Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 11:41:29 Player: Windjigo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (4672) 4672 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1108) 1108 TOTAL SCORE: 9790 Bonus ------- High Alert Combat Kills 434 Follower Combat Kills 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -226 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 58/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Storm Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Weapon Cycler Medium Reflective Plating > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Medium Storage Unit Large Matter Pod Improved Signal Interpreter Improved Targeting Computer Matter Filter Kinecellerator Weapon Cycler Weapon Cycler Phase Shifter Improved Light Armor Plating Hardlight Generator Heavy EM Shotgun Heavy Particle Gun Proton Missile Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy Particle Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . 2 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 98 | 6 6 3 35 13 11 14 4 6 Power 18 | 1 1 1 4 2 3 2 1 3 Engine 15 | 1 1 1 2 2 2 2 1 3 Core 3 | . . . 2 . 1 . . . Reactor . | . . . . . . . . . Propulsion 31 | 1 3 . 14 6 2 4 . 1 Treads 17 | . . . 5 5 2 4 . 1 Leg 2 | 1 1 . . . . . . . Wheel . | . . . . . . . . . Hover 8 | . . . 7 1 . . . . Flight 4 | . 2 . 2 . . . . . Utility 25 | 1 2 . 10 4 2 4 2 . Device 11 | . 1 . 2 4 . 2 2 . Storage 4 | 1 . . 3 . . . . . Processor 3 | . 1 . 2 . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 3 . 2 2 . . Artifact . | . . . . . . . . . Weapon 24 | 3 . 2 7 1 4 4 1 2 Energy Gun 7 | 2 . 1 2 . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 . . . Ballistic Cannon 8 | . . . 3 1 2 1 1 . Launcher 5 | . . . 2 . 1 2 . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 2 . . 1 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 43 | . . 3 12 1 5 7 . 15 Power 7 | . . 2 1 . . 1 . 3 Propulsion 17 | . . 1 7 . 1 3 . 5 Utility 10 | . . . 2 1 2 3 . 2 Weapon 9 | . . . 2 . 2 . . 5 Highest Loss Streak 8 | . . 2 8 1 2 3 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 5 4 8 13 13 13 12 10 Power . | 1 1 . . 1 . . . . Propulsion . | . . . . . . . 1 1 Utility 6 | . 1 2 3 8 9 8 6 5 Weapon 2 | 1 2 2 3 2 3 3 3 1 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 1 . 4 3 2 . 5 6 Power 2 | . 1 . . 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 9 | . . . 1 1 1 . 2 4 Weapon 9 | . . . 3 1 1 . 3 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 82 87 84 99 98 93 100 79 Engine 11 | . 14 11 5 10 14 7 15 12 Core 1 | . . . 2 3 . 4 . . Treads 22 | . . . 7 30 29 28 30 16 Hover 1 | . . . 10 . . . . . Flight 2 | . 10 23 6 . . . . . Device 13 | . 5 14 9 16 13 13 15 18 Storage 7 | . 8 . 10 7 7 7 7 6 Processor 2 | . 4 14 7 5 . . . . Protection 4 | . . . 5 . 8 5 7 2 Energy Gun 5 | . 28 22 7 8 1 . . 6 Ballistic Gun 1 | . . . . . 3 6 . . Ballistic Cannon 11 | . . . 7 12 16 9 15 13 Launcher 2 | . . . 1 . . 5 7 . Peak Build Rating 54 | 5 8 8 37 52 54 53 48 46 Average Rating 38 | 4 6 7 25 48 50 46 44 39 On Entrance 26 | . 5 8 5 27 52 53 43 45 Avg Prop Armor Cover (%) 4 | . . . 2 5 5 5 . 6 Naked Turns 18 | . . . . . . . . 18 Heaviest Build 73 | 12 13 8 41 61 73 72 59 70 Greatest Support 106 | 10 20 8 82 106 104 106 93 93 Greatest Overweight (x) 11 | 1 1 1 11 . . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 15 15 15 15 15 15 Average Capacity 13 | 7 6 5 9 15 15 15 15 14 Most Carried 15 | 5 8 5 11 15 15 15 15 15 Average Carried 12 | 3 5 4 8 13 13 14 14 14 Final Capacity 15 | 8 5 5 15 15 15 15 15 5 Final Carried 15 | 5 5 5 11 15 15 15 15 5 Class Distribution -------------------- 27% | Scavenger-Tank 26% | Mutant 23% | Gunner 6% | Tank 5% | Derelict-Tank 5% | Scavenger-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 4275 | 260 60 15 898 798 1169 643 81 351 Remotely . | . . . . . . . . . Salvage Created 4581 | 184 211 39 1388 862 804 515 . 578 Parts 248 | 15 15 3 91 45 39 21 . 19 Haulers Intercepted 8 | . 2 . 3 3 . . . . Recyclers Shooed 6 | . . . 