Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.31 @ 23:18:20 Player: martinuzz Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (173) 865 Value Destroyed (5653) 5653 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1792) 1792 TOTAL SCORE: 11570 Bonus ------- High Alert Combat Kills 1223 Follower Combat Kills 269 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Storage Unit Machine Analyzer Experimental Thermal Shield Corruption Screen > --- WEAPON (3) ------- Katana > --- INVENTORY (20) --- Compact Matter Pod (150) Visual Processing Unit Terrain Scanner Core Analyzer Kinecellerator ECM Suite Improved Power Shielding Improved Shield Generator Hacking Suite System Restoration Module Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Corruption Screen > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Compact Matter Pod Machine Analyzer Visual Processing Unit Terrain Scanner Core Analyzer Kinecellerator Microactuators ECM Suite Improved Power Shielding Improved Shield Generator Hacking Suite System Restoration Module Recalibrator Precision Shock Rifle Missile Launcher Missile Launcher Improved Datajack Katana [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Corruption Screen Protection Improved Power Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 114 | 6 3 8 28 48 7 . 14 Power 17 | 1 . 1 3 7 2 . 3 Engine 10 | 1 . 1 2 5 1 . . Core 6 | . . . 1 2 1 . 2 Reactor 1 | . . . . . . . 1 Propulsion 33 | 2 . 2 11 14 2 . 2 Treads 20 | 2 . 2 11 5 . . . Leg 13 | . . . . 9 2 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 1 6 3 1 . 4 Device 8 | . . . 2 3 1 . 2 Storage 6 | 1 2 1 2 . . . . Processor 3 | . . . 2 . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 46 | 2 1 4 8 24 2 . 5 Energy Gun 7 | 1 . . 1 4 . . 1 Energy Cannon 6 | . . . 3 3 . . . Ballistic Gun 10 | 1 . . 2 6 . . 1 Ballistic Cannon 4 | . . 2 . 1 . . 1 Launcher 10 | . 1 2 . 7 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 8 | . . . 2 3 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . 1 1 1 . . 2 Parts Lost 52 | . . . 16 16 3 . 17 Power 10 | . . . 2 4 1 . 3 Propulsion 17 | . . . 6 5 1 . 5 Utility 7 | . . . 3 . 1 . 3 Weapon 18 | . . . 5 7 . . 6 Highest Loss Streak 9 | . . . 7 5 2 . 9 To Critical Strikes 2 | . . . 1 . . . 1 Average Slot Usage (%) 92 | . 93 97 96 95 88 84 72 Engine 7 | . 14 11 4 10 3 . . Core 3 | . . . 3 3 3 7 5 Treads 20 | . 28 42 33 17 . . . Leg 8 | . . . . 9 29 30 15 Device 9 | . . . 4 14 14 15 9 Storage 11 | . 22 22 13 7 7 7 7 Processor 6 | . . . 9 7 7 7 10 Energy Gun 2 | . 5 . . 3 . . 3 Energy Cannon 3 | . . . 11 4 . . . Ballistic Gun 5 | . 14 . 3 8 . . 3 Ballistic Cannon 2 | . . 10 3 . 3 . . Launcher 4 | . 8 11 2 3 7 7 1 Slashing Weapon 2 | . . . 5 1 7 7 7 Naked Turns . | . . . . . . . . Heaviest Build 79 | 11 20 28 63 79 75 72 73 Greatest Support 89 | 40 40 80 80 89 75 75 75 Greatest Overweight (x) 14 | 1 . . 1 2 1 . 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 Average Capacity 16 | 7 8 10 18 20 20 20 20 Most Carried 20 | 4 8 10 20 20 18 18 18 Average Carried 14 | 1 5 9 16 19 16 18 13 Final Capacity 20 | 8 10 10 20 20 20 20 20 Final Carried 19 | 2 8 10 19 16 18 18 11 Class Distribution -------------------- 37% | Mutant 21% | Scavenger-Gunner 19% | Scavenger-Mutant 11% | Gunner 8% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Dat Pro Matter Collected 3214 | 240 142 479 562 1070 547 . 174 Remotely . | . . . . . . . . Salvage Created 5468 | . 197 662 1934 2190 190 . 295 Parts 343 | . 23 62 106 122 10 . 20 Haulers Intercepted 6 | . 1 1 3 1 . . . Recyclers Shooed 3 | . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 36 | . . . . . 9 . 27 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 129 | . 