Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 10:36:33

Player: Savant

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (655)     3275
Value Destroyed (37760)    37760
Prototype IDs (96)         1920
Alien Tech Used (12)       2400
Bonus (47401)              47401
              TOTAL SCORE: 103056

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    15662
Follower Combat Kills      1637
Entered Garrisons          400
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3538
Met Warlord at Research    2000
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -636

 Cogmind 
---------
Core Integrity             503/1600
Matter                     300/300
Energy                     413/426
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (132)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
       Improved Fusion Compressor
                Zero-point Reactor
                Particle-VC Reactor
>               --- PROPULSION (6) ---
                Centrium Leg
                Biometal-Centrium Exoskeleton
>               --- UTILITY (12) -----
        Armored Scrap Engine
  High-capacity Storage Unit
       Advanced Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
                Armor Integrity Analyzer
        Layered Heavy Armor Plating
          Heavy Regenerative Plating
   Experimental Focal Shield
>               --- WEAPON (4) -------
                Vortex Shotgun
                Vortex Shotgun
                Hvy. Thermal Nova Construct/C
>               --- INVENTORY (20) ---
                Zero-point Reactor
                Energy Well (350)
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Matter Compressor (232)
   Experimental Cloaking Device
        Layered Heavy Armor Plating
                Centrium Medium Armor Plating
                Centrium Heavy Armor Plating
         Medium Reflective Plating
   Experimental EM Disruption Field
   Experimental Force Field
     Long-range Tractor Beam
                EMDS
                Point Singularity Launcher
                Core Stripper

 Peak State 
------------
>               --- POWER ------------
                Particle-VC Reactor
>               --- PROPULSION -------
       Enhanced Biometal Leg
                Biometal-Centrium Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
                Spectral Analyzer
     Long-range Sensor Array
   Experimental Signal Interpreter
       Advanced Targeting Computer
   Experimental Core Analyzer
   Experimental Cloaking Device
                Centrium Heavy Armor Plating
   Experimental Force Field
>               --- WEAPON -----------
       Improved Potential Cannon
                Hvy. Thermal Nova Construct/C
>               --- INVENTORY --------
                Biometal Leg
   Experimental Cooling System
   Experimental Energy Well
                Launcher Loader
       Advanced Phase Shifter
   Experimental EM Disruption Field
       Improved Hacking Suite
                Mapping Drone Bay
                Integrity Redistributor
                Core Membrane
                Terrabomb
                Vortex Shotgun
                Vortex Shotgun
       Improved Potential Cannon
                Point Singularity Launcher
                Core Stripper
[Rating: 226]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Deuterium Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Armored Treads
  Leg                      Constructs
  Wheel                    Armored Wheel
  Hover Unit               Combat Antigrav System
Utility                    Advanced Targeting Computer
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Centrium Heavy Armor Plating
Weapon                     Constructs
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Constructs
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Tactical Quantum Warhead
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Shock Maul
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   2   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             829  | 7   31  .   3   .   46  21  9   18  30  22  27  4   46  8   14  10  11  39  22  12  13  32  26  70  27  73  96  19  93  
  Power                    32   | 1   2   .   .   .   3   2   1   .   2   .   2   .   1   .   .   .   .   1   .   .   .   .   .   8   .   .   .   2   7   
    Engine                 7    | 1   1   .   .   .   1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   1   .   .   .   2   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   1   7   
  Propulsion               80   | 2   12  .   2   .   12  3   1   3   4   2   4   1   6   .   2   2   3   2   1   2   1   3   1   2   .   1   1   3   4   
    Treads                 32   | 1   4   .   1   .   8   3   1   3   4   1   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    35   | .   3   .   .   .   3   .   .   .   .   .   4   1   .   .   .   2   3   2   1   2   1   3   1   1   .   1   1   2   4   
    Wheel                  11   | 1   5   .   1   .   1   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  485  | 1   5   .   1   .   12  5   .   3   7   7   6   1   22  4   4   5   4   26  17  6   8   27  18  45  20  58  92  14  67  
    Device                 366  | .   4   .   .   .   7   2   .   .   2   1   5   1   12  1   3   2   2   22  16  6   7   22  16  39  17  46  77  12  44  
    Storage                17   | 1   1   .   1   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   2   .   1   .   1   1   .   5   
    Processor              14   | .   .   .   .   .   1   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   2   1   .   2   
    Hackware               13   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   2   4   
    Protection             75   | .   .   .   .   .   3   3   .   3   3   3   1   .   7   2   1   2   2   1   1   .   1   3   2   2   1   9   13  .   12  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   232  | 3   12  .   .   .   19  11  7   12  17  13  15  2   17  4   8   3   4   10  4   4   4   2   7   15  7   14  3   .   15  
    Energy Gun             76   | 1   3   .   .   .   14  5   1   8   11  6   4   .   1   .   .   .   2   .   .   2   1   .   3   4   1   5   .   .   4   
    Energy Cannon          37   | .   .   .   .   .   2   2   4   .   .   2   2   .   3   1   3   1   .   1   1   1   .   .   .   .   2   3   2   .   7   
    Ballistic Gun          21   | 2   5   .   .   .   .   .   .   .   1   2   2   .   1   1   .   .   .   1   .   .   .   .   .   4   2   .   .   .   .   
    Ballistic Cannon       19   | .   .   .   .   .   .   .   .   .   .   .   4   1   7   1   1   1   .   .   .   .   .   .   .   .   .   3   .   .   1   
    Launcher               21   | .   .   .   .   .   .   1   .   2   1   .   1   .   .   1   3   .   2   3   1   .   .   .   1   1   .   1   1   .   2   
    Special Weapon         6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   .   .   .   1   .   2   .   .   1   
    Slashing Weapon        36   | .   .   .   .   .   1   3   2   2   4   3   2   1   5   .   1   1   .   1   1   .   .   1   2   4   2   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  51   | .   .   .   .   .   2   .   .   .   4   1   2   .   .   .   .   4   .   .   .   .   6   .   .   3   .   13  7   1   8   
  Corrupted Parts          6    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      14   | .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   
Parts Lost                 82   | .   4   .   .   .   4   2   1   2   3   .   7   .   9   1   7   .   5   3   2   .   .   2   3   8   2   3   2   1   11  
  Power                    9    | .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               16   | .   2   .   .   .   .   .   .   1   .   .   3   .   5   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | .   1   .   .   .   2   .   .   .   .   .   .   .   2   1   1   .   2   1   2   .   .   1   1   4   2   2   2   1   9   
  Weapon                   23   | .   .   .   .   .   2   2   .   1   3   .   3   .   1   .   1   .   1   1   .   .   .   1   2   3   .   1   .   .   1   
  Highest Loss Streak      5    | .   3   .   .   .   2   1   1   1   2   .   5   .   3   1   4   .   1   1   1   .   .   1   3   3   2   1   1   1   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   99  100 100 100 99  99  100 99  98  99  99  89  70  62  68  73  74  75  75  75  70  59  62  67  69  65  64  60  62  
  Engine                   1    | .   8   .   .   .   .   .   1   9   8   7   4   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Core                     3    | .   5   14  14  14  8   8   8   .   .   .   2   6   1   5   5   5   4   4   5   5   3   .   .   .   .   .   .   2   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   7   4   4   4   4   5   
  Treads                   6    | .   9   .   8   14  16  27  27  26  26  22  6   .   2   .   4   7   4   1   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      8    | .   10  28  10  .   8   .   .   .   .   .   20  29  9   4   5   11  18  22  20  19  13  7   8   4   4   5   8   7   6   
  Wheel                    1    | .   7   .   8   14  2   .   .   .   .   7   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   13  14  14  14  15  8   9   9   9   .   6   7   9   11  11  9   10  10  11  15  13  14  9   15  23  19  15  10  8   
  Storage                  6    | .   14  14  14  14  9   9   9   9   9   7   7   7   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   5   
  Processor                9    | .   .   .   .   .   4   9   9   9   9   14  15  15  11  11  11  11  9   5   5   5   5   5   4   5   12  17  20  15  14  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   6   7   .   3   .   .   .   .   13  10  10  10  10  9   9   .   .   .   5   2   
  Protection               3    | .   .   .   .   .   6   9   9   9   9   6   .   .   2   5   4   6   4   .   3   .   1   .   3   .   1   .   1   4   7   
  Energy Gun               6    | .   9   14  14  14  23  19  18  23  25  8   9   .   1   .   .   .   2   .   .   1   1   .   1   1   4   1   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   6   8   1   .   5   2   .   3   3   4   .   4   3   5   7   .   .   .   1   2   5   5   5   6   
  Ballistic Gun            2    | .   16  14  14  14  1   .   .   .   .   4   1   .   1   3   2   .   .   .   .   .   3   .   1   2   1   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   6   15  4   6   6   6   3   1   .   .   .   1   .   .   .   2   .   2   .   
  Slashing Weapon          1    | .   .   .   .   .   .   1   .   2   1   3   1   5   1   .   .   4   .   1   3   .   .   4   3   6   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             159  | 11  21  19  29  29  43  62  58  55  55  75  71  58  74  81  85  78  96  101 87  81  82  89  109 108 110 121 153 153 159 
  Greatest Support         232  | 16  26  20  20  16  62  80  80  80  62  12  76  77  97  86  93  93  110 170 135 141 145 175 156 170 170 169 219 189 232 
  Greatest Overweight (x)  6    | .   1   .   1   1   2   .   .   .   .   6   5   .   6   1   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   9   10  13  15  15  15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   10  10  12  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 3   8   10  10  14  14  14  14  14  14  18  19  19  18  19  18  19  19  19  19  19  19  19  19  19  18  19  19  18  18  
  Final Capacity           20   | 8   10  10  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   10  10  12  15  15  15  15  15  15  20  20  20  20  20  20  20  18  20  20  19  20  20  18  16  20  20  19  16  20  
Scrap Engine Consumption   281  | .   .   .   .   .   .   .   .   .   .   .   .   17  53  8   8   1   7   22  3   6   22  8   15  30  23  18  8   5   27  
  Constructs Created       10   | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   2   1   .   .   .   .   1   1   .   .   .   .   .   
