Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 18:54:42 Player: feudal wulf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (160) 800 Value Destroyed (5716) 5716 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (644) 644 TOTAL SCORE: 12600 Bonus ------- High Alert Combat Kills 292 Follower Combat Kills 52 Aligned with FarCom 300 Cogmind --------- Core Integrity 723/1000 Matter 118/300 Energy 150/150 System Corruption 13% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ ECM Suite Advanced Hacking Suite > --- WEAPON (6) ------- Katana > --- INVENTORY (5) ---- Improved Deuterium Engine Fission Core Matter Compressor (0) Coil Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Weapon Shielding Thermal Shield > --- WEAPON ----------- Gauss Rifle Coil Gun Gauss Cannon Gauss Cannon Long-range Missile Launcher Katana > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Fission Core Fission Core Light Fission Core Micro Fission Core Aerolev Unit Gravmag System Matter Compressor Advanced Weight Redist. System Advanced Weight Redist. System High-powered Tractor Beam Heavy Laser Thermic Laser Advanced Beam Cannon Plasma Cannon Coil Gun Gauss Cannon Heavy Rocket Launcher [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . Utility 3 | . . . 1 . . . 1 . . 1 . . Weapon 4 | . . . 1 . . . . 1 1 1 . . Parts Attached 155 | 6 4 4 20 3 3 2 41 14 41 4 2 11 Power 22 | 1 1 2 2 . . 1 3 3 5 2 . 2 Engine 9 | 1 1 2 2 . . . 1 1 . . . 1 Core 13 | . . . . . . 1 2 2 5 2 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 . . 4 2 . 1 11 . 8 . 2 1 Treads 25 | . . . 4 2 . 1 11 . 7 . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 4 | . . . . . . . . . 1 . 2 1 Flight . | . . . . . . . . . . . . . Utility 46 | 1 1 1 6 . . . 8 6 16 1 . 6 Device 22 | . 1 1 . . . . 3 4 9 1 . 3 Storage 8 | 1 . . 3 . . . 2 . 1 . . 1 Processor 2 | . . . . . . . . . 2 . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 13 | . . . 3 . . . 3 2 4 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 2 1 8 1 3 . 19 5 12 1 . 2 Energy Gun 18 | 2 1 1 5 . 2 . 1 . 5 . . 1 Energy Cannon 9 | . 1 . 2 . . . 4 1 1 . . . Ballistic Gun 19 | . . . . . . . 12 4 3 . . . Ballistic Cannon 3 | . . . 1 . . . . . 2 . . . Launcher 6 | . . . . 1 1 . 2 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . 1 . . 1 Parts Lost 35 | . 2 . . . . 4 8 3 10 . . 8 Power 7 | . 1 . . . . . 1 . 3 . . 2 Propulsion 10 | . . . . . . 1 3 . 3 . . 3 Utility 9 | . . . . . . 1 1 2 2 . . 3 Weapon 9 | . 1 . . . . 2 3 1 2 . . . Highest Loss Streak 9 | . 2 . . . . 3 5 2 9 . . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 92 100 99 100 100 97 89 99 92 95 56 62 Engine 6 | . 12 14 10 11 11 6 3 3 3 . . . Core 5 | . . . . . . 4 5 10 9 11 11 7 Treads 20 | . . . 21 22 22 21 26 23 23 23 3 . Leg 2 | . 28 28 . . . . . . . . . . Device 10 | . 8 14 11 11 11 11 11 9 9 8 11 16 Storage 9 | . 14 14 11 11 11 11 14 7 6 5 1 . Protection 8 | . . . 10 11 11 10 6 12 5 5 5 8 Energy Gun 10 | . 22 14 14 30 22 21 4 . 5 . . . Energy Cannon 4 | . 5 14 10 . . . 5 4 6 . . . Ballistic Gun 8 | . . . . . . . 9 25 8 11 1 . Ballistic Cannon 1 | . . . 8 . . . . . 5 11 1 . Launcher 2 | . . . . 2 11 10 1 . 1 5 . 3 Peak Build Rating 75 | 6 9 11 18 18 20 21 49 46 73 75 75 52 Average Rating 37 | 4 7 10 16 17 19 20 40 45 63 70 38 45 On Entrance 27 | . 6 9 11 18 18 20 15 37 46 64 75 36 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 98 | 10 15 15 34 35 35 35 85 84 98 87 56 27 Greatest Support 100 | 20 20 20 40 40 40 40 64 71 100 100 17 28 Greatest Overweight (x) 3 | . . . 