Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 20:03:36 Player: rapskalian Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (43) 43 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 968 Bonus ------- None Cogmind --------- Core Integrity 337/400 Matter 170/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (114) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (2) ------ Small Storage Unit Target Analyzer > --- WEAPON (2) ------- Pulse Rifle Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Wheel Improved Terrain Scanner Hacking Suite Hacking Suite Pulse Rifle Pulse Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Target Analyzer > --- WEAPON ----------- Pulse Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Wheel Improved Terrain Scanner Hacking Suite Small Laser [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Target Analyzer Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 15 | 7 3 5 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 2 2 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 4 | . 2 2 Utility 4 | 2 . 2 Device 2 | 1 . 1 Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 5 | 2 6 6 Power 1 | . 1 1 Propulsion 2 | . 3 1 Utility . | . . 2 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 8 | . 2 6 Power 1 | . 1 . Propulsion 2 | . 1 1 Utility 2 | . . 2 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 93 | . 90 96 Engine 12 | . 14 11 Leg 5 | . 9 . Flight 28 | . 18 41 Device 9 | . 14 3 Storage 12 | . 14 11 Processor 3 | . . 7 Energy Gun 3 | . . 8 Ballistic Gun 16 | . 19 12 Peak Build Rating 14 | 9 9 14 Average Rating 9 | 6 8 13 On Entrance 5 | . 9 8 Naked Turns . | . . . Heaviest Build 13 | 12 12 13 Greatest Support 22 | 20 20 22 Greatest Overweight (x) 2 | 1 2 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 3 8 7 Average Carried 5 | 2 6 6 Final Capacity 8 | 8 8 8 Final Carried 8 | 3 8 7 Class Distribution -------------------- 46% | Mutant 27% | Scavenger-Mutant 25% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 313 | 293 20 . Remotely . | . . . Salvage Created 126 | 76 50 . Parts 9 | 4 5 . Haulers Intercepted . | . . . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 3 | . 3 . Guns 3 | . 3 . Classes Destroyed 3 | 2 1 . Tunneler 1 | 1 . . Recycler 1 | 1 . . Swarmer 3 | . 3 . Best Kill Streak 3 | 1 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 46 | . 17 29 Missed 21 | . 7 14 Hits 25 | . 10 15 Projectile 25 | . 10 15 Damage Taken 275 | . 83 192 Core 88 | . 25 63 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 22 | 12 10 . Largest 2 | 2 2 . Hottest 40 | 40 40 . Shots Fired 44 | 24 20 . Gun 44 | 24 20 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 44 | 24 20 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 3 | 3 2 . Robot Miss Streak 3 | 3 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 17 | 11 6 . Core Hits 8 | 3 5 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 184 | 129 55 . Guns 184 | 129 55 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 184 | 129 55 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 60 | . . 60 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 60 | 5 60 30 Initial . | . . . Average 11 | . 28 . Influence Increases 110 | 10 70 30 Destroy 0b10 Robot/C 60 | . 60 . Destroy 0b10 Robot/NC 10 | 10 . . Destroy Leader 10 | . 10 . Lose Combat Pursuer 30 | . . 30 Influence Decreases 80 | 10 70 . Time Decay 80 | 10 70 . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 3 13 Peak Tracking Total 12 | . 3 12 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 3 1 Successful 2 | . 1 1 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 3 1 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Robot Analysis 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 223 | 48 167 8 Terrain 223 | 48 167 8 Robot Analysis Total 2 | . 1 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 409 | 127 167 115 Spaces Moved 404 | 70 109 225 Core 7 | 7 . . Treads . | . . . Legs 76 | 63 13 . Wheels . | . . . Hover . | . . . Flight 321 | . 96 225 Fastest Speed 31 | 50 117 31 Average Speed 72 | 115 118 37 Slowest Speed 200 | 120 200 114 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 1 | . . 1 Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 6 27 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 476 | 91 131 254 Wait 18 | . 2 16 Move 400 | 69 108 223 Hop 1 | . . 1 Pick Up 11 | 3 3 5 Fast Attach 9 | 7 2 . Attach 3 | . . 3 Detach 3 | . 3 . Swap 4 | . 1 3 Drop 5 | . 2 3 Fire 22 | 12 10 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Propulsion x2 347 | -9/Materials | Discovered new exit (range 9) 410 | -9/Materials | Self-destructed Last Messages --------------- 00324_ G-34 Mercenary unfolds itself. 00325_ Acquired Pulse Rifle. 00327_ Acquired Hacking Suite. 00342_ K-01 Serf collects debris. 00347_ EXIT=FOUND 00347_ Connecting with Terminal... 00347_ Current location identified: Materials >>Analysis(G-34 Mercenary) Downloading analysis... G-34 Mercenary Tier: 1 G-series grunts serve as low-level frontline combat units, of sturdy construction but with fairly weak armament. Internal systems are not as protected as they could be, to enable rapid repair in the field, but this also makes them somewhat susceptible to additional damage from electromagnetic attacks. Grunts patrol in groups, or sometimes operate alone as hauler escorts to protect those with more valuable cargo. 00371_ K-01 Serf collects debris. 00390_ Flight Unit destroyed. 00407_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????? ??????????? | | ??????????????????? ??????????? | | ######?????????????# ??????????? | | #?????????????# #?????????? | | #?????????#???# #?????????? | | #?????????? ??# #?????????? | | #??????????" ?# #?????????? | | " #???????????" # #?????????? | | " #???????????? # #?????????? | | " #?????????????+ #?????????? | | #?????????????# #?????????? | | #?????????????# #?????????? | | #### #?????????????# #?????????? | | ?????#?????????????# s ###+###???? | | #??????????????????# ss @ / # | | #??????????????????# k# # | | #??????????????????# # # | | #????????#######???# # """ # | | ########## ##### # """"" # | | # """"" ? | | ########## # """""?? | | #????# # """??? | | #????# ##### #######???? | | #????## ####???# #?????????? | | #?????# #??????+ +?????????? | | #?????# #??????# #?????????? | | #?????# #??????# #?????????? | | #####?????# #??????# #?????????? | | ??????????# #??????# #?????????? | | ??????????# #??????# #?????????? | | ?????????? #??????? #?????????? | | ?????????? ???????? +?????????? | | ?????????? ???????? #?????????? | | ?????????? ???????? #?????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 275 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativePlexusTorch Manual? 0 Play Time 00:07:20 Cumulative 31.6 hours Start 2025.10.09 @ 19:58:42 End 2025.10.09 @ 20:03:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27482247-7a21-44b2-bf8f-1d1b102ce399