Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 18:47:07 Player: Artackni Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (138) 690 Value Destroyed (4013) 4013 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (10299) 10299 TOTAL SCORE: 23602 Bonus ------- High Alert Combat Kills 313 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Met Warlord at Command 2000 Win 3000 Friendly Fire -14 Cogmind --------- Core Integrity 445/1600 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Advanced Gravity Neutralizer Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Experimental Reaction Control System Advanced Phase Shifter Advanced Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Guided Micro-nuke Launcher Kinetic Spear > --- INVENTORY -------- Light Particle Reactor Impulse Thruster Array Improved Medium Armor Plating Improved Medium Armor Plating [Rating: 178] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Medium Armor Plating Device Advanced Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Guided Micro-nuke Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . . 4 2 . . 4 . . . . 2 2 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . . 2 . . . 2 . . . . 1 . 1 1 . Utility 9 | . . . 2 1 . . 1 . . . . 1 2 1 1 . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 164 | 7 5 3 24 23 5 1 27 1 . 6 1 8 9 26 1 17 Power 20 | 1 1 . 3 . 1 . 5 . . 1 . 4 . 2 . 2 Engine 9 | 1 1 . 2 . . . 4 . . . . 1 . . . . Core 5 | . . . 1 . 1 . 1 . . . . 2 . . . . Reactor 6 | . . . . . . . . . . 1 . 1 . 2 . 2 Propulsion 43 | 2 3 2 6 9 . . 8 . . 2 . 2 . 7 1 1 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 2 | . . . . 1 . . . . . 1 . . . . . . Flight 39 | . 3 2 6 8 . . 8 . . 1 . 2 . 7 1 1 Utility 68 | 2 1 . 7 9 1 . 8 . . 1 1 2 9 14 . 13 Device 31 | 1 . . 3 3 . . 1 . . 1 1 2 5 8 . 6 Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 20 | . 1 . 2 5 . . 5 . . . . . 4 1 . 2 Hackware 10 | . . . . . 1 . 1 . . . . . . 3 . 5 Protection 6 | . . . 2 1 . . 1 . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 33 | 2 . 1 8 5 3 1 6 1 . 2 . . . 3 . 1 Energy Gun 8 | . . . 5 . 1 . . . . 2 . . . . . . Energy Cannon 4 | . . . . . . . 2 1 . . . . . . . 1 Ballistic Gun 8 | 2 . . 1 2 1 . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . . 1 3 . 1 1 . . . . . . 1 . . Special Weapon 2 | . . 1 . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 32 | . . . 6 5 1 . 5 . . 6 . . 2 6 . 1 Parts Lost 37 | . 1 2 5 . . 1 3 . . . 1 1 1 . . 22 Power 7 | . . . 2 . . . 2 . . . . . . . . 3 Propulsion 11 | . 1 2 2 . . . . . . . . . . . . 6 Utility 18 | . . . 1 . . 1 1 . . . 1 . 1 . . 13 Weapon 1 | . . . . . . . . . . . . 1 . . . . Highest Loss Streak 16 | . 1 2 2 . . 1 2 . . . 1 1 1 . . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | . 3 4 4 5 5 5 4 5 5 5 5 4 5 4 4 3 Power . | . . 1 . 1 1 . . . . . . . 1 . . . Propulsion . | . 1 1 . . 1 1 . 1 1 1 1 . . . 1 1 Utility . | . . . . . . 1 . 1 1 1 1 . . 1 3 1 Weapon 2 | . 1 2 3 2 2 3 3 2 2 2 2 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 15 | . 1 . 4 . . . 2 . . . . . . 4 . 4 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . 1 . . . . . . . . . . . . . . 1 Utility 5 | . . . . . . . 1 . . . . . . 2 . 2 Weapon 7 | . . . 3 . . . 1 . . . . . . 2 . 1 Tool/Special 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 88 85 84 92 100 93 84 88 88 88 87 84 83 89 84 86 Engine 4 | . 14 14 3 . . . 5 11 11 11 11 2 4 1 . . Core 2 | . . . 3 7 7 7 3 . . . . 3 . . . . Reactor 2 | . . . . . . . . . . . . 3 4 6 8 7 Flight 29 | . 21 28 30 30 30 30 29 29 29 28 29 31 28 32 32 31 Device 15 | . 13 14 14 5 13 7 7 11 11 11 14 23 25 26 24 19 Processor 12 | . 9 14 16 23 15 8 18 23 23 23 19 7 9 5 4 6 Hackware 2 | . . . . . 1 7 2 . . . . . . 2 4 8 Protection 4 | . . . . 7 7 7 3 . . . . 4 4 5 8 7 Energy Gun 3 | . . . 