Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 17:03:51 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (351) 1755 Value Destroyed (12083) 12083 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2989) 2989 TOTAL SCORE: 22107 Bonus ------- High Alert Combat Kills 2189 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 536/1000 Matter 83/300 Energy 65/100 System Corruption 5% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Cooling System Medium Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler > --- WEAPON (3) ------- Tesla Bomb Launcher > --- INVENTORY (10) --- Improved Cooling System Energy Well (155) Improved Matter Compressor (300) Improved Trap Scanner Advanced Sensor Array Encrypted Comm Array Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved VSS Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Matter Compressor Advanced Sensor Array 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Thermal Shield > --- WEAPON ----------- Force Rifle Heavy Gatling Laser Heavy Machine Gun > --- INVENTORY -------- Improved Cooling System Energy Well Improved Trap Scanner Encrypted Comm Array Improved Weapon Cycler Phase Shifter Layered Light Armor Plating Medium Reactive Plating Long-range Missile Launcher RU-N14's Throwing Claymores [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . 1 . . . . . . Utility 7 | . . 2 2 . . . . . . . 1 2 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 196 | 7 11 19 16 10 16 31 1 . 3 2 54 26 Power 24 | 1 . 3 2 2 1 2 . . . . 10 3 Engine 15 | 1 . 3 2 2 . . . . . . 6 1 Core 9 | . . . . . 1 2 . . . . 4 2 Reactor . | . . . . . . . . . . . . . Propulsion 45 | 2 3 5 3 5 3 9 . . 1 . 9 5 Treads 3 | . . . . 2 . . . . . . . 1 Leg 37 | . 3 5 3 3 3 9 . . 1 . 6 4 Wheel 2 | 2 . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . . Utility 81 | 2 4 5 6 3 9 14 1 . . 1 22 14 Device 32 | 1 2 1 . 1 1 5 1 . . 1 12 7 Storage 11 | 1 1 . 1 . 1 1 . . . . 2 4 Processor 15 | . . 3 1 . 3 2 . . . . 6 . Hackware 3 | . . . 1 . 1 1 . . . . . . Protection 20 | . 1 1 3 2 3 5 . . . . 2 3 Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 4 6 5 . 3 6 . . 2 1 13 4 Energy Gun 20 | . . 5 4 . . 3 . . . 1 5 2 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 14 | 2 2 . 1 . 2 3 . . . . 3 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . 2 . . . . . . . 1 . 2 1 Special Weapon 3 | . . . . . . . . . 1 . 2 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . 1 4 3 . . 2 . . 2 . 2 3 Parts Lost 59 | . . 3 3 7 3 2 2 . . . 21 18 Power 12 | . . 1 . 1 . . . . . . 7 3 Propulsion 15 | . . 1 2 3 1 . 1 . . . 2 5 Utility 19 | . . 1 1 3 1 1 . . . . 7 5 Weapon 13 | . . . . . 1 1 1 . . . 5 5 Highest Loss Streak 12 | . . 2 2 5 1 1 1 . . . 4 12 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 9 | 2 8 9 9 9 9 9 9 9 10 9 9 9 Power . | . . . . . . . . 1 . . . . Propulsion . | 1 2 4 2 1 . . . . . . . . Utility 5 | . 3 3 4 5 6 7 7 7 7 6 5 5 Weapon 2 | . 1 1 2 2 3 1 . . 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . 4 3 . 1 2 3 1 . 1 . 4 3 Power 4 | . 2 . . . . 1 . . 1 . . . Propulsion 2 | . . 1 . . . . . . . . 1 . Utility 9 | . 1 . . 1 1 1 1 . . . 3 1 Weapon 5 | . 1 2 . . 1 . . . . . . 1 Tool/Special 2 | . . . . . . 1 . . . . . 1 Average Slot Usage (%) 97 | . 99 99 99 95 99 99 95 92 97 100 95 98 Engine 4 | . 14 10 9 8 8 . . . . . 4 3 Core 4 | . . . . . . 7 7 7 7 7 5 6 Treads 1 | . . . . 9 . . . . . . . 1 Leg 17 | . 26 21 17 8 17 22 18 15 20 23 14 14 Device 12 | . 9 14 8 13 6 5 11 15 15 14 12 21 Storage 7 | . 14 11 9 9 9 7 7 7 7 7 7 5 Processor 17 | . . 11 26 18 28 15 15 15 15 15 21 17 Protection 7 | . 4 6 8 5 5 15 11 7 7 7 2 5 Energy Gun 10 | . . 8 17 14 15 2 8 15 15 18 14 8 Ballistic Gun 7 | . 26 10 . . . 