Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.13 @ 08:47:19 Player: Zen9890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1254) 1254 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1176) 1176 TOTAL SCORE: 4510 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 541 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (15) --- Angular Momentum Engine Carbon-fiber Leg Titanium Leg Titanium Leg Makeshift Flight Unit Improved Heat Sink High-capacity Matter Pod (200) Particle Charger Makeshift ECM Suite Force Field Hacking Drone Bay (1/1) Improved Assault Rifle Heavy Flak Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Makeshift Salvage Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Titanium Leg Titanium Leg Makeshift Flight Unit Improved Heat Sink High-capacity Matter Pod Particle Charger Makeshift ECM Suite Relay Coupler [Programmer] Hacking Drone Bay Improved Assault Rifle Makeshift Hammer Makeshift Sword Makeshift Sword [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 51 | 7 1 3 29 2 1 8 Power 9 | 1 . 1 5 1 . 1 Engine 8 | 1 . 1 4 1 . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 6 . . 2 Treads . | . . . . . . . Leg 4 | . . . 2 . . 2 Wheel 8 | 2 . 2 4 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 . . 8 1 1 3 Device 5 | 1 . . 3 . 1 . Storage 3 | 1 . . 1 1 . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 5 | . . . 3 . . 2 Artifact . | . . . . . . . Weapon 15 | 2 1 . 10 . . 2 Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 . . 8 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 15 | . . 1 8 . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 2 . . . Utility 8 | . . . 5 . . 3 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 4 | . . 1 3 . . 4 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 6 7 8 9 13 14 Power . | . 1 . 1 . . . Propulsion 2 | 1 2 1 . 2 2 3 Utility 4 | . 1 1 3 4 5 6 Weapon 4 | . 2 3 3 3 5 3 Tool/Special . | . . . . . . . Unused Backups 27 | 3 . 1 11 . 2 10 Power 2 | . . . 2 . . . Propulsion 8 | 3 . . 3 . . 2 Utility 8 | . . 1 1 . . 6 Weapon 9 | . . . 5 . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 100 98 95 66 100 98 Engine 11 | . 14 14 10 11 11 11 Leg 13 | . . . 1 22 22 21 Wheel 8 | . 28 26 19 . . . Device 18 | . 14 14 18 11 22 12 Storage 16 | . 14 14 11 11 22 12 Processor 4 | . . . 9 . . 8 Protection 2 | . . . 2 . . 8 Energy Gun 2 | . 12 14 3 . . . Ballistic Gun 18 | . 14 14 17 11 22 13 Slashing Weapon 1 | . . . . . . 8 Peak Build Rating 33 | 7 7 7 23 20 32 33 Average Rating 20 | 4 7 6 15 17 23 30 On Entrance 11 | . 7 7 7 12 20 24 Naked Turns . | . . . . . . . Heaviest Build 45 | 15 16 15 33 45 45 45 Greatest Support 40 | 20 20 20 34 40 40 40 Greatest Overweight (x) 3 | 3 . 1 1 1 1 3 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 Average Capacity 12 | 7 8 8 9 11 15 15 Most Carried 15 | 7 8 8 10 9 15 15 Average Carried 11 | 3 6 7 9 8 13 14 Final Capacity 15 | 8 8 8 10 15 15 15 Final Carried 15 | 4 8 7 10 6 15 14 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1775 | 270 63 52 1097 . 93 200 Remotely 266 | . . . 266 . . . Salvage Created 1735 | 123 101 79 1257 . . 175 Parts 98 | 6 12 1 75 . . 4 Haulers Intercepted 5 | . . . 5 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 Prevented 18 | . . . . . . 18 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 3 2 30 . . 3 Melee 2 | . . . . . . 2 Guns 29 | . 1 2 25 . . 1 AOE 7 | . 2 . 5 . . . Classes Destroyed 9 | 2 2 1 3 . . 1 Worker 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 5 | . . . 5 . . . Recycler 3 | 1 1 . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 13 | . 3 . 10 . . . Grunt 17 | . . 2 14 . . 1 Duelist 2 | . . . . . . 2 Sentry 6 | . . . 6 . . . Best Kill Streak 5 | 2 5 2 4 . . 2 Combat Bots Only 4 | . 3 2 4 . . 2 Max Kills in Single Turn 2 | 1 2 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 . 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 341 | . 8 20 251 1 . 61 Missed 122 | . 2 7 95 . . 18 Hits 219 | . 6 13 156 1 . 43 Melee 14 | . . . 5 . . 9 Projectile 205 | . 6 13 151 1 . 34 Critical Strikes 13 | . . 1 7 . . 5 Damage Taken 3206 | . 50 160 1868 11 . 1117 Core 400 | . . . 240 . . 160 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 90 | . . . 90 . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 173 | 13 11 9 119 . . 21 Largest 2 | 1 2 2 2 . . 2 Hottest 150 | 50 70 70 150 . . 46 Shots Fired 276 | 13 14 18 208 . . 23 Gun 257 | 13 13 18 190 . . 23 Cannon . | . . . . . . . Launcher 12 | . 1 . 11 . . . Special 7 | . . . 7 . . . Kinetic 204 | . 11 9 161 . . 23 Thermal 60 | 13 2 9 36 . . . Explosive 12 | . 1 . 11 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 4 6 3 17 . . 