2 3 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 85 | . . 3 . . 36 18 2 26 Prevented 13 | . . . . . 3 . . 10 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 111 | . 5 3 32 15 24 18 . 14 Guns 21 | . 5 3 2 4 2 3 . 2 Cannons 47 | . . . 13 6 16 5 . 7 AOE 43 | . . . 17 5 6 10 . 5 Classes Destroyed 18 | 2 3 . 8 1 1 2 . 1 Worker 10 | . . . 8 2 . . . . Builder 8 | . . . 7 1 . . . . Tunneler 6 | 6 . . . . . . . . Hauler 8 | . 2 . 3 3 . . . . Recycler 8 | 1 . . 5 2 . . . . Operator 2 | . . . 2 . . . . . Watcher 4 | . 2 . 1 1 . . . . Swarmer 40 | . 5 3 4 1 15 6 . 6 Cutter 3 | . . . 3 . . . . . Grunt 40 | . . . 15 10 6 3 . 6 Brawler 7 | . . . 2 1 1 2 . 1 Duelist 3 | . . . . . . 3 . . Protector 1 | . . . . . . 1 . . Sentry 13 | . . . 7 2 1 2 . 1 Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 1 . 1 . . Behemoth 1 | . . . . . 1 . . . Packrat 1 | . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 Best Kill Streak 20 | 5 3 3 20 7 7 7 . 3 Combat Bots Only 10 | . 3 3 10 4 7 7 . 3 Max Kills in Single Turn 5 | 2 1 1 5 4 2 3 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 2 3 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 521 | . 16 28 132 76 109 49 . 111 Missed 146 | . 4 9 45 21 32 8 . 27 Hits 375 | . 12 19 87 55 77 41 . 84 Melee 9 | . . . 2 3 . . . 4 Projectile 366 | . 12 19 85 52 77 41 . 80 Critical Strikes 11 | . . . 4 1 1 2 . 3 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6386 | . 100 342 1477 731 1329 738 . 1669 Core 1188 | . 49 159 268 99 141 52 . 420 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 32 | . . . . . 32 . . . Regen/Repaired (Parts) 60 | . . . 60 . . . . . Core Remaining (%) 55 | 100 . 16 51 . . . . . Volleys Fired 297 | 18 25 6 79 47 54 31 . 37 Largest 3 | 2 2 2 2 3 3 3 . 3 Hottest 145 | 100 100 100 105 145 145 121 . 140 Shots Fired 617 | 36 50 12 138 111 127 70 . 73 Gun 271 | 36 50 12 55 51 24 24 . 19 Cannon 293 | . . . 58 59 96 28 . 52 Launcher 50 | . . . 25 1 7 15 . 2 Special 3 | . . . . . . 3 . . Kinetic 325 | . . . 58 59 104 52 . 52 Thermal 204 | 36 50 12 55 43 8 . . . Explosive 43 | . . . 25 1 1 15 . 1 Electromagnetic 42 | . . . . 8 14 . . 20 Robot Hit Streak 15 | 7 11 10 15 13 8 8 . 6 Robot Miss Streak 6 | 2 5 2 3 4 6 4 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 344 | 24 28 8 86 67 56 37 . 38 Core Hits 252 | 8 9 4 86 41 34 42 . 28 Critical Kills 4 | . . . . . . 1 . 3 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 34 | 6 3 1 9 5 2 3 . 5 Burn 16 | 6 3 1 3 3 . . . . Destroy 6 | . . . . . . 2 . 4 Blast 12 | . . . 6 2 2 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13125 | 319 353 100 4514 2501 1775 2079 . 1484 Guns 2951 | 319 353 100 588 758 217 319 . 297 Cannons 4699 | . . . 1335 941 1262 478 . 683 Explosions 5459 | . . . 2584 793 296 1282 . 504 Melee . | . . . . . . . . . Ramming 16 | . . . 7 9 . . . . Kinetic 5083 | . . . 1335 941 1327 797 . 683 Thermal 2776 | 319 353 100 588 1171 55 . . 190 Explosive 4331 | . . . 2584 206 . 1282 . 259 Electromagnetic 919 | . . . . 174 393 . . 352 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 3 5 5 5 2 Average Corruption 3 | . . . . 2 4 5 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 103 | . . . . 17 34 43 3 6 Message Errors 25 | . . . . 1 10 14 . . Matter Fused 25 | . . . . 4 7 11 2 1 Heat Flow Errors 16 | . . . . 3 5 4 . 4 Energy Discharges 14 | . . . . 3 4 7 . . Parts Fused 2 | . . . . 1 1 . . . Data Loss (minor) 8 | . . . . 2 2 2 1 1 Data Loss (major) 4 | . . . . . . 4 . . Misfires 4 | . . . . 1 3 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 4 | . . . . 2 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 431 | . . . 182 101 11 59 . 78 Projectiles 128 | . . . 40 28 11 26 . 23 Explosions 303 | . . . 142 73 . 33 . 55 Melee . | . . . . . . . . . Knockbacks 16 | . . . 5 4 6 1 . . Impact . | . . . . . . . . . Kinetic 15 | . . . 5 3 6 1 . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 551 | . . . 300 . 48 87 . 116 Shots 14 | . . . 7 . 2 3 . 2 Rammed 2 | . . . 1 1 . . . . Targets Rammed 2 | . . . 