Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 15:30:17 Player: Zyalin Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (150) 750 Value Destroyed (6108) 6108 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (18763) 18763 TOTAL SCORE: 33741 Bonus ------- Fragile Parts 1750 Pure Core 5305 Scavenger 7000 Unstable Evolution 3500 High Alert Combat Kills 71 Follower Combat Kills 601 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -364 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Transport Network Coupler Improved Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Particle Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Zionite Biocell Improved Targeting Computer Improved Core Analyzer Heavy Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Tesla Rifle Quantum Rifle Autogun KE Penetrator Railgun Railgun > --- INVENTORY -------- (None) [Rating: 116] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Zionite Biocell Processor Improved Core Analyzer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Special Weapon Enhanced Flamer Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 2 . Power 2 | . . . . . 2 . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 . . . . . Utility 7 | . . 1 . 1 . . . . . 2 . . . . . . . 1 2 . Weapon 4 | . . 1 . 1 . . . . . . . . . . 1 . . 1 . . Parts Attached 216 | 5 6 2 2 8 5 2 15 . 12 18 4 7 5 12 19 2 . 54 36 2 Power 34 | 1 . . . 1 1 . 3 . 2 2 1 2 1 2 4 . . 9 5 . Engine 16 | 1 . . . 1 1 . . . . 2 1 1 1 2 2 . . 4 . . Core 11 | . . . . . . . 3 . 2 . . 1 . . 2 . . 2 1 . Reactor 7 | . . . . . . . . . . . . . . . . . . 3 4 . Propulsion 44 | 2 2 . . 1 . . 3 . 3 3 2 2 . 6 3 . . 9 7 1 Treads 15 | 2 2 . . 1 . . 3 . . 1 1 2 . 3 . . . . . . Leg 21 | . . . . . . . . . 2 1 1 . . 3 2 . . 6 6 . Wheel 3 | . . . . . . . . . . . . . . . . . . 3 . . Hover 3 | . . . . . . . . . 1 1 . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Utility 65 | . 4 1 1 2 2 1 4 . 2 8 . 1 2 2 4 1 . 19 11 . Device 31 | . 3 1 . . . . 2 . 2 3 . . . . 2 . . 11 7 . Storage 2 | . . . . . . . . . . . . . . . . . . 1 1 . Processor 16 | . . . . 1 . . 1 . . 4 . . 1 1 2 1 . 4 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 16 | . 1 . 1 1 2 1 1 . . 1 . 1 1 1 . . . 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 . 1 1 4 2 1 5 . 5 5 1 2 2 2 8 1 . 17 13 1 Energy Gun 24 | 1 . . . . . . 1 . 1 2 . 1 1 1 3 . . 5 8 . Energy Cannon 4 | . . . . . . . 1 . 1 . . . . . . . . 2 . . Ballistic Gun 31 | 1 . . 1 3 2 1 2 . 1 1 1 . . 1 3 . . 10 4 . Ballistic Cannon 4 | . . . . . . . . . . . . 1 1 . 2 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Impact Weapon 2 | . . 1 . . . . 1 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . 1 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 9 | . . . . 1 . . . . 1 . . . . . 1 . . 3 3 . Parts Lost 106 | . . . . 2 1 . 10 . 6 . 4 . . . 5 4 . 35 35 4 Power 20 | . . . . . . . 4 . . . 1 . . . 2 . . 9 4 . Propulsion 20 | . . . . . . . 1 . 1 . 1 . . . 1 . . 6 8 2 Utility 25 | . . . . 1 . . 2 . 1 . . . . . . 1 . 10 9 1 Weapon 41 | . . . . 1 1 . 3 . 4 . 2 . . . 2 3 . 10 14 1 Highest Loss Streak 19 | . . . . 2 1 . 8 . 3 . 4 . . . 2 2 . 9 19 4 Average Slot Usage (%) 87 | . 95 87 100 92 89 92 82 84 83 60 91 92 100 100 92 90 88 78 78 19 Engine 9 | . 14 11 11 9 13 15 5 . . 4 12 13 13 20 10 11 11 6 1 . Core 3 | . . . . . . . 