Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 23:51:56 Player: Keestofa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1710) 1710 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 3904 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/550 Matter 154/300 Energy 95/100 System Corruption 17% Temperature Cool (18) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Maul > --- INVENTORY (10) --- Cooling System Large Battery (200) Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Spread Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Aluminum Leg Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Minigun > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Improved Heat Sink Large Battery Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Spread Laser Mini Grenade Launcher Maul [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Beam Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 55 | 8 9 9 29 Power 6 | 2 1 1 2 Engine 6 | 2 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 2 5 Treads 5 | . 2 2 1 Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight 2 | . . . 2 Utility 22 | 2 3 3 14 Device 13 | 1 2 2 8 Storage 3 | 1 1 1 . Processor . | . . . . Hackware 1 | . . . 1 Protection 5 | . . . 5 Artifact . | . . . . Weapon 16 | 2 3 3 8 Energy Gun 9 | 1 2 2 4 Energy Cannon 3 | . 1 . 2 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 15 | . 1 . 14 Power 2 | . . . 2 Propulsion 6 | . . . 6 Utility 3 | . . . 3 Weapon 4 | . 1 . 3 Highest Loss Streak 11 | . 1 . 11 To Critical Strikes 1 | . . . 1 Average Backups 8 | 1 6 9 9 Power 1 | . 1 1 1 Propulsion . | . 1 . . Utility 3 | . 1 3 5 Weapon 3 | . 3 5 3 Tool/Special . | . . . . Unused Backups 12 | . 1 7 4 Power 1 | . . 1 . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 8 | . 1 5 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 99 97 Engine 10 | . 14 11 8 Treads 22 | . 16 43 18 Leg 5 | . 10 . 4 Flight 6 | . . . 11 Device 13 | . 14 11 13 Storage 10 | . 14 11 9 Protection 2 | . . . 4 Energy Gun 10 | . 19 11 5 Energy Cannon 9 | . 2 10 12 Ballistic Gun 4 | . 5 . 5 Impact Weapon 1 | . . 1 3 Peak Build Rating 27 | 7 12 17 27 Average Rating 17 | 5 9 15 22 On Entrance 8 | . 7 11 16 Avg Prop Armor Cover (%) 5 | . . . 5 Naked Turns . | . . . . Heaviest Build 34 | 14 22 24 34 Greatest Support 92 | 20 46 92 92 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 2 10 10 10 Average Carried 8 | 1 6 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 10 8 Class Distribution -------------------- 61% | Mutant 23% | Gunner 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1232 | 284 116 180 652 Remotely . | . . . . Salvage Created 2087 | 98 534 309 1146 Parts 104 | 4 25 15 60 Haulers Intercepted 4 | . 2 1 1 Recyclers Shooed 3 | 1 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | . 9 5 33 Guns 21 | . 8 2 11 Cannons 10 | . . 3 7 AOE 11 | . . . 11 Classes Destroyed 11 | 2 4 2 3 Worker 3 | . . . 3 Builder 1 | . . . 1 Tunneler 2 | 1 1 . . Hauler 4 | . 2 1 1 Recycler 3 | 1 . . 2 Watcher 9 | . 3 3 3 Swarmer 17 | . 2 . 15 Grunt 21 | . 7 3 11 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 7 | . . 1 6 Best Kill Streak 8 | 2 3 3 8 Combat Bots Only 5 | . 2 2 5 Max Kills in Single Turn 4 | 1 1 1 4 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 321 | . 71 6 244 Missed 84 | . 16 2 66 Hits 237 | . 55 4 178 Melee 18 | . . . 18 Projectile 219 | . 55 4 160 AOE 1 | . . . 1 Critical Strikes 10 | . . . 10 Damage Taken 3531 | . 611 49 2871 Core 681 | . 122 . 559 Absorbed by Shields . | . . . . Redirected to Shielding 90 | . . . 90 Regen/Repaired (Parts) 239 | . 74 . 165 Core Remaining (%) 83 | 100 51 100 . Volleys Fired 177 | 4 60 26 87 Largest 3 | 2 2 2 3 Hottest 190 | 70 116 125 190 Shots Fired 335 | 8 115 46 166 Gun 218 | 8 114 20 76 Cannon 110 | . 