Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 15:41:21 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (3047) 3047 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (678) 678 TOTAL SCORE: 7375 Bonus ------- High Alert Combat Kills 339 Follower Combat Kills 139 Entered Garrisons 200 Cogmind --------- Core Integrity 435/700 Matter 217/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cargo Storage Unit High-capacity Matter Pod (200) Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheeled Compact-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Powered Armor Hacking Suite > --- WEAPON ----------- Gauss Rifle Rapid Kinetic Gauss Construct/G > --- INVENTORY -------- Light Ion Engine Armored Wheel High-capacity Storage Unit Cargo Storage Unit Compact Battery High-capacity Matter Pod Improved Terrain Scan Processor Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Layered Light Armor Plating Powered Armor Shield Generator Hacking Suite Light Cannon Light Cannon Missile Launcher Plasma Cutter [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Constructs Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Slots Evolved 6 | . . . 2 . . 4 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 4 | . . . 1 . . 3 . Weapon . | . . . . . . . . Parts Attached 76 | 6 2 6 24 19 12 3 4 Power 7 | 1 . 1 2 1 2 . . Engine 4 | 1 . . . 1 2 . . Core 3 | . . 1 2 . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 . 2 9 9 2 . . Treads 20 | 2 . . 8 8 2 . . Leg . | . . . . . . . . Wheel 3 | . . 2 1 . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 17 | 1 2 2 4 2 3 3 . Device 4 | . . 1 2 . 1 . . Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . . 1 . Protection 9 | . 1 1 2 2 2 1 . Artifact . | . . . . . . . . Weapon 28 | 2 . 1 9 7 5 . 4 Energy Gun 2 | 1 . . . 1 . . . Energy Cannon 8 | . . . 5 1 2 . . Ballistic Gun 3 | 1 . . . 1 . . 1 Ballistic Cannon 8 | . . 1 2 2 1 . 2 Launcher 7 | . . . 2 2 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 2 . . Parts Lost 30 | . . 5 7 6 2 . 10 Power 6 | . . 1 2 2 . . 1 Propulsion 10 | . . 2 3 2 . . 3 Utility 5 | . . . 1 2 1 . 1 Weapon 9 | . . 2 1 . 1 . 5 Highest Loss Streak 10 | . . 3 2 3 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 98 98 95 87 76 59 57 Engine 5 | . 14 9 . . 6 7 6 Core 2 | . . 4 10 4 . . . Treads 21 | . 28 18 22 29 24 . . Wheel 3 | . . 9 7 . 1 7 6 Device 7 | . . . 7 11 10 7 6 Storage 11 | . 14 14 11 11 11 7 6 Protection 9 | . 12 13 14 8 5 6 6 Energy Gun 2 | . 14 13 . . . . . Energy Cannon 8 | . . . 17 15 8 4 . Ballistic Gun 2 | . 14 7 . . . 2 6 Ballistic Cannon 4 | . . 6 4 3 6 . . Peak Build Rating 52 | 6 9 11 24 24 35 48 52 Average Rating 21 | 5 7 9 19 20 24 46 45 On Entrance 18 | . 6 9 10 24 19 35 48 Naked Turns 18 | . . . . . . . 18 Heaviest Build 66 | 12 48 51 66 66 62 63 63 Greatest Support 63 | 40 40 40 63 63 63 30 30 Greatest Overweight (x) 3 | . 1 1 3 2 2 2 2 Average Overweight (x) . | . . 1 1 . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 19 Most Carried 20 | 3 19 20 20 20 20 20 20 Average Carried 17 | 1 12 19 19 19 17 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 3 19 20 20 20 15 20 5 Scrap Engine Consumption 30 | . . . . . 24 4 2 Constructs Created 2 | . . . . . 2 . . Constructs Modified 10 | . . . . . 8 2 . Class Distribution -------------------- 49% | Mutant 16% | Commander-Mutant 14% | Scavenger-Mutant 10% | Commander-Construct 9% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Matter Collected 2186 | 266 101 326 636 303 500 . 54 Remotely . | . . . . . . . . Salvage Created 3623 | 29 276 523 1271 784 587 . 153 Parts 239 | 1 25 33 91 56 25 . 8 Haulers Intercepted 5 | . . . 3 2 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 87 | . 9 11 35 18 8 . 6 Guns 18 | . 9 6 . . . . 3 Cannons 46 | . . 5 26 8 7 . . AOE 23 | . . . 9 10 1 . 3 Classes Destroyed 14 | 1 4 3 2 1 3 . . Worker 8 | 1 2 1 2 2 . . . Builder 2 | . . . 1 1 . . . Tunneler 3 | . . 3 . . . . . Hauler 5 | . . . 