1 1 . 1 1 1 2 . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 20 20 20 20 20 5 Average Capacity 15 | 7 8 8 9 10 10 10 19 20 20 20 10 5 Most Carried 20 | 3 8 8 10 10 10 10 20 20 20 20 20 5 Average Carried 14 | 2 6 7 8 8 9 9 17 19 18 19 8 4 Final Capacity 20 | 8 8 8 10 10 10 10 20 20 20 20 5 5 Final Carried 20 | 3 8 8 9 10 10 9 20 20 19 20 5 5 Class Distribution -------------------- 53% | Tank 24% | Skirmisher 14% | Mutant 3% | Pyromaniac-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Executioner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Matter Collected 4307 | 185 211 63 421 96 . 100 1067 711 1228 . . 225 Remotely . | . . . . . . . . . . . . . Salvage Created 6210 | . 262 331 1000 57 . 195 2080 885 1284 . . 116 Parts 309 | . 17 20 62 6 . 11 82 50 52 . . 9 Haulers Intercepted 2 | . . . . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 136 | . 9 12 24 4 . 10 32 15 27 . . 3 Melee 1 | . . . . . . . . . . . . 1 Guns 70 | . 9 7 8 4 . 4 19 12 7 . . . Cannons 34 | . . 5 13 . . . 3 3 10 . . . AOE 23 | . . . 2 . . 6 6 . 7 . . 2 Classes Destroyed 16 | . 3 . 4 . . . 5 2 2 . . . Worker 4 | . 1 . . . . . 2 . 1 . . . Builder 6 | . . . 1 . . . 1 1 2 . . 1 Tunneler 1 | . . . . . . . 1 . . . . . Hauler 2 | . . . . . . . 2 . . . . . Recycler 7 | . . . . . . . 5 1 1 . . . Operator 2 | . . . 1 . . . 1 . . . . . Watcher 4 | . . . 1 . . . 1 . 1 . . 1 Swarmer 34 | . 6 6 4 4 . 4 . . 10 . . . Cutter 2 | . . . . . . . . . 2 . . . Grunt 59 | . 3 6 12 . . 6 23 6 3 . . . Brawler 7 | . . . . . . . 3 1 3 . . . Duelist 2 | . . . . . . . 2 . . . . . Sentry 16 | . . . 8 . . . 4 2 2 . . . Hunter 5 | . . . . . . . . 2 3 . . . Programmer 10 | . . . . . . . . 4 3 . . 3 Heavy 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 4 5 9 4 . 3 7 3 6 . . 3 Combat Bots Only 9 | . 3 5 9 4 . 3 4 3 6 . . 2 Max Kills in Single Turn 3 | . 2 1 2 2 . 3 3 2 3 . . 1 Gunslinging 1 | . 1 . . 1 . . 1 . . . . . Exploded 2 | . . . 2 . . 2 2 . 2 . . 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Hostile Shots Fired 786 | . 55 40 95 15 . 43 190 116 165 . . 67 Missed 255 | . 18 15 22 2 . 14 54 46 64 . . 20 Damage Taken 8815 | . 380 250 1035 110 . 524 2552 1167 1822 . . 975 Core 1319 | . 115 76 221 18 . 43 266 39 264 . . 277 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 47 | . . . . . . . . . 47 . . . Regen/Repaired (Parts) 496 | . . . 6 . . . 269 61 160 . . . Core Remaining (%) 60 | 100 . 23 . . . 29 51 94 68 . . . Volleys Fired 315 | . 30 23 50 9 . 10 97 42 48 . . 6 Largest 5 | . 2 2 3 3 . 3 3 4 5 . . 1 Hottest 472 | . 105 125 190 177 . 143 300 143 472 . . 43 Shots Fired 851 | . 60 47 138 27 . 26 201 169 176 . . 7 Gun 603 | . 59 23 61 27 . 20 171 140 102 . . . Cannon 219 | . 1 24 77 . . . 18 29 70 . . . Launcher 29 | . . . . . . 6 12 . 4 . . 7 Special . | . . . . . . . . . . . . . Kinetic 414 | . . . 38 . . . 141 140 95 . . . Thermal 335 | . 60 47 100 27 . 10 10 29 52 . . . Explosive 29 | . . . . . . 6 12 . 4 . . 7 Electromagnetic 73 | . . . . . . 10 38 . 25 . . . Robot Hit Streak 19 | . 6 9 6 3 . 4 11 18 19 . . 3 Robot Miss Streak 9 | . 7 2 4 6 . 7 5 4 9 . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 3 . . 1 . . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . . . . Shots Hit Robots 498 | . 35 29 78 15 . 12 128 100 85 . . 16 Core Hits 279 | . 15 15 34 12 . 14 80 36 64 . . 9 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 13 | . . 2 3 1 . . 1 1 4 . . 1 Burn 6 | . . 2 2 1 . . . . 1 . . . Destroy 1 | . . . . . . . . 1 . . . . Blast 4 | . . . 1 . . . . . 3 . . . Corrupt 1 | . . . . . . . 