Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 22:32:18 Player: TLFP Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1644) 1644 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 6005 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 75 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 88/300 Energy 40/100 System Corruption 0% Temperature Cool (133) Movement Core (1200) Ox23 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Makeshift Armor Plating > --- WEAPON (2) ------- Lightning Gun > --- INVENTORY (24) --- Nuclear Core Light Nuclear Core Makeshift Power Source Large Storage Unit Makeshift Sensor Array Makeshift Terrain Scanner Advanced Salvage Targeting Computer Transmission Jammer Improved Light Armor Plating Hacking Suite System Shield Makeshift System Shield High-powered Tractor Beam Bomb Factory No. 2 Flak Gun Makeshift Shrapnel Gun Makeshift Spear Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Bomb Factory No. 2 > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Makeshift Power Source Light Treads Light Treads Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Salvage Targeting Computer Transmission Jammer Improved Light Armor Plating Hacking Suite System Shield Makeshift System Shield Lightning Gun Gauss Rifle Flak Gun Gauss Cannon [Rating: 42] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 77 | . 10 2 2 31 14 3 . 7 8 Power 5 | . 1 . . 2 . 2 . . . Engine 4 | . 1 . . 1 . 2 . . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | . 3 1 . 9 5 . . . 2 Treads 15 | . 2 . . 6 5 . . . 2 Leg . | . . . . . . . . . . Wheel 4 | . 1 1 . 2 . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 27 | . 3 1 . 9 4 1 . 7 2 Device 7 | . . . . 3 2 . . 2 . Storage 10 | . 3 . . 2 1 1 . 3 . Processor 2 | . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . Protection 8 | . . . . 3 1 . . 2 2 Artifact . | . . . . . . . . . . Weapon 25 | . 3 . 2 11 5 . . . 4 Energy Gun 8 | . 3 . 2 2 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | . . . . 5 1 . . . 2 Ballistic Cannon 6 | . . . . 2 3 . . . 1 Launcher 3 | . . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . Parts Lost 33 | . 5 2 1 9 4 . . . 12 Power 4 | . 1 . . 2 . . . . 1 Propulsion 12 | . 1 . 1 2 2 . . . 6 Utility 3 | . . . . 1 1 . . . 1 Weapon 14 | . 3 2 . 4 1 . . . 4 Highest Loss Streak 12 | . 4 1 1 6 2 . . . 12 Average Slot Usage (%) 95 | . 89 88 91 93 97 100 100 99 92 Engine 7 | . 8 11 11 5 7 7 7 7 6 Treads 24 | . 14 22 22 14 24 30 30 30 24 Wheel 2 | . 5 7 4 7 4 . . . . Device 4 | . . . . 4 4 7 7 5 5 Storage 19 | . 27 22 22 18 15 15 15 18 23 Processor 12 | . . 5 11 17 15 15 15 15 15 Protection 3 | . . . . 2 7 7 7 4 1 Energy Gun 5 | . 18 19 21 5 . . . . . Ballistic Gun 2 | . 6 . . 5 6 . . . . Ballistic Cannon 8 | . . . . 5 6 15 15 15 13 Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 12 33 33 33 52 57 70 70 98 86 Greatest Support 80 | 20 40 40 40 60 80 80 80 80 80 Greatest Overweight (x) 3 | . 3 3 3 3 3 . . 1 3 Average Overweight (x) . | . 1 1 1 1 2 . . . 1 Largest Inventory Capacity 30 | . 14 14 14 16 16 18 18 30 24 Average Capacity 17 | . 13 14 14 14 16 17 18 20 24 Most Carried 24 | . 8 13 13 16 16 18 18 24 24 Average Carried 15 | . 7 9 12 14 15 17 18 19 23 Final Capacity 24 | 6 14 14 14 16 16 18 18 24 24 Final Carried 24 | 6 8 13 13 16 16 18 18 24 18 Class Distribution -------------------- 79% | Mutant 16% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 1430 | 200 98 72 20 362 202 314 145 17 . Remotely 782 | . . . . 158 165 314 145 . . Salvage Created 1468 | . 225 194 70 529 241 38 171 . . Parts 84 | . 16 12 5 22 19 5 5 . . Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 8 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 43 | . 7 7 3 11 8 2 5 . . Guns 20 | . 7 7 2 3 1 . . . . Cannons 14 | . . . . 4 3 2 5 . . AOE 8 | . . . . 4 4 . . . . Classes Destroyed 10 | . 