Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 19:50:45 Player: Chickoo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (3131) 3131 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 8041 Bonus ------- Follower Combat Kills 255 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 296/315 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (3) --- Armored Treads > --- UTILITY (7) ------ Improved Signal Interpreter Seismic Detector Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Makeshift Sword CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Nuclear Core VTOL Module Long-range Missile Launcher Enhanced Flamer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Flight Unit > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Seismic Detector Advanced Targeting Computer Armor Integrity Analyzer Makeshift Kinetic Plating > --- WEAPON ----------- Minigun Long-range Missile Launcher > --- INVENTORY -------- Light Nuclear Core ECM Suite Enhanced Flamer Makeshift Sword CR-A16's Pointy Stick [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . . 1 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 165 | 7 9 20 35 20 24 7 21 3 19 Power 14 | 1 1 2 2 1 1 . 3 1 2 Engine 7 | 1 1 2 2 . . . 1 . . Core 7 | . . . . 1 1 . 2 1 2 Reactor . | . . . . . . . . . . Propulsion 39 | 2 2 5 8 2 9 . 6 . 5 Treads 4 | . . . . . . . 1 . 3 Leg 10 | 2 2 5 . . 1 . . . . Wheel 12 | . . . 8 2 2 . . . . Hover . | . . . . . . . . . . Flight 13 | . . . . . 6 . 5 . 2 Utility 36 | 2 . 2 8 9 7 1 4 1 2 Device 20 | 1 . 2 3 5 4 1 2 1 1 Storage 3 | 1 . . 2 . . . . . . Processor 6 | . . . 1 2 1 . 2 . . Hackware 2 | . . . . 1 1 . . . . Protection 5 | . . . 2 1 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 76 | 2 6 11 17 8 7 6 8 1 10 Energy Gun 13 | . 2 . 4 2 . 2 3 . . Energy Cannon 2 | . . . 2 . . . . . . Ballistic Gun 23 | 2 2 6 3 3 1 . 3 . 3 Ballistic Cannon 5 | . 1 1 2 . 1 . . . . Launcher 19 | . . 4 6 2 2 2 1 . 2 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 9 | . . . . . 3 2 1 . 3 Piercing Weapon 2 | . . . . . . . . 1 1 Special Melee Weapon 2 | . 1 . . 1 . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 48 | . 1 8 4 5 7 3 8 . 12 Power 7 | . . 2 . 1 1 1 1 . 1 Propulsion 17 | . . 2 2 3 4 . 1 . 5 Utility 12 | . . 3 1 1 . 1 2 . 4 Weapon 12 | . 1 1 1 . 2 1 4 . 2 Highest Loss Streak 7 | . 1 7 2 2 6 2 6 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 85 92 86 95 85 75 92 84 Engine 5 | . 14 10 11 7 . . . . . Core 2 | . . . . 1 6 3 2 7 6 Treads 2 | . . . . . . . 2 . 10 Leg 5 | . 28 27 . . . . . . . Wheel 7 | . . . 28 14 8 1 . . . Flight 6 | . . . . . 9 15 14 23 9 Device 11 | . 14 10 11 10 12 15 8 7 10 Storage 5 | . 14 7 10 9 3 . . . . Processor 12 | . . . 1 18 19 15 17 23 23 Hackware 4 | . . . . 6 13 10 7 7 . Protection 3 | . . . 7 . 3 7 7 7 5 Energy Gun 2 | . 6 2 4 2 2 . 6 . . Ballistic Gun 7 | . 17 10 4 14 3 . 2 5 6 Ballistic Cannon 2 | . 3 11 7 . . . . . . Launcher 2 | . . 3 . . 3 6 1 . 5 Slashing Weapon 1 | . . . . . 3 6 3 7 1 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 14 15 17 58 58 55 16 15 13 34 Greatest Support 48 | 20 20 20 48 48 26 22 16 13 40 Greatest Overweight (x) 17 | 1 . 1 2 3 17 3 4 . 3 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 5 5 5 5 Average Capacity 10 | 7 8 6 17 20 12 5 5 5 5 Most Carried 20 | . 8 8 20 20 19 5 5 5 5 Average Carried 8 | . 3 6 13 17 10 5 4 5 4 Final Capacity 20 | 8 8 5 20 20 5 5 5 5 5 Final Carried 20 | . 8 5 18 20 5 5 5 5 4 Class Distribution -------------------- 41% | Scavenger-Mutant 24% | Mutant 15% | Derelict-Mutant 7% | Hacker-Mutant 5% | Derelict-Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2850 | 106 428 302 800 336 217 145 285 21 210 Remotely . | . . . . . . . . . . Salvage Created 3492 | 33 524 228 1118 608 305 143 333 . 