Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.03 @ 23:50:06 // Winter2019/RPGLIKE Player: Xeram Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (572) 2860 Value Destroyed (30638) 30638 Prototype IDs (57) 1140 Alien Tech Used (9) 1800 Bonus (46351) 46351 TOTAL SCORE: 95089 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 13015 Follower Combat Kills 1344 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A2 1000 Friendly Fire -1108 Cogmind --------- Core Integrity 0/2250 Matter 207/300 Energy 146/1700 System Corruption 32% Temperature Cool (6) Movement Hovering (21) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Experimental Power Amplifier Zionite Biocell Zionite Metafield Generator Experimental Signal Interpreter Long-range Terrain Scanner Improved Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Nanoactuators Advanced Actuator Array Force Booster Experimental Phase Shifter > --- WEAPON (4) ------- Kinetic Spear Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (4) ---- Experimental Thermal Defense Suite Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Zionite Biocell Zionite Metafield Generator Experimental Signal Interpreter Long-range Terrain Scanner Improved Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Nanoactuators Advanced Actuator Array Force Booster Reaction Control System Experimental Phase Shifter Improved Energy Mantle > --- WEAPON ----------- Sigix Terminator Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Transdimensional Reconstructor Enhanced Nova Cannon [Rating: 210] Favorites ----------- Power Zionite Light DM Reactor Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Cooled Antigrav System Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Field Propulsion Array Utility Long-range Terrain Scanner Device Long-range Terrain Scanner Storage Zionite Biocell Processor Improved Melee Analysis Suite Protection Light Armor Plating Artifact Stasis Generator Weapon Kinetic Spear Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Slots Evolved 21 | 3 . . . 1 2 . . 1 . . . . 3 . 3 . . . . . 1 1 . . . 1 . . . 1 . . . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | 1 . . . 1 2 . . 1 . . . . 2 . . . . . . . 1 1 . . . 1 . . . 1 . . . 1 . . 1 . . Weapon 3 | 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 210 | 5 4 1 1 3 1 9 5 18 2 . 2 1 10 4 12 . . 3 13 . 7 1 . 6 1 19 . 5 8 2 6 6 . 14 . . 18 14 9 Power 26 | 1 . 1 . . . 1 2 3 . . . . . . 4 . . . 2 . 1 . . . 1 3 . 3 1 . . . . 1 . . . 2 . Engine 5 | 1 . . . . . 1 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . 1 . . . . 1 3 . . . . . . 2 . . . . . . . . . . 2 . 1 . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 1 1 . 2 1 . . . . 1 . . . 2 . Propulsion 41 | 2 . . . . . 2 . 3 1 . . . 3 . 3 . . . 4 . 3 . . 2 . 5 . . 2 . 2 1 . . . . 4 1 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 37 | . . . . . . 2 . 3 1 . . . 3 . 1 . . . 4 . 3 . . 2 . 5 . . 2 . 2 1 . . . . 4 1 3 Flight 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility 98 | . 2 . 1 1 1 2 . 9 1 . 2 1 3 4 5 . . 3 7 . 3 1 . 4 . 9 . 2 4 2 4 4 . 5 . . 10 5 3 Device 72 | . . . . . 1 1 . 6 1 . 1 1 3 4 3 . . 3 4 . 3 1 . 3 . 5 . 1 4 1 3 3 . 4 . . 8 5 3 Storage 5 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . Processor 15 | . 1 . . 1 . 1 . 2 . . 1 . . . 2 . . . . . . . . . . 2 . . . 1 1 1 . . . . 2 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 5 | . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 45 | 2 2 . . 2 . 4 3 3 . . . . 4 . . . . . . . . . . . . 2 . . 1 . . 1 . 8 . . 4 6 3 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Ballistic Gun 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . 2 . . 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 24 | . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . 2 . . 1 . . 1 . 4 . . 4 4 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . . 1 . 2 . . . . . . 1 . . 1 8 . . . . 4 . 1 . . 5 . 1 1 . 7 . . . 1 1 Parts Lost 13 | . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . 1 1 2 . . . . . . . . . . . 1 4 Power 5 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Propulsion 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Utility 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . 1 1 1 . . . . . . . . . . . 1 3 Average Slot Usage (%) 95 | . 93 100 100 98 85 92 99 90 99 100 100 100 99 100 93 88 88 88 96 100 98 100 100 97 90 92 100 99 97 94 95 94 95 94 95 95 94 92 93 Core 4 | . . 9 14 12 10 8 . 9 9 9 9 9 7 7 4 5 5 5 1 . . . . . . . 5 3 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 7 11 11 10 10 10 10 9 5 6 7 4 4 4 4 4 8 8 8 7 7 Wheel 4 | . 28 28 28 25 21 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . 6 20 17 17 18 18 18 14 14 11 . . . 17 23 21 21 21 19 11 14 20 20 20 19 19 19 19 18 17 17 16 16 15 Device 23 | . . . . . 8 19 20 20 27 27 22 18 23 28 25 23 23 23 17 17 21 25 26 25 26 25 25 26 27 29 30 37 38 38 39 39 36 35 35 Storage 2 | . . . 1 12 10 10 10 . . . . . . . . . . . 3 5 5 5 5 5 5 3 . 2 5 4 4 4 4 4 4 4 4 4 4 Processor 20 | . 10 14 14 24 12 13 20 27 27 27 31 36 30 28 25 23 23 23 23 23 22 21 21 21 21 21 25 20 20 21 20 14 14 13 13 13 15 16 16 Protection 1 | . 11 14 12 . . . . . . . . . . . . . . . 1 . . . . . . 1 5 5 2 . . . . . . . . . . Ballistic Cannon 3 | . 15 28 28 20 10 9 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . 6 18 18 18 18 21 21 19 17 17 17 17 17 16 15 15 15 15 14 15 15 15 14 14 14 14 13 13 13 14 12 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 6 12 14 15 16 18 22 31 31 23 23 23 21 29 29 48 48 48 48 48 39 41 43 43 43 43 62 60 67 78 80 85 91 91 107 107 107 115 117 128 Greatest Support 119 | 26 26 26 26 26 26 28 28 28 27 27 27 27 50 50 67 51 51 51 105 105 105 105 105 105 67 71 67 67 79 79 109 109 109 109 109 109 109 119 119 Greatest Overweight (x) 1 | . . . . . . 1 1 1 1 . . . 1 . 1 . . . 1 . 1 . . . 1 1 . . 1 1 . 1 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . . . . . 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 Average Capacity 2 | . . . . . . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 Most Carried 4 | . . . . . . 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 1 3 2 3 3 3 3 3 3 2 2 4 4 4 4 4 3 Average Carried 1 | . . . . . . 1 1 1 2 2 2 2 1 2 1 2 2 2 2 3 2 1 1 1 2 2 3 3 2 2 2 1 2 2 4 4 3 3 1 Final Capacity 4 | . . . . . . 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 Final Carried 4 | . . . . . . 