Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 22:49:37

Player: luckinvolved

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1513)     1513
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3654

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             236/550
Matter                     197/300
Energy                     16/100
System Corruption          0%
Temperature                Danger (495)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (5) -------
           Beam Rifle
           Particle Gun
           Spread Laser
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Treads
     Light Treads
     Small Storage Unit
           Huge Storage Unit
   Compact Battery (130)
  Improved Sensor Array
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON -----------
           Particle Gun
     Heavy Particle Cannon
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Small Storage Unit
           Structural Scanner
  Improved Sensor Array
           Particle Charger
           Beam Rifle
           Particle Gun
           Spread Laser
           Rocket Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   2   .   1   
Parts Attached             56   | 6   .   10  3   37  
  Power                    9    | 1   .   1   1   6   
    Engine                 6    | 1   .   1   1   3   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   .   1   8   
    Treads                 11   | 2   .   .   1   8   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   .   3   .   4   
    Device                 5    | .   .   1   .   4   
    Storage                2    | 1   .   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   .   6   1   19  
    Energy Gun             12   | 2   .   1   1   8   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          14   | .   .   4   .   10  
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      5    | .   .   5   .   .   
Parts Lost                 23   | .   .   3   2   18  
  Power                    3    | .   .   1   1   1   
  Propulsion               5    | .   .   .   1   4   
  Utility                  4    | .   .   1   .   3   
  Weapon                   11   | .   .   1   .   10  
  Highest Loss Streak      11   | .   .   2   1   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  89  93  93  
  Engine                   8    | .   14  11  5   7   
  Treads                   19   | .   28  22  22  15  
  Device                   10   | .   .   .   11  16  
  Storage                  10   | .   14  11  11  9   
  Energy Gun               11   | .   28  26  2   4   
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            27   | .   .   14  41  34  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 12  12  36  35  42  
  Greatest Support         49   | 40  40  40  40  49  
  Greatest Overweight (x)  3    | 3   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         13   | 7   8   14  15  15  
  Most Carried             15   | 6   8   12  15  15  
  Average Carried          11   | 2   6   7   14  13  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            14   | 6   6   12  14  8   

