Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 19:03:15 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (3298) 3298 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 8854 Bonus ------- Follower Combat Kills 231 Entered Garrisons 200 Cogmind --------- Core Integrity 138/1000 Matter 90/300 Energy 78/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hardened Medium Armor Plating Improved Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Wheel Wheel Field Propulsion Array > --- UTILITY ---------- Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Phase Gun > --- INVENTORY -------- Improved Light Armor Plating Hacking Suite Heavy Plasma Cannon Heavy Battle Rifle Chainsword [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Hardened Medium Armor Plating Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 2 . 1 . 1 . . . . Utility 3 | . . . 1 1 . . . . 1 . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 131 | 6 . 27 22 5 27 7 13 14 8 2 Power 18 | 1 . 3 2 1 3 3 . 3 1 1 Engine 14 | 1 . 3 2 . 1 3 . 2 1 1 Core 4 | . . . . 1 2 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 . 12 8 1 10 1 5 4 1 . Treads 9 | . . . 4 . 5 . . . . . Leg 7 | . . . . . 4 1 2 . . . Wheel 27 | 2 . 12 4 1 1 . 2 4 1 . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 30 | 1 . 5 5 2 4 2 4 4 3 . Device 8 | . . . 1 . 2 2 1 2 . . Storage 6 | 1 . 3 1 . 1 . . . . . Processor 2 | . . . . . . . . 1 1 . Hackware 3 | . . . 1 . . . . 1 1 . Protection 11 | . . 2 2 2 1 . 3 . 1 . Artifact . | . . . . . . . . . . . Weapon 39 | 2 . 7 7 1 10 1 4 3 3 1 Energy Gun 12 | . . 4 . . 3 1 3 1 . . Energy Cannon 2 | . . . . . . . . 1 . 1 Ballistic Gun 16 | 2 . 3 5 . 4 . . 1 1 . Ballistic Cannon 4 | . . . 1 1 2 . . . . . Launcher 2 | . . . 1 . . . 1 . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . Parts Lost 72 | . . 8 12 . 24 3 7 9 2 7 Power 12 | . . 2 2 . 2 . 1 3 1 1 Propulsion 30 | . . 5 2 . 10 3 5 4 . 1 Utility 12 | . . 1 4 . 4 . . . 1 2 Weapon 18 | . . . 4 . 8 . 1 2 . 3 Highest Loss Streak 12 | . . 5 5 . 12 2 7 4 2 7 To Critical Strikes 2 | . . 1 . . . . . . . 1 Average Backups 9 | 3 6 9 14 14 11 13 6 4 4 4 Power . | . . . . 1 2 2 . . . . Propulsion 1 | 2 4 2 2 3 3 2 . . . . Utility 2 | . 1 2 3 4 3 2 . 2 2 2 Weapon 4 | . 1 4 7 5 2 6 5 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 2 2 6 . . 1 4 3 . 1 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 6 | . 1 1 1 . . . 2 . . 1 Weapon 10 | . 1 . 4 . . 1 1 3 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 84 91 93 75 85 95 71 80 64 26 Engine 7 | . 13 9 8 . . 13 11 8 1 . Core 1 | . . . . 3 3 . . . 4 . Treads 8 | . . . 29 . 14 31 3 . . . Leg 3 | . . . . . 6 2 8 9 . . Wheel 13 | . 28 39 3 25 8 . . 10 11 4 Flight 1 | . . . . . . . 4 5 . . Device 5 | . . . 2 . 6 16 7 6 9 4 Storage 6 | . 14 11 9 7 10 9 . . . . Hackware 2 | . . . 5 7 4 . . 3 5 4 Protection 8 | . . 8 8 12 7 . 15 11 4 . Energy Gun 8 | . . 9 6 . 2 6 16 13 4 . Ballistic Gun 8 | . 28 12 16 4 6 13 1 . 3 . Ballistic Cannon 1 | . . . 2 12 9 . . . . . Peak Build Rating 67 | 6 6 15 42 33 37 46 65 67 53 22 Average Rating 34 | 5 5 11 33 27 30 40 54 58 44 20 On Entrance 25 | . 6 6 15 16 33 36 44 65 33 22 Avg Prop Armor Cover (%) 6 | . . . 4 . 9 5 2 7 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 14 14 34 46 50 56 53 53 59 31 10 Greatest Support 128 | 26 26 48 112 42 124 128 80 40 30 10 Greatest Overweight (x) 16 | 1 . 