3 7 12 . . 5 5 . 3 5 5 3 5 . Treads 10 | . 28 22 22 18 15 15 14 15 10 2 8 12 13 10 11 11 11 . . . Leg 2 | . . . . . . . . . . 2 3 . . 2 . 5 5 11 11 2 Device 10 | . 15 26 23 18 15 15 6 7 6 9 13 13 11 6 5 5 5 8 16 2 Processor 14 | . . . . 8 7 7 14 15 14 15 20 20 16 20 17 21 23 17 8 9 Protection 6 | . 8 . 9 4 7 7 6 7 6 3 6 6 10 13 11 5 5 2 3 . Energy Gun 4 | . 14 11 11 3 . . . . 6 6 10 2 6 6 4 2 . 4 7 . Ballistic Gun 13 | . 14 11 20 30 29 30 20 15 4 3 8 13 13 13 17 8 5 11 12 . Ballistic Cannon 1 | . . . . . . . . . . . . 3 6 6 4 5 5 . . . Impact Weapon 1 | . . 6 1 . . . 3 7 6 . . . . . . . . . . . Naked Turns 26 | . . . . . . . . . 17 9 . . . . . . . . . . Heaviest Build 89 | 7 9 12 15 28 41 36 36 27 37 33 33 60 75 64 70 58 40 74 89 2 Greatest Support 81 | 40 46 46 46 46 43 43 46 43 56 28 48 48 48 48 40 40 40 81 81 36 Greatest Overweight (x) 4 | . . . . . . . . . 1 1 1 2 1 3 1 1 . 4 1 . Average Overweight (x) . | . . . . . . . . . . . . . 1 1 1 . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 22% | Scavenger-Gunner 16% | Messiah-Gunner 14% | Scavenger-Skirmisher 13% | Messiah-Mutant 8% | Scavenger-Mutant 7% | Messiah-Executioner 7% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -4/Factory Messiah-Executioner | -3/Research Messiah-Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Matter Collected 5100 | 183 125 91 23 279 199 64 486 . 165 215 136 249 50 228 634 204 35 933 799 2 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 8251 | . 95 182 64 384 331 63 935 . 515 407 336 361 . 310 1020 273 133 1514 1328 . Parts 362 | . 6 8 12 27 12 3 44 . 16 18 14 26 . 6 43 15 . 55 57 . Haulers Intercepted 4 | . . . . 2 . . . . . . . . . . . . . 1 1 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . 1 31 . 18 . 11 11 2 17 . 14 . . . . Prevented 7 | . . . . . . . . . . . . . . 7 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 112 | . 2 4 4 7 4 1 15 . 6 2 4 4 . 2 18 5 . 17 17 . Melee 5 | . . . . . . . . . . 1 . . . . . . . 4 . . Guns 90 | . 2 4 4 7 4 1 14 . 4 1 4 2 . 2 13 2 . 9 17 . Cannons 9 | . . . . . . . 1 . 2 . . 2 . . . 3 . 1 . . AOE 7 | . . . . . . . . . . . . . . . 5 . . 2 . . Classes Destroyed 20 | . 2 1 2 4 . . 3 . 2 1 1 1 . . 1 . 1 . 1 . Worker 10 | . . . . 1 . . . . . 2 . . . . 2 . . 4 1 . Builder 2 | . . . . . . . . . . . . . . . . . . . 2 . Tunneler 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Hauler 4 | . . . . 2 . . . . . . . . . . . . . 1 1 . Recycler 7 | . . . . 1 1 . . . . 1 . . . . 1 . . 3 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . Operator 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Swarmer 23 | . . . 4 4 . . . . 3 . . . . 1 5 . . 3 3 . Saboteur 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Grunt 38 | . 2 3 . 2 2 . 7 . . . 3 3 . . 7 . . 1 8 . Brawler 5 | . . 1 . . 1 . 3 . . . . . . . . . . . . . Duelist 5 | . . . . . . . 1 . . . 1 1 . . 1 . . . 1 . Sentry 20 | . . . . 1 1 1 2 . 1 2 . . . 1 2 1 . 4 4 . Hunter 13 | . . . . . . . 2 . . . . . . . . 4 . 7 . . Programmer 6 | . . . . . . . . . 1 . . . . . 2 . . 2 1 . Packrat 2 | . . . . . . . . . . . . . . . . . 2 . . . Samaritan 3 | . . . . . . . . . . . 1 2 . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 2 2 5 5 3 1 6 . 2 3 3 3 . 1 6 2 1 4 6 . Combat Bots Only 6 | . 2 2 4 5 3 1 6 . 2 1 3 3 . 1 5 2 . 4 4 . Max Kills in Single Turn 5 | . 1 1 2 2 1 1 1 . 