Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 16:26:45 Player: UberDoot Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (530) 2650 Value Destroyed (25064) 25064 Prototype IDs (43) 860 Alien Tech Used (4) 800 Bonus (16080) 16080 TOTAL SCORE: 54254 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7379 Follower Combat Kills 126 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -225 Cogmind --------- Core Integrity 0/1450 Matter 15/300 Energy 99/100 System Corruption 24% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Experimental Heat Sink Improved Sensor Array Enhanced Nova Cannon Helical Railgun Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Precision Matter Filter Experimental Weapon Cycler Medium Regenerative Plating Deep Network Scanner > --- WEAPON ----------- Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Enhanced Fission Core Particle Reactor Armored Medium Treads Armored Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Improved Sensor Array Medium Regenerative Plating Graphene Brace Improved Force Field Transdimensional Reconstructor Core Regenerator Coil Gun Railgun Railgun Railgun Hypervelocity Railgun Helical Railgun Helical Railgun Helical Railgun [Rating: 193] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Deep Network Scanner Protection Hardened Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . 2 . . 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . Utility 8 | . . . 1 . . . 1 . . . . 2 . . 1 . . . . . 1 . . 2 Weapon 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . Parts Attached 731 | 7 13 6 45 2 . 7 36 10 32 2 21 29 11 70 13 35 17 13 15 115 39 71 12 110 Power 55 | 1 1 1 2 . . . 5 . 4 . 1 1 4 3 2 1 . 3 . 4 4 8 . 10 Engine 16 | 1 1 1 2 . . . 5 . 4 . 1 . . 1 . . . . . . . . . . Core 13 | . . . . . . . . . . . . 1 . 2 . 1 . 2 . 2 2 2 . 1 Reactor 26 | . . . . . . . . . . . . . 4 . 2 . . 1 . 2 2 6 . 9 Propulsion 133 | 2 4 . 18 . . . 10 4 4 . 7 4 2 9 2 3 1 . 2 19 11 16 . 15 Treads 89 | . 3 . 12 . . . 8 3 3 . 7 4 2 9 . 3 1 . 2 7 5 5 . 15 Leg 24 | 2 . . 6 . . . . . . . . . . . . . . . . 7 1 8 . . Wheel 19 | . 1 . . . . . 2 1 1 . . . . . 2 . . . . 4 5 3 . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 286 | 2 4 . 11 2 . 3 11 1 4 2 5 8 1 25 4 21 12 5 10 67 7 23 8 50 Device 193 | 1 3 . 6 2 . 1 3 . 2 2 . 4 . 18 4 20 12 . 9 51 4 16 4 31 Storage 11 | 1 1 . 1 . . . 2 . . . . . . 1 . . . 1 . . 1 . . 3 Processor 14 | . . . . . . . 1 1 . . . 2 . . . . . . . 2 1 4 . 3 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 67 | . . . 4 . . 2 5 . 2 . 5 2 1 6 . 1 . 4 1 14 1 3 4 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 257 | 2 4 5 14 . . 4 10 5 20 . 8 16 4 33 5 10 4 5 3 25 17 24 4 35 Energy Gun 27 | 1 1 2 3 . . 1 . . 11 . 2 . . . . . . . . . 6 . . . Energy Cannon 39 | . 1 1 2 . . . . . 3 . . 1 . 10 1 1 1 1 1 4 2 2 2 6 Ballistic Gun 167 | 1 2 . 9 . . 3 8 4 2 . 4 12 4 22 4 7 3 4 1 21 8 17 2 29 Ballistic Cannon 10 | . . . . . . . . 1 3 . . 3 . . . . . . . . . 3 . . Launcher 14 | . . 2 . . . . 2 . 1 . 2 . . 1 . 2 . . 1 . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 5 . . . 2 1 . . . 2 1 3 1 1 . 4 . . . 6 3 5 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Parts Lost 121 | . . 1 4 . . . 5 2 . . 3 3 . 3 . . . . 1 26 30 13 . 30 Power 11 | . . 1 . . . . . . . . 1 . . . . . . . . 1 5 2 . 1 Propulsion 27 | . . . . . . . . . . . . . . 1 . . . . 1 6 8 4 . 7 Utility 34 | . . . 2 . . . 3 . . . 1 1 . 2 . . . . . 6 7 4 . 8 Weapon 49 | . . . 2 . . . 2 2 . . 1 2 . . . . . . . 13 10 3 . 14 Highest Loss Streak 21 | . . 1 2 . . . 2 1 . . 3 2 . 2 . . . . 1 9 21 6 . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 100 79 99 97 92 91 92 98 89 92 91 99 100 99 78 99 97 79 86 84 83 Engine 3 | . 14 14 11 11 11 11 9 7 7 7 7 3 . 1 . . . . . . . . . . Core 2 | . . . . . . . . . . . . 2 . . 4 2 5 4 5 6 4 5 . . Reactor 3 | . . . . . . . . . . . . . 5 3 5 8 5 5 5 3 2 2 9 7 Treads 19 | . 27 28 28 33 33 33 21 15 15 15 29 26 19 18 15 20 23 23 22 12 4 4 14 13 Leg 1 | . . . 4 . . . . . . . . . . . . . . . . 3 11 11 . . Wheel 2 | . . . . . . . 3 7 7 7 . . . . 6 2 . . . 8 1 3 . . Device 9 | . 14 14 10 11 11 11 11 . 6 7 7 6 6 5 11 11 11 11 11 10 10 6 9 12 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 5 5 5 5 5 5 4 4 4 3 Processor 12 | . . . . . . . 4 12 7 7 7 9 20 20 17 17 17 17 17 14 13 17 19 16 Protection 6 | . . . 10 11 11 11 11 9 7 7 6 5 6 5 5 5 5 4 5 4 2 3 2 4 Energy Gun 2 | . 9 13 5 . . . . . 20 30 15 . . . . . . . . . 3 . . . Energy Cannon 1 | . 4 13 . . . . . . . . . . . 1 . . 1 2 1 . 1 . 3 . Ballistic Gun 20 | . 13 . 15 22 1 20 26 30 8 . 13 25 26 24 22 22 20 . 21 24 13 19 19 19 Peak Build Rating 193 | 8 9 9 24 23 22 22 39 47 50 49 49 78 81 78 77 84 81 82 83 105 110 174 173 193 Average Rating 74 | 5 8 8 20 22 16 21 31 45 47 47 46 70 70 70 73 81 79 63 82 95 86 123 170 175 On Entrance 57 | . 8 8 9 22 22 16 22 39 46 49 49 46 63 75 65 76 79 80 82 83 92 73 166 173 Naked Turns 33 | . . . . . . . . . . . . . . . . . . . . . . . . 