Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 11:04:52 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (122) 610 Value Destroyed (3875) 3875 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8925 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 808/850 Matter 112/300 Energy 504/510 System Corruption 0% Temperature Warm (156) Movement Treading (410) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Makeshift Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Precision Assault Rifle > --- INVENTORY (25) --- Nuclear Core Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Medium Reactive Plating Insulated Plating Improved Shield Generator Improved Shield Generator Heavy Particle Gun Light EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Minigun Rocket Launcher Mini Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Makeshift Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Medium Reactive Plating Insulated Plating Improved Shield Generator Improved Shield Generator Heavy Particle Gun Light EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Minigun Rocket Launcher Mini Grenade Launcher Spear [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 1 1 . . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 75 | 6 9 21 16 12 2 3 . 2 4 Power 11 | 1 1 2 2 1 1 1 . . 2 Engine 9 | 1 1 2 2 1 . . . . 2 Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 5 6 3 1 . . . . Treads 16 | 2 . 4 6 3 1 . . . . Leg 1 | . . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 4 5 5 5 . 1 . 1 2 Device 9 | . 1 1 3 2 . . . 1 1 Storage 5 | 1 2 1 1 . . . . . . Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 9 | . 1 3 1 3 . 1 . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 4 9 3 3 . 1 . 1 . Energy Gun 11 | . . 6 2 1 . 1 . 1 . Energy Cannon 2 | . 1 1 . . . . . . . Ballistic Gun 5 | 2 1 1 . 1 . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 3 | . 1 1 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 5 . 1 . . . . 1 Parts Lost 17 | . 1 2 7 . 3 1 . 1 2 Power 4 | . 1 . . . 2 . . . 1 Propulsion 9 | . . 2 4 . 1 1 . . 1 Utility 3 | . . . 2 . . . . 1 . Weapon 1 | . . . 1 . . . . . . Highest Loss Streak 7 | . 1 1 7 . 3 1 . 1 1 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 2 10 23 22 22 19 19 21 20 20 Power . | . 1 1 1 1 . . 1 1 . Propulsion 1 | 1 2 1 2 1 . . . . . Utility 8 | . . 8 9 7 9 9 11 10 11 Weapon 10 | . 6 12 9 11 9 9 9 9 8 Tool/Special . | . . . . . . . . . . Unused Backups 50 | . 2 21 1 10 . . . 1 15 Power 1 | . . 1 . . . . . . . Propulsion 1 | . 1 . . . . . . . . Utility 22 | . . 4 1 5 . . . 1 11 Weapon 26 | . 1 16 . 5 . . . . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 93 96 95 96 89 84 71 84 80 Engine 8 | . 11 11 9 15 11 6 . . 3 Core 3 | . . . . . . 7 15 15 9 Treads 26 | . 28 30 34 30 29 23 23 23 13 Device 12 | . 9 11 15 14 7 15 15 15 12 Storage 8 | . 14 11 9 7 7 7 7 7 6 Protection 8 | . 1 9 9 12 14 7 7 7 6 Energy Gun 11 | . . 10 17 14 14 14 2 14 12 Energy Cannon 2 | . 5 6 . . . . . . . Ballistic Gun 2 | . 15 . . . . . . . 5 Ballistic Cannon 2 | . 6 4 . . . . . . . Peak Build Rating 57 | 6 8 25 31 42 44 46 46 47 57 Average Rating 31 | 5 7 19 27 37 41 42 38 46 55 On Entrance 28 | . 6 8 24 29 40 43 46 46 47 Avg Prop Armor Cover (%) 5 | . . 5 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 159 | 13 29 99 107 141 141 130 130 130 159 Greatest Support 83 | 40 40 63 83 80 80 80 60 60 60 Greatest Overweight (x) 3 | . . 2 1 1 2 2 2 2 3 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 12 24 25 25 25 25 25 25 25 Most Carried 25 | 4 15 25 25 25 25 25 25 25 25 Average Carried 22 | 2 10 23 22 24 24 24 25 24 24 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 24 25 25 23 25 25 24 25 Class Distribution -------------------- 67% | Mutant 22% | Scavenger-Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1804 | 272 264 407 252 140 113 108 . 