11 16 20 15 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . 3 3 5 3 5 4 4 1 . . Ballistic Gun 2 | . 18 6 . . 1 6 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 2 4 4 Peak Build Rating 178 | 7 7 6 43 56 56 56 87 83 83 96 89 110 120 178 158 164 Average Rating 87 | 5 6 5 29 44 55 52 77 82 83 83 86 105 114 146 154 154 On Entrance 69 | . 7 6 6 43 55 56 52 81 83 83 85 89 108 116 149 158 Avg Prop Armor Cover (%) 2 | . . . 9 . . . 8 . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 59 | 14 14 8 20 23 25 24 37 35 35 35 38 43 43 56 54 59 Greatest Support 70 | 32 32 8 20 24 24 24 38 37 37 38 38 56 46 58 65 70 Greatest Overweight (x) 1 | . . . . . 1 . 1 . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 4 4 5 5 5 5 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 3 5 5 5 5 5 5 5 5 5 5 5 4 5 4 Class Distribution -------------------- 49% | Sprinter 16% | Mutant 15% | Hacker-Sprinter 11% | Scout 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 3450 | 298 215 20 415 217 183 190 461 20 . . 105 362 . 609 30 325 Remotely 195 | . . . . . . . . . . . . . . 195 . . Salvage Created 6482 | 125 321 . 935 778 288 438 1001 50 . . . 352 . 968 261 965 Parts 291 | 4 25 . 49 48 15 16 47 3 . . . 20 . 18 8 38 Haulers Intercepted 21 | . . . 6 6 1 . 2 . . . . . . 5 1 . Recyclers Shooed 6 | 1 1 . . . . . 2 . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . 7 . . . . . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 57 | . 9 . 12 9 5 5 7 1 . . . 4 . . . 5 Melee 6 | . . . . . . . . . . . . 1 . . . 5 Guns 29 | . 9 . 6 6 4 4 . . . . . . . . . . Cannons 3 | . . . . . . . . 1 . . . 2 . . . . AOE 14 | . . . 6 2 . 1 4 . . . . 1 . . . . Classes Destroyed 15 | 2 3 . 7 . . 1 1 . . . . . . . . 1 Worker 9 | . 1 . 1 . . . 3 . . . . 1 . 1 . 2 Builder 7 | . . . 1 . . . 2 . . . . 1 . 1 2 . Tunneler 3 | 1 . . 1 . . . . . . . . . . . 1 . Hauler 21 | . . . 6 6 1 . 2 . . . . . . 5 1 . Recycler 12 | 1 1 . 2 . . 1 1 . . . . 2 . 2 . 2 Operator 10 | . . . 1 2 1 . 1 . . . . 2 . 2 . 1 Watcher 19 | . . . 1 2 1 . 5 . . . . . . . 2 8 Swarmer 22 | . 6 . 4 3 3 . . . . . . 4 . . . 2 Grunt 10 | . 3 . 4 2 . . . . . . . . . . . 1 Brawler 1 | . . . 1 . . . . . . . . . . . . . Sentry 7 | . . . 2 1 1 1 2 . . . . . . . . . Hunter 8 | . . . 1 3 1 . 3 . . . . . . . . . Programmer 4 | . . . . . . . 2 1 . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 Subdweller 4 | . . . . . . 4 . . . . . . . . . . Best Kill Streak 8 | 2 7 . 7 6 6 2 6 1 . . . 8 . 3 2 4 Combat Bots Only 5 | . 5 . 3 3 4 2 3 1 . . . 4 . . . 1 Max Kills in Single Turn 6 | 1 1 . 6 2 1 1 4 1 . . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . 1 2 . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Hostile Shots Fired 732 | . 39 22 54 64 30 44 34 2 . 1 18 88 15 16 1 304 Missed 420 | . 11 10 29 40 11 26 16 1 . . 13 63 12 12 1 175 Hits 312 | . 28 12 25 24 19 18 18 1 . 1 5 25 3 4 . 129 Melee 14 | . . . . . . . . . . . . . . . . 14 Projectile 298 | . 28 12 25 24 19 18 18 1 . 1 5 25 3 4 . 115 AOE 2 | . . . . . . . . . . . . 1 . 1 . . Critical Strikes 18 | . . 1 2 . . . . . . . . 1 . . . 14 Damage Taken 5646 | . 247 179 431 319 182 196 549 21 . 19 52 501 130 145 . 2675 Core 1866 | . 78 65 126 64 32 51 127 . . . . 101 25 42 . 1155 Absorbed by Shields 346 | . . . . . . . . . . . . . . . . 346 Regen/Repaired (Parts) 219 | . . . . . . . 83 . . 16 . . . . . 120 Core Remaining (%) 77 | 100 . 42 77 . . 79 . . . . 87 91 98 97 . 27 Volleys Fired 324 | 7 41 3 41 38 12 26 44 3 . 4 . 29 3 64 . 9 Largest 3 | 2 2 1 2 3 3 3 3 1 . 1 . 1 1 1 . 1 Hottest 183 | 40 40 100 122 183 183 150 119 105 . 105 . 105 35 105 . 120 Shots Fired 482 | 14 68 3 67 81 36 54 47 3 . 4 . 29 3 64 . 9 Gun 308 | 14 68 . 54 79 36 51 6 . . . . . . . . . Cannon 141 | . . . . . . . 37 3 . 1 . 29 3 59 . 9 Launcher 27 | . . . 13 2 . 3 4 . . . . . . 