Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.05 @ 17:06:05

Player: zapruda

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (82)      410
Value Destroyed (2442)     2442
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1159)               1159
              TOTAL SCORE: 12451

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    30
Follower Combat Kills      37
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -408

 Cogmind 
---------
Core Integrity             0/1300
Matter                     10/300
Energy                     199/200
System Corruption          21%
Temperature                Cool (3)
Movement                   Flying (34)
Location                   -3/Testing

 Parts 
-------
>                --- POWER (2) --------
           Micro Fission Core
           Micro Antimatter Reactor
>                --- PROPULSION (8) ---
                 Nuclear Pulse Array
                 Nuclear Pulse Array
                 Field Propulsion Array
>                --- UTILITY (9) ------
                 Spectral Analyzer
                 Transport Network Coupler
        Advanced Melee Analysis Suite
        Advanced ECM Suite
                 System Shield
                 System Shield
>                --- WEAPON (2) -------
                 Linear Accelerator
>                --- INVENTORY (5) ----
                 Nuclear Pulse Array
                 Q-thruster
        Advanced Force Field
  Faulty Compact Mass Driver

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
    Medium Treads
  Advanced Medium Treads
           Biometal Leg
           Gravmag Array
           Gyrokinetic Inverter
           Gyrokinetic Inverter
  Improved Antigrav System
>          --- UTILITY ----------
  Enhanced Optical Array
  Advanced Terrain Scanner
           Terrain Scan Processor
           Transport Network Coupler
  Advanced Melee Analysis Suite
           Recoil Nullifier
           Stasis Canceller
  Improved Powered Armor
           Antimissile System
>          --- WEAPON -----------
           Gamma Rifle
  Advanced Remote Datajack
>          --- INVENTORY --------
  Advanced Thermal Generator
  Advanced Force Field
           Quantum Rifle
           KE Penetrator
[Rating: 115]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 VTOL Module
  Treads                   Medium Treads
  Leg                      Biometal Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Greatsword
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Long-range Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Greatsword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   .   .   2   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             184  | .   5   4   16  .   1   6   8   22  6   .   1   25  14  1   2   .   5   24  7   37  .   
  Power                    20   | .   .   .   2   .   .   1   .   2   1   .   .   1   1   .   1   .   2   2   2   5   .   
    Engine                 7    | .   .   .   2   .   .   1   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   2   .   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   
  Propulsion               63   | .   2   1   10  .   .   .   3   7   3   .   1   7   8   .   .   .   .   6   .   15  .   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   
    Leg                    10   | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  18   | .   .   .   5   .   .   .   2   .   .   .   .   1   5   .   .   .   .   2   .   3   .   
    Flight                 29   | .   2   .   3   .   .   .   1   7   3   .   1   4   3   .   .   .   .   .   .   5   .   
  Utility                  55   | .   2   1   1   .   1   2   1   6   .   .   .   12  3   .   1   .   3   13  2   7   .   
    Device                 31   | .   .   1   1   .   .   2   .   1   .   .   .   10  1   .   1   .   1   8   2   3   .   
    Storage                7    | .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   .   2   .   .   1   .   
    Processor              7    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   3   .   1   .   
    Hackware               5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Protection             5    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   1   2   3   .   .   3   4   7   2   .   .   5   2   1   .   .   .   3   3   10  .   
    Energy Gun             13   | .   1   1   1   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   2   4   .   
    Energy Cannon          3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          4    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               7    | .   .   .   .   .   .   .   .   2   1   .   .   3   .   1   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
    Impact Weapon          3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   1   3   1   .   .   2   2   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  14   | .   .   .   3   .   .   .   2   2   .   .   .   3   .   .   .   .   .   .   .   4   .   
Parts Lost                 61   | .   2   1   1   .   .   1   .   6   .   .   .   6   3   .   .   .   13  .   19  8   1   
  Power                    9    | .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   3   .   .   
  Propulsion               29   | .   .   1   1   .   .   .   .   5   .   .   .   5   .   .   .   .   4   .   7   5   1   
  Utility                  16   | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   5   .   7   1   .   
  Weapon                   7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   2   .   