2 1 1 1 . 1 5 1 1 2 2 . Gunslinging 1 | . . . . 1 . . . . 1 . . . . . 1 . . . 1 . Exploded 3 | . . . . . . . . . . . . . . . 3 . . 2 . . Melee 1 | . . . . . . . . . . 1 . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Damage Taken 14569 | . 129 94 164 190 146 182 1414 . 556 83 514 59 . 236 1220 611 . 3836 4565 570 Core 2779 | . 35 17 37 . 6 46 226 . 134 . 72 . . 25 171 44 . 649 916 401 Absorbed by Shields 379 | . . . . . . . . . . . . . . . . . . 266 113 . Core Remaining (%) 77 | 100 86 . 86 100 . . . . 41 . . . . 88 . . 78 43 . . Volleys Fired 339 | . 12 12 7 17 11 4 36 . 13 7 16 18 . 18 34 14 8 59 53 . Largest 6 | . 2 2 3 4 4 4 4 . 4 3 3 3 . 4 5 5 2 6 6 . Hottest 322 | . 70 70 93 116 102 102 148 . 262 188 188 100 . 199 218 205 80 322 285 . Shots Fired 1060 | . 24 24 21 66 41 16 95 . 33 19 43 43 . 42 134 47 16 179 217 . Gun 987 | . 24 24 21 66 41 16 90 . 22 19 43 36 . 38 126 33 8 164 216 . Cannon 69 | . . . . . . . 5 . 8 . . 7 . 4 8 14 8 15 . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . 3 . . . . . . . . . 1 . Kinetic 783 | . 12 12 14 58 41 16 89 . 14 7 28 43 . 28 113 38 16 115 139 . Thermal 208 | . 12 12 7 8 . . 6 . 19 12 15 . . 14 7 9 . 27 60 . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 69 | . . . . . . . . . . . . . . . 14 . . 37 18 . Robot Hit Streak 37 | . 5 14 4 11 13 8 19 . 6 15 10 9 . 14 37 9 17 18 17 . Robot Miss Streak 6 | . 2 1 3 3 4 2 2 . 2 3 3 6 . 5 2 1 1 4 4 . Penetration Max 2 | . . . . . 1 . 1 . 1 . . . . . 1 . . 1 2 . Secondary Targets 18 | . . . 3 1 2 . 2 . 1 . 3 . . . 3 . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . 1 . 1 . . . 1 . . 1 1 . Shots Hit Robots 791 | . 16 19 11 42 34 15 79 . 33 20 39 30 . 27 101 34 12 143 134 2 Core Hits 449 | . 7 8 5 13 16 4 71 . 19 15 34 26 . 11 60 15 5 63 73 4 Critical Hits 23 | . . 1 . 1 . . 1 . . . . 1 . 2 5 3 1 6 2 . Critical Kills 7 | . . 1 . 1 . . 1 . . . . 1 . . . 2 . 1 . . Critical Parts Destroyed 13 | . . . . . . . . . . . . . . 1 4 1 1 5 1 . Melee Attacks 67 | . . . . . . . 8 . 34 5 . . . . . . . 18 . 2 Impact 32 | . . . . . . . 8 . 24 . . . . . . . . . . . Slashing 11 | . . . . . . . . . 10 1 . . . . . . . . . . Piercing 22 | . . . . . . . . . . 4 . . . . . . . 18 . . Sneak Attacks 6 | . . . . . . . 1 . . 1 . . . . . . . 2 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17123 | . 184 222 113 433 537 120 1667 . 1384 486 737 519 . 544 2739 521 280 3674 2928 35 Guns 13015 | . 183 222 113 423 537 120 1530 . 406 257 737 412 . 492 1733 322 73 2540 2915 . Cannons 1173 | . . . . . . . 56 . 117 . . 107 . 52 159 199 207 276 . . Explosions 1154 | . . . . . . . . . . . . . . . 847 . . 307 . . Melee 1661 | . . . . . . . 78 . 841 229 . . . . . . . 513 . . Ramming 100 | . 1 . . 10 . . 3 . . . . . . . . . . 38 13 35 Kinetic 10468 | . 121 135 63 374 537 120 1512 . 293 69 453 519 . 316 1579 371 280 1868 1858 . Thermal 3345 | . 62 87 50 49 . . 74 . 250 188 284 . . 228 378 150 . 709 836 . Explosive 568 | . . . . . . . . . . . . . . . 568 . . . . . Electromagnetic 981 | . . . . . . . . . . . . . . . 214 . . 546 221 . Impact 78 | . . . . . . . 78 . . . . . . . . . . . . . Slashing 881 | . . . . . . . . . 841 40 . . . . . . . . . . Piercing 702 | . . . . . . . . . . 189 . . . . . . . 513 . . Highest Corruption 8 | . . . . 2 . . . . 3 . . . . . 2 2 2 8 5 8 Average Corruption 3 | . . . . 