Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:56:18 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (3302) 3302 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1740) 1740 TOTAL SCORE: 9717 Bonus ------- High Alert Combat Kills 1040 Follower Combat Kills 676 Entered DSFs 500 Friendly Fire -476 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Advanced Coolant Injector > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Cooling System Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Peak State ------------ > --- POWER ------------ Meta Core Angular-Fission Engine > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Active Sensor Suite Improved Propulsion Shielding > --- WEAPON ----------- Beamcaster Wave Gun Advanced Plasma Cannon Gauss Rifle Accelerated Construct/G Flak Thermic Plasma Construct/G > --- INVENTORY -------- Medium Treads Advanced Signal Interpreter Particle Charger Improved Propulsion Shielding System Restoration Module [Rating: 129] Favorites ----------- Power Meta Core Engine Constructs Power Core Meta Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Makeshift Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Flamer Build | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Slots Evolved 10 | . . . . . 8 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 4 . . Weapon 3 | . . . . . 2 . 1 Parts Attached 83 | . 1 1 17 3 4 10 47 Power 6 | . . . 1 . . 1 4 Engine 2 | . . . 1 . . . 1 Core 2 | . . . . . . 1 1 Reactor 2 | . . . . . . . 2 Propulsion 22 | . . . 7 . 1 5 9 Treads 14 | . . . . . . 5 9 Leg 5 | . . . 4 . 1 . . Wheel 3 | . . . 3 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | . 1 . 1 1 3 3 19 Device 19 | . . . . 1 2 2 14 Storage 1 | . . . . . . . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 7 | . 1 . 1 . 1 1 3 Artifact . | . . . . . . . . Weapon 27 | . . 1 8 2 . 1 15 Energy Gun 14 | . . . 4 2 . . 8 Energy Cannon 4 | . . . . . . . 4 Ballistic Gun 3 | . . . 1 . . 1 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon 4 | . . 1 3 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 2 | . . . . . . . 2 System Corruption 6 | . . . . . . . 6 Parts Lost 27 | . . . 2 . . . 25 Power 4 | . . . . . . . 4 Propulsion 8 | . . . 2 . . . 6 Utility 4 | . . . . . . . 4 Weapon 11 | . . . . . . . 11 Highest Loss Streak 7 | . . . 2 . . . 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 92 100 99 83 69 73 81 Engine 7 | . 14 14 14 13 6 . 1 Core 2 | . . . . . . 4 4 Reactor 1 | . . . . . . . 2 Treads 11 | . . . . . . 26 21 Leg 8 | . 28 28 22 . 4 . . Wheel 4 | . . . 5 28 13 . . Device 11 | . . . . 14 20 16 17 Storage 5 | . 14 14 14 . . . 2 Processor 1 | . . . . . . . 2 Protection 5 | . 7 14 14 . 6 5 1 Energy Gun 17 | . 28 26 22 24 10 11 12 Energy Cannon 2 | . . . . . 6 5 4 Ballistic Gun 2 | . . . 3 3 . 1 2 Ballistic Cannon 1 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 13 13 22 16 28 30 65 Greatest Support 142 | 20 20 20 40 20 20 142 142 Greatest Overweight (x) 2 | . . . 2 . 1 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | . 8 8 8 8 5 5 10 Average Capacity 7 | . 8 8 8 5 5 5 7 Most Carried 8 | . 6 5 8 8 4 5 6 Average Carried 5 | . 4 3 7 4 2 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 6 4 5 8 5 2 5 5 Scrap Engine Consumption 36 | . . . . 21 2 4 9 Constructs Created 4 | . . . . 1 2 . 1 Constructs Modified 9 | . . . . 3 . . 6 Class Distribution -------------------- 24% | Scavenger-Mutant 20% | Mutant 16% | Scavenger-Executioner 9% | Gunner 8% | Scavenger-Gunner 7% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Skirmisher | -6/DSF Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -10 -8 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Matter Collected 1489 | 200 10 . 