Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.29 @ 09:19:15 Player: Rudolf Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (835) 835 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 4944 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 99/100 System Corruption 54% Temperature Warm (195) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Cooled Phase Gun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Reaction Control System Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Scythe > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Launcher Guidance Computer Transmission Jammer Improved Propulsion Shielding Heavy Missile Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 . 1 . . Utility 5 | . . 1 . 1 2 1 . . Weapon . | . . . . . . . . . Parts Attached 71 | 2 11 7 6 22 6 9 8 . Power 9 | . 1 1 1 4 1 1 . . Engine 6 | . 1 1 1 2 . 1 . . Core 3 | . . . . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 25 | . 4 4 4 11 2 . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 25 | . 4 4 4 11 2 . . . Utility 23 | . 4 1 . 5 3 6 4 . Device 10 | . 3 . . 2 2 2 1 . Storage 1 | . . 1 . . . . . . Processor 5 | . 1 . . 1 . 2 1 . Hackware 3 | . . . . 1 1 1 . . Protection 4 | . . . . 1 . 1 2 . Artifact . | . . . . . . . . . Weapon 14 | 2 2 1 1 2 . 2 4 . Energy Gun 4 | 1 2 . . . . . 1 . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . 2 2 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 1 1 2 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 5 | . . . . . . . 5 . Parts Lost 29 | . 1 3 5 5 4 7 4 . Power 3 | . . 1 1 1 . . . . Propulsion 13 | . 1 1 2 3 3 2 1 . Utility 9 | . . . 1 1 . 5 2 . Weapon 4 | . . 1 1 . 1 . 1 . Highest Loss Streak 5 | . 1 3 5 3 4 5 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 44 | . 76 93 79 89 86 44 5 . Engine 3 | . 9 8 9 4 5 . . . Flight 13 | . 18 31 31 36 30 9 . . Device 3 | . 14 11 2 3 1 3 . . Storage 2 | . . 11 11 9 7 1 . . Processor 6 | . 6 11 11 10 7 16 1 . Hackware 3 | . . . . 6 15 10 . . Protection 1 | . . . . 2 . . 1 . Energy Gun 2 | . 12 11 2 . . . . . Ballistic Gun 3 | . 14 9 11 5 . . . . Naked Turns 561 | . . . . . . . 457 104 Heaviest Build 20 | 2 7 11 11 20 20 14 9 . Greatest Support 21 | 3 8 12 12 21 20 15 5 3 Greatest Overweight (x) 2 | . 1 . . . . 1 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 5 5 Average Capacity 5 | 5 5 7 8 8 8 5 5 5 Most Carried 8 | 5 5 8 8 8 8 8 5 3 Average Carried 4 | 2 4 5 7 7 6 5 3 3 Final Capacity 8 | 5 5 8 8 8 8 5 5 5 Final Carried 8 | 3 5 8 8 8 6 5 3 3 Class Distribution -------------------- 44% | Mutant 20% | Scavenger-Mutant 16% | Hacker-Sprinter 14% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Matter Collected 615 | 216 136 88 49 115 11 . . . Remotely . | . . . . . . . . . Salvage Created 950 | . 468 174 75 115 89 29 . . Parts 80 | . 36 16 10 6 6 6 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 35 | . 14 8 5 2 3 3 . . Guns 27 | . 14 8 5 . . . . . Cannons 5 | . . . . 2 3 . . . AOE 3 | . . . . . . 3 . . Classes Destroyed 6 | . 3 1 1 . 1 . . . Worker 1 | . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . Swarmer 22 | . 5 7 4 . 3 3 . . Grunt 10 | . 9 . . 1 . . . . Sentry 2 | . . 1 . 1 . . . . Assembled 1 | . . . 1 . . . . . Best Kill Streak 7 | . 3 7 4 2 4 3 . . Combat Bots Only 7 | . 3 7 4 2 3 3 . . Max Kills in Single Turn 3 | . 1 1 1 1 1 3 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Damage Taken 2759 | . 241 214 311 628 215 549 452 149 Core 1287 | . 73 86 90 151 28 258 452 149 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 70 . 56 72 96 . . . Volleys Fired 85 | . 42 19 10 6 5 1 2 . Largest 2 | . 2 2 2 2 1 1 1 . Hottest 88 | . 60 60 60 88 68 39 39 . Shots Fired 137 | . 67 33 18 10 5 1 3 . Gun 126 | . 67 33 18 6 . . 2 . Cannon 9 | . . . . 4 5 . . . Launcher 2 | . . . . . . 1 1 . Special . | . . . . . . . . . Kinetic 72 | . 42 14 10 6 . . . . Thermal 63 | . 25 19 8 4 5 . 2 . Explosive 2 | . . . . . . 1 1 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 19 7 11 12 7 . 1 . Robot Miss Streak 3 | . 3 2 2 1 1 . 1 . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 2 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 97 | . 50 21 15 7 3 . 1 . Core Hits 62 | . 31 9 10 4 4 2 2 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1639 | . 463 224 142 103 160 293 254 . Guns 876 | . 463 224 142 21 . . 26 . Cannons 143 | . . . . 82 61 . . . Explosions 620 | . . . . . 99 293 228 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 444 | . 272 80 71 21 . . . . Thermal 788 | . 191 144 71 82 160 114 26 . Explosive 407 | . . . . . . 179 228 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 54 | . . . . . . . 53 54 Average Corruption 32 | . . . . . . . 