5 . . Special 6 | . . 3 . . . . . . . 3 . . . . . . Kinetic 112 | 14 68 . . . 3 23 4 . . . . . . . . . Thermal 301 | . . 3 52 79 33 28 2 3 . 1 . 29 3 59 . 9 Explosive 27 | . . . 13 2 . 3 4 . . . . . . 5 . . Electromagnetic 39 | . . . 2 . . . 37 . . . . . . . . . Robot Hit Streak 24 | 8 9 . 17 12 20 24 6 5 . 8 . 7 9 8 . . Robot Miss Streak 4 | 1 3 . 2 1 3 1 3 . . . . 2 1 4 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . Shots Hit Robots 380 | 10 41 . 53 59 24 38 28 3 . 3 . 23 2 50 16 30 Core Hits 190 | 4 16 . 43 32 13 13 24 1 . . . 9 1 13 5 16 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 20 | . . . 3 3 1 4 1 . . . . 1 . 3 1 3 Burn 11 | . . . 3 3 1 4 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . Sever 2 | . . . . . . . 1 . . . . 1 . . . . Impale 6 | . . . . . . . . . . . . . . 2 1 3 Melee Attacks 163 | . . . 4 . 2 . 7 . . . . 12 . 19 33 86 Impact . | . . . . . . . . . . . . . . . . . Slashing 25 | . . . 4 . 2 . 7 . . . . 12 . . . . Piercing 138 | . . . . . . . . . . . . . . 19 33 86 Sneak Attacks 17 | . . . . . . . . . . . . 2 . 3 5 7 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13666 | 95 454 . 1767 1127 427 947 1870 161 . . . 960 64 2633 1163 1998 Guns 3483 | 95 454 . 772 997 427 685 53 . . . . . . . . . Cannons 3183 | . . . . . . . 984 161 . . . 583 64 1391 . . Explosions 2597 | . . . 995 130 . 262 782 . . . . . . 373 . 55 Melee 4403 | . . . . . . . 51 . . . . 377 . 869 1163 1943 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 921 | 95 454 . . . 39 298 35 . . . . . . . . . Thermal 5070 | . . . 783 997 388 387 316 161 . . . 583 64 1391 . . Explosive 1773 | . . . 702 130 . 262 251 . . . . . . 373 . 55 Electromagnetic 1499 | . . . 282 . . . 1217 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 428 | . . . . . . . 51 . . . . 377 . . . . Piercing 3975 | . . . . . . . . . . . . . . 869 1163 1943 Highest Corruption 2 | . . . . . . . 1 1 1 1 . . . . 2 2 Average Corruption 1 | . . . . . . . 1 1 1 1 . . . . 2 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . 2 . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 1 . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . Overload Shots 6 | . . . . . . . . 1 . 1 . 1 . 3 . . Overflow Damage 1152 | . . . 34 . . . 140 7 . . . 140 . 160 197 474 Projectiles 86 | . . . . . . . 13 7 . . . 19 . 47 . . Explosions 188 | . . . 34 . . . 127 . . . . . . 27 . . Melee 878 | . . . . . . . . . . . . 121 . 86 197 474 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 318 | . . . 86 32 . . 200 . . . . . . . . . Shots 11 | . . . 4 1 . . 6 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 321 | . 14 . 65 321 164 76 11 17 . 12 . 34 65 85 . 126 Average Temperature 59 | . 4 . 21 135 58 30 4 16 . 11 . 14 39 30 . 63 Received Heat Transfer 477 | . 54 54 171 33 18 54 9 . . 9 9 42 9 . . 15 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 6 . . . . . . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . . . . . . Parts Fried 11 | . . . . . . . 11 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 1 . . . . . . . . 3 . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . Parts Melted 33 | . . . 7 8 3 7 . 1 . . . 1 . 6 . . Heat Transferred 9867 | . . . 1813 2405 925 1147 287 180 . . . 880 100 2130 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . . 4 . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Maximum Alert Level 4 | . . . 2 2 1 . 2 . . . . 2 1 . . 4 Low Security (%) 53 | 100 100 . 65 12 14 100 28 . . . . 40 10 100 100 15 Level 1 22 | . . . 10 84 85 . 34 . . . . 17 89 . . 10 Level 2 13 | . . . 24 2 . . 37 . . . . 42 . . . 15 Level 3 6 | . . . . . . . . . . . . . . . . 38 Level 4 3 | . . . . . . . . . . . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1336 | 10 90 . 471 416 343 134 593 . . . . 500 256 138 46 1336 Initial 246 | . . . . 198 189 129 139 . . . . 