182 40 . 176 881 Remotely . | . . . . . . . . Salvage Created 3747 | . 170 224 262 299 . 103 2689 Parts 139 | . 4 18 14 13 . 1 89 Haulers Intercepted 3 | . 1 . . . . 1 1 Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Combat Hostiles Destroyed 55 | . 1 5 5 2 . 1 41 Melee 3 | . . . . . . . 3 Guns 30 | . 1 5 5 2 . . 17 Cannons 9 | . . . . . . 1 8 AOE 1 | . . . . . . . 1 Classes Destroyed 18 | . 3 3 2 2 . . 8 Worker 5 | . . . . . . . 5 Builder 5 | . . 1 . 1 . . 3 Tunneler 3 | . . 3 . . . . . Hauler 3 | . 1 . . . . 1 1 Recycler 7 | . 1 . . 3 . . 3 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 2 | . . . . . . . 2 Swarmer 5 | . . 2 3 . . . . Grunt 24 | . 1 4 . . . 1 18 Duelist 1 | . . . . . . . 1 Sentry 5 | . . . . 1 . . 4 Specialist 3 | . . . . . . . 3 Hunter 8 | . . . . . . . 8 Programmer 7 | . . . . 1 . . 6 Heavy 1 | . . . . . . . 1 Artisan 1 | . . . 1 . . . . Subdweller 2 | . . . 2 . . . . Best Kill Streak 8 | . 2 3 3 2 . 1 8 Combat Bots Only 5 | . 1 3 3 2 . 1 5 Max Kills in Single Turn 3 | . 1 1 2 2 . 1 3 Gunslinging 1 | . . . 1 1 . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Hostile Shots Fired 524 | . 2 31 81 4 . 4 402 Missed 138 | . 1 13 31 1 . 1 91 Damage Taken 6798 | . 10 184 716 81 . 85 5722 Core 877 | . . 47 100 37 . . 693 Absorbed by Shields 9 | . . . . . . 9 . Redirected to Shielding 297 | . . 10 5 . . . 282 Regen/Repaired (Parts) 215 | . . . . 23 . 8 184 Core Remaining (%) 56 | 100 . . . 20 . 48 . Volleys Fired 221 | . 10 21 51 13 1 7 118 Largest 6 | . 2 2 2 2 3 4 6 Hottest 422 | . 80 100 140 138 179 207 422 Shots Fired 624 | . 20 37 101 26 3 23 414 Gun 459 | . 20 32 100 26 2 16 263 Cannon 158 | . . . . . 1 7 150 Launcher 1 | . . . . . . . 1 Special 6 | . . 5 1 . . . . Kinetic 153 | . . . 9 7 1 9 127 Thermal 467 | . 20 37 92 19 2 14 283 Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 22 | . 6 4 22 9 . 10 17 Robot Miss Streak 7 | . 2 4 4 2 5 6 7 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 2 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 367 | . 13 16 59 15 . 17 247 Core Hits 229 | . 7 12 20 6 . 8 176 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . . 2 2 . . 9 Burn 10 | . . . 2 2 . . 6 Meltdown 1 | . . . . . . . 1 Blast 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8809 | . 142 229 909 299 . 350 6880 Guns 5272 | . 142 205 909 299 . 230 3487 Cannons 2436 | . . . . . . 120 2316 Explosions 931 | . . . . . . . 931 Melee . | . . . . . . . . Ramming 146 | . . . . . . . 146 Kinetic 1818 | . . . 101 82 . 178 1457 Thermal 6641 | . 142 229 808 217 . 172 5073 Explosive . | . . . . . . . . Electromagnetic 204 | . . . . . . . 204 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 2 . . 15 Average Corruption 8 | . . . . 1 . . 9 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 55 | . . . . 1 . . 54 Message Errors 10 | . . . . . . . 10 Matter Fused 9 | . . . . . . . 9 Heat Flow Errors 10 | . . . . 1 . . 9 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 3 | . . . . . . . 3 Misfires 2 | . . . . . . . 2 Alerts 3 | . . . . . . . 3 Weapon Failures 9 | . . . . . . . 9 Overload Shots . | . . . . . . . . Overflow Damage 229 | . . . . . . . 229 Projectiles 70 | . . . . . . . 70 Explosions 159 | . . . . . . . 159 Melee . | . . . . . . . . Knockbacks 18 | . . . . . . 1 17 Impact . | . . . . . . . . Kinetic 18 | . . . . . . 1 17 Secondary . | . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . 72 Shots 1 | . . . . . . . 1 Rammed 22 | . . . . . . . 22 Targets Rammed 26 | . . 1 . . . . 25 Kicked 1 | . . 1 . . . . . Crushed 3 | . . . . . . . 