  Highest Loss Streak      18   | .   2   1   1   .   .   1   .   4   .   .   .   2   2   .   .   .   7   .   18  7   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     75   | .   89  84  74  77  78  85  80  84  84  86  88  76  80  63  69  73  65  53  71  42  64  
  Engine                   3    | .   10  .   3   11  11  10  9   5   6   6   6   .   .   .   3   5   6   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   6   6   6   4   8   5   5   5   .   1   2   .   4   
  Leg                      2    | .   22  7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   8   .   
  Hover                    7    | .   .   .   11  .   .   .   9   12  6   6   6   .   19  10  10  10  10  10  15  3   4   
  Flight                   20   | .   6   20  10  33  33  33  25  27  31  33  35  30  10  21  21  21  16  .   .   4   17  
  Device                   7    | .   .   8   9   .   .   9   9   .   6   6   6   8   14  10  13  15  15  11  13  1   4   
  Storage                  6    | .   14  14  11  11  12  11  9   7   6   6   6   7   9   5   5   5   6   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   .   2   6   6   6   10  8   5   5   5   5   11  18  11  14  
  Hackware                 3    | .   .   .   .   .   .   .   1   17  6   6   6   2   .   .   .   .   .   .   .   4   9   
  Energy Gun               2    | .   2   14  11  11  11  11  7   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Ballistic Gun            2    | .   24  14  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   1   5   5   6   6   3   3   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 11  12  8   18  11  11  12  12  16  21  21  21  31  51  21  26  26  26  46  53  47  28  
  Greatest Support         114  | 20  20  10  20  12  12  12  12  21  21  21  25  34  55  28  28  28  28  58  54  114 49  
  Greatest Overweight (x)  7    | .   2   .   2   .   .   .   .   1   .   .   6   3   3   .   .   .   .   4   1   7   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   15  5   
  Average Capacity         7    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   6   5   
  Average Carried          6    | 6   6   7   7   8   7   6   6   7   7   8   8   7   6   7   8   8   7   4   4   4   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 6   8   7   8   8   8   6   8   7   8   8   8   8   8   8   8   8   5   4   5   5   5   

 Class Distribution 
--------------------
 27% | Scavenger-Sprinter
 24% | Mutant
 19% | Scout
 10% | Scavenger-Scout
 10% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
           Sprinter | -9/Mines
           Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines
 Scavenger-Sprinter | -8/Materials
    Hacker-Sprinter | -7/Factory
    Scavenger-Scout | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
              Scout | -5/Factory
              Scout | -4/Factory
           Sprinter | -4/Upper Caves
           Sprinter | -4/Upper Caves
           Sprinter | -4/Zhirov
           Sprinter | -3/Proximity Caves
              Scout | -3/Research
    Scavenger-Scout | -3/Garrison
             Mutant | -3/Research
       Hacker-Scout | -3/Testing

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Matter Collected           2474 | 183 157 20  118 21  .   167 52  154 .   .   62  476 63  .   57  .   51  398 237 258 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3224 | .   325 .   337 21  .   306 105 519 .   .   51  403 63  .   .   .   6   284 246 558 .   
  Parts                    166  | .   24  .   17  .   .   4   7   39  .   .   4   17  6   .   .   .   2   15  11  20  .   
Haulers Intercepted        9    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   4   .   
Recyclers Shooed           6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Combat Hostiles Destroyed  38   | .   7   .   2   .   .   6   .   8   .   .   .   3   .   .   .   .   2   2   5   3   .   
  Melee                    7    | .   .   .   .   .   .   2   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Guns                     16   | .   7   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   
  Cannons                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      10   | .   .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   2   .   .   .   .   
Classes Destroyed          13   | .   3   .   7   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Worker                   5    | .   .   .   1   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Builder                  9    | .   .   .   1   .   .   1   1   2   .   .   .   1   1   .   .   .   .   1   .   1   .   
  Tunneler                 4    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   9    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   4   .   
  Recycler                 8    | .   1   .   2   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   3   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    13   | .   4   .   1   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   .   2   1   .   3   2   11  .   .   .   2   2   .   .   .   2   2   3   2   .   
  Combat Bots Only         5    | .   5   .   1   .   .   3   .   4   .   .   .   2   .   .   .   .   2   2   3   1   .   