2 . . . . 2 . . . . . 2 2 2 5 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . 3 . . . . . . . . . . 6 8 4 18 3 4 Message Errors 13 | . . . . 1 . . . . . . . . . . 1 4 1 5 . 1 Matter Fused 8 | . . . . . . . . . . . . . . . . . . 6 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 7 | . . . . 1 . . . . . . . . . . 2 . . 2 1 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . 1 2 2 2 1 . Targeting Errors 8 | . . . . 1 . . . . . . . . . . 2 2 1 2 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 434 | . . . . . . . . . 248 . . . . . 68 . 25 93 . . Projectiles 57 | . . . . . . . . . . . . . . . 32 . 25 . . . Explosions 107 | . . . . . . . . . . . . . . . 36 . . 71 . . Melee 270 | . . . . . . . . . 248 . . . . . . . . 22 . . Knockbacks 8 | . . . . . . . . . . . . 2 . 1 4 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . 2 . 1 4 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 338 | . . . . . . . . . . . . . . . 81 . . 240 . 17 Shots 5 | . . . . . . . . . . . . . . . 2 . . 3 . . Rammed 16 | . 1 . . 2 . . 2 . . . . . . . . . . 3 1 7 Targets Rammed 20 | . 1 . . 4 . . 2 . . . . . . . . . . 3 3 7 Kicked 2 | . . . . . . . . . . . . . . . . . . . 2 . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . Highest Temperature 396 | . 144 39 . 12 51 42 54 . 140 150 201 93 . 276 321 360 28 371 396 116 Average Temperature 86 | . 63 19 . 3 20 15 12 . 42 66 74 43 . 82 130 120 14 122 89 70 Received Heat Transfer 1961 | . 72 54 . 36 63 66 309 . 42 6 243 27 . 18 183 27 . 163 589 63 Effects 7 | . . . . . . . . . . . . . . . 2 1 . 3 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . . . . . . . 2 . . . 1 . Matter Decay 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 16 | . . . . . . . 1 . 1 3 1 . . . 1 1 . 6 2 . Heat Transferred 6406 | . 185 259 148 148 . . 137 . 582 425 650 . . 370 498 296 . 1094 1614 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Peak Influence 562 | . 135 195 170 294 224 . . . . 189 . . . . 562 . . 271 417 130 Average Influence 165 | . 76 140 93 171 122 . . . . 117 . . . . 278 . . 114 229 100 Maximum Alert Level 2 | . . . . 1 1 . . . . . . . . . 2 . . 1 2 . Low Security (%) 69 | 100 100 100 100 71 80 . . . . 100 . . . . 44 . . 72 35 100 Level 1 24 | . . . . 28 19 . . . . . . . . . 20 . . 27 62 . Level 2 6 | . . . . . . . . . . . . . . . 35 . . . 2 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 . 3 . . 1 . 1 1 . . . . 4 . . 5 4 2 Investigation 7 | . . 1 . 1 . . . . . . . . . . 1 . . 1 1 2 Extermination 5 | . . . . . . . . . . 1 . . . . 2 . . 1 1 . Reinforcement 6 | . 1 . . . . . . . . . . . . . . . . 3 2 . Assault 3 | . . . . . . . 1 . 1 . . . . . 1 . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Distress Signals 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 223 | . 10 5 4 10 5 1 17 . 29 6 5 5 . 9 23 5 . 35 39 15 Peak Tracking Total 18 | . 4 4 4 5 3 1 8 . 18 2 4 4 . 4 6 2 . 6 12 9 Tactical Retreats 15 | . 1 . . . . . 1 . 1 . 1 1 . 1 . . . 3 4 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Traps Triggered 4 | . . . . 1 . . . . . 1 . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . 5 . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Machines Disabled 23 | . . . . 1 1 . 1 . . . . . . . 13 . . 5 2 . Max in Single Turn 5 | . . . . 1 1 . 1 . . . . . . . 5 . . 