33 Heaviest Build 206 | 13 31 32 64 64 63 64 121 124 125 115 115 127 138 146 145 154 152 147 155 167 163 178 185 206 Greatest Support 240 | 20 40 40 69 63 63 63 63 28 45 28 86 102 140 140 84 84 90 90 90 108 100 240 240 240 Greatest Overweight (x) 52 | . 1 . 3 1 . 1 7 4 4 4 4 1 1 1 4 4 1 1 1 10 52 12 . 1 Average Overweight (x) 1 | . . . . . . . 2 4 3 4 1 1 . . 3 1 1 1 1 3 3 2 . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 18 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 13 14 17 20 19 19 23 23 24 25 24 24 24 24 24 24 24 24 24 23 18 23 24 23 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 15 15 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 18 25 25 5 Class Distribution -------------------- 45% | Scavenger-Gunner 23% | Scavenger-Skirmisher 14% | Mutant 5% | Scavenger-Tank 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Gunner | -3/Lab Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Matter Collected 24739 | 270 298 92 1083 97 . 89 1234 487 1134 . 257 1299 179 2858 897 766 635 422 774 4026 816 1941 90 4995 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30108 | 67 535 220 2102 115 . 60 1867 380 1159 . 452 1101 . 2836 755 588 575 422 529 3533 1154 2076 90 9492 Parts 1413 | 8 29 12 115 7 . 5 129 24 51 . 25 54 . 152 33 27 18 5 27 179 40 136 7 330 Haulers Intercepted 21 | . 2 . 6 . . . 5 1 . . . 1 . 4 . 1 . . . . . . . 1 Recyclers Shooed 17 | 1 . 1 3 . . . 1 1 . . . . . . 1 1 . . . 6 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . . . . . . . 22 18 3 14 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Combat Hostiles Destroyed 432 | . 10 8 32 2 . 1 36 5 26 . 12 22 . 48 8 13 5 . 10 40 16 29 1 108 Melee 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Guns 375 | . 7 . 32 2 . . 32 5 22 . 4 22 . 44 8 5 5 . 2 39 13 26 . 107 Cannons 12 | . 3 3 . . . . . . . . . . . . . . . . . 1 2 3 . . AOE 40 | . . 5 . . . . 4 . 4 . 8 . . 3 . 8 . . 8 . . . . . Classes Destroyed 23 | 1 5 1 5 . . 1 2 1 . . 1 1 . 2 . . . . . . . . . 3 Worker 25 | . . . 3 1 . . 4 1 . . . . . 2 1 . . . . 5 . . . 8 Builder 21 | . . . 1 . . . 3 2 . . . 1 . 2 1 . . . . 3 1 . . 7 Tunneler 5 | 3 . . . . . . . . . . . . . . . . . . . 1 1 . . . Hauler 21 | . 2 . 6 . . . 5 1 . . . 1 . 4 . 1 . . . . . . . 1 Recycler 15 | . . 1 3 . . . 1 . . . . . . . 1 . . . . 4 1 . . 4 Mechanic 13 | . 1 . 1 . . . 2 1 . . . . . . 3 . . . . . 1 . . 4 Operator 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Watcher 17 | . 2 . 2 . . . 4 2 . . . 1 . 2 . . . . . . . . . 4 Swarmer 79 | . 3 6 5 . . . 11 . 10 . . 7 . 10 . 5 . . 5 . 5 4 . 8 Saboteur 8 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . 5 Grunt 179 | . 7 2 17 1 . . 18 2 9 . 9 8 . 17 6 5 4 . 4 17 5 4 . 44 Brawler 13 | . . . 3 1 . . . . . . . . . 1 . . . . . . 2 . . 6 Duelist 8 | . . . . . . . . . . . . . . 1 2 . . . . . 1 . . 4 Protector 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 Sentry 35 | . . . 6 . . . 6 . 5 . . 2 . 4 . . . . . 5 2 3 . 2 Specialist 5 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . 2 Hunter 18 | . . . . . . 1 . . 1 . . 1 . . . . 1 . . 2 . 2 . 10 Programmer 66 | . . . . . . . . 3 1 . . 3 . 11 . 3 . . 1 15 1 10 . 18 Heavy 5 | . . . . . . . 1 . . . 1 . . 1 . . . . . 1 . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Armor Guard 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 19 | 2 3 5 7 2 . 1 7 6 6 . 6 5 . 7 4 6 4 . 5 13 6 5 1 19 Combat Bots Only 12 | . 3 5 5 2 . 1 6 2 6 . 6 4 . 7 2 5 4 . 5 7 5 5 1 12 Max Kills in Single Turn 4 | 1 1 2 2 1 . 1 2 2 2 . 3 3 . 2 1 4 2 . 2 2 2 2 1 3 Gunslinging 1 | . . . 1 . . . 1 . 1 . . 1 . . . 1 1 . . 1 . 1 . 1 Exploded 4 | . . 2 . . . . 2 . 2 . 3 . . 2 . 4 . . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Hostile Shots Fired 3306 | . 56 35 169 10 . 12 184 43 159 . 71 151 . 290 29 28 28 . 37 454 234 191 18 1107 Missed 837 | . 22 11 44 2 . 4 48 10 43 . 20 42 . 79 8 13 6 . 12 101 54 61 4 253 Damage Taken 39980 | . 450 229 1712 134 . 98 1821 533 1135 . 1047 1312 . 2913 384 250 304 . 440 6147 4113 2922 268 13768 Core 4258 | . 152 32 291 . . . 218 82 144 . 82 102 . 242 . 39 34 . . 487 568 355 39 1391 Absorbed by Shields 7299 | . . . 203 44 . 37 349 . 188 . . 168 . 225 96 42 126 . 66 1195 103 . . 4457 Reduced by Siege Mode 2111 | . . . . . . . . . . . . . . 15 . . . . . . . 130 71 1895 Redirected to Shielding 55 | . . . . . . . . . . . . . . . . . . . . . . 55 . . Ignored by Resistances 728 | . . . . . . . . . . . . . . 106 . . . . . 462 . 64 96 . Regen/Repaired (Parts) 1212 | . 70 . . . . . . . . . . 31 . . 141 . . . . . . . 196 774 Core Remaining (%) 55 | 100 . 26 . . . 27 60 . . . 56 . . 59 . . . . 92 57 . . 23 . Volleys Fired 1291 | 9 61 15 137 11 . 6 103 31 81 . 12 57 . 146 37 19 25 17 25 113 50 57 28 251 Largest 5 | 2 2 2 2 2 . 2 3 4 4 . 4 4 . 4 4 4 4 1 4 5 5 5 5 5 Hottest 305 | 60 110 125 125 46 . 68 71 99 305 . 305 111 . 116 105 132 134 35 138 165 267 284 200 200 Shots Fired 4074 | 18 122 23 269 22 1 12 297 123 227 . 