  Constructs Modified      106  | .   .   .   .   .   .   .   .   .   .   .   .   .   21  6   .   .   3   8   1   4   9   3   3   9   10  11  .   7   11  

 Class Distribution 
--------------------
 25% | Mutant
 19% | Hacker-Mutant
 13% | Construct
 13% | Gunner
  8% | Scavenger-Mutant
  7% | Hacker-Construct
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Gunner | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Gunner | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
           Mutant | -7/Recycling
           Mutant | -5/Factory
        Construct | -5/Upper Caves
        Construct | -5/Upper Caves
           Mutant | -5/Zhirov
           Gunner | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
 Hacker-Construct | -3/Proximity Caves
 Hacker-Construct | -3/Research
    Hacker-Mutant | -3/Quarantine
         Assassin | -2/Research
        Construct | -2/Testing
        Construct | -2/Section 7
       Skirmisher | -1/Access
 Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           14637 | 219  443  .    60   1    458  279  102  373  392  232  426  91   899  812  489  96   462  510  385  199  160  380  458  1371 265  1112 1092 291  2580 
  Remotely                 1371  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   1338 
Salvage Created            31151 | .    493  .    .    .    1770 1112 468  930  1454 294  1281 419  1173 1088 801  334  477  1339 451  22   664  776  1395 1947 354  1473 2617 67   7952 
  Parts                    1271  | .    32   .    .    .    89   66   15   58   73   24   53   13   51   35   22   8    8    46   8    .    18   28   66   80   13   66   135  3    261  
Haulers Intercepted        16    | .    .    .    .    .    4    .    1    .    4    .    1    .    1    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    .    
Recyclers Shooed           4     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      94    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   18   6    5    .    3    .    .    26   .    .    .    .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    3    .    .    5    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  560  | .   12  .   .   .   30  28  5   21  18  5   23  3   19  20  23  .   17  27  8   .   27  15  18  26  4   18  40  1   152 
  Melee                    26   | .   .   .   .   .   1   1   .   .   .   3   2   1   1   .   .   .   .   8   .   .   .   1   .   4   3   .   .   .   1   
  Guns                     115  | .   12  .   .   .   19  16  2   10  14  1   8   .   3   7   1   .   1   .   .   .   2   .   5   11  .   .   .   .   3   
  Cannons                  169  | .   .   .   .   .   1   2   1   .   .   1   7   2   12  9   9   .   9   3   1   .   3   10  4   5   1   14  33  1   41  
  AOE                      194  | .   .   .   .   .   6   7   1   6   .   .   3   .   .   4   12  .   6   11  4   .   22  4   9   1   .   1   6   .   91  
Classes Destroyed          30   | .   4   .   .   .   7   5   1   .   1   .   1   .   .   1   1   .   1   1   .   .   2   .   .   .   .   3   .   .   2   
  Worker                   27   | .   .   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   7   .   .   .   .   4   1   .   1   .   .   8   
  Builder                  5    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   .   .   .   .   4   .   1   .   4   .   1   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   1   .   .   
  Recycler                 13   | .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   3   1   .   1   1   .   .   
  Carrier                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Minesweeper              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Mechanic                 12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   10  
  Operator                 8    | .   2   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  22   | .   3   .   .   .   4   .   1   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   .   2   
  Swarmer                  79   | .   3   .   .   .   7   9   .   5   3   .   2   .   .   7   9   .   .   14  1   .   2   .   4   5   .   .   .   .   8   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   9   
  Grunt                    189  | .   9   .   .   .   11  8   3   3   10  .   15  2   5   7   6   .   11  8   4   .   8   5   7   14  1   .   10  .   42  
  Brawler                  30   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   4   .   1   .   .   .   6   .   .   1   .   .   2   .   11  
  Duelist                  23   | .   .   .   .   .   3   2   .   .   .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   2   .   .   1   .   10  
  Protector                15   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   10  
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   44   | .   .   .   .   .   6   3   2   9   4   1   5   1   1   2   2   .   .   .   1   .   .   1   .   .   2   .   2   .   2   
  Demolisher               5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Hunter                   37   | .   .   .   .   .   2   .   .   3   1   .   .   .   6   .   .   .   .   .   2   .   1   4   2   .   1   4   2   .   9   
  Programmer               75   | .   .   .   .   .   .   1   .   .   .   4   1   .   7   .   .   .   .   4   .   .   .   4   5   4   .   9   18  1   17  
  Behemoth                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   12  
  Executioner              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   14  
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           24   | .   3   .   .   .   6   10  3   9   4   1   13  2   4   5   10  .   4   13  4   1   7   4   12  5   2   5   10  1   24  
  Combat Bots Only         21   | .   3   .   .   .   6   10  2   9   4   1   13  2   3   5   10  .   4   6   4   .   7   4   5   5   2   3   9   1   21  
Max Kills in Single Turn   9    | .   1   .   .   .   3   2   1   2   2   1   3   2   1   4   4   .   3   9   2   1   3   2   4   1   1   2   3   1   9   
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   .   3   2   1   2   .   .   2   .   .   4   4   .   3   3   2   .   3   1   3   1   .   1   3   .   8   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   1   1   1   1   .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -10   -10   -9    -8    -8    -8    -8    -8    -7    -7    -7    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run    | Jun   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Mat   Fac   Sto   Rec   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   
Damage Taken               41943  | .     707   .     .     .     1010  1073  197   975   685   201   1940  43    4200  823   1747  .     1860  2059  532   45    501   1616  2973  3258  214   2834  2886  .     9564  
  Core                     4008   | .     172   .     .     .     157   83    25    54    60    16    292   .     471   90    107   .     224   196   36    23    60    209   275   292   32    266   186   .     682   
  Absorbed by Shields      3381   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     478   205   .     245   608   425   428   .     .     440   .     552   
  Reduced by Siege Mode    140    | .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     44    .     70    .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  447    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     126   .     .     .     64    101   .     .     51    63    .     .     42    
  Regen/Repaired (Parts)   14496  | .     .     .     .     .     38    .     .     .     53    111   118   29    882   247   84    73    74    755   128   174   548   625   297   2011  254   1298  1054  1181  4462  
Core Remaining (%)         46     | 100   .     .     .     31    .     .     .     .     31    .     .     56    .     .     .     .     10    .     .     .     .     54    .     40    .     .     63    .     31    
Volleys Fired              1176   | .     85    2     .     1     57    43    16    38    42    6     33    2     74    25    36    .     49    18    5     3     35    53    36    58    3     76    185   7     188   
  Largest                  3      | .     2     2     .     2     3     3     3     3     3     3     3     2     3     3     3     .     2     1     1     2     2     1     2     3     3     3     1     2     2     
  Hottest                  419    | .     120   70    .     70    153   203   179   185   186   160   160   96    186   131   199   .     123   161   65    146   100   200   122   256   225   380   200   307   419   
Shots Fired                1991   | .     144   4     .     2     151   112   35    91    128   11    97    7     151   75    81    .     89    18    4     6     39    51    48    92    9     140   185   8     213   
  Gun                      928    | .     134   4     .     2     147   86    22    79    128   7     72    .     36    26    8     .     21    .     .     1     24    .     32    60    6     11    .     .     22    
  Cannon                   989    | .     .     .     .     .     4     23    13    6     .     4     25    7     115   48    68    .     63    14    1     5     .     44    10    32    3     125   183   8     188   
  Launcher                 39     | .     .     .     .     .     .     3     .     6     .     .     .     .     .     1     5     .     5     4     3     .     .     .     3     .     .     4     2     .     3     
  Special                  35     | .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    7     3     .     .     .     .     .     .     
  Kinetic                  526    | .     102   2     .     1     3     .     .     .     .     1     30    7     91    64    45    .     21    .     .     .     .     44    30    30    3     48    .     2     2     
  Thermal                  667    | .     42    2     .     1     10    .     2     .     1     4     11    .     37    .     31    .     42    9     1     4     24    .     .     .     6     77    183   6     174   
  Explosive                64     | .     .     .     .     .     .     3     .     6     .     .     .     .     .     1     5     .     5     4     3     .     15    7     6     .     .     4     2     .     3     
  Electromagnetic          704    | .     .     .     .     .     138   109   33    85    127   6     56    .     23    10    .     .     21    5     .     2     .     .     10    56    .     11    .     .     12    
  Entropic                 30     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     .     .     .     .     22    
  Robot Hit Streak         33     | .     12    3     .     5     13    11    23    21    10    4     23    14    15    33    22    .     25    9     5     1     13    13    26    13    21    15    23    6     17    
  Robot Miss Streak        5      | .     5     1     .     .     4     4     1     3     3     1     4     1     4     1     2     .     2     4     .     3     2     3     3     3     .     2     2     .     2     
  Penetration Max          3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     1     2     .     .     .     .     1     
  Secondary Targets        15     | .     2     .     .     .     6     3     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  1      | .     1     .     .     .     1     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           1554   | .     91    3     .     2     135   88    28    67    73    13    88    10    110   54    57    9     74    51    12    2     30    49    49    83    17    90    106   1     162   
  Core Hits                1064   | .     37    2     .     .     82    63    15    38    38    8     51    5     40    33    60    3     56    52    11    .     59    26    50    47    5     39    43    .     201   
  Critical Kills           20     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     1     .     .     .     .     .     .     .     .     3     .     2     .     .     5     
  Critical Parts Destroyed 32     | .     1     .     .     .     1     .     .     .     .     .     .     .     2     6     .     .     .     10    2     1     .     .     1     5     .     .     .     .     3     
  Critical Strikes         96     | .     1     .     .     .     2     1     1     1     3     1     4     .     9     16    2     .     .     11    2     1     4     1     8     14    .     4     .     .     10    
    Burn                   1      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               9      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     5     
    Destroy                25     | .     1     .     .     .     .     .     .     .     .     .     .     .     3     14    .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     
    Blast                  14     | .     .     .     .     .     .     .     .     .     .     .     1     .     5     2     1     .     .     .     .     .     .     .     4     .     .     1     .     .     .     
    Corrupt                11     | .     .     .     .     .     .     1     1     1     3     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     
    Smash                  14     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     10    2     1     .     .     .     .     .     .     .     .     .     