1 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 665 | 195 156 . 175 665 649 354 . 231 Average Temperature 135 | 65 43 . 61 182 212 116 . 65 Received Heat Transfer 1284 | . . . 495 186 201 69 . 333 Effects 51 | . . . . 24 24 3 . . Shutdowns 17 | . . . . 5 11 1 . . Energy Bleed 7 | . . . . 3 4 . . . Interference 8 | . . . . 5 3 . . . Matter Decay 9 | . . . . 6 2 1 . . Short Circuit 6 | . . . . 4 1 1 . . Damage (minor) 3 | . . . . 1 2 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 1 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | 7 3 1 2 . . . . . Heat Transferred 6470 | 1369 1258 370 1517 1745 111 . . 100 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Maximum Alert Level 3 | . . . 3 2 . . . . Low Security (%) 48 | 100 100 . 57 . . . . . Level 1 16 | . . . 10 34 . . . . Level 2 24 | . . . 7 65 . . . . Level 3 10 | . . . 23 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1024 | 15 155 . 1024 604 . . . . Initial 458 | . . . . 458 . . . . Average 278 | 1 17 . 301 442 . . . . Influence Increases 4068 | 35 247 85 1438 602 605 447 . 609 Destroy 0b10 Robot/C 2400 | . 100 60 640 300 480 360 . 460 Destroy 0b10 Robot/NC 240 | 35 20 . 130 45 5 5 . . Destroy Leader 384 | . 28 10 158 58 60 30 . 40 Allied During Kill 101 | . . . . . . 7 . 94 Successful Hack 91 | . 53 . 24 14 . . . . Disable Machine 210 | . . . 75 135 . . . . Destroy Structure 237 | . 1 . 186 50 . . . . Partial Spotted 45 | . 15 . 30 . . . . . Lose Combat Pursuer 360 | . 30 15 195 . 60 45 . 15 Influence Decreases 4005 | 35 247 85 430 1188 781 633 60 546 Entered New Map 815 | . . . . 550 157 48 60 . Time Decay 2410 | 35 97 65 310 478 574 495 . 356 Lost Part 380 | . . 20 120 10 50 50 . 130 Lost Ally 100 | . . . . . . 40 . 60 Purge Threat 300 | . 150 . . 150 . . . . Squads Dispatched 11 | . . . 5 4 . 1 . 1 Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 7 | . . . 4 3 . . . . Assault 2 | . . . . . . 1 . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals 9 | . . . 6 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 11 10 48 18 29 21 1 26 Peak Tracking Total 10 | . 3 4 10 4 5 7 1 7 Tactical Retreats 16 | . 1 3 5 . 4 2 . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered 7 | . . 2 2 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 1 1 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 19 | . . . 5 9 3 2 . . Max in Single Turn 4 | . . . 2 4 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 20 | . 8 2 4 5 1 . . . Terminals 15 | . 7 . 3 4 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 63 | . 31 2 15 10 5 . . . Successful 37 | . 17 2 10 3 5 . . . Failed 26 | . 14 . 5 7 . . . . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 32 | . 20 . 9 3 . . . . Terminals 51 | . 29 . 10 7 5 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 6 2 1 2 5 . . . Record 6 | . . 1 . . 5 . . . Open Door 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . 1 . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 11 . 5 1 . . . . Terminals 17 | . 11 . 5 1 . . . . Assimilate 5 | . 4 . 1 . . . . . Botnet 11 | . 7 . 3 1 . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 7 . 3 5 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 76 | . . . 76 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . . 2 4 . Largest Group 4 | . . . . . . 2 4 4 Highest-Rated Group 162 | . . . . . . 48 162 162 Highest-Rated Ally 42 | . . . . . . 32 42 42 Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . . . 8 . 25 Total Damage 824 | . . . . . . 176 . 648 Kills 10 | . . . . . . 1 . 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Active Infowar (turns) 1532 | . 209 370 143 299 511 . . . Optics 722 | . 209 370 143 . . . . . Sensors 810 | . . . . 299 511 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 2 2 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 11624 | 277 613 370 1598 1224 1754 1718 2614 1456 Spaces Moved 6935 | 123 402 753 859 639 964 1000 1612 583 Core 55 | 19 . . . . . . . 36 Treads 5069 | . . . 307 639 964 1000 1612 547 Legs 273 | 104 169 . . . . . . . Wheels . | . . . . . . . . . Hover 393 | . . . 