20 13 7 2 3 1 5 Peak Build Rating 90 | 7 14 21 26 34 36 50 49 46 53 54 68 90 Average Rating 46 | 5 11 17 24 26 34 43 46 46 50 53 60 81 On Entrance 33 | . 7 12 20 26 34 31 47 46 46 53 52 67 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 13 22 26 27 34 39 48 43 40 46 50 53 90 Greatest Support 63 | 26 26 29 29 49 39 52 49 43 63 54 60 61 Greatest Overweight (x) 2 | . 1 1 1 1 2 . 1 . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 20 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 Most Carried 11 | 7 10 10 10 10 10 10 10 10 10 10 10 11 Average Carried 9 | 3 8 9 9 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 9 9 10 10 9 10 10 10 10 7 Class Distribution -------------------- 31% | Gunner 26% | Scavenger-Mutant 19% | Tank 13% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Matter Collected 7410 | 284 270 682 304 539 315 1981 356 . 33 91 840 1715 Remotely 374 | . . . . . . 374 . . . . . . Salvage Created 13754 | 149 352 1345 814 639 949 3311 656 . . 165 2146 3228 Parts 680 | 10 32 80 47 40 40 161 29 . . 13 83 145 Haulers Intercepted 23 | . 2 6 5 . 1 5 . . . . 1 3 Recyclers Shooed 15 | . . . 1 . . 6 . . . . 3 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 29 . . 11 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 234 | . 11 27 14 23 10 44 13 . . 5 43 44 Melee 5 | . . . . . . . . . . . 5 . Guns 149 | . 2 12 11 9 7 44 13 . . 3 24 24 Cannons 3 | . . 1 . . . . . . . 1 1 . AOE 73 | . 9 14 3 14 2 . . . . 1 11 19 Classes Destroyed 19 | 2 5 3 2 . 1 3 1 . . 1 . 1 Worker 20 | . 1 2 . . 3 4 . . . . 2 8 Builder 20 | . . 3 2 . 3 . . . . . 4 8 Tunneler 8 | 3 1 1 . . . . . . . . 1 2 Hauler 23 | . 2 6 5 . 1 5 . . . . 1 3 Recycler 25 | 1 . 1 1 . 4 9 . . . . 2 7 Minesweeper 1 | . . . . . . . 1 . . . . . Mechanic 3 | . . . 1 . . 2 . . . . . . Operator 3 | . . 1 . . . . . . . . 1 1 Drone 2 | . . . . . . . . . . 2 . . Watcher 14 | . 3 3 1 . 2 2 . . . . . 3 Swarmer 41 | . 6 . 5 10 2 . 4 . . . 7 7 Saboteur 2 | . . . . . . . . . . . . 2 Grunt 122 | . 5 24 4 5 5 32 7 . . . 23 17 Brawler 8 | . . . . . 1 1 1 . . . 2 3 Duelist 5 | . . . . . . 1 . . . . 1 3 Protector 1 | . . . . . . 1 . . . . . . Sentry 25 | . . 3 4 7 1 2 1 . . . 4 3 Hunter 15 | . . . 1 1 1 2 . . . 2 4 4 Programmer 13 | . . . . . . 5 . . . 1 2 5 Best Kill Streak 13 | 4 7 13 9 4 5 8 6 . . 3 9 13 Combat Bots Only 8 | . 4 7 6 4 4 7 6 . . 3 8 6 Max Kills in Single Turn 4 | 1 3 4 4 3 4 4 2 . . 2 3 4 Gunslinging 1 | . . . . . . . 1 . . . 1 . Exploded 3 | . 2 3 3 3 2 . . . . 1 2 3 Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1250 | . 28 73 98 111 28 155 46 . . 43 412 256 Missed 405 | . 5 20 30 39 7 44 13 . . 7 158 82 Hits 845 | . 23 53 68 72 21 111 33 . . 36 254 174 Melee 6 | . . . . . . 1 . . . . 1 4 Projectile 839 | . 23 53 68 72 21 110 33 . . 36 253 170 Critical Strikes 28 | . . . 3 1 1 4 1 . . 1 13 4 Actively Blocked 3 | . . . 1 . . 2 . . . . . . Part Disruptions 2 | . . . . . . . . . . . 1 1 Damage Taken 11963 | . 233 671 969 964 356 1549 518 . . 412 3135 3156 Core 1833 | . 30 80 187 225 84 153 20 . . 29 561 464 Absorbed by Shields 816 | . . . . 120 . 220 . . . . 476 . Redirected to Shielding 271 | . . . 31 72 10 158 . . . . . . Ignored by Resistances 910 | . . . . 25 3 33 93 . . 102 311 343 Regen/Repaired (Parts) 346 | . . 44 14 . . 129 . . . . 100 59 Core Remaining (%) 63 | 100 88 80 . . 9 . . . . 71 34 . Volleys Fired 617 | 4 16 67 48 56 46 139 30 . 1 9 95 106 Largest 3 | 2 2 2 2 2 2 3 3 . 1 3 3 3 Hottest 218 | 40 56 122 122 122 122 145 75 . 60 70 218 210 Shots Fired 1372 | 8 26 124 93 83 83 410 81 . 1 21 202 240 Gun 1264 | 8 17 106 90 57 75 410 81 . 1 20 189 210 Cannon 8 | . . 8 . . . . . . . . . . Launcher 95 | . 9 10 3 26 8 . . . . . 11 28 Special 5 | . . . . . . . . . . 