    Sever                  12     | .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     1     .     .     4     1     1     1     .     1     .     .     .     
    Impale                 5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     
    Detonate               5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     3     
Melee Attacks              455    | .     .     .     .     .     7     16    3     6     8     20    16    11    33    .     3     9     .     70    17    18    6     19    58    78    24    24    7     .     2     
  Kinetic                  12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     7     .     2     
  Impact                   93     | .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     49    14    18    6     .     .     .     .     .     .     .     .     
  Slashing                 262    | .     .     .     .     .     1     16    3     6     8     20    16    11    33    .     3     9     .     21    3     .     .     19    18    30    24    21    .     .     .     
  Piercing                 88     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    48    .     .     .     .     .     
  Sneak Attacks            34     | .     .     .     .     .     2     .     .     .     2     .     1     5     5     .     1     .     .     4     2     1     .     2     6     2     .     1     .     .     .     
    Combat Hostiles        3      | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     1     .     .     .     .     
Damage Inflicted           112775 | .     834   34    .     .     3277  2565  834   2038  2062  386   2451  586   3436  1321  3060  738   3141  4002  1288  151   7139  3576  4739  3487  751   4616  11877 265   44121 
  Guns                     14173  | .     834   28    .     .     2007  1122  477   1246  1886  87    1275  .     716   261   49    .     380   .     .     .     72    .     658   1411  179   116   .     .     1369  
  Cannons                  42492  | .     .     .     .     .     62    340   159   75    .     40    381   115   2219  852   1597  .     1548  576   36    22    .     1778  195   1122  127   3800  9921  236   17291 
  Explosions               45956  | .     .     .     .     .     974   906   190   717   .     .     335   .     .     208   1306  .     1213  1429  708   .     6383  1007  3003  221   .     393   1695  .     25268 
  Melee                    8587   | .     .     .     .     .     234   197   .     .     176   259   460   471   501   .     108   738   .     1987  544   129   .     418   607   711   445   307   261   .     34    
  Ramming                  340    | .     .     6     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     106   22    .     .     .     29    159   
  Kinetic                  9949   | .     601   16    .     .     30    .     .     .     .     .     344   115   1475  973   911   .     507   .     .     .     .     1778  596   188   77    1951  261   .     126   
  Thermal                  59193  | .     233   12    .     .     781   460   149   136   20    40    550   .     840   .     735   .     1041  315   36    .     72    183   192   221   229   1969  10224 236   40519 
  Explosive                19678  | .     .     .     .     .     302   446   .     581   .     .     .     .     .     208   1306  .     1213  1429  708   .     6383  824   2811  .     .     393   1392  .     1682  
  Electromagnetic          12384  | .     .     .     .     .     1930  1462  677   1321  1866  87    1097  .     620   140   .     .     380   261   .     22    .     .     143   2028  .     84    .     .     266   
  Impact                   2514   | .     .     .     .     .     234   .     .     .     .     .     .     .     .     .     .     .     .     1607  544   129   .     .     .     .     .     .     .     .     .     
  Slashing                 5814   | .     .     .     .     .     .     197   .     .     176   259   460   471   501   .     108   738   .     380   .     .     684   791   289   96    445   219   .     .     .     
  Piercing                 1103   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     488   615   .     .     .     .     .     
  Entropic                 1800   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     114   317   .     .     .     .     1369  
Highest Corruption         17     | .     .     .     .     .     .     9     9     9     9     1     2     3     17    13    9     9     10    12    12    12    12    7     8     8     .     9     11    .     .     
  Average Corruption       8      | .     .     .     .     .     .     5     9     9     9     1     1     2     14    9     9     9     9     7     12    12    12    5     5     6     .     5     11    .     .     
  Corruption Purged        35     | .     .     .     .     .     .     .     .     .     .     .     .     .     8     4     .     .     .     .     .     .     .     7     .     11    .     5     .     .     .     
  Corruption Blocked       52     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     7     38    .     .     .     .     
  Effects                  621    | .     .     .     .     .     .     37    19    56    54    3     9     11    72    40    41    12    34    23    34    48    1     35    8     57    .     15    12    .     .     
    Message Errors         148    | .     .     .     .     .     .     11    5     11    9     3     5     3     16    11    10    4     2     5     9     9     1     10    1     17    .     3     3     .     .     
    Matter Fused           143    | .     .     .     .     .     .     6     2     17    19    .     1     2     13    11    9     1     8     6     6     11    .     9     2     14    .     4     2     .     .     
    Heat Flow Errors       69     | .     .     .     .     .     .     7     3     1     1     .     2     2     10    5     5     2     7     2     4     5     .     1     1     8     .     2     1     .     .     
    Energy Discharges      84     | .     .     .     .     .     .     3     3     9     6     .     1     1     10    3     4     3     6     3     7     10    .     5     3     4     .     3     .     .     .     
    Parts Rejected         8      | .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     2     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
    Parts Fused            4      | .     .     .     .     .     .     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      75     | .     .     .     .     .     .     4     1     7     6     .     .     .     6     7     5     1     5     5     5     7     .     5     1     7     .     1     2     .     .     
    Data Loss (major)      22     | .     .     .     .     .     .     2     1     .     6     .     .     .     4     .     1     .     .     1     1     .     .     2     .     2     .     .     2     .     .     
    Misfires               30     | .     .     .     .     .     .     1     .     6     4     .     .     3     2     2     3     .     2     .     .     2     .     .     .     3     .     2     .     .     .     
    Alerts                 17     | .     .     .     .     .     .     1     1     2     1     .     .     .     2     1     .     1     .     1     1     3     .     1     .     1     .     .     1     .     .     
    Misdirections          5      | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        16     | .     .     .     .     .     .     .     3     2     .     .     .     .     1     .     2     .     3     .     1     1     .     2     .     1     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            12055  | .     .     .     .     .     78    49    .     9     138   34    15    138   176   11    94    258   60    903   401   141   92    463   209   263   .     351   2213  221   5738  
  Projectiles              6766   | .     .     .     .     .     .     5     .     .     .     .     .     20    37    11    60    .     13    36    .     12    19    341   .     81    .     294   2207  221   3409  
  Explosions               2935   | .     .     .     .     .     8     15    .     9     89    .     .     .     .     .     4     .     47    68    90    .     73    60    155   8     .     .     3     .     2306  
  Melee                    2354   | .     .     .     .     .     70    29    .     .     49    34    15    118   139   .     30    258   .     799   311   129   .     62    54    174   .     57    3     .     23    
Knockbacks                 68     | .     .     .     .     .     .     .     .     .     .     .     .     .     15    3     11    .     1     5     3     .     .     12    2     .     .     14    .     .     2     
  Impact                   9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     3     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  56     | .     .     .     .     .     .     .     .     .     .     .     .     .     15    2     11    .     1     .     .     .     .     12    2     .     .     12    .     .     1     
  Secondary                3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Self-Inflicted Damage      1543   | .     .     .     .     .     163   171   129   19    115   .     33    .     .     .     311   .     30    27    .     .     .     32    64    92    .     .     .     .     357   
  Shots                    44     | .     .     .     .     .     6     5     4     3     2     .     1     .     .     .     12    .     2     1     .     .     .     1     1     1     .     .     .     .     5     
  Rammed                   1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             17     | .     .     4     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     1     .     .     .     1     4     
  Kicked                   15     | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     1     .     .     .     1     4     
  Crushed                  1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        420    | .     180   68    .     34    174   273   192   194   199   84    356   265   333   199   217   110   210   224   198   193   .     376   181   335   117   420   141   66    138   
  Average Temperature      89     | .     32    38    .     22    34    81    81    88    96    41    111   77    116   95    98    62    74    85    83    89    .     121   109   84    66    123   25    44    83    
  Received Heat Transfer   5960   | .     345   .     .     .     288   219   54    198   216   12    810   18    207   108   417   .     797   99    60    12    37    175   357   387   36    108   291   .     709   
  Effects                  9      | .     .     .     .     .     .     1     .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           5      | .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     
    Interference           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          7      | .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Total Turns              157    | .     .     .     .     .     .     .     .     .     .     .     .     .     43    11    38    .     65    .     .     .     .     .     .     .     .     .     .     .     .     
  Longest Duration         42     | .     .     .     .     .     .     .     .     .     .     .     .     .     18    11    38    .     42    .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           31     | .     .     .     .     .     3     2     1     5     5     .     3     .     2     .     .     .     .     2     .     .     .     .     .     6     .     .     .     .     2     
  Combat Hostiles          29     | .     .     .     .     .     3     2     1     5     4     .     3     .     2     .     .     .     .     2     .     .     .     .     .     5     .     .     .     .     2     
  Parts Fried              120    | .     .     .     .     .     22    7     11    11    22    2     3     .     4     .     .     .     .     9     6     2     .     .     1     15    .     2     .     .     3     
  Impact Corruptions       37     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     21    8     4     .     .     1     .     .     .     .     .     1     
Robots Melted              18     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     2     .     .     13    
  Combat Hostiles          18     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     2     .     .     13    
  Parts Melted             62     | .     3     .     .     .     1     .     .     .     .     .     .     .     5     .     3     .     2     1     .     .     .     .     .     .     1     6     4     .     36    
  Heat Transferred         39714  | .     629   37    .     .     1020  564   100   150   37    50    646   .     1200  .     1100  .     1369  200   .     .     .     50    50    100   222   1273  3798  50    27069 
Parts Sabotaged            1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      31     | .     .     .     .     .     13    8     4     2     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Missiles Intercepted       11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Peak Influence             5326 | .    188  30   .    100  761  1408 945  1605 1123 538  530  285  387  .    .    .    .    362  .    .    .    .    900  948  545  641  1414 1277 5326 
  Initial                  844  | .    .    30   .    .    .    297  686  507  781  445  130  206  63   .    .    .    .    .    .    .    .    .    600  451  533  191  324  844  688  
  Average                  909  | .    71   22   .    27   368  1027 818  1043 958  392  390  192  208  .    .    .    .    127  .    .    .    .    491  642  470  373  673  959  3887 
Maximum Alert Level        5    | .    .    .    .    .    3    4    3    5    4    2    2    1    1    .    .    .    .    1    .    .    .    .    3    3    2    2    4    4    5    
  Low Security (%)         20   | 100  100  100  .    100  27   .    .    .    .    .    19   46   42   .    .    .    .    59   .    .    .    .    .    .    .    9    .    .    5    
  Level 1                  20   | .    .    .    .    .    16   2    .    .    .    69   10   53   57   .    .    .    .    40   .    .    .    .    21   .    27   43   32   .    .    
