Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:28:36 Player: MisterCrow Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3697) 3697 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 8457 Bonus ------- High Alert Combat Kills 130 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Matter Compressor (250) Advanced ECM Suite Gauss Rifle Gauss Cannon Power Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Weapon Cycler Microactuators Layered Light Armor Plating > --- WEAPON ----------- Lightning Gun Gauss Rifle Power Maul > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Micro Nuclear Core Improved Medium Treads Improved Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Matter Compressor Advanced ECM Suite Precision Beam Rifle Heavy Ion Cannon Heavy Ion Cannon Flak Cannon Gauss Cannon [Rating: 67] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Matter Pod Device Improved Sensor Array Storage Large Matter Pod Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . 1 1 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 148 | . 19 22 8 34 22 15 10 18 Power 19 | . 1 4 . 4 1 6 3 . Engine 16 | . 1 4 . 3 1 4 3 . Core 3 | . . . . 1 . 2 . . Reactor . | . . . . . . . . . Propulsion 54 | . 9 8 4 14 5 3 4 7 Treads 27 | . 5 7 1 5 1 2 2 4 Leg 22 | . . . 3 9 4 1 2 3 Wheel 5 | . 4 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | . 4 3 1 5 6 4 1 . Device 13 | . . 2 1 2 4 3 1 . Storage 4 | . 1 1 . 1 . 1 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 7 | . 3 . . 2 2 . . . Artifact . | . . . . . . . . . Weapon 51 | . 5 7 3 11 10 2 2 11 Energy Gun 13 | . 1 1 . 2 2 1 . 6 Energy Cannon 11 | . 1 3 1 3 . . 1 2 Ballistic Gun 12 | . 3 2 1 3 2 . . 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 4 | . . 1 . 1 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . 1 Slashing Weapon 6 | . . . 1 2 3 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 1 2 . 1 Parts Lost 36 | . . 6 . 4 2 . 5 19 Power 6 | . . . . 2 . . 2 2 Propulsion 12 | . . 1 . 2 2 . . 7 Utility 8 | . . 2 . . . . 2 4 Weapon 10 | . . 3 . . . . 1 6 Highest Loss Streak 17 | . . 2 . 3 1 . 2 17 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 95 100 97 96 99 97 77 Engine 8 | . 14 11 11 7 5 6 9 9 Core 1 | . . . . 1 1 5 2 . Treads 14 | . 20 22 18 . 19 13 13 9 Leg 9 | . . . 5 24 7 13 13 11 Wheel 2 | . 7 10 9 . . . . . Device 12 | . . 8 11 9 14 21 25 21 Storage 14 | . 14 16 22 18 15 10 6 6 Protection 6 | . 13 3 . 8 7 6 3 . Energy Gun 2 | . 4 3 . 2 1 . 3 4 Energy Cannon 5 | . 1 7 10 7 7 5 2 3 Ballistic Gun 8 | . 21 10 9 7 6 6 3 . Impact Weapon 2 | . . . . . 2 6 6 3 Slashing Weapon 2 | . . . 1 8 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 71 | 10 22 27 27 45 60 66 71 67 Greatest Support 80 | 20 40 60 40 40 60 60 60 80 Greatest Overweight (x) 11 | . 2 2 1 2 1 2 1 11 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 Average Capacity 12 | 8 9 10 10 10 15 15 15 15 Most Carried 15 | 6 10 10 10 10 15 15 13 11 Average Carried 10 | 6 8 8 9 9 11 13 11 9 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 Final Carried 13 | 6 10 10 10 9 13 13 10 5 Class Distribution -------------------- 53% | Mutant 39% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Matter Collected 2951 | 200 631 381 92 394 366 135 482 270 Remotely . | . . . . . . . . . Salvage Created 4869 | . 817 815 164 978 470 91 963 571 Parts 280 | . 53 60 12 63 17 5 43 27 Haulers Intercepted 3 | . 2 . . 1 . . . . Recyclers Shooed 5 | . 3 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Combat Hostiles Destroyed 81 | . 15 16 2 15 5 1 17 10 Melee 7 | . . . . 3 . . 2 2 Guns 33 | . 12 11 1 2 1 . 5 1 Cannons 28 | . 3 3 1 7 4 . 4 6 AOE 7 | . . 2 . 3 . . 2 . Classes Destroyed 16 | . 8 1 1 2 1 . 2 1 Worker 16 | . 3 3 1 4 1 . . 4 Builder 5 | . 1 1 . 2 . . . 1 Tunneler 2 | . . . . 2 . . . . Hauler 3 | . 