Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 19:57:44

Player: saltine

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (310)      310
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 790

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     156/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (75)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
                Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY (15) ---
                Ion Engine
          Light Treads
                Wheel
                Wheel
        Compact Wheel
                Huge Storage Unit
  High-capacity Matter Pod (42)
                Terrain Scanner
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Wheel
                Wheel
        Compact Wheel
                Huge Storage Unit
  High-capacity Matter Pod
                Terrain Scanner
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 2   7   6   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   2   1   
    Device                 2    | .   1   1   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   4   5   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | .   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   85  99  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  27  
  Device                   5    | .   .   14  
  Storage                  14   | .   14  14  
  Energy Gun               3    | .   5   .   
  Ballistic Gun            21   | .   22  17  
  Launcher                 2    | .   .   9   
Peak Build Rating          9    | 6   8   9   
  Average Rating           6    | 6   6   8   
  On Entrance              6    | 6   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 12  28  30  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 8   12  15  
  Most Carried             12   | 6   12  12  
  Average Carried          9    | 5   8   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 6   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           387  | 183 171 33  
  Remotely                 .    | .   .   .   
Salvage Created            349  | .   254 95  
  Parts                    28   | .   13  15  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   5   9   
  Guns                     7    | .   5   2   
  AOE                      7    | .   .   7   
Classes Destroyed          4    | .   3   1   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Swarmer                  8    | .   .   8   
  Grunt                    6    | .   5   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        62   | .   30  32  
  Missed                   14   | .   4   10  
Damage Taken               646  | .   318 328 
  Core                     254  | .   107 147 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              45   | .   28  17  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   100 85  
Shots Fired                79   | .   54  25  
  Gun                      70   | .   54  16  
  Cannon                   .    | .   .   .   
  Launcher                 9    | .   .   9   
  Special                  .    | .   .   .   
  Kinetic                  54   | .   42  12  
  Thermal                  16   | .   12  4   
  Explosive                9    | .   .   9   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   7   5   
  Robot Miss Streak        6    | .   2   6   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           44   | .   34  10  
  Core Hits                26   | .   15  11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           827  | .   330 497 
  Guns                     402  | .   310 92  
  Cannons                  .    | .   .   .   
  Explosions               405  | .   .   405 
  Melee                    .    | .   .   .   
  Ramming                  20   | .   20  .   
  Kinetic                  243  | .   209 34  
  Thermal                  159  | .   101 58  
  Explosive                405  | .   .   405 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            60   | .   .   60  
  Projectiles              .    | .   .   .   
  Explosions               60   | .   .   60  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      105  | .   .   105 
  Shots                    4    | .   .   4   
  Rammed                   2    | .   2   .   
Targets Rammed             3    | .   3   .   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   1   .   
Highest Temperature        163  | .   163 66  
  Average Temperature      62   | .   67  31  
  Received Heat Transfer   234  | .   177 57  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         444  | .   296 148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             323  | .   209 323 
  Initial                  17   | .   .   17  
  Average                  106  | .   72  196 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         76   | 100 86  51  
  Level 1                  23   | .   13  48  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | .   8   13  
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               6    | .   6   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               944  | 46  612 286 
Spaces Moved               485  | 33  308 144 
  Core                     .    | .   .   .   
  Treads                   455  | 3   308 144 
  Legs                     30   | 30  .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 160 160 
  Average Speed            157  | 123 160 160 
  Slowest Speed            240  | 160 160 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 3   52  27  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   2   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          92   | .   .   92  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      92   | .   .   92  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      592  | 38  380 174 
  Wait                     27   | .   20  7   
  Move                     483  | 32  307 144 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 2   9   .   
  Fast Attach              3    | .   3   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     12   | 2   4   6   
  Drop                     8    | 2   6   .   
  Fire                     45   | .   28  17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   47 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Identified exit to Mines
  292 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  659 | -10/Materials | Entered Mines
  661 | -10/Mines     | Core integrity fell below 50%
  921 | -10/Mines     | Core integrity fell below 20%
  945 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00746_ U-05 Engineer builds a Wall.
00747_ R-06 Scavenger collects Lgt. Ion Engine.
00806_ Core Extractor disabled.
00806_ S-10 Pest destroyed. <x2>
00807_ The unstable cave ceiling collapses.
00808_ S-10 Pest destroyed. <x2>
00873_ Destroyed Flight Unit.
00875_ Destroyed Lgt. Ion Engine.
00877_ Destroyed Flight Unit.
00877_ S-10 Pest destroyed.
00879_ The unstable cave ceiling collapses. <x4>
00884_ R-06 Scavenger collects Lgt. Assault Rifle.
00888_ R-06 Scavenger collects Lgt. Ion Engine.
00889_ U-05 Engineer lays Concrete. <x2>
00891_ The unstable cave ceiling collapses.
00891_ U-05 Engineer builds a Wall.
00898_ The unstable cave ceiling collapses.
00898_ Acquired 10 matter.
00932_ Lgt. Treads destroyed.
00938_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldMediumPod
  Manual?         0
Play Time         00:10:17
  Cumulative      218.4 hours
  Start           2024.09.25 @ 16:18:13
  End             2024.09.25 @ 19:57:44
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           3/0/4/1/0/0/1/0/0
Lore%             74
Gallery%          73
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fa2fa80-d22a-4082-a44a-b5deb0808b7a