Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 00:28:56 Player: HybriD Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (59) 295 Value Destroyed (1795) 1795 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 7342 Bonus ------- Follower Combat Kills 362 Met Data Miner 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 62/100 System Corruption 1% Temperature Cool (10) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Neutrino Core Plasma Cannon Heavy Battle Rifle Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Leg Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Advanced Targeting Computer Improved Particle Charger Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Minigun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Neutrino Core Compact Wheel Force Booster Experimental Thermal Shield Improved EM Pulse Cannon Plasma Cannon Heavy Battle Rifle Rocket Array Heavy Mace Makeshift Axe Great Axe Great Axe Tearclaws [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Armored Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Tearclaws Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 4 | . . . 1 . . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 127 | 7 1 10 3 14 19 32 14 . . 5 22 Power 24 | 1 . 3 . 4 6 5 2 . . 1 2 Engine 17 | 1 . 3 . 4 5 2 1 . . . 1 Core 7 | . . . . . 1 3 1 . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 . 3 1 2 4 9 3 . . 1 7 Treads . | . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . 2 Wheel 27 | 2 . 3 1 2 3 8 3 . . 1 4 Hover 1 | . . . . . . . . . . . 1 Flight 2 | . . . . . 1 1 . . . . . Utility 41 | 2 1 3 2 6 1 8 7 . . 2 9 Device 26 | 1 1 1 2 4 . 7 3 . . 1 6 Storage 5 | 1 . 2 . 1 . . 1 . . . . Processor 5 | . . . . 1 1 . 1 . . . 2 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . . 1 2 . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 30 | 2 . 1 . 2 8 10 2 . . 1 4 Energy Gun 6 | 1 . . . . 3 . 1 . . 1 . Energy Cannon 2 | . . . . . . 2 . . . . . Ballistic Gun 14 | 1 . 1 . 2 3 5 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . 2 2 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 2 3 . . . . 1 Parts Lost 55 | . . 4 . 6 4 18 3 . . 3 17 Power 13 | . . 1 . . 2 5 1 . . 1 3 Propulsion 22 | . . 2 . 4 1 7 2 . . 1 5 Utility 9 | . . . . . . 3 . . . 1 5 Weapon 11 | . . 1 . 2 1 3 . . . . 4 Highest Loss Streak 9 | . . 4 . 4 3 4 1 . . 1 9 To Critical Strikes 2 | . . . . . . 1 . . . 1 . Average Slot Usage (%) 84 | . 100 98 100 91 83 76 82 92 92 79 79 Engine 6 | . 14 13 11 11 16 1 3 7 7 7 2 Core 4 | . . . . . 1 8 6 7 7 4 6 Wheel 20 | . 28 26 33 28 14 18 19 23 23 15 14 Flight 1 | . . . . . 6 3 . . . . . Device 14 | . 14 13 22 12 9 15 19 15 15 12 16 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 5 Processor 4 | . . . . 8 9 2 1 7 7 7 6 Protection 3 | . . . . . . 2 6 7 7 7 4 Energy Gun 2 | . 14 2 . . 6 . 2 . . 2 4 Energy Cannon 2 | . . . . . . 3 7 7 7 4 . Ballistic Gun 10 | . 14 25 22 18 9 9 4 7 7 7 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 12 13 15 14 28 33 44 90 78 78 78 75 Greatest Support 76 | 26 26 26 30 36 36 76 52 52 52 52 40 Greatest Overweight (x) 5 | 1 . . . 2 3 4 2 1 1 5 5 Average Overweight (x) . | . . . . . 1 . . 1 1 1 1 Largest Inventory Capacity 30 | 8 8 30 8 10 10 10 20 20 20 20 20 Average Capacity 12 | 6 8 8 8 9 10 10 16 20 20 20 18 Most Carried 16 | 5 5 8 8 10 10 10 11 13 13 16 16 Average Carried 9 | 2 3 6 7 9 8 8 9 12 13 14 13 Final Capacity 20 | 8 8 8 8 10 10 10 20 20 20 20 5 Final Carried 15 | 3 4 8 8 10 9 10 11 13 13 15 5 Class Distribution -------------------- 62% | Mutant 18% | Derelict-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Matter Collected 2179 | 271 . 