Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.05 @ 16:57:34 Player: PieTheDye Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (849) 849 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2989 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 430/430 System Corruption 4% Temperature Warm (115) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Heat Sink Improved Targeting Computer System Shield > --- WEAPON (3) ------- Heavy Laser Heavy Laser Mining Claw > --- INVENTORY (5) ---- Improved Heat Sink Heavy Laser Datajack Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Heat Sink Improved Targeting Computer System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Heat Sink Datajack Mining Claw Mining Claw [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 47 | 6 4 16 5 16 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 1 3 . 4 Treads 7 | . . 3 . 4 Leg 3 | 2 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 1 1 1 Device 2 | . 1 . . 1 Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 27 | 2 2 11 3 9 Energy Gun 16 | 2 1 5 2 6 Energy Cannon . | . . . . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . 2 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 3 . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . 1 . . 1 System Corruption 10 | . 6 . . 4 Parts Lost 15 | . . 2 7 6 Power 2 | . . . 2 . Propulsion 6 | . . 1 2 3 Utility 1 | . . . . 1 Weapon 6 | . . 1 3 2 Highest Loss Streak 6 | . . 1 6 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 93 87 60 70 Engine 10 | . 14 11 8 7 Treads 11 | . . 18 9 15 Leg 8 | . 27 4 . . Device 7 | . 8 11 . 4 Storage 9 | . 14 11 9 1 Processor 7 | . . 10 9 9 Hackware 3 | . . . 8 9 Energy Gun 17 | . 26 15 14 12 Slashing Weapon 1 | . . 1 1 4 Special Melee Weapon 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 27 | 12 14 19 24 27 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 5 | 1 1 1 5 2 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 5 Most Carried 8 | 2 6 8 8 6 Average Carried 5 | . 3 6 5 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 6 | 1 6 6 6 4 Class Distribution -------------------- 77% | Mutant 9% | Scavenger-Gunner 8% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 721 | 199 113 180 77 152 Remotely . | . . . . . Salvage Created 1133 | . 208 422 191 312 Parts 63 | . 7 25 10 21 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 24 | . 2 10 4 8 Melee 2 | . . 1 1 . Guns 20 | . 2 9 3 6 AOE 2 | . . . . 2 Classes Destroyed 7 | . 3 3 1 . Worker 1 | . . 1 . . Recycler 1 | . 1 . . . Watcher 2 | . 1 1 . . Swarmer 6 | . . 3 . 3 Grunt 8 | . 2 4 2 . Duelist 1 | . . . 1 . Sentry 9 | . . 3 1 5 Best Kill Streak 4 | . 2 4 2 3 Combat Bots Only 4 | . 1 4 2 3 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2709 | . 44 647 784 1234 Core 651 | . . 101 304 246 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 100 74 . . Volleys Fired 79 | . 8 21 15 35 Largest 3 | . 2 2 3 3 Hottest 207 | . 80 95 166 207 Shots Fired 140 | . 16 38 30 56 Gun 137 | . 15 36 30 56 Cannon . | . . . . . Launcher 3 | . 1 2 . . Special . | . . . . . Kinetic 23 | . . . . 23 Thermal 62 | . . 10 22 30 Explosive 3 | . 1 2 . . Electromagnetic 52 | . 15 26 8 3 Robot Hit Streak 17 | . 7 11 7 17 Robot Miss Streak 3 | . 1 3 1 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 114 | . 13 31 29 41 Core Hits 43 | . 6 14 9 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 3 . . Burn 2 | . . 2 . . Corrupt 1 | . . 1 . . Melee Attacks 10 | . . 4 5 1 Impact . | . . . . . Slashing 6 | . . . 5 1 Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1746 | . 225 402 521 598 Guns 1438 | . 183 360 398 497 Cannons . | . . . . . Explosions 183 | . 42 40 . 101 Melee 119 | . . . 119 . Ramming 6 | . . 2 4 . Kinetic 175 | . . . . 175 Thermal 905 | . 42 114 337 412 Explosive 40 | . . 40 . . Electromagnetic 501 | . 183 246 61 11 Impact . | . . . . . Slashing 119 | . . . 119 . Piercing . | . . . . . Highest Corruption 8 | . 8 . . 4 Average Corruption 5 | . 6 . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . 10 . . 4 Message Errors 6 | . 4 . . 2 Matter Fused 3 | . 2 . . 1 Data Loss (minor) 3 | . 3 . . . Data Loss (major) 1 | . 1 . . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 29 | . . 4 . 25 Projectiles . | . . . . . Explosions 29 | . . 4 . 25 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . 20 44 . . Shots 2 | . 1 1 . . Rammed 4 | . . . 4 . Targets Rammed 5 | . . 1 4 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 653 | . 72 46 653 366 Average Temperature 165 | . 35 17 288 130 Received Heat Transfer 879 | . 12 255 414 198 Effects 18 | . . . 17 1 Shutdowns 6 | . . . 6 . Energy Bleed 2 | . . . 1 1 Interference 4 | . . . 4 . Matter Decay 2 | . . . 2 . Damage (minor) 2 | . . . 2 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 . 1 Heat Transferred 1952 | . . 