9 246 138 36 11 Average 278 | 1 46 . 199 338 274 103 346 . . . . 290 224 53 21 686 Influence Increases 6150 | 10 270 105 754 490 224 96 980 30 . . 15 711 110 275 99 1981 Destroy 0b10 Robot/C 1060 | . 180 . 240 180 100 20 140 20 . . . 80 . . . 100 Destroy 0b10 Robot/NC 415 | 10 10 . 65 50 15 15 70 . . . . 30 . 55 30 65 Destroy Leader 316 | . 20 . 64 66 34 . 64 10 . . . 10 . 10 6 32 Successful Hack 205 | . . . 29 30 . 12 63 . . . . 12 5 . 15 39 Disable Machine 420 | . . . 105 60 30 15 105 . . . . 60 . 30 15 . Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . 50 Destroy Structure 629 | . . . 56 44 . 19 108 . . . . 54 . 60 18 270 Advance Influence 100 | . . . . . . . 100 . . . . . . . . . Partial Spotted 615 | . . . 30 45 45 15 150 . . . . 75 30 30 . 195 Lose Combat Pursuer 2340 | . 60 105 165 15 . . 180 . . . 15 390 75 90 15 1230 Influence Decreases 4844 | 10 259 116 318 510 307 334 496 245 110 254 . 255 335 461 141 693 Entered New Map 1640 | . . 6 . 238 227 204 56 215 70 254 . 6 225 108 24 7 Time Decay 2714 | 10 249 90 268 262 80 120 410 30 40 . . 139 100 353 117 446 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 . . . . Lost Part 360 | . 10 20 50 . . 10 30 . . . . 10 10 . . 220 Lost Ally 30 | . . . . 10 . . . . . . . . . . . 20 Squads Dispatched 43 | . 1 . 3 6 . . 4 . . . . 4 3 2 2 18 Investigation 7 | . . . 1 1 . . . . . . . . . . . 5 Extermination 14 | . . . . 1 . . 2 . . . . 1 1 . 1 8 Reinforcement 18 | . 1 . 1 4 . . 1 . . . . 3 2 2 1 3 Assault 2 | . . . . . . . . . . . . . . . . 2 Garrison 2 | . . . 1 . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 4 | . . . . 1 . . . . . . . 1 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 30 | . 3 . 3 . 1 . 2 . . . . 2 1 9 . 9 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 383 | . 18 14 26 17 6 5 28 1 . 4 2 34 10 27 2 189 Peak Tracking Total 120 | . 7 8 6 4 3 1 5 1 . 4 2 13 6 6 1 120 Tactical Retreats 55 | . 2 4 6 1 . . 8 . . . 1 7 3 4 1 18 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 18 | . . . 1 . . . . . . . . . . . 2 15 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Objects Rigged 3 | . . . 3 . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 31 | . . . 7 4 2 1 7 . . 1 . 4 . 2 1 2 Max in Single Turn 6 | . . . 6 4 1 1 2 . . 1 . 3 . 2 1 2 Garrison Access 5 | . . . . 1 . . 1 . . . . . . 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 59 | . 2 . 7 9 3 7 9 . . 5 . 5 1 . 3 8 Terminals 33 | . 1 . 6 5 3 2 3 . . . . 3 1 . 3 6 Fabricators 1 | . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 . . . . 1 . . . 1 Recycling Units 12 | . 1 . . 2 . 5 2 . . . . 1 . . . 1 Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . Total Hacks 124 | . 4 . 15 17 7 12 20 . . 13 . 10 2 . 5 19 Successful 69 | . 2 . 11 5 2 6 11 . . 13 . 4 1 . 3 11 Failed 55 | . 2 . 4 12 5 6 9 . . . . 6 1 . 2 8 Catastrophic 7 | . . . . 2 . 1 . . . . . 1 . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 35 | . . . 9 5 1 1 3 . . . . 4 . . . 12 Terminals 66 | . 3 . 12 9 7 2 5 . . . . 6 2 . 5 15 Fabricators 4 | . . . . 4 . . . . . . . . . . . . Repair Stations 10 | . . . . . . . 5 . . . . 2 . . . 3 Recycling Units 20 | . 1 . . 2 . 10 4 . . . . 2 . . . 1 Scanalyzers 6 | . . . 3 . . . 3 . . . . . . . . . Garrison Access 5 | . . . . 2 . . 3 . . . . . . . . . Terminal Hacks 36 | . 1 . 4 1 2 2 2 . . 13 . 2 1 . 3 5 Record 11 | . . . . . . . . . . 5 . 1 . . . 5 Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 6 . . 1 . . . Open Door 7 | . . . . . 2 . . . . 2 . . . . 3 . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . . 1 . . . 1 Scan Component 3 | . . . . . . . 1 . . . . 1 . . . 1 Repair 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . . . 4 2 . . . . 1 . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . Retrieve Components 8 | . 1 . . . . 4 2 . . . . . . . . 