  Level 2                  24   | .    .    .    .    .    52   12   18   17   .    30   69   .    .    .    .    .    .    .    .    .    .    .    75   71   72   46   32   .    .    
  Level 3                  16   | .    .    .    .    .    3    36   81   46   90   .    .    .    .    .    .    .    .    .    .    .    .    .    3    27   .    .    18   81   6    
  Level 4                  7    | .    .    .    .    .    .    48   .    31   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   18   7    
  Level 5                  .    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  High Security            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          113  | .    5    .    .    .    9    .    1    .    1    2    4    .    8    .    1    .    .    6    .    .    .    .    5    8    1    6    14   2    40   
  Investigation            10   | .    3    .    .    .    3    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Extermination            27   | .    .    .    .    .    .    .    .    .    .    2    1    .    4    .    .    .    .    1    .    .    .    .    2    4    .    4    6    1    2    
  Reinforcement            22   | .    2    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    5    .    .    .    .    2    1    .    2    2    1    2    
  Assault                  48   | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    3    .    .    5    .    36   
  Garrison                 6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Distress Signals           44   | .   2   .   .   .   3   .   1   .   1   1   .   .   4   .   .   .   .   5   .   .   .   1   2   4   10  1   6   1   2   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Times Spotted              924  | .   20  .   .   4   45  30  11  39  30  8   29  2   42  25  28  .   21  37  8   2   29  20  46  58  12  31  81  10  256 
  Peak Tracking Total      18   | .   6   .   .   4   7   6   3   9   4   2   8   2   4   7   12  .   5   9   5   1   9   5   18  12  4   3   8   9   18  
  Tactical Retreats        44   | .   1   .   .   .   2   1   1   .   2   .   2   .   3   2   5   .   2   4   .   .   .   .   2   1   .   1   12  2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Traps Triggered            9    | .   1   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         57   | .   57  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   9    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                17   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   5   .   3   .   .   .   
  Triggered                25   | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   1   .   3   8   3   .   3   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   4   3   .   .   .   .   .   .   .   .   1   3   3   .   .   8   8   8   8   8   8   3   3   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Disabled          81   | .   1   .   .   .   5   4   2   4   6   1   3   1   3   .   .   .   .   .   .   .   1   .   5   8   .   10  18  1   8   
  Max in Single Turn       3    | .   1   .   .   .   2   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   1   .   3   2   .   1   1   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Accessed          139  | .   8   .   1   1   12  3   4   2   9   9   5   11  11  .   .   4   1   6   1   1   4   .   6   14  2   9   10  2   3   
  Terminals                81   | .   6   .   .   1   8   3   2   2   5   4   4   6   6   .   .   .   1   3   1   .   .   .   2   9   .   6   8   1   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          9    | .   .   .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   
  Recycling Units          13   | .   2   .   .   .   2   .   .   .   1   1   .   5   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   1   3   1   1   1   1   .   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   1   .   .   
Total Hacks                372  | .   22  .   4   2   28  6   20  3   25  22  10  23  42  .   .   16  1   22  1   1   8   .   22  38  4   17  21  7   7   
  Successful               197  | .   11  .   4   1   16  2   13  1   12  15  5   8   25  .   .   16  1   17  1   1   8   .   9   10  1   4   9   3   4   
  Failed                   175  | .   11  .   .   1   12  4   7   2   13  7   5   15  17  .   .   .   .   5   .   .   .   .   13  28  3   13  12  4   3   
    Catastrophic           27   | .   1   .   .   .   2   2   .   .   1   .   2   4   3   .   .   .   .   .   .   .   .   .   2   4   1   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   129  | .   10  .   .   .   10  .   7   2   9   10  1   8   16  .   .   .   .   5   .   .   .   .   7   10  3   14  9   2   6   
  Terminals                202  | .   18  .   .   2   19  6   11  3   15  10  7   10  24  .   .   .   1   12  1   .   .   .   4   23  .   12  15  2   7   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   4   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          29   | .   .   .   .   .   3   .   .   .   5   2   3   .   .   .   .   .   .   4   .   .   .   .   4   6   .   2   .   .   .   
  Recycling Units          32   | .   4   .   .   .   5   .   .   .   2   3   .   13  2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              49   | .   .   .   .   .   .   .   7   .   3   2   .   .   7   .   .   .   .   5   .   .   .   .   7   8   1   1   3   5   .   
  Garrison Access          18   | .   .   .   .   .   1   .   2   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   4   1   3   .   3   .   .   
Terminal Hacks             82   | .   6   .   4   1   7   2   3   1   3   2   3   .   10  .   .   16  1   3   1   1   8   .   1   2   .   1   4   .   2   
  Record                   18   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   1   .   7   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   .   .   1   .   1   .   1   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   4   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   1   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   .   .   .   .   2   .   .   .   4   2   2   .   .   .   .   .   .   4   .   .   .   .   3   2   .   1   .   .   .   
  Scan Component           11   | .   .   .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   .   2   .   .   .   .   2   1   .   1   .   .   .   
  Repair                   9    | .   .   .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   
Recycling Unit Hacks       15   | .   1   .   .   .   3   .   .   .   1   1   .   6   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         11   | .   1   .   .   .   2   .   .   .   1   1   .   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 32   | .   .   .   .   .   .   .   6   .   3   2   .   .   6   .   .   .   .   5   .   .   .   .   3   2   1   .   1   3   .   
  Insert Component         19   | .   .   .   .   .   .   .   3   .   1   1   .   .   2   .   .   .   .   3   .   .   .   .   2   2   1   .   1   3   .   
  Analyze                  13   | .   .   .   .   .   .   .   3   .   2   1   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         38   | .   4   .   .   .   3   .   3   .   1   6   .   2   5   .   .   .   .   4   .   .   .   .   .   3   .   2   3   .   2   
  Terminals                27   | .   2   .   .   .   2   .   3   .   1   2   .   1   3   .   .   .   .   4   .   .   .   .   .   3   .   1   3   .   2   
    Track                  9    | .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   1   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 15   | .   1   .   .   .   1   .   2   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   1   .   2   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         105  | .   6   .   .   1   10  2   2   2   9   8   3   10  9   .   .   .   .   4   .   .   .   .   6   12  2   9   6   2   2   
  Full Trace Events        7    | .   .   .   .   .   1   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   1   .   .   .   .   .   4   .   1   1   .   .   3   .   .   3   .   2   .   .   .   .   .   .   .   6   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   .   42  .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   8   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   
  Time                     531  | .   .   .   .   .   51  .   .   .   94  38  70  .   .   .   .   .   .   179 .   .   .   .   31  68  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   4   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   .   .   3   .   1   1   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   .   .   3   .   1   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    35   | .   .   .   .   .   .   22  .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      27   | .   .   .   .   .   .   18  .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             21   | .   .   .   .   .   .   .   .   6   .   .   .   4   .   2   2   .   .   1   .   .   5   .   1   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total Allies               39   | .    .    3    .    2    .    2    .    6    .    .    .    4    5    2    2    .    .    1    .    .    5    .    1    .    .    .    .    3    3    
  Largest Group            5    | .    .    3    3    4    4    2    .    3    4    .    .    4    4    2    1    .    .    1    .    .    5    .    1    .    .    .    .    3    3    
  Highest-Rated Group      374  | .    .    40   40   74   74   40   .    42   36   .    .    110  110  59   30   .    .    42   .    .    272  .    47   .    .    .    .    374  372  
  Highest-Rated Ally       131  | .    .    16   16   31   31   20   .    21   21   .    .    34   41   30   30   .    .    42   .    .    65   .    47   .    .    .    .    131  131  
Warlord Squad Rendezvous   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Dakka                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Muscle                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Chimera                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               69   | .    .    .    .    .    .    .    .    .    .    .    4    .    4    2    .    .    .    1    .    .    .    .    4    4    15   8    26   .    1    
  STAY                     9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    7    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  18   | .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    .    .    .    .    .    1    .    7    1    1    .    1    
  RETURN                   39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    7    7    18   .    .    
Ally Attacks               273  | .    .    .    .    15   18   13   .    22   9    .    .    1    38   37   9    .    .    1    .    .    67   .    6    .    .    .    .    34   3    
  Total Damage             6755 | .    .    .    .    131  251  296  .    603  69   .    .    31   899  668  127  .    .    17   .    .    2280 .    217  .    .    .    .    1141 25   
  Kills                    54   | .    .    .    .    4    3    3    .    12   2    .    .    1    8    4    1    .    .    .    .    .    7    .    .    .    .    .    .    9    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   1   .   1   3   .   .   .   .   .   .   .   .   .   
Drone Launches             84   | .   .   .   .   .   .   .   .   .   .   .   21  .   4   .   .   .   .   .   .   .   .   .   7   8   13  12  18  .   1   
  Drone Recoveries         71   | .   .   .   .   .   .   .   .   .   .   .   13  .   2   .   .   .   .   .   .   .   .   .   6   8   13  11  18  .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               38788 | 54   1668 524  254  653  1906 1671 458  1510 1630 1339 644  753  2250 1010 1292 342  950  1378 1184 1332 1275 1701 1211 1938 833  2024 2818 461  3725 
Spaces Moved               24706 | 39   1035 360  212  533  1015 810  214  750  843  757  293  520  1277 1083 934  170  576  817  863  929  810  1105 841  1376 653  1570 1937 449  1935 
  Core                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3632  | .    .    .    .    .    469  810  214  750  843  .    .    .    168  .    288  90   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     18266 | .    327  360  76   .    319  .    .    .    .    .    242  520  911  1035 646  80   576  817  863  929  810  1105 841  1265 653  1570 1937 449  1935 
  Wheels                   2634  | 30   708  .    136  533  227  .    .    .    .    757  51   .    192  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    165   | .    .    .    .    .    .    .    .    .    .    .    .    .    6    48   .    .    .    .    .    .    .    .    .    111  .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   120  115  115  123  161  163  163  158  135  125  125  92   73   73   104  104  120  120  120  124  102  93   53   101  80   80   80   80   
  Average Speed            115   | 88   120  120  116  115  144  161  163  165  158  162  131  125  131  79   115  134  133  122  122  121  130  105  96   87   101  88   82   87   103  
  Slowest Speed            240   | 100  190  120  120  115  193  166  163  166  163  180  165  126  240  162  240  174  174  133  133  190  133  124  104  101  101  101  90   90   132  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    .    .    