35 181 . 435 147 58 66 17 45 506 177 230 48 1015 Gun 3766 | 18 112 8 268 22 1 12 292 123 197 . 31 166 . 391 147 52 60 . 25 491 161 198 27 964 Cannon 270 | . 10 9 1 . . . . . 25 . . 15 . 42 . 1 6 17 12 15 13 32 21 51 Launcher 38 | . . 6 . . . . 5 . 5 . 4 . . 2 . 5 . . 8 . 3 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3497 | 9 80 . 175 22 1 8 292 123 121 . 6 179 . 391 147 52 60 . 25 491 115 209 27 964 Thermal 535 | 9 42 17 94 . . . . . 101 . 25 2 . 42 . 1 6 17 12 15 59 21 21 51 Explosive 38 | . . 6 . . . . 5 . 5 . 4 . . 2 . 5 . . 8 . 3 . . . Electromagnetic 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Hit Streak 42 | 7 9 20 18 11 . 8 14 10 37 . 37 12 . 21 14 12 23 8 9 30 11 18 15 42 Robot Miss Streak 8 | 1 4 1 3 2 . 1 4 5 3 . 4 4 . 8 3 4 2 1 2 5 7 7 2 5 Penetration Max 2 | . . . . . . . . 1 . . . 1 . 1 2 1 . . . 2 1 2 . 2 Secondary Targets 89 | . 2 . 9 . . . 4 . 3 . 2 4 . 5 1 1 1 . . 10 2 6 . 39 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . 1 . 1 1 . 1 1 1 1 . . 1 1 1 . 1 Shots Hit Robots 2689 | 13 79 17 197 15 . 10 200 79 149 . 30 116 . 263 89 28 46 15 22 358 109 123 34 697 Core Hits 1331 | 3 29 13 73 4 . 2 101 23 81 . 30 56 . 131 45 31 18 6 25 151 57 58 8 386 Critical Kills 110 | . . . . . . . 1 . 1 . . . . 1 3 4 5 . 2 12 2 22 1 56 Critical Parts Destroyed 142 | . . . 1 . . . 2 . . . . 1 . 1 2 6 9 . 1 23 1 28 4 63 Critical Strikes 274 | . 4 . 4 . . . 3 . 3 . . 1 . 3 5 10 14 . 3 35 6 55 6 122 Burn 12 | . 4 . 3 . . . . . 2 . . . . . . . . . . . 3 . . . Meltdown 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Destroy 260 | . . . 1 . . . 3 . . . . 1 . 3 5 10 14 . 3 35 3 55 5 122 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59315 | 131 828 516 3035 241 . 158 3743 1309 2744 . 1293 2389 . 5965 2203 1322 349 527 1385 7424 3288 1398 584 18483 Guns 50763 | 131 719 95 3018 241 . 158 3150 1309 2078 . 643 2356 . 5417 2203 308 281 . 80 7018 2585 1211 134 17628 Cannons 3324 | . 109 163 17 . . . . . 349 . . 33 . . . . 68 527 193 257 261 187 450 710 Explosions 5073 | . . 258 . . . . 583 . 317 . 650 . . 548 . 1014 . . 1112 149 442 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 155 | . . . . . . . 10 . . . . . . . . . . . . . . . . 145 Kinetic 47134 | 47 420 . 2096 241 . 64 3150 1309 1126 . 73 2356 . 5417 2203 308 281 . 80 7018 1927 1256 134 17628 Thermal 7008 | 84 408 258 939 . . . . . 1301 . 570 33 . . . . 68 527 193 406 919 142 450 710 Explosive 4924 | . . 258 . . . . 583 . 317 . 650 . . 548 . 1014 . . 1112 . 442 . . . Electromagnetic 94 | . . . . . . 94 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . 2 2 2 2 6 1 2 2 2 5 5 11 2 4 4 4 5 28 23 29 29 24 Average Corruption 7 | . . . 2 2 2 2 6 1 1 2 2 4 5 7 2 2 4 4 4 14 21 24 29 10 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 652 | . . . 6 7 4 3 . 3 19 . 6 39 14 147 2 21 35 9 47 99 23 76 16 76 Message Errors 140 | . . . 1 1 1 . . . 7 . 1 9 3 32 1 5 10 3 12 17 3 13 3 18 Matter Fused 131 | . . . . 2 1 1 . . 3 . 1 10 5 36 . 8 6 2 11 19 5 13 2 6 Heat Flow Errors 76 | . . . 1 1 . 1 . 1 2 . 1 4 5 15 . 3 5 2 4 10 2 10 2 7 Energy Discharges 72 | . . . 1 2 . . . . 2 . . 4 . 13 . 1 6 2 6 13 5 8 1 8 Parts Rejected 10 | . . . . . . . . 1 . . . . . 2 . . . . . 2 . 2 . 3 Parts Fused 9 | . . . . . . . . . 1 . . . . 1 . 1 . . 1 3 . 2 . . Data Loss (minor) 73 | . . . 1 1 1 . . 1 2 . 1 4 1 19 . 3 3 . 5 11 . 12 3 5 Data Loss (major) 28 | . . . 1 . . 1 . . 2 . 2 3 . 5 . . 2 . 4 4 . 2 1 1 Misfires 25 | . . . 1 . 1 . . . . . . 1 . 5 . . 2 . 3 6 . 5 . 1 Alerts 9 | . . . . . . . . . . . . 1 . 4 . . . . 1 1 . . . 2 Misdirections 12 | . . . . . . . . . . . . . . . . . . . . 2 2 3 . 5 Weapon Failures 67 | . . . . . . . . . . . . 3 . 15 1 . 1 . . 11 6 6 4 20 Overload Shots 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . Overflow Damage 214 | . . 10 . . . . 15 . . . . 3 . . . 1 21 28 19 19 . 5 . 93 Projectiles 167 | . . 10 . . . . . . . . . 3 . . . . 21 28 19 19 . 5 . 62 Explosions 16 | . . . . . . . 15 . . . . . . . . 1 . . . . . . . . Melee 31 | . . . . . . . . . . . . . . . . . . . . . . . . 31 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 304 | . . . 145 . . . 15 . . . 27 . . . . . . . 29 74 14 . . . Shots 8 | . . . 2 . . . 1 . . . 2 . . . . . . . 1 1 1 . . . Rammed 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . 8 Targets Rammed 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 490 | 40 81 66 213 124 . 238 237 307 343 . 179 345 209 356 270 239 271 241 258 388 342 490 357 280 Average Temperature 81 | 18 25 23 47 57 . 79 54 97 96 . 28 89 89 83 83 72 91 123 110 109 112 146 143 24 Received Heat Transfer 6189 | . 246 45 521 10 . . 683 171 290 . 261 348 . 731 123 27 78 . 48 606 597 138 . 1266 Effects 18 | . . . . . . . . . 1 . . . . 4 . . 2 . . 5 . 5 1 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Energy Bleed 4 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . Interference 10 | . . . . . . . . . . . . . . 3 . . 2 . . 2 . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 28 | . . . . . . . . . . . . . . 2 . . . . . . . 1 1 24 Total Turns 634 | . . . . . . . . . . . . . . 32 . . . . . . . 33 50 519 Longest Duration 89 | . . . . . . . . . . . . . . 18 . . . . . . . 33 50 89 Robots Corrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Melted 41 | . 4 . 5 . . . . . 6 . 2 . . . . . . . . 1 9 1 8 5 Heat Transferred 14330 | 200 1335 592 2516 . . . . . 2729 . 1323 50 . . . . 100 762 300 500 1966 185 850 922 Parts Sabotaged 12 | . . . . . . . . . . . . . . 1 . . . . . 3 1 1 . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Peak Influence 2920 | 15 159 334 807 287 . 45 565 223 1267 670 755 534 168 896 817 . . . . 1030 674 647 . 2920 Initial 665 | . 9 42 130 287 . . 17 162 97 665 469 396 168 . 438 . . . . . 535 302 . . Average 375 | 4 61 223 475 163 . 15 252 134 683 665 607 331 93 251 620 . . . . 262 561 396 . 850 Maximum Alert Level 5 | . . 1 3 1 . . 2 1 4 2 3 2 . 3 3 . . . . 3 2 2 . 5 Low Security (%) 40 | 100 100 41 10 57 . 100 48 68 8 . . 4 100 63 . . . . . 45 . . . 37 Level 1 24 | . . 58 39 42 . . 28 31 14 . . 75 . 9 . . . . . 35 . 46 . 10 Level 2 20 | . . . 26 . . . 23 . 25 100 67 19 . 20 68 . . . . 6 99 53 . 2 Level 3 10 | . . . 23 . . . . . 42 . 32 . . 6 31 . . . . 12 . . . 19 Level 4 1 | . . . . . . . . . 9 . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Squads Dispatched 108 | . 1 . 4 . . . 5 4 . 1 2 6 . 17 3 . . . . 18 4 7 . 36 Investigation 6 | . . . . . . . 1 1 . 1 . 1 . . 1 . . . . 1 . . . . Extermination 29 | . . . . . . . . 1 . . . 4 . 8 . . . . . 8 1 3 . 4 Reinforcement 25 | . 1 . 2 . . . 4 1 . . 2 . . 6 . . . . . 2 . 2 . 5 Assault 38 | . . . 2 . . . . . . . . . . 3 2 . . . . 2 3 2 . 24 Garrison 7 | . . . . . . . . 1 . . . 1 . . . . . . . 5 . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Distress Signals 35 | . . . 1 . . . 6 . . . . . . 1 . 1 . . . 5 . 3 . 18 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 670 | . 18 11 49 2 . 1 59 12 26 . 13 24 . 58 17 14 5 . 8 69 24 31 1 228 Peak Tracking Total 27 | . 3 3 10 2 . 1 8 4 6 . 6 5 . 7 5 5 4 . 4 8 5 5 1 27 Tactical Retreats 39 | . . 1 2 . . . 3 2 1 . 1 . . 2 2 1 . . . 3 2 1 . 18 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Traps Triggered 12 | . . . . . . . 1 . 2 . 2 2 . 1 2 . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Machines Disabled 32 | . . . 3 . . . 1 1 6 . . 1 . 1 4 . . 1 . 3 . 6 1 4 Max in Single Turn 3 | . . . 2 . . . 1 1 1 . . 1 . 1 3 . . 1 . 2 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Garrison Relay 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Machines Accessed 71 | . 7 . 4 . 1 . 9 7 2 1 . 5 . 12 3 1 1 4 . 6 . 4 1 3 Terminals 35 | . 5 . 2 . . . 8 1 2 1 . 2 . 6 . . 1 . . 3 . 2 . 2 Fabricators 8 | . . . . . . . . 2 . . . 2 . 1 1 . . . . . . 2 . . Repair Stations 9 | . 1 . . . . . . 2 . . . 1 . 2 2 . . . . 1 . . . . Recycling Units 5 | . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . 1 . . . . . 2 . . . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . Total Hacks 180 | . 30 . 8 . 1 . 30 12 5 5 . 15 . 23 7 1 1 17 . 14 . 6 1 4 Successful 86 | . 15 . 3 . 1 . 15 5 1 1 . 6 . 6 4 1 1 17 . 5 . 3 1 1 Failed 94 | . 15 . 5 . . . 15 7 4 4 . 9 . 17 3 . . . . 9 . 3 . 3 Catastrophic 18 | . 1 . 1 . . . 3 2 1 . . 2 . 4 . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . 19 . 1 . . . 17 . . . . 1 . 6 . . . . . 6 . . 1 . Terminals 99 | . 24 . 4 . . . 27 3 5 5 . 7 . 10 . . 1 . . 7 . 3 . 3 Fabricators 14 | . . . . . . . . 2 . . . 4 . 4 1 . . . . . . 3 . . Repair Stations 21 | . 3 . . . . . . 2 . . . 4 . 4 6 . . . . 2 . . . . Recycling Units 11 | . 3 . 4 . . . . . . . . . . 3 . . . . . . . . . 1 Scanalyzers 7 | . . . . . . . . 2 . . . . . 2 . . . . . 3 . . . . Garrison Access 8 | . . . . . . . 3 3 . . . . . . . . . . . 2 . . . . Terminal Hacks 47 | . 9 . 1 . 1 . 8 1 1 1 . 1 . 1 . 1 1 17 . . . 2 1 1 Record 9 | . . . . . 1 . . . . . . . . . . . 1 5 . . . 1 1 . Part Schematic 6 | . 2 . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 8 | . 4 . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Open DSF 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Level Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . . . . . 2 . . . . 1 . 1 . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 . . . 2 . 2 . . . . . . . 1 . . Network Status 4 | . . . . . . . . 1 . . . 1 . 1 . . . . . . . 1 . . Build 3 | . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . Repair Station Hacks 11 | . 2 . . . . . . . . . . 3 . 1 4 . . . . 1 . . . . Scan Component 7 | . 1 . . . . . . . . . . 2 . 1 2 . . . . 1 . . . . Repair 4 | . 1 . . . . . . . . . . 1 . . 2 . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 4 . 1 . . . 7 . . . . . . 1 . . . . . 2 . . . . Terminals 12 | . 3 . 1 . . . 7 . . . . . . . . . . . . 1 . . . . Botnet 5 | . 2 . 1 . . . 1 . . . . . . . . . . . . 1 . . . . Skim 7 | . 1 . . . . . 6 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 7 . 3 . . . 9 4 2 1 . 5 . 11 2 . 1 . . 6 . 