163 53 250 363 367 463 43 . 138 68 Remotely 10 | 10 . . . . . . . . . . . Salvage Created 2325 | 99 . 208 102 353 581 508 367 15 . 92 . Parts 128 | 2 . 15 4 17 40 25 18 3 . 4 . Haulers Intercepted 2 | . . . . 2 . . . . . . . Recyclers Shooed 3 | . . . 1 1 1 . . . . . . Parts Field Recycled 5 | . . . . . . . 5 . . . . Retrieved Matter 65 | . . . . . . . 65 . . . . Parts Self-Destructed 40 | . . . . . . . 7 9 . 24 . Prevented 7 | . . . . . . . 7 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 43 | . . 5 . 7 9 11 8 1 . 2 . Guns 27 | . . 5 . 7 7 5 1 1 . 1 . Cannons 9 | . . . . . . 1 7 . . 1 . AOE 7 | . . . . . 2 5 . . . . . Classes Destroyed 16 | 1 . 4 1 2 3 2 2 1 . . . Worker 4 | . . 1 . . 3 . . . . . . Builder 2 | . . . . . 1 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . Recycler 4 | 1 . . 1 . . 2 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 2 | . . . 1 . 1 . . . . . . Swarmer 13 | . . 3 . 3 . 3 3 . . 1 . Grunt 13 | . . 2 . 1 2 5 2 . . 1 . Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 9 | . . . . 3 5 . 1 . . . . Hunter 2 | . . . . . 1 1 . . . . . Programmer 2 | . . . . . . 2 . . . . . Thief 1 | . . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | 1 . 2 1 2 6 7 3 1 . 1 . Combat Bots Only 5 | . . 2 . 2 3 5 3 1 . 1 . Max Kills in Single Turn 3 | 1 . 1 1 1 2 3 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 1 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Damage Taken 7283 | . 129 346 . 745 770 1732 714 34 . 298 2515 Core 2022 | . 38 85 . 309 212 433 68 . . 20 857 Absorbed by Shields 60 | . . . . . . 60 . . . . . Regen/Repaired (Parts) 22 | . . . . 22 . . . . . . . Core Remaining (%) 51 | 100 . 50 . 22 61 . . . . 25 . Volleys Fired 183 | 1 . 24 5 30 38 42 29 2 . 12 . Largest 2 | 2 . 2 2 2 2 2 2 2 . 2 . Hottest 110 | 60 . 60 40 43 81 90 110 85 . 94 . Shots Fired 363 | 2 . 48 10 60 75 81 60 4 . 23 . Gun 308 | 2 . 48 10 60 70 68 31 2 . 17 . Cannon 44 | . . . . . . 7 29 2 . 6 . Launcher 11 | . . . . . 5 6 . . . . . Special . | . . . . . . . . . . . . Kinetic 252 | 1 . 44 10 60 51 58 15 2 . 11 . Thermal 79 | . . . . . 19 17 29 2 . 12 . Explosive 6 | . . . . . . 6 . . . . . Electromagnetic 26 | 1 . 4 . . 5 . 16 . . . . Robot Hit Streak 21 | 2 . 6 5 9 11 8 21 13 . 5 . Robot Miss Streak 7 | . . 3 1 3 3 6 7 1 . 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . 1 . 1 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . . . Shots Hit Robots 232 | 2 . 29 7 35 55 45 38 3 . 15 3 Core Hits 117 | 2 . 10 4 15 25 36 17 2 . 6 . Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 2 | . . . . 1 1 . . . . . . Destroy 2 | . . . . 1 1 . . . . . . Melee Attacks 3 | . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4350 | 19 . 299 74 415 977 1334 747 64 . 299 122 Guns 2993 | 19 . 299 74 415 872 749 311 40 . 214 . Cannons 614 | . . . . . . 69 436 24 . 85 . Explosions 621 | . . . . . 105 516 . . . . . Melee 118 | . . . . . . . . . . . 118 Ramming 4 | . . . . . . . . . . . 4 Kinetic 2369 | 7 . 272 74 415 681 665 98 40 . 117 . Thermal 1025 | . . . . . 230 153 436 24 . 182 . Explosive 516 | . . . . . . 516 . . . . . Electromagnetic 318 | 12 . 27 . . 66 . 213 . . . . Impact 118 | . . . . . . . . . . . 118 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 14 17 17 17 17 1 Average Corruption 13 | . . . . . . 6 16 17 17 17 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 101 | . . . . . . 