Max Kills in Single Turn   6    | .   1   .   1   1   .   1   1   6   .   .   1   1   1   .   .   .   2   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  
Damage Taken               9140 | .    412  24   318  .    .    264  51   401  .    .    73   456  339  16   .    .    1393 567  2576 2083 167  
  Core                     2182 | .    63   .    37   .    .    83   .    61   .    .    9    27   63   .    .    .    515  25   958  275  66   
  Absorbed by Shields      534  | .    .    .    .    .    .    .    .    30   .    .    .    40   .    .    .    .    .    .    427  37   .    
  Redirected to Shielding  13   | .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   172  | .    .    .    .    .    .    .    15   .    63   .    .    .    94   .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    74   .    .    .    70   100  91   .    .    98   97   .    .    .    .    49   .    .    .    .    
Volleys Fired              213  | .    31   1    45   .    .    3    .    13   1    .    .    21   .    .    .    .    2    26   21   49   .    
  Largest                  2    | .    2    2    2    .    .    2    .    1    1    .    .    1    .    .    .    .    1    1    2    1    .    
  Hottest                  108  | .    40   60   60   .    .    108  .    61   43   .    .    43   .    .    .    .    43   33   108  94   .    
Shots Fired                297  | .    59   2    86   .    .    6    .    13   1    .    .    21   .    .    .    .    2    27   30   50   .    
  Gun                      242  | .    59   2    86   .    .    3    .    10   .    .    .    .    .    .    .    .    .    24   30   28   .    
  Cannon                   22   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
  Launcher                 27   | .    .    .    .    .    .    .    .    3    1    .    .    21   .    .    .    .    2    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    
  Kinetic                  163  | .    59   1    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   15   19   .    
  Thermal                  89   | .    .    1    41   .    .    6    .    10   .    .    .    .    .    .    .    .    .    .    3    28   .    
  Explosive                27   | .    .    .    .    .    .    .    .    3    1    .    .    21   .    .    .    .    2    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  Robot Hit Streak         31   | .    8    1    8    .    .    2    .    9    .    .    .    7    .    .    .    .    .    7    10   31   .    
  Robot Miss Streak        6    | .    6    1    3    .    .    2    .    3    .    .    .    3    .    .    .    .    2    1    2    1    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           240  | .    34   1    52   1    .    17   5    17   .    .    1    18   5    .    .    .    .    26   21   42   .    
  Core Hits                109  | .    18   1    19   .    .    2    2    16   .    .    1    17   1    .    .    .    1    8    9    14   .    
  Critical Kills           2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    .    .    .    .    .    4    3    4    .    .    .    2    .    .    .    .    .    1    .    2    .    
    Burn                   3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Smash                  7    | .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              107  | .    .    .    1    1    .    18   10   24   6    1    3    19   20   .    .    .    .    4    .    .    .    
  Impact                   28   | .    .    .    1    1    .    18   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 75   | .    .    .    .    .    .    .    2    24   6    1    3    19   20   .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19   | .    .    .    .    1    .    1    2    2    .    .    1    4    4    .    .    .    .    4    .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8315 | .    339  6    525  77   .    646  302  1445 .    .    94   1660 482  .    .    .    161  546  566  1466 .    
  Guns                     3073 | .    339  6    525  .    .    23   .    190  .    .    .    .    .    .    .    .    .    546  545  899  .    
  Cannons                  463  | .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    443  .    
  Explosions               1941 | .    .    .    .    .    .    .    .    743  .    .    .    913  .    .    .    .    161  .    .    124  .    
  Melee                    2817 | .    .    .    .    77   .    603  302  512  .    .    94   747  482  .    .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Kinetic                  1828 | .    339  6    220  .    .    .    .    .    .    .    .    .    .    .    .    .    .    546  274  443  .    
  Thermal                  1577 | .    .    .    305  .    .    43   .    190  .    .    .    112  .    .    .    .    .    .    28   899  .    
  Explosive                1705 | .    .    .    .    .    .    .    .    743  .    .    .    801  .    .    .    .    161  .    .    .    .    
  Electromagnetic          367  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    243  124  .    
  Impact                   931  | .    .    .    .    77   .    603  251  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1886 | .    .    .    .    .    .    .    51   512  .    .    94   747  482  .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    6    11   21   21   
  Average Corruption       10   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    5    6    15   21   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    3    7    30   2    
    Message Errors         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    5    .    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
    Energy Discharges      10   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    7    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            952  | .    .    .    .    62   .    224  124  240  .    .    .    92   126  .    .    .    58   .    .    26   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               249  | .    .    .    .    .    .    .    .    103  .    .    .    62   .    .    .    .    58   .    .    26   .    