30 53 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . . . . . . . 50 6 Message Errors 14 | . . . . . . . 11 3 Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 4 | . . . . . . . 2 2 Energy Discharges 6 | . . . . . . . 6 . Data Loss (minor) 7 | . . . . . . . 7 . Data Loss (major) 2 | . . . . . . . 2 . Misdirections 22 | . . . . . . . 21 1 Overload Shots . | . . . . . . . . . Overflow Damage 117 | . . . . . . 117 . . Projectiles . | . . . . . . . . . Explosions 117 | . . . . . . 117 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 124 | . . . . . 43 81 . . Shots 3 | . . . . . 1 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 257 | . 86 46 40 130 116 7 257 233 Average Temperature 42 | . 33 16 17 42 57 5 113 142 Received Heat Transfer 841 | . 108 27 40 405 18 135 . 108 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1271 | . 425 300 150 148 161 50 37 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Peak Influence 734 | . 534 505 281 734 444 512 144 30 Initial 286 | . . 188 166 97 286 174 105 . Average 199 | . 289 344 237 330 402 325 54 16 Maximum Alert Level 3 | . 2 2 1 3 2 2 . . Low Security (%) 56 | 100 31 30 4 25 . 21 100 100 Level 1 26 | . 33 20 95 51 21 54 . . Level 2 16 | . 34 48 . 17 78 24 . . Level 3 . | . . . . 5 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 1 1 8 . 2 . 2 Investigation 12 | . 2 1 1 6 . 1 . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . . . 2 . 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Distress Signals 4 | . 2 . . 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 23 18 27 55 4 19 18 6 Peak Tracking Total 23 | . 6 9 20 23 3 8 6 4 Tactical Retreats 33 | . 5 3 3 11 . 6 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 7 | . 4 . . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 4 | . . . . . 2 2 . . Max in Single Turn 2 | . . . . . 2 2 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 32 | . 6 3 1 9 4 8 . 1 Terminals 23 | . 6 2 . 7 4 3 . 1 Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 4 | . . 1 . 1 . 2 . . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 16 15 1 24 9 19 . 2 Successful 51 | . 9 8 1 16 3 14 . . Failed 35 | . 7 7 . 8 6 5 . 2 Catastrophic 5 | . . 1 . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . Manual 29 | . 4 5 . 6 5 8 . 1 Terminals 61 | . 16 8 . 18 9 8 . 2 Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . . . . . . 4 . . Scanalyzers 15 | . . 7 . 4 . 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 9 1 1 11 3 2 . . Record 2 | . 1 . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 6 | . 3 . . 3 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 2 | . . . . 1 . 1 . . Branch Access Points 5 | . 1 1 . 1 1 1 . . Emergency Access Points 2 | . . . . 2 . . . . Locate Traps 4 | . 1 . . 2 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 2 | . . . . . . 2 . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . Process 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer 14 | . . 7 . 4 . 3 . . Insert Component 7 | . . 3 . 2 . 2 . . Analyze 7 | . . 4 . 2 . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . . Terminals 3 | . . . . . . 3 . . Botnet 3 | . . . . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 6 3 . 8 3 6 . 1 Full Trace Events 9 | . 1 1 . 5 . 1 . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 3 . 1 . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . . . . . . 2 . . Retrieved Matter 2 | . . . . . . 2 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 3 . 1 . 2 . . Part Schematics Acquired 5 | . . 3 . 1 . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Turns Passed 2463 | 27 356 127 127 335 85 361 941 104 Spaces Moved 4376 | 41 564 180 242 898 248 951 1045 207 Core 1404 | 41 137 . . . . . 1019 207 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2972 | . 427 180 242 898 248 951 26 . Fastest Speed 26 | 50 37 34 34 26 26 29 35 50 Average Speed 38 | 50 40 34 34 28 26 33 51 50 Slowest Speed 150 | 50 120 37 37 31 29 105 150 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 85 | . 7 3 16 49 1 9 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 81 19 50 81 7 36 88 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 91 | . . . . . 47 29 15 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 91 | . . . . . 47 29 15 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Total 4958 | 47 624 210 255 924 263 981 1447 207 Wait 424 | . 6 1 . 18 . 15 384 . Move 4208 | 40 549 173 211 806 245 933 1044 207 Hop 76 | . 7 3 14 42 1 9 . . Pick Up 52 | 5 7 7 8 14 3 5 3 . Fast Attach 18 | . 4 1 . 7 . 6 . . Attach 40 | 2 5 4 3 9 6 3 8 . Detach 6 | . . . . . 1 2 3 . Swap 13 | . 2 2 3 6 . . . . Drop 35 | . 2 . 6 16 2 7 2 . Fire 85 | . 42 19 10 6 5 1 2 . Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 28 | -11/Junkyard | Entered Materials 49 | -10/Materials | Identified exit to Mines 93 | -10/Materials | Discovered new exit (range 6) 243 | -10/Materials | Discovered new exit (range 7) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 444 | -9/Materials | Build established: Scavenger-Mutant 478 | -9/Materials | Destroyed 7 combat bots 496 | -9/Materials | Lost 3 parts (1p1n1w) 506 | -9/Materials | Discovered new exit (range 15) 508 | -9/Materials | Identified exit to Mines 511 | -9/Materials | Entered Mines 512 | -9/Mines | Assembled infested the area 591 | -9/Mines | Lost 5 parts (1p2n1u1w) 592 | -9/Mines | Discovered new exit (range 11) 597 | -9/Mines | Met a Derelict shopkeep closing up shop 638 | -9/Mines | Entered Materials 638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 782 | -8/Materials | Discovered new exit (range 5) 908 | -8/Materials | Lost 3 parts (1p1n1u) 920 | -8/Materials | Discovered new exit (range 17) 961 | -8/Materials | Identified exit to Factory 973 | -8/Materials | Entered Factory 973 | -7/Factory | Evolved 2 slots: Utility x2 1034 | -7/Factory | Build established: Hacker-Sprinter 1034 | -7/Factory | Identified exit to Storage 1034 | -7/Factory | Identified exit to Lower Caves 1056 | -7/Factory | Discovered new exit (range 8) 1058 | -7/Factory | Entered another Factory area 1058 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1086 | -6/Factory | Lost 4 parts (3n1w) 1195 | -6/Factory | Lost 5 parts (2n3u) 1201 | -6/Factory | Discovered new exit (range 4) 1238 | -6/Factory | Identified exit to Lower Caves 1238 | -6/Factory | Identified exit to Extension 1238 | -6/Factory | Identified exit to Factory 1408 | -6/Factory | Search patrols dispatched 1419 | -6/Factory | Sucked down chute 1419 | -6/Factory | Entered Waste 1421 | -6/Waste | Build established: Hacker-Mutant 1422 | -6/Waste | Spotted C-40 Crusher 1425 | -6/Waste | Spotted C-40 Crusher 1430 | -6/Waste | Found Broken Imp. Powered Armor 1430 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1434 | -6/Waste | EMP discharged 1459 | -6/Waste | Spotted C-40 Crusher 1491 | -6/Waste | Spotted C-40 Crusher 1496 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1503 | -6/Waste | Discovered new exit (range 20) 1503 | -6/Waste | Spotted C-40 Crusher 1503 | -6/Waste | Spotted C-40 Crusher 1506 | -6/Waste | System corruption reached 10% 1534 | -6/Waste | EMP discharged 1587 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1634 | -6/Waste | EMP discharged 1660 | -6/Waste | Core integrity fell below 50% 1734 | -6/Waste | EMP discharged 1785 | -6/Waste | Build established: Mutant 1834 | -6/Waste | EMP discharged 1834 | -6/Waste | System corruption reached 30% 1907 | -6/Waste | Crushed by Compactor (1 part destroyed) 1934 | -6/Waste | EMP discharged 2034 | -6/Waste | EMP discharged 2134 | -6/Waste | EMP discharged 2234 | -6/Waste | EMP discharged 2334 | -6/Waste | EMP discharged 2344 | -6/Waste | Core integrity fell below 20% 2360 | -6/Waste | Entered Factory 2464 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02366_ Connecting with Terminal... 02366_ Current location identified: Factory Feedback: System corruption (+1%). 02366_ ALERT: Suspicious activity at Terminal F018. Dispatching Investigation squad. 02367_ M>:DK3//FSOL,S0VOBQ 4SK1GLAZIEG 02373_ ALERT: All DSF locations entering lockdown mode. 02373_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02382_ 8SR3ZWEAUA9 9DS0W:VNF2ZKEEV3J0E 02394_ K-01 Serf cleans the Nuclear Reactor. 02397_ System corrupted: Heat flow error (+212). 02418_ K-01 Serf cleans the Nuclear Reactor. 02443_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02444_ O-24 Administrator uses terminal to summon reinforcements. 02444_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 02444_ O-24 Administrator locks terminal. 02446_ UISHJLL%AJ2O0 QO:S/=#IAUNR 02460_ Critical hit (Burn: +37). 02461_ System corrupted: Heat flow error (+261). 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""" + | | ???????????????????# #? ?? # | | ???????????????????# """ """ ####+#####+##+## | | ???????????????????# """ """ + | | ???????????????????# """ """ # ########+# | | ???????????????????# ! # #??# | | ???????????????????# """ """ + #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 72 Launcher Accuracy 20 Core Analysis 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking True Hacker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed WeaponLinearPrototype Manual? 0 Play Time 01:08:39 Cumulative 56.3 hours Start 2023.11.29 @ 08:10:11 End 2023.11.29 @ 09:19:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 58 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73e952a7-421c-4222-8cb7-46824a6c4873