108 140 Remotely . | . . . . . . . . . . Salvage Created 4407 | 57 452 1053 913 496 340 260 . 230 606 Parts 185 | 4 27 54 37 22 14 6 . 5 16 Haulers Intercepted 12 | . 2 6 1 1 . . . . 2 Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 16 5 . 4 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 97 | . 16 20 18 10 12 7 . 8 6 Guns 47 | . 4 4 12 10 7 4 . 1 5 Cannons 25 | . 10 15 . . . . . . . AOE 17 | . 2 . 3 . 4 2 . 5 1 Classes Destroyed 16 | 1 4 5 4 1 . . . . 1 Worker 2 | . . 1 1 . . . . . . Builder 2 | . . 1 . . . . . . 1 Tunneler 2 | . . . 1 1 . . . . . Hauler 12 | . 2 6 1 1 . . . . 2 Recycler 3 | 1 . 2 . . . . . . . Mechanic 1 | . . . . . . . . . 1 Operator 2 | . 1 . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 33 | . 9 9 . 3 8 . . 4 . Grunt 33 | . 7 4 6 3 2 6 . 3 2 Brawler 3 | . . . 1 1 . 1 . . . Duelist 3 | . . 1 1 . . . . 1 . Sentry 12 | . . 6 2 1 1 . . . 2 Specialist 6 | . . . 6 . . . . . . Hunter 5 | . . . 2 . 1 . . . 2 Programmer 2 | . . . . 2 . . . . . Best Kill Streak 8 | 1 4 7 8 3 5 4 . 7 3 Combat Bots Only 7 | . 3 6 6 3 5 4 . 7 2 Max Kills in Single Turn 4 | 1 2 2 2 1 4 2 . 2 2 Gunslinging 1 | . . . 1 . 1 1 . . . Exploded 4 | . 2 . 1 . 4 1 . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 697 | . 68 83 142 80 145 17 . 40 122 Missed 207 | . 18 27 35 25 43 5 . 10 44 Hits 490 | . 50 56 107 55 102 12 . 30 78 Melee 16 | . . 3 5 3 . . . 5 . Projectile 474 | . 50 53 102 52 102 12 . 25 78 Critical Strikes 8 | . 1 1 2 3 1 . . . . Damage Taken 5651 | . 656 783 1431 597 953 140 . 479 612 Core 711 | . 176 84 253 70 46 13 . 27 42 Absorbed by Shields 808 | . . . 181 164 22 52 . 153 236 Redirected to Shielding 15 | . 15 . . . . . . . . Ignored by Resistances 640 | . . 16 163 39 339 . . . 83 Regen/Repaired (Parts) 116 | . . 116 . . . . . . . Core Remaining (%) 67 | 100 29 79 54 . . . . 77 . Volleys Fired 331 | 3 49 70 59 41 30 17 . 20 42 Largest 3 | 2 2 2 2 2 2 2 . 2 3 Hottest 138 | 40 80 131 111 110 110 110 . 110 138 Shots Fired 672 | 6 97 138 113 82 55 30 . 35 116 Gun 507 | 6 48 40 109 82 53 26 . 30 113 Cannon 145 | . 48 97 . . . . . . . Launcher 20 | . 1 1 4 . 2 4 . 5 3 Special . | . . . . . . . . . . Kinetic 150 | 6 65 40 . . . . . . 39 Thermal 501 | . 31 96 109 82 53 26 . 30 74 Explosive 20 | . 1 1 4 . 2 4 . 5 3 Electromagnetic 1 | . . 1 . . . . . . . Robot Hit Streak 18 | 1 6 10 18 9 7 7 . 13 9 Robot Miss Streak 7 | 1 3 3 3 4 7 4 . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . . 3 . 3 2 . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . Shots Hit Robots 436 | 3 57 87 90 48 28 20 . 22 81 Core Hits 196 | 2 29 33 31 20 14 15 . 18 34 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 22 | . . 2 5 5 . 1 . 4 5 Burn 20 | . . . 5 5 . 1 . 4 5 Meltdown 1 | . . 1 . . . . . . . Blast 1 | . . 1 . . . . . . . Melee Attacks 7 | . . . . 2 4 . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 7 | . . . . 2 4 . . . 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10497 | 28 1178 1785 2200 966 838 806 . 878 1818 Guns 6287 | 28 376 446 1615 951 556 301 . 430 1584 Cannons 1846 | . 546 1300 . . . . . . . Explosions 2269 | . 227 . 585 . 282 494 . 448 233 Melee . | . . . . . . . . . . Ramming 95 | . 29 39 . 15 . 11 . . 1 Kinetic 1558 | 28 574 418 . . . . . . 538 Thermal 6666 | . 462 1305 1615 951 556 301 . 430 1046 Explosive 2155 | . 113 . 585 . 282 494 . 448 233 Electromagnetic 23 | . . 23 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . 1 . 1 1 1 1 1 . Average Corruption 1 | . . 1 . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . 6 . 1 4 7 1 1 . Message Errors 6 | . . 2 . . 1 1 1 1 . Matter Fused 4 | . . . . . 1 3 . . . Heat Flow Errors 3 | . . 1 . . 1 1 . . . Energy Discharges 2 | . . . . 1 1 . . . . Data Loss (minor) 3 | . . 2 . . . 1 . . . Data Loss (major) 1 | . . 1 . . . . . . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 102 | . 74 5 13 . . 10 . . . Projectiles 5 | . . 5 . . . . . . . Explosions 93 | . 74 . 13 . . 6 . . . Melee 4 | . . . . . . 4 . . . Knockbacks 7 | . 3 3 . 1 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic 6 | . 3 3 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 156 | . 114 . . . 25 . . 17 . Shots 3 | . 1 . . . 1 . . 1 . Rammed 14 | . 4 7 . 1 . 1 . . 1 Targets Rammed 17 | . 4 9 . 2 . 1 . . 1 Kicked . | . . . . . . . . . . Crushed 3 | . . 2 . 1 . . . . . Highest Temperature 504 | . 162 192 504 312 367 266 . 263 403 Average Temperature 115 | . 57 22 134 109 155 106 . 99 150 Received Heat Transfer 1298 | . 210 195 287 174 125 72 . 81 154 Effects 21 | . . . 6 . 4 . . 1 10 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 5 | . . . 1 . 1 . . 1 2 Interference 8 | . . . 1 . 2 . . . 5 Matter Decay 2 | . . . 1 . . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 8 | . . 1 3 . 1 1 . 2 . Combat Hostiles 8 | . . 1 3 . 1 1 . 2 . Parts Melted 35 | . 1 4 10 5 5 1 . 3 6 Heat Transferred 14184 | . 790 2405 3626 2146 1036 666 . 1110 2405 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 87 100 . . . . 100 Level 1 1 | . . . 12 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 283 | 5 137 176 283 165 . . . . 92 Initial 71 | . . 50 71 . . . . . 25 Average 61 | 1 70 86 83 28 . . . . 12 Influence Increases 2860 | 5 452 701 525 340 270 150 . 180 237 Destroy 0b10 Robot/C 1940 | . 320 400 360 200 240 140 . 160 120 Destroy 0b10 Robot/NC 125 | 5 15 55 20 10 . . . . 20 Destroy Leader 436 | . 54 124 92 52 30 10 . 20 54 Successful Hack 64 | . 18 32 14 . . . . . . Disable Machine 60 | . 15 15 15 . . . . . 15 Destroy Structure 85 | . 30 15 24 3 . . . . 13 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 135 | . . 60 . 75 . . . . . Influence Decreases 2771 | 5 333 650 695 181 320 253 6 140 188 Entered New Map 270 | . . 69 99 . 60 21 6 . 15 Time Decay 2091 | 5 323 561 270 181 230 222 . 130 169 Lost Part 150 | . 10 20 70 . 30 10 . 10 . Purge Threat 260 | . . . 256 . . . . . 4 Squads Dispatched 11 | . 1 . 4 3 . . . . 3 Investigation 2 | . 1 . . 1 . . . . . Extermination 3 | . . . . 2 . . . . 1 Reinforcement 6 | . . . 4 . . . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 12 | . . 5 2 1 . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 26 41 24 16 13 7 . 8 13 Peak Tracking Total 8 | . 4 5 8 5 5 4 . 5 4 Tactical Retreats 6 | . . 3 . 3 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 3 | . 2 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 4 | . 1 1 1 . . . . . 1 Max in Single Turn 1 | . 1 1 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 25 | . 5 10 3 1 . . 4 . 2 Terminals 17 | . 5 8 2 . . . . . 2 Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 101 | . 16 41 8 2 . . 29 . 5 Successful 68 | . 10 22 6 . . . 29 . 1 Failed 32 | . 6 18 2 2 . . . . 4 Catastrophic 1 | . . . . 1 . . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 48 | . 16 25 2 2 . . . . 3 Terminals 54 | . 16 29 4 . . . . . 5 Fabricators 2 | . . . . 2 . . . . . Repair Stations 6 | . . 6 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . 6 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 41 | . 4 5 2 . . . 29 . 1 Record 11 | . . . . . . . 11 . . Part Schematic 12 | . 2 1 . . . . 9 . . Robot Schematic 6 | . . . . . . . 6 . . Robot Analysis 4 | . 2 2 . . . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . Unreport Threat 3 | . . . 2 . . . . . 1 Locate Traps 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . 5 . . . . . . . Scan Component 3 | . . 3 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . 6 3 . . . . . . Insert Component 2 | . . 1 1 . . . . . . Analyze 2 | . . 1 1 . . . . . . Retrieve Study 5 | . . 4 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 6 6 1 . . . . . . Terminals 13 | . 