1 26 83 Launcher 7 | . . . 7 Special . | . . . . Kinetic 68 | 4 36 . 28 Thermal 260 | 4 79 46 131 Explosive 7 | . . . 7 Electromagnetic . | . . . . Robot Hit Streak 16 | 6 15 7 16 Robot Miss Streak 8 | 1 5 8 7 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 253 | 6 69 32 146 Core Hits 150 | 3 25 23 99 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 7 | . 3 1 3 Burn 4 | . 3 1 . Meltdown 1 | . . . 1 Smash 2 | . . . 2 Melee Attacks 36 | . . 1 35 Impact 36 | . . 1 35 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5316 | 62 899 480 3875 Guns 2156 | 62 899 235 960 Cannons 1353 | . . 245 1108 Explosions 878 | . . . 878 Melee 929 | . . . 929 Ramming . | . . . . Kinetic 515 | 24 176 . 315 Thermal 2994 | 38 723 480 1753 Explosive 878 | . . . 878 Electromagnetic . | . . . . Impact 929 | . . . 929 Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . . . 17 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 43 | . . . 43 Message Errors 7 | . . . 7 Matter Fused 9 | . . . 9 Heat Flow Errors 6 | . . . 6 Energy Discharges 7 | . . . 7 Parts Rejected 5 | . . . 5 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Alerts 3 | . . . 3 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 292 | . . 3 289 Projectiles 7 | . . 3 4 Explosions 89 | . . . 89 Melee 196 | . . . 196 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 52 | . . . 52 Shots 2 | . . . 2 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 409 | 80 224 228 409 Average Temperature 78 | 40 81 61 84 Received Heat Transfer 1275 | . 255 18 1002 Effects 2 | . . . 2 Shutdowns 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 6 | . . . 6 Combat Hostiles 3 | . . . 3 Parts Fried 10 | . . . 10 Impact Corruptions 12 | . . . 12 Robots Melted 2 | . 1 . 1 Combat Hostiles 2 | . 1 . 1 Parts Melted 10 | . 7 . 3 Heat Transferred 6220 | 111 2183 948 2978 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 53 | 100 100 100 16 Level 1 6 | . . . 12 Level 2 40 | . . . 71 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 597 | 5 82 68 597 Initial 9 | . . 9 . Average 240 | 1 26 17 413 Influence Increases 1486 | 10 299 159 1018 Destroy 0b10 Robot/C 940 | . 180 100 660 Destroy 0b10 Robot/NC 110 | 10 30 20 50 Destroy Leader 226 | . 50 28 148 Successful Hack 19 | . 8 8 3 Disable Machine 60 | . 15 . 45 Destroy Structure 56 | . 1 3 52 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 60 | . 15 . 45 Influence Decreases 1135 | 10 275 183 667 Entered New Map 15 | . . 15 . Time Decay 980 | 10 275 168 527 Lost Part 140 | . . . 140 Squads Dispatched 13 | . 1 1 11 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 6 | . 1 1 4 Assault 1 | . . . 1 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 11 | . 1 2 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 21 13 54 Peak Tracking Total 7 | . 7 4 6 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 . 3 Max in Single Turn 1 | . 1 . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 19 | . 7 4 8 Terminals 13 | . 5 4 4 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 56 | . 19 10 27 Successful 34 | . 14 6 14 Failed 21 | . 5 4 12 Catastrophic 5 | . . 3 2 Database Lockouts 1 | . . . 1 Manual 23 | . 7 5 11 Terminals 42 | . 16 10 16 Fabricators . | . . . . Repair Stations 6 | . 2 . 4 Recycling Units 1 | . 1 . . Scanalyzers 6 | . . . 6 Garrison Access 1 | . . . 1 Terminal Hacks 12 | . 7 3 2 Robot Analysis 1 | . . 1 . Prototype ID Bank 3 | . 2 . 1 Level Access Points 1 | . . 1 . Emergency Access Points 3 | . 2 1 . Alert Level 2 | . 1 . 1 Locate Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 . 4 Scan Component 3 | . 1 . 2 Repair 3 | . 1 . 