Exploration Rate (%)       62    | 4    97   58   62   101  71   75   22   58   60   19   44   91   40   97   93   60   62   20   88   98   85   96   19   95   42   91   79   10   37   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     13    | .    2    .    1    1    1    .    .    .    .    .    .    .    .    1    1    3    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    1    .    .    .    1    .    1    .    .    1    .    .    1    .    .    .    .    1    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      14    | 1    .    1    1    1    .    .    .    .    1    .    1    1    .    1    1    1    1    .    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    3    .    5    .    3    3    .    5    .    .    .    .    .    .    .    
Spaces Dug                 404   | .    10   .    .    .    1    4    4    4    5    10   .    4    29   .    32   .    16   17   6    18   1    3    20   25   16   27   53   6    93   
Terrain Destroyed          1929  | .    10   .    .    .    63   39   17   37   70   10   19   7    46   16   122  .    93   70   36   19   116  183  210  70   16   100  64   19   477  
  Melee                    167   | .    .    .    .    .    1    4    3    4    5    7    .    4    19   .    1    .    .    17   6    17   1    3    20   25   16   14   .    .    .    
  Projectile               298   | .    10   .    .    .    .    .    2    .    .    3    8    3    27   4    14   .    6    4    .    2    6    57   2    4    .    46   61   7    32   
  AOE                      1463  | .    .    .    .    .    62   35   12   33   65   .    11   .    .    11   107  .    87   49   30   .    109  123  188  41   .    40   3    12   445  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      32313 | 54   1302 449  218  574  1333 1072 288  940  1028 829  459  605  1679 1182 1077 274  665  1056 951  1098 980  1559 1103 1897 789  2023 2915 508  3406 
  Wait                     4004  | 5    72   82   1    26   130  160  37   49   83   12   67   16   169  42   30   70   23   62   40   116  59   321  118  255  33   219  639  11   1057 
  Move                     24677 | 38   1034 359  211  532  1015 808  214  749  842  756  292  519  1276 1082 933  169  575  816  862  928  809  1104 840  1375 652  1569 1936 448  1934 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  356   | 4    14   1    2    9    34   8    3    6    8    6    11   2    29   6    5    5    2    17   2    6    10   7    15   26   23   18   19   5    53   
  Fast Attach              188   | 6    3    .    .    .    5    1    .    3    12   5    4    2    8    3    4    6    3    12   3    5    10   13   3    17   8    20   15   6    11   
  Attach                   210   | .    5    .    .    .    11   3    1    2    5    3    9    1    26   5    4    2    4    11   5    3    .    6    4    26   8    9    12   9    36   
  Detach                   95    | .    2    .    .    .    2    .    .    .    1    1    2    1    17   2    2    1    2    8    3    .    1    2    1    12   3    3    2    7    20   
  Swap                     455   | 1    23   .    3    .    30   17   8    13   13   14   14   1    12   .    6    3    4    16   14   4    5    13   19   32   11   44   81   7    47   
  Drop                     422   | .    7    1    1    6    39   15   4    8    14   6    7    6    30   8    3    9    3    24   3    13   20   17   13   29   25   38   19   6    48   
  Fire                     1176  | .    85   2    .    1    57   43   16   38   42   6    33   2    74   25   36   .    49   18   5    3    35   53   36   58   3    76   185  7    188  
  Melee                    420   | .    .    .    .    .    7    16   3    6    8    20   16   11   33   .    3    9    .    70   14   18   6    19   45   60   23   24   7    .    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     15    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    1    .    .    .    1    4    
  Crush                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    
  Rewire                   203   | .    .    .    .    .    .    1    .    66   .    .    .    44   .    9    51   .    .    1    .    .    25   .    5    .    .    .    .    1    .    
  Trap                     74    | .    57   .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    5    .    3    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / Low x2)
-7/Storage
-7/Recycling
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    18 | -11/Junkyard       | Discovered new exit (range 15)
    55 | -11/Junkyard       | Entered Materials
   251 | -10/Materials      | Discovered new exit (range 7)
   305 | -10/Materials      | Build established: Mutant
   389 | -10/Materials      | Discovered new exit (range 3)
   999 | -10/Materials      | Identified exit to Mines
  1028 | -10/Materials      | Core integrity fell below 50%
  1086 | -10/Materials      | Lost 3 parts (1p2n)
  1357 | -10/Materials      | Build established: Scavenger-Mutant
  1552 | -10/Materials      | Discovered new exit (range 16)
  1723 | -10/Materials      | Entered Mines
  1727 | -10/Mines          | Discovered new exit (range 11)
  1731 | -10/Mines          | Met a Derelict bent on vengeance
  1872 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1894 | -10/Mines          | Assembled infested the area
  1935 | -10/Mines          | Build established: Mutant
  2071 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2096 | -10/Mines          | Discovered new exit (range 5)
  2186 | -10/Mines          | Discovered new exit (range 5)
  2247 | -10/Mines          | Entered Exiles
  2247 | -10/Exiles         | Accompanied by 3 allies
  2277 | -10/Exiles         | Met 8R-AWN
  2294 | -10/Exiles         | Met EX-HEX
  2369 | -10/Exiles         | Met EX-DEC
  2397 | -10/Exiles         | Met EX-BIN
  2428 | -10/Exiles         | Learned location of Zion (-7)
  2488 | -10/Exiles         | Discovered new exit (range 11)
  2501 | -10/Exiles         | Entered Mines
  2501 | -9/Mines           | Accompanied by 3 allies
  2550 | -9/Mines           | Discovered new exit (range 16)
  2738 | -9/Mines           | Discovered new exit (range 7)
  2913 | -9/Mines           | Found a hidden stash of uninstalled traps
  3061 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3154 | -9/Mines           | Entered Materials
  3154 | -8/Materials       | Accompanied by 4 allies
  3154 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3159 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3305 | -8/Materials       | Garrison activated, responded to threat
  3435 | -8/Materials       | Discovered new exit (range 16)
  3704 | -8/Materials       | Garrison activated, responded to threat
  4403 | -8/Materials       | Repaired Imp. EM Shotgun?
  4556 | -8/Materials       | Build established: Gunner
  5060 | -8/Materials       | Identified exit to Garrison
  5060 | -8/Materials       | Entered Garrison
  5076 | -8/Garrison        | Triggered checkpoint
  5104 | -8/Garrison        | Garrison Relay disabled
  5214 | -8/Garrison        | Triggered checkpoint
  5242 | -8/Garrison        | Triggered checkpoint
  5275 | -8/Garrison        | Destroyed 10 combat bots
  5306 | -8/Garrison        | Discovered new exit (range 12)
  5590 | -8/Garrison        | Discovered new exit (range 12)
  5656 | -8/Garrison        | Garrison Relay disabled
  5678 | -8/Garrison        | Triggered checkpoint
  5879 | -8/Garrison        | Rescued a captive Derelict
  5880 | -8/Garrison        | Rescued a captive Derelict
  5918 | -8/Garrison        | Garrison Relay disabled
  6054 | -8/Garrison        | Triggered checkpoint
  6159 | -8/Garrison        | Spotted B-75 Beast
  6297 | -8/Garrison        | Destroyed B-75 Beast
  6438 | -8/Garrison        | Triggered checkpoint
  6473 | -8/Garrison        | Garrison Relay disabled
  6510 | -8/Garrison        | Triggered checkpoint
  6532 | -8/Garrison        | Discovered new exit (range 14)
  6586 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  6655 | -8/Garrison        | Build established: Mutant
  6731 | -8/Garrison        | Entered Materials
  7105 | -8/Materials       | Discovered new exit (range 11)
  7131 | -8/Materials       | First assault squad dispatched
  7189 | -8/Materials       | Identified exit to Garrison
  7189 | -8/Materials       | Entered Garrison
  7246 | -8/Garrison        | Triggered checkpoint
  7274 | -8/Garrison        | Garrison Relay disabled
  7290 | -8/Garrison        | Core integrity fell below 50%
  7398 | -8/Garrison        | Triggered checkpoint
  7494 | -8/Garrison        | Destroyed 9 combat bots
  7631 | -8/Garrison        | Garrison Relay disabled
  7722 | -8/Garrison        | Triggered checkpoint
  7730 | -8/Garrison        | Triggered checkpoint
  7782 | -8/Garrison        | Triggered checkpoint
  8052 | -8/Garrison        | Triggered checkpoint
  8112 | -8/Garrison        | Discovered new exit (range 10)
  8144 | -8/Garrison        | Triggered checkpoint
  8163 | -8/Garrison        | Garrison Relay disabled
  8195 | -8/Garrison        | Discovered new exit (range 61)
  8195 | -8/Garrison        | Discovered new exit (range 27)
  8195 | -8/Garrison        | Discovered new exit (range 24)
  8195 | -8/Garrison        | Discovered new exit (range 25)
  8260 | -8/Garrison        | Triggered checkpoint
  8286 | -8/Garrison        | Triggered checkpoint
  8446 | -8/Garrison        | Triggered checkpoint
  8606 | -8/Garrison        | Triggered checkpoint
  8699 | -8/Garrison        | Entered Materials
  8699 | -8/Materials       | Accompanied by 4 allies
  9099 | -8/Materials       | First assault squad dispatched
  9272 | -8/Materials       | Build established: Gunner
  9440 | -8/Materials       | Repaired Hpw. Shock Rifle
  9783 | -8/Materials       | Discovered new exit (range 16)
 10181 | -8/Materials       | Discovered new exit (range 16)
 10329 | -8/Materials       | Entered Factory
 10329 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10733 | -7/Factory         | Fabricated Imp. Titanium Leg?
