Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.16 @ 01:40:45 Player: Conner Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2195) 2195 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 5866 Bonus ------- High Alert Combat Kills 511 Follower Combat Kills 374 Friendly Fire -514 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 14/100 System Corruption 0% Temperature Cool (579) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (12) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Cooled Gravmag System Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Power Amplifier Heat Shielding High-capacity Storage Unit Particle Charger Improved Weapon Shielding Centrium Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun 01-MTF's Shockpuncher > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Cooled Gravmag System Lightning Gun Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Cooled Plasma Cannon High-powered Shotgun Rocket Launcher [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon 01-MTF's Shockpuncher Energy Gun 01-MTF's Shockpuncher Energy Cannon Cooled Plasma Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 . . 2 Weapon . | . . . . . . . Parts Attached 94 | 6 16 9 2 40 5 16 Power 8 | 1 1 1 . 3 . 2 Engine 7 | 1 1 . . 3 . 2 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 18 | 2 3 1 . 12 . . Treads 2 | . . . . 2 . . Leg . | . . . . . . . Wheel 16 | 2 3 1 . 10 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | . 4 3 2 8 4 9 Device 14 | . . 2 1 4 4 3 Storage 6 | . 4 1 . 1 . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . . 1 Protection 8 | . . . 1 2 . 5 Artifact . | . . . . . . . Weapon 38 | 3 8 4 . 17 1 5 Energy Gun 15 | 1 2 3 . 7 1 1 Energy Cannon 7 | . . . . 5 . 2 Ballistic Gun 10 | 2 5 1 . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 . . 4 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . 7 . . Parts Lost 28 | . 2 . . 7 1 18 Power 2 | . . . . . . 2 Propulsion 7 | . . . . 5 . 2 Utility 11 | . . . . 2 1 8 Weapon 8 | . 2 . . . . 6 Highest Loss Streak 17 | . 1 . . 2 1 17 Average Slot Usage (%) 96 | . 97 100 100 97 99 83 Engine 10 | . 14 6 . 8 11 14 Core 1 | . . 7 11 2 . . Treads 7 | . . . . 5 22 14 Wheel 14 | . 28 28 22 16 . . Device 16 | . . 7 22 21 21 19 Storage 13 | . 25 20 11 11 11 7 Protection 8 | . . . 11 10 11 11 Energy Gun 12 | . 6 14 11 10 21 14 Energy Cannon 4 | . . . . 7 . . Ballistic Gun 4 | . 16 14 11 2 . . Launcher 1 | . 5 . . . . . Naked Turns . | . . . . . . . Heaviest Build 75 | 8 43 59 53 60 59 75 Greatest Support 40 | 20 32 32 32 40 40 40 Greatest Overweight (x) 5 | . 2 2 1 5 1 3 Average Overweight (x) 1 | . . 1 1 2 1 1 Largest Inventory Capacity 18 | 4 16 18 12 12 12 12 Average Capacity 12 | 4 14 14 12 12 12 12 Most Carried 18 | 2 16 18 12 12 12 12 Average Carried 11 | 1 11 14 11 11 12 11 Final Capacity 16 | 4 16 12 12 12 12 12 Final Carried 16 | 2 16 12 12 12 12 7 Class Distribution -------------------- 55% | Mutant 38% | Commander-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Min Mat Sto Rec Fac Matter Collected 1664 | 204 389 68 . 792 91 120 Remotely . | . . . . . . . Salvage Created 3052 | . 497 65 . 1380 354 756 Parts 167 | . 37 2 . 93 12 23 Haulers Intercepted 5 | . 2 . . 3 . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 53 | . 11 2 . 25 3 12 Guns 31 | . 10 2 . 9 3 7 Cannons 11 | . . . . 10 . 1 AOE 7 | . 1 . . 5 . 1 Classes Destroyed 15 | . 6 . . 