  Melee                    703  | .    .    .    .    62   .    224  124  137  .    .    .    30   126  .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    19   .    6    69   .    
  Shots                    4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Highest Temperature        519  | .    16   .    40   .    .    9    .    54   25   50   220  432  123  .    .    .    .    2    519  247  .    
  Average Temperature      53   | .    8    .    10   .    .    5    .    23   9    16   50   106  65   .    .    .    .    1    152  91   .    
  Received Heat Transfer   1298 | .    186  .    96   .    .    144  45   52   .    .    80   85   9    .    .    .    27   .    272  293  9    
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    1    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
  Impact Corruptions       15   | .    .    .    .    2    .    9    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Heat Transferred         2483 | .    .    .    700  .    .    87   .    444  .    .    .    50   .    .    .    .    .    .    18   1184 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  
Peak Influence             1630 | .    155  90   110  20   .    181  265  728  298  .    .    349  236  .    .    .    .    181  180  232  1630 
  Initial                  270  | .    .    60   31   15   .    .    70   120  270  .    .    .    152  .    .    .    .    163  45   87   130  
  Average                  170  | .    66   77   55   19   .    101  147  337  268  .    .    175  165  .    .    .    .    139  107  139  1567 
Maximum Alert Level        5    | .    .    .    .    .    .    .    1    3    1    .    .    1    1    .    .    .    .    .    .    1    5    
  Low Security (%)         68   | 100  100  100  100  100  .    100  83   16   9    .    .    53   71   .    .    .    .    100  100  71   3    
  Level 1                  27   | .    .    .    .    .    .    .    16   49   90   .    .    46   28   .    .    .    .    .    .    28   .    
  Level 2                  3    | .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   
Squads Dispatched          25   | .    1    .    .    .    .    .    1    5    1    .    .    8    2    .    .    .    .    2    .    5    .    
  Investigation            5    | .    1    .    .    .    .    .    .    1    1    .    .    2    .    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Reinforcement            14   | .    .    .    .    .    .    .    1    3    .    .    .    4    2    .    .    .    .    .    .    4    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Distress Signals           9    | .   .   .   4   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   9   1   21  .   .   9   9   17  .   .   4   17  4   2   .   .   20  2   22  23  14  
  Peak Tracking Total      16   | .   5   2   5   .   .   3   4   5   .   .   3   3   1   4   .   .   8   2   16  9   9   
  Tactical Retreats        33   | .   .   1   .   .   .   1   4   4   .   .   1   7   .   2   .   .   6   .   1   6   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Traps Triggered            5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Machines Disabled          18   | .   .   .   .   .   .   .   .   9   .   .   1   5   .   .   .   .   .   .   1   2   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   5   .   .   1   3   .   .   .   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Machines Accessed          36   | .   2   1   2   .   1   .   3   5   4   1   .   7   6   .   1   .   .   1   1   1   .   
  Terminals                21   | .   2   .   2   .   .   .   2   4   .   .   .   4   4   .   1   .   .   .   1   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                76   | .   7   1   4   .   1   .   5   11  11  1   .   16  12  .   1   .   .   1   3   2   .   
  Successful               34   | .   .   1   1   .   1   .   4   4   8   1   .   5   6   .   1   .   .   1   .   1   .   
  Failed                   42   | .   7   .   3   .   .   .   1   7   3   .   .   11  6   .   .   .   .   .   3   1   .   
    Catastrophic           10   | .   1   .   .   .   .   .   .   1   1   .   .   4   2   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   5   .   4   .   1   .   3   3   .   .   .   5   1   .   .   .   .   .   .   .   .   
  Terminals                43   | .   7   .   4   .   .   .   3   6   .   .   .   9   8   .   1   .   .   .   3   2   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   .   .   .   2   .   8   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   .   .   1   .   .   7   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             13   | .   .   1   1   .   1   .   .   2   .   1   .   1   4   .   1   .   .   .   .   1   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   2   .   7   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   .   2   .   .   .   2   3   4   .   .   7   4   .   .   .   .   .   1   1   .   