 10871 | -7/Factory         | Discovered new exit (range 4)
 10992 | -7/Factory         | Repaired Arm. Treads?
 11023 | -7/Factory         | Discovered new exit (range 3)
 11147 | -7/Factory         | Identified exit to Factory
 11162 | -7/Factory         | Identified exit to Storage
 11162 | -7/Factory         | Identified exit to Lower Caves
 11313 | -7/Factory         | Build established: Mutant
 11668 | -7/Factory         | Entered Storage
 11762 | -7/Storage         | Found Prototype Launcher
 11763 | -7/Storage         | Identified Rocket Array
 11892 | -7/Storage         | Destroyed 13 combat bots
 11893 | -7/Storage         | Lost 5 parts (3n2w)
 12001 | -7/Storage         | Found Prototype Processor
 12246 | -7/Storage         | Repaired Cld. Deuterium Engine
 12307 | -7/Storage         | Used back door to open Recycling access
 12307 | -7/Storage         | Discovered new exit (range 5)
 12312 | -7/Storage         | Entered Recycling
 12316 | -7/Recycling       | Found Scrap Engine
 12961 | -7/Recycling       | Discovered new exit (range 8)
 13065 | -7/Recycling       | Entered Factory
 13065 | -5/Factory         | Accompanied by 4 allies
 13065 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 13168 | -5/Factory         | Build established: Commander-Mutant
 13300 | -5/Factory         | Identified exit to Upper Caves
 13668 | -5/Factory         | System corruption reached 10%
 14134 | -5/Factory         | Build established: Mutant
 14202 | -5/Factory         | Identified Exp. Targeting Computer
 14325 | -5/Factory         | Spotted B-75 Beast
 14435 | -5/Factory         | Lost 3 parts (2n1u)
 14570 | -5/Factory         | Adv. Hacking Suite fried by hacking feedback
 14871 | -5/Factory         | Fabricated Adv. Hacking Suite?
 15315 | -5/Factory         | Entered Upper Caves
 15468 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 15468 | -5/Upper Caves     | Core integrity fell below 50%
 15528 | -5/Upper Caves     | Met a Warlord Commander
 15529 | -5/Upper Caves     | Learned location of Warlord (-4)
 15570 | -5/Upper Caves     | Found Encrypted Comm Array
 15713 | -5/Upper Caves     | Build established: Construct
 15886 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15956 | -5/Upper Caves     | Learned Factory garrison access intel
 15958 | -5/Upper Caves     | Spotted B-75 Beast
 16142 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16222 | -5/Upper Caves     | Discovered new exit (range 14)
 16325 | -5/Upper Caves     | Entered another Upper Caves area
 16408 | -5/Upper Caves     | Discovered new exit (range 3)
 16647 | -5/Upper Caves     | Learned 4 Factory zone layouts
 16688 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16760 | -5/Upper Caves     | Spotted B-75 Beast
 16951 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 17013 | -5/Upper Caves     | Destroyed 10 combat bots
 17129 | -5/Upper Caves     | Lost 4 parts (1p2n1u)
 17275 | -5/Upper Caves     | Build established: Gunner
 17467 | -5/Upper Caves     | Discovered new exit (range 10)
 17617 | -5/Upper Caves     | Entered Zhirov
 17618 | -5/Zhirov          | Discovered new exit (range 3)
 17638 | -5/Zhirov          | Build established: Mutant
 17647 | -5/Zhirov          | Met Zhirov
 17679 | -5/Zhirov          | Learned location of Quarantine (-3)
 17679 | -5/Zhirov          | Learned location of Testing (-2)
 17679 | -5/Zhirov          | Learned location of Command (-1)
 17693 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17718 | -5/Zhirov          | Found Alien Artifact
 17718 | -5/Zhirov          | Identified Integrated Dissipator
 17718 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17741 | -5/Zhirov          | Found Alien Artifact
 17959 | -5/Zhirov          | Entered Proximity Caves
 18390 | -4/Proximity Caves | Build established: Gunner
 18655 | -4/Proximity Caves | Core integrity fell below 20%
 18796 | -4/Proximity Caves | Discovered new exit (range 12)
 18878 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18909 | -4/Proximity Caves | Entered Factory
 18909 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18911 | -4/Factory         | Loaded intel: 4 garrison access locations
 19022 | -4/Factory         | Joined by Warlord Dakka squad
 19041 | -4/Factory         | Spotted B-86 Titan
 19288 | -4/Factory         | Build established: Hacker-Mutant
 19328 | -4/Factory         | Identified exit to Upper Caves
 19328 | -4/Factory         | Identified exit to Extension
 19454 | -4/Factory         | Joined by Warlord Muscle squad
 19557 | -4/Factory         | P-70 Sage assimilated allied M0-FHY(b)
 19777 | -4/Factory         | Identified Transdimensional Reconstructor
 19891 | -4/Factory         | Repaired Exp. Utility Shielding?
 20001 | -4/Factory         | Cargo convoy interrupted
 20018 | -4/Factory         | Repaired Adv. Myomer Leg
 20175 | -4/Factory         | Joined by Warlord Chimera squad
 20209 | -4/Factory         | Crushed by falling debris
 20209 | -4/Factory         | System corruption reached 10%
 20287 | -4/Factory         | Entered Upper Caves
 20388 | -4/Upper Caves     | Spotted B-86 Titan
 21121 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21185 | -4/Upper Caves     | Discovered new exit (range 19)
 21471 | -4/Upper Caves     | Entered another Upper Caves area
 21649 | -4/Upper Caves     | Discovered new exit (range 10)
 22151 | -4/Upper Caves     | Learned 8 Research zone layouts
 22541 | -4/Upper Caves     | Identified exit to Warlord
 22803 | -4/Upper Caves     | Entered Warlord
 22821 | -4/Warlord         | Discovered new exit (range 24)
 22847 | -4/Warlord         | System corruption cleaned by Quarantine Array
 23095 | -4/Warlord         | Found Prototype Device
 23231 | -4/Warlord         | Found Prototype Special Weapon
 23231 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 23235 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 23238 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 23488 | -4/Warlord         | Warlord's base attacked by MAIN.C
 23502 | -4/Warlord         | Learned Armory garrison access intel
 23502 | -4/Warlord         | Learned Research terminal intel
 23503 | -4/Warlord         | Learned 4 Testing zone layouts
 23503 | -4/Warlord         | Learned 4 Command zone layouts
 23504 | -4/Warlord         | Learned Testing trap positions
 23504 | -4/Warlord         | Learned Armory stockpile data
 23565 | -4/Warlord         | Met Warlord
 23607 | -4/Warlord         | Found Prototype Device
 23607 | -4/Warlord         | Identified Thermal Barrier
 23611 | -4/Warlord         | Found Prototype Processor
 23632 | -4/Warlord         | Found Prototype Device
 23632 | -4/Warlord         | Identified Exp. Cloaking Device
 23633 | -4/Warlord         | Identified Minesniffer Drone Bay
 23643 | -4/Warlord         | Identified Spectral Analyzer
 23751 | -4/Warlord         | Found Prototype Energy Gun
 23753 | -4/Warlord         | Found Prototype Energy Gun
 23838 | -4/Warlord         | Warlord forces counterattacked
 23856 | -4/Warlord         | Spotted Executioner
 23865 | -4/Warlord         | Allies destroyed Executioner
 23885 | -4/Warlord         | Spotted Executioner
 23886 | -4/Warlord         | Destroyed 7 combat bots
 23899 | -4/Warlord         | Destroyed Executioner
 23918 | -4/Warlord         | Spotted Executioner
 23920 | -4/Warlord         | Destroyed 7 combat bots
 23929 | -4/Warlord         | Spotted Executioner
 23989 | -4/Warlord         | Spotted Striker
 23994 | -4/Warlord         | Destroyed Striker
 24018 | -4/Warlord         | Destroyed 7 combat bots
 24078 | -4/Warlord         | Entered Proximity Caves
 24118 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24210 | -3/Proximity Caves | Spotter reported a threat
 24293 | -3/Proximity Caves | Spotter reported a threat
 24363 | -3/Proximity Caves | Build established: Hacker-Construct
 24440 | -3/Proximity Caves | Spotter reported a threat
 24635 | -3/Proximity Caves | Spotter reported a threat
 24910 | -3/Proximity Caves | Spotted B-86 Titan
 25183 | -3/Proximity Caves | Discovered new exit (range 21)
 25632 | -3/Proximity Caves | Identified Vortex Shotgun (x2)
 25779 | -3/Proximity Caves | Entered Research
 25779 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 25780 | -3/Research        | Identified exit to Research
 25781 | -3/Research        | Loaded intel: 25 terminal locations
 25793 | -3/Research        | Found Prototype Launcher
 25931 | -3/Research        | Identified Tactical Quantum Warhead
 25938 | -3/Research        | Repaired Adv. Hardlight Generator
 26029 | -3/Research        | Search patrols dispatched
 26089 | -3/Research        | Build established: Hacker-Mutant
 26206 | -3/Research        | Found Spectral Analyzer
 26337 | -3/Research        | Found Prototype Device
 26353 | -3/Research        | Identified Adv. Kinecellerator
 26395 | -3/Research        | Build established: Hacker-Construct
 26403 | -3/Research        | Found Prototype Slashing Weapon
 26423 | -3/Research        | Spotted B-86 Titan
 26482 | -3/Research        | Identified Vibroblade
 26572 | -3/Research        | Search patrols dispatched
 26731 | -3/Research        | Identified exit to Armory
 26731 | -3/Research        | Identified exit to Quarantine
 26779 | -3/Research        | First assault squad dispatched
 26909 | -3/Research        | Found Prototype Processor
 26929 | -3/Research        | Identified Exp. Signal Interpreter
 26981 | -3/Research        | Lost 3 parts (1u2w)
 26990 | -3/Research        | Entered Quarantine
 27196 | -3/Quarantine      | Found Alien Artifact
 27228 | -3/Quarantine      | Build established: Hacker-Mutant
 27407 | -3/Quarantine      | Cryocooling Duct disabled
 27422 | -3/Quarantine      | Ambient heat levels rising (+20)
 27422 | -3/Quarantine      | Non-combat units ordered to evacuate
 27473 | -3/Quarantine      | Found Alien Artifact
 27514 | -3/Quarantine      | Warped through subspace
 27709 | -3/Quarantine      | Found Alien Artifact
 27718 | -3/Quarantine      | Found Alien Artifact
 27718 | -3/Quarantine      | Identified Dimensional Node Initializer
 27718 | -3/Quarantine      | Initialized slip node
 27727 | -3/Quarantine      | Found Dimensional Node Initializer
 27761 | -3/Quarantine      | Repaired Broken Spectral Analyzer?
