Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.20 @ 18:50:56 Player: fragmeister Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (30) 150 Value Destroyed (698) 698 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5308 Bonus ------- None Cogmind --------- Core Integrity 1000/1000 Matter 176/300 Energy 190/190 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Light Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module Cooled VTOL Module > --- UTILITY (8) ------ Advanced Weight Redist. System Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector Improved Reaction Control System Utility Shielding > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Micro Nuclear Core High-capacity Matter Pod (122) Trap Scanner Advanced ECM Suite Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Trap Scanner Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Improved Reaction Control System Utility Shielding > --- WEAPON ----------- Scythe > --- INVENTORY -------- Micro Nuclear Core High-capacity Matter Pod Seismic Detector Advanced ECM Suite Missile Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 . 2 2 . Power 2 | . . . . 1 . . . 1 . Propulsion 2 | . . . . . 1 . 1 . . Utility 6 | . . . 2 1 1 . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 49 | 9 5 . 7 17 2 2 6 . 1 Power 10 | 1 1 . 1 3 1 . 3 . . Engine 5 | 1 . . 1 2 . . 1 . . Core 5 | . 1 . . 1 1 . 2 . . Reactor . | . . . . . . . . . . Propulsion 8 | 2 . . . 4 1 1 . . . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . . 4 1 1 . . . Utility 22 | 3 3 . 5 6 . 1 3 . 1 Device 11 | 2 2 . 1 3 . 1 1 . 1 Storage 3 | 1 1 . 1 . . . . . . Processor 4 | . . . 1 1 . . 2 . . Hackware . | . . . . . . . . . . Protection 4 | . . . 2 2 . . . . . Artifact . | . . . . . . . . . . Weapon 9 | 3 1 . 1 4 . . . . . Energy Gun 3 | . 1 . 1 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 3 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . . Parts Lost 11 | . . . . 9 . 2 . . . Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . . 3 . 1 . . . Utility 3 | . . . . 2 . 1 . . . Weapon 3 | . . . . 3 . . . . . Highest Loss Streak 8 | . . . . 8 . 1 . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 75 73 85 78 70 70 Engine 5 | . 4 . 7 9 7 7 5 5 5 Core 7 | . 9 14 3 1 4 7 6 5 5 Treads 16 | . 28 28 22 4 . . . . . Flight 5 | . . . . 10 15 16 13 11 11 Device 17 | . 14 14 11 16 23 29 24 23 23 Storage 8 | . 14 14 11 3 . . . . . Processor 4 | . . . 11 7 7 7 13 11 11 Protection 4 | . . . 11 9 7 7 6 5 5 Energy Gun 7 | . 11 14 11 2 . . . . . Ballistic Gun 9 | . 16 14 11 2 . . . . . Slashing Weapon 2 | . . . . 5 7 7 6 5 5 Peak Build Rating 42 | 9 10 11 22 28 29 39 42 42 40 Average Rating 18 | 5 8 10 20 21 26 35 40 42 40 On Entrance 22 | . 9 10 11 22 22 29 35 42 42 Naked Turns 7 | . . . . 7 . . . . . Heaviest Build 32 | 12 20 20 26 32 16 18 20 19 18 Greatest Support 40 | 40 40 40 40 40 19 24 19 19 19 Greatest Overweight (x) 1 | . . . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 7 9 10 10 6 5 5 5 5 5 Most Carried 10 | 6 10 10 10 9 5 5 5 5 5 Average Carried 7 | 3 8 9 9 5 4 5 4 5 5 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Final Carried 10 | 6 10 10 10 5 5 5 5 5 5 Class Distribution -------------------- 67% | Mutant 23% | Scavenger-Scout 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Storage Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Matter Collected 858 | 296 175 74 162 91 . 60 . . . Remotely . | . . . . . . . . . . Salvage Created 955 | 57 393 26 203 216 . 60 . . . Parts 62 | 8 27 3 10 11 . 3 . . . Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Combat Hostiles Destroyed 22 | . 10 2 7 3 . . . . . Guns 19 | . 10 2 4 3 . . . . . AOE 3 | . . . 3 . . . . . . Classes Destroyed 7 | 1 4 . . 1 . 1 . . . Builder 1 | . 1 . . . . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . Watcher 2 | . 1 . . 1 . . . . . Swarmer 10 | . 4 2 4 . . . . . . Grunt 12 | . 6 . 3 3 . . . . . Best Kill Streak 4 | 3 3 2 4 2 . 1 . . . Combat Bots Only 4 | . 3 2 4 2 . . . . . Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 . . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Hostile Shots Fired 266 | . 59 6 41 88 . 72 . . . Missed 109 | . 13 1 14 28 . 53 . . . Damage Taken 1581 | . 358 32 251 707 . 233 . . . Core 318 | . 54 7 50 183 . 24 . . . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 56 | . . . . 48 . 8 . . . Ignored by Resistances 440 | . 113 10 74 202 . 41 . . . Core Remaining (%) 87 | 100 . 75 87 66 . 96 100 . . Volleys Fired 77 | 7 33 3 18 16 . . . . . Largest 2 | 2 2 2 2 2 . . . . . Hottest 70 | 40 60 60 70 70 . . . . . Shots Fired 150 | 14 66 6 36 28 . . . . . Gun 150 | 14 66 6 36 28 . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 93 | 14 42 3 18 16 . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 57 | . 24 3 18 12 . . . . . Robot Hit Streak 24 | 8 15 2 24 9 . . . . . Robot Miss Streak 6 | 1 6 2 2 3 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 115 | 10 44 2 28 25 . 