3 . 3 Full Trace Events 6 | . 1 . . . . . 1 1 2 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 2 . . . . . . . . . . . . . . . . 4 . 1 . . . . Parts Built 6 | . . . . . . . . 2 . . . 2 . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 287 | . . . . . . . . 106 . . . 128 . 53 . . . . . . . . . . Total Part Build Rating 40 | . . . . . . . . 12 . . . 16 . 12 . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . Time 160 | . 26 . . . . . . . . . . 44 . . 90 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 32 | . . . . . . . . . 26 . . . . . 2 . . . . 4 . . . . Machine Destruction 25 | . . . . . . . . . 23 . . . . . 2 . . . . . . . . . Programmers 7 | . . . . . . . . . 3 . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Total Allies 10 | . . 2 . . . . . . . . . . . . . . . . . . . . . 8 Largest Group 7 | . . 2 2 . . . . . . . . . . . . . . . . . . . . 7 Highest-Rated Group 97 | . . 46 46 . . . . . . . . . . . . . . . . . . . . 97 Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 32 | . . 3 11 . . . . . . . . . . . . . . . . . . . . 18 Total Damage 447 | . . 40 127 . . . . . . . . . . . . . . . . . . . . 280 Kills 6 | . . 1 4 . . . . . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Robot Analysis Total 8 | . 4 . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . . . . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Turns Passed 31769 | 128 1111 319 1800 937 232 356 2491 916 1648 34 369 1793 719 4241 827 1820 1669 531 1690 2664 626 1468 664 2716 Spaces Moved 12968 | 72 532 163 752 550 144 182 971 422 762 19 113 641 317 1677 335 764 649 195 652 994 170 595 361 936 Core 70 | 6 . . . . . . . . . . . . . . . . . . . . 2 . . 62 Treads 9174 | . 527 163 655 550 144 182 531 . 12 . 108 641 317 1677 103 572 649 195 652 142 . 119 361 874 Legs 697 | 66 5 . 97 . . . . . . . . . . . . . . . . 161 121 247 . . Wheels 3027 | . . . . . . . 440 422 750 19 5 . . . 232 192 . . . 691 47 229 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 120 160 160 160 145 160 145 160 160 228 160 160 160 160 238 238 238 163 170 153 160 50 Average Speed 191 | 114 160 160 161 163 160 178 206 160 162 160 231 230 186 206 183 217 240 238 241 185 234 181 160 156 Slowest Speed 2650 | 120 240 160 330 240 160 240 320 160 312 160 312 236 236 243 237 241 241 238 245 290 2650 260 160 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 48 | 5 84 51 48 98 50 37 88 15 61 1 69 17 96 41 6 77 73 60 77 22 4 31 94 15 Regions Visited 24 Branch Regions 10 Pre-discovered Areas 6 | . . . . 1 1 . . . . . . . . . . 1 . 3 . . . . . . Known Exits Taken 14 | . . . . . . 1 1 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . 1 . 1 . . . . . . . . . 4 2 . 2 . . . . . Spaces Dug 51 | . . . . . . . . . . . . 9 . 23 . 1 2 . 3 3 . 1 . 9 Terrain Destroyed 745 | . . 45 54 . . . 36 1 7 . 33 12 . 76 44 81 8 . 72 94 39 16 4 123 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 252 | . . . . . . . . . 1 . . 12 . 45 . 6 4 . 6 47 5 12 1 113 AOE 452 | . . 45 54 . . . 36 . 6 . 33 . . 29 44 72 . . 64 35 34 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Total 17301 | 98 682 196 1083 568 147 200 1247 589 1011 21 199 841 450 2164 463 871 709 249 729 1502 281 868 426 1707 Wait 1478 | 3 43 11 66 4 . . 70 105 81 . 23 74 98 210 61 38 12 1 34 198 3 26 8 309 Move 12947 | 71 531 162 751 549 143 181 970 422 761 19 112 641 316 1676 334 763 648 194 651 993 169 594 360 936 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 306 | 8 18 1 31 1 1 3 26 10 19 . 9 18 7 18 8 5 2 5 1 35 14 43 6 17 Fast Attach 256 | 7 3 . 21 . . 2 14 4 9 . 8 10 6 27 4 5 3 13 1 27 8 36 5 43 Attach 167 | . 1 1 8 . . 2 13 5 6 . 6 5 . 7 3 1 . 1 1 30 24 15 2 36 Detach 97 | . . . 5 . . . 5 3 7 . 1 3 1 4 2 1 . 2 1 15 5 21 2 19 Swap 313 | . 9 5 16 2 . 3 9 1 17 2 7 14 5 36 6 29 14 . 13 58 7 21 7 32 Drop 414 | . 16 1 48 1 3 3 36 8 26 . 17 19 16 38 8 10 5 16 2 33 1 55 8 44 Fire 1291 | 9 61 15 137 11 . 6 103 31 81 . 12 57 . 146 37 19 25 17 25 113 50 57 28 251 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . 8 Escape Stasis 22 | . . . . . . . . . 4 . 4 . . 2 . . . . . . . . . 12 Rewire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Armory -3/Lab -2/Research (discovered 3 exits: [*Acc] / Qua x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Discovered new exit (range 12) 795 | -10/Materials | Core integrity fell below 50% 853 | -10/Materials | Discovered new exit (range 4) 1018 | -10/Materials | Repaired Lgt. Treads 1240 | -10/Materials | Entered Mines 1409 | -10/Mines | Learned Materials trap positions 1538 | -10/Mines | Discovered new exit (range 3) 1559 | -10/Mines | Entered Materials 1559 | -9/Materials | Accompanied by 2 allies 1559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -9/Materials | Loaded intel: 17 trap records 1564 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1726 | -9/Materials | Discovered new exit (range 6) 1924 | -9/Materials | Build established: Scavenger-Mutant 2403 | -9/Materials | Build