Cogmind - Beta 12 X4 *** ADVENTURER MODE // 2022.11.18 @ 21:29:56 Player: Sardaukar Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (260) 1300 Value Destroyed (9482) 9482 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2508) 2508 TOTAL SCORE: 17150 Bonus ------- High Alert Combat Kills 2508 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Centrium Heavy Armor Plating Centrium Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Ion Engine Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Heavy Treads High-capacity Storage Unit Sensor Array Signal Interpreter Weapon Cycler Backup Laser III Heavy Laser Heavy Assault Rifle Minigun Gauss Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun Improved Proton Missile Launcher [Rating: 122] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Centrium Heavy Armor Plating Weapon Helical Railgun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Helical Railgun Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 1 1 1 2 Weapon 2 | . . . 1 1 . . Parts Attached 161 | 6 7 13 17 19 48 51 Power 20 | 1 1 3 . 1 7 7 Engine 16 | 1 1 3 . 1 5 5 Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 46 | 2 1 8 6 6 9 14 Treads 34 | 2 1 8 6 6 5 6 Leg 9 | . . . . . 4 5 Wheel 2 | . . . . . . 2 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 39 | 1 3 1 3 8 12 11 Device 13 | . 1 1 . 3 2 6 Storage 8 | 1 2 . . 1 1 3 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 17 | . . . 3 4 9 1 Artifact . | . . . . . . . Weapon 56 | 2 2 1 8 4 20 19 Energy Gun 19 | 2 . 1 6 . 5 5 Energy Cannon 8 | . 2 . 1 3 2 . Ballistic Gun 17 | . . . . . 5 12 Ballistic Cannon 4 | . . . 1 . 3 . Launcher 8 | . . . . 1 5 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 2 . 4 1 Corrupted Parts 5 | . . . . . 5 . System Corruption 35 | . . . . . 35 . Parts Lost 64 | . . 2 2 2 27 31 Power 9 | . . 1 . . 4 4 Propulsion 12 | . . . . 1 6 5 Utility 18 | . . . 1 1 8 8 Weapon 25 | . . 1 1 . 9 14 Highest Loss Streak 12 | . . 1 1 1 12 8 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 89 | . 94 94 98 99 88 76 Engine 8 | . 14 10 9 7 7 6 Core 1 | . . . . . 3 2 Treads 21 | . 28 39 36 29 17 3 Leg 4 | . . . . . 6 12 Device 9 | . 8 11 9 13 13 6 Storage 9 | . 14 11 9 7 7 10 Protection 5 | . . . 8 8 6 8 Energy Gun 7 | . 7 2 18 7 8 2 Energy Cannon 11 | . 20 19 7 22 8 . Ballistic Gun 5 | . . . . . 4 18 Naked Turns 17 | . . . . . . 17 Heaviest Build 139 | 12 52 56 68 82 133 139 Greatest Support 104 | 40 40 80 85 93 104 104 Greatest Overweight (x) 31 | 2 2 1 . 2 18 31 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 19 Most Carried 20 | . 12 20 20 20 20 20 Average Carried 14 | . 5 14 18 19 14 15 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | . 12 20 20 20 16 3 Class Distribution -------------------- 35% | Tank 24% | Scavenger-Tank 21% | Mutant 9% | Scavenger-Mutant 3% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4080 | 217 113 125 249 272 1177 1927 Remotely . | . . . . . . . Salvage Created 11756 | . 932 1085 1606 1087 3381 3665 Parts 539 | . 70 69 68 39 149 144 Haulers Intercepted 11 | . 1 2 3 2 2 1 Recyclers Shooed 4 | . . . . 1 . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 196 | . 13 25 29 20 60 49 Guns 94 | . 4 3 19 4 27 37 Cannons 66 | . 7 22 8 13 16 . AOE 30 | . 2 . . 2 15 11 Classes Destroyed 18 | . 9 1 1 2 5 . Worker 11 | . 2 1 . 1 3 4 Builder 12 | . 2 . 2 . 3 5 Tunneler 2 | . 1 1 . . . . Hauler 11 | . 1 2 3 2 2 1 Recycler 12 | . 3 . 1 . 3 5 Mechanic 3 | . 1 . . . 1 1 Operator 1 | . . . 1 . . . Watcher 15 | . 3 2 4 3 1 2 Swarmer 43 | . 3 7 5 2 16 10 Grunt 104 | . 10 12 20 14 25 23 Brawler 3 | . . . . 1 1 1 Duelist 4 | . . . . . 1 3 Protector 4 | . . . . . 1 3 Sentry 14 | . . 6 4 1 2 1 Specialist 5 | . . . . . 5 . Hunter 8 | . . . . . 3 5 Programmer 10 | . . . . 2 5 3 Heavy 1 | . . . . . 1 . Best Kill Streak 12 | . 5 7 7 5 9 12 Combat Bots Only 11 | . 3 7 5 5 8 11 Max Kills in Single Turn 5 | . 4 2 2 2 3 5 Gunslinging 1 | . . . . . 1 1 Exploded 4 | . 