21 46 9 5 20 . Message Errors 17 | . . . . . . 6 6 2 1 2 . Matter Fused 22 | . . . . . . 3 8 2 2 7 . Heat Flow Errors 13 | . . . . . . 2 7 . 1 3 . Energy Discharges 12 | . . . . . . 2 5 2 1 2 . Parts Rejected 3 | . . . . . . 2 . . . 1 . Data Loss (minor) 12 | . . . . . . 2 6 2 . 2 . Data Loss (major) 10 | . . . . . . 1 6 1 . 2 . Misfires 5 | . . . . . . 1 4 . . . . Alerts 3 | . . . . . . 1 2 . . . . Weapon Failures 4 | . . . . . . 1 2 . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 5 | . . . . . . 5 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 5 | . . . . . . 5 . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 295 | . . . . . 123 170 . . . . 2 Shots 12 | . . . . . 4 8 . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 403 | 20 . 72 . 38 403 306 243 . 154 171 3 Average Temperature 90 | 15 . 41 . 10 93 148 85 . 86 61 2 Received Heat Transfer 1908 | . 72 177 . 240 162 225 222 . . 69 741 Effects 2 | . . . . . 1 1 . . . . . Energy Bleed 2 | . . . . . 1 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . . . Heat Transferred 1900 | . . . . . 531 296 703 37 . 333 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Peak Influence 384 | 5 187 282 141 294 384 265 . . . . 247 Initial 177 | . 3 72 109 59 124 131 . . . . 177 Average 134 | 1 46 124 124 99 239 116 . . . . 187 Maximum Alert Level 1 | . . 1 . 1 1 1 . . . . 1 Low Security (%) 76 | 100 100 91 100 91 38 78 . . . . 57 Level 1 23 | . . 8 . 8 61 21 . . . . 42 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . . . 2 . 8 . . . . 3 Investigation 1 | . . . . . . 1 . . . . . Extermination 3 | . . . . . . 2 . . . . 1 Reinforcement 5 | . . . . 1 . 2 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 1 . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 . 2 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 12 9 4 20 14 23 11 1 . 11 13 Peak Tracking Total 7 | . 4 3 6 6 3 4 3 1 . 3 7 Tactical Retreats 21 | . 3 3 . 7 1 5 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Traps Triggered 6 | . . . . 1 2 3 . . . . . Indirectly 2 | . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Disabled 5 | . . . . 1 . 3 1 . . . . Max in Single Turn 2 | . . . . 1 . 2 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Accessed 27 | . 1 . 1 8 5 6 . . 4 1 1 Terminals 19 | . 1 . 1 7 5 4 . . . 1 . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 105 | . 6 . 4 27 23 9 . . 32 3 1 Successful 71 | . 4 . 1 17 9 5 . . 32 3 . Failed 34 | . 2 . 3 10 14 4 . . . . 1 Catastrophic 4 | . 1 . . 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 2 . . 3 3 6 . . . . . Terminals 66 | . 6 . 4 25 23 5 . . . 3 . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . . 2 . . . . . . 1 Recycling Units 3 | . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 66 | . 4 . 1 15 9 2 . . 32 3 . Record 15 | . . . . 1 . . . . 11 3 . Part Schematic 12 | . . . . . . . . . 12 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 5 | . . . . . 2 . . . 3 . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 2 | . . . . . . 2 . . . . . Emergency Access Points 4 | . 1 . . 2 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 3 | . . . . 2 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 3 | . . . . 1 2 . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 6 | . 1 . . 2 3 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Recycle Component 1 | . . . . . . 1 . . . . . Process 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 . 1 5 5 4 . . . . 