2 3 1 5 . 5 16 2 3 Average Overweight (x) . | . . . . . 1 . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 Average Capacity 10 | 7 8 11 15 15 15 15 6 5 5 5 Most Carried 15 | 6 8 14 15 15 15 15 15 5 5 5 Average Carried 9 | 3 6 9 14 14 11 13 6 4 4 4 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 6 7 14 15 15 14 15 5 5 5 2 Class Distribution -------------------- 30% | Tank 19% | Scavenger-Mutant 17% | Mutant 15% | Scavenger-Gunner 4% | Scavenger-Tank 4% | Scavenger-Assassin 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Tank | -6/Waste Tank | -6/Factory Scavenger-Assassin | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Matter Collected 4387 | 304 268 810 805 220 1107 282 264 222 27 78 Remotely . | . . . . . . . . . . . Salvage Created 4192 | 162 . 1291 1132 42 851 335 . 274 27 78 Parts 227 | 17 . 85 56 3 29 8 . 21 5 3 Haulers Intercepted 7 | . . 3 3 1 . . . . . . Recyclers Shooed 8 | 1 . 5 . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored 1 | . . . . . . 1 . . . . Broken 1 | . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Combat Hostiles Destroyed 68 | . . 20 18 . 15 7 . 7 . 1 Melee 3 | . . . . . 2 . . . . 1 Guns 50 | . . 20 15 . 4 7 . 4 . . Cannons 14 | . . . 2 . 9 . . 3 . . AOE 1 | . . . 1 . . . . . . . Classes Destroyed 16 | 3 . 7 4 . 1 1 . . . . Worker 13 | 2 . 7 1 1 . . . 2 . . Builder 3 | . . 1 2 . . . . . . . Tunneler 6 | 3 . . . 1 . . . 1 1 . Hauler 7 | . . 3 3 1 . . . . . . Recycler 11 | 1 . 4 1 . 5 . . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 3 | . . . 1 . 1 . . 1 . . Watcher 5 | . . 4 . . 1 . . . . . Swarmer 17 | . . 12 . . . . . 5 . . Grunt 28 | . . 3 12 . 7 6 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 17 | . . 5 3 . 7 . . 1 . 1 Specialist 1 | . . . 1 . . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 2 | . . . . . . 1 . 1 . . Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 7 | 3 . 7 6 1 6 3 . 3 1 1 Combat Bots Only 5 | . . 5 3 . 4 3 . 3 . 1 Max Kills in Single Turn 2 | 1 . 2 2 1 2 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Hostile Shots Fired 997 | . . 148 179 3 465 38 5 88 26 45 Missed 296 | . . 41 58 1 143 11 . 26 11 5 Hits 701 | . . 107 121 2 322 27 5 62 15 40 Melee 15 | . . . . . 5 . 5 1 . 4 Projectile 686 | . . 107 121 2 317 27 . 61 15 36 Critical Strikes 29 | . . 3 6 . 6 3 3 2 1 5 Damage Taken 9551 | . . 1093 2302 29 3005 490 265 1150 283 934 Core 2116 | . . 165 343 . 409 38 25 274 191 671 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 209 | . . 78 27 9 95 . . . . . Regen/Repaired (Parts) 196 | . . . . . . . 196 . . . Core Remaining (%) 66 | 100 100 58 37 . 41 . . 60 . . Volleys Fired 312 | 22 . 118 71 7 48 21 4 20 . 1 Largest 3 | 2 . 2 3 3 3 3 3 3 . 2 Hottest 238 | 40 . 112 112 108 148 136 127 238 . 180 Shots Fired 743 | 44 . 231 206 21 126 63 7 43 . 2 Gun 614 | 44 . 231 172 7 58 63 6 33 . . Cannon 122 | . . . 29 14 67 . . 10 . 2 Launcher 7 | . . . 5 . 1 . 1 . . . Special . | . . . . . . . . . . . Kinetic 539 | 44 . 166 159 21 105 42 2 . . . Thermal 197 | . . 65 42 . 20 21 4 43 . 2 Explosive 1 | . . . . . . . 1 . . . Electromagnetic 6 | . . . 5 . 1 . . . . . Robot Hit Streak 15 | 6 . 13 15 4 11 10 4 6 . 3 Robot Miss Streak 6 | 4 . 