3 Highest Temperature 751 | . 126 162 211 300 63 49 751 Average Temperature 106 | . 51 55 62 124 37 11 130 Received Heat Transfer 1663 | . 6 54 186 9 . 40 1368 Effects 21 | . . . . . . . 21 Shutdowns 4 | . . . . . . . 4 Energy Bleed 6 | . . . . . . . 6 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 15 | . . . . . . 1 14 Combat Hostiles 12 | . . . . . . . 12 Parts Melted 43 | . . . . . . 1 42 Heat Transferred 16595 | . 325 525 1834 555 . 148 13208 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Peak Influence 1265 | . 58 228 . 287 244 362 1265 Initial 244 | . . 22 . 175 244 170 189 Average 549 | . 31 179 . 207 244 267 726 Maximum Alert Level 4 | . . 1 . 1 1 1 4 Low Security (%) 19 | . 100 26 . 58 . 28 6 Level 1 21 | . . 73 . 41 100 71 4 Level 2 29 | . . . . . . . 44 Level 3 18 | . . . . . . . 27 Level 4 10 | . . . . . . . 16 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 21 | . 1 . . . 1 1 18 Investigation 4 | . 1 . . . . . 3 Extermination 3 | . . . . . . . 3 Reinforcement 10 | . . . . . 1 1 8 Assault 3 | . . . . . . . 3 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses 1 | . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 2 6 37 2 . 5 69 Peak Tracking Total 8 | . 1 3 4 2 1 3 8 Tactical Retreats 7 | . . . 3 . . 1 3 Traps | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Traps Triggered 3 | . . . 1 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Machines Disabled 12 | . . . 1 . . . 11 Max in Single Turn 4 | . . . 1 . . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Machines Accessed 13 | . 1 . 1 5 1 . 5 Terminals 6 | . 1 . . 3 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 4 | . . . . 2 . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 37 | . 2 . 9 15 1 . 10 Successful 29 | . 2 . 9 10 1 . 7 Failed 8 | . . . . 5 . . 3 Catastrophic 3 | . . . . 2 . . 1 Database Lockouts . | . . . . . . . . Manual 9 | . 1 . . 6 . . 2 Terminals 16 | . 2 . . 11 1 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 9 | . . . . 4 . . 5 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 17 | . 1 . 9 6 1 . . Record 8 | . . . 8 . . . . Part Schematic 3 | . . . . 3 . . . Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 2 | . . . . 2 . . . Open DSF 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 6 | . . . . 3 . . 3 Report Inventory 4 | . . . . 2 . . 2 Retrieve Components 2 | . . . . 1 . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 3 | . 1 . . 1 . . 1 Terminals 2 | . 1 . . . . . 1 Botnet 1 | . . . . . . . 1 Sabotage 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . 3 1 . 4 Full Trace Events 5 | . . . . 3 . . 2 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 50 | . . . . . . . 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 2 . . 8 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . 4 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Total Allies 9 | . 1 4 . 4 . . . Largest Group 5 | . 1 5 4 5 5 5 2 Highest-Rated Group 155 | . 54 128 124 139 145 155 123 Highest-Rated Ally 123 | . 54 57 64 66 72 93 123 Total Orders . | . . . . . . . . Ally Attacks 172 | . . 12 58 . . 39 63 Total Damage 3439 | . . 183 1119 175 48 766 1148 Kills 27 | . . 1 11 1 . 9 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Turns Passed 4793 | . 120 215 1348 441 105 281 2283 Spaces Moved 2680 | 1 68 116 911 313 96 121 1054 Core 96 | . . . . . . . 96 Treads 1073 | . . . . . . 115 958 Legs 888 | 1 68 116 703 . . . . Wheels 623 | . . . 208 313 96 6 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 95 80 95 95 50 Average Speed 132 | 120 120 120 120 80 95 156 161 Slowest Speed 245 | 120 120 120 140 80 95 160 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 12 28 56 54 4 87 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . . 4 . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 97 | . . . . 1 . . 96 Melee . | . . . . . . . . Projectile 38 | . . . . 1 . . 37 AOE 59 | . . . . . . . 59 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Total 3413 | . 87 145 1055 480 107 195 1344 Wait 268 | . 7 4 58 80 6 47 66 Move 2673 | . 67 115 910 312 95 120 1054 Hop . | . . . . . . . . Pick Up 24 | . . 1 6 4 . 3 10 Fast Attach 44 | . 1 1 6 2 1 8 25 Attach 10 | . . . 1 . 3 . 6 Detach 12 | . . 1 1 . . 4 6 Swap 29 | . . . 10 1 . 2 16 Drop 47 | . 2 1 12 9 1 4 18 Fire 221 | . 10 21 51 13 1 7 118 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . . 1 . . . . . Crush 24 | . . . . . . . 24 Escape Stasis . | . . . . . . . . Rewire 59 | . . . . 59 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Discovered new exit (range 11) 121 | -10/Materials | Entered Mines 191 | -10/Mines | Escorted by a lone wolf Derelict 263 | -10/Mines | Learned Materials interactive machine intel 270 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 328 | -10/Mines | Discovered new exit (range 4) 329 | -10/Mines | Build established: Mutant 336 | -10/Mines | Entered Subcaves 336 | -10/Subcaves | Accompanied by 3 allies 811 | -10/Subcaves | Discovered new exit (range 13) 854 | -10/Subcaves | Lost 3 allies 947 | -10/Subcaves | Discovered new exit (range 9) 972 | -10/Subcaves | Build established: Scavenger-Mutant 1259 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1397 | -10/Subcaves | Visited 4L-MR0's lab 1406 | -10/Subcaves | Core integrity fell below 50% 1427 | -10/Subcaves | Found Meta Core 1684 | -10/Subcaves | Entered Recycling 1685 | -8/Recycling | Found Scrap Engine 2084 | -8/Recycling | Discovered new exit (range 13) 2125 | -8/Recycling | Entered Factory 2125 | -6/Factory | Accompanied by 4 allies 2125 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 2226 | -6/Factory | Identified exit to DSF 2230 | -6/Factory | Entered DSF 2230 | -6/DSF | Accompanied by 4 allies 2255 | -6/DSF | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2271 | -6/DSF | Additional patrols routed to DSF 2302 | -6/DSF | Found Prototype Device 2302 | -6/DSF | Identified Active Sensor Suite 2337 | -6/DSF | Lost 3 allies 2357 | -6/DSF | Discovered new exit (range 14) 2386 | -6/DSF | Core integrity fell below 50% 2432 | -6/DSF | Sterilization system engaged 2452 | -6/DSF | Ambient heat levels rising (+10) 2467 | -6/DSF | Ambient heat levels rising (+10) 2478 | -6/DSF | Identified exit to Factory 2482 | -6/DSF | Ambient heat levels rising (+10) 2497 | -6/DSF | Ambient heat levels rising (+10) 2511 | -6/DSF | Entered Factory 2511 | -5/Factory | Accompanied by 1 ally 2511 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2672 | -5/Factory | Garrison activated, responded to threat 2703 | -5/Factory | Build established: Skirmisher 3049 | -5/Factory | Build established: Scavenger-Executioner 3205 | -5/Factory | Repaired Adv. Heat Sink? 3711 | -5/Factory | First assault squad dispatched 3759 | -5/Factory | Lost 3 parts (1n1u1w) 3860 | -5/Factory | System corruption reached 10% 3909 | -5/Factory | Discovered new exit (range 7) 3923 | -5/Factory | Identified exit to Upper Caves 4032 | -5/Factory | Lost 3 parts (1p1n1w) 4171 | -5/Factory | Lost 5 parts (1p1n3w) 4499 | -5/Factory | Core integrity fell below 50% 4560 | -5/Factory | Build established: Gunner 4774 | -5/Factory | Lost 7 parts (3n4w) 4782 | -5/Factory | Core integrity fell below 20% 4794 | -5/Factory | Core destroyed Last Messages --------------- 04743_ Arm. Medium Treads destroyed. 