2 1 . 3 3 . 1 . . Builder 2 | . . . . . 2 . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . . Recycler 1 | . . . . 1 . . . . . Swarmer 14 | . 3 4 2 . 3 2 . . . Grunt 19 | . 4 2 1 8 . . 4 . . Duelist 1 | . . . . . . . 1 . . Sentry 6 | . . 1 . 1 4 . . . . Hunter 2 | . . . . 2 . . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 3 4 2 4 6 2 3 . . Combat Bots Only 4 | . 3 4 2 4 3 2 3 . . Max Kills in Single Turn 3 | . 1 2 1 2 3 1 1 . . Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . 2 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 5969 | . 706 352 126 1041 905 12 118 . 2709 Core 1091 | . 207 37 30 92 110 . . . 615 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 17 . 83 83 . . . . . Volleys Fired 131 | . 31 14 8 28 21 3 12 . 14 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 112 | . 112 112 112 109 96 96 96 . 103 Shots Fired 239 | . 59 27 16 52 28 6 24 . 27 Gun 155 | . 59 27 16 36 8 . . . 9 Cannon 72 | . . . . 13 11 6 24 . 18 Launcher 12 | . . . . 3 9 . . . . Special . | . . . . . . . . . . Kinetic 144 | . 25 . . 45 19 6 24 . 25 Thermal 81 | . 34 27 16 4 . . . . . Explosive 12 | . . . . 3 9 . . . . Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 13 | . 10 8 13 10 11 7 8 . 7 Robot Miss Streak 8 | . 3 2 1 6 5 1 3 . 8 Penetration Max 1 | . . . . 1 . . 1 . . Secondary Targets 4 | . 1 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 154 | . 34 22 13 32 24 3 14 . 12 Core Hits 99 | . 10 8 2 38 26 2 9 . 4 Critical Hits 4 | . . . . . . . 2 . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 2 . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3729 | . 408 319 199 1029 851 55 484 . 384 Guns 1631 | . 408 319 199 442 182 . . . 81 Cannons 1223 | . . . . 167 214 55 484 . 303 Explosions 875 | . . . . 420 455 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1989 | . 145 . . 542 396 55 484 . 367 Thermal 848 | . 263 319 199 67 . . . . . Explosive 790 | . . . . 335 455 . . . . Electromagnetic 102 | . . . . 85 . . . . 17 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 . Average Corruption 2 | . . . . . 2 2 2 2 . Corruption Purged . | . . . . . . . . . . Effects 16 | . . . . . 10 5 1 . . Message Errors 7 | . . . . . 4 2 1 . . Heat Flow Errors 5 | . . . . . 3 2 . . . Energy Discharges 2 | . . . . . 1 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . . Targeting Errors 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 3 | . . . . 2 . . 1 . . Projectiles 1 | . . . . . . . 1 . . Explosions 2 | . . . . 2 . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . 3 . . 3 . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . 3 . . 3 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 123 | . . . . 82 41 . . . . Shots 7 | . . . . 4 3 . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 328 | . 126 210 258 81 253 122 153 . 328 Average Temperature 79 | . 53 107 103 30 73 46 71 . 114 Received Heat Transfer 1956 | . 318 93 57 432 210 . 72 . 774 Effects 2 | . . . 2 . . . . . . Interference 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 6 | . . 6 . . . . . . . Heat Transferred 1945 | . 585 777 481 102 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 657 | . 159 308 221 228 657 . . . . Initial 115 | . . 32 115 7 103 . . . . Average 184 | . 68 161 156 84 351 . . . . Maximum Alert Level 2 | . . 1 1 1 2 . . . . Low Security (%) 67 | . 100 67 64 89 34 . . . . Level 1 19 | . . 32 35 10 23 . . . . Level 2 12 | . . . . . 41 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 4 . 1 3 . . . . Investigation 5 | . 1 2 . 1 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . . 2 . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 2 | . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 63 | . 11 10 5 15 10 3 6 . 3 Peak Tracking Total 5 | . 3 4 3 5 4 3 3 . 3 Tactical Retreats 4 | . 1 . . 1 . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 5 | . . 