1 . . 1 3 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 13425 | . 208 776 782 786 4677 6196 Core 1877 | . 85 98 76 61 552 1005 Absorbed by Shields . | . . . . . . . Redirected to Shielding 59 | . . . . . 26 33 Regen/Repaired (Parts) 202 | . . . . . . 202 Core Remaining (%) 75 | 100 66 75 86 91 35 . Volleys Fired 456 | . 35 61 74 34 123 129 Largest 4 | . 2 2 3 4 4 4 Hottest 310 | . 120 120 197 291 310 194 Shots Fired 1381 | . 70 121 220 128 419 423 Gun 876 | . 28 24 146 31 232 415 Cannon 480 | . 42 97 74 94 173 . Launcher 25 | . . . . 3 14 8 Special . | . . . . . . . Kinetic 488 | . . . 21 . 141 326 Thermal 816 | . 42 121 199 125 264 65 Explosive 8 | . . . . 3 5 . Electromagnetic 69 | . 28 . . . 9 32 Robot Hit Streak 59 | . 17 20 45 29 59 28 Robot Miss Streak 8 | . 2 3 2 3 8 6 Penetration Max 2 | . . . . . 2 2 Secondary Targets 18 | . . . . . 4 14 Max Gunslinging Chain 2 | . . . . . 1 2 Shots Hit Robots 961 | . 51 92 163 80 279 296 Core Hits 503 | . 30 39 69 45 161 159 Critical Kills 4 | . . . . 1 1 2 Critical Parts Destroyed 11 | . . . . . 3 8 Critical Strikes 45 | . 1 2 13 7 9 13 Burn 28 | . . 2 13 6 4 3 Meltdown 1 | . . . . 1 . . Destroy 14 | . . . . . 4 10 Blast 1 | . . . . . 1 . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 26737 | . 1103 1604 3181 2376 9406 9067 Guns 14687 | . 273 285 2061 584 4648 6836 Cannons 6772 | . 599 1319 1115 1405 2334 . Explosions 5125 | . 231 . . 352 2357 2185 Melee . | . . . . . . . Ramming 153 | . . . 5 35 67 46 Kinetic 8720 | . . . 303 . 2844 5573 Thermal 13298 | . 779 1604 2873 1989 4260 1793 Explosive 2336 | . . . . 352 1563 421 Electromagnetic 2230 | . 324 . . . 672 1234 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 45 | . . . 1 2 45 5 Average Corruption 10 | . . . 1 1 33 4 Corruption Purged . | . . . . . . . Corruption Blocked 1 | . . . . . . 1 Effects 61 | . . . . 7 32 22 Message Errors 12 | . . . . 2 6 4 Matter Fused 12 | . . . . . 5 7 Heat Flow Errors 5 | . . . . 2 3 . Energy Discharges 1 | . . . . . . 1 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 9 | . . . . 1 6 2 Data Loss (major) 2 | . . . . . . 2 Misfires 5 | . . . . 1 2 2 Alerts 1 | . . . . 1 . . Weapon Failures 12 | . . . . . 9 3 Overload Shots . | . . . . . . . Overflow Damage 223 | . 28 7 2 4 73 109 Projectiles 73 | . 13 7 2 4 47 . Explosions 144 | . 15 . . . 26 103 Melee 6 | . . . . . . 6 Knockbacks 8 | . . . 3 1 4 . Impact 2 | . . . . 1 1 . Kinetic 6 | . . . 3 . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 598 | . 8 . . 95 302 193 Shots 23 | . 1 . . 3 11 8 Rammed 7 | . . . . 4 2 1 Targets Rammed 16 | . . . 1 5 4 6 Kicked 7 | . . . . . 2 5 Crushed 2 | . . . 1 1 . . Highest Temperature 941 | . 187 81 288 456 492 941 Average Temperature 129 | . 52 19 73 123 93 209 Received Heat Transfer 3957 | . 114 354 495 402 1122 1470 Effects 77 | . . . 1 2 12 62 Shutdowns 22 | . . . . 1 1 20 Energy Bleed 6 | . . . 1 . 1 4 Interference 20 | . . . . . 9 11 Matter Decay 3 | . . . . 1 . 2 Short Circuit 6 | . . . . . . 6 Damage (minor) 7 | . . . . . . 7 Damage (major) 11 | . . . . . 1 10 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . . . . 3 7 Impact Corruptions 2 | . . . . . . 2 Robots Melted 6 | . . . 2 1 3 . Combat Hostiles 5 | . . . 2 1 2 . Parts Melted 79 | . 4 17 16 13 27 2 Heat Transferred 26093 | . 1471 3589 6549 3599 8435 2450 Parts Sabotaged 6 | . . . . . 2 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 2 . . . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 1256 | . 304 394 334 536 1208 1256 Initial 510 | . . 5 141 75 213 510 Average 471 | . 164 137 139 216 686 934 Maximum Alert Level 4 | . 1 1 1 2 4 4 Low Security (%) 36 | 100 68 70 73 53 . . Level 1 19 | . 31 29 26 32 20 . Level 2 11 | . . . . 13 27 15 Level 3 28 | . . . . . 45 72 Level 4 4 | . . . . . 6 11 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 48 | . 2 4 6 6 16 14 Investigation 13 | . 2 3 1 4 2 1 Extermination 6 | . . . . 1 3 2 Reinforcement 21 | . . 