Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 18:19:24 // Halloween2020/ForbiddenLore Player: 3.14 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (346) 1730 Value Destroyed (19959) 19959 Prototype IDs (69) 1380 Alien Tech Used (12) 2400 Bonus (38861) 38861 TOTAL SCORE: 74030 Bonus ------- High Alert Combat Kills 7573 Follower Combat Kills 2297 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 100 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -509 Cogmind --------- Core Integrity 484/1600 Matter 168/300 Energy 1086/1100 System Corruption 8% Temperature Cool (8) Movement Treading (180) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (4) --- High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (17) ----- Coolant Network High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Quantum Capacitor Zionite Weapon Casing Experimental Powered Armor Phase Armor Experimental Focal Shield EM Disruption Field AEGIS Remote Shield > --- WEAPON (2) ------- Cooled Nova Cannon > --- INVENTORY (20) --- Zero-point Reactor Vortex Chain Reactor High-density Centrium Heavy Treads Advanced Energy Well (800) Experimental Energy Well (1000) Experimental Energy Well (1000) Zionite Biocell (1000) Experimental Matter Compressor (0) Centrium Medium Armor Plating Thermal Barrier Beam Splitter Sigix Quantum Sheargun Sigix Quantum Sheargun Compact HERF Cannon Omega Cannon Gamma Refractor Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Quantum Capacitor Heavy Regenerative Plating Phase Armor Thermal Barrier AEGIS Remote Shield Phase Redirector System Purifier > --- WEAPON ----------- Sigix Quantum Sheargun Cooled Nova Cannon > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor High-density Centrium Heavy Treads Advanced Energy Well Experimental Energy Well Experimental Energy Well Zionite Biocell Zionite Weapon Casing Zionite Weapon Casing Improved Focal Shield EM Disruption Field Integrity Redistributor Integrity Redistributor Sigix Quantum Sheargun Compact HERF Cannon Improved Matter Neutralizer Hellfire Missile Launcher [Rating: 252] Favorites ----------- Power Vortex Chain Reactor Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Quantum Capacitor Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Advanced Plasma Cannon Energy Gun High-powered Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . . 2 . Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . 2 1 . . . . . . 2 . . . . 2 . . . . 2 2 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 537 | 7 4 11 23 15 6 8 5 3 4 33 17 4 . 6 20 26 10 15 11 60 29 36 40 42 17 85 Power 26 | 1 . 1 3 . 1 . . 1 . 3 2 1 . . 2 2 . 1 . 3 . . . . 2 3 Engine 13 | 1 . 1 1 . . . . . . 3 2 1 . . 2 2 . . . . . . . . . . Core 5 | . . . 2 . 1 . . 1 . . . . . . . . . . . 1 . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 2 3 Propulsion 61 | 2 . 1 6 5 1 . . . . 6 1 . . . 6 3 1 4 . 10 2 1 4 2 1 5 Treads 61 | 2 . 1 6 5 1 . . . . 6 1 . . . 6 3 1 4 . 10 2 1 4 2 1 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 294 | 2 2 7 3 2 . 2 3 1 1 9 7 1 . 4 6 14 7 8 3 34 20 31 28 37 12 50 Device 193 | . . . 2 . . 2 3 1 1 3 6 1 . 4 4 8 3 5 3 17 16 26 22 30 8 28 Storage 14 | 2 2 3 . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 4 Processor 22 | . . . . . . . . . . 3 . . . . . . 1 1 . 6 2 2 . 1 1 5 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 56 | . . 4 1 2 . . . . . 2 1 . . . 2 6 3 2 . 10 2 2 3 6 1 9 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 4 Weapon 156 | 2 2 2 11 8 4 6 2 1 3 15 7 2 . 2 6 7 2 2 8 13 7 4 8 3 2 27 Energy Gun 49 | . . . 4 6 3 2 2 . 2 6 4 1 . 1 2 3 . 2 3 . . . . 1 . 7 Energy Cannon 63 | . . . 5 1 . . . 1 . 4 1 . . . 4 3 1 . 2 11 6 3 6 2 2 11 Ballistic Gun 8 | 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Launcher 19 | . . . 1 1 . 1 . . . 2 . 1 . 1 . 1 1 . 3 2 1 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Slashing Weapon 10 | . . . . . 1 3 . . 1 3 2 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . 1 2 . . . . . . 1 . . . . . . 4 1 4 4 4 11 2 . 25 Parts Lost 16 | . 1 . . 1 . . . . . . . . . . . 3 3 . . 3 1 . . . . 4 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . . . . . . . . . . . . 2 3 . . 1 1 . . . . 4 Weapon 4 | . 1 . . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . Highest Loss Streak 3 | . 1 . . 1 . . . . . . . . . . . 1 2 . . 3 1 . . . . 2 Average Slot Usage (%) 90 | . 100 99 98 100 100 100 100 100 100 99 100 100 100 100 99 99 99 97 93 93 81 83 78 76 72 69 Engine 4 | . 14 11 4 9 7 7 7 7 7 8 12 12 12 12 10 11 11 6 . . . . . . . . Core 1 | . . . 4 . 7 7 7 7 7 3 . . . . . . . . . 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 5 5 4 4 4 4 6 4 Treads 18 | . 28 22 27 27 30 30 30 30 30 26 25 25 25 25 22 22 22 22 22 15 9 8 8 7 7 6 Device 15 | . . . 7 9 7 7 7 7 7 5 8 12 12 12 18 12 11 13 21 22 22 28 24 21 20 19 Storage 16 | . 28 31 27 27 23 23 23 23 23 20 19 18 18 18 16 16 16 16 16 15 13 12 12 12 11 7 Processor 9 | . . . . . . . . . . 11 12 12 12 12 11 11 10 6 11 15 18 16 16 12 11 13 Protection 7 | . . 11 9 9 7 7 7 7 7 7 6 6 6 6 8 14 15 18 5 6 3 4 . 3 7 7 Energy Gun 5 | . . . 10 17 14 14 15 10 13 10 12 12 12 11 4 6 . 3 4 . . . . . 3 1 Energy Cannon 4 | . . . 4 . . . . 3 . . . . . . 6 4 10 7 5 9 8 7 7 7 1 1 Ballistic Gun 1 | . 28 22 3 . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 224 | 13 37 114 120 123 128 126 126 132 128 145 142 142 138 138 163 171 179 191 176 187 186 188 219 216 210 224 Greatest Support 180 | 40 40 40 63 65 84 84 84 84 84 98 98 98 98 98 118 112 113 113 113 126 130 130 150 180 180 180 Greatest Overweight (x) 5 | . . 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 5 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 32 | 8 16 32 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 26 | 5 13 26 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 21 Most Carried 28 | 4 16 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 26 28 Average Carried 26 | 2 8 25 27 27 27 28 28 27 28 27 27 27 28 28 27 27 27 26 27 27 27 27 27 25 24 20 Final Capacity 28 | 8 16 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 Final Carried 28 | 4 16 28 28 28 28 28 28 28 28 28 27 28 28 28 28 28 26 28 28 28 28 28 28 25 26 19 Class Distribution -------------------- 55% | Hauler-Mutant 25% | Scavenger-Mutant 7% | Generator-Mutant 7% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Hauler-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Matter Collected 6466 | 279 74 364 269 135 90 50 80 20 50 345 180 60 . 120 195 300 120 150 280 549 403 350 420 529 195 859 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19505 | 97 200 490 500 1039 165 . 52 . . 653 142 192 . 199 485 634 298 68 577 1942 1111 2797 1568 2898 961 2437 Parts 792 | 3 16 25 35 53 4 . 3 . . 33 4 8 . 9 20 30 7 . 15 80 55 122 44 126 42 58 Haulers Intercepted 8 | . 1 1 3 1 . . . . . 1 . . . . . . . . . . . . . . 1 . Recyclers Shooed 12 | . . 4 . 1 . . . . . 1 . . . . 1 . . . . 2 . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . . . . . . . 1 6 . 6 . 8 12 100 16 . . . . . . . Prevented 53 | . . . . . . . 3 . 2 . 1 3 . 5 . 18 . 21 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Combat Hostiles Destroyed 295 | . 8 7 7 18 1 . 1 . . 8 2 5 . 7 7 13 6 1 17 30 21 40 19 41 17 19 Guns 75 | . 8 7 5 8 . . . . . 1 2 1 . 1 . 1 . 1 3 . . . . 8 15 14 Cannons 102 | . . . . . . . . . . 2 . . . . 2 2 2 . 2 24 16 22 7 22 . 1 AOE 50 | . . . 2 6 1 . . . . 3 . 3 . 5 3 6 2 . 12 5 2 . . . . . Classes Destroyed 22 | 1 3 1 3 3 . . . . . 1 1 1 . . 1 . 1 . . . . 1 3 1 . 1 Worker 10 | . . . . 3 1 . . . . . . . . . . . . . . 2 1 . . 1 1 1 Builder 4 | . . . 1 1 . . . . . . . . . . . . . . . 2 . . . . . . Tunneler 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 8 | . 1 1 3 1 . . . . . 1 . . . . . . . . . . . . . . 1 . Recycler 10 | 1 . 2 1 . 1 . . . . 1 . . . . . . . . . 3 . . . 1 . . Operator 5 | . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 Watcher 7 | . . . . 2 . . . . . 1 . . . . . . . . . 1 1 . 1 . 1 . Swarmer 77 | . 7 . 3 4 . . . . . 3 . 4 . 5 . 4 1 . 5 5 8 5 . 7 13 3 Grunt 74 | . 1 7 3 9 . . . . . 1 1 . . . 3 5 2 . 6 8 3 8 4 12 . 1 Brawler 11 | . . . . . . . . . . . . . . . . . 2 . 2 1 . 2 . . . 4 Duelist 6 | . . . . . . . . . . . . . . . 1 . . 1 1 . . 2 . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Sentry 25 | . . . 1 4 1 . . . . 2 . 1 . . 2 . 1 . 1 5 1 3 . 2 . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 26 | . . . . 1 . . 1 . . 1 . . . 2 . 1 . . . . 2 7 4 4 2 1 Programmer 55 | . . . . . . . . . . 1 . . . . . 2 . . 2 11 7 11 7 9 2 3 Behemoth 4 | . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 3 4 4 10 1 . 1 . . 5 1 5 . 3 3 4 5 1 8 6 6 7 5 8 14 4 Combat Bots Only 13 | . 3 3 3 8 1 . 1 . . 4 1 5 . 3 3 4 5 1 8 6 6 7 4 8 13 4 Max Kills in Single Turn 4 | 1 1 1 3 4 1 . 1 . . 4 1 4 . 2 3 2 2 1 2 2 1 1 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 4 1 . . . . 3 . 3 . 2 3 2 2 . 2 2 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Damage Taken 15324 | . 372 155 213 486 57 . 121 . . 655 84 95 . 195 535 757 675 144 552 1458 461 679 709 1999 430 4492 Core 1771 | . 87 12 6 14 11 . . . . 51 . . . 30 . 34 . . 33 57 44 48 152 415 25 752 Absorbed by Shields 8507 | . . . . . . . . . . . . . . . . . . 103 521 765 384 674 625 1783 455 3197 Reduced by Siege Mode 318 | . . . . . . . . . . . . . . . . . . . . 3 . 8 16 67 . 224 Redirected to Core 1179 | . . . . . . . . . . . . . . . . . . . . . . . 120 350 12 697 Core Remaining (%) 80 | 100 65 97 . 96 . . . . 98 . . . . 90 . . . . 93 95 96 . . 27 . 30 Volleys Fired 1283 | 6 31 33 23 47 7 . 4 . . 19 3 6 . 11 28 29 16 4 35 81 67 127 88 209 64 345 Largest 2 | 2 2 2 2 2 2 . 2 . . 2 2 2 . 2 2 2 2 2 2 2 1 1 2 2 1 1 Hottest 207 | 40 40 46 128 100 100 . 100 . . 136 120 120 . 120 196 196 196 120 196 203 113 113 207 207 100 150 Shots Fired 1616 | 12 62 66 44 92 14 . 8 . . 35 6 11 . 16 54 53 29 8 52 155 67 127 89 206 64 346 Gun 771 | 12 62 66 30 91 14 . 8 . . 26 6 10 . 10 24 36 . 8 13 . . . . 19 46 290 Cannon 796 | . . . 12 . . . . . . 6 . . . . 30 12 26 . 22 149 64 126 89 187 18 55 Launcher 49 | . . . 2 1 . . . . . 3 . 1 . 6 . 5 3 . 17 6 3 1 . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 144 | 12 62 66 4 . . . . . . . . . . . . . . . . . . . . . . . Thermal 511 | . . . 12 1 . . . . . 6 . . . . 30 12 26 . 22 149 38 50 44 115 . 6 Explosive 49 | . . . 2 1 . . . . . 3 . 1 . 6 . 5 3 . 17 6 3 1 . . . 1 Electromagnetic 557 | . . . 26 90 14 . 8 . . 26 6 10 . 10 24 36 . 8 13 . 26 76 45 72 18 49 Slashing 355 | . . . . . . . . . . . . . . . . . . . . . . . . 19 46 290 Robot Hit Streak 69 | 9 5 10 13 27 7 . 3 . . 7 5 9 . 18 13 27 17 3 24 41 27 24 32 27 12 69 Robot Miss Streak 4 | 1 3 3 2 4 2 . 1 . . 1 1 1 . 3 4 1 2 1 2 1 2 2 1 4 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 4 | . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . Capacitor 781 | . . . . . . . . . . . . . . . . . . . . . 64 126 87 95 64 345 Shots Hit Robots 1249 | 10 38 45 30 74 8 . 6 . . 23 4 9 . 9 39 45 18 6 29 121 58 103 71 146 43 314 Core Hits 585 | 3 13 19 19 37 4 . 1 . . 16 2 8 . 10 12 21 8 2 58 56 31 44 21 73 25 102 Critical Hits 108 | . 1 1 . 1 . . . . . 1 . . . . 1 1 2 . . 14 9 8 12 25 7 25 Critical Kills 31 | . . 1 . . . . . . . . . . . . . 1 . . . 5 5 3 2 10 . 4 Critical Parts Destroyed 50 | . 1 . . 1 . . . . . 1 . . . . 1 . 1 . . 8 4 5 9 9 7 3 Melee Attacks 32 | . . . . . 3 12 . . 3 6 3 . . . . . . . . . . . 5 . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . 3 12 . . 3 6 3 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49259 | 76 308 674 696 1964 198 . 111 . . 973 114 389 . 671 1508 1555 957 439 2459 5265 2951 5407 3852 7436 2058 9198 Guns 15705 | 75 295 665 312 1390 128 . 111 . . 487 114 167 . 217 317 674 . 177 227 . . . . 680 1294 8375 Cannons 26476 | . . . 173 . . . . . . 107 . . . . 625 366 532 . 175 4721 2512 5322 3715 6734 671 823 Explosions 6435 | . . . 210 481 70 . . . . 377 . 203 . 454 531 515 425 262 2057 465 350 . . . 35 . Melee 67 | . . . . . . . . . . . . . . . . . . . . . . . 67 . . . Ramming 576 | 1 13 9 1 93 . . . . . 2 . 19 . . 35 . . . . 79 89 85 70 22 58 . Kinetic 1167 | 75 295 665 65 . . . . . . . . . . . . . . . . . . . 67 . . . Thermal 17951 | . . . 173 307 70 . . . . 173 . . . . 1156 501 532 262 175 4721 1455 2321 2013 4057 35 . Explosive 5049 | . . . 210 194 . . . . . 311 . 203 . 454 . 380 425 . 2057 465 350 . . . . . Electromagnetic 14167 | . . . 247 1370 128 . 111 . . 487 114 167 . 217 317 674 . 177 227 . 1057 3001 1702 2677 671 823 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10349 | . . . . . . . . . . . . . . . . . . . . . . . . 680 1294 8375 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . . . . . . . . 1 2 2 2 1 8 1 8 Average Corruption 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 4 1 6 Corruption Purged 21 | . . . . . . . . . . . . . . . . . . . . 2 2 2 1 10 1 3 Effects 119 | . . . . . . . . . . . . . . . . . . . 1 2 . 12 . 39 . 65 Message Errors 20 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 7 . 11 Matter Fused 21 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . 15 Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . . . . . . 2 . 7 . 4 Energy Discharges 12 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 8 Data Loss (minor) 15 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . 2 . 8 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 27 | . . . . . . . . . . . . . . . . . . . . . . 3 . 9 . 15 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overflow Damage 1344 | . . . 10 11 . . . . . 2 . 2 . 23 47 33 7 60 46 198 185 228 152 286 54 . Projectiles 976 | . . . . . . . . . . . . . . . 2 . . . 6 157 150 208 124 286 43 . Explosions 280 | . . . 10 11 . . . . . 2 . . . 23 39 33 7 60 40 14 30 . . . 11 . Melee 88 | . . . . . . . . . . . . 2 . . 6 . . . . 27 5 20 28 . . . Knockbacks 5 | . . . . 1 . . . . . . . . . . 1 . . . . . 1 1 . . 1 . Impact 5 | . . . . 1 . . . . . . . . . . 1 . . . . . 1 1 . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 363 | . . . 1 . . . . . . 35 . . . 39 104 45 81 . 26 . 32 . . . . . Shots 11 | . . . 1 . . . . . . 1 . . . 2 2 1 2 . 1 . 1 . . . . . Rammed 28 | 1 3 2 1 4 . . . . . 1 . 2 . . 2 . . . . 2 3 2 3 1 1 . Targets Rammed 31 | 1 3 2 1 5 . . . . . 1 . 2 . . 2 . . . . 4 3 2 3 1 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Highest Temperature 342 | . . 24 45 57 72 . 72 . . 75 81 60 . 60 198 144 268 24 . 8 206 342 16 246 51 132 Average Temperature 52 | . . 8 16 20 26 . 38 . . 28 34 28 . 31 71 48 120 11 . 6 53 71 7 75 26 41 Received Heat Transfer 1568 | . 6 87 72 198 18 . . . . 75 18 . . . 72 141 156 21 98 212 24 60 58 56 . 196 Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 3 . 4 Total Turns 416 | . . . . . . . . . . . . . . . . . . . . 19 . 21 14 101 . 261 Longest Duration 219 | . . . . . . . . . . . . . . . . . . . . 19 . 21 14 82 . 219 Robots Corrupted 66 | . . . . 4 . . 1 . . 2 . 1 . 1 2 3 . . . . 4 17 11 12 4 4 Combat Hostiles 61 | . . . . 4 . . 1 . . 2 . 1 . 1 2 3 . . . . 3 17 11 10 2 4 Parts Fried 136 | . . . 2 9 . . 2 . . 4 2 2 . 6 5 5 . . . . 6 28 21 33 6 5 Impact Corruptions 6 | . . . . . . . . . . . . 1 . . 1 . . . . 1 1 1 1 . . . Robots Melted 5 | . . . . . . . . . . . . . . . . 1 2 . . 1 . . . 1 . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . 1 2 . . 1 . . . 1 . . Parts Melted 51 | . . . 1 . . . . . . . . . . . 3 6 2 . 2 18 13 2 . 4 . . Heat Transferred 16130 | . . . 333 337 100 . . . . 285 . . . . 1250 650 800 125 200 5226 1483 1406 1147 2738 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 3 2 . . . . 1 . . . . . 1 . 1 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Peak Influence 1580 | 5 325 191 239 562 221 . . . . 231 . . . . 402 . . . . 535 590 1547 1405 1580 1395 1424 Initial 948 | . 3 59 35 40 161 . . . . . . . . . 70 . . . . 123 280 300 870 708 948 870 Average 603 | 1 176 67 74 346 190 . . . . 71 . . . . 155 . . . . 213 432 920 1219 1054 1198 1273 Maximum Alert Level 5 | . 1 1 1 2 1 . . . . 1 . . . . 2 . . . . 2 2 4 4 4 4 5 Low Security (%) 25 | 100 61 99 95 12 15 . . . . 88 . . . . 56 . . . . 44 . . . . . . Level 1 17 | . 38 . 