3 1 5 Worker 4 | . . . . 3 1 . Builder 1 | . 1 . . . . . Hauler 5 | . 2 . . 3 . . Recycler 1 | . 1 . . . . . Mechanic 1 | . . . . . . 1 Operator 1 | . . . . 1 . . Drone 3 | . . . . . 3 . Watcher 3 | . 1 . . 2 . . Swarmer 9 | . 6 . . 3 . . Grunt 29 | . 5 2 . 16 1 5 Brawler 1 | . . . . . . 1 Duelist 4 | . . . . . . 4 Protector 1 | . . . . . . 1 Sentry 8 | . . . . 7 . 1 Specialist 1 | . . . . . . 1 Best Kill Streak 6 | . 3 2 . 6 1 5 Combat Bots Only 5 | . 3 2 . 4 1 5 Max Kills in Single Turn 2 | . 1 1 . 2 2 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . 1 . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Damage Taken 4610 | . 442 101 . 1481 61 2525 Core 1059 | . 84 . . 196 . 779 Absorbed by Shields 78 | . . . . 75 3 . Core Remaining (%) 72 | 100 . 66 . . 51 . Volleys Fired 195 | . 64 3 . 91 11 26 Largest 2 | . 2 2 . 2 2 2 Hottest 155 | . 88 88 . 155 155 130 Shots Fired 323 | . 95 6 . 153 21 48 Gun 238 | . 93 6 . 76 20 43 Cannon 67 | . . . . 63 1 3 Launcher 18 | . 2 . . 14 . 2 Special . | . . . . . . . Kinetic 103 | . 79 3 . 20 . 1 Thermal 86 | . 14 3 . 65 1 3 Explosive 14 | . 2 . . 10 . 2 Electromagnetic 120 | . . . . 58 20 42 Robot Hit Streak 14 | . 9 6 . 9 7 14 Robot Miss Streak 13 | . 13 2 . 5 5 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 191 | . 59 6 . 74 11 41 Core Hits 148 | . 35 6 . 49 11 47 Critical Hits 3 | . . . . 2 1 . Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5568 | . 719 90 . 2164 634 1961 Guns 3007 | . 572 90 . 1006 344 995 Cannons 817 | . . . . 751 . 66 Explosions 1722 | . 147 . . 394 290 891 Melee . | . . . . . . . Ramming 22 | . . . . 13 . 9 Kinetic 763 | . 484 42 . 226 . 11 Thermal 1573 | . 88 48 . 927 290 220 Explosive 892 | . 147 . . 8 . 737 Electromagnetic 2318 | . . . . 990 344 984 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 7 7 . Average Corruption 6 | . . . . 6 7 . Corruption Purged . | . . . . . . . Effects 86 | . . . . 54 32 . Message Errors 19 | . . . . 14 5 . Matter Fused 19 | . . . . 13 6 . Heat Flow Errors 11 | . . . . 7 4 . Energy Discharges 8 | . . . . 4 4 . Data Loss (minor) 12 | . . . . 6 6 . Data Loss (major) 4 | . . . . 2 2 . Misfires 3 | . . . . 1 2 . Targeting Errors 9 | . . . . 6 3 . Weapon Failures 1 | . . . . 1 . . Overload Shots 8 | . . . . 4 1 3 Effects 1 | . . . . . . 1 Heat Surge 1 | . . . . . . 1 Overflow Damage 127 | . . . . 37 39 51 Projectiles . | . . . . . . . Explosions 127 | . . . . 37 39 51 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 348 | . . . . 74 44 230 Shots 8 | . . . . 3 1 4 Rammed 3 | . . . . 1 . 2 Targets Rammed 3 | . . . . 1 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 620 | . 126 111 . 227 252 620 Average Temperature 120 | . 46 63 . 58 73 222 Received Heat Transfer 1088 | . 60 30 . 436 10 552 Effects 13 | . . . . . . 13 Shutdowns 4 | . . . . . . 4 Interference 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . 1 . 3 Combat Hostiles 4 | . . . . 1 . 3 Parts Fried 21 | . . . . 3 . 18 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 5 . . Heat Transferred 2024 | . 110 55 . 1404 300 155 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 6 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Peak Influence 1306 | . 202 90 35 791 449 1306 Initial 1051 | . . 25 35 14 300 1051 Average 360 | . 55 89 35 356 364 1104 Maximum Alert Level 4 | . 1 . . 3 2 4 Low Security (%) 33 | 100 96 100 100 21 . . Level 1 32 | . 3 . . 