1 2 2 2 2 2 2 2 2 2 2 2 2 3 3 2 1 1 2 2 3 3 3 3 3 1 2 2 4 4 4 4 1 2 Class Distribution -------------------- 28% | Machinist-Scout 13% | Hacker-Scout 13% | Mutant 11% | Generator-Scout 10% | Scavenger-Scout 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Scout | -7/Factory Machinist-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Machinist-Scout | -6/Factory Machinist-Mutant | -6/Waste Machinist-Scout | -6/Factory Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Lower Caves Machinist-Scout | -6/Zion Scavenger-Scout | -6/Deep Caves Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Machinist-Scout | -3/Testing Machinist-Scout | -2/Research Machinist-Scout | -2/Quarantine Generator-Scout | -1/Access Generator-Scout | -1/Garrison Generator-Assassin | -1/Access Generator-Scout | -1/Command Generator-Scout | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Matter Collected 3826 | 226 56 366 . 156 29 597 216 320 36 . . 45 100 30 125 . . 20 140 . 70 . 10 . 89 162 64 50 . 100 28 92 . 169 . . 234 256 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29885 | . 56 384 . 47 13 468 . 925 350 . . . 1742 . 2010 . 85 . 712 75 1040 114 280 177 139 3789 365 534 . 84 77 1424 1196 1764 511 2101 2327 6004 1092 Parts 1673 | . 1 21 . 7 3 31 . 64 17 2 . . 100 . 93 . 14 . 38 4 60 8 14 12 16 205 15 20 . 13 10 94 70 109 40 93 149 272 78 Haulers Intercepted 19 | . . . . . . . . 2 . . . . 4 . 1 . . . . . 1 . . . . 5 . . . . . 2 1 1 . . 2 . . Recyclers Shooed 6 | . . . . . . 3 . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . . . . 17 5 . . . . . . 14 . . 4 . 8 14 . 16 . 12 4 3 12 . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Combat Hostiles Destroyed 452 | . 1 11 . 4 . 18 . 20 7 1 . . 24 . 23 . 3 . 12 2 15 5 4 . 8 57 6 9 . 3 2 17 10 23 8 39 28 81 11 Melee 418 | . . . . . . . . 20 7 1 . . 24 . 23 . 3 . 12 2 15 5 4 . 8 57 6 9 . 3 2 17 10 23 8 39 28 81 11 Guns 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 26 | . 1 11 . 4 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 25 | . 1 2 . 2 1 4 . 4 . . . . 2 . . . . . 1 . . . 1 . . . . 1 . . . 2 . . . . . 4 . Worker 34 | . . . . 1 . 1 . . . . . . 1 . 3 . . . . . 4 . . . . 9 . . . . . 4 1 2 . . 5 3 . Builder 13 | . . . . . . . . 1 . . . . . . 3 . . . . . 1 . . . . 2 . . . . . 2 . 3 . . 1 . . Tunneler 5 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Hauler 19 | . . . . . . . . 2 . . . . 4 . 1 . . . . . 1 . . . . 5 . . . . . 2 1 1 . . 2 . . Recycler 10 | . . . . . . 1 . . . . . . 1 . 3 . . . . . . . . . . 3 . . . . . . . . . . 2 . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 10 | . . . . . . . . . . . . . 1 . 3 . . . . . 1 . . . . 2 . . . . . . . 1 . . . 2 . Watcher 23 | . . . . . 1 1 . 1 . . . . 3 . 1 . . . . . 2 . . . . 3 . . . . 1 3 5 . . . . 2 . Swarmer 75 | . . 1 . . . 3 . 3 3 . . . 3 . 1 . . . . . 5 5 . . 8 15 . . . . . 3 . . . 16 . 9 . Grunt 149 | . 1 10 . . . 8 . 9 1 1 . . 12 . 9 . . . . . 6 . 1 . . 17 3 2 . . . 3 4 8 5 12 8 29 . Brawler 11 | . . . . . . . . . . . . . 1 . 4 . . . . . 1 . . . . 1 . . . . . . . . . 1 . 3 . Duelist 16 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 2 3 5 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . Sentry 47 | . . . . . . 1 . 4 1 . . . 5 . 5 . . . . . 3 . . . . 9 1 . . . 2 . 2 3 1 1 5 4 . Demolisher 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 40 | . . . . . . . . 1 . . . . . . 1 . 3 . . . . . . . . 4 . . . 2 . 6 2 6 . 6 . 9 . Programmer 60 | . . . . . . 4 . 2 . . . . 3 . 3 . . . . 2 . . 2 . . 9 1 . . 1 . 2 1 5 2 . 11 12 . Behemoth 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . 1 . . 1 1 1 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Z-Technician 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Assembled 8 | . . . . 4 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . Thug 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 20 | . 1 4 . 4 1 7 . 8 5 1 . . 4 . 6 . 3 . 8 2 9 6 3 2 4 20 5 7 . 2 2 9 5 15 6 15 12 19 5 Combat Bots Only 17 | . 1 4 . 4 . 6 . 8 5 1 . . 4 . 4 . 3 . 8 2 7 6 3 . 4 16 5 7 . 2 1 6 4 8 6 15 7 17 5 Max Kills in Single Turn 4 | . 1 1 . 1 1 3 . 1 1 1 . . 2 . 1 . 1 . 1 1 1 1 1 1 2 2 1 1 . 1 1 1 1 2 1 2 1 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . . . . . 1 1 1 . . 2 . 1 . 1 . 1 1 1 1 1 . 2 1 1 1 . 1 1 1 1 2 1 2 1 2 2 Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 2 4 Z-Imprinter (-6/Deep Caves) Zhirov (-5/Zhirov) Perun (-5/Zhirov) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Damage Taken 22539 | . 22 324 . 280 . 1985 . 1076 344 . 428 . 574 272 1046 8 113 . 477 40 262 202 37 768 252 3160 216 386 . 181 . 340 223 577 86 992 917 3740 3211 Core 18024 | . 12 223 . 233 . 1617 . 877 290 . 380 . 453 216 880 6 92 . 339 35 214 166 29 651 208 2560 128 241 . 145 . 267 174 466 64 787 726 2994 2551 Absorbed by Shields 7957 | . . . . . . . . . . . . . 225 68 93 9 90 . 167 . . . . . . . . . . 171 . 334 217 548 81 949 836 2401 1768 Redirected to Core 13877 | . 12 135 . 160 . 1231 . 664 197 . 188 . 334 216 533 6 55 . 250 16 166 118 29 437 141 1849 128 241 . 115 . 243 152 350 64 622 597 2486 2142 Core Remaining (%) 76 | 100 . . . 53 70 . . . . . . 25 . . . . . . . 99 . . . . 45 . . . . 100 . 100 . 100 . . . . . Volleys Fired 181 | . 1 45 1 20 5 96 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Largest 2 | . 2 2 2 2 1 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hottest 120 | . 70 70 70 70 35 72 114 57 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 Shots Fired 272 | . 2 90 2 23 5 134 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Gun 39 | . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 224 | . 2 90 2 23 5 87 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Launcher 9 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 257 | . 2 90 2 23 5 126 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Explosive 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . . 9 . 3 2 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | . 1 3 . 5 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1402 | . . 31 . 10 3 87 2 57 18 3 2 . 84 . 81 . 8 . 35 3 42 7 6 6 11 180 13 18 . 15 9 56 34 76 15 82 85 213 110 Core Hits 841 | . 1 14 . 10 3 37 . 29 9 1 1 . 52 . 48 . 4 . 24 3 24 5 5 5 8 108 7 13 . 4 4 37 20 54 12 52 57 142 48 Critical Hits 161 | . . . . 1 . 1 2 1 . . . . 5 . 4 . . . 1 . . . . 1 1 9 2 4 . 1 3 6 6 15 3 18 15 45 17 Critical Kills 60 | . . . . 1 . 1 . 1 . . . . 2 . 1 . . . . . . . . . . 2 . 2 . 1 2 2 3 6 2 5 10 17 2 Critical Parts Destroyed 52 | . . . . . . . 1 . . . . . 3 . 2 . . . . . . . . . 1 6 . 1 . . 