200 Parts 233 | 6 29 27 86 37 9 7 25 . 7 Haulers Intercepted 8 | . 2 . 4 2 . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 5 16 . 15 Prevented 6 | . . . . . . 1 1 . 4 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 8 13 29 10 5 3 13 . 8 Melee 3 | . . . . . 1 1 1 . . Guns 42 | . 8 4 4 7 2 . 12 . 5 Cannons 19 | . . 4 13 1 1 . . . . AOE 25 | . . 5 12 2 1 2 . . 3 Classes Destroyed 11 | 1 5 1 2 1 . . . . 1 Worker 4 | . 1 1 . 2 . . . . . Builder 3 | . . 1 2 . . . . . . Tunneler 5 | 2 . 2 . 1 . . . . . Hauler 8 | . 2 . 4 2 . . . . . Recycler 5 | . 2 . 2 . 1 . . . . Watcher 5 | . . . 3 2 . . . . . Swarmer 39 | . 3 6 11 . . 1 12 . 6 Grunt 35 | . 5 6 12 8 3 1 . . . Brawler 2 | . . . . . . . . . 2 Sentry 11 | . . . 6 1 2 1 1 . . Hunter 1 | . . . . 1 . . . . . Best Kill Streak 9 | 2 5 3 9 5 4 3 6 . 3 Combat Bots Only 7 | . 5 3 7 4 4 3 6 . 3 Max Kills in Single Turn 5 | 1 1 2 5 2 1 2 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 4 2 1 2 . . 2 Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 535 | . 46 51 72 51 96 15 121 . 83 Missed 162 | . 11 11 21 13 34 7 37 . 28 Damage Taken 5555 | . 423 892 714 590 584 174 945 . 1233 Core 1248 | . 87 129 147 157 137 45 271 . 275 Absorbed by Shields 17 | . . . . 17 . . . . . Redirected to Shielding 63 | . . . 9 . 3 3 43 . 5 Ignored by Resistances 27 | . . . . . . . . . 27 Core Remaining (%) 61 | 100 . 13 63 71 . . . . . Volleys Fired 280 | 7 51 36 82 44 11 2 25 . 22 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 126 | 40 75 70 107 124 108 81 126 . 105 Shots Fired 503 | 14 98 71 150 84 22 4 28 . 32 Gun 329 | 14 94 33 59 64 18 2 26 . 19 Cannon 129 | . 4 28 80 15 2 . . . . Launcher 38 | . . 10 11 5 2 2 2 . 6 Special 7 | . . . . . . . . . 7 Kinetic 321 | 14 82 54 84 38 12 . 18 . 19 Thermal 137 | . 16 7 55 41 8 . 3 . 7 Explosive 32 | . . 10 11 4 1 . . . 6 Electromagnetic 13 | . . . . 1 1 4 7 . . Robot Hit Streak 12 | 4 8 8 9 12 10 1 6 . 6 Robot Miss Streak 8 | 3 4 3 6 4 2 2 7 . 8 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 331 | 10 57 43 79 60 22 2 32 . 26 Core Hits 229 | 4 25 28 48 38 13 5 39 . 29 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 9 | . . . 4 1 . . 3 . 1 Burn 1 | . . . 1 . . . . . . Destroy 2 | . . . 1 1 . . . . . Blast 2 | . . . 2 . . . . . . Sever 4 | . . . . . . . 3 . 1 Melee Attacks 60 | . 1 . . 1 4 35 10 1 8 Impact . | . . . . . . . . . . Slashing 51 | . . . . . 4 35 10 1 1 Piercing 7 | . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 8542 | 113 587 1144 2291 1598 620 120 747 . 1322 Guns 3136 | 113 571 153 443 915 345 . 386 . 210 Cannons 1467 | . 16 322 941 144 44 . . . . Explosions 3341 | . . 649 907 539 166 88 107 . 885 Melee 546 | . . . . . 65 32 254 . 195 Ramming 20 | . . 20 . . . . . . . Kinetic 3082 | 113 520 451 822 478 201 . 287 . 210 Thermal 1646 | . 67 24 562 581 332 . 48 . 32 Explosive 2899 | . . 649 907 458 . . . . 885 Electromagnetic 349 | . . . . 81 22 88 158 . . Impact . | . . . . . . . . . . Slashing 378 | . . . . . 65 32 254 . 27 Piercing 168 | . . . . . . . . . 168 Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 108 | . . 31 64 . . . . . 13 Projectiles 24 | . . 11 13 . . . . . . Explosions 84 | . . 20 51 . . . . . 13 Melee . | . . . . . . . . . . Knockbacks 8 | . . 4 4 . . . . . . Impact . | . . . . . . . . . . Kinetic 8 | . . 4 4 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 260 | . . 20 134 . . . . . 106 Shots 8 | . . 1 4 . . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed 6 | . . 