8 23 36 43 10 . 9 Melee 14 | . . . 7 2 1 . 4 Guns 23 | . 2 . 1 19 . . 1 Cannons 38 | . . 6 21 9 2 . . AOE 52 | . 6 17 6 12 7 . 4 Classes Destroyed 17 | . 5 5 3 4 . . . Worker 7 | . . 1 . 6 . . . Builder 16 | . 2 4 8 2 . . . Tunneler 1 | . . . . 1 . . . Hauler 6 | . 1 1 3 1 . . . Recycler 4 | . . 1 3 . . . . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . 1 1 . . . Watcher 11 | . 2 2 2 5 . . . Swarmer 30 | . 6 6 4 4 5 . 5 Grunt 63 | . 2 9 22 24 4 . 2 Brawler 6 | . . 4 1 1 . . . Duelist 4 | . . 1 1 2 . . . Protector 1 | . . . 1 . . . . Sentry 13 | . . 3 6 4 . . . Hunter 7 | . . . 1 5 1 . . Programmer 4 | . . . . 2 . . 2 Heavy 1 | . . . . 1 . . . Best Kill Streak 19 | . 6 14 19 8 4 . 4 Combat Bots Only 12 | . 3 12 10 6 4 . 4 Max Kills in Single Turn 4 | . 2 4 4 2 2 . 2 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 2 3 2 2 2 . 2 Melee 1 | . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Dat Pro Damage Taken 6877 | . 108 341 2054 2651 355 . 1368 Core 1206 | . 13 51 439 290 45 . 368 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 354 | . . 99 116 139 . . . Core Remaining (%) 75 | 100 94 87 20 . . . . Volleys Fired 230 | . 14 31 66 98 11 . 10 Largest 3 | . 2 2 3 3 2 . 2 Hottest 171 | . 50 70 171 138 84 . 80 Shots Fired 522 | . 23 59 151 259 16 . 14 Gun 201 | . 14 . 15 162 . . 10 Cannon 224 | . . 33 121 62 7 . 1 Launcher 97 | . 9 26 15 35 9 . 3 Special . | . . . . . . . . Kinetic 224 | . 14 33 43 120 7 . 7 Thermal 168 | . . . 93 75 . . . Explosive 80 | . 9 26 15 18 9 . 3 Electromagnetic 50 | . . . . 46 . . 4 Robot Hit Streak 39 | . 10 14 39 13 19 . 5 Robot Miss Streak 4 | . 2 2 1 4 2 . 1 Penetration Max 1 | . . . . 1 . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 460 | . 16 43 148 211 13 . 29 Core Hits 341 | . 21 53 88 148 13 . 18 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 12 | . . 4 4 3 . . 1 Meltdown 1 | . . . 1 . . . . Destroy 1 | . . . . 1 . . . Blast 5 | . . 4 1 . . . . Corrupt 1 | . . . . 1 . . . Sever 4 | . . . 2 1 . . 1 Melee Attacks 63 | . . . 33 10 1 . 19 Impact . | . . . . . . . . Slashing 58 | . . . 33 10 1 . 14 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . 2 2 . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15388 | . 746 2223 4460 6123 953 . 883 Guns 2911 | . 78 . 187 2511 . . 135 Cannons 3760 | . . 466 1956 1172 166 . . Explosions 6971 | . 663 1750 1302 2049 751 . 456 Melee 1674 | . . . 1015 331 36 . 292 Ramming 72 | . 5 7 . 60 . . . Kinetic 3024 | . 78 466 472 1757 166 . 85 Thermal 3432 | . . . 1671 1646 . . 115 Explosive 6000 | . 663 1750 1302 1193 751 . 341 Electromagnetic 1186 | . . . . 1136 . . 50 Impact . | . . . . . . . . Slashing 1674 | . . . 1015 331 36 . 292 Piercing . | . . . . . . . . Highest Corruption 10 | . . . 10 . . . . Average Corruption 8 | . . . 8 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked 7 | . . . . 3 . . 4 Effects 22 | . . . 22 . . . . Message Errors 4 | . . . 4 . . . . Matter Fused 4 | . . . 4 . . . . Heat Flow Errors 4 | . . . 4 . . . . Energy Discharges 3 | . . . 3 . . . . Data Loss (minor) 2 | . . . 2 . . . . Data Loss (major) 1 | . . . 1 . . . . Alerts 1 | . . . 1 . . . . Weapon Failures 3 | . . . 3 . . . . Overload Shots . | . . . . . . . . Overflow Damage 349 | . 29 27 86 120 87 . . Projectiles 56 | . . . 39 17 . . . Explosions 250 | . 29 27 38 69 87 . . Melee 43 | . . . 9 34 . . . Knockbacks 6 | . . 1 2 . 3 . . Impact . | . . . . . . . . Kinetic 6 | . . 1 2 . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 451 | . 23 92 47 228 45 . 16 Shots 22 | . 2 5 2 9 3 . 1 Rammed 3 | . 1 2 . . . . . Targets Rammed 5 | . 1 2 . 2 . . . Kicked 2 | . . . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 530 | . 