1 . 1 3 . . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 15 | . 5 3 . 3 3 . . 1 . Terminals 10 | . 4 2 . 2 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 28 10 . 7 9 . . 2 . Successful 30 | . 16 5 . 2 5 . . 2 . Failed 25 | . 11 5 . 5 4 . . . . Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 42 | . 17 10 . 6 4 . . 5 . Terminals 46 | . 27 9 . 6 4 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 9 . . 1 1 . . 2 . Record 4 | . 4 . . . . . . . . Part Schematic 3 | . . . . . 1 . . 2 . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 7 5 . 1 3 . . . . Terminals 10 | . 6 4 . . . . . . . Track 3 | . 2 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 3 | . 2 1 . . . . . . . Disrupt 1 | . 1 . . . . . . . . Operators 2 | . 1 1 . . . . . . . Fabricators 3 | . . . . . 3 . . . . Report 1 | . . . . . 1 . . . . Prioritize 1 | . . . . . 1 . . . . Siphon 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Tunnel 2 | . 1 . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 2 . 2 2 . . . . Full Trace Events 2 | . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 2 . . 1 . . 2 . Parts Built 1 | . . . . . 1 . . . . Matter 212 | . . . . . 212 . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 7 | . . . 3 . . . . 4 . Largest Group 4 | . . . 3 2 . . . 4 3 Highest-Rated Group 149 | . . . 40 24 . . . 149 110 Highest-Rated Ally 39 | . . . 16 16 . . . 39 38 Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . 7 8 . . . . . Total Damage 163 | . . . 64 99 . . . . . Kills 3 | . . . 2 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 5327 | . 577 274 530 562 856 456 380 1402 290 Spaces Moved 3059 | 1 335 174 356 260 477 271 213 842 130 Core . | . . . . . . . . . . Treads 2217 | . 177 67 208 103 206 271 213 842 130 Legs 40 | 1 39 . . . . . . . . Wheels 802 | . 119 107 148 157 271 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 100 100 110 120 130 162 162 162 180 Average Speed 153 | 120 137 128 139 145 150 162 162 164 184 Slowest Speed 220 | 120 180 160 160 210 200 162 162 182 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 2 59 25 79 23 19 60 52 86 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . 1 . . 1 . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . 1 . . 6 1 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 75 | . . . . 8 61 1 2 . 3 Melee . | . . . . . . . . . . Projectile 9 | . . . . . 3 1 2 . 3 AOE 66 | . . . . 8 58 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total 3464 | . 390 197 375 388 592 284 224 862 152 Wait 123 | . 8 . 8 42 65 . . . . Move 3050 | . 334 173 355 259 476 270 212 841 130 Hop . | . . . . . . . . . . Pick Up 55 | . 7 7 2 19 8 4 . 8 . Fast Attach 3 | . 1 . . . 1 . . 1 . Attach 35 | . 5 2 2 12 5 . . 3 6 Detach 1 | . . . . . . . . 1 . Swap 39 | . 4 . . 19 8 3 . 3 2 Drop 26 | . . . . 9 8 4 . 5 . Fire 131 | . 31 14 8 28 21 3 12 . 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Central database locked down 262 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Core integrity fell below 20% 314 | -10/Materials | Lost 4 parts (1p1n2w) 333 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 14) 543 | -10/Materials | Discovered new exit (range 9) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Discovered new exit (range 18) 852 | -9/Materials | Entered Mines 852 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1029 | -9/Mines | Learned Materials emergency access door positions 1212 | -9/Mines | Found a hidden stash of uninstalled traps 1244 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1357 | -9/Mines | Discovered new exit (range 16) 1382 | -9/Mines | Entered Materials 1382 | -8/Materials | Accompanied by 2 allies 1382 | -8/Materials | Evolved 2 slots: Utility x2 1593 | -8/Materials | Lost 6 parts (1p2n1u2w) 1849 | -8/Materials | Discovered new exit (range 15) 