  Full Trace Events        7    | .   2   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   111  | .   .   .   .   .   .   .   .   47  64  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   10  16  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     150  | .   .   .   .   .   .   .   26  .   80  .   .   .   44  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   
  Non-combat               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   3   .   
  no_distress              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   .   .   .   93  93  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   .   31  31  .   .   .   .   .   .   .   .   .   
Total Orders               18   | .   .   .   1   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EXPLORE                  14   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   4   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   
  Total Damage             272  | .   .   .   .   .   .   .   .   .   .   .   .   272 .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Upp Zhi Pro Res Gar Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             32   | .   .   .   5   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   .   .   
  Drone Recoveries         12   | .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  
Turns Passed               7513 | 2    279  247  451  31   88   214  207  520  441  1115 404  974  436  150  53   7    466  539  198  659  32   
Spaces Moved               9166 | 2    245  399  323  87   265  353  336  971  336  886  352  1122 519  429  139  3    1017 318  134  837  93   
  Core                     208  | .    1    .    .    .    .    .    .    .    .    .    2    18   .    .    .    .    .    8    55   124  .    
  Treads                   31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   2    2    .    
  Legs                     338  | 2    102  109  86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    811  | .    .    .    126  .    .    .    .    .    .    .    .    .    247  .    .    .    64   283  77   14   .    
  Flight                   7778 | .    142  290  111  87   265  353  336  971  336  886  350  1104 272  429  139  3    953  .    .    658  93   
  Fastest Speed            17   | 120  37   37   32   32   32   32   32   23   23   23   20   17   29   29   29   29   29   66   50   31   31   
  Average Speed            42   | 120  72   59   85   32   32   32   32   29   23   23   23   48   46   29   29   29   34   94   81   56   32   
  Slowest Speed            400  | 120  150  120  190  32   32   32   32   112  23   23   350  200  280  29   29   29   66   250  225  400  34   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18   | .    .    .    .    .    .    1    .    2    1    .    .    1    4    .    .    .    .    .    .    8    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 2    66   84   41   24   61   51   33   30   9    94   35   39   17   59   27   7    90   8    31   29   23   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      18   | 1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             10   | .    .    1    .    .    .    1    .    .    .    2    1    .    .    1    3    .    1    .    .    .    .    
Spaces Dug                 153  | .    .    .    1    .    .    1    3    14   15   1    1    99   14   .    .    .    .    .    .    4    .    
Terrain Destroyed          306  | .    .    .    1    .    .    1    3    68   15   1    1    161  14   .    .    .    35   .    .    6    .    
  Melee                    49   | .    .    .    1    .    .    1    3    14   6    1    1    8    14   .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  AOE                      251  | .    .    .    .    .    .    .    .    54   9    .    .    153  .    .    .    .    35   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -3   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  
Total                      12306 | 1    297  406  422  87   268  420  419  1144 685  1794 666  1501 671  454  149  8    1134 530  189  967  94   
  Wait                     2398  | .    1    .    11   .    .    36   54   60   326  907  303  281  105  24   9    6    108  146  5    16   .    
  Move                     9114  | 1    244  398  322  86   264  350  335  966  333  885  351  1119 513  428  138  2    1016 318  133  821  91   
  Hop                      14    | .    .    .    .    .    .    1    .    2    1    .    .    1    1    .    .    .    .    .    .    7    1    
  Pick Up                  97    | .    9    1    12   .    1    2    6    13   6    .    .    12   9    .    .    .    .    5    2    18   1    
  Fast Attach              62    | .    1    .    2    .    1    1    4    7    4    .    1    4    4    .    2    .    2    13   1    15   .    
  Attach                   95    | .    3    2    6    .    .    4    2    10   2    .    .    20   9    1    .    .    3    10   3    20   .    
  Detach                   36    | .    .    .    3    .    .    1    1    2    1    .    .    10   2    1    .    .    2    4    2    7    .    
  Swap                     27    | .    1    2    8    .    .    1    2    5    .    .    .    1    1    .    .    .    .    1    3    2    .    
  Drop                     84    | .    7    2    12   .    2    3    5    12   5    .    .    13   7    .    .    .    1    3    .    11   1    
  Fire                     213   | .    31   1    45   .    .    3    .    13   1    .    .    21   .    .    .    .    2    26   21   49   .    