 27799 | -3/Quarantine      | Found Prototype Launcher
 27802 | -3/Quarantine      | Identified Hellfire Missile Launcher
 28026 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 28026 | -3/Quarantine      | Warped through subspace to slip node
 28035 | -3/Quarantine      | Found Transdimensional Reconstructor
 28146 | -3/Quarantine      | Found Alien Impact Weapon
 28146 | -3/Quarantine      | Identified Core Stripper
 28240 | -3/Quarantine      | First assault squad dispatched
 28375 | -3/Quarantine      | Discovered exit to Research (range 11)
 28412 | -3/Quarantine      | Found Unknown Launcher
 28413 | -3/Quarantine      | Identified Gamma Bomb Array
 28437 | -3/Quarantine      | Build established: Hacker-Construct
 28591 | -3/Quarantine      | Core integrity fell below 50%
 28619 | -3/Quarantine      | Lost 3 parts (1u2w)
 28646 | -3/Quarantine      | Identified Core Reset Matrix
 28646 | -3/Quarantine      | Identified Subatomic Replicator
 28651 | -3/Quarantine      | Warped through subspace to slip node
 28659 | -3/Quarantine      | Found Transdimensional Reconstructor
 28661 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 28803 | -3/Quarantine      | Warped through subspace to slip node
 28883 | -3/Quarantine      | Build established: Hacker-Mutant
 28928 | -3/Quarantine      | Entered Research
 28928 | -2/Research        | Warlord forces began assault on 0b10
 28928 | -2/Research        | Evolved 2 slots: Utility x2
 28953 | -2/Research        | Distinguished unit "Vikings" dispatched to help
 28975 | -2/Research        | Adv. System Shield fried by hacking feedback
 28975 | -2/Research        | Imp. Hacking Suite fried by hacking feedback
 29038 | -2/Research        | Research machine network offline
 29110 | -2/Research        | Found Antimissile System
 29308 | -2/Research        | Met up with Warlord
 29317 | -2/Research        | Found Prototype Slashing Weapon
 29327 | -2/Research        | Identified Particle Cleaver
 29369 | -2/Research        | Spotted Striker
 29456 | -2/Research        | Discovered new exit (range 14)
 29494 | -2/Research        | Build established: Assassin
 29523 | -2/Research        | Borebot progress halted
 29546 | -2/Research        | Identified exit to Access
 29570 | -2/Research        | Found Prototype Reactor
 29586 | -2/Research        | Identified Zero-point Reactor
 29599 | -2/Research        | Borebot progress halted
 29694 | -2/Research        | Discovered new exit (range 42)
 29709 | -2/Research        | Found Prototype Device
 29712 | -2/Research        | Found Prototype Launcher
 29726 | -2/Research        | Identified Exp. ECM Suite
 29738 | -2/Research        | Identified Point Singularity Launcher
 29760 | -2/Research        | Identified exit to Testing
 29761 | -2/Research        | Entered Testing
 29763 | -2/Testing         | Loaded intel: 22 trap records
 29950 | -2/Testing         | Spotted PP-5RQUHCMRXN
 29978 | -2/Testing         | Destroyed PP-5RQUHCMRXN
 29983 | -2/Testing         | Found Prototype Processor
 29989 | -2/Testing         | Identified Exp. Target Analyzer
 30600 | -2/Testing         | Found Prototype Device
 30617 | -2/Testing         | Spotted Striker
 30629 | -2/Testing         | Destroyed Striker
 30633 | -2/Testing         | Spotted Striker
 30636 | -2/Testing         | Identified Exp. Thermal Defense Suite
 30643 | -2/Testing         | Destroyed Striker
 30681 | -2/Testing         | Spotted Alpha 7
 30734 | -2/Testing         | Destroyed Alpha 7
 30815 | -2/Testing         | Stole the SGEMP Prototype
 30882 | -2/Testing         | Found Unknown Device
 30882 | -2/Testing         | Identified Adv. Force Booster
 30915 | -2/Testing         | Found Prototype Energy Cannon
 30921 | -2/Testing         | Identified Disintegrator
 31134 | -2/Testing         | Build established: Construct
 31370 | -2/Testing         | Found Prototype Energy Gun
 31370 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 31437 | -2/Testing         | Found Prototype Energy Cannon
 31439 | -2/Testing         | Found Prototype Energy Cannon
 31638 | -2/Testing         | Spotted Fortress
 31662 | -2/Testing         | Destroyed Fortress
 31670 | -2/Testing         | Found Prototype Device
 31670 | -2/Testing         | Identified Thermal Barrier
 31680 | -2/Testing         | Found Prototype Protection
 31680 | -2/Testing         | Identified Centrium Heavy Armor Plating
 31684 | -2/Testing         | Found Prototype Device
 31684 | -2/Testing         | Identified Exp. EM Disruption Field
 31690 | -2/Testing         | Found Prototype Device
 31690 | -2/Testing         | Identified Exp. Force Field
 31779 | -2/Testing         | Discovered new exit (range 6)
 31783 | -2/Testing         | Identified exit to Section 7
 31785 | -2/Testing         | Entered Section 7
 31828 | -2/Section 7       | Spotted S7 Guard
 31839 | -2/Section 7       | Found Alien Artifact
 31905 | -2/Section 7       | Spotted S7 Guard
 31998 | -2/Section 7       | Destroyed S7 Guard
 32138 | -2/Section 7       | Spotted B-90 Cyclops
 32282 | -2/Section 7       | Found Alien Artifact
 32748 | -2/Section 7       | Found Integrated Dissipator
 32748 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 32863 | -2/Section 7       | Found Alien Artifact
 32863 | -2/Section 7       | Identified Integrity Redistributor
 32863 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-149)
 33285 | -2/Section 7       | First assault squad dispatched
 33466 | -2/Section 7       | Spotted S7 Guard
 33467 | -2/Section 7       | Warped through subspace
 33554 | -2/Section 7       | Used Subatomic Replicator to replicate Alien Artifact
 33556 | -2/Section 7       | Found Alien Artifact
 33556 | -2/Section 7       | Identified LRC Boosters
 33556 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 33558 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 33579 | -2/Section 7       | Spotted B-99 Colossus
 33614 | -2/Section 7       | Found Integrity Redistributor
 33619 | -2/Section 7       | Identified Imp. Potential Cannon (x2)
 33718 | -2/Section 7       | Destroyed 9 combat bots
 33794 | -2/Section 7       | Found Transdimensional Reconstructor
 33796 | -2/Section 7       | Found Transdimensional Reconstructor
 33798 | -2/Section 7       | Initialized slip node
 33813 | -2/Section 7       | Spotted Executioner
 33814 | -2/Section 7       | Spotted Executioner
 33886 | -2/Section 7       | Destroyed Executioner
 33886 | -2/Section 7       | Destroyed Executioner
 33900 | -2/Section 7       | Found Prototype Processor
 33900 | -2/Section 7       | Identified Exp. Core Analyzer
 34029 | -2/Section 7       | Spotted Alpha 7
 34085 | -2/Section 7       | Spotted Alpha 7
 34164 | -2/Section 7       | Warped through subspace to slip node
 34188 | -2/Section 7       | Build established: Scavenger-Construct
 34271 | -2/Section 7       | Found Centrium Heavy Armor Plating
 34280 | -2/Section 7       | Core integrity fell below 50%
 34323 | -2/Section 7       | System corruption reached 10%
 34325 | -2/Section 7       | Found Alien Artifact
 34325 | -2/Section 7       | Identified Core Regenerator
 34325 | -2/Section 7       | Used Core Regenerator, restored core integrity (+362)
 34326 | -2/Section 7       | Warped through subspace to slip node
 34337 | -2/Section 7       | Found Alien Artifact
 34419 | -2/Section 7       | Found Integrated Dissipator
 34419 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 34450 | -2/Section 7       | Identified Integrated Thermoelectric Network
 34450 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 34558 | -2/Section 7       | Discovered exit to Access (range 19)
 34603 | -2/Section 7       | Entered Access
 34603 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 34604 | -1/Access          | Loaded intel: 122 machine locations
 34604 | -1/Access          | Loaded intel: 105 trap records
 34604 | -1/Access          | Identified exit to Surface
 34604 | -1/Access          | Discovered exit to Surface (range 99)
 34604 | -1/Access          | Identified exit to Command
 34604 | -1/Access          | Discovered exit to Command (range 105)
 34604 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 34604 | -1/Access          | Zhirov transferred Access data
 34718 | -1/Access          | Found Unknown Device
 34771 | -1/Access          | Identified Core Membrane
 34771 | -1/Access          | Identified Terrabomb
 34771 | -1/Access          | Identified Launcher Loader
 34772 | -1/Access          | Installed Core Membrane, gained immunity to corruption
 34790 | -1/Access          | Found Prototype Device
 34791 | -1/Access          | Identified Beam Splitter
 34974 | -1/Access          | Zhirov warped through subspace
 35045 | -1/Access          | Used Terrabomb
 35064 | -1/Access          | Entered Command
 35289 | -1/Command         | Spotted B-99 Colossus
 35364 | -1/Command         | First assault squad dispatched
 35632 | -1/Command         | Build established: Hacker-Mutant
 35639 | -1/Command         | Spotted Alpha 7
 35639 | -1/Command         | Spotted Striker
 35639 | -1/Command         | Spotted Executioner
 35646 | -1/Command         | Disengaged cave seal
 35646 | -1/Command         | Derelicts emerged from the dark tunnel
 35646 | -1/Command         | Welcomed Warlord to Command
 35647 | -1/Command         | Spotted Executioner
 35650 | -1/Command         | Spotted Alpha 7
 35664 | -1/Command         | Spotted Executioner
 35664 | -1/Command         | Spotted Executioner