4 52 84 . . . . 11 . . . . 40 . . . . 42 33 8 . . . . Level 2 10 | . . . . 35 . . . . . . . . . . 2 . . . . 12 66 18 . 1 . . Level 3 13 | . . . . . . . . . . . . . . . . . . . . . . 44 8 50 39 5 Level 4 29 | . . . . . . . . . . . . . . . . . . . . . . 28 91 47 60 68 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 1 1 2 4 . . . . . 2 . . . . 1 . 1 . 1 5 3 13 9 21 3 4 Investigation 8 | . 1 . . 2 . . . . . . . . . . . . . . . . . 1 3 . . 1 Extermination 24 | . . . . . . . . . . 1 . . . . . . . . . 4 2 6 3 5 2 1 Reinforcement 13 | . . 1 2 1 . . . . . 1 . . . . . . . . . 1 1 1 . 5 . . Assault 18 | . . . . . . . . . . . . . . . . . 1 . 1 . . 5 3 5 1 2 Garrison 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Distress Signals 39 | . 1 . . 2 . . . . . . . . . . 1 . . . . 3 . 3 2 5 1 21 Communications Jammed 194 | . . . . . . . . . . . . . . . . . . . . . . . . 186 8 . Distress Signals 193 | . . . . . . . . . . . . . . . . . . . . . . . . 186 7 . Times Spotted 499 | . 15 11 13 22 3 . 1 . 1 11 3 7 . 10 15 15 12 46 22 44 30 62 27 73 20 36 Peak Tracking Total 16 | . 4 4 4 5 2 . 1 . 1 4 1 4 . 4 4 5 6 16 9 6 5 9 5 10 4 5 Tactical Retreats 25 | . 4 1 . . . . . . . . 1 . . . 2 2 2 2 . 1 1 1 1 5 1 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Traps Triggered 13 | . 1 . . . . . . . . . . . . . . . . . . 3 2 . 2 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . 1 . . . . . . 10 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Machines Disabled 39 | . . 2 . 1 1 . . . . 1 1 . . . 7 . . . . 1 . 2 7 10 . 6 Max in Single Turn 3 | . . 1 . 1 1 . . . . . 1 . . . 3 . . . . 1 . 1 1 1 . 1 Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Machines Accessed 24 | . 3 1 2 9 2 . . . . . . . 4 . . . . 1 . . . . 2 . . . Terminals 13 | . 2 1 2 7 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 77 | . 6 3 5 24 5 . . . . . . . 27 . . . . 5 . . . . 2 . . . Successful 52 | . 1 1 3 8 5 . . . . . . . 27 . . . . 5 . . . . 2 . . . Failed 25 | . 5 2 2 16 . . . . . . . . . . . . . . . . . . . . . . Catastrophic 5 | . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 5 1 2 11 2 . . . . 10 . . . . . . . 1 . 14 10 7 9 17 15 5 Terminals 34 | . 5 3 5 17 4 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 43 | . 1 1 3 4 2 . . . . . . . 27 . . . . 5 . . . . . . . . Record 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . . Part Schematic 6 | . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 1 . . . . . . . . . 3 . . . . 5 . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . 2 . . . Terminals 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Jam 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 1 2 8 . . . . . . . . . . . . . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . 8 . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . 16 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . 1 . . . . . 4 . . . . . 1 . 2 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Total Allies 48 | . . . . . 1 . . 4 . . 4 . . 1 . . 1 . 2 1 2 8 . 8 9 7 Largest Group 8 | . . . . . 1 . . 4 4 4 4 4 . 1 1 . 1 1 2 1 2 3 . 8 8 8 Highest-Rated Group 1074 | . . . . . 30 . . 152 152 152 106 103 . 94 94 . 49 49 95 27 56 342 . 116 1074 1074 Highest-Rated Ally 268 | . . . . . 30 . . 39 39 39 39 31 . 94 94 . 49 49 48 27 29 122 . 15 268 268 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . 1 2 3 . . 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Light 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 5 | . . . . . 2 . . . . . . . . . . . . . . 1 2 . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Ally Attacks 327 | . . . . . 1 . . . 5 21 4 10 . 6 1 . 12 7 6 . . 123 . 19 4 108 Total Damage 15094 | . . . . . 42 . . . 167 485 90 186 . 180 47 . 447 279 190 . . 6300 . 265 308 6108 Kills 64 | . . . . . . . . . 1 2 . 3 . 3 . . 3 3 2 . . 19 . 2 6 20 Allies Corrupted 5 | . . . . . . . . . . 1 1 . . . . . . . 2 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Robot Analysis Total 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 1 . 1 . 1 . . 2 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . 2 . . . . . . . . . 2 1 . 2 5 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Turns Passed 25165 | 112 645 633 700 865 438 801 425 1585 549 1120 798 511 139 741 487 880 874 1362 764 1854 1002 1844 1566 1704 522 2244 Spaces Moved 11731 | 55 331 251 318 356 217 440 233 914 307 549 386 272 79 395 204 392 454 615 326 777 475 857 688 664 234 942 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11725 | 49 331 251 318 356 217 440 233 914 307 549 386 272 79 395 204 392 454 615 326 777 475 857 688 664 234 942 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 175 172 172 172 172 172 172 178 178 178 178 176 176 176 180 192 185 177 177 185 180 180 160 Average Speed 178 | 148 160 199 180 177 172 172 172 172 172 172 178 178 178 178 176 176 176 188 192 188 178 185 189 181 180 169 Slowest Speed 260 | 160 160 200 180 180 172 172 172 172 172 178 178 178 178 178 182 176 180 260 192 193 186 190 190 185 180 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Exploration Rate (%) 43 | 4 59 26 30 56 8 61 46 87 49 17 50 59 69 62 7 58 71 77 50 24 19 27 70 55 8 38 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 4 | . . . . . . . 1 1 1 . . . 1 . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . . Unknown Exits Taken 22 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 18 | . . . . . . 