1 5 1 8 6 Assault 5 | . . . . . . 5 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . . . 4 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 2 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 273 | . 19 31 39 26 78 80 Peak Tracking Total 10 | . 3 8 5 4 8 10 Tactical Retreats 10 | . . 1 2 1 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . 1 . . 4 1 3 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 39 | . 3 . 1 . 13 22 Max in Single Turn 5 | . 2 . 1 . 5 5 Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 41 | . 6 9 5 9 5 7 Terminals 21 | . 4 8 4 1 2 2 Fabricators 5 | . . . . 2 1 2 Repair Stations 1 | . . . . . . 1 Recycling Units 7 | . 2 1 . 3 1 . Scanalyzers 4 | . . . 1 2 . 1 Garrison Access 3 | . . . . 1 1 1 Total Hacks 88 | . 10 26 13 16 8 15 Successful 45 | . 7 13 8 10 2 5 Failed 43 | . 3 13 5 6 6 10 Catastrophic 7 | . . 1 3 1 2 . Database Lockouts . | . . . . . . . Manual 32 | . 8 9 8 4 1 2 Terminals 53 | . 8 25 11 1 3 5 Fabricators 12 | . . . . 5 2 5 Repair Stations 2 | . . . . . . 2 Recycling Units 8 | . 2 1 . 4 1 . Scanalyzers 8 | . . . 2 4 . 2 Garrison Access 5 | . . . . 2 2 1 Terminal Hacks 25 | . 5 12 6 1 . 1 Part Schematic 1 | . . 1 . . . . Robot Analysis 4 | . 2 2 . . . . Branch Access Points 3 | . 1 1 . 1 . . Terminal Index 2 | . . 1 1 . . . Alert Level 5 | . . 3 1 . . 1 Unreport Threat 7 | . 1 2 4 . . . Locate Traps 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 4 | . . . . 3 1 . Network Status 2 | . . . . 1 1 . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 2 2 . 1 Insert Component 3 | . . . 1 1 . 1 Analyze 2 | . . . 1 1 . . Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks 7 | . 2 1 . 3 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 2 1 . 3 1 . Tunnel 7 | . 2 1 . 3 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 3 8 4 6 4 6 Full Trace Events 6 | . . 2 1 1 1 1 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating 2 | . . . . 2 . . Parts Repaired 1 | . . . . . . 1 Time 36 | . . . . . . 36 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 1 1 . 1 Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 4 | . 2 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 8101 | 65 1024 1093 1083 1123 1484 2229 Spaces Moved 3364 | 39 435 504 496 584 575 731 Core 50 | 7 . . . . 2 41 Treads 2640 | 32 435 504 496 584 401 188 Legs 674 | . . . . . 172 502 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 158 158 120 50 Average Speed 184 | 145 203 174 158 159 169 231 Slowest Speed 1600 | 160 320 240 162 320 950 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 34 | 4 71 61 46 17 19 25 Regions Visited 6 Branch Regions . Pre-discovered Areas 7 | . 2 1 . 3 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . 1 . 2 . Terrain Destroyed 345 | . 8 . 11 54 113 159 Melee . | . . . . . . . Projectile 102 | . . . 11 2 35 54 AOE 243 | . 8 . . 52 78 105 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4244 | 44 503 592 631 694 779 1001 Wait 136 | . 14 7 15 36 10 54 Move 3358 | 38 434 503 495 583 574 731 Hop . | . . . . . . . Pick Up 56 | . 10 6 9 8 13 10 Fast Attach 52 | 6 4 1 7 3 16 15 Attach 59 | . . 4 2 4 22 27 Detach 6 | . 1 . . . 3 2 Swap 50 | . 3 8 8 12 10 9 Drop 55 | . 2 2 20 9 4 18 Fire 456 | . 35 61 74 34 123 129 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 7 | . . . . . 2 5 Crush 8 | . . . 1 5 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 10) 1025 | -10/Materials | Discovered new exit (range 4) 1090 | -10/Materials | Entered another Materials area 1090 | -9/Materials | Evolved 2 slots: Propulsion x2 1596 | -9/Materials | Discovered new exit (range 11) 1628 | -9/Materials | Build established: Scavenger-Mutant 1698 | -9/Materials | Identified exit to Mines 1701 | -9/Materials | Destroyed 7 combat bots 2066 | -9/Materials | Discovered new exit (range 16) 2183 | -9/Materials | Entered another Materials area 2183 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2578 | -8/Materials | Build established: Scavenger-Tank 2579 | -8/Materials | Discovered new exit (range 7) 2904 | -8/Materials | Build established: Tank 3124 | -8/Materials | Discovered new exit (range 11) 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3448 | -7/Factory | Fabricated Beam Cannon? 