3 2 . . . Recycler 4 | . . 1 1 . 2 . . Mechanic 1 | . . . . 1 . . . Operator 2 | . 1 . . 1 . . . Watcher 2 | . 1 . 1 . . . . Swarmer 27 | . 6 3 14 . . . 4 Grunt 35 | . 3 6 14 9 1 . 2 Sentry 22 | . . 2 7 9 4 . . Programmer 1 | . . . . . 1 . . Scientist 1 | . . . . . 1 . . Scrapper 2 | . . . . . 2 . . Best Kill Streak 12 | 1 3 3 9 12 4 . 6 Combat Bots Only 8 | . 3 3 8 6 4 . 6 Max Kills in Single Turn 5 | 1 1 2 5 3 1 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 5 | . . . 5 2 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 607 | . 35 55 141 102 63 16 195 Missed 149 | . 10 6 33 23 21 6 50 Damage Taken 5996 | . 273 627 1213 1243 720 134 1786 Core 818 | . 79 129 120 147 78 19 246 Absorbed by Shields 83 | . . . . . 78 . 5 Redirected to Shielding 40 | . 14 26 . . . . . Core Remaining (%) 43 | 100 . 16 . . 13 . . Volleys Fired 246 | 2 31 35 80 39 27 8 24 Largest 2 | 2 2 2 2 2 2 1 2 Hottest 150 | 70 70 85 150 150 103 62 70 Shots Fired 443 | 4 62 65 157 64 50 8 33 Gun 137 | 4 62 44 . . . . 27 Cannon 278 | . . 21 155 44 47 8 3 Launcher 28 | . . . 2 20 3 . 3 Special . | . . . . . . . . Kinetic 167 | 2 31 34 41 4 25 . 30 Thermal 248 | 2 31 31 114 40 22 8 . Explosive 28 | . . . 2 20 3 . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 1 11 9 16 13 7 1 5 Robot Miss Streak 7 | . 7 2 4 3 1 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 2 2 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 269 | 1 27 43 102 43 30 2 21 Core Hits 158 | 1 19 24 44 46 15 . 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 1 7 2 . . . . Burn 4 | . 1 3 . . . . . Blast 6 | . . 4 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7472 | 28 418 604 2745 2018 808 43 808 Guns 1270 | 28 418 380 . . . . 444 Cannons 3876 | . . 224 2283 715 558 43 53 Explosions 2326 | . . . 462 1303 250 . 311 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1819 | 15 138 354 500 65 250 . 497 Thermal 3327 | 13 280 250 1783 650 308 43 . Explosive 2326 | . . . 462 1303 250 . 311 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 2 3 . . Average Corruption 2 | . . . . 2 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . . . 4 55 . . Message Errors 9 | . . . . . 9 . . Matter Fused 17 | . . . . 1 16 . . Heat Flow Errors 6 | . . . . 1 5 . . Energy Discharges 7 | . . . . . 7 . . Parts Rejected 2 | . . . . 1 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 10 | . . . . 1 9 . . Data Loss (major) 4 | . . . . . 4 . . Misfires 2 | . . . . . 2 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 136 | . . . 44 50 1 . 41 Projectiles 45 | . . . 44 . 1 . . Explosions 91 | . . . . 50 . . 41 Melee . | . . . . . . . . Knockbacks 7 | . . 2 3 . 2 . . Impact . | . . . . . . . . Kinetic 7 | . . 2 3 . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 201 | . . . . 118 64 . 19 Shots 7 | . . . . 3 2 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 363 | 9 171 187 363 321 195 110 224 Average Temperature 91 | 6 35 60 121 123 53 50 91 Received Heat Transfer 1998 | . 123 306 399 495 312 . 363 Effects 7 | . . . 6 1 . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 4 | . . . 3 1 . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . . 3 8 1 2 . . Heat Transferred 6513 | 37 888 962 3071 962 519 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Peak Influence 829 | 5 218 130 772 829 315 230 131 Initial 325 | . 3 61 . 325 264 200 29 Average 174 | . 100 69 397 594 57 145 40 Maximum Alert Level 3 | . 1 . 3 3 1 1 . Low Security (%) 66 | 100 98 100 17 . 87 34 100 Level 1 17 | . 1 . 29 28 12 65 . Level 2 9 | . . . 40 31 . . . Level 3 5 | . . . 12 39 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 5 2 . 1 . Investigation 4 | . . . 4 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 1 . 1 . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Distress Signals 6 | . 1 . 2 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 17 11 47 21 11 5 11 Peak Tracking Total 8 | . 