established: Mutant 2759 | -9/Materials | First assault squad dispatched 2786 | -9/Materials | Core integrity fell below 50% 3002 | -9/Materials | Identified exit to Materials 3359 | -9/Materials | Entered Mines 3393 | -9/Mines | Learned Materials terminal intel 3409 | -9/Mines | Discovered exit to Materials (range 9) 3813 | -9/Mines | Discovered exit to Materials (range 11) 3905 | -9/Mines | Learned location of Storage (-7) 4290 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4290 | -9/Mines | Discovered new exit (range 5) 4296 | -9/Mines | Entered Exiles 4325 | -9/Exiles | Discovered new exit (range 14) 4345 | -9/Exiles | Met 8R-AWN 4371 | -9/Exiles | Met EX-HEX 4432 | -9/Exiles | Met EX-BIN 4453 | -9/Exiles | Met EX-DEC 4461 | -9/Exiles | Learned location of Zion (-6) 4513 | -9/Exiles | Discovered new exit (range 11) 4528 | -9/Exiles | Entered Mines 4800 | -8/Mines | Discovered exit to Materials (range 10) 4884 | -8/Mines | Entered Materials 4884 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4885 | -8/Materials | Loaded intel: 12 terminal locations 5244 | -8/Materials | Build established: Scavenger-Tank 5486 | -8/Materials | Discovered new exit (range 5) 6594 | -8/Materials | Discovered new exit (range 13) 6716 | -8/Materials | Build established: Tank 7173 | -8/Materials | Identified exit to Factory 7302 | -8/Materials | Learned Storage trap positions 7351 | -8/Materials | Learned 4 Recycling zone layouts 7375 | -8/Materials | Entered Factory 7375 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7413 | -7/Factory | Garrison activated, responded to threat 7570 | -7/Factory | Discovered new exit (range 7) 7910 | -7/Factory | Build established: Scavenger-Gunner 7964 | -7/Factory | Fabricated Imp. Kinecellerator? 8291 | -7/Factory | Identified exit to Garrison 8291 | -7/Factory | Entered Garrison 8369 | -7/Garrison | Triggered checkpoint 8448 | -7/Garrison | Garrison Relay disabled 8793 | -7/Garrison | Triggered checkpoint 9077 | -7/Garrison | Discovered new exit (range 12) 9077 | -7/Garrison | Discovered new exit (range 64) 9077 | -7/Garrison | Discovered new exit (range 35) 9099 | -7/Garrison | Triggered checkpoint 9179 | -7/Garrison | Garrison Relay disabled 9319 | -7/Garrison | Triggered checkpoint 9531 | -7/Garrison | Garrison Relay disabled 9845 | -7/Garrison | Triggered checkpoint 9905 | -7/Garrison | Garrison Relay disabled 9939 | -7/Garrison | Entered Factory 9971 | -7/Factory | Identified exit to DSF 9973 | -7/Factory | Entered DSF 10034 | -7/DSF | Additional patrols routed to DSF 10116 | -7/DSF | Lost 3 parts (1p1u1w) 10136 | -7/DSF | Found Prototype Device 10223 | -7/DSF | Sterilization system engaged 10243 | -7/DSF | Ambient heat levels rising (+10) 10258 | -7/DSF | Ambient heat levels rising (+10) 10273 | -7/DSF | Ambient heat levels rising (+10) 10283 | -7/DSF | Discovered new exit (range 14) 10288 | -7/DSF | Ambient heat levels rising (+10) 10303 | -7/DSF | Ambient heat levels rising (+10) 10318 | -7/DSF | Ambient heat levels rising (+10) 10333 | -7/DSF | Ambient heat levels rising (+10) 10342 | -7/DSF | Entered Factory 10342 | -6/Factory | Evolved 2 slots: Utility x2 10343 | -6/Factory | Identified Active Sensor Suite 10441 | -6/Factory | Repaired Imp. Cooling System 10635 | -6/Factory | Build established: Scavenger-Skirmisher 11111 | -6/Factory | Spotted B-75 Beast 11120 | -6/Factory | Destroyed B-75 Beast 11775 | -6/Factory | Garrison activated, responded to threat 12012 | -6/Factory | Fabricated Quantum Rifle (x2) 12014 | -6/Factory | Build established: Scavenger-Gunner 12135 | -6/Factory | Sucked down chute 12135 | -6/Factory | Entered Waste 12135 | -6/Waste | The area was eerily silent 12736 | -6/Waste | Discovered new exit (range 13) 12842 | -6/Waste | Identified exit to Factory 12854 | -6/Waste | Entered Factory 12949 | -6/Factory | Fabricated Imp. Kinecellerator? 13132 | -6/Factory | Destroyed 7 combat bots 13703 | -6/Factory | Cargo convoy interrupted 15449 | -6/Factory | System corruption reached 10% 16679 | -6/Factory | Build established: Gunner 16704 | -6/Factory | First assault squad dispatched 16943 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 16943 | -6/Factory | Discovered new exit (range 10) 16971 | -6/Factory | Identified exit to Factory 17095 | -6/Factory | Entered another Factory area 17095 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17275 | -5/Factory | Discovered new exit (range 15) 17308 | -5/Factory | Identified exit to Upper Caves 17494 | -5/Factory | Discovered new exit (range 7) 17504 | -5/Factory | Identified exit to Factory 17626 | -5/Factory | Build established: Scavenger-Gunner 17682 | -5/Factory | Repaired Imp. Heavy Machine Gun 17695 | -5/Factory | First assault squad dispatched 17922 | -5/Factory | Entered Upper Caves 17979 | -5/Upper Caves | Found Imp. Powered Armor 18003 | -5/Upper Caves | Met a Warlord Commander 18004 | -5/Upper Caves | Learned location of Warlord (-4) 