42 61 . Level 2 18 | . . . . 24 38 . Level 3 10 | . . . . 10 . 47 Level 4 5 | . . . . . . 52 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 . . 4 . 8 Investigation 5 | . 1 . . 2 . 2 Extermination . | . . . . . . . Reinforcement 4 | . 1 . . 1 . 2 Assault 4 | . . . . 1 . 3 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Distress Signals 3 | . . . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 19 2 . 47 19 29 Peak Tracking Total 9 | . 4 2 . 6 4 9 Tactical Retreats 6 | . . . . 4 . 2 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Traps Triggered 11 | . 2 2 . 7 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Rec Fac Machines Disabled 11 | . . . . 9 . 2 Max in Single Turn 1 | . . . . 1 . 1 Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Machines Accessed 33 | . 5 1 . 14 6 7 Terminals 28 | . 5 . . 11 6 6 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 92 | . 18 1 . 44 14 15 Successful 47 | . 7 1 . 24 8 7 Failed 45 | . 11 . . 20 6 8 Catastrophic 5 | . 1 . . 2 . 2 Database Lockouts . | . . . . . . . Manual 66 | . 14 . . 29 8 15 Terminals 82 | . 18 . . 37 14 13 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 15 | . 2 1 . 8 4 . Prototype ID Bank 5 | . 1 . . 2 2 . Open Door 3 | . . 1 . 2 . . Terminal Index 1 | . . . . 1 . . Alert Level 4 | . 1 . . 2 1 . Unreport Threat 1 | . . . . 1 . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 26 | . 5 . . 10 4 7 Terminals 24 | . 5 . . 9 4 6 Track 1 | . . . . . . 1 Assimilate 2 | . . . . 1 . 1 Botnet 16 | . 4 . . 6 4 2 Disrupt 1 | . . . . . . 1 Operators 4 | . 1 . . 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Reject 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Reprogram 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 5 . . 13 6 7 Full Trace Events 3 | . . . . 2 . 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 89 | . . . . 89 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . 3 . 3 Machine Destruction 6 | . . . . 3 . 3 Robots Rewired 7 | . . . . 2 4 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Total Allies 19 | . . . . 11 4 4 Largest Group 11 | . . . . 11 9 6 Highest-Rated Group 164 | . . . . 164 132 88 Highest-Rated Ally 99 | . . . . 99 76 26 Total Orders . | . . . . . . . Ally Attacks 310 | . . . . 66 188 56 Total Damage 2407 | . . . . 788 1002 617 Kills 53 | . . . . 10 39 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Min Mat Sto Rec Fac Turns Passed 5912 | 45 940 365 40 3033 919 570 Spaces Moved 3336 | 44 711 205 26 1636 461 253 Core 1 | 1 . . . . . . Treads 1046 | . . . . 332 461 253 Legs . | . . . . . . . Wheels 2289 | 43 711 205 26 1304 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 100 110 100 180 180 Average Speed 130 | 79 97 107 110 126 180 180 Slowest Speed 220 | 80 110 110 110 200 180 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 44 | 4 87 22 3 97 92 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 31 | . . . . 31 . . Terrain Destroyed 162 | . 16 . . 95 1 50 Melee . | . . . . . . . Projectile 22 | . . . . 19 1 2 AOE 140 | . 16 . . 76 . 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Total 4641 | 50 890 351 37 2469 531 313 Wait 802 | . 50 107 9 613 21 2 Move 3330 | 43 710 204 25 1635 460 253 Hop . | . . . . . . . Pick Up 71 | 1 28 12 1 27 . 2 Fast Attach 52 | 5 2 5 1 24 4 11 Attach 12 | . 2 . 1 3 . 6 Detach . | . . . . . . . Swap 36 | 1 12 4 . 16 1 2 Drop 92 | . 22 16 . 47 3 4 Fire 195 | . 64 3 . 