1 Full Trace Events 2 | . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 32 | . . . . 32 . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . Recycled Matter 105 | . . . . . . 105 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . 15 12 Total Damage 950 | . . . . . . . . . . 572 378 Kills 12 | . . . . . . . . . . 10 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 . 1 . Drone Launches 9 | . . . . 9 . . . . . . . Drone Recoveries 7 | . . . . 7 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Turns Passed 5755 | 47 185 392 107 671 566 1600 1076 247 114 388 362 Spaces Moved 4487 | 38 182 307 108 452 360 1280 866 224 106 285 279 Core 38 | 14 . . . . . . . . . . 24 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4430 | 24 182 307 108 452 360 1280 866 224 106 285 236 Hover 19 | . . . . . . . . . . . 19 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 80 80 86 86 93 108 108 108 50 Average Speed 103 | 77 90 85 80 87 110 106 107 108 108 120 107 Slowest Speed 165 | 100 90 100 80 110 130 140 130 108 108 165 165 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 3 36 62 8 70 37 31 83 42 75 49 8 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . . 1 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . . . 3 1 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 135 | . . . . . 8 127 . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 135 | . . . . . 8 127 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total 5283 | 52 203 397 119 673 471 1430 964 226 105 311 332 Wait 343 | . 18 30 . 158 34 45 44 . . . 14 Move 4476 | 37 181 306 107 451 359 1279 865 223 105 284 279 Hop . | . . . . . . . . . . . . Pick Up 102 | 7 2 16 3 11 14 22 9 1 . 7 10 Fast Attach 16 | 3 . 1 . 1 3 4 3 . . . 1 Attach 67 | 4 . 6 2 4 12 16 8 . . 2 13 Detach 3 | . . 2 . . . 1 . . . . . Swap 44 | . 1 3 1 9 4 12 3 . . 3 8 Drop 45 | . 1 9 1 9 7 9 3 . . 3 3 Fire 183 | 1 . 24 5 30 38 42 29 2 . 12 . Melee 3 | . . . . . . . . . . . 3 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 6) 233 | -10/Materials | Entered Mines 345 | -10/Mines | Lost 4 parts (1p2n1w) 348 | -10/Mines | Build established: Mutant 489 | -10/Mines | Learned location of Mines (-8) 556 | -10/Mines | Discovered new exit (range 11) 625 | -10/Mines | Entered Materials 625 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 627 | -9/Materials | Discovered new exit (range 8) 732 | -9/Materials | Entered Storage 1200 | -9/Storage | Build established: Scavenger-Mutant 1211 | -9/Storage | Repaired Imp. Ion Engine 1223 | -9/Storage | Garrison activated, responded to threat 1309 | -9/Storage | Core integrity fell below 50% 1335 | -9/Storage | Lost 4 parts (2n2w) 1390 | -9/Storage | Discovered new exit (range 14) 1403 | -9/Storage | Entered Materials 1403 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1592 | -8/Materials | Build established: Mutant 1737 | -8/Materials | Lost 3 parts (2p1w) 1920 | -8/Materials | Discovered new exit (range 19) 1969 | -8/Materials | Entered Factory 1969 | -7/Factory | Evolved 2 slots: Utility x2 2188 | -7/Factory | Lost 4 parts (2p1n1w) 2498 | -7/Factory | Found Prototype Launcher 2499 | -7/Factory | Identified Rocket Array 2579 | -7/Factory | Lost 3 parts (1n2u) 2635 | -7/Factory | Found Rocket Array 2912 | -7/Factory | Lost 3 parts (1p1n1u) 3201 | -7/Factory | Garrison activated, responded to threat 3213 | -7/Factory | Core integrity fell below 50% 3240 | -7/Factory | Lost 3 parts (2n1w) 3538 | -7/Factory | System corruption reached 10% 