04743_ Slug penetrates Wall. 04745_ K-01 Serf collects debris. 04748_ Slug penetrates Wall. 04771_ Slug penetrates Player 2. 04772_ Player 2 suffers critical hit (Burn). 04772_ Slammed into G-50 Soldier. 04773_ Slug penetrates Player 2. 04774_ Slug penetrates Player 2. 04775_ K-01 Serf collects debris. 04776_ Slug penetrates Player 2. 04776_ Slug penetrates H-66 Slayer. 04777_ Slug penetrates Player 2. 04778_ Player 2 attaches Phase Shifter. 04778_ K-01 Serf collects debris. 04780_ System corrupted: Component data lost. 04780_ H-66 Slayer IFF system glitched. 04780_ Slug penetrates Wall. 04786_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Z. 04794_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ???????????????????????? 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"" | | ?????# # """" ?# ######### # "" | | ?????# # """" ##%%% #???## "" | | ?????# =!# """" "# % ####### # | | ???### = # """" "# %" # "" | | ???# # # """" "# ## # # "" | | ???# # # """" "# ## #%=%"" | | ???# # ![=# "# #### # %* | | ???# # %%# "# ! #??# # ##+#### | | ###### % # "# ######## | | + ! %%# ## % % % | | #+#### % / "# ####+######## %% | | ###+#######+### "# # " ???# ### | | # # # =##+######%k ### ?????# # | | # ### @ ### ???+ / | | ! + k % #?# """ ""??# # | | > # ### #?# """ "???# # | | # #?# ########### #?# """ ????# # | | ### ###?#######?##??????# ### ???# ### | | #?# #??????####?????????# + ? ???# ### | | #?# #???????????????????# #####????##??# | | ##+##?# #???????????????????# #?#######???## | | ??????# #?????????????????### ### ##### "%" | | ?????? #???????? #### ### * """ | | ??????###???????? / !% % %%! %%%% | | ???????????????????? """ ######"# % ! != | | ???????????????????? ""???????### = #####%! | | ????????????????????????????????## ######## | | ???????????????????????????####### # # | | ???????????????????? / %%+ | | ???????????????????? # # | | ???????????????????? # # % | | ?????????????????????### ###### + | | ???????????????????????# ?????# ###### | | ?????????????????????? ??????# ###### | | ????????????????????? ??????# # | | ?????????????????????? ???????# # | | ?????????????????????? ????????# # | | ??????????????????????? ????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 100 Energy Generation 37 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 100 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 5 Particle Charging 15 Item Schematics ----------------- Imp. Heat Sink | -8/Recycling | Hacked Particle Charger | -8/Recycling | Hacked Hvy. Machine Gun | -8/Recycling | Hacked Robot Schematics ------------------ R-06 Scavenger | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -8 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac DSF Fac Slots Evolved 10 | . . . . 8 . 2 . Power . | . . . . . . . . Propulsion 4 | . . . . 3 . 1 . Utility 5 | . . . . 4 . 1 . Weapon 1 | . . . . 1 . . . Parts Attached 49 | . 4 5 6 4 3 16 11 Parts Lost 25 | . . . . . . 6 19 Damage Taken 2984 | . . 42 126 . . 1022 1794 Core 762 | . . 6 8 . . 434 314 Player 2/Cogmind (%) 46 | . . 11 7 . . 100 31 Absorbed by Shields 3 | . . . . . . 3 . Damage Inflicted 2447 | . . 183 448 175 48 492 1101 Player 2/Cogmind (%) 21 | . . 44 33 36 100 58 13 Combat Hostiles Destroyed 13 | . . 1 3 . . 5 4 Player 2/Cogmind (%) 19 | . . 16 37 . . 83 8 Game ------ Seed AutogunEncryptedMembrane Manual? 0 Play Time 00:32:56 Cumulative 706.3 hours Start 2024.04.03 @ 21:13:08 End 2024.04.03 @ 21:56:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 747 Rogue 472 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c0df8db-a673-41fb-94d2-d63fb8076ba0