2 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 4 | . . . 4 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Retrieve Study 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 10 | . 4 3 3 Terminals 10 | . 4 3 3 Botnet 10 | . 4 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 5 4 6 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired 3 | . 1 . 2 Time 96 | . 32 . 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1378 | 29 700 465 184 Seismic 1378 | 29 700 465 184 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3448 | 76 908 536 1928 Spaces Moved 1218 | 44 437 237 500 Core 4 | 4 . . . Treads 1005 | . 268 237 500 Legs 209 | 40 169 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 158 | 113 144 160 174 Slowest Speed 240 | 120 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 74 25 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 8 | . . 1 7 Terrain Destroyed 55 | . . 1 54 Melee 3 | . . 1 2 Projectile 4 | . . . 4 AOE 48 | . . . 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2355 | 59 607 352 1337 Wait 749 | 3 76 51 619 Move 1215 | 43 436 236 500 Hop . | . . . . Pick Up 33 | 1 11 10 11 Fast Attach 28 | 7 4 . 17 Attach 14 | . 1 2 11 Detach 6 | . 3 . 3 Swap 51 | 1 6 13 31 Drop 45 | . 9 13 23 Fire 177 | 4 60 26 87 Melee 36 | . . 1 35 Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 13) 610 | -10/Materials | Discovered new exit (range 8) 926 | -10/Materials | Repaired Imp. Treads 958 | -10/Materials | Discovered new exit (range 13) 985 | -10/Materials | Entered another Materials area 985 | -9/Materials | Evolved 2 slots: Propulsion x2 1236 | -9/Materials | Identified exit to Materials 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1566 | -8/Materials | Repaired Imp. Treads 1742 | -8/Materials | Garrison activated, responded to threat 2245 | -8/Materials | Central database locked down 2721 | -8/Materials | First assault squad dispatched 2803 | -8/Materials | Repaired Imp. Treads 2881 | -8/Materials | Build established: Gunner 3408 | -8/Materials | System corruption reached 10% 3425 | -8/Materials | Core integrity fell below 50% 3446 | -8/Materials | Core integrity fell below 20% 3449 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03419_ R-06 Scavenger collects Katana. 03420_ M-28 Smith repairs R-06 Scavenger Lgt. Ion Engine. 03424_ R-06 Scavenger collects Imp. Aluminum Leg. 03428_ R-06 Scavenger collects Melee Analysis Suite. 03431_ B-36 Bruiser suffers critical hit (Smash). 03431_ Destroyed Rnf. Ion Engine. 03431_ B-36 Bruiser system corrupted by crushing effect. 03431_ R-06 Scavenger collects Core Shielding. 03433_ Imp. Treads destroyed. 03433_ Critical hit (Burn: +37). 03437_ NV#XMJGKAK7,Y6EP:NNIJIWO#EB898A 03437_ Hvy. Particle Cannon destroyed. 03440_ Critical hit (Smash). 03440_ Lgt. Deuterium Engine destroyed. 03440_ System corrupted by crushing effect (+1). 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" | | ?????# # # #??# | | ?????# # !# #??# ############### | | ?????# # ###??# ######### ######"## | | ?????# # ##??## ## # = | | ?????######+####### # """ # " | | ???????## "" # """ # T | | ????????# T + """ """# " | | ????????########### # R"# | | ??????????????????######* ! !! """# | | ???????????????????????# !! # | | ???????????????????????################## | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 52% | -10/Materials Imp. Treads | 72% | -8/Materials Imp. Treads | 21% | -8/Materials Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroSuperdenseThermoblaster Manual? 0 Play Time 00:58:06 Cumulative 44.2 hours Start 2026.04.17 @ 22:54:56 End 2026.04.17 @ 23:51:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 658a9ead-0af3-4c0a-ac90-98b316a803a7