18005 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 18020 | -5/Upper Caves | Found Encrypted Comm Array 18212 | -5/Upper Caves | Build established: Scavenger-Skirmisher 18653 | -5/Upper Caves | Discovered new exit (range 22) 19737 | -5/Upper Caves | Identified exit to Upper Caves 19742 | -5/Upper Caves | Entered another Upper Caves area 19812 | -5/Upper Caves | Encountered a Warlord checkpoint 19885 | -5/Upper Caves | Discovered exit to Factory (range 14) 21061 | -5/Upper Caves | Discovered new exit (range 5) 21408 | -5/Upper Caves | Identified exit to Zhirov 21411 | -5/Upper Caves | Entered Zhirov 21413 | -5/Zhirov | Discovered new exit (range 3) 21430 | -5/Zhirov | Identified exit to Proximity Caves 21466 | -5/Zhirov | Met Zhirov 21509 | -5/Zhirov | Learned location of Quarantine (-2) 21509 | -5/Zhirov | Learned location of Testing (-3) 21509 | -5/Zhirov | Learned location of Command (-1) 21532 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21581 | -5/Zhirov | Found Alien Artifact 21581 | -5/Zhirov | Identified Integrated Reactor 21581 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21710 | -5/Zhirov | Build established: Scavenger-Mutant 21823 | -5/Zhirov | Found Alien Artifact 21942 | -5/Zhirov | Entered Proximity Caves 22203 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 22497 | -4/Proximity Caves | Learned 4 Research zone layouts 23559 | -4/Proximity Caves | Discovered exit to Factory (range 6) 23632 | -4/Proximity Caves | Entered Factory 23632 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 24441 | -4/Factory | System corruption reached 10% 24477 | -4/Factory | Lost 9 parts (1p3n3u2w) 24504 | -4/Factory | Destroyed 7 combat bots 24569 | -4/Factory | Lost 8 parts (3n2u3w) 24867 | -4/Factory | Discovered new exit (range 15) 24951 | -4/Factory | Identified exit to Research 25245 | -4/Factory | Discovered exit to Research (range 15) 25296 | -4/Factory | Garrison activated, responded to threat 25863 | -4/Factory | Garrison activated, responded to threat 26004 | -4/Factory | Build established: Scavenger-Gunner 26132 | -4/Factory | First assault squad dispatched 26296 | -4/Factory | Entered Research 26296 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26455 | -3/Research | Lost 3 parts (1u2w) 26546 | -3/Research | First assault squad dispatched 26600 | -3/Research | System corruption reached 10% 26655 | -3/Research | Discovered new exit (range 15) 26767 | -3/Research | Lost 21 parts (2p7n5u7w) 26886 | -3/Research | Lost 4 parts (2p1n1w) 26920 | -3/Research | Identified exit to Armory 26922 | -3/Research | Entered Armory 26923 | -3/Armory | Met VL-GR5, who suggested a friendly competition 26956 | -3/Armory | Lost 3 parts (1p1u1w) 27020 | -3/Armory | Core integrity fell below 50% 27058 | -3/Armory | Lost 6 parts (1p2n1u2w) 27379 | -3/Armory | Found Prototype Launcher 27379 | -3/Armory | Identified Tesla Bomb Launcher 27386 | -3/Armory | Found Tesla Bomb Launcher 28185 | -3/Armory | Spotted Armor Guard 28185 | -3/Armory | Spotted Armor Guard 28185 | -3/Armory | Destroyed Armor Guard 28204 | -3/Armory | Destroyed Armor Guard 28266 | -3/Armory | Found Prototype Device 28266 | -3/Armory | Identified Exp. Weapon Cycler 28288 | -3/Armory | Spotted Armor Guard 28288 | -3/Armory | Spotted Armor Guard 28291 | -3/Armory | Destroyed Armor Guard 28291 | -3/Armory | Destroyed Armor Guard 28358 | -3/Armory | Breached Obliterator storage 28389 | -3/Armory | Identified Transdimensional Reconstructor 28389 | -3/Armory | Warped through subspace to slip node 28389 | -3/Armory | Discovered new exit (range 1) 28389 | -3/Armory | Identified exit to Lab 28390 | -3/Armory | Entered Lab 28392 | -3/Lab | Discovered new exit (range 9) 28403 | -3/Lab | Identified exit to Research 28412 | -3/Lab | Unable to decrypt terminal 28412 | -3/Lab | Opened the door to a hidden lab 28413 | -3/Lab | Gained access to the hidden lab's interior 28416 | -3/Lab | Detected by scanners 28422 | -3/Lab | Confronted by A5 28470 | -3/Lab | Destroyed A5 28495 | -3/Lab | Found Prototype Protection 28495 | -3/Lab | Identified Med. Regenerative Plating 28526 | -3/Lab | Unable to decrypt terminal 28666 | -3/Lab | Found Alien Artifact 28666 | -3/Lab | Identified Core Reset Matrix 28666 | -3/Lab | Used Core Reset Matrix 28670 | -3/Lab | Sensed 3 artifacts in vicinity 28688 | -3/Lab | Found Integrated Dissipator 28688 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 28787 | -3/Lab | Found Transdimensional Reconstructor 28802 | -3/Lab | Found Core Regenerator 28854 | -3/Lab | Found Med. Regenerative Plating 28941 | -3/Lab | Found Prototype Hackware 28987 | -3/Lab | Discovered exit to Research (range 8) 29054 | -3/Lab | Entered Research 29054 | -2/Research | Evolved 2 slots: Utility x2 29188 | -2/Research | Identified Deep Network Scanner 29190 | -2/Research | Identified exit to Quarantine 29847 | -2/Research | Found Prototype Device 29847 | -2/Research | Identified Exp. Force