4 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Machines Accessed 18 | . 2 3 . 3 1 . . 3 . 2 . 1 . . 1 . . 1 1 . Terminals 11 | . 2 3 . 3 1 . . . . 1 . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 62 | . 5 6 . 13 6 . . 22 . 3 . 1 . . 3 . . 2 1 . Successful 44 | . 2 2 . 9 3 . . 22 . 1 . 1 . . 2 . . 1 1 . Failed 18 | . 3 4 . 4 3 . . . . 2 . . . . 1 . . 1 . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 3 4 . 13 3 . . . . 2 . . . . . . . 2 3 5 Terminals 33 | . 5 6 . 13 6 . . . . 2 . 1 . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 3 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 30 | . 1 . . 6 . . . 22 . . . 1 . . . . . . . . Record 7 | . . . . . . . . 6 . . . 1 . . . . . . . . Part Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 . . 5 . . . 3 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 25 | . 4 6 . 7 6 . . . . 2 . . . . . . . . . . Terminals 9 | . 1 2 . 3 3 . . . . . . . . . . . . . . . Track 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Botnet 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . Operators 2 | . . . . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 3 . 2 1 . . . . 1 . . . . 1 . . 1 . . Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . Matter 285 | . . . . . . . . . . . . . . . 285 . . . . . Time 76 | . . . . . . . . . . . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Total Allies 11 | . . . . . . . 1 . 1 . . . 4 . . . . 2 3 . Largest Group 4 | . . . . . . . 1 1 2 . . . 4 4 . . . 2 3 . Highest-Rated Group 210 | . . . . . . . 29 29 123 . . . 152 152 . . . 206 210 . Highest-Rated Ally 103 | . . . . . . . 29 29 94 . . . 39 39 . . . 103 70 . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . 1 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 69 | . . . . . . . . . 18 . . . . 31 . . . 7 13 . Total Damage 2858 | . . . . . . . . . 446 . . . . 680 . . . 518 1214 . Kills 19 | . . . . . . . . . 4 . . . . 7 . . . 2 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 2 . . 1 . . 1 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Turns Passed 11486 | 56 339 272 172 423 256 497 965 142 1045 339 585 699 1466 591 850 511 239 1072 820 147 Spaces Moved 6270 | 31 176 140 91 215 122 301 493 87 555 310 335 298 783 256 335 256 125 620 523 218 Core 489 | 2 . . . . . . . . 36 106 . . . . . . . 3 128 214 Treads 4468 | 29 176 140 91 215 122 301 493 87 490 74 148 298 783 256 335 256 125 49 . . Legs 1074 | . . . . . . . . . 29 . 187 . . . . . . 463 395 . Wheels 105 | . . . . . . . . . . . . . . . . . . 105 . . Hover 134 | . . . . . . . . . . 130 . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 165 50 50 150 160 185 185 190 170 170 80 50 50 Average Speed 152 | 152 160 160 160 160 160 160 160 165 161 86 156 180 185 201 190 178 170 116 107 50 Slowest Speed 230 | 160 160 160 160 160 160 160 165 165 190 180 180 200 185 230 190 190 170 200 163 70 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 39 17 20 29 4 58 59 75 78 11 59 51 84 47 10 48 11 18 22 31 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 4 | . . . . . . . . 1 . . . 1 2 . . . . . . . Known Exits Taken 6 | . . . . . . . . . . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 1 1 1 . Scrap Searched 16 | . . . 1 . . . 3 . 4 . 1 3 2 1 . 1 . . . . Spaces Dug 10 | . . . . . . . 2 . 8 . . . . . . . . . . . Terrain Destroyed 115 | . . . . . . . 5 . 10 . . . . 