  Melee                    107   | .    .    .    1    1    .    18   10   24   6    1    3    19   20   .    .    .    .    4    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    13   .    .    
  Rewire                   9     | .    .    .    .    .    .    .    .    .    .    1    8    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 2 exits: *Low / [Ext])
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Garrison
-3/Research
-3/Testing

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Discovered new exit (range 1)
    3 | -11/Junkyard       | Entered Materials
   54 | -10/Materials      | Discovered new exit (range 15)
  171 | -10/Materials      | Discovered new exit (range 13)
  282 | -10/Materials      | Entered Mines
  301 | -10/Mines          | Build established: Mutant
  367 | -10/Mines          | Found the Drone Emporium
  371 | -10/Mines          | Found Prototype Device
  380 | -10/Mines          | Assembled infested the area
  385 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  413 | -10/Mines          | Discovered new exit (range 13)
  529 | -10/Mines          | Entered Materials
  529 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  530 | -9/Materials       | Identified exit to Mines
  530 | -9/Materials       | Identified exit to Storage
  530 | -9/Materials       | Identified Bomb Drone Bay
  769 | -9/Materials       | Discovered new exit (range 16)
  980 | -9/Materials       | Entered Mines
  999 | -9/Mines           | Learned Materials stockpile data
 1009 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1009 | -9/Mines           | Discovered new exit (range 5)
 1011 | -9/Mines           | Entered Exiles
 1019 | -9/Exiles          | Met 8R-AWN
 1025 | -9/Exiles          | Met EX-HEX
 1034 | -9/Exiles          | Met EX-BIN
 1037 | -9/Exiles          | Aligned with FarCom system
 1038 | -9/Exiles          | Given EX-Vault access code
 1045 | -9/Exiles          | Opened EX-Vault
 1048 | -9/Exiles          | Found Superbattery
 1055 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1061 | -9/Exiles          | Exiles lab attacked by MAIN.C
 1077 | -9/Exiles          | Discovered new exit (range 11)
 1099 | -9/Exiles          | Left Exiles lab with Superbattery
 1099 | -9/Exiles          | Entered Mines
 1261 | -8/Mines           | Discovered new exit (range 9)
 1302 | -8/Mines           | Discovered new exit (range 12)
 1313 | -8/Mines           | Entered Materials
 1313 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1374 | -8/Materials       | Repaired Flight Unit
 1501 | -8/Materials       | Discovered new exit (range 15)
 1520 | -8/Materials       | Entered Factory
 1520 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1671 | -7/Factory         | Fabricated Adv. Terrain Scanner (x2)
 1713 | -7/Factory         | Identified exit to Lower Caves
 1957 | -7/Factory         | Lost 4 parts (4n)
 2039 | -7/Factory         | Discovered new exit (range 5)
 2040 | -7/Factory         | Entered another Factory area
 2040 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2122 | -6/Factory         | Fabricated Antimissile System?
 2161 | -6/Factory         | Discovered new exit (range 8)
 2300 | -6/Factory         | Build established: Scavenger-Scout
 2330 | -6/Factory         | Discovered new exit (range 18)
 2410 | -6/Factory         | Repaired VTOL Module
 2443 | -6/Factory         | Repaired VTOL Module
 2468 | -6/Factory         | Repaired VTOL Module
 2481 | -6/Factory         | Entered Lower Caves
 2774 | -6/Lower Caves     | Build established: Scavenger-Sprinter
 2921 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2922 | -6/Lower Caves     | Learned Factory emergency access door positions
 3154 | -6/Lower Caves     | Discovered new exit (range 10)
 3596 | -6/Lower Caves     | Entered another Lower Caves area
 3780 | -6/Lower Caves     | Discovered new exit (range 9)
 3837 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 3863 | -6/Lower Caves     | Learned Factory security intel
 4000 | -6/Lower Caves     | Entered Factory
 4000 | -5/Factory         | Accompanied by 3 allies
 4000 | -5/Factory         | Evolved 2 slots: Utility x2
 4001 | -5/Factory         | Identified exit to Upper Caves
 4192 | -5/Factory         | Spotted B-75 Beast
 4552 | -5/Factory         | Found Imp. Powered Armor