481 740 731 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 366 | . 101 249 208 366 Initial 135 | . . 42 85 135 Average 125 | . 51 131 143 221 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 82 | 100 100 86 91 35 Level 1 17 | . . 13 8 64 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 2 2 . Investigation 3 | . . 2 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 3 14 7 13 Peak Tracking Total 6 | . 2 4 4 6 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . 3 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 9 | . 3 3 3 . Terminals 5 | . 3 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 3 10 7 . Successful 14 | . 2 7 5 . Failed 6 | . 1 3 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 8 | . 3 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . 3 2 . Scanalyzers 4 | . . 4 . . Garrison Access 3 | . . . 3 . Terminal Hacks 4 | . 2 1 1 . Record 3 | . 1 1 1 . Emergency Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . 3 2 . Recycle Component 1 | . . 1 . . Process 1 | . . . 1 . Report Inventory 1 | . . 1 . . Retrieve Matter 2 | . . 1 1 . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter 109 | . . . 109 . Retrieved Matter 109 | . . . 109 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 2 | . . 2 . . Non-combat 1 | . . 1 . . Combat 1 | . . 1 . . Robot Hacks Applied 3 | . . 3 . . parse_system 2 | . . 2 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1518 | 62 337 582 284 253 Spaces Moved 815 | 46 246 315 119 89 Core 91 | 9 . . 71 11 Treads 353 | . . 227 48 78 Legs 371 | 37 246 88 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 143 | 107 121 152 167 162 Slowest Speed 300 | 190 190 190 300 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 42 22 11 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . 11 9 . 1 Melee . | . . . . . Projectile . | . . . . . AOE 21 | . 11 9 . 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1004 | 58 268 369 164 145 Wait 21 | . 3 8 10 . Move 812 | 45 245 315 118 89 Hop . | . . . . . Pick Up 24 | 7 8 3 5 1 Fast Attach 15 | . . 4 . 11 Attach 18 | 6 3 1 5 3 Detach . | . . . . . Swap 14 | . 1 11 . 2 Drop 7 | . . 2 2 3 Fire 79 | . 8 21 15 35 Melee 10 | . . 4 5 1 Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 5) 982 | -9/Materials | Entered another Materials area 982 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1166 | -8/Materials | Lost 6 parts (2p2n2w) 1241 | -8/Materials | Core integrity fell below 50% 1255 | -8/Materials | Identified exit to Garrison 1266 | -8/Materials | Entered Garrison 1354 | -8/Garrison | Lost 3 parts (1u2w) 1358 | -8/Garrison | Triggered checkpoint 1416 | -8/Garrison | Core integrity fell below 20% 1519 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Y-45 Defender destroyed. Dropped Hvy. Assault Rifle. Dropped Lgt. Assault Rifle. Dropped Beam Rifle. Acquired Hvy. Laser. Arm. Treads destroyed. Y-45 Defender destroyed. Acquired 43 matter. Acquired Imp. Ion Engine. Acquired 10 matter. Penetrated by Slug. Beam Rifle melted. Y-45 Defender destroyed. ALERT: Garrison interior compromised. Overheating: Energy bleed (-94). Acquired Lgt. Treads. Slug penetrates Wall. Penetrated by Slug. Lgt. Treads destroyed. BMNT=O9J:2OM 8BFKIVAGWD4%AHYUA Map ----- +----------------------------------------------------+ | ????????????????????????????????######### #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# ##########????? | | ????????????????????????????##### #?????????????? | | ????????????????????????????#!!!# #?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????#!!!# #?????????????? | | ????????????????????????????##### #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ##????????????? | | ???????????????????????########## "#############? | | ?????????????????????# !% !+?? | | ?????????????????????# % !% [!+?? | | ?????????????????????# ######### ### #####%#?? | | ??????????????????????????# #???# #?# #???#!#?? | | ?????????????????????#????# #???# #?#####???# #?? | | ?????????????????????# ??? #???# #?????????#[#?? | | ?????????????????????# ???# ???# #?????????#%#?? | | ?????????????????????# ?## #???# #???????###[### | | ???????????# ##""""## #? #???# #???????#!![[!# | | ??????????# ##s##### #???????#!![[!# | | ?????????? s =%* x #???????####### | | ?????????? @ x #?????????????? | | ??????????????## ## h########+##?????????????? | | ???????????????#?????# ????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ???????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????## ##???????????????????????????? | | ???????????????# ?????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????????"????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityModifiedRay Manual? 0 Play Time 00:28:47 Cumulative 7.6 hours Start 2022.06.05 @ 16:27:45 End 2022.06.05 @ 16:57:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c5c0c353-f35a-4b8b-a788-b7aa51408385