 Class Distribution 
--------------------
 52% | Scavenger-Skirmisher
 18% | Gunner
 15% | Mutant
  5% | Scavenger-Gunner
  4% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1131 | 231 29  190 225 456 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2056 | .   116 667 364 909 
  Parts                    134  | .   6   52  31  45  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  44   | .   2   11  14  17  
  Guns                     36   | .   2   7   14  13  
  Cannons                  4    | .   .   .   .   4   
  AOE                      4    | .   .   4   .   .   
Classes Destroyed          10   | .   3   5   1   1   
  Worker                   2    | .   .   1   .   1   
  Builder                  3    | .   .   2   1   .   
  Recycler                 3    | .   .   2   .   1   
  Operator                 2    | .   1   1   .   .   
  Watcher                  4    | .   1   1   .   2   
  Swarmer                  17   | .   .   4   10  3   
  Grunt                    17   | .   2   3   3   9   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   4   .   4   
Best Kill Streak           6    | .   4   6   4   6   
  Combat Bots Only         5    | .   2   5   4   5   
Max Kills in Single Turn   3    | .   1   3   2   2   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 3    | .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        267  | .    8    67   52   140  
  Missed                   61   | .    4    19   12   26   
Damage Taken               2791 | .    44   566  336  1845 
  Core                     465  | .    33   52   66   314  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  86   .    70   .    
Volleys Fired              105  | .    11   23   21   50   
  Largest                  5    | .    2    4    4    5    
  Hottest                  271  | .    80   156  86   271  
Shots Fired                430  | .    22   91   85   232  
  Gun                      413  | .    22   90   85   216  
  Cannon                   16   | .    .    .    .    16   
  Launcher                 1    | .    .    1    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  299  | .    .    32   84   183  
  Thermal                  69   | .    .    19   1    49   
  Explosive                1    | .    .    1    .    .    
  Electromagnetic          61   | .    22   39   .    .    
  Robot Hit Streak         17   | .    5    6    7    17   
  Robot Miss Streak        6    | .    6    4    6    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    .    2    5    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           234  | .    10   46   41   137  
  Core Hits                115  | .    7    24   23   61   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    2    
    Burn                   3    | .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3364 | .    253  943  554  1614 
  Guns                     2809 | .    177  714  554  1364 
  Cannons                  250  | .    .    .    .    250  
  Explosions               305  | .    76   229  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1720 | .    .    193  537  990  
  Thermal                  1104 | .    76   387  17   624  
  Explosive                28   | .    .    28   .    .    
  Electromagnetic          512  | .    177  335  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    5    5    .    
  Average Corruption       5    | .    .    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    11   .    
    Matter Fused           3    | .    .    .    3    .    
    Heat Flow Errors       2    | .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    2    .    
    Data Loss (major)      2    | .    .    .    2    .    
    Misfires               1    | .    .    .    1    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    4    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    30   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        506  | .    114  312  210  506  
  Average Temperature      108  | .    38   92   24   155  
  Received Heat Transfer   1140 | .    24   153  18   945  
  Effects                  9    | .    .    .    .    9    
    Shutdowns              1    | .    .    .    .    1    
    Interference           3    | .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    4    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    3    
  Heat Transferred         2163 | .    150  655  37   1321 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    3    3    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             436  | .   135 261 436 356 
  Initial                  91   | .   .   56  91  91  
  Average                  186  | .   94  153 321 182 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         53   | 100 100 58  11  55  
  Level 1                  43   | .   .   41  70  44  
  Level 2                  3    | .   .   .   17  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   4   16  15  28  
  Peak Tracking Total      7    | .   2   5   4   7   
  Tactical Retreats        3    | .   .   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            5    | .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   2   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   .   2   .   2   
  Terminals                4    | .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   .   7   .   4   
  Successful               3    | .   .   2   .   1   
  Failed                   8    | .   .   5   .   3   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                11   | .   .   7   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   2   .   1   
  Record                   1    | .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   1   .   2   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               2089 | 109 175 511 422 872 
Spaces Moved               933  | 60  78  255 203 337 
  Core                     33   | 18  .   .   .   15  
  Treads                   900  | 42  78  255 203 322 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 100 
  Average Speed            164  | 158 160 160 160 172 
  Slowest Speed            240  | 200 160 160 240 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   17  24  42  30  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          34   | .   12  18  .   4   
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   .   .   4   
  AOE                      30   | .   12  18  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1253 | 71  107 300 253 522 
  Wait                     97   | .   15  .   13  69  
  Move                     929  | 59  77  254 202 337 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 6   2   11  9   15  
  Fast Attach              22   | 6   .   2   .   14  
  Attach                   24   | .   .   5   2   17  
  Detach                   1    | .   .   1   .   .   
  Swap                     10   | .   .   3   1   6   
  Drop                     22   | .   2   1   5   14  
  Fire                     105  | .   11  23  21  50  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 14)
  110 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 14)
  285 | -10/Materials | Entered another Materials area
  285 | -9/Materials  | Evolved 2 slots: Weapon x2
  718 | -9/Materials  | Discovered new exit (range 9)
  796 | -9/Materials  | Entered Mines
 1048 | -9/Mines      | Build established: Scavenger-Skirmisher
 1186 | -9/Mines      | Discovered new exit (range 10)
 1195 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1218 | -9/Mines      | Entered Materials
 1218 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1360 | -8/Materials  | Lost 3 parts (1n2w)
 1521 | -8/Materials  | Lost 3 parts (1n2w)
 2077 | -8/Materials  | Core integrity fell below 50%
 2090 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02068_ Lgt. Assault Rifle broken.
02068_ Overheating: Short circuit.
02069_ Power failure, Lgt. Nuclear Core shutdown.
02072_ Imp. Heat Sink destroyed.
02073_ M-28 Smith repairs G-47 Trooper.
02078_ Particle Gun destroyed.
02079_ Particle Gun broken.
02079_ Overheating: Short circuit.
02079_ M-28 Smith repairs G-47 Trooper.
02080_ Lgt. Nuclear Core destroyed.
02082_ Overheating: System interference.
02082_ Particle Charger temporarily disabled.
02084_ Overheating: Lgt. Treads damaged (-41).
02084_ Overheating: Particle Charger damaged (-3).
02084_ Broken Lgt. Assault Rifle destroyed.
02084_ Critical hit (Burn: +37).
02085_ M-28 Smith repairs Lgt. Nuclear Core.
02088_ G-47 Trooper heat damages Particle Gun.
02089_ Overheating: Beam Rifle damaged (-22).
02089_ Particle Charger destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????###########   + *||  #?????????????????? |
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| ???????????????????????  ????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcBehemothScythe
  Manual?         0
Play Time         00:25:02
  Cumulative      16.5 hours
  Start           2024.04.10 @ 22:25:48
  End             2024.04.10 @ 22:49:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           32
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23275a43-b1f7-435f-82ff-548e0f2271cf