Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 11:47:57 Player: Shimmyarah Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (893) 893 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2663 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 143/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg Matter Filter Enhanced Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- Improved Terrain Scan Processor Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Particle Charger Arc Projector Beam Rifle Particle Gun Light EM Pulse Cannon [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device ECM Suite Processor Advanced Targeting Computer Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 2 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 71 | 7 8 36 20 Power 8 | 2 1 5 . Engine 8 | 2 1 5 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 7 2 Treads 3 | . . 2 1 Leg 2 | 1 . 1 . Wheel 4 | 1 2 . 1 Hover 2 | . . 2 . Flight 2 | . . 2 . Utility 21 | . 2 14 5 Device 17 | . 2 11 4 Storage . | . . . . Processor 4 | . . 3 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 29 | 3 3 10 13 Energy Gun 8 | . 2 1 5 Energy Cannon 3 | . . 3 . Ballistic Gun 15 | 3 1 4 7 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 25 | . . 14 11 Power 6 | . . 4 2 Propulsion 6 | . . 4 2 Utility 5 | . . 3 2 Weapon 8 | . . 3 5 Highest Loss Streak 11 | . . 5 11 To Critical Strikes . | . . . . Average Slot Usage (%) 77 | . 95 70 83 Engine 13 | . 14 11 16 Treads 3 | . . 1 8 Leg 1 | . 7 . . Wheel 5 | . 20 . 7 Hover 6 | . . 10 . Flight 1 | . . 2 . Device 13 | . 23 14 8 Processor 8 | . . 7 17 Energy Gun 4 | . 4 2 7 Energy Cannon 4 | . . 6 1 Ballistic Gun 11 | . 23 6 15 Launcher 1 | . . 2 . Impact Weapon 2 | . . 3 . Peak Build Rating 30 | 5 7 12 30 Average Rating 13 | 2 6 10 24 On Entrance 6 | . 5 7 12 Naked Turns . | . . . . Heaviest Build 25 | 8 12 22 25 Greatest Support 26 | 10 26 26 20 Greatest Overweight (x) 5 | 2 . 2 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 3 | 2 2 3 4 Final Capacity 5 | 5 5 5 5 Final Carried 4 | 2 4 3 4 Class Distribution -------------------- 62% | Mutant 16% | Gunner 15% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 887 | 258 117 381 131 Remotely . | . . . . Salvage Created 961 | 31 117 563 250 Parts 71 | 3 7 48 13 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled 22 | . . 22 . Retrieved Matter 153 | . . 153 . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | 1 3 17 4 Guns 14 | 1 3 6 4 Cannons 8 | . . 8 . AOE 3 | . . 3 . Classes Destroyed 5 | 1 . 3 1 Builder 2 | . . 2 . Watcher 3 | . . . 3 Swarmer 7 | . . 7 . Grunt 14 | 1 3 7 3 Sentry 4 | . . 3 1 Best Kill Streak 6 | 1 3 6 4 Combat Bots Only 6 | 1 3 6 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 290 | 2 42 140 106 Missed 75 | . 14 45 16 Damage Taken 3158 | 23 306 1371 1458 Core 931 | 11 34 325 561 Absorbed by Shields . | . . . . Core Remaining (%) 65 | 95 82 18 . Volleys Fired 98 | 2 19 54 23 Largest 3 | 2 2 2 3 Hottest 176 | 40 60 106 176 Shots Fired 188 | 4 38 84 62 Gun 155 | 4 38 51 62 Cannon 29 | . . 29 . Launcher 4 | . . 4 . Special . | . . . . Kinetic 110 | 4 37 42 27 Thermal 58 | . . 33 25 Explosive 4 | . . 4 . Electromagnetic 16 | . 1 5 10 Robot Hit Streak 10 | 1 7 10 9 Robot Miss Streak 11 | 2 5 3 11 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 115 | 1 23 53 38 Core Hits 66 | 1 8 31 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1969 | 15 232 1029 693 Guns 1262 | 15 232 344 671 Cannons 358 | . . 358 . Explosions 327 | . . 327 . Melee . | . . . . Ramming 22 | . . . 22 Kinetic 805 | 15 232 242 316 Thermal 574 | . . 348 226 Explosive 327 | . . 327 . Electromagnetic 241 | . . 112 129 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 1 7 2 Average Corruption 5 | . 1 7 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 34 | . 4 30 . Message Errors 7 | . 1 6 . Matter Fused 5 | . 1 4 . Heat Flow Errors 7 | . . 7 . Parts Fused 3 | . 1 2 . Data Loss (minor) 5 | . 1 4 . Data Loss (major) 3 | . . 3 . Misfires 1 | . . 1 . Weapon Failures 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 16 | . . 16 . Projectiles . | . . . . Explosions 16 | . . 16 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 57 | . . 