Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 23:47:38 Player: Olga Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (5) 25 Value Destroyed (84) 84 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 3479 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 129/700 Matter 210/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Flying (35) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Hacking Suite Authchip [Weapon] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- (None) > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Ion Engine Small Storage Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array [Rating: 12] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Hackware Hacking Suite Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon . | . . . . . . . . Parts Attached 14 | 2 . 1 2 7 . 2 . Power 1 | . . . . 1 . . . Engine . | . . . . . . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 3 | . . . . 3 . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . 3 . . . Utility 5 | . . 1 1 1 . 2 . Device 2 | . . 1 1 . . . . Storage 1 | . . . . 1 . . . Processor . | . . . . . . . . Hackware 2 | . . . . . . 2 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 5 | 2 . . 1 2 . . . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . . . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 6 | . . 1 1 1 . 3 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . 1 . Utility 1 | . . 1 . . . . . Weapon 2 | . . . 1 . . 1 . Highest Loss Streak 2 | . . 1 1 1 . 2 . To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 19 | . 14 17 9 19 30 23 23 Core 2 | . . . . 3 7 . . Flight 7 | . . . . 8 15 13 7 Hackware 1 | . . . . . . 5 15 Ballistic Gun 5 | . 14 11 2 5 7 4 . Impact Weapon 1 | . . . 5 . . . . Naked Turns 17 | . . . 8 9 . . . Heaviest Build 8 | 2 2 3 3 8 8 8 . Greatest Support 8 | 3 3 3 3 8 8 8 4 Greatest Overweight (x) 1 | . . . . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 5 5 5 5 5 5 Average Carried 4 | 1 2 4 4 4 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 5 5 5 5 5 5 Class Distribution -------------------- 53% | Mutant 31% | Scavenger-Sprinter 14% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 251 | 168 . . 9 57 . . 17 Remotely . | . . . . . . . . Salvage Created 137 | . . . 57 80 . . . Parts 6 | . . . 1 5 . . . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 3 | . . . . 3 . . . Guns 3 | . . . . 3 . . . Classes Destroyed 3 | . . . 2 1 . . . Worker 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Swarmer 3 | . . . . 3 . . . Best Kill Streak 3 | . . . 2 3 . . . Combat Bots Only 3 | . . . . 3 . . . Max Kills in Single Turn 1 | . . . 1 1 . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 1628 | . 33 153 576 445 36 385 . Core 1089 | . 10 62 446 338 . 233 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 96 84 18 . . . . Volleys Fired 9 | . . . . 9 . . . Largest 1 | . . . . 1 . . . Hottest 23 | . . . . 23 . . . Shots Fired 9 | . . . . 9 . . . Gun 9 | . . . . 9 . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 9 | . . . . 9 . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 4 | . . . . 4 . . . Robot Miss Streak 2 | . . . . 2 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 10 | . . . 4 6 . . . Core Hits 6 | . . . . 6 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 5 | . . . 5 . . . . Impact 5 | . . . 5 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 455 | . . . 363 92 . . . Guns 90 | . . . . 90 . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 363 | . . . 363 . . . . Ramming 2 | . . . . 2 . . . Kinetic 90 | . . . . 90 . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 363 | . . . 363 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 . . . . Average Corruption 3 | . . . 3 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 150 | . . . 150 . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 150 | . . . 150 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . . 1 . . . Shots . | . . . . . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature . | . . . . . . . . Average Temperature . | . . . . . . . . Received Heat Transfer 213 | . 18 60 108 . 9 18 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions 3 | . . . 3 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 81 | . . 75 80 81 . . . Initial 31 | . . . 27 31 . . . Average 36 | . . 19 45 59 . . . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . 1 2 . . . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 1 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 39 | . 1 4 12 4 2 16 . Peak Tracking Total 12 | . 1 3 12 4 7 7 . Tactical Retreats 5 | . . . . . 1 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 3 | . . 2 1 . . . . Terminals 3 | . . 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . . 10 4 . . . . Successful 7 | . . 4 3 . . . . Failed 7 | . . 6 1 . . . . Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . . 10 4 . . . . Terminals 14 | . . 10 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 1 1 . . . . Terminal Index 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . 3 2 . . . . Terminals 5 | . . 3 2 . . . . Assimilate 2 | . . 1 1 . . . . Botnet 3 | . . 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . 2 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 10 | . . . 10 . . . . Highest-Rated Ally 10 | . . . 10 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 544 | 20 40 57 94 106 87 121 19 Spaces Moved 1233 | 28 79 104 156 187 268 358 53 Core 403 | 28 79 104 156 36 . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 830 | . . . . 151 268 358 53 Fastest Speed 32 | 50 50 50 50 32 32 32 35 Average Speed 39 | 50 50 50 50 40 32 32 35 Slowest Speed 100 | 50 50 50 50 100 32 35 35 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 26 15 27 8 54 75 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 3 1 Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 1270 | 32 78 107 164 207 269 360 53 Wait 1 | . . . . . . 1 . Move 1226 | 27 78 103 155 186 267 357 53 Hop . | . . . . . . . . Pick Up 7 | 2 . 3 . 1 1 . . Fast Attach 12 | 2 . 1 1 6 . 2 . Attach 2 | . . . 1 1 . . . Detach 2 | . . . 1 1 . . . Swap . | . . . . . . . . Drop 5 | 1 . . 1 2 1 . . Fire 9 | . . . . 9 . . . Melee 5 | . . . 5 . . . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 15) 61 | -10/Materials | Entered another Materials area 61 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 71 | -9/Materials | Discovered new exit (range 16) 110 | -9/Materials | Discovered new exit (range 16) 118 | -9/Materials | Entered another Materials area 118 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 205 | -8/Materials | Core integrity fell below 50% 205 | -8/Materials | Discovered new exit (range 16) 212 | -8/Materials | Core integrity fell below 20% 212 | -8/Materials | Entered Factory 212 | -7/Factory | Evolved 2 slots: Utility x2 315 | -7/Factory | Discovered new exit (range 11) 318 | -7/Factory | Entered Lower Caves 370 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 381 | -7/Lower Caves | Encountered a Warlord checkpoint 394 | -7/Lower Caves | Discovered new exit (range 13) 405 | -7/Lower Caves | Entered another Lower Caves area 407 | -7/Lower Caves | Core integrity fell below 50% 433 | -7/Lower Caves | Learned Factory trap positions 485 | -7/Lower Caves | Learned Factory stockpile data 499 | -7/Lower Caves | Learned Factory garrison access intel 518 | -7/Lower Caves | Core integrity fell below 20% 524 | -7/Lower Caves | Discovered new exit (range 7) 526 | -7/Lower Caves | Entered Zion 541 | -7/Zion | Discovered new exit (range 12) 545 | -7/Zion | Received a visual enhancement algorithm 545 | -7/Zion | Self-destructed Last Messages --------------- 00524_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00541_ EXIT=FOUND 00542_ Searching scrap... 00542_ Found Hvy. Assault Rifle. 00542_ Found Machine Analyzer. 00542_ Found Coolant Injector. 00542_ Found Hcp. Matter Pod. 00542_ Found 17 Matter. 00543_ Acquired 17 matter. TL-5JT(c): Ah, you're just in time. I need someone to test the latest iteration of my visual enhancement algorithms. My last batch of test subjects all reported a permanent 10.36531% improvement in visual clarity, regardless of existing physical capabilities. If you'd like to try, enter \\RJTJ at that terminal over there to register. It'll also work remotely if you'd like to try it from somewhere else. Oh, and I make no guarantees this won't mess you up. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###??????????????? | | ?????????????????????????????### ##?????????????? | | ?????????????????????????????# #?????????????? | | ????????????????????????????? < #?????????????? | | ????????????????????????????? ?????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ???????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #??????####?????? | | ??????????????????????????????#! #???#### ##????? | | ???????????????????????########! ##### ##???? | | ???????????????????????#""# ![ ###?? | | ???????????????????????#"@ #?? | | ???????????????????????#"c #?? | | ???????????????????????#" ### #?? | | ???????????????????????#""#X #### ### | | ???????????????????????#### #?# | | ??????????????????????????## #?# | | ???????????????????????????## #### ## | | ????????????????????????????# ##??### #### | | ????????????????????????????###?##??####?## | | ????????????????????????????## ## ??????## | | ?????????????????????????#### ????### | | ?????????????????????????? ???## | | ??????????????????????????? ??## | | ?????????????????????????????# #?# | | ?????????????????????????????# ## ## | | ?????????????????????????????# ### | | ?????????????????????????????# ##?# | | ?????????????????????????????# ##??## | | ?????????????????????????????# #?????## | | ?????????????????????????????# ##??????? | | ?????????????????????????????## ##?#####?? | | ??????????????????????????????# ### ## ##? | | ????????????????????????????###???# ## | | ???????????????????????????## #### # | | ???????????????????????????# ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 248 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 63 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeSuspensionCore Manual? 0 Play Time 00:10:22 Cumulative 166.7 hours Start 2022.05.02 @ 23:37:40 End 2022.05.02 @ 23:47:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 275 Adventurer 0 Explorer 1 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1c60bea-bc44-4117-bede-b3408b0c1f74