1 . . . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 20 | . . . . . . . . . . . . 20 Impact . | . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . 20 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12166 | . 437 482 1450 166 . 853 3598 1817 2492 . . 871 Guns 6147 | . 437 307 679 166 . 153 1987 1431 987 . . . Cannons 2461 | . . 175 766 . . . 260 379 881 . . . Explosions 3111 | . . . . . . 690 1320 . 616 . . 485 Melee 386 | . . . . . . . . . . . . 386 Ramming 61 | . . . 5 . . 10 31 7 8 . . . Kinetic 4449 | . . . 309 . . . 1628 1431 1081 . . . Thermal 4751 | . 437 482 1136 166 . 280 633 379 1040 . . 198 Explosive 1707 | . . . . . . 474 764 . 182 . . 287 Electromagnetic 812 | . . . . . . 89 542 . 181 . . . Impact . | . . . . . . . . . . . . . Slashing 386 | . . . . . . . . . . . . 386 Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 . . . . . 6 4 . 5 13 Average Corruption 3 | . 2 2 . . . . . 4 3 . 5 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 105 | . 6 10 . . . . . 45 23 . 1 20 Message Errors 21 | . . 3 . . . . . 8 7 . . 3 Matter Fused 25 | . 2 4 . . . . . 7 4 . . 8 Heat Flow Errors 11 | . 1 2 . . . . . 3 3 . . 2 Energy Discharges 15 | . . . . . . . . 8 4 . . 3 Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . 1 1 . . . Data Loss (minor) 13 | . 1 . . . . . . 6 3 . 1 2 Data Loss (major) 6 | . . . . . . . . 5 . . . 1 Misfires 5 | . 1 1 . . . . . 2 . . . 1 Alerts 5 | . 1 . . . . . . 3 1 . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 221 | . . . . . . 27 2 84 10 . . 98 Projectiles 28 | . . . . . . . . 21 7 . . . Explosions 178 | . . . . . . 27 2 63 3 . . 83 Melee 15 | . . . . . . . . . . . . 15 Knockbacks 6 | . . . 2 . . . . . 4 . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . 2 . . . . . 4 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 752 | . . . . . . 103 139 385 40 . . 85 Shots 21 | . . . . . . 4 7 4 4 . . 2 Rammed 6 | . . . 1 . . 1 2 1 1 . . . Targets Rammed 7 | . . . 1 . . 1 2 1 2 . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . Highest Temperature 832 | . 182 507 832 504 . 141 675 199 688 . . 133 Average Temperature 164 | . 57 157 242 250 . 58 171 95 196 . . 60 Received Heat Transfer 2139 | . 147 102 402 12 . 171 1071 129 105 . . . Effects 75 | . . 2 32 4 . . 7 . 30 . . . Shutdowns 23 | . . 2 7 2 . . 3 . 9 . . . Energy Bleed 5 | . . . 2 . . . . . 3 . . . Interference 20 | . . . 13 . . . 2 . 5 . . . Matter Decay 4 | . . . 1 1 . . . . 2 . . . Short Circuit 2 | . . . 1 1 . . . . . . . . Damage (minor) 5 | . . . . . . . 2 . 3 . . . Damage (major) 13 | . . . 6 . . . . . 7 . . . Damage (core) 3 | . . . 2 . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 7 | . . . 1 . . . 3 . 3 . . . Combat Hostiles 7 | . . . 1 . . . 3 . 3 . . . Parts Melted 35 | . 2 7 4 1 . . 6 . 15 . . . Heat Transferred 13432 | . 986 1258 2519 408 . 348 3250 666 3897 . . 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Peak Influence 635 | . 299 210 554 287 . 226 635 282 490 240 129 352 Initial 240 | . . 40 62 182 . . 42 214 114 240 84 90 Average 201 | . 130 97 315 106 . 156 303 157 223 240 99 178 Maximum Alert Level 2 | . 1 1 2 1 . 1 2 1 2 1 . 1 Low Security (%) 58 | 100 81 84 18 80 . 65 39 70 44 . 100 89 Level 1 28 | . 18 15 52 19 . 34 9 29 46 100 . 10 Level 2 13 | . . . 28 . . . 51 . 9 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 . . . 3 6 8 . . 2 Investigation 3 | . . . 1 . . . 2 . . . . . Extermination 10 | . . . . . . . . 4 4 . . 2 Reinforcement 7 | . 1 . 1 . . . 1 1 3 . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 1 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Distress Signals 9 | . . . 3 . . . 3 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 206 | . 15 11 30 6 . 13 51 35 34 . 3 8 Peak Tracking Total 10 | . 4 5 10 4 . 7 5 3 6 . 3 3 Tactical Retreats 8 | . . . 2 . . 2 1 3 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Traps Triggered 11 | . 1 . 2 . . . 2 4 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . . . . . . . 5 . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Disabled 29 | . . 2 . 2 . 1 9 4 7 . . 4 Max in Single Turn 6 | . . 2 . 1 . 1 1 4 6 . . 3 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Machines Accessed 50 | . 4 . 7 . 4 . 10 16 9 . . . Terminals 31 | . 4 . 6 . . . 8 9 4 . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 8 | . . . 1 . . . 1 3 3 . . . Recycling Units 3 | . . . . . . . . 1 2 . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 133 | . 6 . 15 . 30 . 23 39 20 . . . Successful 96 | . 5 . 13 . 30 . 20 16 12 . . . Failed 37 | . 1 . 2 . . . 3 23 8 . . . Catastrophic 8 | . . . . . . . . 5 3 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . . 6 . . . . . . . Terminals 68 | . 6 . 13 . . . 16 23 10 . . . Fabricators 7 | . . . . . . . . 7 . . . . Repair Stations 21 | . . . 2 . . . 5 6 8 . . . Recycling Units 4 | . . . . . . . . 2 2 . . . Scanalyzers 2 | . . . . . . . 2 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 74 | . 5 . 11 . 30 . 13 10 5 . . . Record 33 | . . . . . 29 . . 3 1 . . . Open DSF 2 | . . . . . . . . 1 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 5 | . . . 2 . . . 2 1 . . . . Alert Level 9 | . . . 4 . . . 4 1 . . . . Unreport Threat 3 | . . . . . . . 2 1 . . . . Locate Traps 5 | . 2 . . . . . 1 1 1 . . . Disarm Traps 1 | . . . . . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Investigation Status 2 | . 2 . . . . . . . . . . . Reinforcement Status 2 | . . . 1 . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 6 | . . . 1 . . . 1 2 2 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . Repair Station Hacks 15 | . . . 2 . . . 5 2 6 . . . Scan Component 9 | . . . 1 . . . 3 1 4 . . . Repair 6 | . . . 1 . . . 2 1 2 . . . Recycling Unit Hacks 2 | . . . . . . . . 1 1 . . . Retrieve Matter 2 | . . . . . . . . 1 1 . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 2 . 4 . . . 5 12 6 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . 2 1 1 . . . Time 186 | . . . 19 . . . 76 19 72 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . Highest-Rated Group 47 | . . . . 47 31 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . . . . Total Damage 41 | . . . . 41 . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Turns Passed 13787 | 45 726 658 845 1424 1077 472 2391 2423 3065 52 55 554 Spaces Moved 6570 | 31 506 458 356 708 664 258 806 892 1213 29 72 577 Core 5 | 5 . . . . . . . . . . . . Treads 4922 | . . . 352 708 664 258 806 892 1213 29 . . Legs 994 | 26 506 458 4 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 649 | . . . . . . . . . . . 72 577 Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 160 160 160 153 161 158 158 51 48 Average Speed 178 | 108 120 120 165 182 160 162 239 240 224 158 56 48 Slowest Speed 317 | 120 120 120 240 240 160 240 250 241 317 158 231 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 77 97 41 99 92 47 67 34 31 1 63 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . 1 1 1 . . . Scrap Searched 5 | . . 1 . 4 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 393 | . . . . . . 69 130 33 85 . . 