91 11 26 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire 48 | . . . . 12 31 5 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 12) 46 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 10) 594 | -10/Materials | Discovered new exit (range 15) 787 | -10/Materials | Discovered new exit (range 15) 920 | -10/Materials | Discovered new exit (range 10) 986 | -10/Materials | Entered Mines 1061 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1318 | -10/Mines | Discovered new exit (range 15) 1340 | -10/Mines | Assembled infested the area 1345 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1351 | -10/Mines | Entered Materials 1351 | -9/Materials | Evolved 2 slots: Utility x2 1352 | -9/Materials | Discovered new exit (range 7) 1391 | -9/Materials | Entered Storage 1481 | -9/Storage | Repaired Hardlight Generator 2493 | -9/Storage | Met 01-MTF 2625 | -9/Storage | Crushed by falling debris 2695 | -9/Storage | Found 01-MTF's Shockpuncher 2867 | -9/Storage | Learned location of Armory (-4) 3228 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3534 | -9/Storage | Build established: Commander-Mutant 3626 | -9/Storage | Discovered new exit (range 16) 4190 | -9/Storage | Repaired Hvy. Ion Engine 4404 | -9/Storage | Discovered new exit (range 4) 4424 | -9/Storage | Entered Recycling 4424 | -9/Recycling | Accompanied by 7 allies (01-MTF) 4429 | -9/Recycling | 01-MTF left 4445 | -9/Recycling | Spotter reported a threat 4445 | -9/Recycling | Spotter reported a threat 4465 | -9/Recycling | Spotter reported a threat 4469 | -9/Recycling | Spotter reported a threat 4473 | -9/Recycling | Spotter reported a threat 4480 | -9/Recycling | Spotter reported a threat 4520 | -9/Recycling | Spotter reported a threat 4531 | -9/Recycling | Spotter reported a threat 4534 | -9/Recycling | Spotter reported a threat 4642 | -9/Recycling | Spotter reported a threat 4659 | -9/Recycling | Spotter reported a threat 4685 | -9/Recycling | Spotter reported a threat 4727 | -9/Recycling | Spotter reported a threat 4730 | -9/Recycling | Spotter reported a threat 4793 | -9/Recycling | Spotter reported a threat 4795 | -9/Recycling | Spotter reported a threat 4810 | -9/Recycling | Spotter reported a threat 4853 | -9/Recycling | Spotter reported a threat 4853 | -9/Recycling | Spotter reported a threat 4853 | -9/Recycling | Spotter reported a threat 4863 | -9/Recycling | Spotter reported a threat 4897 | -9/Recycling | Spotter reported a threat 4897 | -9/Recycling | Spotter reported a threat 4897 | -9/Recycling | Spotter reported a threat 4897 | -9/Recycling | Spotter reported a threat 4922 | -9/Recycling | Discovered new exit (range 16) 4950 | -9/Recycling | Spotter reported a threat 4950 | -9/Recycling | Spotter reported a threat 4954 | -9/Recycling | Spotter reported a threat 4954 | -9/Recycling | Spotter reported a threat 5003 | -9/Recycling | Spotter reported a threat 5005 | -9/Recycling | Spotter reported a threat 5006 | -9/Recycling | Spotter reported a threat 5023 | -9/Recycling | Spotter reported a threat 5056 | -9/Recycling | Spotter reported a threat 5064 | -9/Recycling | Spotter reported a threat 5094 | -9/Recycling | Spotter reported a threat 5108 | -9/Recycling | Spotter reported a threat 5108 | -9/Recycling | Spotter reported a threat 5125 | -9/Recycling | Spotter reported a threat 5160 | -9/Recycling | Spotter reported a threat 5160 | -9/Recycling | Spotter reported