5 Robot Miss Streak 5 | 1 2 5 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 168 | 9 8 9 123 . . 19 Core Hits 89 | 4 6 5 65 . . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 6 | 1 . . 4 . . 1 Burn 4 | 1 . . 3 . . . Destroy 1 | . . . 1 . . . Sever 1 | . . . . . . 1 Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3273 | 112 267 114 2265 . . 515 Guns 2260 | 112 107 114 1674 . . 253 Cannons . | . . . . . . . Explosions 727 | . 160 . 567 . . . Melee 262 | . . . . . . 262 Ramming . | . . . . . . . Kinetic 1958 | . 107 89 1509 . . 253 Thermal 326 | 112 . 25 189 . . . Explosive 727 | . 160 . 567 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 262 | . . . . . . 262 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . 7 . . . Projectiles . | . . . . . . . Explosions 7 | . . . 7 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 30 | . . . 30 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 146 | 70 9 146 122 . . 15 Average Temperature 34 | 28 6 77 27 . . 4 Received Heat Transfer 1170 | . . 105 726 6 . 333 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 . 1 2 . . . Heat Transferred 1234 | 407 . 74 753 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 59 | 100 100 100 47 . . . Level 1 17 | . . . 22 100 . . Level 2 22 | . . . 30 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 586 | 10 71 43 586 223 . . Initial 223 | . . 18 8 223 . . Average 188 | . 32 10 243 223 . . Influence Increases 1831 | 15 88 53 1155 . . 520 Destroy 0b10 Robot/C 1080 | . 60 40 640 . . 340 Destroy 0b10 Robot/NC 75 | 15 10 . 45 . . 5 Destroy Leader 226 | . 12 10 184 . . 20 Allied During Kill 117 | . . 3 4 . . 110 Trap Triggered on 0b10 20 | . . . 20 . . . Successful Hack 49 | . . . 49 . . . Disable Machine 45 | . . . 45 . . . Destroy Structure 39 | . 6 . 33 . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 165 | . . . 120 . . 45 Influence Decreases 1743 | 15 40 78 605 350 223 432 Entered New Map 618 | . . 30 15 350 223 . Time Decay 915 | 15 40 48 510 . . 302 Lost Part 130 | . . . 80 . . 50 Lost Ally 80 | . . . . . . 80 Squads Dispatched 9 | . 1 . 7 . . 1 Investigation 5 | . 1 . 4 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 2 | . . . 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 6 2 57 2 . 22 Peak Tracking Total 10 | . 5 2 10 3 . 7 Tactical Retreats 8 | . . . 5 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . 2 . . . Traps Extracted . | . . . . . . . Installed 2 | . . . 2 . . . Triggered 2 | . . . 2 . . . Most Traps Carried 2 | . . 2 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . . . 9 . . . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . . . 44 . . . Successful 29 | . . . 29 . . . Failed 15 | . . . 15 . . . Catastrophic 5 | . . . 5 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 23 | . . . 23 . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers 15 | . . . 15 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . 11 . . . Record 4 | . . . 4 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 3 | . . . 3 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 14 | . . . 14 . . . Insert Component 7 | . . . 7 . . . Analyze 7 | . . . 7 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . . 9 . . . Full Trace Events 5 | . . . 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 51 | . . . 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . 7 . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 1 . 4 4 Highest-Rated Group 151 | . . 31 31 . 151 151 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 62 | . . 4 9 . . 49 Total Damage 2312 | . . 65 149 . . 2098 Kills 17 | . . . 2 . . 15 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 4114 | 3 133 256 1614 6 1970 132 Seismic 4114 | 3 133 256 1614 6 1970 132 T.N.C. 1364 | . . . 1364 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4933 | 119 133 256 1614 6 1971 834 Spaces Moved 2953 | 81 127 268 964 1 975 537 Core 11 | 10 . . . . . 1 Treads . | . . . . . . . Legs 1581 | . . . 69 1 975 536 Wheels 1361 | 71 127 268 895 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 200 200 130 Average Speed 136 | 87 80 80 97 200 200 140 Slowest Speed 200 | 200 80 95 200 200 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 21 64 69 5 89 63 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 2 3 Spaces Dug 6 | . . . 6 . . . Terrain Destroyed 36 | . 6 . 30 . . . Melee . | . . . . . . . Projectile 6 | . . . 6 . . . AOE 30 | . 6 . 24 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3564 | 117 143 291 1420 5 997 591 Wait 229 | . . 6 213 . 6 4 Move 2947 | 80 126 267 963 . 974 537 Hop . | . . . . . . . Pick Up 80 | 14 4 3 39 . 12 8 Fast Attach 4 | . . . 4 . . . Attach 22 | 7 . 1 5 4 . 5 Detach . | . . . . . . . Swap 48 | . 