393 . . . . . Flight 1145 | . 233 753 159 . . . . . Fastest Speed 37 | 50 37 37 40 156 162 155 156 50 Average Speed 140 | 167 99 38 126 159 162 160 156 182 Slowest Speed 475 | 190 190 120 475 163 163 240 156 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . 2 2 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 6 81 47 71 16 96 82 91 64 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . 1 . 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 15 | . . . . . 4 8 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 438 | . . . 211 50 44 94 . 39 Melee . | . . . . . . . . . Projectile 88 | . . . 8 14 35 12 . 19 AOE 350 | . . . 203 36 9 82 . 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 8330 | 156 566 815 1226 776 1068 1071 1716 936 Wait 805 | 3 122 51 195 34 16 6 88 290 Move 6919 | 122 401 748 854 638 963 999 1611 583 Hop 4 | . . 2 2 . . . . . Pick Up 89 | 7 6 . 31 17 9 7 4 8 Fast Attach 32 | 3 2 2 14 4 2 5 . . Attach 46 | 2 2 1 18 6 3 5 . 9 Detach 5 | . . 2 2 . . 1 . . Swap 58 | 1 2 1 15 11 13 8 4 3 Drop 73 | . 6 2 15 18 8 9 9 6 Fire 297 | 18 25 6 79 47 54 31 . 37 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 278 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 15) 702 | -10/Materials | Discovered new exit (range 6) 763 | -10/Materials | Discovered new exit (range 16) 879 | -10/Materials | Discovered new exit (range 7) 891 | -10/Materials | Entered Subcaves 892 | -10/Subcaves | Approached by a straggling Scientist 897 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 939 | -10/Subcaves | Learned location of Zion (-7) 939 | -10/Subcaves | Met a Zionite searching for "candidates" 978 | -10/Subcaves | Discovered new exit (range 14) 981 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1165 | -10/Subcaves | Core integrity fell below 50% 1195 | -10/Subcaves | Core integrity fell below 20% 1204 | -10/Subcaves | Disturbed a concealed Subdweller 1214 | -10/Subcaves | Learned Materials garrison access intel 1261 | -10/Subcaves | Entered Materials 1261 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1262 | -8/Materials | Loaded intel: 1 garrison access location 2061 | -8/Materials | Repaired Airjet 2100 | -8/Materials | Repaired Airjet 2402 | -8/Materials | Destroyed 10 combat bots 2408 | -8/Materials | Lost 8 parts (1p5n2u) 2587 | -8/Materials | Lost 3 parts (1n2w) 2736 | -8/Materials | Garrison activated, responded to threat 2782 | -8/Materials | Discovered new exit (range 16) 2859 | -8/Materials | Entered Factory 2859 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3149 | -7/Factory | Build established: Gunner 3822 | -7/Factory | Discovered new exit (range 8) 4053 | -7/Factory | Discovered new exit (range 5) 4083 | -7/Factory | Entered Lower Caves 4363 | -7/Lower Caves | Spotted B-75 Beast 4387 | -7/Lower Caves | Destroyed B-75 Beast 4738 | -7/Lower Caves | Build established: Tank 4836 | -7/Lower Caves | Attracted the attention of an 0b10 base 4900 | -7/Lower Caves | Destroyed 7 combat bots 4919 | -7/Lower Caves | Learned location of Extension (-6) 4919 | -7/Lower Caves | Learned Armory trap positions 4919 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 4919 | -7/Lower Caves | Learned Extension security intel 4983 | -7/Lower Caves | Learned location of 1 exit from Factory 5150 | -7/Lower Caves | Learned 12 Factory zone layouts 5202 | -7/Lower Caves | Build established: Gunner 5574 | -7/Lower Caves | Discovered new exit (range 14) 5837 | -7/Lower Caves | Entered another Lower Caves area 5857 | -7/Lower Caves | Discovered new exit (range 16) 6186 | -7/Lower Caves | Entered a destroyed Warlord outpost 6296 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6317 | -7/Lower Caves | Discovered new exit (range 5) 6391 | -7/Lower Caves | Learned Factory terminal intel 6484 | -7/Lower Caves | Found DCF Scrap (11 items) 6731 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6769 | -7/Lower Caves | Destroyed 7 combat bots 7033 | -7/Lower Caves | Build established: Derelict-Tank 7115 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7147 | -7/Lower Caves | Lost 3 parts (1n2u) 7555 | -7/Lower Caves | Entered Zion 7585 | -7/Zion | Given the Hacking Drone Bay 7586 | -7/Zion | Found Prototype Device 7644 | -7/Zion | Build established: Scavenger-Tank 7763 | -7/Zion | System corruption cleaned by Quarantine Array 7883 | -7/Zion | Learned location of Storage (-7) 7899 | -7/Zion | Identified exit to Deep Caves 8275 | -7/Zion | Learned Factory scanalyzer intel 8403 | -7/Zion | Learned location of Armory (-3) 8528 | -7/Zion | Identified Hacking Drone Bay 8533 | -7/Zion | Found Prototype Energy Gun 8662 | -7/Zion | Given A8's code to call for help 9106 | -7/Zion | Met Imprinter 9130 | -7/Zion | Imprinted 9133 | -7/Zion | Declared Zion's savior 10131 | -7/Zion | Discovered new exit (range 11) 10169 | -7/Zion | Entered Proximity Caves 10169 | -6/Proximity Caves | Accompanied by 4 allies 10170 | -6/Proximity Caves | Identified exit to Factory 10194 | -6/Proximity Caves | Learned Factory emergency access door positions 10344 | -6/Proximity Caves | Ambushed by research squad 10355 | -6/Proximity Caves | Core integrity fell below 50% 10849 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 11289 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11302 | -6/Proximity Caves | Build established: Scavenger-Gunner 11552 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11604 | -6/Proximity Caves | Core integrity fell below 20% 11625 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 11605_ C-45 Heavy ARC bursts open, deploying its payload. 11605_ G-67 Veteran unfolds itself. 11605_ L-41 Fighter unfolds itself. 11605_ G-50 Soldier unfolds itself. 11605_ E-15 Imp unfolds itself. 11605_ Dropped Arm. Treads. 11606_ Dropped Lgt. Angular Momentum Engine. 11606_ Dropped Lgt. Deuterium Engine. 11606_ Riot Gun blown off. 11606_ Weapon Cycler blown off. 11606_ Imp. Heat Sink blown off. 11606_ E-15 Imp destroyed. 11607_ Dropped Lrg. Storage Unit. 11613_ Propulsion Shielding fries itself beyond repair. 11614_ Carbon-fiber Leg fries itself beyond repair. 11615_ Corrupted Hvy. Laser fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????##### ##???????# #???????? | | ??????????# "#????#### #????????? | | ##????????#"% ##??## % #????????? | | ##???????#" #??# "" % % ### ?????? | | ##??????#%% % ###?# ##%! ##????????????? | | ##?????## %%#"###"## ###? ????????????? | | ##?????# "##?# #??? #???????????? | | ##????# ####" % #??? #??????????? | | ## ##???##" "%" ## ###???? #??????????? | | #### ###??## ## " ########??????????????????? | | #??## ##?# ### !%=####?????????????????????? | | #???## ### ## % [*!#?????????????????????? | | ####?# #?# | % =#?????????????????????? | | ## #### #?#### [*!###???????????????????? | | # ### ##????# ## ! !!! ##??????????????????? | | #####?????# ### &!! #???##?????????????? | | ##?????## ###g ##?# ##????????????? | | # ##?????# ## ## #????????????? | | # ####### ## g ## #????????????? | | # ## ## ## #????????????? | | # ###g #????????????? | | ######?# ##????????????? | | ## ###?####### b ##?????????????? | | ## #### ##??## #### ##??????????????? | | #####??## ##??## ### ## ##???????????????? | | #???????####### ##l@ ######????????????????? | | ??????????## ##?????????????????????? | | ?????????## ## ##??????????????????????? | | ?????????# ## ###### #???????????????????????? | | ?????????# #####????###???????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Propulsion Shielding 66 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Spear | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Airjet | 20% | -8/Materials Airjet | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Challenges ------------ None Game ------ Seed SuperdenseLightpackPit Manual? 0 Play Time 01:25:05 Cumulative 114.8 hours Start 2026.07.21 @ 10:11:35 End 2026.07.21 @ 11:41:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 48 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e660c2c-5978-4156-bbb5-56b5b23947d0