6 . . . . . . . Kicked 6 | . . 6 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 370 | . 64 45 162 370 96 6 76 . 116 Average Temperature 47 | . 18 13 35 110 50 4 28 . 42 Received Heat Transfer 1428 | . 210 117 237 279 225 12 204 . 144 Effects 3 | . . . . 3 . . . . . Interference 2 | . . . . 2 . . . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 3430 | . 150 50 1149 1242 525 . 74 . 240 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 406 | 10 314 385 406 281 286 . . . . Initial 170 | . 6 52 12 170 63 . . . . Average 144 | 2 128 156 247 71 138 . . . . Maximum Alert Level 2 | . 1 1 2 1 1 . . . . Low Security (%) 67 | 100 78 67 38 81 74 . . . . Level 1 30 | . 21 32 51 18 25 . . . . Level 2 2 | . . . 10 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 . 5 4 4 . . . 1 Investigation 8 | . . . 3 3 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . 2 . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . 1 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . 3 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 145 | . 20 15 43 17 9 4 16 . 21 Peak Tracking Total 6 | . 5 3 6 4 4 4 4 . 6 Tactical Retreats 9 | . 4 . . 1 . 1 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . 3 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 13 | . . 1 3 3 5 . . . 1 Max in Single Turn 5 | . . 1 1 1 5 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 28 | . 5 1 10 7 3 . 1 1 . Terminals 21 | . 4 1 7 6 2 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 85 | . 14 2 30 23 11 . 3 2 . Successful 48 | . 5 1 20 11 6 . 3 2 . Failed 37 | . 9 1 10 12 5 . . . . Catastrophic 14 | . 2 1 4 5 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 41 | . 12 3 12 10 4 . . . . Terminals 63 | . 11 2 20 19 8 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 3 . 2 . . . . . . Scanalyzers 12 | . . . 8 4 . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 30 | . 2 1 10 7 5 . 3 2 . Record 4 | . . . . 1 . . 3 . . Part Schematic 3 | . . . . . 1 . . 2 . Robot Analysis 2 | . 1 . . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 7 | . . . 5 1 1 . . . . Unreport Threat 4 | . . . 2 2 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Extermination Status 1 | . . . . . 1 . . . . Assault Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer 12 | . . . 8 4 . . . . . Insert Component 6 | . . . 4 2 . . . . . Analyze 6 | . . . 4 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . Terminals 2 | . 1 . . . 1 . . . . Assimilate 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 4 1 9 6 3 . 1 . . Full Trace Events 5 | . . . 2 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . . 2 2 1 . . 16 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 18 | . 9 . 9 . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . Non-combat 1 | . . . . 1 . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . find_recycling 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 5 | . 1 . . . . . . 4 . Largest Group 4 | . 1 . . . . . . 4 4 Highest-Rated Group 155 | . 10 . . . . . . 155 155 Highest-Rated Ally 40 | . 10 . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . 37 Total Damage 1170 | . . . . . . . . . 1170 Kills 8 | . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 8010 | 68 509 1125 1113 1478 351 841 636 486 1403 Spaces Moved 6510 | 32 253 774 751 425 295 1064 837 1241 838 Core 178 | 1 . 4 . . 1 169 3 . . Treads 560 | . . . . . . . . . 560 Legs 1072 | 31 253 770 18 . . . . . . Wheels 1390 | . . . 733 425 159 73 . . . Hover . | . . . . . . . . . . Flight 3310 | . . . . . 