5 1 1 1 . 2 1 . . . 2 2 . 3 . . . . . . . Spaces Dug 135 | . . . 9 . 3 12 . . 3 6 3 . . . 6 7 12 . 14 19 4 12 5 5 . 15 Terrain Destroyed 496 | . . . 22 27 6 12 . . 3 26 3 3 . 42 46 44 36 12 88 52 12 20 7 17 . 18 Melee 27 | . . . . . 3 12 . . 3 6 3 . . . . . . . . . . . . . . . Projectile 93 | . . . . . . . . . . . . . . . 6 2 9 . 16 19 3 10 7 17 . 4 AOE 376 | . . . 22 27 3 . . . . 20 . 3 . 42 40 42 27 12 72 33 9 10 . . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Total 15129 | 72 396 342 408 504 266 459 247 929 323 682 484 285 78 414 283 523 496 814 409 1013 623 1109 955 1051 339 1625 Wait 737 | . 7 4 6 47 11 . 6 6 10 45 6 . . 3 3 65 11 145 4 23 10 55 44 84 6 136 Move 11704 | 54 330 250 317 355 216 439 232 913 306 548 385 271 78 394 203 391 453 614 325 776 474 856 687 663 233 941 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 266 | 4 16 25 14 15 8 . . 3 . 8 . 1 . . 10 3 1 13 1 29 14 13 31 18 5 34 Fast Attach 134 | 7 . 3 4 3 . . . 1 . 5 3 . . . 4 2 1 5 . 15 8 5 19 7 4 38 Attach 96 | . 1 1 2 2 2 . . . . 2 1 . . . 2 3 3 1 2 11 3 4 10 17 9 20 Detach 25 | . . . . . . . . . . . . . . . . . . 1 1 1 . . 3 5 6 8 Swap 321 | . 3 7 17 10 4 8 5 2 4 26 14 4 . 6 14 21 6 9 9 34 18 27 12 26 6 29 Drop 385 | . 5 17 24 20 6 . . 4 . 22 5 1 . . 17 9 1 22 . 39 22 20 53 19 5 74 Fire 1283 | 6 31 33 23 47 7 . 4 . . 19 3 6 . 11 28 29 16 4 35 81 67 127 88 209 64 345 Melee 32 | . . . . . 3 12 . . 3 6 3 . . . . . . . . . . . 5 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 31 | 1 3 2 1 5 . . . . . 1 . 2 . . 2 . . . . 4 3 2 3 1 1 . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . Rewire 109 | . . . . . 9 . . . . . 64 . . . . . 4 . 32 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 14) 323 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 5) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Utility x2 1063 | -9/Materials | Build established: Hauler-Mutant 1327 | -9/Materials | Discovered new exit (range 11) 1391 | -9/Materials | Entered another Materials area 1391 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2064 | -8/Materials | Discovered new exit (range 4) 2091 | -8/Materials | Entered Storage 2118 | -8/Storage | Garrison activated, responded to threat 2618 | -8/Storage | Destroyed 8 combat bots 2846 | -8/Storage | Repaired Hvy. EM Pulse Gun 2926 | -8/Storage | Discovered new exit (range 16) 2956 | -8/Storage | Entered Factory 2956 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2979 | -7/Factory | Identified exit to Lower Caves 3331 | -7/Factory | Discovered new exit (range 16) 3394 | -7/Factory | Entered Lower Caves 3553 | -7/Lower Caves | Learned Factory stockpile data 3924 | -7/Lower Caves | Encountered a Warlord checkpoint 3970 | -7/Lower Caves | Discovered new exit (range 8) 4195 | -7/Lower Caves | Entered another Lower Caves area 4541 | -7/Lower Caves | Learned location of Zion (-7) 4583 | -7/Lower Caves | Encountered a Warlord checkpoint 4594 | -7/Lower Caves | Discovered new exit (range 15) 4620 | -7/Lower Caves | Entered Zion 4669 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4688 | -7/Zion | Discovered new exit (range 9) 4780 | -7/Zion | Given A8's code to call for help 4899 | -7/Zion | Learned location of Data Miner (-6) 5598 | -7/Zion | Received a hallucinogenic algorithm 5780 | -7/Zion | Imprinted 5782 | -7/Zion | Declared Zion's savior 6007 | -7/Zion | Visited the Megawrench Repair Shop 6007 | -7/Zion | Megawrench repaired 12 parts 6205 | -7/Zion | Entered Proximity Caves 6205 | -6/Proximity Caves | Accompanied by 4 allies 6513 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6727 | -6/Proximity Caves | Discovered new exit (range 13) 6754 | -6/Proximity Caves | Entered Factory 6754 | -6/Factory | Accompanied by 4 allies 6754 | -6/Factory | Evolved 2 slots: Utility x2 7353 | -6/Factory | Retrieved Zion intel report: Branch Access 7353 | -6/Factory | Identified exit to Lower Caves 7377 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7874 | -6/Factory | Entered Lower Caves 7874 | -6/Lower Caves | Accompanied by 1 ally 7922 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8283 | -6/Lower Caves | Found Alien Artifact 8283 | -6/Lower Caves | Identified Core Expander 8283 | -6/Lower Caves | Installed Core Expander, added new Utility slot 8393 | -6/Lower Caves | Learned 12 Factory zone layouts 8630 | -6/Lower Caves | Encountered a Warlord checkpoint 8641 | -6/Lower Caves | Discovered new exit (range 15) 8672 | -6/Lower Caves | Entered another Lower Caves area 8672 | -6/Lower Caves | Accompanied by 4 allies 8677 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8953 | -6/Lower Caves | Build established: Scavenger-Mutant 9160 | -6/Lower Caves | Discovered new exit (range 12) 9183 | -6/Lower Caves | Entered Data Miner 9183 | -6/Data Miner | Discovered new exit (range 6) 9217 | -6/Data Miner | Met Data Miner 9248 | -6/Data Miner | Learned location of Section 7 (-2) 9248 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9278 | -6/Data Miner | Received God Mode back door access code from Data Miner 9322 | -6/Data Miner | Entered Proximity Caves 9492 | -5/Proximity Caves | Learned Factory garrison access intel 9542 | -5/Proximity Caves | Escorted by Enhanced Grunt 9616 | -5/Proximity Caves | Learned Factory emergency access door positions 9995 | -5/Proximity Caves | Discovered new exit (range 10) 10012 | -5/Proximity Caves | Build established: Hauler-Mutant 10063 | -5/Proximity Caves | Entered Factory 10063 | -5/Factory | Accompanied by 1 ally 10063 | -5/Factory | Evolved 2 slots: Utility x2 10064 | -5/Factory | Identified exit to Factory 10064 | -5/Factory | Identified exit to Upper Caves 10066 | -5/Factory | Loaded intel: 4 garrison access locations 10128 | -5/Factory | Spotted B-75 Beast 10161 | -5/Factory | Destroyed B-75 Beast 10367 | -5/Factory | Build established: Scavenger-Mutant 10514 | -5/Factory | Garrison activated, responded to threat 10550 | -5/Factory | Entered Upper Caves 11037 | -5/Upper Caves | Spotted B-75 Beast 11076 | -5/Upper Caves | Destroyed B-75 Beast 11409 | -5/Upper Caves | Learned 4 Factory zone layouts 11411 | -5/Upper Caves | Discovered new exit (range 11) 11430 | -5/Upper Caves | Entered another Upper Caves area 12040 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12133 | -5/Upper Caves | Learned Factory emergency access door positions 12284 | -5/Upper Caves | Discovered new exit (range 11) 12304 | -5/Upper Caves | Entered Warlord 12304 | -5/Warlord | Accompanied by 1 ally 13088 | -5/Warlord | Rebuked by Warlord 13105 | -5/Warlord | Opened Warlord's prototype stash 13111 | -5/Warlord | Found Prototype Reactor 13111 | -5/Warlord | Identified Vortex Chain Reactor 13113 | -5/Warlord | Warlord's base attacked by MAIN.C 13127 | -5/Warlord | Found Prototype Device 13128 | -5/Warlord | Identified System Purifier 13136 | -5/Warlord | Found Prototype Hackware 13460 | -5/Warlord | Spotted Striker 13463 | -5/Warlord | Warlord forces counterattacked 13511 | -5/Warlord | Spotted Executioner 13541 | -5/Warlord | Spotted Executioner 13555 | -5/Warlord | Spotted Executioner 13621 | -5/Warlord | Found Exp. Targeting Computer 13625 | -5/Warlord | Spotted Striker 13634 | -5/Warlord | Found Prototype Device 13635 | -5/Warlord | Identified Adv. Kinecellerator 13646 | -5/Warlord | Discovered new exit (range 12) 13648 | -5/Warlord | Spotted Striker 13666 | -5/Warlord | Entered Proximity Caves 13765 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13828 | -4/Proximity Caves | Destroyed 8 combat bots 14332 | -4/Proximity Caves | Discovered exit to Factory (range 5) 14430 | -4/Proximity Caves | Entered Factory 14430 | -4/Factory | Evolved 2 slots: Utility x2 14932 | -4/Factory | Found Prototype Device 14932 | -4/Factory | Identified EM Disruption Field 15218 | -4/Factory | Zion Thermal Resupply teleported in 15224 | -4/Factory | Found Quantum Capacitor 15236 | -4/Factory | P-70 Sage assimilated allied B6-T8F(A) 15513 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15665 | -4/Factory | Lost 3 parts (1p1u1w) 15748 | -4/Factory | Retrieved Zion intel report: Guard Positions 15988 | -4/Factory | Terminal network hard line cut 16169 | -4/Factory | Build established: Hauler-Mutant 16196 | -4/Factory | Discovered new exit (range 11) 16284 | -4/Factory | Entered Research 16284 | -3/Research | Evolved 2 slots: Utility x2 16995 | -3/Research | Retrieved Zion intel report: Active Terminals 16996 | -3/Research | Zion Thermal Resupply teleported in 17144 | -3/Research | Zion Offense Resupply teleported in 17272 | -3/Research | Discovered new exit (range 4) 17286 | -3/Research | Entered another Research area 17286 | -2/Research | Evolved 2 slots: Utility x2 17392 | -2/Research | Zion Light squad teleported in 17760 | -2/Research | Found Prototype Protection 17761 | -2/Research | Identified Zio. Weapon Casing 17831 | -2/Research | Spotted B-90 Cyclops 17867 | -2/Research | Destroyed B-90 Cyclops 17906 | -2/Research | Found Zio. Weapon Casing 18078 | -2/Research | First assault squad dispatched 18102 | -2/Research | Zion Heavy squad teleported in 18158 | -2/Research | Destroyed 7 combat bots 18301 | -2/Research | Incoming assault squad redirected 18443 | -2/Research | Zion Light squad teleported in 18588 | -2/Research | Terminal network hard line cut 18611 | -2/Research | Found Zio. Weapon Casing 18710 | -2/Research | P-80 Master assimilated allied CZ-IIX(z) 19123 | -2/Research | Discovered new exit (range 4) 19130 | -2/Research | Entered Quarantine 19163 | -2/Quarantine | Found Alien Artifact 19163 | -2/Quarantine | Identified Phase Armor 19283 | -2/Quarantine | Incoming investigation squad redirected 19328 | -2/Quarantine | Found Alien Artifact 19406 | -2/Quarantine | Found Fusion Bomb Launcher 19623 | -2/Quarantine | Found Quantum Capacitor 19846 | -2/Quarantine | Found Alien Artifact 19846 | -2/Quarantine | Identified Phase Redirector 19880 | -2/Quarantine | First assault squad dispatched 19896 | -2/Quarantine | Incoming assault squad redirected 19908 | -2/Quarantine | Incoming assault squad redirected 19951 | -2/Quarantine | Found Alien Impact Weapon 20085 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 20089 | -2/Quarantine | Found Alien Artifact 20097 | -2/Quarantine | Found Alien Artifact 20100 | -2/Quarantine | Found Alien Artifact 20103 | -2/Quarantine | Found Alien Artifact 20116 | -2/Quarantine | Found Alien Artifact 20159 | -2/Quarantine | Cryocooling Duct disabled 20174 | -2/Quarantine | Ambient heat levels rising (+20) 20174 | -2/Quarantine | Non-combat units ordered to evacuate 20180 | -2/Quarantine | Discovered new exit (range 16) 20201 | -2/Quarantine | Found Alien Artifact 20201 | -2/Quarantine | Identified Core Reset Matrix 20201 | -2/Quarantine | Identified Dimensional Node Initializer 20201 | -2/Quarantine | Identified Transdimensional Reconstructor 20201 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 20201 | -2/Quarantine | Identified Subatomic Replicator 20201 | -2/Quarantine | Identified Core Stripper 20201 | -2/Quarantine | Used Core Reset Matrix 20205 | -2/Quarantine | Detected hypermatrix surge 20205 | -2/Quarantine | Sensed 7 artifacts in vicinity 20210 | -2/Quarantine | Discovered new exit (range 9) 20265 | -2/Quarantine | Spotted Alpha 7 20285 | -2/Quarantine | Destroyed Alpha 7 20301 | -2/Quarantine | Found Unknown Device 20301 | -2/Quarantine | Identified Antimissile System 20335 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20473 | -2/Quarantine | Terminal network hard line cut 20488 | -2/Quarantine | Spotted Fortress 20503 | -2/Quarantine | Destroyed Fortress 20509 | -2/Quarantine | Found Prototype Device 20510 | -2/Quarantine | Identified Exp. Force Field 20514 | -2/Quarantine | Found Vortex Chain Reactor 20526 | -2/Quarantine | Found Prototype Device 20526 | -2/Quarantine | Identified Thermal Barrier 20686 | -2/Quarantine | Discovered new exit (range 6) 20696 | -2/Quarantine | Entered Section 7 20697 | -2/Section 7 | Sensed 21 artifacts in vicinity 20806 | -2/Section 7 | Found Integrity Redistributor 20831 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 20864 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 20923 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 20964 | -2/Section 7 | Found Integrated Dissipator 21042 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-258) 21138 | -2/Section 7 | Found Integrated Reactor 21138 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21219 | -2/Section 7 | Found Prototype Processor 21219 | -2/Section 7 | Identified Exp. Core Analyzer 21239 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 21299 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21390 | -2/Section 7 | Found Integrity Redistributor 21446 | -2/Section 7 | First assault squad dispatched 21476 | -2/Section 7 | Incoming assault squad redirected 21476 | -2/Section 7 | Scanned by Researcher 21477 | -2/Section 7 | Intercept squad dispatched 21483 | -2/Section 7 | Spotted Tracker 21494 | -2/Section 7 | Spotted Tracker 21509 | -2/Section 7 | Spotted Combat Programmer 21531 | -2/Section 7 | Destroyed Tracker 21551 | -2/Section 7 | Destroyed Combat Programmer 21552 | -2/Section 7 | Spotted Combat Programmer 21560 | -2/Section 7 | Core integrity fell below 50% 21572 | -2/Section 7 | Destroyed Combat Programmer 21586 | -2/Section 7 | Destroyed Tracker 21622 | -2/Section 7 | Spotted Alpha 7 21622 | -2/Section 7 | Spotted Alpha 7 21625 | -2/Section 7 | Build established: Alien-Mutant 21632 | -2/Section 7 | Warped through subspace 21658 | -2/Section 7 | Spotted B-99 Colossus 21720 | -2/Section 7 | Found Integrity Redistributor 21723 | -2/Section 7 | Found Integrity Redistributor 21725 | -2/Section 7 | Found Integrity Redistributor 21760 | -2/Section 7 | Incoming assault squad redirected 21777 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 21855 | -2/Section 7 | Found Integrated Dissipator 21856 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21974 | -2/Section 7 | Warped through subspace 22012 | -2/Section 7 | Incoming assault squad redirected 22019 | -2/Section 7 | Incoming assault squad redirected 22030 | -2/Section 7 | Terminal network hard line cut 22127 | -2/Section 7 | Found Sigix Quantum Sheargun 22132 | -2/Section 7 | Found Sigix Quantum Sheargun 22233 | -2/Section 7 | Intercept squad dispatched 22256 | -2/Section 7 | Spotted Tracker 22256 | -2/Section 7 | Spotted Tracker 22258 | -2/Section 7 | Warped through subspace 22259 | -2/Section 7 | Emitted hypermatrix ping 22264 | -2/Section 7 | Assembled emerged from beneath the floor 22272 | -2/Section 7 | Destroyed Tracker 22274 | -2/Section 7 | Destroyed Tracker 22289 | -2/Section 7 | Warped through subspace 22315 | -2/Section 7 | Incoming assault squad redirected 22362 | -2/Section 7 | Destroyed 8 combat bots 22378 | -2/Section 7 | Discovered new exit (range 12) 22400 | -2/Section 7 | Entered Access 22400 | -1/Access | Evolved 2 slots: Power x1, Utility x1 22406 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-216) 22408 | -1/Access | Used Subatomic Replicator to replicate Exp. Force Field 22671 | -1/Access | Destroyed 13 combat bots 22694 | -1/Access | First assault squad dispatched 22699 | -1/Access | Retrieved Zion intel report: Main Access 22699 | -1/Access | Identified exit to Surface 22700 | -1/Access | Zion Heavy squad teleported in 22718 | -1/Access | Incoming assault squad redirected 22781 | -1/Access | Build established: Generator-Mutant 22828 | -1/Access | Zion Experimental squad teleported in 22883 | -1/Access | Zion Light squad teleported in 22903 | -1/Access | Discovered new exit (range 8) 22906 | -1/Access | Zion Light squad teleported in 22922 | -1/Access | Entered Command 22922 | -1/Command | Accompanied by 8 allies 22977 | -1/Command | Spotted B-99 Colossus 22992 | -1/Command | Allies destroyed B-99 Colossus 23135 | -1/Command | Spotted Combat Programmer 23137 | -1/Command | Spotted M Guard 23137 | -1/Command | Spotted Combat Programmer 23138 | -1/Command | Combat Programmer assimilated