4301 | -7/Factory | Discovered new exit (range 16) 4349 | -7/Factory | Identified exit to Storage 4349 | -7/Factory | Identified exit to Lower Caves 4389 | -7/Factory | Entered another Factory area 4389 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4674 | -6/Factory | Garrison activated, responded to threat 5093 | -6/Factory | Discovered new exit (range 9) 5200 | -6/Factory | Lost 3 parts (1p1u1w) 5306 | -6/Factory | Destroyed 7 combat bots 5314 | -6/Factory | Found Hvy. Reactive Plating 5316 | -6/Factory | Lost 4 parts (1p2n1w) 5417 | -6/Factory | Cargo convoy interrupted 5493 | -6/Factory | System corruption reached 10% 5510 | -6/Factory | Lost 12 parts (1p3n4u4w) 5517 | -6/Factory | Destroyed 8 combat bots 5520 | -6/Factory | System corruption reached 30% 5523 | -6/Factory | Found Prototype Protection 5523 | -6/Factory | Identified Centrium Heavy Armor Plating 5532 | -6/Factory | Found Centrium Heavy Armor Plating 5690 | -6/Factory | Core integrity fell below 50% 5797 | -6/Factory | Crushed by falling debris 5873 | -6/Factory | Entered another Factory area 5873 | -5/Factory | Evolved 2 slots: Utility x2 6046 | -5/Factory | Repaired Helical Railgun 6331 | -5/Factory | Build established: Scavenger-Tank 6562 | -5/Factory | Destroyed 7 combat bots 6580 | -5/Factory | Cargo convoy interrupted 7073 | -5/Factory | First assault squad dispatched 7275 | -5/Factory | Destroyed 11 combat bots 7277 | -5/Factory | Lost 5 parts (1p1n3w) 7861 | -5/Factory | Core integrity fell below 50% 7975 | -5/Factory | Lost 8 parts (2p1n2u3w) 8061 | -5/Factory | Core integrity fell below 20% 8085 | -5/Factory | Released all parts (4) 8102 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08066_ M-28 Smith unfolds itself. 08068_ Gauss Rifle destroyed. 08070_ R-10 Processor collects Gauss Rifle. 08073_ G-67 Veteran destroyed. 08074_ Hvy. Machine Gun destroyed. 08076_ Critical hit (Burn: +37). 08076_ Prc. Shock Rifle destroyed. 08077_ Flexi-carbon Leg blown off. 08077_ Backup Laser III blown off. 08077_ Backup Laser III disintegrated. 08077_ Imp. Deuterium Engine blown off. 08077_ E-15 Imp destroyed. 08078_ Com. Wheel destroyed. 08083_ Weapon Cycler destroyed. 08085_ Released Imp. Treads. 08085_ Released Hcp. Storage Unit. 08085_ Released Signal Interpreter. 08086_ R-10 Processor collects Hcp. Storage Unit. 08088_ Acquired 58 matter. 08096_ Slammed into U-05 Engineer. 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""" """ """ #??????????????? | | ???????????????# """ """ """ """ !#??????????????? | | ???????????????# #??????????????? | | ???????????????# ! ] #??????????????? | | ???????????????##########@######/##??????????????? | | ????????????????????????# #????? #???????????????? | | ???????????????????????? ??????#???????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????# u#?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????+ ?????????????????????? | | ??????????????????????# g?????????????????????? | | ??????????????????????# g"????????????????????? | | ??????????????????????# g g????????????????????? | | ??????????????????????# " "g????????????????????? | | ??????????????????????# " " ????????????????????? | | ??????????????????????? ? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -9/Materials | Hacked Grenade Launcher | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Beam Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricHeatShifter Manual? 0 Play Time 01:25:06 Cumulative 269.5 hours Start 2022.11.17 @ 21:39:16 End 2022.11.18 @ 21:29:56 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 0 Adventurer 60 Explorer 15 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bbbe3ff-f3b3-4521-ada2-43eb683aa0dc