135 822 834 1241 278 Fastest Speed 30 | 50 120 100 95 115 42 37 30 30 30 Average Speed 85 | 122 120 119 103 122 82 68 55 30 142 Slowest Speed 900 | 190 120 120 120 145 900 200 250 30 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 4 47 94 67 40 8 77 90 89 71 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 12 | . . 1 . . . 2 3 3 3 Spaces Dug 49 | . . . . . . 34 1 . 14 Terrain Destroyed 315 | . . 97 71 7 45 34 1 . 60 Melee 35 | . . . . . . 34 1 . . Projectile 2 | . . . 2 . . . . . . AOE 278 | . . 97 69 7 45 . . . 60 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 8338 | 45 366 901 934 1293 366 1120 967 1354 992 Wait 1201 | . 47 51 22 782 29 9 59 103 99 Move 6501 | 31 252 773 750 424 294 1063 836 1240 838 Hop . | . . . . . . . . . . Pick Up 67 | . 4 7 29 13 1 1 6 2 4 Fast Attach 45 | 7 2 3 7 4 4 2 9 2 5 Attach 31 | . . 4 5 4 8 . 5 . 5 Detach 3 | . 1 . . . . . 1 . 1 Swap 89 | . 7 13 23 12 12 5 7 1 9 Drop 56 | . 1 8 16 9 3 3 9 5 2 Fire 280 | 7 51 36 82 44 11 2 25 . 22 Melee 59 | . 1 . . 1 4 35 10 1 7 Ram . | . . . . . . . . . . Kick 6 | . . 6 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 12) 69 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 17) 162 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 8) 578 | -10/Materials | Entered Mines 658 | -10/Mines | Build established: Scavenger-Mutant 713 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1166 | -10/Mines | Core integrity fell below 50% 1184 | -10/Mines | Core integrity fell below 20% 1184 | -10/Mines | Destroyed YI-UF0 1214 | -10/Mines | Build established: Mutant 1214 | -10/Mines | Lost 7 parts (2p2n2u1w) 1253 | -10/Mines | Discovered new exit (range 7) 1289 | -10/Mines | Learned Materials interactive machine intel 1349 | -10/Mines | Discovered new exit (range 15) 1703 | -10/Mines | Entered Materials 1703 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1704 | -9/Materials | Loaded intel: 18 interactive machine locations 1802 | -9/Materials | Build established: Scavenger-Mutant 1894 | -9/Materials | Discovered new exit (range 8) 2052 | -9/Materials | Destroyed 7 combat bots 2277 | -9/Materials | Discovered new exit (range 16) 2814 | -9/Materials | Identified exit to Materials 2816 | -9/Materials | Entered another Materials area 2816 | -8/Materials | Evolved 2 slots: Utility x2 4233 | -8/Materials | Garrison activated, responded to threat 4277 | -8/Materials | Discovered new exit (range 14) 4293 | -8/Materials | Identified exit to Factory 4294 | -8/Materials | Entered Factory 4294 | -7/Factory | Evolved 2 slots: Utility x2 4462 | -7/Factory | Garrison activated, responded to threat 4473 | -7/Factory | Lost 6 parts (1p3n2w) 4604 | -7/Factory | Discovered new exit (range 7) 4620 | -7/Factory | Identified exit to Lower Caves 4645 | -7/Factory | Entered Lower Caves 4682 | -7/Lower Caves | Build established: Hacker-Mutant 4720 | -7/Lower Caves | Spotted B-75 Beast 5089 | -7/Lower Caves | Learned 8 Factory zone layouts 5100 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5237 | -7/Lower Caves | Encountered a Warlord checkpoint 5330 | -7/Lower Caves | Build established: Mutant 5360 | -7/Lower Caves | Discovered new exit (range 10) 5486 | -7/Lower Caves | Identified exit to Lower Caves 5486 | -7/Lower Caves | Entered another Lower Caves area 5583 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5635 | -7/Lower Caves | Core integrity fell below 50% 5660 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 6048 | -7/Lower Caves | Learned Factory emergency access door positions 6054 | -7/Lower Caves | Discovered new exit (range 11) 6067 | -7/Lower Caves | Identified exit to Zion 6122 | -7/Lower Caves | Entered Zion 6143 | -7/Zion | Discovered new exit (range 15) 6147 | -7/Zion | Identified exit to Proximity Caves 6277 | -7/Zion | Imprinted 6279 | -7/Zion | Declared Zion's savior 6506 | -7/Zion | Build established: Derelict-Sprinter 6508 | -7/Zion | Found CR-A16's Pointy Stick 6608 | -7/Zion | Entered Proximity Caves 6608 | -6/Proximity Caves | Accompanied by 4 allies 6609 | -6/Proximity Caves | Learned 4 Factory zone layouts 6843 | -6/Proximity Caves | Lost 7 parts (4n2u1w) 7082 | -6/Proximity Caves | Build established: Derelict-Mutant 7803 | -6/Proximity Caves | Spotted B-75 Beast 7990 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7992 | -6/Proximity Caves | Core integrity fell below 20% 8011 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07995_ The unstable cave ceiling collapses. 07995_ B-48 Gladiator destroyed. 07997_ The unstable cave ceiling collapses. 07998_ Slug penetrates Wall. 07999_ Minigun destroyed. 07999_ Destroyed Imp. Deuterium Engine. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08001_ Penetrated by Slug. 08002_ Arm. Treads severed. 08003_ Imp. Flight Unit destroyed. 08003_ Mak. Kinetic Plating destroyed. 08003_ Imp. Sensor Array destroyed. 08004_ The unstable cave ceiling collapses. 08005_ Critical hit (Burn: +37). 08006_ Penetrated by Slug. 08007_ The unstable cave ceiling collapses. 08009_ Penetrated by Slug. 08010_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ???? ???????????????????? | | ???????????????????????? ???? ?????????????????? | | ???????????????????????# ?### ## ?????????????? | | ???????????????????????# #" gl# #????????????? | | ???????????????????##?? " #????????????? | | ???????????????????? ### #????????????? | | ????????????????????% g #????????????? | | ????????????????????? % #????????????? | | ?????????????????????# Y ?????????????? | | ????????????????????## #??????????????? | | ????????????????????# #?????????????? | | ????????????????????## # ## # #??####???##### | | ????????????????????# # #?## ##??# | | ????????????? %##???# #??###% #### #? | | ???????????? #??# ll #???# #####? | | ???????????? ??## @ #???# ###### | | ????????????# % %???##; ###???# | | ?????????????# % %%##??## #?????##% % | | ?????????????? % #### ##?????## = " % "## | | ???????????????% ## ######## """"" "## | | ????????????????? % # % % % # " ""% %## | | ??????????????????% % ## %# #" """ !""# | | ???????????????????# ?# #### # ##" "" """" | | ???????????????????# ### ####% % ## %"" " % | | ??????????????????## %% % %% %##% | | ??????????????????# % % %####### % % | | #?????????????????# #### ##?????# % | | #?????????????????# ##??####??????#% #####% ## | | #????#??????????## #???????????# % #??#% ##? | | #????# ??????#### #??????????#% #??# ##?? | | #???## ?????## #??????????# % ##??##% #??? | | ?#??## ????# #??????????##### #????## #??? | | ????# ????# #??????????????###?????###??? | | ????# #??## ##??????????????????????????? | | ????# ### #??????????????????????????? | | ???## #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ????# ## #??????????????????????????? | | #?## #### #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 10 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Hacked Energy Filter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Gravmag System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Everything Is Under Control I Spy Omniscient Cartographer Part-time Excavator Remodeling root@ Challenges ------------ None Game ------ Seed chickoo Manual? 1 Play Time 02:30:13 Cumulative 8.4 hours Start 2024.04.05 @ 15:19:10 End 2024.04.05 @ 19:50:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8f8bca9-d2b2-4250-bf31-38663ff8bf41