47 10 Shots 1 | . . 1 . Rammed 7 | . . . 7 Targets Rammed 7 | . . . 7 Kicked . | . . . . Crushed . | . . . . Highest Temperature 920 | 12 30 273 920 Average Temperature 172 | 9 11 67 334 Received Heat Transfer 1320 | 12 156 378 774 Effects 32 | . . . 32 Shutdowns 4 | . . . 4 Energy Bleed 4 | . . . 4 Interference 6 | . . . 6 Matter Decay 3 | . . . 3 Short Circuit 5 | . . . 5 Damage (minor) 3 | . . . 3 Damage (major) 6 | . . . 6 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 1 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1406 | . . 888 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 215 | 20 122 215 158 Initial 81 | . 13 51 81 Average 74 | 6 66 74 89 Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 95 100 Level 1 2 | . . 4 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 3 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | 1 8 26 17 Peak Tracking Total 9 | . 4 6 9 Tactical Retreats 9 | . 1 7 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 11 3 1 Successful 10 | . 7 2 1 Failed 5 | . 4 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 11 . 1 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 7 . 1 Record 7 | . 6 . 1 Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 2 | . 1 1 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2226 | 89 302 1256 579 Spaces Moved 1673 | 89 255 941 388 Core 154 | 88 . 32 34 Treads 81 | . . 49 32 Legs 52 | . . 52 . Wheels 598 | 1 255 20 322 Hover 705 | . . 705 . Flight 83 | . . 83 . Fastest Speed 40 | 50 80 40 50 Average Speed 107 | 74 90 111 116 Slowest Speed 300 | 150 100 220 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 25 | 5 33 33 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 41 | . . 41 . Melee . | . . . . Projectile . | . . . . AOE 41 | . . 41 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1942 | 108 292 1078 464 Wait . | . . . . Move 1669 | 88 254 939 388 Hop . | . . . . Pick Up 58 | 9 7 28 14 Fast Attach 5 | . . 3 2 Attach 43 | 7 6 24 6 Detach 8 | . 1 5 2 Swap 23 | . 2 9 12 Drop 30 | 2 3 15 10 Fire 98 | 2 19 54 23 Melee . | . . . . Ram 7 | . . . 7 Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 3) 361 | -10/Materials | Discovered new exit (range 16) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Power x2 805 | -9/Materials | Crushed by falling debris 836 | -9/Materials | Lost 4 parts (1p1n1u1w) 1199 | -9/Materials | Discovered new exit (range 13) 1254 | -9/Materials | Core integrity fell below 50% 1271 | -9/Materials | Lost 4 parts (1p1n1u1w) 1483 | -9/Materials | Lost 5 parts (1p2n1u1w) 1638 | -9/Materials | Core integrity fell below 20% 1648 | -9/Materials | Entered another Materials area 1648 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1938 | -8/Materials | Discovered new exit (range 10) 2031 | -8/Materials | Build established: Gunner 2207 | -8/Materials | Core integrity fell below 50% 2212 | -8/Materials | Core integrity fell below 20% 2227 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02190_ System corrupted (+1). 02190_ Particle Charger destroyed. 02191_ U-05 Engineer lays Concrete. 02193_ Triggered Shock Trap. 02193_ The floor emits a surge of raw power. 02193_ System corrupted (+1). 02193_ U-05 Engineer lays Concrete. 02194_ Overheating: Energy bleed (-24). 02202_ Flak Gun destroyed. 02205_ Slammed into G-47 Trooper. 02207_ Arm. Treads destroyed. 02207_ Broken Imp. Ion Engine destroyed. 02207_ Critical hit (Burn: +37). 02209_ Slammed into G-47 Trooper. 02209_ Destabilizing: Core damaged (-11). 02209_ Broken Flak Gun destroyed. 02211_ Adv. Targeting Computer destroyed. 02220_ Acquired Imp. Aluminum Leg. 02224_ Slammed into G-47 Trooper. 02227_ Destabilizing: Core damaged (-27). 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""" ?????????? !?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 1 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please One Hack Too Far Risk Taker Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed TargetElectrostormDeflector Manual? 0 Play Time 00:54:52 Cumulative 2.0 hours Start 2024.11.03 @ 10:52:17 End 2024.11.03 @ 11:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x20 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d050203-af08-4f2b-be0b-c88cf6f7f484