Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 13:31:46

Player: ThatBishHoly

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (860)      860
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 2051

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/400
Matter                     60/300
Energy                     80/160
System Corruption          1%
Temperature                Hot (251)
Movement                   Flying (26)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (4) ---
        Cesium-ion Thruster
        Cesium-ion Thruster
        Cesium-ion Thruster
        Cesium-ion Thruster
>       --- UTILITY (2) ------
        Visual Processing Unit
        Shield Generator
>       --- WEAPON (2) -------
        Field Laser
        Field Laser
>       --- INVENTORY (5) ----
  Light Nuclear Core
        Huge Storage Unit
        Shotgun
        Shotgun

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Cesium-ion Thruster
        Cesium-ion Thruster
        Cesium-ion Thruster
        Cesium-ion Thruster
>       --- UTILITY ----------
        Huge Storage Unit
        Visual Processing Unit
>       --- WEAPON -----------
        Field Laser
        Field Laser
>       --- INVENTORY --------
  Light Nuclear Core
        Power Shielding
        Beam Cannon
        Shotgun
        Shotgun
        Plasma Cutter
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             48   | 6   11  31  
  Power                    4    | 1   .   3   
    Engine                 1    | 1   .   .   
    Core                   3    | .   .   3   
    Reactor                .    | .   .   .   
  Propulsion               14   | 3   .   11  
    Treads                 3    | 2   .   1   
    Leg                    7    | 1   .   6   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   .   4   
  Utility                  11   | .   7   4   
    Device                 2    | .   .   2   
    Storage                4    | .   3   1   
    Processor              3    | .   2   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   4   13  
    Energy Gun             8    | 2   .   6   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   2   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   .   12  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      10   | .   .   10  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   98  80  
  Engine                   10   | .   14  8   
  Treads                   21   | .   28  18  
  Leg                      5    | .   .   8   
  Device                   1    | .   .   2   
  Storage                  11   | .   11  10  
  Processor                3    | .   6   1   
  Protection               7    | .   8   6   
  Energy Gun               4    | .   3   5   
  Energy Cannon            7    | .   13  4   
  Ballistic Gun            2    | .   .   3   
  Launcher                 9    | .   11  8   
Naked Turns                .    | .   .   .   
Heaviest Build             93   | 9   34  93  
  Greatest Support         60   | 20  40  60  
  Greatest Overweight (x)  30   | .   1   30  
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 25   | 5   15  25  
  Average Capacity         19   | 5   12  24  
  Most Carried             12   | 4   5   12  
  Average Carried          4    | .   2   6   
  Final Capacity           15   | 5   15  5   
  Final Carried            4    | .   3   4   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           607  | 167 100 340 
  Remotely                 .    | .   .   .   
Salvage Created            754  | .   172 582 
  Parts                    71   | .   20  51  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  27   | .   6   21  
  Guns                     5    | .   .   5   
  Cannons                  3    | .   1   2   
  AOE                      19   | .   5   14  
Classes Destroyed          8    | .   4   4   
  Worker                   3    | .   1   2   
  Builder                  2    | .   .   2   
  Hauler                   2    | .   .   2   
  Watcher                  6    | .   3   3   
  Swarmer                  13   | .   3   10  
  Grunt                    8    | .   3   5   
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           8    | .   5   8   
  Combat Bots Only         6    | .   4   6   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        170  | .    7    163  
  Missed                   42   | .    2    40   
Damage Taken               1726 | .    67   1659 
  Core                     409  | .    .    409  
  Absorbed by Shields      128  | .    .    128  
  Redirected to Shielding  6    | .    .    6    
  Regen/Repaired (Parts)   67   | .    22   45   
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              52   | .    9    43   
  Largest                  2    | .    2    2    
  Hottest                  126  | .    110  126  
Shots Fired                90   | .    17   73   
  Gun                      42   | .    1    41   
  Cannon                   24   | .    9    15   
  Launcher                 24   | .    7    17   
  Special                  .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Thermal                  56   | .    10   46   
  Explosive                24   | .    7    17   
  Electromagnetic          8    | .    .    8    
  Robot Hit Streak         8    | .    4    8    
  Robot Miss Streak        4    | .    1    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           47   | .    11   36   
  Core Hits                56   | .    12   44   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2219 | .    486  1733 
  Guns                     365  | .    13   352  
  Cannons                  229  | .    69   160  
  Explosions               1622 | .    404  1218 
  Melee                    .    | .    .    .    
  Ramming                  3    | .    .    3    
  Kinetic                  21   | .    .    21   
  Thermal                  711  | .    82   629  
  Explosive                1425 | .    404  1021 
  Electromagnetic          59   | .    .    59   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            57   | .    16   41   
  Projectiles              16   | .    16   .    