1 Scanalyzer 6 | . . . 3 . . . 3 . . . . . . . . . Insert Component 2 | . . . 1 . . . 1 . . . . . . . . . Analyze 3 | . . . 1 . . . 2 . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . Seal Access 2 | . . . . 1 . . 1 . . . . . . . . . Unauthorized Hacks 10 | . . . 4 1 . . 1 . . . . . . . . 4 Terminals 9 | . . . 4 1 . . 1 . . . . . . . . 3 Assimilate 2 | . . . 1 . . . . . . . . . . . . 1 Botnet 3 | . . . 1 1 . . 1 . . . . . . . . . Detonate 2 | . . . 1 . . . . . . . . . . . . 1 Operators 1 | . . . 1 . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 2 1 . 1 . . . . 1 . . . . Used 1 | . . . 1 . . . . . . . . . . . . . Hacking Detections 43 | . 1 . 6 8 2 5 7 . . . . 4 . . 1 9 Full Trace Events 6 | . . . . 1 . 2 . . . . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 116 | . . . . 116 . . . . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . Time 28 | . . . . . . . 28 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 24 | . 2 . . . . 8 4 . . . . . . . . 10 Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 3 . . . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . Combat 2 | . . . . . . . . . . 2 . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 3 . . . . . . parse_system 3 | . . . . . . . . . . 3 . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 2 | . . . 1 . . . . . . . . . . . . 1 Largest Group 1 | . . . 1 1 . . . . . . . . . . . 1 Highest-Rated Group 45 | . . . 10 10 . . . . . . . . . . . 45 Highest-Rated Ally 45 | . . . 10 10 . . . . . . . . . . . 45 Total Orders 1 | . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Active Infowar (turns) 6439 | 21 540 280 446 511 162 259 985 65 87 276 98 282 204 1034 271 918 Optics 2059 | . . . . 200 162 259 985 65 87 276 25 . . . . . Sensors 3857 | . . . 346 . . . 278 65 87 274 98 282 204 1034 271 918 Seismic 1491 | 21 540 280 110 . . . . . . . . . 105 435 . . T.N.C. 375 | . . . . 375 . . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . . . 1 . . Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 6943 | 83 558 280 613 577 162 259 985 65 87 276 98 282 204 1034 271 1109 Spaces Moved 19398 | 53 477 641 1315 1346 292 615 2441 240 360 1009 417 833 796 4070 807 3686 Core 45 | 1 . . 39 . . . . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 122 | 52 70 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 19231 | . 407 641 1276 1346 292 615 2441 240 360 1009 417 833 796 4070 807 3681 Fastest Speed 6 | 50 37 37 26 26 26 26 23 24 24 23 23 6 20 14 13 8 Average Speed 21 | 99 46 37 28 27 26 26 24 24 24 23 23 19 20 15 15 16 Slowest Speed 100 | 100 100 37 50 31 91 26 91 24 24 24 23 20 20 94 16 50 Overloaded Moves 60 | . . . . . . . . . . . . 1 . . . 59 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 69 | . 3 1 11 2 2 . 18 . . 2 . 8 6 3 . 13 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 63 24 89 52 53 91 49 41 61 93 59 25 26 56 17 66 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . . . . . Known Exits Taken 12 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . Scrap Searched 8 | . . 3 . . . . . 2 1 . 2 . . . . . Spaces Dug 77 | . . . 15 . . . 6 . . . . 3 . 4 6 43 Terrain Destroyed 470 | . . . 64 53 . 64 76 . . . . 50 . 34 6 123 Melee 62 | . . . 4 . . . 6 . . . . . . 3 6 43 Projectile 24 | . . . . . . . 5 . . . . 9 . 8 . 2 AOE 384 | . . . 60 53 . 64 65 . . . . 41 . 23 . 78 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp War Pro Fac Res Res Acc Com Total 21293 | 67 751 672 1469 1482 340 667 2756 243 359 1037 417 889 831 4375 901 4037 Wait 986 | . 213 27 51 43 21 21 202 . . 6 . 3 16 138 37 208 Move 19252 | 52 471 638 1292 1341 287 614 2404 239 359 1005 416 819 784 4063 806 3662 Hop 60 | . 2 1 11 2 2 . 18 . . 1 . 5 5 3 . 10 Pick Up 69 | 1 7 . 14 4 2 1 14 . . . . 3 4 12 4 3 Fast Attach 116 | 7 2 . 15 14 1 . 12 . . 7 1 4 7 22 1 23 Attach 30 | . 