a threat 5213 | -9/Recycling | Spotter reported a threat 5227 | -9/Recycling | Spotter reported a threat 5260 | -9/Recycling | Spotter reported a threat 5268 | -9/Recycling | Spotter reported a threat 5300 | -9/Recycling | Spotter reported a threat 5305 | -9/Recycling | Spotter reported a threat 5305 | -9/Recycling | Spotter reported a threat 5305 | -9/Recycling | Spotter reported a threat 5343 | -9/Recycling | Entered Factory 5343 | -7/Factory | Accompanied by 6 allies 5343 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5743 | -7/Factory | First assault squad dispatched 5910 | -7/Factory | Core integrity fell below 50% 5911 | -7/Factory | Core integrity fell below 20% 5914 | -7/Factory | Core destroyed Last Messages --------------- 05904_ K-01 Serf collects debris. 05905_ The unstable cave ceiling collapses. 05905_ L-41 Fighter destroyed. 05906_ Hpw. Shotgun permanently disabled. 05906_ Overheating: Short circuit. 05907_ K-01 Serf collects debris. 05907_ R-06 Scavenger collects Carbon-fiber Leg. 05907_ Hvy. Ion Engine destroyed. 05908_ G-50 Soldier destroyed. 05909_ Acquired 36 matter. 05909_ Broken Hpw. Shotgun destroyed. 05910_ Overheating: Core damaged (-112). 05910_ K-01 Serf collects debris. 05910_ Overload: Heat surge (+53). 05911_ Overheating: Core damaged (-133). 05911_ R-06 Scavenger collects Aluminum Leg. 05912_ Cld. Plasma Cannon destroyed. 05913_ Overheating: Core damaged (-70). 05913_ K-01 Serf collects debris. 05914_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?????????????????????????# """ | | ?????????????????????????# ######## % | | ?????????????????????????# #??????# !! * | | ?????????????????????????## ####??????# !! | | ??????????????????????????# #?????????# ! | | ??????????????????????????# #?????????# | | ??????????????????????????# ########??# ! "" | | ??????????????????????????# # #??# """ | | ??????????????????????????# # #### T" | | ??????????????????????????# # "" + """ | | ??????????????????????????# # "Y #### "" | | ??????????????????????????# # "" #??# | | ???????????????????######## + #??# | | ???????????????????# ! # ########??#+#####+#### | | ???????????????????# # ####??????# ? ?? | | ???????????????????# + #??????# ! | | ???????????????????# "T" # #??????# | | ???????????????????# """ # #??????# """ """ | | ???????????????????# # % #??????# """ """ | | ??????????????#+######;##;#% #??????# """ """ | | ?????????????## !% # r #??????# | | ?????????????# !% /% % %=#??????############ | | ????????????## =*% % # #?????????????????? | | ????????????# %!% % # #?????????????????? | | ????????????# k g!l%/ # #?????????????????? | | ????????????# # [ =*@ # #?????????????????? | | ????????????# *%* #?????????????????? | | ????????????# i## # #g ## # #?????????????????? | | ????????????### # g ###???????????????????? | | ????????????? #?????????????????????? | | ???????????? % ????????????????????? | | ??????????? ###???????????????????? | | ??????????############ #?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 24 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Heat Shielding 75 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 44 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunMappingStabilizer Manual? 0 Play Time 00:40:04 Cumulative 47.3 hours Start 2022.02.16 @ 00:54:40 End 2022.02.16 @ 01:40:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b081c18-811a-4715-befa-e68978621163