5 4 3 6 5 2 4 . . Penetration Max 1 | . . . 1 1 1 1 . . . . Secondary Targets 9 | . . 5 3 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . Shots Hit Robots 452 | 24 . 133 138 10 63 47 7 21 4 5 Core Hits 219 | 7 . 57 47 4 47 38 2 13 2 2 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . . . . Critical Strikes 20 | . . 2 8 . 6 1 . 1 2 . Burn 8 | . . 2 3 . 1 1 . 1 . . Destroy 3 | . . . 3 . . . . . . . Blast 6 | . . . 2 . 4 . . . . . Smash 1 | . . . . . 1 . . . . . Sever 2 | . . . . . . . . . 2 . Melee Attacks 20 | . . . . . 8 . . . 6 6 Impact 8 | . . . . . 8 . . . . . Slashing 12 | . . . . . . . . . 6 6 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9774 | 273 . 1817 3069 279 2172 928 247 532 261 196 Guns 6438 | 273 . 1817 2144 81 715 928 141 339 . . Cannons 2014 | . . . 603 198 951 . . 193 . 69 Explosions 765 | . . . 299 . 360 . 106 . . . Melee 534 | . . . . . 146 . . . 261 127 Ramming 23 | . . . 23 . . . . . . . Kinetic 6254 | 273 . 1342 2352 279 1383 583 42 . . . Thermal 2234 | . . 475 431 . 283 345 99 532 . 69 Explosive 434 | . . . . . 328 . 106 . . . Electromagnetic 295 | . . . 263 . 32 . . . . . Impact 146 | . . . . . 146 . . . . . Slashing 388 | . . . . . . . . . 261 127 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 2 2 5 . . Average Corruption 2 | . . . . . 1 1 2 4 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 34 | . . . . . . 1 14 19 . . Message Errors 4 | . . . . . . . 3 1 . . Matter Fused 8 | . . . . . . . 2 6 . . Heat Flow Errors 4 | . . . . . . . 2 2 . . Energy Discharges 4 | . . . . . . . 2 2 . . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 1 1 1 . . Data Loss (major) 3 | . . . . . . . . 3 . . Misfires 4 | . . . . . . . 1 3 . . Alerts 3 | . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 215 | . . . 6 . 127 . . 8 74 . Projectiles 33 | . . . 6 . 19 . . 8 . . Explosions . | . . . . . . . . . . . Melee 182 | . . . . . 108 . . . 74 . Knockbacks 17 | . . . 9 . 8 . . . . . Impact . | . . . . . . . . . . . Kinetic 14 | . . . 7 . 7 . . . . . Secondary 3 | . . . 2 . 1 . . . . . Self-Inflicted Damage 50 | . . . 11 . . . 39 . . . Shots 1 | . . . . . . . 1 . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 3 | . . . 2 . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 821 | . . 303 318 104 492 475 254 821 . 87 Average Temperature 155 | . . 127 120 39 162 236 114 192 . 40 Received Heat Transfer 2775 | . . 228 693 18 1056 261 . 123 153 243 Effects 47 | . . 4 . . 7 7 . 29 . . Shutdowns 12 | . . . . . 1 3 . 8 . . Energy Bleed 9 | . . 2 . . 3 1 . 3 . . Interference 7 | . . 2 . . 1 . . 4 . . Matter Decay 3 | . . . . . . 2 . 1 . . Short Circuit 6 | . . . . . 1 1 . 4 . . Damage (minor) 2 | . . . . . 1 . . 1 . . Damage (major) 7 | . . . . . . . . 7 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 1 2 . . . . 2 . . Heat Transferred 5312 | . . 1369 1271 . 684 861 148 892 . 87 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Maximum Alert Level 1 | . . . . . . . . 1 . . Low Security (%) 89 | 100 100 100 100 100 100 100 100 28 100 100 Level 1 10 | . . . . . . . . 71 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 331 | 15 3 164 180 65 144 67 24 331 84 20 Initial 84 | . 3 . 27 65 . 30 23 . 84 . Average 66 | 3 . 95 63 31 44 21 1 194 24 . Influence Increases 2687 | 30 . 654 561 23 521 200 40 611 27 20 Destroy 0b10 Robot/C 1420 | . . 