2 . . 1 . . . . Recycler 9 | . 1 2 1 2 3 . . . Operator 1 | . 1 . . . . . . . Watcher 9 | . 3 1 . 2 1 2 . . Swarmer 17 | . 6 3 . 3 . . 2 3 Grunt 39 | . 9 6 1 10 3 1 5 4 Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . 1 . . . . . Sentry 11 | . . 7 . 1 1 . 2 . Specialist 5 | . . . . . . . 3 2 Hunter 3 | . . . . 1 . . 2 . Programmer 2 | . . . . . 1 . 1 . Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | . 6 6 2 5 3 1 6 6 Combat Bots Only 6 | . 3 6 2 4 2 1 6 3 Max Kills in Single Turn 3 | . 1 3 1 3 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . 3 . . 2 . Melee 1 | . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Hostile Shots Fired 716 | . 66 98 8 109 83 3 153 196 Missed 198 | . 22 26 1 22 28 2 39 58 Damage Taken 8541 | . 434 1139 167 1279 693 18 1884 2927 Core 1557 | . 86 215 13 283 100 . 172 688 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 65 . 43 48 85 . . . Volleys Fired 252 | . 64 49 4 40 23 2 33 37 Largest 3 | . 2 2 2 3 3 2 2 3 Hottest 195 | . 80 83 83 138 154 93 120 195 Shots Fired 536 | . 128 96 8 85 55 4 66 94 Gun 348 | . 111 74 4 49 27 2 45 36 Cannon 178 | . 17 19 4 33 24 2 21 58 Launcher 10 | . . 3 . 3 4 . . . Special . | . . . . . . . . . Kinetic 274 | . 105 49 4 34 19 2 24 37 Thermal 168 | . 17 19 4 48 28 2 15 35 Explosive 10 | . . 3 . 3 4 . . . Electromagnetic 84 | . 6 25 . . 4 . 27 22 Robot Hit Streak 16 | . 7 12 13 8 5 1 10 16 Robot Miss Streak 11 | . 8 5 1 6 2 4 2 11 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 391 | . 79 66 8 62 40 3 57 76 Core Hits 180 | . 35 35 5 36 14 1 25 29 Critical Kills 3 | . 1 . . . . . 1 1 Critical Parts Destroyed 9 | . . . . 1 1 1 4 2 Critical Strikes 22 | . 1 . . 4 2 1 6 8 Burn 1 | . . . . . . . . 1 Destroy 2 | . 1 . . 1 . . . . Blast 3 | . . . . . . . . 3 Corrupt 2 | . . . . . . . 1 1 Smash 10 | . . . . . 1 1 5 3 Sever 4 | . . . . 3 1 . . . Melee Attacks 78 | . . . 2 26 15 4 17 14 Impact 42 | . . . . . 7 4 17 14 Slashing 36 | . . . 2 26 8 . . . Piercing . | . . . . . . . . . Sneak Attacks 16 | . . . 2 11 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9967 | . 1094 1236 241 2314 1264 116 1689 2013 Guns 3580 | . 896 668 61 377 257 . 785 536 Cannons 2728 | . 175 262 52 561 392 27 250 1009 Explosions 839 | . . 292 . 279 100 . 168 . Melee 2779 | . . . 128 1097 515 89 486 464 Ramming 41 | . 23 14 . . . . . 4 Kinetic 2616 | . 842 403 61 244 128 . 398 540 Thermal 2749 | . 175 327 52 694 482 27 356 636 Explosive 567 | . . 227 . 279 61 . . . Electromagnetic 1215 | . 54 265 . . 78 . 449 369 Impact 1347 | . . . . . 308 89 486 464 Slashing 1432 | . . . 128 1097 207 . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 3 . 6 8 Average Corruption 4 | . . . . . 2 . 5 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . . . 14 . 6 16 Message Errors 7 | . . . . . 3 . . 4 Matter Fused 10 | . . . . . 5 . 2 3 Heat Flow Errors 3 | . . . . . 1 . 1 1 Energy Discharges 2 | . . . . . 2 . . . Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . 2 . 1 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . 1 . . 2 Alerts 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 720 | . 3 . . 173 160 39 220 125 Projectiles 69 | . 3 . . 43 20 . 3 . Explosions . | . . . . . . . . . Melee 651 | . . . . 130 140 39 217 125 Knockbacks 20 | . . . . . 1 . 5 14 Impact 10 | . . . . . 1 . 4 5 Kinetic 9 | . . . . . . . 1 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 225 | . 7 201 . 17 . . . . Shots 5 | . . 4 . 1 . . . . Rammed 10 | . 5 4 . . . . . 1 Targets Rammed 12 | . 5 5 . . . . . 2 Kicked 1 | . . . . . . . . 1 Crushed 1 | . . 1 . . . . . . Highest Temperature 531 | . 224 141 42 531 300 . 84 295 Average Temperature 86 | . 75 37 21 139 94 . 25 86 Received Heat Transfer 2531 | . 108 354 24 450 249 9 351 986 Effects 9 | . 2 . . 7 . . . . Shutdowns 2 | . . . . 