1 2 2 Kinetic 654 | 8 17 75 . . . 370 59 . . 6 29 90 Thermal 599 | . . 39 90 57 75 40 22 . 1 14 157 104 Explosive 96 | . 9 10 3 26 8 . . . . 1 13 26 Electromagnetic 23 | . . . . . . . . . . . 3 20 Robot Hit Streak 29 | 6 11 15 18 21 12 21 18 . . 21 29 12 Robot Miss Streak 6 | . 2 2 4 6 2 4 3 . . . 2 6 Penetration Max 1 | . . . . . . 1 1 . . . . . Secondary Targets 28 | . . . 2 1 . 11 2 . . 1 7 4 Max Gunslinging Chain 2 | . . . 1 1 . 1 1 . . 1 2 1 Shots Hit Robots 961 | 6 15 89 64 41 59 267 59 . . 17 173 171 Core Hits 640 | 5 23 62 31 38 29 124 28 . . 8 127 165 Critical Kills 9 | . . . . . . 4 . . . . 2 3 Critical Parts Destroyed 17 | . . . . . . 2 2 . . 1 5 7 Critical Strikes 77 | . . 1 4 2 13 8 4 . . 2 32 11 Burn 45 | . . 1 4 2 13 2 . . . 1 22 . Destroy 28 | . . . . . . 6 4 . . 1 7 10 Corrupt 1 | . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . 3 . Melee Attacks 39 | . . . . . 6 . . . . . 33 . Impact . | . . . . . . . . . . . . . Slashing 39 | . . . . . 6 . . . . . 33 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 32920 | 76 1007 3205 1817 2147 1667 5774 1175 . . 559 6732 8761 Guns 18580 | 76 175 1336 1292 766 1208 5296 1175 . . 383 3074 3799 Cannons 128 | . . 128 . . . . . . . . . . Explosions 13228 | . 832 1741 525 1381 387 464 . . . 133 2911 4854 Melee 745 | . . . . . 72 . . . . . 673 . Ramming 49 | . . . . . . 14 . . . . . 35 Kinetic 8778 | 76 175 889 . . . 4721 900 . . 112 523 1382 Thermal 10328 | . . 575 1292 766 1208 1039 275 . . 271 2581 2321 Explosive 12053 | . 832 1741 525 1381 387 . . . . 133 2696 4358 Electromagnetic 777 | . . . . . . . . . . . 185 592 Impact . | . . . . . . . . . . . . . Slashing 935 | . . . . . 72 . . . . 43 747 73 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 2 2 . . . 3 . . . 1 5 5 Average Corruption 1 | . 1 2 . . . 1 . . . 1 3 1 Corruption Purged 8 | . . . . . . 3 . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . Effects 40 | . 1 3 . . . 5 . . . 6 15 10 Message Errors 12 | . 1 1 . . . . . . . 2 5 3 Matter Fused 9 | . . . . . . 2 . . . 1 1 5 Heat Flow Errors 8 | . . 1 . . . 1 . . . 1 4 1 Energy Discharges 3 | . . . . . . 1 . . . . 2 . Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . 2 2 . Data Loss (major) 2 | . . . . . . 1 . . . . 1 . Misfires 1 | . . . . . . . . . . . . 1 Overload Shots 14 | . . . . . . 3 . . 1 2 8 . Effects 1 | . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . 1 . Overflow Damage 657 | . 6 51 16 84 32 116 . . . 39 101 212 Projectiles 16 | . . . . . . . . . . 13 . 3 Explosions 625 | . 6 51 16 84 32 116 . . . 26 85 209 Melee 16 | . . . . . . . . . . . 16 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 461 | . . . . 149 33 . . . . . 185 94 Shots 15 | . . . . 6 1 . . . . . 4 4 Rammed . | . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . 3 . . . . . 2 Kicked 5 | . . . . . . 3 . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 459 | . 7 169 270 315 459 336 422 . 24 141 441 364 Average Temperature 104 | . 3 41 95 85 107 105 148 . 15 54 142 106 Received Heat Transfer 3770 | . 63 306 333 233 108 705 189 . . . 1020 813 Effects 16 | . . . . . 2 4 1 . . . 6 3 Shutdowns 5 | . . . . . 1 . 1 . . . 3 . Energy Bleed 2 | . . . . . . . . . . . 2 . Interference 7 | . . . . . . 4 . . . . . 3 Damage (minor) 2 | . . . . . 1 . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 1 . . . . . 2 1 Combat Hostiles 4 | . . . . . 1 . . . . . 2 1 Parts Melted 55 | . . 2 3 6 7 . . . . 2 28 7 Heat Transferred 21563 | . . 1184 2627 1517 3182 1510 518 . . 481 6923 3621 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 1 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 4 | . 1 2 1 3 2 3 . . . . 3 4 Low Security (%) 23 | 100 84 18 31 7 . 