 35669 | -1/Command         | Spotted Striker
 35674 | -1/Command         | Destroyed Alpha 7
 35676 | -1/Command         | Destroyed Executioner
 35680 | -1/Command         | Destroyed Executioner
 35682 | -1/Command         | Destroyed Executioner
 35682 | -1/Command         | Spotted B-99 Colossus
 35686 | -1/Command         | Destroyed Striker
 35695 | -1/Command         | Destroyed B-99 Colossus
 35703 | -1/Command         | Spotted B-99 Colossus
 35725 | -1/Command         | High security lockdown imminent
 35742 | -1/Command         | Destroyed 13 combat bots
 35762 | -1/Command         | Destroyed B-99 Colossus
 35774 | -1/Command         | Discovered exit to Surface (range 7)
 35780 | -1/Command         | Found Adv. Kinecellerator
 35805 | -1/Command         | High security lockdown engaged
 35869 | -1/Command         | Destroyed Executioner
 35874 | -1/Command         | Spotted Executioner
 35874 | -1/Command         | Spotted Executioner
 35892 | -1/Command         | Destroyed 7 combat bots
 35966 | -1/Command         | Destroyed Executioner
 35969 | -1/Command         | Spotted Investigator
 35973 | -1/Command         | Scanned by Researcher
 35976 | -1/Command         | Destroyed Investigator
 36004 | -1/Command         | Found Prototype Launcher
 36006 | -1/Command         | Derelicts emerged from the dark tunnel
 36006 | -1/Command         | Destroyed 14 combat bots
 36111 | -1/Command         | Build established: Scavenger-Mutant
 36119 | -1/Command         | Destroyed Striker
 36124 | -1/Command         | Destroyed Striker
 36124 | -1/Command         | Spotted Executioner
 36153 | -1/Command         | Destroyed 17 combat bots
 36317 | -1/Command         | Destroyed Striker
 36317 | -1/Command         | Destroyed Executioner
 36320 | -1/Command         | Spotted Striker
 36320 | -1/Command         | Spotted Striker
 36328 | -1/Command         | Destroyed Striker
 36335 | -1/Command         | Identified Containment Facilitator
 36338 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-415)
 36349 | -1/Command         | Destroyed 8 combat bots
 36356 | -1/Command         | Spotted Striker
 36356 | -1/Command         | Spotted Executioner
 36356 | -1/Command         | Spotted Executioner
 36356 | -1/Command         | Destroyed Executioner
 36358 | -1/Command         | Spotted Striker
 36358 | -1/Command         | Spotted Executioner
 36358 | -1/Command         | Spotted Executioner
 36365 | -1/Command         | Destroyed Striker
 36365 | -1/Command         | Destroyed Striker
 36369 | -1/Command         | Destroyed Executioner
 36370 | -1/Command         | Warlord destroyed during the assault
 36371 | -1/Command         | Spotted Executioner
 36371 | -1/Command         | Spotted Striker
 36372 | -1/Command         | Destroyed Executioner
 36378 | -1/Command         | Destroyed Striker
 36388 | -1/Command         | Destroyed Executioner
 36432 | -1/Command         | Destroyed 16 combat bots
 36633 | -1/Command         | Spotted Striker
 36633 | -1/Command         | Spotted Executioner
 36640 | -1/Command         | Destroyed Striker
 36641 | -1/Command         | Core integrity fell below 50%
 36648 | -1/Command         | Destroyed Executioner
 36665 | -1/Command         | Spotted Striker
 36668 | -1/Command         | Destroyed Striker
 36675 | -1/Command         | Spotted Striker
 36675 | -1/Command         | Spotted Executioner
 36691 | -1/Command         | Destroyed 21 combat bots
 36699 | -1/Command         | Spotted Striker
 36699 | -1/Command         | Destroyed Striker
 36715 | -1/Command         | Spotted Executioner
 36740 | -1/Command         | Destroyed Executioner
 36746 | -1/Command         | Destroyed Striker
 36749 | -1/Command         | Destroyed Executioner
 36782 | -1/Command         | Destroyed 17 combat bots
 36946 | -1/Command         | Destroyed Investigator
 36953 | -1/Command         | Spotted Executioner
 36968 | -1/Command         | Destroyed Executioner
 37134 | -1/Command         | Found Exp. Targeting Computer
 37244 | -1/Command         | Build established: Scavenger-Gunner
 37794 | -1/Command         | Build established: Scavenger-Mutant
 38008 | -1/Command         | Spotted M Guard
 38008 | -1/Command         | Spotted M Guard
 38008 | -1/Command         | Spotted Combat Programmer
 38012 | -1/Command         | Spotted Combat Programmer
 38058 | -1/Command         | Destroyed Combat Programmer
 38063 | -1/Command         | Destroyed Combat Programmer
 38074 | -1/Command         | Found Prototype Energy Cannon
 38074 | -1/Command         | Identified EMDS
 38090 | -1/Command         | Destroyed M Guard
 38106 | -1/Command         | Destroyed M Guard
 38106 | -1/Command         | All MAIN.C guards destroyed
 38118 | -1/Command         | Found Corrupted Prototype Protection
 38118 | -1/Command         | Identified Hvy. Regenerative Plating
 38125 | -1/Command         | Found Corrupted Zero-point Reactor
 38163 | -1/Command         | Found Corrupted Zero-point Reactor
 38165 | -1/Command         | Found Prototype Device
 38166 | -1/Command         | Identified Exp. Focal Shield
 38537 | -1/Command         | Met MAIN.C
 38541 | -1/Command         | 0b10 Conduit disabled
 38565 | -1/Command         | Destroyed MAIN.C Shell
 38567 | -1/Command         | MAIN.C activated Command garrisons
 38589 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 38789 | ***                | Escaped!

 Last Messages 
---------------
38591_ Zhirov detonates the Modified SGEMP.
[Achievement: Sorry Old Pal]
Zhirov: Well... I guess it's time to clean up this mess.
Maybe we'll try to bring Project Seraph back online, though I'm not sure that's a
  good idea considering another Sigix ship could arrive at any time.
So much planning to do and not enough time for experimentation...
38592_ Zhirov warps through subspace.
38592_ Perun warps through subspace.
38592_ Svarog warps through subspace.
38594_ Acquired 6 matter.
38598_ Acquired 18 matter.
38599_ Arm. Scrap Engine reinforces its armored shell (+100).
38602_ Scrap Engine modifies Centrium-Centrium Exoskeleton:
  Max Integrity -341, Time/Move +13, Coverage +21
  Renamed Biometal-Centrium Exoskeleton.
38713_ Acquired EMDS.
38715_ Dropped Med. Reflective Plating.
38721_ Acquired Core Stripper.
38769_ Acquired 34 matter.
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
| ??????#??????????????????????????????????????????? |
| ?????# ??????????????????????????????????????????? |
| ?????# #???###???????#############???????????????? |
| ?????# #???# ####????#"""""""""""#???????????????? |
| ??####"##### #  ###### """"T"""" ################# |
| ???                                                |
| ????#                                              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           150
Coolant Potential          100
Energy Generation          77
Energy Capacity            1648
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             4
Additional Mass Support    20
Corruption Containment     12
Corruption Block           13
Armor Coverage             1425
Resistance: KI             30
Resistance: TH             25
Resistance: EM             75
Propulsion Shielding       33
Utility Shielding          90
Point Defense Rating       320
Phase Shifting             15
Evasion (%)                72
Targeting Accuracy         20
Core Analysis              8
Armor Integrity Analysis   30
Recoil Reduction           3
Particle Charging          25
Offensive Hacking          36
Defensive Hacking          20
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
  Lyr. Heavy Armor Plating | -8/Materials  | Scanalyzed
     Imp. Coolant Injector | -8/Materials  | Scanalyzed
     Adv. Shield Generator | -8/Materials  | Scanalyzed
         Huge Storage Unit | -8/Materials  | Hacked
   Med. Reflective Plating | -8/Materials  | Scanalyzed
        Adv. Hacking Suite | -7/Factory    | Scanalyzed
   Exp. Targeting Computer | -5/Factory    | Scanalyzed
            Exp. Heat Sink | -5/Factory    | Scanalyzed
          Com. HERF Cannon | -5/Factory    | Hacked
         Assault Drone Bay | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
    Exp. Utility Shielding | -4/Factory    | Scanalyzed
 Hrd. Medium Armor Plating | -4/Factory    | Scanalyzed
      Hvy. Hardcell Cannon | -2/Testing    | Archive
           Exp. Q-thruster | -2/Testing    | Archive
     Centrium Heavy Treads | -2/Testing    | Archive
              Plasma Lance | -2/Testing    | Archive
        Prc. Matter Filter | -2/Testing    | Archive
         Lrn. Phase Cannon | -2/Testing    | Archive

 Robot Schematics 
------------------
 S-43 Plague | -2/Testing | Archive

 Fabricated
------------
  Imp. Titanium Leg | x2 | -7/Factory | Preloaded
 Adv. Hacking Suite | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Core Stripper
Integrity Redistributor
Subatomic Replicator
LRC Boosters
Core Regenerator
Integrated Thermoelectric Network
Core Membrane
Terrabomb

 Achievements 
--------------
Rambo
Sorry Old Pal

 Challenges 
------------
None

 Game 
------
Seed              LauncherFlightSource
  Manual?         0
Play Time         10:54:35
  Cumulative      527.0 hours
  Start           2023.03.22 @ 08:48:47
  End             2023.03.23 @ 10:36:33
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          0
  Total           26
  Types           17/2/4/0/1/0/1/1/0
Lore%             91
Gallery%          93
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0fd34d74-757d-4e05-b8b4-df514acf6e44