400 360 . 300 140 . 200 . 20 Destroy 0b10 Robot/NC 260 | 30 . 100 40 15 35 . . 35 5 . Destroy Leader 364 | . . 104 96 2 92 30 . 40 . . Allied During Kill 34 | . . . . . . . . 34 . . Successful Hack 57 | . . 33 . . 6 . . . 18 . Disable Machine 330 | . . 15 30 . 30 30 . 225 . . Destroy Structure 162 | . . 2 20 6 43 . 40 47 4 . Lose Combat Pursuer 60 | . . . 15 . 15 . . 30 . . Influence Decreases 2687 | 25 5 588 483 167 454 200 107 437 201 20 Entered New Map 291 | . 2 . 39 79 . 37 44 . 90 . Time Decay 1657 | 25 3 414 290 88 243 133 53 307 101 . Lost Part 456 | . . 80 120 . 101 30 5 90 10 20 Lost Ally 45 | . . . . . . . 5 40 . . Purge Threat 238 | . . 94 34 . 110 . . . . . Squads Dispatched 20 | . . . 7 1 2 3 . 3 4 . Investigation 10 | . . . 5 . 1 2 . 1 1 . Extermination 4 | . . . . . 1 1 . 1 1 . Reinforcement 5 | . . . 2 1 . . . 1 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Distress Signals 2 | . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . 4 36 26 4 24 7 4 17 10 6 Peak Tracking Total 9 | . 3 6 7 2 4 3 5 6 9 6 Tactical Retreats 4 | . . . 1 . 1 . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Traps Triggered 18 | . 1 . . 2 2 1 . 8 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Machines Disabled 22 | . . 1 2 . 2 2 . 15 . . Max in Single Turn 1 | . . 1 1 . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Machines Accessed 24 | . . 8 5 1 3 2 . 3 2 . Terminals 17 | . . 7 3 1 3 1 . 2 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . . 1 1 . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 74 | . . 23 21 2 12 5 . 6 5 . Successful 31 | . . 10 8 1 5 3 . 2 2 . Failed 41 | . . 12 12 1 7 2 . 4 3 . Catastrophic 2 | . . 1 . . . . . 1 . . Database Lockouts 2 | . . 1 1 . . . . . . . Manual 34 | . . 15 10 2 6 . . 1 . . Terminals 52 | . . 20 11 2 12 3 . 4 . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . 3 . . . . 2 1 . Scanalyzers 10 | . . 3 7 . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . Terminal Hacks 16 | . . 8 1 1 4 1 . 1 . . Record 1 | . . 1 . . . . . . . . Part Schematic 3 | . . 2 . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 . . Terminal Index 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Unreport Threat 3 | . . 1 1 . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 1 . Retrieve Components 2 | . . . . . . . . 1 1 . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 4 | . . 2 1 . 1 . . . . . Terminals 3 | . . 2 . . 1 . . . . . Botnet 3 | . . 2 . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Monitor 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . . 9 5 1 2 2 . 3 2 . Full Trace Events 10 | . . 2 5 . . 2 . . 1 . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 1 . 1 . . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . 51 . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Total Allies 19 | . . . . . . . 19 . . . Largest Group 19 | . . . . . . . 19 4 . . Highest-Rated Group 702 | . . . . . . . 702 161 . . Highest-Rated Ally 50 | . . . . . . . 50 50 . . Total Orders . | . . . . . . . . . . . Ally Attacks 135 | . . . . . . . 129 6 . . Total Damage 8399 | . . . . . . . 7756 643 . . Kills 25 | . . . . . . . 17 8 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Active Infowar (turns) 647 | . . . . . . . . 231 324 92 Sensors 487 | . . . . . . . . 