 4608 | -5/Factory         | Build established: Scout
 4916 | -5/Factory         | Discovered new exit (range 17)
 4974 | -5/Factory         | Entered another Factory area
 4974 | -4/Factory         | Evolved 2 slots: Utility x2
 5170 | -4/Factory         | Repaired Greatsword
 5407 | -4/Factory         | Discovered new exit (range 10)
 5410 | -4/Factory         | Entered Upper Caves
 5433 | -4/Upper Caves     | Spotted B-86 Titan
 5496 | -4/Upper Caves     | Discovered new exit (range 10)
 5560 | -4/Upper Caves     | Entered another Upper Caves area
 5588 | -4/Upper Caves     | Spotted B-86 Titan
 5594 | -4/Upper Caves     | Discovered new exit (range 19)
 5613 | -4/Upper Caves     | Entered Zhirov
 5613 | -4/Zhirov          | Discovered new exit (range 3)
 5620 | -4/Zhirov          | Entered Proximity Caves
 5622 | -3/Proximity Caves | Spotter reported a threat
 5724 | -3/Proximity Caves | Build established: Sprinter
 5790 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5874 | -3/Proximity Caves | Spotted B-86 Titan
 5906 | -3/Proximity Caves | Ambushed by research squad
 5951 | -3/Proximity Caves | Lost 4 parts (2p1n1u)
 6082 | -3/Proximity Caves | Discovered new exit (range 5)
 6084 | -3/Proximity Caves | Core integrity fell below 50%
 6086 | -3/Proximity Caves | Entered Research
 6086 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 6096 | -3/Research        | Lost 7 parts (1p2n4u)
 6625 | -3/Research        | Identified exit to Garrison
 6625 | -3/Research        | Entered Garrison
 6656 | -3/Garrison        | Triggered checkpoint
 6700 | -3/Garrison        | Garrison Relay disabled
 6743 | -3/Garrison        | Spotted B-86 Titan
 6744 | -3/Garrison        | Triggered checkpoint
 6792 | -3/Garrison        | Triggered checkpoint
 6802 | -3/Garrison        | System corruption reached 10%
 6812 | -3/Garrison        | Core integrity fell below 50%
 6818 | -3/Garrison        | Discovered new exit (range 10)
 6823 | -3/Garrison        | Entered Research
 6842 | -3/Research        | Lost 18 parts (3p7n6u2w)
 7052 | -3/Research        | Build established: Mutant
 7135 | -3/Research        | Found Prototype Processor
 7135 | -3/Research        | Identified Spectral Analyzer
 7152 | -3/Research        | Core integrity fell below 20%
 7257 | -3/Research        | Lost 7 parts (4n1u2w)
 7427 | -3/Research        | Spotted B-86 Titan
 7480 | -3/Research        | Discovered new exit (range 6)
 7482 | -3/Research        | Entered Testing
 7483 | -3/Testing         | Maximum security lockdown engaged
 7514 | -3/Testing         | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07480_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
07482_ Receiving FarCom transmissions...
07483_ ALERT: Suspected Assembled signals penetrating research branch.
07483_ ALERT: Maximum security lockdown engaged.
07484_ ALERT: Machine network offline.
07485_ ALERT: Performing unscheduled system reset.
07486_ ALERT: Lockdown in effect, collecting threat data.
07487_ FARCOM_MSG: For science!
07497_ Dropped Gamma Rifle.
07497_ Acquired Q-thruster.
07500_ System corrupted: Q-thruster rejected.
07504_ Penetrated by Slug.
07511_ Linear Gravjet destroyed.
07512_ Penetrated by Slug.
07512_ Slug penetrates Wall.
07513_ Penetrated by Slug.
07514_ C-30 ARC bursts open, deploying its payload.
07514_ S-43 Plague unfolds itself. <x5>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          37
Energy Capacity            1870
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             2
Power Amplification        30
Armor Coverage             400
Core Shielding             20
Point Defense Rating       240
Evasion (%)                74
Melee Accuracy             8
Target Analysis            5
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
 Field Propulsion Array | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Terrain Scanner | x2 | -7/Factory | Preloaded
   Antimissile System | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonFortressComputer
  Manual?         0
Play Time         01:51:02
  Cumulative      107.6 hours
  Start           2023.12.05 @ 15:12:22
  End             2023.12.05 @ 17:06:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           151
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          58
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c50dbd4-bcc0-495d-8bce-dc58f570f215