20 51 530 343 . . 140 Average Temperature 97 | . 9 14 133 66 . . 69 Received Heat Transfer 2382 | . 30 147 1017 900 81 . 207 Effects 19 | . . . 18 1 . . . Shutdowns 2 | . . . 1 1 . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 9 | . . . 9 . . . . Damage (core) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 4 | . . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 8 | . . . 6 2 . . . Heat Transferred 5572 | . . . 2917 2505 . . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Peak Influence 1005 | . 205 718 1005 892 . . . Initial 349 | . . 34 258 349 . . . Average 438 | . 60 401 758 482 . . . Maximum Alert Level 3 | . 1 3 3 3 . . . Low Security (%) 22 | 100 82 35 . . . . . Level 1 14 | . 17 4 10 20 . . . Level 2 44 | . . 49 12 73 . . . Level 3 19 | . . 10 76 5 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 34 | . 1 2 14 16 . . 1 Investigation 9 | . 1 1 2 5 . . . Extermination 2 | . . . . 2 . . . Reinforcement 8 | . . . 3 5 . . . Assault 5 | . . 1 2 1 . . 1 Garrison 10 | . . . 7 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 2 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Distress Signals 4 | . 1 . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 191 | . 10 28 55 64 13 . 21 Peak Tracking Total 9 | . 6 4 9 8 4 . 7 Tactical Retreats 11 | . . . 5 3 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Traps Triggered 7 | . 1 . 1 5 . . . Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Dat Pro Machines Disabled 26 | . . 5 5 15 . . 1 Max in Single Turn 2 | . . 1 2 2 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Machines Accessed 29 | . 3 4 3 15 . 4 . Terminals 14 | . 2 2 1 9 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 1 2 . . . Recycling Units 3 | . 1 . . 2 . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 104 | . 10 16 7 44 . 27 . Successful 75 | . 8 10 2 28 . 27 . Failed 29 | . 2 6 5 16 . . . Catastrophic 3 | . 2 . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 39 | . 5 11 2 21 . . . Fabricators . | . . . . . . . . Repair Stations 13 | . . 2 3 8 . . . Recycling Units 11 | . 5 . . 6 . . . Scanalyzers 9 | . . 3 . 6 . . . Garrison Access 5 | . . . 2 3 . . . Terminal Hacks 46 | . 3 6 . 10 . 27 . Record 18 | . 2 . . 5 . 11 . Part Schematic 9 | . . . . 1 . 8 . Robot Schematic 5 | . . . . . . 5 . Prototype ID Bank 5 | . . 1 . 1 . 3 . Open DSF 2 | . . . . 2 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . 2 2 7 . . . Scan Component 6 | . . 1 1 4 . . . Repair 5 | . . 1 1 3 . . . Recycling Unit Hacks 9 | . 5 . . 4 . . . Recycle Component 2 | . 1 . . 1 . . . Process 2 | . 1 . . 1 . . . Retrieve Matter 3 | . 2 . . 1 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 8 | . . 2 . 6 . . . Insert Component 4 | . . 1 . 3 . . . Analyze 4 | . . 1 . 3 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 3 4 3 12 . . . Full Trace Events 7 | . . 1 1 5 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . 1 . 4 . 8 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 1 1 3 . . . Time 148 | . . 26 26 96 . . . Parts Recycled 2 | . 1 . . 1 . . . Recycled Matter 89 | . 35 . . 54 . . . Retrieved Matter 35 | . 35 . . . . . . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed 4 | . . 1 . 3 . . . Part Schematics Acquired 4 | . . 1 . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Dat Pro Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 157 | . . . . . . . 157 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 32 | . . . . . . . 32 Total Damage 967 | . . . . . . . 967 Kills 7 | . . . . . . . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Dat Pro Turns Passed 6188 | 420 492 775 937 2275 584 108 597 Spaces Moved 2974 | 217 276 399 349 1015 346 91 281 Core 18 | 10 . . . . . . 