6 6 1 . . . . . . Botnet 3 | . 1 1 1 . . . . . . Skim 10 | . 5 5 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 5 9 2 1 . . . . 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . 2 2 1 . . . 9 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . 4 1 . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 64 | . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 4 | . 2 2 . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 7701 | 87 847 2152 650 893 491 895 255 587 844 Spaces Moved 2683 | 45 406 805 209 331 176 279 85 177 170 Core 5 | 5 . . . . . . . . . Treads 2678 | 40 406 805 209 331 176 279 85 177 170 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 200 212 225 298 298 298 Average Speed 231 | 147 160 216 203 202 217 296 298 298 391 Slowest Speed 410 | 160 160 320 210 212 269 298 298 298 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 76 75 22 14 36 49 69 45 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . . 1 1 . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . 6 3 . 3 . Spaces Dug 43 | . 6 10 . 1 2 . . 24 . Terrain Destroyed 174 | . 37 10 38 1 10 26 . 37 15 Melee 3 | . . . . 1 2 . . . . Projectile 3 | . . . . . . . . 3 . AOE 168 | . 37 10 38 . 8 26 . 34 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 3514 | 57 504 1078 321 474 221 316 88 203 252 Wait 203 | . 15 86 19 53 3 8 . 1 18 Move 2674 | 44 405 804 208 330 175 278 84 176 170 Hop . | . . . . . . . . . . Pick Up 94 | 4 14 44 10 12 . 5 . 1 4 Fast Attach 28 | 6 4 9 2 2 1 . 2 . 2 Attach 27 | . 1 5 10 3 2 2 . 1 3 Detach 1 | . . . . . . . . . 1 Swap 50 | . 5 11 7 8 6 3 . 3 7 Drop 82 | . 7 40 6 21 . 2 2 1 3 Fire 331 | 3 49 70 59 41 30 17 . 20 42 Melee 7 | . . . . 2 4 . . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 17 | . 4 9 . 2 . 1 . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sub) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Identified exit to Subcaves 679 | -10/Materials | Core integrity fell below 50% 704 | -10/Materials | Learned location of 2 exits from Mines 740 | -10/Materials | Discovered new exit (range 7) 800 | -10/Materials | Identified exit to Mines 831 | -10/Materials | Learned Storage emergency access door positions 852 | -10/Materials | Discovered new exit (range 4) 854 | -10/Materials | Learned Storage trap positions 886 | -10/Materials | Learned location of 2 exits from Subcaves 926 | -10/Materials | Loaded intel: 8 terminal locations 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 936 | -9/Materials | Identified exit to Materials 1867 | -9/Materials | Learned location of Zion (-6) 1945 | -9/Materials | Learned Storage trap positions 2075 | -9/Materials | Learned 4 Recycling zone layouts 2127 | -9/Materials | Learned 4 Recycling zone layouts 2678 | -9/Materials | Repaired Lgt. Treads+ 2718 | -9/Materials | Repaired Insulated Plating 2850 | -9/Materials | Central database locked down 3087 | -9/Materials | Entered another Materials area 3087 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3559 | -8/Materials | Lost 7 parts (4n2u1w) 3664 | -8/Materials | Discovered new exit (range 8) 3737 | -8/Materials | Entered Factory 3737 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3738 | -7/Factory | Identified exit to Storage 3816 | -7/Factory | Build established: Scavenger-Mutant 4361 | -7/Factory | Discovered new exit (range 7) 4630 | -7/Factory | Entered Lower Caves 4632 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4752 | -7/Lower Caves | Learned 4 Factory zone layouts 4971 | -7/Lower Caves | Lost 3 parts (2p1n) 5042 | -7/Lower Caves | Learned Factory terminal intel 5097 | -7/Lower Caves | Discovered new exit (range 11) 5121 | -7/Lower Caves | Entered another Lower Caves area 5133 | -7/Lower Caves | Discovered new exit (range 13) 5225 | -7/Lower Caves | Build established: Mutant 5299 | -7/Lower