1 38 10 3 44 4 . Melee 10 | . . . . . . . 2 . 8 . . . . . . . . . . . Projectile 36 | . . . . . . . 3 . 2 . . . . 1 8 10 3 5 4 . AOE 69 | . . . . . . . . . . . . . . . 30 . . 39 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Total 7295 | 37 207 163 102 248 154 306 572 86 619 347 356 421 800 293 469 282 137 797 646 253 Wait 331 | 2 11 10 1 1 17 . 10 . 2 4 . 95 10 1 78 11 . 31 23 24 Move 6250 | 30 175 139 90 214 121 300 492 86 554 309 334 297 782 255 334 255 124 619 522 218 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . . . . . . . . . Fast Attach 174 | 5 4 2 2 8 2 . 12 . 10 18 4 5 3 5 11 2 . 50 29 2 Attach . | . . . . . . . . . . . . . . . . . . . . . Detach 52 | . 2 . 2 4 . . 3 . 4 4 2 2 3 5 4 . . 13 4 . Swap 42 | . 2 . . . 3 2 3 . 2 . . 2 2 7 8 . . 4 7 . Drop 5 | . . . . . . . . . . . . . . . . . . . 5 . Fire 339 | . 12 12 7 17 11 4 36 . 13 7 16 18 . 18 34 14 8 59 53 . Melee 67 | . . . . . . . 8 . 34 5 . . . . . . . 18 . 2 Ram 8 | . . . . . . . . . . . . . . . . . . 1 . 7 Kick 5 | . . . . . . . . . . . . . . . . . . 2 3 . Crush 7 | . 1 . . 4 . . 2 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . 6 . . . . 2 . 2 . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . 5 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 3) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 454 | -9/Materials | Discovered new exit (range 15) 668 | -9/Materials | Entered Mines 732 | -9/Mines | Discovered new exit (range 8) 840 | -9/Mines | Entered Materials 840 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1142 | -8/Materials | Garrison activated, responded to threat 1233 | -8/Materials | Discovered new exit (range 16) 1263 | -8/Materials | Entered Factory 1263 | -7/Factory | Evolved 2 slots: Power x2 1309 | -7/Factory | Build established: Scavenger-Gunner 1492 | -7/Factory | Discovered new exit (range 14) 1519 | -7/Factory | Entered Lower Caves 1524 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1610 | -7/Lower Caves | Learned Factory security intel 1712 | -7/Lower Caves | Learned Factory interactive machine intel 1895 | -7/Lower Caves | Discovered new exit (range 12) 1960 | -7/Lower Caves | Encountered a Warlord checkpoint 2016 | -7/Lower Caves | Entered another Lower Caves area 2309 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2411 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2480 | -7/Lower Caves | Lost 8 parts (2p1n2u3w) 2705 | -7/Lower Caves | Spotted B-75 Beast 2837 | -7/Lower Caves | Encountered a Warlord checkpoint 2969 | -7/Lower Caves | Discovered new exit (range 7) 2981 | -7/Lower Caves | Entered Data Miner 2981 | -7/Data Miner | Accompanied by 1 ally 2981 | -7/Data Miner | Discovered new exit (range 6) 3003 | -7/Data Miner | Met Data Miner 3046 | -7/Data Miner | Learned location of Section 7 (-2) 3046 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3069 | -7/Data Miner | Received God Mode back door access code from Data Miner 3123 | -7/Data Miner | Entered Proximity Caves 3123 | -6/Proximity Caves | Accompanied by 1 ally 3160 | -6/Proximity Caves | Escorted by Enhanced Grunt 3174 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3204 | -6/Proximity Caves | Learned 4 Factory zone layouts 3720 | -6/Proximity Caves | Lost 3 parts (1n2w) 3977 | -6/Proximity Caves | Build established: Scavenger-Mutant 4129 