  Explosions               41   | .    .    41   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      204  | .    .    204  
  Shots                    7    | .    .    7    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        582  | .    102  582  
  Average Temperature      116  | .    41   135  
  Received Heat Transfer   438  | .    27   411  
  Effects                  11   | .    .    11   
    Shutdowns              2    | .    .    2    
    Interference           4    | .    .    4    
    Matter Decay           1    | .    .    1    
    Short Circuit          1    | .    .    1    
    Damage (major)         2    | .    .    2    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1260 | .    185  1075 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             430  | .   186 430 
  Initial                  .    | .   .   .   
  Average                  135  | .   26  202 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         62   | 100 100 40  
  Level 1                  36   | .   .   57  
  Level 2                  .    | .   .   1   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   7   27  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          6    | .   .   6   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          11   | .   4   7   
  Terminals                4    | .   1   3   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          4    | .   2   2   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   12  22  
  Successful               24   | .   11  13  
  Failed                   10   | .   1   9   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                13   | .   1   12  
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   2   2   
  Recycling Units          15   | .   9   6   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   1   5   
  Prototype ID Bank        2    | .   1   1   
  Alert Level              1    | .   .   1   
  Reinforcement Status     1    | .   .   1   
  Registered Components    1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   2   2   
  Scan Component           2    | .   1   1   
  Repair                   2    | .   1   1   
Recycling Unit Hacks       11   | .   8   3   
  Recycle Component        2    | .   2   .   
  Process                  1    | .   1   .   
  Report Inventory         4    | .   2   2   
  Retrieve Matter          2    | .   2   .   
  Retrieve Components      2    | .   1   1   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
    Reject                 1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   2   5   
  Full Trace Events        3    | .   .   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   1   1   
  Time                     52   | .   26  26  
Parts Recycled             2    | .   2   .   
  Recycled Matter          25   | .   25  .   
  Retrieved Matter         25   | .   25  .   
  Retrieved Components     12   | .   3   9   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3591 | 120  1229 2242 
Spaces Moved               1490 | 87   665  738  
  Core                     46   | 28   .    18   
  Treads                   1167 | 59   665  443  
  Legs                     193  | .    .    193  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   84   | .    .    84   
  Fastest Speed            26   | 50   160  26   
  Average Speed            210  | 124  168  259  
  Slowest Speed            1550 | 160  240  1550 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 5    84   59   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          159  | .    32   127  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      159  | .    32   127  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1848 | 99  758 991 
  Wait                     193  | .   56  137 
  Move                     1488 | 86  664 738 
  Hop                      .    | .   .   .   
  Pick Up                  48   | 6   14  28  
  Fast Attach              .    | .   .   .   
  Attach                   27   | 6   3   18  
  Detach                   1    | .   .   1   
  Swap                     21   | .   8   13  
  Drop                     17   | 1   4   12  
  Fire                     52   | .   9   43  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  809 | -10/Materials | Discovered new exit (range 11)
  962 | -10/Materials | Discovered new exit (range 7)
 1063 | -10/Materials | Discovered new exit (range 7)
 1210 | -10/Materials | Discovered new exit (range 16)
 1323 | -10/Materials | Repaired Grenade Launcher
 1350 | -10/Materials | Entered another Materials area
 1350 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1898 | -9/Materials  | Repaired Grenade Launcher
 2379 | -9/Materials  | Discovered new exit (range 16)
 2997 | -9/Materials  | Discovered new exit (range 15)
 3156 | -9/Materials  | Core integrity fell below 50%
 3189 | -9/Materials  | Core integrity fell below 20%
 3222 | -9/Materials  | Lost 10 parts (2p3n1u4w)
 3592 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
03495_ Acquired Lgt. Nuclear Core.
03506_ Acquired Cesium-ion Thruster. <x4>
03524_ Dropped Imp. Aluminum Leg. <x3>
03525_ Dropped Lgt. Armor Plating.
03529_ Dropped Power Shielding.
03529_ Dropped Beam Cannon.
03543_ Dropped Plasma Cutter.
03544_ Acquired Shield Generator.
03549_ Triggered EMP Trap.
03549_ A bubble of electromagnetic force engulfs the area.
03549_ Door malfunctions. <x2>
03549_ EMP Trap short circuited.
03549_ A bubble of electromagnetic force engulfs the area.
03549_ R-06 Scavenger destroyed.
03549_ Chain reaction triggered in Corrupted Ion Engine.
03583_ U-05 Engineer lays Concrete.
03583_ U-05 Engineer builds a Wall. <x2>
03586_ Y-45 Defender destroyed.
03589_ Matter Filter disabled.
03590_ U-05 Engineer builds a Wall.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            450
Matter Stores              207
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                64
Recoil Reduction           3

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentDispersionAnalyzer
  Manual?         0
Play Time         00:30:32
  Cumulative      9.7 hours
  Start           2024.04.21 @ 11:59:45
  End             2024.04.21 @ 13:31:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6585d102-8c32-44de-b1a2-d7fadcf4f73c