1 4 2 4 1 5 3 9 9 Melee Attacks 1710 | . . . . . . . . 80 23 3 2 . 112 14 103 . 11 6 46 5 58 14 8 7 18 230 18 22 7 17 16 71 49 120 22 96 134 277 121 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1660 | . . . . . . . . 30 23 3 2 . 112 14 103 . 11 6 46 5 58 14 8 7 18 230 18 22 7 17 16 71 49 120 22 96 134 277 121 Sneak Attacks 127 | . . . . . . . . 5 1 . 1 . 12 . 14 . . . 3 . 9 . 2 2 . 31 . . . . 2 11 8 10 . 1 11 4 . Combat Hostiles 20 | . . . . . . . . 1 1 . . . . . . . . . 2 . 1 . 2 . . 4 . . . . . 2 4 2 . 1 . . . Follow-up Attacks 398 | . . . . . . . . 5 3 1 . . 26 . 20 . 3 . 12 1 12 3 2 2 3 57 4 5 . 6 4 14 9 19 4 32 26 67 58 Damage Inflicted 103725 | . 16 507 . 284 72 2582 60 2875 568 104 181 . 3971 . 4814 . 399 . 1792 129 3029 410 565 603 534 13174 1029 1272 . 933 864 5559 3390 7145 1163 5762 6410 25763 7766 Guns 617 | . . . . . . 617 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2009 | . 16 506 . 284 72 1071 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 9106 | . . . . . . 894 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8212 . Melee 91921 | . . . . . . . . 2875 568 104 181 . 3971 . 4814 . 399 . 1792 129 3029 410 565 603 534 13103 1029 1272 . 933 864 5559 3390 7145 1163 5762 6410 17551 7766 Ramming 72 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 71 . . . . . . . . . . . . . Kinetic 2626 | . 16 506 . 284 72 1688 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 8212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8212 . Explosive 894 | . . . . . . 894 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1898 | . . . . . . . . 1898 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 90023 | . . . . . . . . 977 568 104 181 . 3971 . 4814 . 399 . 1792 129 3029 410 565 603 534 13103 1029 1272 . 933 864 5559 3390 7145 1163 5762 6410 17551 7766 Highest Corruption 32 | . . . . . . 5 5 5 5 5 5 5 . . 1 1 1 1 . . . . 2 4 4 3 3 3 3 2 . . . 3 1 1 13 31 32 Average Corruption 6 | . . . . . . 3 5 5 5 5 5 5 . . 1 1 1 1 . . . . 2 2 4 2 3 3 3 1 . . . 1 1 1 7 23 31 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 378 | . . . . . . 16 2 48 6 4 2 3 . . 3 . 1 . . . . . 1 2 7 16 5 4 . . . . . 7 . 1 34 143 73 Message Errors 49 | . . . . . . 3 . 11 2 1 . 3 . . 2 . . . . . . . . . 1 4 1 1 . . . . . 1 . . 5 10 4 Matter Fused 59 | . . . . . . 3 1 15 1 1 1 . . . . . . . . . . . . . 5 2 1 . . . . . . 1 . . 7 16 5 Heat Flow Errors 16 | . . . . . . . . 5 1 1 . . . . . . . . . . . . . 1 . 2 1 . . . . . . . . . 1 3 1 Energy Discharges 21 | . . . . . . 5 . 6 . . 1 . . . . . . . . . . . . 1 . 1 1 1 . . . . . 1 . . 2 2 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 Data Loss (minor) 19 | . . . . . . . 1 2 2 . . . . . 1 . 1 . . . . . 1 . . 1 . 1 . . . . . 2 . . 1 5 1 Data Loss (major) 8 | . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Misdirections 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 44 26 Targeting Errors 122 | . . . . . . 2 . 6 . 1 . . . . . . . . . . . . . . . 6 1 1 . . . . . 2 . 1 11 59 32 Weapon Failures 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6486 | . . 11 . 5 . 63 . 219 . 10 68 . 219 . 504 . . . 221 . 381 26 68 58 19 1141 85 58 . 122 185 250 114 326 70 61 337 1572 293 Projectiles 50 | . . 11 . 5 . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 629 | . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600 . Melee 5807 | . . . . . . . . 219 . 10 68 . 219 . 504 . . . 221 . 381 26 68 58 19 1141 85 58 . 122 185 250 114 326 70 61 337 972 293 Knockbacks 19 | . . 8 . 4 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . 6 . 2 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . 34 . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 409 | . 18 327 24 15 . 42 90 409 269 182 . . . . 16 . . . . . . . 8 351 . 274 79 10 28 . . . . . . . 259 253 46 Average Temperature 65 | . 9 76 14 8 . 13 49 120 162 94 . . . . 16 . . . . . . . 6 172 . 58 48 3 10 . . . . . . . 139 83 46 Received Heat Transfer 2423 | . 12 135 . 9 . 234 . 219 27 . 66 . 152 . 165 . . . 154 . 63 . . 45 . 462 30 95 . . . 4 36 8 12 56 76 241 122 Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Peak Influence 4789 | . 45 232 . 151 56 491 162 462 . . . . 376 108 648 . . . . . 507 . . . . 1241 . . . . 302 1013 1008 1243 839 1751 2022 4789 . Initial 1293 | . . 17 . . 42 25 130 74 . . . . . 105 . . . . . . 31 . . . . 144 . . . . 54 169 569 567 745 671 1100 1293 . Average 495 | . 20 52 . 108 49 307 136 239 . . . . 126 48 201 . . . . . 314 . . . . 641 . . . . 173 385 767 898 698 1292 1455 2289 . Maximum Alert Level 5 | . . 1 . . . 2 . 2 . . . . 1 . 2 . . . . . 2 . . . . 4 . . . . 1 3 3 4 3 5 5 5 . Low Security (%) 41 | 100 100 96 . 100 100 10 100 47 . . . . 77 100 66 . . . . . 18 . . . . 21 . . . . 42 5 . . . . . . . Level 1 20 | . . 3 . . . 76 . 36 . . . . 22 . 5 . . . . . 58 . . . . 15 . . . . 57 61 . . . . . . . Level 2 11 | . . . . . . 13 . 16 . . . . . . 28 . . . . . 23 . . . . 16 . . . . . 23 39 19 53 3 . . . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . 9 60 61 46 23 . . . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . 19 . 45 84 12 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 42 . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 10 45 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 1 . . 1 . 7 . 9 . . . . 5 . 5 . . . . . . . . . . 7 . . . . 2 7 1 9 1 . 5 14 . Investigation 10 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . 2 . . . . 1 1 1 . . . 1 . . Extermination 15 | . . . . . . 3 . 2 . . . . 2 . 3 . . . . . . . . . . 3 . . . . . . . 1 . . 1 . . Reinforcement 25 | . 1 . . . . 2 . 5 . . . . 2 . 2 . . . . . . . . . . 1 . . . . 1 5 . 6 . . . . . Assault 23 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 1 . 3 14 . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 5 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Distress Signals 33 | . . . . . . 3 . 5 . . . . 1 . 1 . . . . . 1 . . . . 2 . . . . 1 . 2 . 1 . 2 14 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 713 | . 2 16 . 19 2 23 5 38 10 4 4 . 31 6 33 1 4 . 11 2 20 5 3 3 11 71 6 14 . 3 6 27 15 37 9 39 43 163 27 Peak Tracking Total 20 | . 1 4 . 14 1 4 4 5 7 4 4 . 4 6 5 4 2 . 7 2 7 5 2 3 8 10 4 6 . 2 3 5 4 7 6 11 6 20 8 Tactical Retreats 39 | . . . . 1 . 2 1 5 2 . . . 1 2 . . . . 1 . 2 . . . 2 3 . 1 . . . 1 1 . . 2 2 9 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Traps Triggered 27 | . . . . . . 1 . 1 . . . . 3 . 3 . . . . . 2 . . . . 1 . 1 . . . 2 2 3 . 