6 . . . Core Hits 45 | 4 20 2 8 11 . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . Critical Strikes 3 | 1 1 . 1 . . . . . . Destroy 1 | 1 . . . . . . . . . Corrupt 2 | . 1 . 1 . . . . . . Melee Attacks 62 | . . . . 8 . 48 5 1 . Impact . | . . . . . . . . . . Slashing 62 | . . . . 8 . 48 5 1 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1968 | 104 628 28 502 402 . 304 . . . Guns 1400 | 104 582 22 406 286 . . . . . Cannons . | . . . . . . . . . . Explosions 130 | . 34 . 96 . . . . . . Melee 420 | . . . . 116 . 304 . . . Ramming 18 | . 12 6 . . . . . . . Kinetic 665 | 104 289 . 143 129 . . . . . Thermal 130 | . 34 . 96 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 735 | . 293 22 263 157 . . . . . Impact . | . . . . . . . . . . Slashing 420 | . . . . 116 . 304 . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . Average Corruption 2 | . . . . . . 2 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 44 | . . . . . . 44 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 44 | . . . . . . 44 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 25 | . 25 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 4 | . 2 1 . 1 . . . . . Targets Rammed 4 | . 2 1 . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 226 | . 42 12 108 226 . 13 . . . Average Temperature 45 | . 15 6 34 99 . 7 . . . Received Heat Transfer 783 | . 117 . 126 450 . 90 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 150 | . 50 . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Peak Influence 388 | 15 354 124 343 299 126 388 212 153 . Initial 150 | . 8 64 40 123 116 48 150 89 . Average 143 | 5 173 108 129 155 120 187 174 117 . Maximum Alert Level 1 | . 1 . 1 1 . 1 1 . . Low Security (%) 75 | 100 68 100 69 75 100 46 72 100 . Level 1 24 | . 31 . 30 24 . 53 27 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 . 2 4 . 3 . 1 . Investigation 6 | . 3 . 1 2 . . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . . 1 2 . 2 . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Distress Signals 6 | . 2 . . 3 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 15 3 15 31 . 16 1 4 . Peak Tracking Total 15 | . 5 3 4 13 . 15 1 3 . Tactical Retreats 14 | . . 1 2 5 . 6 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Machines Disabled 5 | . 1 . 1 1 . 1 1 . . Max in Single Turn 1 | . 1 . 1 1 . 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Machines Accessed 31 | . 8 1 2 6 3 5 2 4 . Terminals 21 | . 6 1 . 6 2 4 . 2 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . 1 . . Recycling Units 4 | . 2 . . . . 1 . 1 . Scanalyzers 3 | . . . 2 . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 82 | . 25 1 8 19 3 11 4 11 . Successful 57 | . 19 1 7 15 1 7 3 4 . Failed 25 | . 6 . 1 4 2 4 1 7 . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 39 | . 11 1 . 9 2 8 . 8 . Terminals 59 | . 21 1 . 19 2 9 . 7 . Fabricators 2 | . . . . . . . 2 . . Repair Stations 3 | . . . . . 1 . 2 . . Recycling Units 8 | . 4 . . . . 2 . 2 . Scanalyzers 10 | . . . 8 . . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 10 1 . 11 . 3 . 1 . Record 3 | . . . . 3 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Alert Level 4 | . 1 . . 2 . . . 1 . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 3 | . 3 . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . Zone Layout 6 | . 2 1 . 3 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Network Status 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . 1 . 1 . . Scan Component 2 | . . . . . 1 . 1 . . Recycling Unit Hacks 6 | . 3 . . . . 2 . 1 . Report Inventory 4 | . 2 . . . . 1 . 1 . Retrieve Components 2 | . 1 . . . . 1 . . . Scanalyzer 7 | . . . 7 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 4 | . . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 6 . . 4 . 2 . 2 . Terminals 12 | . 5 . . 4 . 2 . 1 . Botnet 12 | . 5 . . 4 . 2 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . Monitor 1 | . . . . . . . . 1 . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 27 | . 6 . 2 6 3 5 2 3 . Full Trace Events 8 | . 3 . 1 4 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 152 | . . . . . . . 152 . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 6 . . . . 1 . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Turns Passed 2176 | 134 616 313 322 290 44 267 113 63 14 Spaces Moved 2104 | 60 286 189 158 453 119 400 259 150 30 Core 17 | 2 . . . 15 . . . . . Treads 713 | 58 286 189 158 22 . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1374 | . . . . 416 119 400 259 150 30 Fastest Speed 30 | 50 160 160 160 32 34 30 32 32 32 Average Speed 76 | 156 160 160 160 40 34 32 33 32 32 Slowest Speed 240 | 160 160 160 160 240 34 34 99 32 32 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 18 | . . . . 9 1 4 4 . . Cave-ins Triggered 2 | . . . . . . 