42 . . . . 30 . Level 1 24 | . 15 17 68 30 6 28 . . . . 21 21 Level 2 34 | . . 64 . 39 93 6 . . . . 43 27 Level 3 9 | . . . . 22 . 22 . . . . 5 9 Level 4 7 | . . . . . . . . . . . . 41 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1567 | 10 270 633 346 1008 555 986 . . . . 750 1567 Initial 491 | . 6 107 193 135 491 237 . . . . . 361 Average 470 | 3 57 396 245 499 472 385 . . . . 391 853 Influence Increases 8837 | 20 378 881 505 943 539 1655 363 . . 70 1522 1961 Destroy 0b10 Robot/C 4620 | . 220 540 280 460 200 860 260 . . 60 860 880 Destroy 0b10 Robot/NC 605 | 20 35 85 50 5 65 115 5 . . 10 55 160 Destroy Leader 974 | . 50 118 82 40 56 214 20 . . . 192 202 Allied During Kill 3 | . . . . . . . 3 . . . . . Successful Hack 203 | . 5 15 6 14 5 39 . . . . 86 33 Select Force Hacks 60 | . . 60 . . . . . . . . . . Disable Machine 600 | . . . 30 15 105 240 . . . . 105 105 Anti-Garrison Action 400 | . . . . 250 . 150 . . . . . . Destroy Structure 997 | . 68 63 27 144 108 37 . . . . 104 446 Lose Combat Pursuer 375 | . . . 30 15 . . 75 . . . 120 135 Influence Decreases 7319 | 10 134 677 755 143 1025 1201 732 306 301 70 784 1181 Entered New Map 2447 | . 4 147 265 73 517 285 362 116 301 . . 377 Time Decay 3644 | 10 130 350 310 . 478 618 310 190 . 70 574 604 Lost Part 590 | . . 30 30 70 30 20 20 . . . 210 180 Lost Ally 60 | . . . . . . . 40 . . . . 20 Purge Threat 578 | . . 150 150 . . 278 . . . . . . Squads Dispatched 60 | . 2 6 1 . 1 16 . . . . 15 19 Investigation 21 | . 1 5 . . 1 8 . . . . 3 3 Extermination 8 | . . . . . . 3 . . . . 3 2 Reinforcement 15 | . 1 1 1 . . 2 . . . . 4 6 Assault 5 | . . . . . . 2 . . . . 1 2 Garrison 11 | . . . . . . 1 . . . . 4 6 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 2 3 Haulers Reinforced 4 | . . . . . . 2 . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Distress Signals 15 | . 2 3 1 . 1 . . . . . 2 6 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 302 | . 13 31 29 25 18 46 18 . . 4 56 62 Peak Tracking Total 10 | . 6 8 6 5 4 5 7 . . 3 10 9 Tactical Retreats 17 | . . . 1 1 . . 2 . . . 5 8 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 12 | . 1 1 . 5 . 3 . . . . 1 1 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 45 | . . . 2 4 7 17 . . 1 . 7 7 Max in Single Turn 15 | . . . 1 1 4 15 . . 1 . 4 2 Garrison Access 3 | . . . . . 1 2 . . . . . . Garrison Relay 3 | . . . . 3 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 68 | . 4 7 6 4 5 13 . 2 . . 16 11 Terminals 38 | . 3 4 4 4 3 9 . . . . 6 5 Fabricators 5 | . . . . . . 2 . . . . 2 1 Repair Stations 8 | . . 1 1 . 1 1 . . . . 3 1 Recycling Units 6 | . 1 . . . . . . . . . 3 2 Scanalyzers 4 | . . 2 . . . . . . . . 1 1 Garrison Access 5 | . . . 1 . 1 1 . . . . 1 1 Total Hacks 196 | . 11 33 17 8 9 37 . 7 . . 44 30 Successful 93 | . 2 21 9 1 2 19 . 7 . . 19 13 Failed 103 | . 9 12 8 7 7 18 . . . . 25 17 Catastrophic 19 | . . 2 . 2 2 4 . . . . 6 3 Database Lockouts . | . . . . . . . . . . . . . Manual 95 | . 9 17 10 1 5 12 . . . . 24 17 Terminals 107 | . 9 15 14 8 6 24 . . . . 17 14 Fabricators 16 | . . . . . . 7 . . . . 7 2 Repair Stations 19 | . . 2 2 . 2 4 . . . . 7 2 Recycling Units 14 | . 2 . . . . . . . . . 9 3 Scanalyzers 23 | . . 16 . . . . . . . . 2 5 Garrison Access 10 | . . . 1 . 1 2 . . . . 2 4 Terminal Hacks 25 | . . 4 3 1 1 7 . 7 . . 1 1 Record 6 | . . . . . . . . 6 . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . Terminal Index 3 | . . . 1 . . 1 . . . . . 1 Alert Level 2 | . . 1 . . . 1 . . . . . . Unreport Threat 4 | . . 1 1 . . 2 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . . 2 . Load Schematic 2 | . . . . . . 1 . . . . 1 . Build 3 | . . . . . . 2 . . . . 1 . Repair Station Hacks 14 | . . 2 2 . . 