8 Treads 1854 | 207 276 399 349 623 . . . Legs 1102 | . . . . 392 346 91 273 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 120 Average Speed 159 | 156 160 160 162 169 125 120 179 Slowest Speed 750 | 160 160 160 240 260 190 120 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 43 | 13 58 37 34 25 49 75 54 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 541 | . 49 176 76 135 79 . 26 Melee . | . . . . . . . . Projectile 7 | . . . 2 4 . . 1 AOE 534 | . 49 176 74 131 79 . 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Total 3873 | 297 305 480 540 1343 478 90 340 Wait 294 | 67 4 10 10 88 105 . 10 Move 2967 | 216 275 398 348 1014 345 90 281 Hop . | . . . . . . . . Pick Up 140 | 8 8 18 41 54 6 . 5 Fast Attach . | . . . . . . . . Attach 75 | 6 1 4 18 27 5 . 14 Detach 3 | . . . . . 2 . 1 Swap 39 | . 2 4 10 21 2 . . Drop 57 | . . 13 14 29 1 . . Fire 230 | . 14 31 66 98 11 . 10 Melee 63 | . . . 33 10 1 . 19 Ram . | . . . . . . . . Kick 2 | . . . . 2 . . . Crush 3 | . 1 2 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 421 | -11/Junkyard | Entered Materials 422 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Discovered new exit (range 6) 913 | -10/Materials | Entered another Materials area 913 | -9/Materials | Evolved 2 slots: Propulsion x2 1112 | -9/Materials | Repaired Lgt. Treads 1225 | -9/Materials | Discovered new exit (range 11) 1263 | -9/Materials | Destroyed 12 combat bots 1313 | -9/Materials | First assault squad dispatched 1623 | -9/Materials | Discovered new exit (range 16) 1688 | -9/Materials | Entered another Materials area 1688 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1853 | -8/Materials | Destroyed 10 combat bots 1982 | -8/Materials | Build established: Gunner 2024 | -8/Materials | Crushed by falling debris 2032 | -8/Materials | Garrison activated, responded to threat 2065 | -8/Materials | Core integrity fell below 50% 2088 | -8/Materials | First assault squad dispatched 2112 | -8/Materials | Lost 4 parts (2n1u1w) 2134 | -8/Materials | Garrison activated, responded to threat 2144 | -8/Materials | System corruption reached 10% 2205 | -8/Materials | Lost 7 parts (2p2n2u1w) 2342 | -8/Materials | Build established: Scavenger-Mutant 2511 | -8/Materials | Discovered new exit (range 8) 2534 | -8/Materials | Repaired Lgt. Treads 2587 | -8/Materials | Lost 3 parts (2n1w) 2625 | -8/Materials | Entered Factory 2625 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2652 | -7/Factory | Identified exit to DSF 2890 | -7/Factory | Repaired Recalibrator 2922 | -7/Factory | Repaired Lgt. Treads 2944 | -7/Factory | Build established: Scavenger-Gunner 2950 | -7/Factory | Repaired Lgt. Treads 2976 | -7/Factory | Garrison activated, responded to threat 3209 | -7/Factory | Found Powered Armor 3496 | -7/Factory | Garrison activated, responded to threat 3575 | -7/Factory | Identified exit to Garrison 3671 | -7/Factory | Cargo convoy interrupted 3675 | -7/Factory | Garrison activated, responded to threat 3722 | -7/Factory | Lost 4 parts (1p3w) 4638 | -7/Factory | Identified exit to Lower Caves 4887 | -7/Factory | Lost 5 parts (1p1n3w) 4900 | -7/Factory | Entered Lower Caves 5096 | -7/Lower Caves | Learned location of 1 exit from Factory 5472 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5484 | -7/Lower Caves | Entered Data Miner 5484 | -7/Data Miner | Discovered new exit (range 6) 5507 | -7/Data Miner | Met Data Miner 5515 | -7/Data Miner | Build established: Scavenger-Gladiator 5543 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5543 | -7/Data Miner | Learned location of Section 7 (-2) 5564 | -7/Data Miner | Received God Mode back door access code from Data Miner 