2 . . . Exploration Rate (%) 25 | 5 53 35 19 57 3 64 7 6 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 45 | . . . . 5 . 38 2 . . Terrain Destroyed 56 | . 7 . 4 5 . 38 2 . . Melee 45 | . . . . 5 . 38 2 . . Projectile . | . . . . . . . . . . AOE 11 | . 7 . 4 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Upp Total 2406 | 86 382 194 189 508 120 459 273 162 33 Wait 80 | . 39 . 3 10 . 14 . 12 2 Move 2062 | 59 285 188 157 437 116 391 250 149 30 Hop 15 | . . . . 6 1 4 4 . . Pick Up 38 | 11 10 1 3 8 1 . 4 . . Fast Attach 11 | 2 . . . 4 1 2 2 . . Attach 21 | 5 . . 2 12 1 . 1 . . Detach 2 | . . . . 2 . . . . . Swap 17 | 2 5 . 5 1 . . 3 . 1 Drop 17 | . 8 1 1 3 . . 4 . . Fire 77 | 7 33 3 18 16 . . . . . Melee 62 | . . . . 8 . 48 5 1 . Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 20) 316 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 16) 751 | -10/Materials | Entered Mines 879 | -10/Mines | Discovered new exit (range 8) 893 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 897 | -10/Mines | Found Prototype Device 1064 | -10/Mines | Entered Materials 1064 | -9/Materials | Evolved 2 slots: Utility x2 1100 | -9/Materials | Identified Exp. Sensor Array 1376 | -9/Materials | Discovered new exit (range 4) 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1482 | -8/Materials | Released all parts (5) 1509 | -8/Materials | Lost 8 parts (1p2n2u3w) 1670 | -8/Materials | Discovered new exit (range 16) 1675 | -8/Materials | Identified exit to Factory 1676 | -8/Materials | Entered Factory 1676 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1683 | -7/Factory | Discovered new exit (range 9) 1685 | -7/Factory | Identified exit to Storage 1720 | -7/Factory | Entered Storage 1721 | -7/Storage | Identified exit to Recycling 1776 | -7/Storage | Build established: Scavenger-Scout 1893 | -7/Storage | Crushed by falling debris 1898 | -7/Storage | Crushed by falling debris 1958 | -7/Storage | Garrison activated, responded to threat 1967 | -7/Storage | Identified exit to Factory 1987 | -7/Storage | Entered Factory 1987 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -6/Factory | Discovered new exit (range 7) 2028 | -6/Factory | Identified exit to Lower Caves 2088 | -6/Factory | Discovered new exit (range 14) 2092 | -6/Factory | Identified exit to Factory 2092 | -6/Factory | Discovered exit to Lower Caves (range 9) 2100 | -6/Factory | Entered another Factory area 2100 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2136 | -5/Factory | Discovered new exit (range 9) 2160 | -5/Factory | Identified exit to Upper Caves 2163 | -5/Factory | Entered Upper Caves 2177 | -5/Upper Caves | Self-destructed Last Messages --------------- SECURING TERMINAL." 02126_ ALERT: All DSF locations entering lockdown mode. 02129_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Imp. Plasma Cutter (62%) Lrn. Tractor Beam (54%) Corrupted Authchip [R/Combat] (100%) >>Trojan(Monitor) Trojan loaded successfully. Testing... Monitoring response positive. 02136_ EXIT=FOUND 02138_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 02160_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????#???????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????#????????? ? | | ???????????????????????????????????????????#??# ? | | ????????????????????????????????#??####???????? ? | | ????????????????????????###?????#?? ??????? # | | ????????????#????????#?? #??#### ? ????????? | | ??????????????????? ????# #??# ??# ????????# | | ????????????????????#??## #??# #??# ??????????# | | ??????????????????????## @#### #??# ??????????# | | ??????????????????????# ##?# #?????????"# | | ??????????????????????# ### #? ????????# | | ???????????????? ????# ### # #?? ? ????# | | ?????????????????? ### #??????????# | | ??????????????? ??## #??? ??????# | | ???????????? ### #???# ## #??? ??? ??# | | ????????????? ???## ?#?# ### ##???? ???## | | ????????????????????# ??# #?# ###??"?"## | | ?????????????????#??# ??## #?# ####### | | ????????????????#???# ???# #?## | | ????????????????????## ????# #??### ####### | | ?????????????????????##???### #????#######?????? | | ????????????????????????????#####????????????????? | | ???????????????????????????????#?????????????????? | | ????????????????????#?#???????#????#?????????????# | | ?????????????????????????????????????????#???????? | | ???????????????????????????????#?????????????????? | | ????????????????????????????#???#?????#??????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????#??#????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 74 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Quantum Hacking Challenges ------------ None Game ------ Seed BiocellAntigravBarrier Manual? 0 Play Time 01:27:07 Cumulative 24.7 hours Start 2025.04.20 @ 12:06:49 End 2025.04.20 @ 18:50:56 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 134e970f-0f00-4302-b1c2-8b8c53c8ef6b