76 Melee . | . . . . . . . . . . . . . Projectile 27 | . . . . . . . 7 . 20 . . . AOE 366 | . . . . . . 69 123 33 65 . . 76 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Total 8013 | 39 566 522 503 818 681 289 1119 1089 1441 36 98 812 Wait 729 | . 15 32 55 90 5 17 117 124 86 . . 188 Move 6559 | 30 505 457 355 707 663 257 805 891 1212 29 71 577 Hop . | . . . . . . . . . . . . . Pick Up 105 | 3 8 1 10 4 4 1 34 8 28 2 . 2 Fast Attach 41 | 6 4 1 1 1 1 . 6 5 8 . . 8 Attach 59 | . . . 5 . 1 2 19 6 20 2 2 2 Detach 11 | . . . 1 . . . 5 . 3 . 1 1 Swap 55 | . . 3 14 2 1 . 16 3 13 2 . 1 Drop 110 | . 4 5 11 5 6 1 18 7 21 1 24 7 Fire 315 | . 30 23 50 9 . 10 97 42 48 . . 6 Melee 20 | . . . . . . . . . . . . 20 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 7 | . . . 1 . . 1 2 1 2 . . . Escape Stasis 2 | . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 5) 595 | -10/Materials | Identified exit to Mines 615 | -10/Materials | Discovered new exit (range 9) 772 | -10/Materials | Entered Mines 1146 | -10/Mines | Discovered new exit (range 8) 1260 | -10/Mines | Learned location of 1 exit from Materials 1326 | -10/Mines | Discovered new exit (range 8) 1345 | -10/Mines | Core integrity fell below 50% 1430 | -10/Mines | Entered Materials 1430 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1431 | -9/Materials | Identified exit to Materials 2026 | -9/Materials | Repaired Lgt. Nuclear Core 2033 | -9/Materials | Identified exit to Mines 2082 | -9/Materials | Build established: Tank 2244 | -9/Materials | Core integrity fell below 50% 2257 | -9/Materials | Destroyed 9 combat bots 2275 | -9/Materials | Entered Mines 2306 | -9/Mines | Learned location of 1 exit from Proximity Caves 2310 | -9/Mines | Met a Derelict bent on vengeance 2535 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2535 | -9/Mines | Discovered new exit (range 5) 2613 | -9/Mines | Assembled infested the area 2698 | -9/Mines | Met 8R-AWN 2893 | -9/Mines | Discovered exit to Materials (range 5) 3062 | -9/Mines | Learned Materials terminal intel 3141 | -9/Mines | Discovered exit to Materials (range 9) 3289 | -9/Mines | Learned 8 Materials zone layouts 3699 | -9/Mines | Entered Exiles 3699 | -9/Exiles | Accompanied by 1 ally 3729 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3744 | -9/Exiles | Welcomed by 8R-AWN 3770 | -9/Exiles | Met EX-HEX 3843 | -9/Exiles | Met EX-DEC 3881 | -9/Exiles | Visited The Gauntlet 4096 | -9/Exiles | Learned location of Zion (-6) 4144 | -9/Exiles | Discovered new exit (range 10) 4286 | -9/Exiles | Met EX-BIN 4560 | -9/Exiles | Aligned with FarCom system 4562 | -9/Exiles | Given EX-Vault access code 4607 | -9/Exiles | Opened EX-Vault 4623 | -9/Exiles | Found Firepult 4658 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4776 | -9/Exiles | Left Exiles lab with Firepult 4776 | -9/Exiles | Entered Mines 4992 | -8/Mines | Discovered exit to Materials (range 7) 5035 | -8/Mines | Discovered exit to Materials (range 8) 5248 | -8/Mines | Entered Materials 5248 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5250 | -8/Materials | Loaded intel: 12 terminal locations 5267 | -8/Materials | Lost 3 parts (1u2w) 5545 | -8/Materials | Build established: Skirmisher 6500 | -8/Materials | Lost 5 parts (1p2n2w) 6679 | -8/Materials | Repaired Arm. Treads 6718 | -8/Materials | Repaired Imp. Heat Sink 7084 | -8/Materials | Build established: Tank 7397 | -8/Materials | Discovered new exit (range 10) 7639 | -8/Materials | Entered Factory 7639 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 