4 . . . . 4 2 Scan Component 8 | . . 1 1 . . 2 . . . . 3 1 Repair 6 | . . 1 1 . . 2 . . . . 1 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 15 | . . 10 . . . . . . . . 1 4 Insert Component 8 | . . 5 . . . . . . . . 1 2 Analyze 7 | . . 5 . . . . . . . . . 2 Garrison Access Hacks 3 | . . . 1 . 1 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . Unauthorized Hacks 30 | . 1 5 3 . . 4 . . . . 11 6 Terminals 21 | . 1 3 3 . . 4 . . . . 6 4 Track 2 | . . . . . . 1 . . . . 1 . Botnet 16 | . 1 3 3 . . 3 . . . . 3 3 Disrupt 2 | . . . . . . . . . . . 2 . Operators 1 | . . . . . . . . . . . . 1 Fabricators 4 | . . . . . . . . . . . 2 2 Liberate 2 | . . . . . . . . . . . 1 1 Haulers 2 | . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . Reject 2 | . . . . . . . . . . . 2 . Mask 1 | . . . . . . . . . . . 1 . Scanalyzers 2 | . . 2 . . . . . . . . . . Extract 2 | . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 60 | . 4 5 6 4 4 13 . . . . 15 9 Full Trace Events 21 | . 2 2 . 2 1 8 . . . . 3 3 Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 22 | . . 19 . . . 1 . . . . . 2 Parts Built 6 | . . . . . . 4 . . . . 2 . Authchips 1 | . . . . . . 1 . . . . . . Time 210 | . . . . . . 126 . . . . 84 . Total Part Build Rating 24 | . . . . . . 16 . . . . 8 . Parts Repaired 6 | . . 1 1 . . 2 . . . . 1 1 Time 266 | . . 32 38 . . 76 . . . . 70 50 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed 7 | . . 5 . . . . . . . . . 2 Part Schematics Acquired 7 | . . 5 . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . 10 . 3 . . . . . . Machine Destruction 13 | . . . . 10 . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Total Allies 2 | . . . . . . . 2 . . . . . Largest Group 2 | . . . . . . . 2 . . . . . Highest-Rated Group 36 | . . . . . . . 36 . . . . . Highest-Rated Ally 20 | . . . . . . . 20 . . . . . Initial Warlord ECA Mod 29 | . . . . . 5 4 4 4 4 3 3 2 Total Orders 8 | . . . . . . . . . . . . 8 FOLLOW 1 | . . . . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . . . . 4 RETURN 3 | . . . . . . . . . . . . 3 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 7790 | 1 209 677 687 637 1236 245 211 . . 69 1872 1946 Sensors 1722 | . . . . . . . 211 . . 69 263 1179 Terrain 345 | . 92 253 . . . . . . . . . . Structural 164 | . . . . . 164 . . . . . . . Traps 993 | . . . . . . . . . . . 179 814 Seismic 1180 | 1 117 204 147 637 74 . . . . . . . Decoding 3795 | . . . . . . . . . . . 1872 1923 T.N.C. 2356 | . . 251 687 . 1173 245 . . . . . . Machine Analysis 292 | . . . . . 292 . . . . . . . Robot Analysis Total 2 | . . 2 . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 3 2 2 . . Drone Launches 5 | . . . . . . . . . . . . 5 Drone Recoveries 3 | . . . . . . . . . . . . 3 Decoded 0b10 Intel 46 | . . . . . . . . . . . 21 25 Traps 20 | . . . . . . . . . . . . 20 Emergency Access 24 | . . . . . . . . . . . 20 4 Exits 2 | . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Turns Passed 12908 | 72 476 798 689 1148 1236 2232 680 389 939 431 1872 1946 Spaces Moved 7512 | 46 312 385 340 606 811 1263 369 298 700 301 1105 976 Core 2 | 2 . . . . . . . . . . . . Treads 296 | . . . . 296 . . . . . . . . Legs 6767 | . 301 385 340 310 811 1263 369 298 700 301 713 976 Wheels 55 | 44 11 . . . . . . . . . . . Hover 392 | . . . . . . . . . . . 392 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 123 126 130 130 130 74 110 Average Speed 130 | 88 123 137 128 147 125 124 129 130 130 130 114 149 Slowest Speed 260 | 100 190 190 190 240 260 126 200 130 130 130 227 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . 3 . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 73 41 26 74 32 31 62 46 84 48 29 27 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 1 . 