allied 20-7VT(z) 23140 | -1/Command | Spotted M Guard 23145 | -1/Command | Destroyed M Guard 23152 | -1/Command | Destroyed M Guard 23157 | -1/Command | Allies destroyed Combat Programmer 23161 | -1/Command | Destroyed Combat Programmer 23161 | -1/Command | All MAIN.C guards destroyed 23194 | -1/Command | Found Prototype Device 23194 | -1/Command | Identified AEGIS Remote Shield 23198 | -1/Command | Found Prototype Protection 23198 | -1/Command | Identified Hvy. Regenerative Plating 23202 | -1/Command | Found Prototype Reactor 23202 | -1/Command | Identified Zero-point Reactor 23215 | -1/Command | Found Zero-point Reactor 23223 | -1/Command | Found Prototype Energy Cannon 23223 | -1/Command | Identified Cld. Nova Cannon 23227 | -1/Command | Found Prototype Launcher 23227 | -1/Command | Identified Hellfire Missile Launcher 23252 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-99) 23321 | -1/Command | Retrieved Zion intel report: Component Schematics 23447 | -1/Command | First assault squad dispatched 23466 | -1/Command | Incoming assault squad redirected 23530 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-24) 23578 | -1/Command | Met MAIN.C 23600 | -1/Command | Build established: Alien-Mutant 23661 | -1/Command | 0b10 Conduit disabled 23714 | -1/Command | MAIN.C activated Command garrisons 23726 | -1/Command | Destroyed MAIN.C Shell 23730 | -1/Command | Core integrity fell below 50% 23796 | -1/Command | Emitted hypermatrix ping 23801 | -1/Command | Assembled emerged from beneath the floor 23804 | -1/Command | Allies destroyed MAIN.C 23813 | -1/Command | Found Prototype Processor 23814 | -1/Command | Identified Exp. Targeting Computer 23819 | -1/Command | Found Prototype Device 23819 | -1/Command | Identified Beam Splitter 23823 | -1/Command | Found Prototype Protection 23824 | -1/Command | Identified Centrium Heavy Armor Plating 23833 | -1/Command | Found Prototype Reactor 23833 | -1/Command | Identified Singularity Reactor 23838 | -1/Command | Found Prototype Protection 23839 | -1/Command | Identified Exp. Powered Armor 23850 | -1/Command | Found Prototype Ballistic Cannon 23850 | -1/Command | Identified Omega Cannon 23860 | -1/Command | Found Exp. Powered Armor 23882 | -1/Command | Found Prototype Processor 23882 | -1/Command | Identified Exp. Target Analyzer 24028 | -1/Command | Build established: Generator-Mutant 24034 | -1/Command | Discovered exit to Surface (range 10) 24065 | -1/Command | Phase Generator disabled 24093 | -1/Command | Spotted B-99 Colossus 24311 | -1/Command | Found Exp. Targeting Computer 24314 | -1/Command | Found Exp. Targeting Computer 24320 | -1/Command | Found Quantum Capacitor 24585 | -1/Command | Destroyed B-99 Colossus 24789 | -1/Command | Found Gamma Refractor 24803 | -1/Command | Found Prototype Device 24804 | -1/Command | Identified Exp. Focal Shield 24808 | -1/Command | Found Prototype Device 24808 | -1/Command | Identified Exp. Force Field 25166 | *** | Heading to fleet! Last Messages --------------- 24861_ System corrupted: Matter fused (-7). 24873_ Dropped Hvy. Hardcell Cannon. 24875_ Dropped Adv. Energy Well. 24875_ Acquired Hvy. Hardcell Cannon. 24876_ Dropped Hvy. Hardcell Cannon. 24877_ Acquired Hvy. Hardcell Cannon. 24887_ Extracted 14 energy. 24889_ Dropped Hvy. Hardcell Cannon. 24889_ Acquired Adv. Energy Well. 24916_ System corrupted: Component data lost. 24971_ System corrupted: Matter fused (-10). 24999_ System corrupted: Heat flow error (+198). 25017_ System corrupted: Component data lost. 25036_ Acquired 28 matter. 25060_ System corrupted: Component data lost. 25083_ Acquired 24 matter. 25093_ System corrupted: Matter fused (-5). 25114_ System corrupted: Matter fused (-7). 25119_ Quantum Shear penetrates Wall. 25153_ System corrupted: Energy discharge (-286). Map ----- +----------------------------------------------------+ | # #????###+########+##### !![ #????# #??####" | | # #????# ## # ![[ ###### #??# [] | | #+# #????# ## # ![[ + #??#][]! | | # #????# ## "" # # #??#] !! | | # #????# ! 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[!%*??????# * ??????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 93 Energy Capacity 1700 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 75 Resistance: EM 50 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Item Schematics ----------------- Enh. Force Lance | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Cmb. Antigrav System | -1/Command | Z-intel Core Analyzer | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Corruption Screen | -1/Command | Z-intel System Guard | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Robot Schematics ------------------ C-55 Analyst | -2/Section 7 | Z-intel G-67 Veteran | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Phase Armor Phase Redirector Core Reset Matrix Core Stripper Integrity Redistributor Integrated Reactor Integrated Dissipator High-powered Transdimensional Reconstructor Sigix Quantum Sheargun Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed HugeShadeDriver Manual? 0 Play Time 03:02:46 Cumulative 661.7 hours Start 2020.11.29 @ 15:16:05 End 2020.11.29 @ 18:19:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 1001 Rogue 1001 Adventurer 0 Explorer 0 Win Type 2 Total 63 Types 38/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82c090f5-8d60-4263-996d-68e93070fcb2