8410 | -7/Factory | Repaired Minigun 8952 | -7/Factory | Garrison activated, responded to threat 9652 | -7/Factory | Build established: Skirmisher 10009 | -7/Factory | Discovered new exit (range 11) 10062 | -7/Factory | Entered another Factory area 10062 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10272 | -6/Factory | Discovered new exit (range 10) 10726 | -6/Factory | Build established: Tank 11503 | -6/Factory | Build established: Pyromaniac-Tank 11673 | -6/Factory | Garrison activated, responded to threat 11777 | -6/Factory | Lost 9 parts (2p3n2u2w) 12281 | -6/Factory | Build established: Tank 12445 | -6/Factory | Cargo convoy interrupted 12504 | -6/Factory | Repaired Arm. Treads 12957 | -6/Factory | Discovered new exit (range 16) 13091 | -6/Factory | Build established: Skirmisher 13127 | -6/Factory | Entered another Factory area 13127 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13179 | -5/Factory | Sucked down chute 13179 | -5/Factory | Entered Waste 13194 | -5/Waste | EMP discharged 13203 | -5/Waste | Spotted C-40 Crusher 13214 | -5/Waste | Spotted C-40 Crusher 13216 | -5/Waste | Spotted C-40 Crusher 13222 | -5/Waste | Spotted C-40 Crusher 13229 | -5/Waste | Discovered new exit (range 10) 13234 | -5/Waste | Entered Factory 13479 | -5/Factory | Build established: Mutant 13781 | -5/Factory | System corruption reached 10% 13788 | -5/Factory | Self-destructed Last Messages --------------- H-66 Slayer unfolds itself. M MXG6UB,EM=|ZQJ#GYT3YFACV7GKBL5HD9T Slug penetrates Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Assembly Bed disabled. Destroyed Antigrav System. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. Aerolev Unit destroyed. P-70 Sage Imp. Remote Datajack severed. Slug penetrates Wall. Penetrated by Slug. Imp. Light Armor Plating destroyed. Slug penetrates Wall. System corrupted: Energy discharge (-52). Antigrav System destroyed. Penetrated by Slug. Mic. Fission Core destroyed. Thermal Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# #????# # + | | ?????????????????# #????# # """ # | | ?????????????????# #????# # """ # | | ?????????????????# """ """ ]#????# # """ # | | ?????????????????# """ """ #????# # # | | ?????????????????# """ """ #????# # """ # | | ?????????????????# #????# # """ # | | ?????????????????# """ """ #????# + """ # | | ?????????????????# """ """ #????# # # | | ?????????????????# """ """ #????# ######### | | ?????????????????# #????# ###??#### | | ?????????????????##+##+#+########### # [! | | ??????????????????# T # """ !! | | ??????###?????????# R + """ | | ???? ######### # "S | | ??? "%" # """ | | ??? " # "" | | ??? "" # | | ???? "" ! # | | ????# """ + | | ????# """ !! ######### | | ????# !! ####????? | | ????# ######### " #????? | | ?????? ?????????# h #????? | | ?????? ??###############/#####+######+#### #####? | | ??????????# p@ p # #? | | ??????????# # #? | | ??????????# """""" """" " # ! #? | | ??????????# """""" """""" # #? | | ??????????# """""" """""" # #? | | ??????????# """""" """""" # #? | | ??????????# ! # #? | | ??????????# ! # ! #? | | ??????????#########################"" ""#####? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 27 Energy Capacity 340 Matter Stores 400 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 14 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed TripodCompositeClaws Manual? 0 Play Time 02:23:09 Cumulative 20.4 hours Start 2024.09.24 @ 20:02:13 End 2024.09.25 @ 18:54:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61a2bd02-078d-411c-bdef-581fe1681a21