4 2 8 6 4 2 8 Tactical Retreats 4 | . . . 4 . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Traps Triggered 4 | . . . 2 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Machines Disabled 13 | . 1 1 5 5 1 . . Max in Single Turn 1 | . 1 1 1 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Machines Accessed 24 | . 3 . 5 2 12 2 . Terminals 16 | . 3 . 5 2 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . 6 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 5 . 12 4 33 4 . Successful 19 | . 3 . 1 2 12 1 . Failed 39 | . 2 . 11 2 21 3 . Catastrophic 7 | . 1 . 3 . 3 . . Database Lockouts . | . . . . . . . . Manual 35 | . 5 . 10 1 17 2 . Terminals 32 | . 5 . 12 4 9 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 22 | . . . . . 22 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 6 | . 1 . 1 2 2 . . Open Door 2 | . . . . 2 . . . Branch Access Points 2 | . 1 . 1 . . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Retrieve Components 2 | . . . . . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 10 | . 2 . . . 8 . . Terminals 7 | . 2 . . . 5 . . Skim 7 | . 2 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Mask 2 | . . . . . 2 . . Tunnel 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 . 4 . 9 2 . Full Trace Events 7 | . . . 4 . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 10 | . . . . . 10 . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 194 | . . . . . 194 . . Highest-Rated Ally 34 | . . . . . 34 . . Total Orders 8 | . . . . . 8 . . STAY 5 | . . . . . 5 . . FOLLOW 2 | . . . . . 2 . . GUARD 1 | . . . . . 1 . . Ally Attacks 15 | . . . . . 15 . . Total Damage 298 | . . . . . 298 . . Kills 5 | . . . . . 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Turns Passed 9160 | 113 747 1227 1536 868 3732 612 325 Spaces Moved 3919 | 63 291 654 608 317 1648 215 123 Core 36 | 4 . . . . . . 32 Treads 2749 | 59 291 300 390 317 1392 . . Legs 2 | . . . . . 2 . . Wheels 1121 | . . 354 218 . 243 215 91 Hover 7 | . . . . . 7 . . Flight 4 | . . . . . 4 . . Fastest Speed 50 | 50 160 105 105 160 160 220 50 Average Speed 186 | 153 218 166 193 216 168 269 214 Slowest Speed 320 | 160 240 240 320 320 300 273 273 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 6 52 98 59 60 98 9 34 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 19 | . . . . . 19 . . Terrain Destroyed 238 | . . . 17 154 37 . 30 Melee . | . . . . . . . . Projectile 20 | . . . 8 12 . . . AOE 218 | . . . 9 142 37 . 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Total 5347 | 73 339 730 821 430 2560 241 153 Wait 871 | . . 17 58 38 754 4 . Move 3913 | 62 290 653 607 316 1647 215 123 Hop . | . . . . . . . . Pick Up 82 | 3 16 11 24 6 13 9 . Fast Attach 31 | 6 1 2 9 8 4 1 . Attach 19 | . . 4 5 3 1 2 4 Detach 1 | . . . . . 1 . . Swap 26 | . 1 . 10 8 7 . . Drop 75 | . . 8 28 10 27 2 . Fire 246 | 2 31 35 80 39 27 8 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . 2 . . 2 Rewire 79 | . . . . . 79 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: [*Mat x2] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 15) 861 | -10/Materials | Entered Mines 868 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1484 | -10/Mines | Discovered new exit (range 11) 1648 | -10/Mines | Discovered new exit (range 9) 1661 | -10/Mines | Core integrity fell below 50% 1695 | -10/Mines | Lost 3 parts (1p2n) 1705 | -10/Mines | Identified exit to Subcaves 2031 | -10/Mines | Core integrity fell below 20% 2088 | -10/Mines | Entered Materials 2088 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2391 | -9/Materials | Discovered new exit (range 7) 2411 | -9/Materials | Build established: Scavenger-Mutant 2477 | -9/Materials | Destroyed 8 combat bots 3034 | -9/Materials | Discovered new exit (range 3) 3296 | -9/Materials | Discovered new exit (range 12) 3401 | -9/Materials | Build established: Mutant 3567 | -9/Materials | Identified exit to Mines 3567 | -9/Materials | Identified exit to Storage 