1 4 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 13 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Machines Disabled 28 | . . . . 1 . 3 . 2 . . . . . . . . . 3 1 . . . . . . . . . . . . . . 8 1 . 3 3 3 Max in Single Turn 2 | . . . . . . 2 . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 1 . 1 1 1 Garrison Access 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 3 . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Machines Accessed 120 | . . . 4 . . 9 . 17 . . 4 . 9 . 13 2 1 . . . 3 1 . 5 . 16 1 1 10 . 5 7 3 5 3 . . 1 . Terminals 61 | . . . . . . 7 . 11 . . . . 5 . 9 1 . . . . 3 . . . . 8 . . . . 3 5 2 5 1 . . 1 . Fabricators 16 | . . . . . . 1 . 3 . . . . 4 . 3 . . . . . . . . . . 3 . . . . 1 1 . . . . . . . Repair Stations 6 | . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . 2 . . . . Total Hacks 295 | . . . 4 . . 28 . 51 . . 20 . 35 . 29 2 1 . . . 10 1 . 15 . 47 1 1 12 . 8 8 9 7 5 . . 1 . Successful 184 | . . . 4 . . 13 . 26 . . 20 . 20 . 20 2 1 . . . 6 1 . 15 . 27 1 1 12 . 5 2 1 4 3 . . . . Failed 111 | . . . . . . 15 . 25 . . . . 15 . 9 . . . . . 4 . . . . 20 . . . . 3 6 8 3 2 . . 1 . Catastrophic 19 | . . . . . . 2 . 3 . . . . 2 . 2 . . . . . . . . . . 4 . . . . 1 3 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . . . . . . 5 . 20 . . . . 5 . 3 . . . . . 3 . . . . 3 . . 2 . 1 2 3 . . . . . . Terminals 151 | . . . . . . 22 . 34 . . . . 19 . 21 1 . . . . 10 . . . . 18 . . . . 5 6 5 7 2 . . 1 . Fabricators 45 | . . . . . . 3 . 9 . . . . 16 . 6 . . . . . . . . . . 8 . . . . 2 1 . . . . . . . Repair Stations 20 | . . . . . . . . 8 . . . . . . 2 . . . . . . . . . . 10 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 4 . 3 . . . . Terminal Hacks 113 | . . . 4 . . 8 . 9 . . 20 . 9 . 12 2 1 . . . 5 1 . 15 . 6 1 1 12 . 1 . . 4 2 . . . . Record 25 | . . . 4 . . . . . . . 4 . . . 1 1 . . . . . . . 3 . . . . 10 . . . . 2 . . . . . Part Schematic 21 | . . . . . . 2 . 3 . . 8 . 2 . . . . . . . 1 . . 4 . 1 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . 1 . . . . . . . . Prototype ID Bank 12 | . . . . . . 1 . . . . 3 . 2 . 1 . . . . . . . . 4 . 1 . . . . . . . . . . . . . Open Door 8 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 1 2 . . . . 1 . . . . . Branch Access Points 5 | . . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . . . Machine Index 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 9 | . . . . . . . . 1 . . . . 1 . 2 . . . . . 1 . . . . 2 . . . . . . . . 2 . . . . Locate Traps 6 | . . . . . . 2 . 1 . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 5 | . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 30 | . . . . . . 2 . 6 . . . . 10 . 5 . . . . . . . . . . 4 . . . . 2 1 . . . . . . . Load Schematic 14 | . . . . . . 1 . 3 . . . . 5 . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . . Build 16 | . . . . . . 1 . 3 . . . . 5 . 3 . . . . . . . . . . 2 . . . . 1 1 . . . . . . . Repair Station Hacks 15 | . . . . . . . . 5 . . . . . . 2 . . . . . . . . . . 8 . . . . . . . . . . . . . Scan Component 8 | . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Repair 7 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Insert Component 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Analyze 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . . . . . . Unauthorized Hacks 12 | . . . . . . 1 . 6 . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Terminals 12 | . . . . . . 1 . 6 . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Assimilate 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . . . . . . 1 . 3 . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . Used 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 73 | . . . . . . 9 . 14 . . . . 9 . 8 . . . . . 2 . . . . 13 . . . . 4 5 3 2 3 . . 1 . Full Trace Events 8 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Matter 153 | . . . . . . . . . . . . . . . . . . . . . . . . . . 153 . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . 2 . 3 . . 8 . 2 . . . . . . . 1 . . 4 . 3 . . . . . . . . . . . . . Parts Built 21 | . . . . . . 2 . 5 . . . . 4 . 6 . . . . . . . . . . 1 . . . . 2 1 . . . . . . . Matter 3151 | . . . . . . 190 . 504 . . . . 848 . 702 . . . . . . . . . . 212 . . . . 278 417 . . . . . . . Time 1163 | . . . . . . 47 . 112 . . . . 391 . 292 . . . . . . . . . . 53 . . . . 46 222 . . . . . . . Total Part Build Rating 129 | . . . . . . 10 . 20 . . . . 24 . 42 . . . . . . . . . . 6 . . . . 18 9 . . . . . . . Parts Repaired 7 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Time 378 | . . . . . . . . 111 . . . . . . 44 . . . . . . . . . . 223 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Machine Destruction 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Total Allies 88 | . . 4 . 1 . . 18 2 . . . . . 19 . . . . . . . . . . . 1 . . . . . 3 . . . . . 32 8 Largest Group 18 | . . 4 3 3 1 1 18 2 . . . . . 18 1 . . . . . . . . . . 1 . . . . . 3 . . . . . 18 4 Highest-Rated Group 668 | . . 71 40 40 31 31 456 66 . . . . . 668 40 . . . . . . . . . . 7 . . . . . 217 . . . . . 245 46 Highest-Rated Ally 79 | . . 31 16 31 31 31 35 33 . . . . . 50 40 . . . . . . . . . . 7 . . . . . 79 . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 470 | . . 5 . 24 1 16 108 . . . . . . 108 3 . . . . . . . . . . . . . . . . 15 . . . . . 175 15 Total Damage 18634 | . . 32 . 211 22 230 5848 . . . . . . 7262 28 . . . . . . . . . . . . . . . . 1430 . . . . . 3197 374 Kills 64 | . . 2 . 6 1 1 17 . . . . . . 15 . . . . . . . . . . . . . . . . . 3 . . . . . 18 1 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Robot Analysis Total 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . 1 . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . . . . . 2 . . . 1 . 1 . 1 . 1 1 . 2 . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Turns Passed 17184 | 42 118 964 553 367 109 1065 194 1651 245 161 62 136 1671 259 1253 120 149 274 392 84 249 168 108 88 226 1549 199 175 284 232 203 554 275 665 112 284 652 952 340 Spaces Moved 21673 | 42 118 821 601 330 102 838 192 1844 333 276 106 211 1119 236 1159 246 250 690 852 266 404 434 339 231 414 1263 344 276 792 280 388 917 601 1224 295 290 626 1388 535 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2522 | 38 118 821 601 330 102 512 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17383 | . . . . . . 326 192 1844 333 276 106 211 1119 236 676 . . . 757 266 404 434 339 231 414 1263 344 276 792 280 388 917 601 1224 295 290 626 1388 535 Flight 1764 | . . . . . . . . . . . . . . . 483 246 250 690 95 . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 90 90 90 90 90 56 56 51 51 51 51 51 51 76 37 37 37 37 24 24 24 24 24 21 22 20 20 20 20 20 20 21 21 21 21 21 21 21 21 Average Speed 43 | 83 90 90 90 90 90 76 80 56 51 51 51 51 77 76 57 37 37 37 26 24 24 24 24 22 34 42 20 20 20 33 20 21 21 21 21 21 51 21 26 Slowest Speed 130 | 90 90 90 90 90 90 110 106 106 110 51 51 51 106 76 120 37 37 37 130 24 100 24 24 24 73 75 20 20 79 69 22 88 21 21 21 21 107 107 107 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 4 27 98 92 80 16 25 93 52 58 45 77 38 38 88 36 49 49 83 80 49 13 58 58 95 64 41 60 52 74 57 16 79 25 73 9 48 19 59 34 Regions Visited 39 Branch Regions 24 Pre-discovered Areas 6 | . . 2 . 1 . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . Known Exits Taken 30 | . . . . 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . . . . 1 1 . 1 . . . . . 3 . 2 . 2 . . 4 . 1 3 . 2 . . . . . . . . . Spaces Dug 77 | . . . . . . 3 . 7 . . . . 6 9 2 . 1 . . 1 1 1 . . 1 9 2 . 5 . 1 . 4 8 3 . 6 3 4 Terrain Destroyed 938 | . . . . . . 44 1 7 . . . . 6 9 2 . 1 . . 1 1 1 . . 1 9 2 . 5 . 1 . 4 8 3 . 6 821 5 Melee 70 | . . . . . . . . 6 . . . . 6 9 2 . 1 . . 1 1 1 . . 1 9 2 . 5 . 1 . 4 8 3 . 6 3 1 Projectile 10 | . . . . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 AOE 858 | . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Gar Acc Com Ac0 Total 27491 | 46 126 955 610 375 114 1122 229 2347 387 293 109 238 1806 304 1662 274 298 703 986 280 497 483 357 259 480 2071 459 375 906 396 492 1180 680 1509 325 442 847 1827 642 Wait 3267 | . 2 77 7 21 6 139 11 343 27 10 . 27 541 40 372 29 31 6 69 6 39 38 9 10 49 498 81 48 89 95 83 163 34 113 15 35 48 41 15 Move 21631 | 41 117 820 600 329 101 838 191 1843 332 275 105 210 1119 235 1157 245 249 689 851 265 403 433 338 230 413 1262 343 275 791 279 387 916 600 1223 294 289 625 1385 533 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 23 | . . . . . . 1 2 4 . . . . . . 1 . . . 2 . . . . 1 . 2 . . 2 . 1 . . 4 . . . 2 1 Fast Attach 165 | 5 4 1 1 3 1 7 3 14 1 . . . 6 2 12 . . 2 12 . 6 . . 5 1 13 . 1 8 1 3 5 . 14 . . 16 11 7 Attach 22 | . . . . . . . 2 . . . . . 1 . . . . . . . 1 1 . 2 . 3 . . . 1 2 1 . 2 . . 3 3 . Detach 34 | . . . . . 1 2 2 . . . . . 1 . 2 . . . . . . . . 3 . 5 . 1 . 1 2 3 . 2 . . 6 2 1 Swap 28 | . . . . . . 2 . 4 1 . 2 1 3 2 . . . 1 1 . . . . . . 3 . 4 . . 1 . . . . . . 1 2 Drop 107 | . 2 1 1 1 . 4 4 13 . . . . 6 2 8 . . 2 11 . . . . 4 . 6 . . 11 . 4 . . 13 . . 5 8 1 Fire 181 | . 1 45 1 20 5 96 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Melee 1020 | . . . . . . . . 73 18 2 2 . 65 9 65 . 6 3 27 3 31 8 4 4 10 135 11 14 5 9 9 43 31 73 15 53 74 162 56 Ram 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 135 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 6 . . . . . 12 4 37 . 13 22 40 . Rewire 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 859 | . . 10 . 1 . 33 12 47 8 6 . . 64 14 44 . 12 . 13 6 17 3 6 . 7 137 24 32 . 10 . 22 11 28 1 52 48 171 20 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: Fac x2 / Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access -1/Garrison -1/Access -1/Command (discovered 2 exits: [Sur] / *Ac0) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 161 | -10/Materials | Entered Mines 254 | -10/Mines | Excavation squad dispatched 254 | -10/Mines | A large section of the Mines collapsed 303 | -10/Mines | Build established: Mutant 405 | -10/Mines | Learned location of Zion (-6) 504 | -10/Mines | Excavation squad dispatched 514 | -10/Mines | Reached level 2 553 | -10/Mines | Discovered new exit (range 5) 562 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 671 | -10/Mines | Learned Materials stockpile data 705 | -10/Mines | Escorted by a lone wolf Derelict 725 | -10/Mines | Learned location of Storage (-8) 1068 | -10/Mines | Discovered new exit (range 9) 1107 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1107 | -10/Mines | Discovered new exit (range 5) 1125 | -10/Mines | Entered Exiles 1125 | -10/Exiles | Found Exiles lab abandoned 1125 | -10/Exiles | Accompanied by 4 allies 1658 | -10/Exiles | Discovered new exit (range 14) 1678 | -10/Exiles | Entered Mines 1678 | -9/Mines | Accompanied by 3 allies 1680 | -9/Mines | Upgraded with Utility slot (x1) 1693 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1722 | -9/Mines | Reached level 3 1841 | -9/Mines | Assembled infested the area 1930 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2033 | -9/Mines | Discovered new exit (range 11) 2034 | -9/Mines | Met a Derelict testing a Signal Generator 2044 | -9/Mines | Identified exit to Materials 2045 | -9/Mines | Entered Materials 2045 | -8/Materials | Accompanied by 1 ally 2047 | -8/Materials | Reached level 4 2072 | -8/Materials | Upgraded with Utility slot (x2) 2115 | -8/Materials | Discovered new exit (range 22) 2147 | -8/Materials | Identified exit to Factory 2154 | -8/Materials | Entered Factory 2154 | -7/Factory | Accompanied by 1 ally 2156 | -7/Factory | Reached level 5 2178 | -7/Factory | Discovered new exit (range 22) 2281 | -7/Factory | Identified exit to Lower Caves 2281 | -7/Factory | Reached level 6 2471 | -7/Factory | Core integrity fell below 50% 2496 | -7/Factory | Core integrity fell below 20% 2817 | -7/Factory | Fabricated Imp. Gravmag System (x2) 2817 | -7/Factory | Build established: Hacker-Skirmisher 2820 | -7/Factory | Reached level 7 3133 | -7/Factory | Garrison activated, responded to threat 3138 | -7/Factory | Build established: Hacker-Scout 3208 | -7/Factory | Discovered new exit (range 18) 3219 | -7/Factory | Sucked down chute 3219 | -7/Factory | Entered Waste 3229 | -7/Waste | Spotted C-40 Crusher 3236 | -7/Waste | Spotted C-40 Crusher 3236 | -7/Waste | Spotted C-40 Crusher 3237 | -7/Waste | Spotted C-40 Crusher 3248 | -7/Waste | Warlord forces began an assault 3302 | -7/Waste | Allies destroyed C-40 Crusher 3385 | -7/Waste | Discovered new exit (range 13) 3410 | -7/Waste | Identified exit to Factory 3413 | -7/Waste | Entered Factory 3413 | -7/Factory | Accompanied by 2 allies 3641 | -7/Factory | Discovered new exit (range 20) 3684 | -7/Factory | Reached level 8 4092 | -7/Factory | Repaired Broken Adv. Actuator Array 4133 | -7/Factory | Discovered exit to Lower Caves (range 15) 4158 | -7/Factory | Discovered new exit (range 24) 4225 | -7/Factory | Reached level 9 4303 | -7/Factory | Destroyed 8 combat bots 4401 | -7/Factory | Repaired Imp. Gravmag System 4455 | -7/Factory | Fabricated Lrn. Terrain Scanner (x1) 4498 | -7/Factory | Fabricated Spear? 