3 2 2 2 . . 5 . . . . 3 1 6 1 5 Detach 45 | . 5 . 3 8 . . 7 . . . . 3 3 8 1 7 Swap 92 | . 2 1 13 11 10 4 23 1 . 7 . 4 2 8 . 6 Drop 130 | . 5 . 23 19 3 1 20 . . 7 . 4 6 32 3 7 Fire 324 | 7 41 3 41 38 12 26 44 3 . 4 . 29 3 64 . 9 Melee 163 | . . . 4 . 2 . 7 . . . . 12 . 19 33 86 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . 15 11 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory (discovered 4 exits: *Fac x2 / *Upp / *Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 16) 487 | -10/Materials | Discovered new exit (range 5) 628 | -10/Materials | Discovered new exit (range 6) 642 | -10/Materials | Entered Subcaves 752 | -10/Subcaves | Discovered new exit (range 11) 758 | -10/Subcaves | Disturbed a concealed Subdweller 776 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 826 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 836 | -10/Subcaves | Learned location of Zion (-6) 836 | -10/Subcaves | Met a Zionite searching for "candidates" 848 | -10/Subcaves | Core integrity fell below 50% 922 | -10/Subcaves | Entered Materials 922 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1134 | -8/Materials | Met 7R-MNS 1146 | -8/Materials | Garrison activated, responded to threat 1226 | -8/Materials | Discovered new exit (range 5) 1228 | -8/Materials | Identified exit to Factory 1380 | -8/Materials | Discovered exit to Factory (range 10) 1400 | -8/Materials | Build established: Sprinter 1506 | -8/Materials | Discovered exit to Factory (range 16) 1535 | -8/Materials | Entered Factory 1535 | -7/Factory | Accompanied by 1 ally 1535 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1536 | -7/Factory | Caught up to 7R-MNS 1865 | -7/Factory | Discovered new exit (range 11) 1915 | -7/Factory | Fabricated Prc. Beam Rifle? 2047 | -7/Factory | Discovered new exit (range 11) 2070 | -7/Factory | Identified exit to Storage 2070 | -7/Factory | Identified exit to Lower Caves 2083 | -7/Factory | Discovered new exit (range 13) 2112 | -7/Factory | Entered Storage 2244 | -7/Storage | Used back door to open Recycling access 2244 | -7/Storage | Discovered new exit (range 5) 2274 | -7/Storage | Entered Recycling 2429 | -7/Recycling | Identified exit to Factory 2533 | -7/Recycling | Entered Factory 2533 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2942 | -5/Factory | Discovered new exit (range 6) 2995 | -5/Factory | Identified exit to Extension 3192 | -5/Factory | Discovered new exit (range 4) 3192 | -5/Factory | Identified exit to Factory 3278 | -5/Factory | Garrison activated, responded to threat 3462 | -5/Factory | Discovered exit to Factory (range 15) 3479 | -5/Factory | Build established: Scout 3497 | -5/Factory | Repaired Lrn. Proton Cannon 3514 | -5/Factory | Discovered new exit (range 16) 3518 | -5/Factory | Identified exit to Upper Caves 3518 | -5/Factory | Entered Upper Caves 3581 | -5/Upper Caves | Discovered new exit (range 11) 3583 | -5/Upper Caves | Identified exit to Upper Caves 3583 | -5/Upper Caves | Entered another Upper Caves area 3600 | -5/Upper Caves | Encountered a Warlord checkpoint 3661 | -5/Upper Caves | Learned Factory garrison access intel 3665 | -5/Upper Caves | Discovered new exit (range 19) 3669 | -5/Upper Caves | Identified exit to Warlord 3670 | -5/Upper Caves | Entered Warlord 3678 | -5/Warlord | System corruption cleaned by Quarantine Array 3726 | -5/Warlord | Visited the Vortex Lab 3728 | -5/Warlord | Found Prototype Energy Gun 3728 | -5/Warlord | Identified Vortex Rail 3731 | -5/Warlord | Found Prototype Energy Gun 3731 | -5/Warlord | Identified Vortex Rifle 3749 | -5/Warlord | Warlord's base attacked by MAIN.C 3757 | -5/Warlord | Met Warlord 3835 | -5/Warlord | Found Prototype Reactor 3835 | -5/Warlord | Identified Vortex Chain Reactor 3918 | -5/Warlord | Opened side exit 3943 | -5/Warlord | Discovered new exit (range 12) 3945 | -5/Warlord | Identified exit to Proximity Caves 3946 | -5/Warlord | Entered Proximity Caves 3969 | -4/Proximity Caves | Learned Research stockpile data 3972 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4012 | -4/Proximity Caves | Spotted B-86 Titan 4042 | -4/Proximity Caves | Discovered exit to Factory (range 7) 4044 | -4/Proximity Caves | Entered Factory 4044 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4045 | -4/Factory | Loaded intel: 4 garrison access locations 4264 | -4/Factory | Build established: Sprinter 4294 | -4/Factory | Search patrols dispatched 4302 | -4/Factory | Discovered new exit (range 4) 4303 | -4/Factory | Identified exit to Research 4326 | -4/Factory | Entered Research 4326 | -3/Research | Evolved 2 slots: Utility x2 4362 | -3/Research | Found Prototype Processor 4362 | -3/Research | Identified Exp. Signal Interpreter 4449 | -3/Research | Discovered new exit (range 16) 4452 | -3/Research | Identified exit to Testing 4511 | -3/Research | Spotted B-86 Titan 4526 | -3/Research | Discovered new exit (range 14) 4528 | -3/Research | Identified exit to Research 4530 | -3/Research | Entered another Research area 4530 | -2/Research | Warlord forces began assault on 0b10 4530 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4640 | -2/Research | Research machine network offline 4757 | -2/Research | Spotted B-90 Cyclops 4907 | -2/Research | Borebot progress halted 4955 | -2/Research | Spotted Striker 4979 | -2/Research | Found Prototype Device 4979 | -2/Research | Identified Exp. Shock Absorption System 4986 | -2/Research | Met DD-05H 5091 | -2/Research | Found Gamma Bomb Array 5095 | -2/Research | Discovered new exit (range 15) 5098 | -2/Research | Identified exit to Access 5101 | -2/Research | Borebot progress halted 5140 | -2/Research | Lost 4 allies 5163 | -2/Research | Found Prototype Launcher 5163 | -2/Research | Identified Gui. Micro-nuke Launcher 5187 | -2/Research | Spotted Striker 5205 | -2/Research | Met PL-HR7 5231 | -2/Research | Met up with Warlord 5236 | -2/Research | Borebot progress halted 5372 | -2/Research | Build established: Scavenger-Sprinter 5372 | -2/Research | Spotted Striker 5410 | -2/Research | Found Prototype Processor 5410 | -2/Research | Identified Spectral Analyzer 5417 | -2/Research | Lost 4 allies 5495 | -2/Research | Discovered new exit (range 9) 5496 | -2/Research | Identified exit to Quarantine 5534 | -2/Research | Warlord invited to help at Command 5534 | -2/Research | Given Cave Seal Controls access code 5556 | -2/Research | Spotted Executioner 5556 | -2/Research | Spotted Executioner 5564 | -2/Research | Entered Access 5564 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5754 | -1/Access | Build established: Sprinter 5833 | -1/Access | Discovered new exit (range 8) 5834 | -1/Access | Identified exit to Command 5835 | -1/Access | Entered Command 5914 | -1/Command | Spotted M Guard 5914 | -1/Command | Spotted M Guard 5914 | -1/Command | Spotted Combat Programmer 6022 | -1/Command | Spotted B-99 Colossus 6050 | -1/Command | Found Gamma Bomb Array 6104 | -1/Command | Disengaged cave seal 6104 | -1/Command | Derelicts emerged from the dark tunnel 6104 | -1/Command | Welcomed Warlord to Command 6125 | -1/Command | Phase Generator disabled 6148 | -1/Command | Build established: Hacker-Sprinter 6156 | -1/Command | Lost 5 allies 6164 | -1/Command | Spotted B-99 Colossus 6585 | -1/Command | First assault squad dispatched 6728 | -1/Command | Disengaged cave seal 6801 | -1/Command | Lost 9 allies 6862 | -1/Command | Lost 6 allies 6932 | -1/Command | Spotted Alpha 7 6932 | -1/Command | Spotted Alpha 7 6932 | -1/Command | Spotted Striker 6932 | -1/Command | Spotted Striker 6932 | -1/Command | Spotted Executioner 6932 | -1/Command | Spotted Executioner 6932 | -1/Command | Spotted Executioner 6932 | -1/Command | Spotted Executioner 6933 | -1/Command | Spotted B-99 Colossus 6933 | -1/Command | Spotted B-99 Colossus 6939 | -1/Command | Discovered new exit (range 8) 6943 | -1/Command | Core integrity fell below 50% 6944 | *** | Escaped! Last Messages --------------- 06942_ Slug penetrates Wall. 06942_ Field strength at 37. 