3624 | -9/Materials | Entered Storage 3735 | -9/Storage | Build established: Scavenger-Mutant 4013 | -9/Storage | Core integrity fell below 50% 4036 | -9/Storage | Lost 3 parts (1p1n1u) 4102 | -9/Storage | Discovered new exit (range 8) 4424 | -9/Storage | First assault squad dispatched 4486 | -9/Storage | Used back door to open Recycling access 4486 | -9/Storage | Discovered new exit (range 3) 4492 | -9/Storage | Entered Recycling 4719 | -9/Recycling | Build established: Mutant 5380 | -9/Recycling | Discovered new exit (range 10) 5506 | -9/Recycling | Scanned before Scraplab entrance 5619 | -9/Recycling | Learned Materials recycling unit intel 5687 | -9/Recycling | Learned Materials security intel 5745 | -9/Recycling | Learned Storage trap positions 5794 | -9/Recycling | Learned Materials garrison access intel 5834 | -9/Recycling | Identified exit to Scraptown 5865 | -9/Recycling | Learned Materials repair station intel 5908 | -9/Recycling | Learned location of 2 exits from Materials 5962 | -9/Recycling | Learned location of Zion (-6) 6041 | -9/Recycling | Core integrity fell below 20% 6060 | -9/Recycling | Build established: Commander-Mutant 6361 | -9/Recycling | Angered Scraplab inhabitants 6402 | -9/Recycling | Lost 4 allies 6490 | -9/Recycling | Found Prototype Device 6490 | -9/Recycling | Identified Scrap Engine 7539 | -9/Recycling | Build established: Commander-Construct 8224 | -9/Recycling | Entered Factory 8224 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8257 | -7/Factory | Found Powered Armor 8271 | -7/Factory | Found Powered Armor 8509 | -7/Factory | Build established: Construct 8836 | -7/Factory | Identified exit to Garrison 8836 | -7/Factory | Entered Garrison 9143 | -7/Garrison | Released all parts (4) 9152 | -7/Garrison | Triggered checkpoint 9161 | -7/Garrison | Self-destructed Last Messages --------------- 09132_ S-27 Virus destroyed. 09134_ The unstable cave ceiling collapses. 09134_ Wheeled Compact-Titanium Exoskeleton destroyed. 09134_ Arm. Scrap Engine damaged due to network destabilization (-5). 09135_ Rapid Kinetic Gauss Construct/G destroyed. 09135_ Arm. Scrap Engine damaged due to network destabilization (-10). 09135_ Missile Launcher destroyed. 09141_ Lgt. Cannon destroyed. 09143_ Released Hcp. Storage Unit. 09143_ Released Arm. Scrap Engine. 09143_ Released Adv. Targeting Computer. 09143_ Released Hacking Suite. 09143_ Acquired 7 matter. 09144_ Extracted 8 energy. 09152_ Beams of light sweep through the air. An alarm sounds. 09159_ Triggered Stasis Trap. 09159_ A bubble of rippling energy engulfs the area. 09159_ Field strength at 94. 09159_ Field strength at 88. 09160_ Field strength at 82. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#gg ??????????????????????? | | ??????????????????????#g ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ^@#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?# ##""""############ #??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | | ?? ??## ## ###########??????????????????????? | | ?# ## ## #????????????????????????????????? | | ?" ????###?????????????????????????? | | ?" ?#### ##????????????????????????? | | ?" ?# ###??????????????????????? | | ?" ?# #???????????#####??????? | | ?# ## ## ### % #???????????# ##?????? | | ?? ???# ## ### % * ##??????????? # ##????? | | ? = #??????????? #????? | | ? |!!%[ #???????????? #????? | | ?# ### !* =###???????????? #?????? | | ?## ##""""## ##?# #!%!#????########## #??????? | | ????????????# ???# ###!!##????# #??????? | | ????????????# ?? ?+!!#?????# ######## #??##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableShadeBox Manual? 0 Play Time 00:39:01 Cumulative 247.1 hours Start 2024.12.26 @ 22:48:03 End 2024.12.27 @ 15:41:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 226 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 62 Gallery% 82 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a95527c5-454d-4b69-88f9-8c783d74e99e