5592 | -7/Data Miner | Entered Proximity Caves 5704 | -6/Proximity Caves | Escorted by Enhanced Grunt 5734 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5734 | -6/Proximity Caves | Core integrity fell below 50% 5802 | -6/Proximity Caves | Lost 9 parts (1p4n1u3w) 5898 | -6/Proximity Caves | Found Prototype Device 5905 | -6/Proximity Caves | Lost 3 parts (2u1w) 5906 | -6/Proximity Caves | Identified Exp. Thermal Shield 5926 | -6/Proximity Caves | Learned Factory emergency access door positions 6044 | -6/Proximity Caves | Learned Factory interactive machine intel 6162 | -6/Proximity Caves | Spotted B-75 Beast 6170 | -6/Proximity Caves | Discovered new exit (range 12) 6174 | -6/Proximity Caves | Core integrity fell below 20% 6185 | -6/Proximity Caves | Build established: Scavenger-Mutant 6189 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Data stored: Factory interactive machine intel. 06157_ S-27 Virus destroyed. 06162_ Chain reaction triggered in Lgt. Nuclear Core. 06162_ S-27 Virus destroyed. 06162_ Prc. Shock Rifle destroyed. 06165_ Lgt. Nuclear Core fries itself beyond repair. 06166_ S-27 Virus misfires. 06167_ VTOL Module fries itself beyond repair. 06170_ Minigun destroyed. 06170_ EXIT=FOUND 06171_ Carbon-fiber Leg destroyed. 06172_ VTOL Module fries itself beyond repair. 06172_ S-27 Virus destroyed. 06173_ Lgt. Nuclear Core fries itself beyond repair. 06174_ Autogun fries itself beyond repair. 06175_ Acquired 9 matter. 06177_ Antimatter Reactor destroyed. 06178_ Lgt. Nuclear Core fries itself beyond repair. 06182_ S-27 Virus destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####?????? ????????????????? | | ?????????????????????## ????? ??????????????? | | ?????????????????????# ????# #?????????????? | | ???????????????????### #??# ##????????????? | | ????????????? ????## ### ?????????????? | | ????????????? ?## ??????????????? | | ???????????? ## ???????????????? | | ???????????? ????????????????? | | ???????????? ?????????????????? | | ?????????? ??????????????????? | | ????????????# #???????????????????? | | ????????????# BB #????????????????????? | | #???????????# BB##????????????????????? | | ?????????????????# @ ;#????????????????????? | | ??????????????????## % #????????????????????? | | ???????????????????##% % #????????????????????? | | ?????????????????????#; ;#????????????????????? | | ?????????????#########;%% ;# ##????????????????? | | ??????###???## #; % ##???????????????? | | ####?## #??# % #???????????????? | | # ### #?# #??????????????? | | ## ## ## % ### #??????????????? | | #?# ### ##?? #??????????????? | | # ####### #?# #??? #??????????????? | | # ##??## ##?#; #??? ###??????????????? | | ## ##?# ##??#; ;##???? #????????????????? | | ?## ### ##??? ????? ????????????????? | | ??# ##???? ????? ???????????????? | | ??## ##???? ##??????? ???????????????? | | ???## ##????? < #??????????????????????????? | | ????# ##??????? ??????????????????????????? | | ????# ####???????? #??????????????????????????? | | ????####??????????? ##??????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 530 Matter Stores 350 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 8 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Kinecellerator | -7/Factory | Hacked Visual Processing Unit | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Loot Pinata More Dakka Please Power Corrupts Remodeling Safety First Significant Disruption The Oracle Challenges ------------ None Game ------ Seed MetafieldDecoderShielding Manual? 0 Play Time 02:01:44 Cumulative 7.8 hours Start 2023.12.31 @ 21:13:21 End 2023.12.31 @ 23:18:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1ad5fab-f72a-4dcf-9235-87f6f4a4592f