2 . . . . Interference 4 | . 2 . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 24 | . . 1 . . 3 5 7 8 Impact Corruptions 19 | . . . . . 5 2 7 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 1 1 . 4 3 . . . Heat Transferred 4283 | . 370 605 111 1073 679 37 409 999 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 2 . . 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Peak Influence 629 | . 319 629 250 300 187 27 416 518 Initial 218 | . . 74 200 23 136 . . 218 Average 159 | . 184 391 184 152 52 9 204 302 Maximum Alert Level 2 | . 1 2 1 1 . . 2 2 Low Security (%) 60 | 100 51 14 13 62 100 100 53 . Level 1 29 | . 48 12 86 37 . . 30 90 Level 2 10 | . . 72 . . . . 16 9 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 2 . 3 2 1 . 3 Investigation 1 | . 1 . . . . . . . Extermination 3 | . . . . . 2 1 . . Reinforcement 9 | . 1 2 . 3 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . 1 . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Distress Signals 8 | . 3 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 20 22 3 27 10 3 20 17 Peak Tracking Total 9 | . 6 6 2 6 3 1 9 5 Tactical Retreats 15 | . 1 . . 4 2 . 3 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Traps Triggered 6 | . 1 1 . . 2 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Machines Disabled 10 | . . 3 . 2 . . 1 4 Max in Single Turn 2 | . . 1 . 2 . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Machines Accessed 16 | . 5 3 . 4 1 2 1 . Terminals 15 | . 5 3 . 4 1 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 40 | . 9 9 . 10 6 4 2 . Successful 20 | . 7 3 . 5 2 3 . . Failed 20 | . 2 6 . 5 4 1 2 . Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 37 | . 9 9 . 10 6 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 18 | . 7 3 . 5 2 1 . . Record 5 | . 2 1 . 1 1 . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 2 | . . 1 . 1 . . . . Extermination Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . Unlock Access 1 | . . . . . . 1 . . Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 2 . 2 1 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Turns Passed 7285 | 3 1095 783 462 1195 1720 843 696 488 Spaces Moved 3206 | 3 625 432 320 485 640 307 272 122 Core 11 | . . . . . . . . 11 Treads 1700 | . 272 145 73 12 551 283 269 95 Legs 668 | 3 5 . 55 473 89 24 3 16 Wheels 827 | . 348 287 192 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 80 | 120 80 100 115 110 160 160 160 163 Average Speed 164 | 120 130 129 126 168 181 221 196 247 Slowest Speed 600 | 120 240 160 190 270 240 320 240 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 30 | 2 82 33 57 34 16 8 34 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 3 | . . . 3 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 141 | . . 72 . 31 24 2 8 4 Melee . | . . . . . . . . . Projectile 21 | . . . . 11 3 2 1 4 AOE 120 | . . 72 . 20 21 . 7 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Total 4598 | 2 774 557 364 750 1129 460 357 205 Wait 748 | . 41 26 21 135 389 112 18 6 Move 3198 | 2 624 431 319 484 639 306 271 122 Hop . | . . . . . . . . . Pick Up 90 | . 11 17 5 16 24 9 3 5 Fast Attach 5 | . . 1 . 2 1 1 . . Attach 38 | . 3 10 . 4 4 3 5 9 Detach 4 | . 2 . . . . 2 . . Swap 105 | . 16 11 8 28 17 11 5 9 Drop 64 | . 8 7 5 15 17 10 1 1 Fire 252 | . 64 49 4 40 23 2 33 37 Melee 78 | . . . 2 26 15 4 17 14 Ram 5 | . 3 2 . . . . . . Kick 1 | . . . . . . . . 1 Crush 6 | . 2 3 . . . . . 