2 11 Critical Kills . | . . . . Critical Parts Destroyed 4 | . 3 . 1 Critical Strikes 4 | . 3 . 1 Smash 4 | . 3 . 1 Melee Attacks 99 | . 48 14 37 Impact 87 | . 40 14 33 Slashing 8 | . 8 . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2609 | . 819 501 1289 Guns 559 | . 325 . 234 Cannons 212 | . 51 161 . Explosions . | . . . . Melee 1820 | . 425 340 1055 Ramming 18 | . 18 . . Kinetic 545 | . 376 161 8 Thermal 226 | . . . 226 Explosive . | . . . . Electromagnetic . | . . . . Impact 1702 | . 307 340 1055 Slashing 118 | . 118 . . Piercing . | . . . . Highest Corruption 4 | . 4 4 2 Average Corruption 2 | . 3 4 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 33 | . 3 16 14 Message Errors 4 | . . 2 2 Matter Fused 9 | . . 3 6 Heat Flow Errors 6 | . 2 3 1 Energy Discharges 4 | . . 3 1 Parts Rejected 1 | . . 1 . Data Loss (minor) 7 | . 1 4 2 Data Loss (major) 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 316 | . 87 72 157 Projectiles . | . . . . Explosions . | . . . . Melee 316 | . 87 72 157 Knockbacks 17 | . 1 10 6 Impact 11 | . . 5 6 Kinetic 6 | . 1 5 . Secondary . | . . . . Self-Inflicted Damage 18 | . 18 . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 260 | . 128 260 255 Average Temperature 85 | . 58 115 82 Received Heat Transfer 708 | . 276 324 108 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 9 | . 2 2 5 Combat Hostiles 9 | . 2 2 5 Parts Fried 9 | . 2 2 5 Impact Corruptions 15 | . 4 4 7 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 481 | . . . 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 115 | . 61 . 115 Initial . | . . . . Average 26 | . 16 . 41 Influence Increases 674 | . 310 . 364 Destroy 0b10 Robot/C 420 | . 180 . 240 Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 124 | . 54 . 70 Successful Hack 25 | . 17 . 8 Destroy Structure 20 | . 19 . 1 Lose Combat Pursuer 75 | . 30 . 45 Influence Decreases 674 | . 276 34 364 Entered New Map 17 | . . 17 . Time Decay 657 | . 276 17 364 Squads Dispatched 4 | . 3 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 20 2 18 Peak Tracking Total 5 | . 4 2 5 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 7 | . 4 . 3 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 8 . 15 Successful 14 | . 5 . 9 Failed 9 | . 3 . 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . . . 7 Terminals 10 | . 4 . 6 Fabricators . | . . . . Repair Stations 11 | . 2 . 9 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Record 2 | . . . 2 Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 2 . 6 Scan Component 5 | . 1 . 4 Repair 3 | . 1 . 2 Recycling Unit Hacks 2 | . 2 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 . 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 . 2 Time 90 | . 26 . 64 Parts Recycled . | . . . . Recycled Matter 250 | . 250 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 591 | . 385 206 . Terrain 591 | . 385 206 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3368 | 84 1471 692 1121 Spaces Moved 1773 | 42 798 392 541 Core 8 | 3 . . 5 Treads 707 | 39 214 . 454 Legs 873 | . 481 392 . Wheels 75 | . 75 . . Hover . | . . . . Flight 110 | . 28 . 82 Fastest Speed 34 | 50 100 120 34 Average Speed 139 | 152 128 157 139 Slowest Speed 400 | 160 247 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 91 27 28 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 17 | . 17 . . Terrain Destroyed 17 | . 17 . . Melee 17 | . 17 . . Projectile . | . . . . AOE . | . . . . Terrain Rammed 2 | . 2 . . Walls Destroyed 1 | . 1 . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 2456 | 61 1107 440 848 Wait 361 | 1 141 17 202 Move 1770 | 41 797 391 541 Hop . | . . . . Pick Up 44 | 8 28 1 7 Fast Attach 21 | 4 2 3 12 Attach 17 | 3 5 2 7 Detach 14 | 1 2 . 11 Swap 36 | 1 24 . 11 Drop 36 | 2 23 3 8 Fire 56 | . 35 9 12 Melee 99 | . 48 14 37 Ram 2 | . 2 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Mutant 986 | -10/Materials | Repaired Assault Rifle 1239 | -10/Materials | Discovered new exit (range 6) 1435 | -10/Materials | Discovered new exit (range 12) 1513 | -10/Materials | Discovered new exit (range 15) 1521 | -10/Materials | Discovered new exit (range 5) 1556 | -10/Materials | Entered Subcaves 1557 | -10/Subcaves | Continued accompanying wandering Federalists (2) 1557 | -10/Subcaves | Approached by a straggling Scientist 1716 | -10/Subcaves | Lost 3 allies 1749 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2128 | -10/Subcaves | Core integrity fell below 50% 2166 | -10/Subcaves | Lost 3 parts (1n2w) 2240 | -10/Subcaves | Discovered new exit (range 8) 2248 | -10/Subcaves | Entered Materials 2248 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2889 | -8/Materials | Repaired Field Laser 2937 | -8/Materials | Discovered new exit (range 4) 3012 | -8/Materials | Repaired Lgt. Treads 3369 | -8/Materials | Self-destructed Last Messages --------------- 03170_ System corrupted: Component data lost. 03178_ Acquired 44 matter. 03179_ U-05 Engineer works on Processing Tank. 03194_ U4IU:L|P2 SQWM2ROKTR#,AQ/WN5X3YNIJ