4697 | -7/Factory | Reached level 10 4900 | -7/Factory | Discovered new exit (range 9) 4931 | -7/Factory | Fabricated Force Booster (x2) 4931 | -7/Factory | Upgraded with Utility slot (x1) 4939 | -7/Factory | Identified exit to Factory 5064 | -7/Factory | Entered Lower Caves 5132 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5162 | -7/Lower Caves | Reached level 11 5269 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5271 | -7/Lower Caves | Identified exit to Zion 5292 | -7/Lower Caves | Discovered new exit (range 16) 5309 | -7/Lower Caves | Identified exit to Lower Caves 5309 | -7/Lower Caves | Entered another Lower Caves area 5318 | -7/Lower Caves | Encountered a Warlord checkpoint 5320 | -7/Lower Caves | Discovered exit to Factory (range 19) 5440 | -7/Lower Caves | Discovered new exit (range 13) 5469 | -7/Lower Caves | Identified exit to Data Miner 5470 | -7/Lower Caves | Entered Data Miner 5470 | -7/Data Miner | Discovered new exit (range 6) 5480 | -7/Data Miner | Met Data Miner 5480 | -7/Data Miner | Reached level 12 5489 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5498 | -7/Data Miner | Received God Mode back door access code from Data Miner 5521 | -7/Data Miner | Data Conduit disabled 5532 | -7/Data Miner | Identified exit to Proximity Caves 5532 | -7/Data Miner | Entered Proximity Caves 5605 | -6/Proximity Caves | Learned Factory emergency access door positions 5620 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5655 | -6/Proximity Caves | Discovered exit to Factory (range 17) 5668 | -6/Proximity Caves | Entered Factory 5669 | -6/Factory | Core integrity fell below 50% 5670 | -6/Factory | Reached level 13 5677 | -6/Factory | Upgraded with Utility slot (x1) 5780 | -6/Factory | Reached level 14 5849 | -6/Factory | Upgraded with Weapon slot (x1) 5986 | -6/Factory | Discovered new exit (range 22) 6138 | -6/Factory | Build established: Hacker-Assassin 6151 | -6/Factory | Fabricated Cmb. Gravmag System? 6274 | -6/Factory | Fabricated Kinetic Spear (x1) 6446 | -6/Factory | Fabricated Kinetic Spear (x1) 6487 | -6/Factory | Build established: Machinist-Scout 6489 | -6/Factory | Discovered new exit (range 9) 6493 | -6/Factory | Identified exit to Lower Caves 6918 | -6/Factory | Reached level 15 7124 | -6/Factory | Upgraded with Utility slot (x1) 7232 | -6/Factory | Reached level 16 7257 | -6/Factory | Discovered exit to Lower Caves (range 24) 7339 | -6/Factory | Sucked down chute 7339 | -6/Factory | Entered Waste 7340 | -6/Waste | Met a frightened Derelict 7345 | -6/Waste | Spotted C-40 Crusher 7362 | -6/Waste | Spotted C-40 Crusher 7365 | -6/Waste | Spotted C-40 Crusher 7369 | -6/Waste | Spotted C-40 Crusher 7416 | -6/Waste | Crushed by falling debris 7432 | -6/Waste | Warlord forces began an assault 7436 | -6/Waste | Spotted C-40 Crusher 7474 | -6/Waste | Allies destroyed C-40 Crusher 7501 | -6/Waste | Allies destroyed C-40 Crusher 7556 | -6/Waste | Discovered new exit (range 10) 7564 | -6/Waste | Identified exit to Factory 7598 | -6/Waste | Entered Factory 7598 | -6/Factory | Accompanied by 1 ally 7671 | -6/Factory | Repaired Lrn. Terrain Scanner 7823 | -6/Factory | Discovered new exit (range 20) 7846 | -6/Factory | Identified exit to Factory 8108 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter? 8114 | -6/Factory | Reached level 17 8145 | -6/Factory | Upgraded with Power slot (x1) 8145 | -6/Factory | Upgraded with Propulsion slot (x1) 8267 | -6/Factory | Found Prototype Processor 8267 | -6/Factory | Identified Exp. Signal Interpreter 8499 | -6/Factory | Local fabrication network quarantined 8509 | -6/Factory | Fabricated Imp. Force Field (x2) 8550 | -6/Factory | Fabricated Field Propulsion Array (x2) 8551 | -6/Factory | Upgraded with Propulsion slot (x1) 8645 | -6/Factory | Discovered exit to Factory (range 20) 8800 | -6/Factory | Discovered exit to Factory (range 18) 8851 | -6/Factory | Entered Lower Caves 8852 | -6/Lower Caves | Identified exit to Lower Caves 8853 | -6/Lower Caves | Reached level 18 8905 | -6/Lower Caves | Learned Factory emergency access door positions 8971 | -6/Lower Caves | Entered another Lower Caves area 8972 | -6/Lower Caves | Discovered exit to Factory (range 24) 9102 | -6/Lower Caves | Discovered exit to Zion (range 24) 9113 | -6/Lower Caves | Spotted B-75 Beast 9120 | -6/Lower Caves | Entered Zion 9140 | -6/Zion | Given the Hacking Drone Bay 9141 | -6/Zion | Discovered new exit (range 16) 9142 | -6/Zion | Found Prototype Device 9142 | -6/Zion | Identified Hacking Drone Bay 9152 | -6/Zion | System corruption cleaned by Quarantine Array 9168 | -6/Zion | Given A8's code to call for help 9194 | -6/Zion | Learned location of Warlord (-4) 9211 | -6/Zion | Learned Factory stockpile data 9266 | -6/Zion | Received a visual enhancement algorithm 9309 | -6/Zion | Discovered new exit (range 14) 9330 | -6/Zion | Visited the Megawrench Repair Shop 9393 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9393 | -6/Zion | Identified exit to Deep Caves 9394 | -6/Zion | Entered Deep Caves 9428 | -6/Deep Caves | Found Prototype Protection 9428 | -6/Deep Caves | Identified Zio. Heavy Carapace 9430 | -6/Deep Caves | Found Prototype Protection 9430 | -6/Deep Caves | Identified Zio. Weapon Casing 9432 | -6/Deep Caves | Attacked by Z-Imprinter 9439 | -6/Deep Caves | Reached level 19 9439 | -6/Deep Caves | Destroyed Z-Imprinter 9497 | -6/Deep Caves | Destroyed 8 combat bots 9513 | -6/Deep Caves | Found Prototype Device 9513 | -6/Deep Caves | Identified Zio. Metafield Generator 9580 | -6/Deep Caves | Spotted as-60733 9636 | -6/Deep Caves | Z-Facility disabled 9768 | -6/Deep Caves | Discovered new exit (range 22) 9785 | -6/Deep Caves | Identified exit to Proximity Caves 9786 | -6/Deep Caves | Entered Proximity Caves 9870 | -5/Proximity Caves | Entered Factory 9872 | -5/Factory | Reached level 20 9872 | -5/Factory | Upgraded with Utility slot (x1) 9890 | -5/Factory | Reached level 21 9931 | -5/Factory | Build established: Scavenger-Scout 9960 | -5/Factory | Destroyed 7 combat bots 10035 | -5/Factory | Identified exit to Upper Caves 10119 | -5/Factory | Entered Upper Caves 10131 | -5/Upper Caves | Reached level 22 10152 | -5/Upper Caves | Upgraded with Utility slot (x1) 10202 | -5/Upper Caves | Learned Factory terminal intel 10279 | -5/Upper Caves | Encountered a Warlord checkpoint 10285 | -5/Upper Caves | Discovered new exit (range 5) 10286 | -5/Upper