06942_ Field strength at 58. 06942_ Triggered Stasis Trap. 06942_ A bubble of rippling energy engulfs the area. 06942_ Field strength at 94. 06942_ Penetrated by Slug. 06942_ Slug penetrates Wall. 06942_ Field strength at 70. 06943_ B-99 Colossus activates siege mode. 06943_ Field strength at 52. 06943_ Adv. Hacking Suite severed. 06943_ Penetrated by Slug. 06943_ Knocked back. 06943_ Penetrated by Slug. 06943_ Slug penetrates Wall. 06943_ Slug penetrates C-57 Dissector. 06943_ Penetrated by Slug. 06944_ Field strength at 46. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | =/%*!%!=*%!## #= ] #????? = #???????????????? | | ==%!!=*%=*%## #? #??????? ????????????????? | | !=###[%[ ## #?! =#######+##+#?????????????????? | | #####%%#### #??### #?????????????????? | | ##?# %=% # #????# #?????????????????? | | ##??# # #????# #?????????????????? | | ????#=% # #????# !! #?????????????????? | | #####!*!" # ###### ! #?????????????????? | | !! #==[%[ + #?????????????????? | | !==#%%*[% # #?????????????????? | | =%/===*= # ###?????????????????? | | !%=#[=% # ##???????????????????? | | *!*!#%= ##########+#### #????????????????????? | | %| %**[ #???# * + #????????????????????? | | #####% #???# ###????????????????????? | | #?#########???# #??????????????????????? | | #?????????????# #??????????????????????? | | #?????????????###########??????????????????????? | | #??????????????????????????????????????????????? | | #???????????????##############?????????????????? | | #??????????????## #?????????????????? | | #?????##########;BB #?????????????????? | | #????##"" ; # # ;BB #?????????????????? | | ######" E^E #?????????????????? | | /= ]%7K ^ % ##????????????????? | | % /* * ^ c "@ ^ ;#????????????????? | | /%!% % c^ "" ##???????????##???# | | /=^c7 % E/ c #????????????# ##?# | | ####/####^== K E= BB #?????????????#"### | | ##"# # ; # ;BB% ^ #?????????????#" | | ##########;# #?????????????## | | #????????### #??????????????# | | """ #??????????##############??????????????# | | """ #???????????????????????????????? ###?# | | """ #?????????###########???????????? + | | """ #?????????# #???????????? #### | | #?????????# ! #???????????? ## ] | | #?????????#[[ #???????????? ## | | ####"###?????????#[= #???????????? ##! | | #### #################+##############??? ## | | ?? != # | | ?? ! # | | ? + | | ?? # | | ?? # | | ####### ##############+#########+#####?# # | | #######"######???# # #?# # | | + #???# + [ ### # | | ### #???# "" # ## ### | | ??#" #???# """" =# #?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 51 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 410 Power Amplification 30 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 450 Resistance: EX 75 Phase Shifting 15 Evasion (%) 95 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 9 Offensive Hacking 42 Defensive Hacking 10 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Lrn. Proton Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Repaired ---------- Lrn. Proton Cannon | 17% | -5/Factory Studied --------- Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Doshington I Think I Know What's Going On Showdown Treasure Hunter Tune-up Challenges ------------ None Game ------ Seed RelayPrecisionHammerchucker Manual? 0 Play Time 03:54:19 Cumulative 95.9 hours Start 2026.01.24 @ 14:37:40 End 2026.01.24 @ 18:47:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 742f7ed0-698b-4287-b6bb-c2db66e9434b