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2068 | -7/Factory | Fabricated Adv. Salvage Targeting Computer (x1) 2240 | -7/Factory | Local fabrication network quarantined 2673 | -7/Factory | Discovered new exit (range 19) 2800 | -7/Factory | Entered Lower Caves 2995 | -7/Lower Caves | Spotted B-75 Beast 3237 | -7/Lower Caves | Discovered new exit (range 6) 3256 | -7/Lower Caves | Entered another Lower Caves area 3261 | -7/Lower Caves | Discovered new exit (range 12) 3620 | -7/Lower Caves | Discovered new exit (range 9) 3636 | -7/Lower Caves | Entered Zion 3708 | -7/Zion | System corruption cleaned by Quarantine Array 4197 | -7/Zion | Learned Factory emergency access door positions 4220 | -7/Zion | Learned Factory emergency access door positions 4231 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4260 | -7/Zion | Received a visual enhancement algorithm 4390 | -7/Zion | Learned Factory machine intel 4397 | -7/Zion | Found Prototype Device 4397 | -7/Zion | Identified Bomb Factory No. 2 4509 | -7/Zion | Learned location of Data Miner (-6) 4691 | -7/Zion | Build established: Hauler-Mutant 4757 | -7/Zion | Imprinted 4760 | -7/Zion | Declared Zion's savior 5003 | -7/Zion | Opened final containment barrier to the Deep Caves 5027 | -7/Zion | Discovered new exit (range 5) 5031 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5038 | -7/Zion | Entered Deep Caves 5038 | -7/Deep Caves | Accompanied by 4 allies 5251 | -7/Deep Caves | Attacked by Z-Imprinter 5292 | -7/Deep Caves | Z-Facility disabled 5296 | -7/Deep Caves | Core integrity fell below 50% 5316 | -7/Deep Caves | Core integrity fell below 20% 5328 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05265_ Z-Imprinter suffers critical hit. 05265_ Destroyed Prototype Reactor. 05268_ Slug penetrates Z-Imprinter. 05269_ Arm. Treads destroyed. 05271_ Gauss Cannon destroyed. 05273_ AF-TAA(o) is busy at the terminal. 05274_ Gauss Cannon destroyed. 05278_ Lgt. Treads destroyed. 05292_ Z-Facility disabled. 05296_ Lgt. Treads destroyed. 05296_ Mak. Power Source destroyed. 05299_ Slug penetrates BR-F2S(z). 05299_ BR-F2S(z) suffers critical hit. 05299_ Destroyed Prototype Hover Unit. 05299_ Slug penetrates BR-F2S(z). 05305_ Mak. Armor Plating destroyed. 05309_ Slug penetrates BR-F2S(z). 05311_ Gauss Rifle destroyed. 05319_ Slug penetrates Z-Imprinter. 05325_ Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????###############?????#?##??????? | | ????????????????#### ###?????????????? | | ???????????????## #????###???????? | | ??????????????## ###### ##?????## | | ???????????# ## ## # #???### | | ??????? ## ;#### | | ??????? | | ?????? | | ?????? | | ?????? @ z | | ?????? """"" "" z | | ????????????????"""""""""" I | | ????????????????"""""""""""" | | ?????????????????""""""""""""" | | ???????????????????"""""""" | | ????????????????????"""""""""" | | ???????????????????????""""""" | | ????????????????????????"""""" | | ?????????????????????????""""" | | ??????????????????????????" " | | ?????????????????????????? | | ????????????????????????? | | ????????????????????????"" | | ????????????????????????"" | | ????????????????????????"""" | | ????????????????????????"""""" | | ?????????????????????????? | | ????????????????????????????" | | ????????????????????????????"" | | ??????????????????????????????" | | ???????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Adv. Terrain Scan Processor | -7/Factory | Hacked Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Salvage Targeting Computer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed RemotePowerInjector Manual? 0 Play Time 00:42:33 Cumulative 52.0 hours Start 2021.12.19 @ 18:35:29 End 2021.12.21 @ 22:32:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 10 Adventurer 24 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26fe06b7-fad1-4288-a38c-49493c853cfe