231 256 . IFF 572 | . . . . . . . . 156 324 92 Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Turns Passed 5457 | 122 133 1143 710 200 664 411 853 788 324 109 Spaces Moved 3338 | 48 132 829 279 175 276 165 519 541 288 86 Core 109 | 7 . . . . . . 98 2 . 2 Treads 547 | . . . 227 . 102 165 53 . . . Legs 300 | . . . . . 8 . 251 41 . . Wheels 2279 | 41 132 829 52 175 166 . 14 498 288 84 Hover . | . . . . . . . . . . . Flight 103 | . . . . . . . 103 . . . Fastest Speed 40 | 50 90 80 85 83 97 160 40 80 80 80 Average Speed 116 | 87 90 85 149 94 145 160 155 117 89 82 Slowest Speed 850 | 100 90 110 240 98 330 160 280 850 110 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 3 | . . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 29 59 21 7 47 5 96 17 8 24 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 8 | . . . . . 6 . . . 2 . Terrain Destroyed 103 | . . . 25 6 61 1 5 3 2 . Melee 8 | . . . . . 6 . . . 2 . Projectile 68 | . . . 16 6 42 1 . 3 . . AOE 27 | . . . 9 . 13 . 5 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Fac Gar Total 4238 | 81 146 1036 415 191 422 274 560 658 342 113 Wait 248 | . 8 20 8 . 38 67 8 61 37 1 Move 3331 | 47 131 828 279 174 276 165 518 540 287 86 Hop . | . . . . . . . . . . . Pick Up 72 | 6 3 18 11 2 12 7 5 5 3 . Fast Attach 79 | 6 2 10 11 6 10 . 11 19 4 . Attach 45 | . . 8 4 2 17 4 4 1 2 3 Detach 13 | . . 6 5 . 1 . . 1 . . Swap 41 | . . 10 9 . 10 6 2 2 2 . Drop 60 | . 2 18 16 . 2 4 8 9 1 . Fire 312 | 22 . 118 71 7 48 21 4 20 . 1 Melee 20 | . . . . . 8 . . . 6 6 Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 4) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 714 | -9/Materials | Build established: Scavenger-Mutant 786 | -9/Materials | Central database locked down 898 | -9/Materials | Lost 5 parts (1p3n1u) 1095 | -9/Materials | Discovered new exit (range 6) 1229 | -9/Materials | Discovered new exit (range 16) 1399 | -9/Materials | Entered another Materials area 1399 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1706 | -8/Materials | Build established: Tank 1734 | -8/Materials | Central database locked down 1818 | -8/Materials | Lost 3 parts (1p2u) 2008 | -8/Materials | Discovered new exit (range 10) 2079 | -8/Materials | Core integrity fell below 50% 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2140 | -7/Factory | Lost 5 parts (1p1n1u2w) 2159 | -7/Factory | Allied Derelicts emerged from ambush trap array 2296 | -7/Factory | Discovered new exit (range 8) 2309 | -7/Factory | Garrison activated, responded to threat 2309 | -7/Factory | Entered Storage 2418 | -7/Storage | Lost 7 parts (1p3n1u2w) 2747 | -7/Storage | Lost 12 parts (1p5n2u4w) 2779 | -7/Storage | Core integrity fell below 50% 2966 | -7/Storage | Discovered new exit (range 5) 2973 | -7/Storage | Entered Factory 2973 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3039 | -6/Factory | Fabricated Grenade Launcher (x1) 3090 | -6/Factory | Build established: Scavenger-Gunner 3384 | -6/Factory | Sucked down chute 3384 | -6/Factory | Entered Waste 3440 | -6/Waste | Spotted C-40 Crusher 3450 | -6/Waste | Spotted C-40 Crusher 3466 | -6/Waste | Spotted C-40 Crusher 3478 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3480 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3481 