3 . . . Known Exits Taken 4 | . . . 1 . . 1 . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . . 1 . 1 1 1 . . . Scrap Searched 11 | . . . . . . . 1 2 5 3 . . Spaces Dug 67 | . . . . 38 5 . . . . 2 15 7 Terrain Destroyed 935 | . 69 71 26 161 154 36 4 . . 23 137 254 Melee 17 | . . . . . 5 . . . . . 12 . Projectile 16 | . . . . 1 3 . 4 . . 2 3 3 AOE 902 | . 69 71 26 160 146 36 . . . 21 122 251 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Fac Fac Total 9514 | 66 376 533 498 768 934 1739 515 300 727 323 1475 1260 Wait 620 | 3 9 22 62 52 19 242 38 . 16 5 73 79 Move 7499 | 45 311 384 340 603 810 1262 368 297 699 300 1104 976 Hop . | . . . . . . . . . . . . . Pick Up 127 | 7 11 10 10 8 9 18 5 2 2 1 34 10 Fast Attach 98 | 6 2 8 5 2 8 15 . . 3 2 31 16 Attach 46 | 1 2 5 7 8 3 4 1 . . . 9 6 Detach 13 | . . 1 . 1 2 2 . . . . 5 2 Swap 207 | . 14 19 14 20 18 25 11 . 2 3 38 43 Drop 162 | . 11 17 12 5 13 29 5 1 4 3 42 20 Fire 617 | 4 16 67 48 56 46 139 30 . 1 9 95 106 Melee 39 | . . . . . 6 . . . . . 33 . Ram . | . . . . . . . . . . . . . Kick 5 | . . . . . . 3 . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis 24 | . . . . 13 . . . . . . 11 . Rewire 57 | . . . . . . . 57 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac / Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 13) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Utility x2 861 | -9/Materials | Destroyed 7 combat bots 1011 | -9/Materials | Discovered new exit (range 16) 1015 | -9/Materials | Build established: Scavenger-Mutant 1233 | -9/Materials | Discovered new exit (range 16) 1291 | -9/Materials | Repaired Rocket Launcher? 1347 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Evolved 2 slots: Utility x2 1634 | -8/Materials | Discovered new exit (range 7) 1646 | -8/Materials | Identified exit to Storage 1744 | -8/Materials | Repaired Adv. Weight Redist. System 2036 | -8/Materials | Identified exit to Garrison 2036 | -8/Materials | Entered Garrison 2098 | -8/Garrison | Triggered checkpoint 2114 | -8/Garrison | Garrison Relay disabled 2120 | -8/Garrison | Triggered checkpoint 2374 | -8/Garrison | Triggered checkpoint 2423 | -8/Garrison | Garrison Relay disabled 2504 | -8/Garrison | Core integrity fell below 50% 2538 | -8/Garrison | Lost 5 parts (2n3u) 2622 | -8/Garrison | Triggered checkpoint 2712 | -8/Garrison | Garrison Relay disabled 2726 | -8/Garrison | Triggered checkpoint 2729 | -8/Garrison | Discovered new exit (range 10) 2729 | -8/Garrison | Discovered new exit (range 58) 2729 | -8/Garrison | Discovered new exit (range 91) 2861 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2930 | -8/Garrison | Triggered checkpoint 2993 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3038 | -8/Garrison | Triggered checkpoint 3184 | -8/Garrison | Entered Materials 3259 | -8/Materials | Core integrity fell below 20% 4369 | -8/Materials | Discovered new exit (range 6) 4420 | -8/Materials | Entered Factory 4420 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4477 | -7/Factory | Garrison activated, responded to threat 4539 | -7/Factory | Destroyed 7 combat bots 4796 | -7/Factory | Repaired Imp. Weapon Shielding 4836 | -7/Factory | Repaired Imp. Light Armor Plating 4934 | -7/Factory | Discovered new exit (range 13) 4987 | -7/Factory | Discovered new exit (range 14) 5017 | -7/Factory | Identified exit to Lower Caves 5149 | -7/Factory | Build established: Tank 5385 | -7/Factory | Fabricated Imp. Medium Armor Plating (x2) 5707 | -7/Factory | Build established: Gunner 6081 | -7/Factory | Fabricated System Restoration Module? 