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4151 | -6/Proximity Caves | Released all parts (11) 4163 | -6/Proximity Caves | Discovered new exit (range 11) 4164 | -6/Proximity Caves | Core integrity fell below 50% 4168 | -6/Proximity Caves | Entered Factory 4168 | -6/Factory | Evolved 2 slots: Utility x2 4169 | -6/Factory | Identified exit to Factory 4171 | -6/Factory | Loaded intel: 47 interactive machine locations 4256 | -6/Factory | Discovered new exit (range 15) 4313 | -6/Factory | Identified exit to Lower Caves 4507 | -6/Factory | Entered Lower Caves 4638 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4883 | -6/Lower Caves | Encountered a Warlord checkpoint 5059 | -6/Lower Caves | Lost 4 parts (1p1n2w) 5070 | -6/Lower Caves | Discovered new exit (range 13) 5090 | -6/Lower Caves | Identified exit to Lower Caves 5092 | -6/Lower Caves | Entered another Lower Caves area 5321 | -6/Lower Caves | Build established: Scavenger-Mutant 5658 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5666 | -6/Lower Caves | Discovered new exit (range 14) 5690 | -6/Lower Caves | Identified exit to Zion 5791 | -6/Lower Caves | Entered Zion 6110 | -6/Zion | Given A8's code to call for help 6197 | -6/Zion | Learned Factory interactive machine intel 6620 | -6/Zion | Build established: Scavenger-Tank 6665 | -6/Zion | Identified exit to Proximity Caves 6802 | -6/Zion | Imprinted 6804 | -6/Zion | Declared Zion's savior 7074 | -6/Zion | Learned location of Armory (-4) 7257 | -6/Zion | Entered Proximity Caves 7257 | -5/Proximity Caves | Accompanied by 4 allies 7337 | -5/Proximity Caves | Build established: Messiah-Gunner 7706 | -5/Proximity Caves | Learned 4 Factory zone layouts 7726 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7829 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7848 | -5/Proximity Caves | Entered Factory 7848 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7849 | -5/Factory | Identified exit to Upper Caves 7850 | -5/Factory | Loaded intel: 46 interactive machine locations 7926 | -5/Factory | Incoming investigation squad redirected 8370 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 8448 | -5/Factory | First assault squad dispatched 8698 | -5/Factory | Entered Upper Caves 9050 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9135 | -5/Upper Caves | Discovered new exit (range 6) 9209 | -5/Upper Caves | Entered another Upper Caves area 9250 | -5/Upper Caves | Build established: Messiah-Mutant 9409 | -5/Upper Caves | Discovered new exit (range 14) 9448 | -5/Upper Caves | Entered Factory 9448 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9587 | -4/Factory | Lost 6 parts (1p1n1u3w) 9778 | -4/Factory | Lost 9 parts (4p1n2u2w) 9839 | -4/Factory | Found Hvy. Reflective Plating 9935 | -4/Factory | Lost 8 parts (1p3n2u2w) 9992 | -4/Factory | Zion Heavy squad teleported in 10080 | -4/Factory | Lost 5 parts (1p2u2w) 10198 | -4/Factory | Core integrity fell below 50% 10476 | -4/Factory | Discovered new exit (range 4) 10520 | -4/Factory | Entered Research 10520 | -3/Research | Evolved 2 slots: Utility x2 10535 | -3/Research | Build established: Messiah-Executioner 10564 | -3/Research | Incoming investigation squad redirected 10804 | -3/Research | Zion Hacker squad teleported in 11088 | -3/Research | Lost 19 parts (3p4n3u9w) 11198 | -3/Research | Spotted B-86 Titan 11275 | -3/Research | Core integrity fell below 50% 11329 | -3/Research | Discovered new exit (range 16) 11339 | -3/Research | Lost 11 parts (1p3n5u2w) 11340 | -3/Research | Entered Testing 11373 | -3/Testing | Incoming investigation squad redirected 11447 | -3/Testing | Retrieved Zion intel report: Active Terminals 11458 | -3/Testing | Core integrity fell below 20% 11469 | -3/Testing | Lost 4 parts (2n1u1w) 11484 | -3/Testing | Spotted PH-ALGBWEEVIR 11487 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ 1 : Active Garrisons ] [ 2 : Branch Access ] [ 3 : Unaware Analyses ] >>\\ZION-SEEK-1 [ Targeting Active Garrisons... ] 11447_ K-01 Serf collects debris. 11454_ W-44 Eye sends out distress signal. 11457_ Slammed into P-80 Master. 11457_ Testing Mainframe disabled. 11458_ System corrupted: Matter fused (-5). 11458_ Acquired 2 matter. 11458_ Slammed into P-80 Master. 11462_ Detecting system override signal. 11470_ Slammed into K-01 Serf. 11470_ ALERT: Suspicious activity at Terminal T009. Dispatching Investigation squad. 11470_ O-24 Administrator resets terminal and reports anomaly. 11470_ O-24 Administrator locks terminal. 11483_ W-44 Eye sends out distress signal. 11483_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | """"" #?????????????????????????????????????????? | | ""T"" #?????????????????????????????????????????? | | #?#######?????????????????????????????????? | | ! #?# #???????????? #???????????????????? | | +######### "" #??????????? ????????????????????? | | % T #??????????? ????????????????????? | | ######### #??????????? ????????????????????? | | ##???????# #??????????? ????????????????????? | | ?????????## #############p#????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# p #????????????????????? | | ??????????# #????????????????????? | | ??????????# p #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ?????A+ #????????????????????? | | ??????##### ##### #####@###????????????????????? | | ??????????##+##???#+#???# #??????????????????????? | | ????????????????? ??# #??????????????????????? | | ???????????????"" #?# #??????????????????????? | | ?????????????"""" #?# #??????????????????????? | | ?????????????"""" #?# #??????????????????????? | | ????????????? # ?????????????????????? | | ????????????########### #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# w #????????????????????? | | ??????????????????????###/###????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????" ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????"" ??????????????????????? | | ????????????????????????"""??????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 58 Energy Capacity 1470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 20 Resistance: TH 25 Resistance: EM 15 Propulsion Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 29 Melee Accuracy 5 Core Analysis 8 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Fragile Parts Pure Core Scavenger Unstable Evolution Game ------ Seed BattleImpulseNeutralizer Manual? 0 Play Time 01:03:48 Cumulative 354.7 hours Start 2020.01.12 @ 14:28:13 End 2020.01.12 @ 15:30:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 219 Adventurer 0 Explorer 0 Win Type - Total 34 Types 25/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 082e8e40-4073-445e-ba81-3097b43af02f