Field 30215 | -2/Research | Cargo convoy interrupted 30221 | -2/Research | Destroyed Striker 30285 | -2/Research | Discovered new exit (range 15) 30293 | -2/Research | Found Exp. Force Field 30294 | -2/Research | Destroyed 7 combat bots 30379 | -2/Research | Spotted Striker 30399 | -2/Research | Spotted Executioner 30408 | -2/Research | Destroyed Executioner 30449 | -2/Research | Destroyed Striker 30470 | -2/Research | Destroyed 12 combat bots 30583 | -2/Research | Found Exp. Force Field 30715 | -2/Research | Intercept squad dispatched 30742 | -2/Research | Spotted Tracker 30743 | -2/Research | Spotted Tracker 30749 | -2/Research | Spotted Combat Programmer 30753 | -2/Research | Destroyed Tracker 30762 | -2/Research | Spotted Combat Programmer 30764 | -2/Research | Destroyed Tracker 30771 | -2/Research | Destroyed Combat Programmer 30774 | -2/Research | System corruption reached 10% 30780 | -2/Research | Destroyed Combat Programmer 30804 | -2/Research | First assault squad dispatched 30823 | -2/Research | Found Prototype Processor 30823 | -2/Research | Identified Exp. Targeting Computer 31182 | -2/Research | High security lockdown imminent 31262 | -2/Research | High security lockdown engaged 31427 | -2/Research | Destroyed 7 combat bots 31549 | -2/Research | Destroyed 8 combat bots 31557 | -2/Research | Lost 4 parts (2u2w) 31561 | -2/Research | Spotted Investigator 31612 | -2/Research | Scanned by Researcher 31616 | -2/Research | Destroyed Investigator 31618 | -2/Research | Crushed by falling debris 31662 | -2/Research | Spotted Investigator 31679 | -2/Research | Lost 6 parts (1n4u1w) 31711 | -2/Research | Warped through subspace 31724 | -2/Research | Destroyed 12 combat bots 31729 | -2/Research | Released all parts (9) 31734 | -2/Research | Core integrity fell below 50% 31739 | -2/Research | Emitted hypermatrix ping 31744 | -2/Research | Assembled emerged from beneath the floor 31759 | -2/Research | Lost 11 parts (1p5n1u4w) 31761 | -2/Research | Core integrity fell below 20% 31770 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 31732_ Penetrated by Slug. 31734_ W-44 Eye sends out distress signal. 31735_ C-30 ARC bursts open, deploying its payload. 31735_ G-73 Enforcer unfolds itself. 31735_ B-74 Champion unfolds itself. 31735_ G-73 Enforcer unfolds itself. 31735_ E-15 Imp unfolds itself. 31735_ Penetrated by Slug. 31739_ Emitted hypermatrix ping. 31741_ System corrupted: Heat flow error (+271). 31744_ Assembled emerge from beneath the floor. 31744_ as-67114 destroyed. 31744_ as-84646 suffers critical hit (Destroy). 31745_ as-84646 suffers critical hit (Smash). 31745_ as-84646 destroyed. 31747_ E-15 Imp destroyed. 31763_ System corrupted: Enh. Nova Cannon rejected. 31764_ Acquired Enh. Nova Cannon. [Achievement: 50k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????>???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##+##???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #????##?????????????????? | | ?????????????????????# #??? #?????????????????? | | ????????????????????## ##? #?????????????????? | | ????????????????????# # #?????????????????? | | ????????????????????# @# #?????????????????? | | ##?????##???????????# Y g #?????????????????? | | #???????????# # #?????????????????? | | #???????????# # #?????????????????? | | #???????????### ###?####?????????????????? | | """ #????????###### #????????????????????????? | | """ #????????# ##g#????????????????????????? | | """ #????????# #????????????????????????? | | #????????# ###????????????????????????? | | #????????# ##??????????????????????????? | | ?? ??????????## #???????????????????????????? | | ####+####?????????# ##???????????????????????????? | | #?????????# #????????????????????????????? | | #??????#### #????????????????????????????? | | ########T # #????????????????????????????? | | #????????????????????????????? | | #####+###############????????????????????????????? | | ???? ??????????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ??? """ ?????????????????????????????????????????? | | ??? """ ????????????????????????????????????????? | | ?? """ "???????????????????????????????????????? | | ?? """ "???????????????????????????????????????? | | ? ??? ""??????????????????????????????????????? | | ? ?????? ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 55 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Resistance: KI 30 Resistance: EX 50 Resistance: EM 25 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x2 | -7/Factory | Preloaded Quantum Rifle | x2 | -6/Factory | Preloaded Imp. Kinecellerator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Achievements -------------- 50k Club Punisher Treasure Hunter Challenges ------------ None Game ------ Seed BiometalAssembledSuite Manual? 0 Play Time 04:18:34 Cumulative 167.0 hours Start 2025.03.31 @ 16:28:01 End 2025.04.02 @ 16:26:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23fd981d-55b7-4c1b-9683-b84c45107a40