Caves | Learned Factory trap positions 5989 | -7/Lower Caves | Discovered new exit (range 10) 6016 | -7/Lower Caves | Entered Data Miner 6016 | -7/Data Miner | Discovered new exit (range 6) 6077 | -7/Data Miner | Met Data Miner 6131 | -7/Data Miner | Learned location of Section 7 (-2) 6131 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6187 | -7/Data Miner | Received God Mode back door access code from Data Miner 6271 | -7/Data Miner | Entered Proximity Caves 6664 | -6/Proximity Caves | Destroyed 7 combat bots 6816 | -6/Proximity Caves | Discovered new exit (range 14) 6858 | -6/Proximity Caves | Entered Factory 6858 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6860 | -6/Factory | Loaded intel: 78 trap records 6861 | -6/Factory | Loaded intel: 26 terminal locations 7437 | -6/Factory | Build established: Tank 7702 | -6/Factory | Self-destructed Last Messages --------------- 07686_ Melted Lgt. Angular Momentum Engine. 07686_ G-50 Soldier suffers critical hit (Burn). 07686_ Melted Carbon-fiber Leg. 07687_ U-05 Engineer lays Concrete. 07687_ G-50 Soldier overheating. 07688_ G-50 Soldier heat damages Carbon-fiber Leg. 07688_ G-50 Soldier overheating. 07688_ U-05 Engineer lays Concrete. 07689_ G-50 Soldier overheating. 07691_ Overheating: System interference. 07691_ Hvy. Particle Gun temporarily disabled. 07691_ Prc. Assault Rifle temporarily disabled. 07692_ U-05 Engineer builds a Wall. 07693_ U-05 Engineer lays Concrete. 07696_ U-05 Engineer builds a Wall. 07697_ Overheating: Energy bleed (-102). 07697_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6E. 07697_ U-05 Engineer lays Concrete. 07701_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????? ??^?????????????????????????????? | | ########## #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #?????????????#?????????????????? | | ###############?????????????????? | | # ##?????????????????? | | # "" ##?????????????????? | | # T" ##?????????????????? | | ########## # "" # ?????????????????? | | # # #T?????????????????? | | """""" # # ##?????????????????? | | """""" # # """"""" ##?????????????????" | | """""" # # """"""" ##?????????????????" | | """""" # # """"""" ##?????????????????? | | %+ + """"""" ##???? ????????????? | | # # ##??? ???????????? | | # # ##?? ???????????? | | # % ###############? ??????????? | | " # %# # #?????##?# ??????????? | | " = # ## ###### ### ??????????? | | " # % ?????????? | | ########## %!* u ?????????? | | ?????????# * !%* %= #????????? | | ?????????# | ![ #????????? | | ?????????# g @u*%% #????????? | | ?????????# ####### ###### #????????? | | ???????### # """ # ??? ??????????? | | ??????? # # "T" ## ????????????????? | | ?????????# #??"" " " #??????????????????? | | ?????????# # """ #??????????????????? | | ?????????# # """ ! #??????????????????? | | ?????????# #? #??????????????????? | | ?????????+ +?""" """ #??????????????????? | | ?????????# #?""" """ #??????????????????? | | ?????????# #??"" """ ???????????????????? | | ?????????# #??? ??? ???????????????????? | | ??????????? ???? ??? ???????????????????? | | ????????????? ???? ???? ????????????????????? | | ?????????????????????#????#??????????????????????? | | ????????????????????????????????^?^^^^^??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -10/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Rocket Launcher | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 49% | -9/Materials Insulated Plating | 62% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionMassMask Manual? 0 Play Time 00:43:54 Cumulative 960.1 hours Start 2026.06.28 @ 10:24:39 End 2026.06.28 @ 11:04:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1640 Rogue 1640 Adventurer 0 Explorer 0 Win Type - Total 95 Types 56/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c529f99-40c0-45a1-be3a-6863ad4b5b70