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3483 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3484 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3489 | -6/Waste | Spotted C-40 Crusher 3514 | -6/Waste | Spotted C-40 Crusher 3515 | -6/Waste | Lost 7 parts (1p5n1w) 3522 | -6/Waste | Discovered new exit (range 14) 3535 | -6/Waste | Warlord forces began an assault 3546 | -6/Waste | Allies destroyed C-40 Crusher 3551 | -6/Waste | Allies destroyed C-40 Crusher 3575 | -6/Waste | Lost 3 allies 3840 | -6/Waste | Build established: Tank 4237 | -6/Waste | Entered Factory 4237 | -6/Factory | Accompanied by 4 allies 4928 | -6/Factory | Lost 4 parts (1p1n2w) 5020 | -6/Factory | Discovered new exit (range 7) 5024 | -6/Factory | Identified exit to Factory 5025 | -6/Factory | Entered another Factory area 5025 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5036 | -5/Factory | Lost 3 parts (1p2n) 5327 | -5/Factory | Garrison activated, responded to threat 5336 | -5/Factory | Identified exit to Garrison 5349 | -5/Factory | Entered Garrison 5433 | -5/Garrison | Triggered checkpoint 5445 | -5/Garrison | Core integrity fell below 50% 5458 | -5/Garrison | Self-destructed Last Messages --------------- alarm sounds. 05435_ Penetrated by Slug. 05435_ Wheel destroyed. 05438_ Hacking Suite destroyed. 05438_ Penetrated by Slug. 05441_ IFF Parser destroyed. 05441_ Critical hit (Burn: +37). 05441_ Penetrated by Slug. 05444_ Critical hit (Burn: +37). 05444_ Penetrated by Slug. 05446_ Y-64 Sentinel destroyed. 05447_ Phasing Sabre destroyed. 05447_ Penetrated by Slug. 05449_ Acquired 78 matter. 05451_ Lgt. Angular Momentum Engine destroyed. 05452_ Penetrated by Slug. 05452_ Critical hit (Destroy). 05452_ Hvy. Phase Cannon destroyed. 05455_ Penetrated by Slug. 05457_ Hvy. Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ?######?????????????????????? | | ?????????????????# ?# Y #?????????????????????? | | ?????????????????# ## g =###########???????????? | | ?????????????????# l@ ????????? | | ?????????????????# gg ????????? | | ?????????????????# ^^ ????????? | | ?????????????????# ## ## ########?????????? | | ?????????????????# ## ## #????????????????? | | ?????????????????" "????????????????? | | ?????????????????" "????????????????? | | ?????????????????" "????????????????? | | ?????????????????" "????????????????? | | ?????????????????# ## ## #????????????????? | | ?????????????????# ## ## #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# ##""""## ##????????????????? | | ?????????????????# #??????? #?????????????????? | | ?????????????????# #???????? #?????????????????? | | ?????????????????# #???????? #?????????????????? | | ?????????????????# #?????????#?????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ################## #???????????????????????????? | | ^ #???????????????????????????? | | ^^ #???????????????????????????? | | #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 675 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Arm. Wheel | -8/Materials | Scanalyzed Gauss Cannon | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkFocalSheargun Manual? 0 Play Time 01:06:27 Cumulative 123.5 hours Start 2026.01.12 @ 16:41:12 End 2026.01.12 @ 19:03:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 1fad7e29-e63f-4b76-ae7e-5e998b4483c9