6369 | -7/Factory | Build established: Tank 6652 | -7/Factory | Entered Lower Caves 6666 | -7/Lower Caves | Met a Warlord Commander 6667 | -7/Lower Caves | Learned location of Warlord (-4) 6668 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6677 | -7/Lower Caves | Found Encrypted Comm Array 6870 | -7/Lower Caves | Learned location of 1 exit from Factory 6929 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7098 | -7/Lower Caves | Spotted B-75 Beast 7253 | -7/Lower Caves | Build established: Gunner 7259 | -7/Lower Caves | Encountered a Warlord checkpoint 7322 | -7/Lower Caves | Discovered new exit (range 9) 7332 | -7/Lower Caves | Entered another Lower Caves area 7339 | -7/Lower Caves | Learned Factory stockpile data 7357 | -7/Lower Caves | Discovered new exit (range 8) 7412 | -7/Lower Caves | Learned Factory garrison access intel 7484 | -7/Lower Caves | Entered an active Warlord outpost 7494 | -7/Lower Caves | Learned 8 Research zone layouts 7494 | -7/Lower Caves | Learned Factory security intel 7494 | -7/Lower Caves | Learned Extension security intel 7494 | -7/Lower Caves | Learned Armory garrison access intel 7713 | -7/Lower Caves | Discovered new exit (range 7) 7721 | -7/Lower Caves | Entered Zion 7855 | -7/Zion | Discovered new exit (range 16) 8106 | -7/Zion | Found Prototype Special Weapon 8107 | -7/Zion | Identified RU-N14's Throwing Claymores 8110 | -7/Zion | Found RU-N14's Throwing Claymores 8279 | -7/Zion | Learned location of Data Miner (-6) 8338 | -7/Zion | Met Imprinter 8575 | -7/Zion | Learned Factory interactive machine intel 8660 | -7/Zion | Entered Proximity Caves 8670 | -6/Proximity Caves | Identified exit to Factory 8708 | -6/Proximity Caves | Ambushed by research squad 8884 | -6/Proximity Caves | Learned Factory trap positions 9070 | -6/Proximity Caves | Spotted B-75 Beast 9091 | -6/Proximity Caves | Entered Factory 9091 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9092 | -6/Factory | Identified exit to Lower Caves 9093 | -6/Factory | Loaded intel: 131 trap records 9096 | -6/Factory | Loaded intel: 54 interactive machine locations 9097 | -6/Factory | Loaded intel: 4 garrison access locations 9779 | -6/Factory | Lost 4 parts (2u2w) 9955 | -6/Factory | Repaired Cld. Pulse Rifle? 10017 | -6/Factory | Build established: Mutant 10103 | -6/Factory | Lost 4 parts (2p2u) 10118 | -6/Factory | Fabricated System Restoration Module? 10141 | -6/Factory | First assault squad dispatched 10216 | -6/Factory | Garrison activated, responded to threat 10276 | -6/Factory | Core integrity fell below 50% 10302 | -6/Factory | Destroyed 8 combat bots 10304 | -6/Factory | Lost 3 parts (1p1n1w) 10375 | -6/Factory | Lost 4 parts (1n1u2w) 10768 | -6/Factory | Build established: Scavenger-Gunner 10898 | -6/Factory | Identified exit to Factory 10963 | -6/Factory | Entered another Factory area 10963 | -5/Factory | Evolved 2 slots: Utility x2 11156 | -5/Factory | Identified exit to Upper Caves 11442 | -5/Factory | Discovered new exit (range 21) 11563 | -5/Factory | First assault squad dispatched 11702 | -5/Factory | Build established: Tank 11755 | -5/Factory | Repaired Drone Bay 11991 | -5/Factory | Discovered exit to Upper Caves (range 16) 12145 | -5/Factory | Found Prototype Launcher 12145 | -5/Factory | Identified Tesla Bomb Launcher 12250 | -5/Factory | Garrison activated, responded to threat 12315 | -5/Factory | Lost 3 parts (2n1w) 12573 | -5/Factory | Garrison activated, responded to threat 12628 | -5/Factory | Build established: Scavenger-Gunner 12909 | -5/Factory | Self-destructed Last Messages --------------- 12902_ G-50 Soldier destroyed. 12902_ U-05 Engineer destroyed. 12902_ R-10 Processor destroyed. 12902_ Carbon-fiber Leg destroyed. 12902_ Destroyed Carbon-fiber Leg. 12903_ U-05 Engineer lays Concrete. 12903_ K-01 Serf collects debris. 