1 Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 7) 1001 | -10/Materials | Discovered new exit (range 13) 1099 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1599 | -9/Materials | Discovered new exit (range 5) 1635 | -9/Materials | Discovered new exit (range 14) 1683 | -9/Materials | Core integrity fell below 50% 1882 | -9/Materials | Entered Mines 1882 | -9/Mines | Discovered new exit (range 9) 1883 | -9/Mines | Assembled infested the area 1939 | -9/Mines | Build established: Scavenger-Mutant 2017 | -9/Mines | Learned 2 Materials zone layouts 2344 | -9/Mines | Entered Materials 2344 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2345 | -8/Materials | Identified exit to Factory 2731 | -8/Materials | Lost 3 parts (1p2n) 3396 | -8/Materials | Core integrity fell below 50% 3459 | -8/Materials | Discovered exit to Factory (range 15) 3539 | -8/Materials | Entered Factory 3539 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5180 | -7/Factory | Build established: Mutant 5230 | -7/Factory | Discovered new exit (range 15) 5259 | -7/Factory | Entered another Factory area 5259 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6095 | -6/Factory | Identified exit to Garrison 6102 | -6/Factory | Entered Garrison 6162 | -6/Garrison | Triggered checkpoint 6463 | -6/Garrison | Triggered checkpoint 6648 | -6/Garrison | Triggered checkpoint 6772 | -6/Garrison | Discovered new exit (range 12) 6798 | -6/Garrison | Entered Factory 7021 | -6/Factory | Crushed by falling debris 7195 | -6/Factory | Spotted B-75 Beast 7248 | -6/Factory | Core integrity fell below 50% 7276 | -6/Factory | Core integrity fell below 20% 7286 | -6/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 07230_ Knocked back. 07233_ Imp. Carbon-fiber Leg destroyed. 07237_ System corrupted: Matter fused (-9). 07238_ U-05 Engineer builds a Wall. 07247_ Flak Cannon destroyed. 07251_ U-05 Engineer builds a Wall. 07252_ ALERT: Cargo convoy en route, clear transfer corridor. 07255_ U-05 Engineer builds a Wall. 07255_ Hvy. Ion Cannon destroyed. 07255_ Critical hit (Meltdown: +320). 07255_ Prc. Beam Rifle blasted off. 07262_ U-05 Engineer destroyed. 07264_ R-10 Processor collects Lgt. Ion Engine. 07268_ M-13 Machinist repairs G-50 Soldier. 07270_ JS<#Q9LDZYG%A2 TD35Q8B 4OXAQX5UHSGOV/ 07271_ Hvy. Laser destroyed. 07271_ R-10 Processor collects Structural Scanner. 07272_ U-05 Engineer builds a Wall. 07275_ Critical hit (Burn: +37). 07276_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????H??????????????? #????????????????? | | ????????????????????????????"" #????????????????? | | ???????????????????????????""" #????????????????? | | ???????????????????????????""" #????????????????? | | ???????????????????????????""" ?????#???????????? | | ??????????????????????????? ????? #???????????? | | ???????????????????#########/####### #???????????? | | ???????????????????# %# g #???????????? | | ???????????????????# @; g +???????????? | | ???????????????????# # #???????????? | | ???????????????????# # #???????????? | | ???????????????????# # #???????????? | | ???????????????????# # ##+#????????? | | ??????????????###########;# ######???? | | ????????????? % ??? | | ?????????????? BB %[ % ??? | | ?????????????? """" %%%% BB %!=% % """?????? | | ???????????????"""" %%%% % """"????? | | ????????????" ""%% "%%% %##########+## """""""?? | | ???????????? #%! #? # "" """"?? | | ?????????????? """"% %# #?? + ?? | | ???????????????"""%% #% #????# ? | | ????????????"" """" !! % +% #????# | | ?????????? !! # ! !#????# F" | | ???????"" ??"" """" ! # #????# " " | | ??????""" """" ""%%% ########????# ?? | | ??????""" """" """" #??????????##=!% ????? | | ??????? ############=%%#???????? | | ??????? "" """" """" !*%#???????? | | ?????""F"" """" """% % * =#???????? | | ??# """ """"%"""% *!%#???????? | | ??# % % =|! #???????? | | ??# %% % ! * #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 710 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed GuidedShrapnelFrame Manual? 0 Play Time 02:09:14 Cumulative 10.6 hours Start 2024.04.04 @ 22:21:39 End 2024.04.05 @ 22:28:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20aad1de-e6de-4942-ab14-2b7ca9c61c45