2 2 34 1 2 7 Drop 55 | 3 . 3 41 . 3 5 Fire 173 | 13 11 9 119 . . 21 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . 2 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 253 | -10/Materials | Entered Mines 298 | -10/Mines | Learned Materials stockpile data 315 | -10/Mines | Build established: Mutant 361 | -10/Mines | Received a Mining Laser from a helpful Derelict 362 | -10/Mines | Discovered new exit (range 8) 463 | -10/Mines | Found a hidden stash of uninstalled traps 488 | -10/Mines | Discovered new exit (range 13) 509 | -10/Mines | Entered Materials 509 | -9/Materials | Accompanied by 1 ally 509 | -9/Materials | Evolved 2 slots: Utility x2 956 | -9/Materials | Build established: Scavenger-Mutant 1290 | -9/Materials | Discovered new exit (range 8) 1539 | -9/Materials | Discovered new exit (range 4) 1709 | -9/Materials | First assault squad dispatched 1793 | -9/Materials | Repaired Imp. Assault Rifle 2086 | -9/Materials | Core integrity fell below 50% 2123 | -9/Materials | Entered Mines 2124 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2124 | -9/Mines | Lost 3 parts (2u1w) 2129 | -9/Mines | Entered Zion 2255 | -7/Zion | Learned Factory emergency access door positions 2263 | -7/Zion | Build established: Mutant 2548 | -7/Zion | Found Relay Coupler [Programmer] 2961 | -7/Zion | Met Imprinter 3023 | -7/Zion | Imprinted 3025 | -7/Zion | Declared Zion's savior 3233 | -7/Zion | Learned location of Extension (-6) 3984 | -7/Zion | Discovered new exit (range 14) 4006 | -7/Zion | Given the Hacking Drone Bay 4035 | -7/Zion | Found Prototype Device 4036 | -7/Zion | Identified Hacking Drone Bay 4100 | -7/Zion | Entered Proximity Caves 4100 | -6/Proximity Caves | Accompanied by 4 allies 4219 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4405 | -6/Proximity Caves | Learned Factory trap positions 4429 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4653 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4923 | -6/Proximity Caves | Core integrity fell below 20% 4934 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- mechanism malfunctions. Searching scrap... Found Mak. Terrain Scan Processor. Found Salvage Targeting Computer. Found Melee Analysis Suite. Found 59 Matter. Acquired 6 matter. Searching scrap... Found Targeting Computer. Found 63 Matter. Found 31 Matter. Titanium Leg severed. Imp. Medium Armor Plating destroyed. Titanium Leg severed. Imp. Light Armor Plating severed. Critical hit (Burn: +37). Acquired Imp. Light Armor Plating. Imp. Light Armor Plating destroyed. Cld. Ion Engine destroyed. Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | #???????????????? ??????????????????????????? | | #???????????????? ????????????????????????? | | #???????????????? ???????????????????????? | | ##########??????# #???????????????????????? | | ##????## #???????????????????????? | | ###??# #???????????????????????? | | ### #### ???????????????????????? | | #?## ## ????????????????????????? | | #??## #? ?????????????????????????? | | ###?# ## #?????????????????????????? | | ### #?# #? ??????????????????????????? | | ##?# ### ##?# #??????????????????????????? | | ??# #?# ##?# #??????????????????????????? | | ?# ####### ### #??????????????????????????? | | ?# ##??# ######?????????????????????? | | ?# ##??## g ###???????????????????? | | ?# ??### =g #???????????????????? | | ?###??# g #??? ??????????????? | | ##????# l ###### ?????????????? | | ##??## ! @ #??# #?????????????? | | #?## %% ##??# ##????????????? | | #### ##??## ##???????????? | | #?# ! ##??? ##??????????? | | ### %! # ##???? ##?????????? | | ! ## ###### ??????????? | | ###### # ???????????? | | ###### ##????# # #????????????? | | ?????## ##????# # " """ ##???????????? | | ?????## #????# # """"""" #???????????? | | ?##### ## ##???## """"""" #????? #????? | | ## ######### " """ #???? #????? | | # # #### #?????? | | # #?????? | | # # #### ##### #?????? | | ## # #?## ##??## #?????? | | # #?# ### ### #???# #?????? | | # #??# ###?# #??# ##????? | | # ##???# ##??# #### #????? | | ##???# ##??# ###### #????? | | ##??# ### #??# #??## ##????? | | ### ###?# #??### #?## #?????? | | #???## #????##### ## #?????? | | # ##???####???????# #? #?????? | | # #??????????????## ## #? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Salvage Targeting 4 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 35% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Use The Force Challenges ------------ None Game ------ Seed SalvagingShockCloak Manual? 0 Play Time 01:00:20 Cumulative 8.0 hours Start 2025.08.13 @ 07:35:11 End 2025.08.13 @ 08:47:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62eb96a3-80d8-4b6f-88c4-25e9f3e1671e