3555 | -7/Factory | Discovered new exit (range 15) 3569 | -7/Factory | Entered Lower Caves 3683 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4338 | -7/Lower Caves | Build established: Derelict-Mutant 4353 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4499 | -7/Lower Caves | Discovered new exit (range 12) 4645 | -7/Lower Caves | Entered another Lower Caves area 4658 | -7/Lower Caves | Identified exit to Data Miner 4773 | -7/Lower Caves | Encountered a Warlord checkpoint 4892 | -7/Lower Caves | Entered Data Miner 4892 | -7/Data Miner | Discovered new exit (range 6) 4913 | -7/Data Miner | Met Data Miner 4945 | -7/Data Miner | Learned location of Section 7 (-3) 4945 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4964 | -7/Data Miner | Received God Mode back door access code from Data Miner 5006 | -7/Data Miner | Entered Proximity Caves 5076 | -6/Proximity Caves | Escorted by Enhanced Grunt 5116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5214 | -6/Proximity Caves | Learned location of 1 exit from Factory 5243 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5364 | -6/Proximity Caves | Discovered new exit (range 13) 5394 | -6/Proximity Caves | Entered Factory 5394 | -6/Factory | Accompanied by 1 ally 5394 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5395 | -6/Factory | Identified exit to Factory 5543 | -6/Factory | Spotted B-75 Beast 5557 | -6/Factory | Found Prototype Device 5706 | -6/Factory | Lost 9 parts (2p2n2u3w) 5722 | -6/Factory | Identified Exp. Thermal Shield 5723 | -6/Factory | Core integrity fell below 50% 5745 | -6/Factory | Core integrity fell below 20% 5756 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05707_ Com. Wheel destroyed. 05710_ Arm. Wheel destroyed. 05712_ Tearclaws destroyed. 05715_ Hvy. Mace severed. 05715_ Arm. Leg destroyed. 05717_ Force Booster severed. 05718_ Weapon Cycler destroyed. 05721_ Lgt. Angular Momentum Engine destroyed. 05722_ Identified Exp. Thermal Shield. 05724_ Rocket Array severed. 05728_ Dropped Hcp. Storage Unit. 05728_ Trap Scanner destroyed. 05730_ U-05 Engineer builds a Wall. 05731_ Exp. Thermal Shield destroyed. 05742_ Acquired Gravmag Array. 05753_ Slammed into G-50 Soldier. 05753_ Destabilizing: System corrupted (+1). 05756_ Slug penetrates Wall. 05756_ Penetrated by Slug. 05756_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????+ [[ #???????# | | ???????????????????????????? ^[[ #???????# | | ?????????????????????????????? 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" # ####????????????????? | | ?????????????????" T + @ p g #????????????????? | | ???????????????? " # g## #????????????????? | | ???????????????? # o g ## #????????????????? | | ????????????????##########Y####+#????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# | #????????????????? | | ????????????????????# [[ #????????????????? | | ????????????????????# [[ #????????????????? | | ????????????????????# [ #????????????????? | | ????????????????????#############????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 225 Resistance: TH 30 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 8 Particle Charging 20 Force Boost 20 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Trap Scanner | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedDerelictBay Manual? 0 Play Time 01:17:02 Cumulative 102.0 hours Start 2022.03.23 @ 23:03:19 End 2022.03.24 @ 00:28:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7aa0b0c6-41b7-4017-b700-682aa4b67656