12903_ Knocked back. 12904_ Lrn. Missile Launcher destroyed. 12904_ U-05 Engineer lays Concrete. 12904_ Slug penetrates H-66 Slayer. 12905_ Slug penetrates B-60 Warrior. 12905_ U-05 Engineer lays Concrete. 12906_ K-01 Serf collects debris. 12906_ U-05 Engineer lays Concrete. 12907_ Slug penetrates G-50 Soldier. 12907_ U-05 Engineer lays Concrete. 12907_ Penetrated by Slug. 12908_ KE Penetrator destroyed. 12908_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? o??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????#####+##??????????????????????? | | ??????????????????? ^ ???????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? ""??????????????????????? | | #??????????????????? """"??? ????????????????? | | #??^???????????????? ^ """"? #???????????????? | | #?????????####??????# ^ h"""" #???????????????? | | #???????? ? ????# """" #???????????????? | | #???????? """?""???# """" #???????????????? | | #??????? """""" ??# """" #???????????????? | | #??????? """""" ?# #???????????????? | | #?????? " " "" # #???????????????? | | #?????? # #???A???????????? | | #????? [ #???????????????? | | ############ # #### ##?????????? | | "% u Rk ^^ !! A ?????????? | | " u g !! g ????????? | | %= b !! ????????? | | !!! @ ????????? | | A % =%= ????????? | | #"T#####+## !!* u###+#########??????????? | | #"""#? # #= #??????????????????????? | | #####"""? # """ # #??????????????????????? | | #???#"""? # ""? # #??????????????????????? | | #???#""??? #= "???; + ?????????????????????? | | #????????? #????? # # "????????????????????? | | #?????????? #????" # # ???????????????????? | | #?????????? #??? ?## ##? ???????????????????? | | #??????????? ????"???# g #??? ??????????????????? | | #???????????????"????# g#???????????????????????? | | #???????????????????? #???????????????????????? | | ?????????????????????# ????????????????????????? | | #####????????????????# ????????????????????????? | | #?????????????????? ????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ^ #????????????????????????????????????????????? | | #?????######?????????????????????????????????? | | #??####! #??????? ??????????????????????? | | #?? ! # #?????# ?????????????+????????? | | #?? + #?????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 32 Energy Capacity 570 Matter Stores 400 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Resistance: EM 20 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 14 Melee Accuracy 14 Target Analysis 9 Recoil Reduction 2 Particle Charging 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Maul | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Extracted Imp. Medium Laser | -9/Materials | Extracted Autogun | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted System Restoration Module | -7/Factory | Hacked Med. Reactive Plating | -5/Factory | Scanalyzed Drone Bay | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Armor Plating | x2 | -7/Factory | Preloaded, Authchip System Restoration Module | x2 | -7/Factory System Restoration Module | x2 | -6/Factory Repaired ---------- Rocket Launcher | 37% | -9/Materials Adv. Weight Redist. System | 41% | -8/Materials Imp. Weapon Shielding | 23% | -7/Factory Imp. Light Armor Plating | 71% | -7/Factory Cld. Pulse Rifle | 16% | -6/Factory Drone Bay | 50% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilRestorationCompactor Manual? 0 Play Time 03:18:36 Cumulative 1163.9 hours Start 2025.05.18 @ 10:17:01 End 2025.05.20 @ 17:03:51 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 498 Adventurer 0 Explorer 0 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0/0 Lore% 52 Gallery% 72 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbcce999-b79b-4f81-8599-b0db9cc8bd09