Caves | Identified exit to Upper Caves 10287 | -5/Upper Caves | Entered another Upper Caves area 10298 | -5/Upper Caves | Discovered new exit (range 24) 10372 | -5/Upper Caves | Spotted B-75 Beast 10374 | -5/Upper Caves | Destroyed B-75 Beast 10382 | -5/Upper Caves | Learned Factory trap positions 10392 | -5/Upper Caves | Discovered new exit (range 13) 10395 | -5/Upper Caves | Identified exit to Zhirov 10395 | -5/Upper Caves | Entered Zhirov 10395 | -5/Zhirov | Discovered new exit (range 3) 10400 | -5/Zhirov | Met Zhirov 10409 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10417 | -5/Zhirov | Found Alien Artifact 10417 | -5/Zhirov | Identified Integrated Reactor 10417 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10442 | -5/Zhirov | Attacked by Zhirov 10445 | -5/Zhirov | Destroyed Zhirov 10450 | -5/Zhirov | Destroyed Perun 10455 | -5/Zhirov | Zhirov detonated his lab 10455 | -5/Zhirov | Cloak Generator disabled 10456 | -5/Zhirov | Core integrity fell below 50% 10477 | -5/Zhirov | Found Adv. Powered Armor 10483 | -5/Zhirov | Identified exit to Proximity Caves 10483 | -5/Zhirov | Entered Proximity Caves 10485 | -4/Proximity Caves | Reached level 23 10525 | -4/Proximity Caves | Learned location of Testing (-3) 10549 | -4/Proximity Caves | Learned location of Armory (-3) 10696 | -4/Proximity Caves | Discovered new exit (range 15) 10708 | -4/Proximity Caves | Identified exit to Factory 10709 | -4/Proximity Caves | Entered Factory 10710 | -4/Factory | Loaded intel: 61 trap records 10710 | -4/Factory | Core integrity fell below 50% 10711 | -4/Factory | Loaded intel: 22 terminal locations 10711 | -4/Factory | Reached level 24 10801 | -4/Factory | Repaired Broken Cld. Gravmag System 10836 | -4/Factory | Repaired Adv. Powered Armor 10974 | -4/Factory | Build established: Scavenger-Assassin 11110 | -4/Factory | Fabricated R-06 Scavenger? 11184 | -4/Factory | Reached level 25 11208 | -4/Factory | Destroyed 7 combat bots 11506 | -4/Factory | First assault squad dispatched 11599 | -4/Factory | Core integrity fell below 20% 11623 | -4/Factory | Destroyed 16 combat bots 11707 | -4/Factory | Discovered new exit (range 16) 11709 | -4/Factory | Identified exit to Research 11763 | -4/Factory | Reached level 26 11879 | -4/Factory | Fabricated Imp. Core Analyzer? 11982 | -4/Factory | Repaired Lrn. Terrain Scanner 12073 | -4/Factory | Repaired Kinetic Spear 12138 | -4/Factory | Discovered new exit (range 18) 12139 | -4/Factory | Upgraded with Utility slot (x1) 12184 | -4/Factory | Identified exit to Upper Caves 12215 | -4/Factory | Spotted B-86 Titan 12216 | -4/Factory | Destroyed B-86 Titan 12258 | -4/Factory | Entered Upper Caves 12271 | -4/Upper Caves | Build established: Scavenger-Scout 12323 | -4/Upper Caves | Spotted B-86 Titan 12349 | -4/Upper Caves | Destroyed B-86 Titan 12369 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12435 | -4/Upper Caves | Discovered new exit (range 18) 12456 | -4/Upper Caves | Identified exit to Upper Caves 12457 | -4/Upper Caves | Entered another Upper Caves area 12466 | -4/Upper Caves | Learned Research terminal intel 12570 | -4/Upper Caves | Learned Research emergency access door positions 12587 | -4/Upper Caves | Attacked by a faux Warlord 12613 | -4/Upper Caves | Destroyed 7 combat bots 12630 | -4/Upper Caves | Discovered new exit (range 10) 12631 | -4/Upper Caves | Identified exit to Warlord 12632 | -4/Upper Caves | Entered Warlord 12639 | -4/Warlord | System corruption cleaned by Quarantine Array 12649 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12739 | -4/Warlord | Warlord's base attacked by MAIN.C 12759 | -4/Warlord | Met Warlord 12763 | -4/Warlord | Opened Warlord's prototype stash 12764 | -4/Warlord | Found Prototype Reactor 12764 | -4/Warlord | Identified Vortex Chain Reactor 12770 | -4/Warlord | Found Prototype Device 12770 | -4/Warlord | Identified Exp. Phase Shifter 12806 | -4/Warlord | Met EX-DEC 12911 | -4/Warlord | Opened side exit 12915 | -4/Warlord | Discovered new exit (range 9) 12916 | -4/Warlord | Identified exit to Proximity Caves 12916 | -4/Warlord | Entered Proximity Caves 12918 | -3/Proximity Caves | Reached level 27 12918 | -3/Proximity Caves | Upgraded with Utility slot (x1) 13145 | -3/Proximity Caves | Discovered exit to Research (range 11) 13148 | -3/Proximity Caves | Entered Research 13150 | -3/Research | Loaded intel: 17 terminal locations 13150 | -3/Research | Reached level 28 13280 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 13308 | -3/Research | Discovered new exit (range 19) 13342 | -3/Research | Identified exit to Testing 13351 | -3/Research | Entered Testing 13365 | -3/Testing | Spotted PX-Y1XIEDI804 13409 | -3/Testing | Found Enh. Force Lance 13445 | -3/Testing | Spotted PG-GOL9SUMVDY 13575 | -3/Testing | Fabricated Exp. Core Analyzer (x1) 13597 | -3/Testing | Build established: Machinist-Scout 13652 | -3/Testing | Scanned by Researcher 13654 | -3/Testing | Discovered new exit (range 19) 13731 | -3/Testing | Spotted Alpha 7 13731 | -3/Testing | Spotted J3-5DV(K) 13731 | -3/Testing | Spotted AQ-DIO(K) 13731 | -3/Testing | Spotted LY-CHR(K) 13741 | -3/Testing | Destroyed Alpha 7 13756 | -3/Testing | Rewired J3-5DV(K) 13757 | -3/Testing | Rewired AQ-DIO(K) 13763 | -3/Testing | Rewired LY-CHR(K) 13799 | -3/Testing | Reached level 29 13851 | -3/Testing | First assault squad dispatched 13854 | -3/Testing | Local fabrication network quarantined 13855 | -3/Testing | Identified exit to Research 13905 | -3/Testing | Entered Research 13905 | -2/Research | Warlord forces began assault on 0b10 13907 | -2/Research | Reached level 30 13950 | -2/Research | Spotted B-90 Cyclops 13952 | -2/Research | Destroyed B-90 Cyclops 13967 | -2/Research | Met up with Warlord 13990 | -2/Research | Discovered new exit (range 22) 14015 | -2/Research | Research machine network offline 14164 | -2/Research | Reached level 31 14180 | -2/Research | Identified exit to Quarantine 14180 | -2/Research | Entered Quarantine 14253 | -2/Quarantine | Found Alien Energy Cannon 14264 | -2/Quarantine | Discovered new exit (range 12) 14315 | -2/Quarantine | Found Alien Artifact 14315 | -2/Quarantine | Identified Terrabomb 14315 | -2/Quarantine | Used Terrabomb 14321 | -2/Quarantine | Identified exit to Access 14438 | -2/Quarantine | Found Alien Slashing Weapon 14438 | -2/Quarantine | Identified Sigix Broadsword 14445 | -2/Quarantine | Spotted Alpha 7 14449 | -2/Quarantine | Destroyed Alpha 7 14459 | -2/Quarantine | Found Alien Launcher 14459 | -2/Quarantine | Identified Sigix Terminator 14462 | -2/Quarantine | Identified Core Cannon 14514 | -2/Quarantine | Upgraded with Utility slot (x1) 14530 | -2/Quarantine | Found Alien Artifact 14537 | -2/Quarantine | Found Alien Artifact 14537 | -2/Quarantine | Identified Stasis Generator 14691 | -2/Quarantine | Reached level 32 14705 | -2/Quarantine | Found Alien Artifact 14705 | -2/Quarantine | Identified Core Reset Matrix 14705 | -2/Quarantine | Identified Subatomic Replicator 14705 | -2/Quarantine | Used Core Reset Matrix 14709 | -2/Quarantine | Detected hypermatrix surge 14709 | -2/Quarantine | Sensed 12 artifacts in vicinity 14723 | -2/Quarantine | First assault squad dispatched 14753 | -2/Quarantine | Destroyed 8 combat bots 14792 | -2/Quarantine | Found Transdimensional Reconstructor 14824 | -2/Quarantine | Upgraded with Power slot (x1) 14843 | -2/Quarantine | Discovered exit to Access (range 11) 14845 | -2/Quarantine | Entered Access 14847 | -1/Access | Reached level 33 14955 | -1/Access | Identified exit to Garrison 14957 | -1/Access | Entered Garrison 14959 | -1/Garrison | Reached level 34 14962 | -1/Garrison | Triggered checkpoint 15001 | -1/Garrison | Spotted B-99 Colossus 15004 | -1/Garrison | Triggered checkpoint 15006 | -1/Garrison | Destroyed 10 combat bots 15053 | -1/Garrison | Triggered checkpoint 15055 | -1/Garrison | Destroyed 10 combat bots 15124 | -1/Garrison | Reached level 35 15130 | -1/Garrison | Build established: Generator-Scout 15145 | -1/Garrison | Destroyed 15 combat bots 15156 | -1/Garrison | Destroyed B-99 Colossus 15158 | -1/Garrison | Triggered checkpoint 15164 | -1/Garrison | High security lockdown imminent 15238 | -1/Garrison | Discovered new exit (range 14) 15241 | -1/Garrison | Identified exit to Access 15241 | -1/Garrison | Entered Access 15257 | -1/Access | Spotted B-99 Colossus 15269 | -1/Access | Destroyed B-99 Colossus 15317 | -1/Access | Used Subatomic Replicator to replicate Enh. Force Lance 15390 | -1/Access | Upgraded with Weapon slot (x1) 15405 | -1/Access | Upgraded with Utility slot (x1) 15540 | -1/Access | First assault squad dispatched 15557 | -1/Access | Discovered new exit (range 18) 15578 | -1/Access | System corruption reached 10% 15641 | -1/Access | Build established: Generator-Assassin 15683 | -1/Access | Destroyed 7 combat bots 15825 | -1/Access | High security lockdown imminent 15868 | -1/Access | Reached level 36 15885 | -1/Access | Spotted B-99 Colossus 15885 | -1/Access | Spotted B-99 Colossus 15893 | -1/Access | Identified exit to Command 15893 | -1/Access | Entered Command 15979 | -1/Command | Destroyed 7 combat bots 15999 | -1/Command | Spotted B-99 Colossus 16007 | -1/Command | Spotted M Guard 16007 | -1/Command | Spotted M Guard 16007 | -1/Command | Spotted Combat Programmer 16007 | -1/Command | Spotted Combat Programmer 16025 | -1/Command | Build established: Generator-Scout 16025 | -1/Command | Core integrity fell below 50% 16028 | -1/Command | Emitted hypermatrix ping 16033 | -1/Command | Assembled emerged from beneath the floor 16035 | -1/Command | Allies destroyed M Guard 16036 | -1/Command | Destroyed Combat Programmer 16039 | -1/Command | Destroyed Combat Programmer 16039 | -1/Command | All MAIN.C guards destroyed 16073 | -1/Command | Destroyed B-99 Colossus 16116 | -1/Command | Assembled emerged from beneath the floor 16140 | -1/Command | High security lockdown imminent 16220 | -1/Command | High security lockdown engaged 16232 | -1/Command | Assembled emerged from beneath the floor 16247 | -1/Command | Spotted B-99 Colossus 16254 | -1/Command | Reached level 37 16303 | -1/Command | Assembled emerged from beneath the floor 16329 | -1/Command | Assembled emerged from beneath the floor 16428 | -1/Command | Spotted Investigator 16428 | -1/Command | Destroyed Investigator 16434 | -1/Command | Spotted Executioner 16457 | -1/Command | Spotted Striker 16461 | -1/Command | Destroyed Striker 16510 | -1/Command | Destroyed 17 combat bots 16511 | -1/Command | Fired Sigix Terminator 16516 | -1/Command | Spotted Striker 16523 | -1/Command | Destroyed Striker 16541 | -1/Command | Met MAIN.C 16541 | -1/Command | Reached level 38 16545 | -1/Command | 0b10 Conduit disabled 16569 | -1/Command | Destroyed MAIN.C Shell 16571 | -1/Command | MAIN.C activated Command garrisons 16582 | -1/Command | Spotted Striker 16595 | -1/Command | Destroyed MAIN.C 16595 | -1/Command | Destroyed Striker 16663 | -1/Command | Destroyed 11 combat bots 16689 | -1/Command | Found Enh. Force Lance 16715 | -1/Command | System corruption reached 30% 16812 | -1/Command | Discovered new exit (range 24) 16828 | -1/Command | Destroyed 8 combat bots 16838 | -1/Command | Warped through subspace to slip node 16838 | -1/Command | Discovered new exit (range 4) 16840 | -1/Command | Identified exit to Access_0 16845 | -1/Command | Entered Access_0 16846 | -1/Access_0 | Sensed 3 artifacts in vicinity 16846 | -1/Access_0 | Met Architect 16855 | -1/Access_0 | Architect warped through subspace 16864 | -1/Access_0 | Destroyed A8 16903 | -1/Access_0 | Subspace Access Node disabled 16917 | -1/Access_0 | Architect warped through subspace 16949 | -1/Access_0 | A6 warped into view 16976 | -1/Access_0 | Destroyed A6 16986 | -1/Access_0 | Architect warped through subspace 17010 | -1/Access_0 | Architect warped through subspace 17043 | -1/Access_0 | Subspace Access Node disabled 17064 | -1/Access_0 | Architect warped through subspace 17089 | -1/Access_0 | Reached level 39 17089 | -1/Access_0 | Destroyed A2 17090 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 17091 | -1/Access_0 | Found Prototype Device 17091 | -1/Access_0 | Identified Exp. Thermal Defense Suite 17112 | -1/Access_0 | Singularity Gate disabled 17113 | -1/Access_0 | A5 warped into view 17116 | -1/Access_0 | Found Exp. Phase Shifter 17121 | -1/Access_0 | Emitted hypermatrix ping 17126 | -1/Access_0 | Assembled emerged from beneath the floor 17138 | -1/Access_0 | Core integrity fell below 20% 17141 | -1/Access_0 | Lost 3 parts (1p2u) 17164 | -1/Access_0 | Architect warped through subspace 17176 | -1/Access_0 | Destroyed A5 17185 | -1/Access_0 | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 17176_ Destroyed Unknown Device. 17176_ Enh. Force Lance follow-up attack on A5. 17176_ A5: "Yep, that confirms it." 17176_ A5 destroyed. 17177_ HV Slug penetrates Wall. 17177_ Penetrated by HV Slug. 17177_ Knocked back. 17178_ C|E##