Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.13 @ 21:54:39 Player: kaj Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1301) 1301 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 3407 Bonus ------- High Alert Combat Kills 8 Friendly Fire -42 Cogmind --------- Core Integrity 0/550 Matter 138/300 Energy 156/250 System Corruption 0% Temperature Critical (554) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Recoil Stabilizer Improved Light Armor Plating Insulated Plating > --- WEAPON (3) ------- Flak Cannon Flak Cannon > --- INVENTORY (15) --- Titanium Leg Large Storage Unit Medium Matter Pod (32) Experimental Sensor Array Improved Light Armor Plating Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Grenade Launcher Grenade Launcher Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Titanium Leg Titanium Leg Large Storage Unit Medium Matter Pod Medium Armor Plating Improved Light Armor Plating Insulated Plating Flak Cannon Flak Cannon Flak Cannon Grenade Launcher Grenade Launcher Rocket Launcher Mining Claw [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Improved Light Armor Plating Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 49 | . 12 15 9 13 Power 3 | . 1 1 . 1 Engine 3 | . 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | . 2 2 2 1 Treads 2 | . . 2 . . Leg 3 | . . . 2 1 Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | . 3 5 4 5 Device 8 | . 2 2 2 2 Storage 3 | . 1 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . 2 1 2 Artifact . | . . . . . Weapon 22 | . 6 7 3 6 Energy Gun 8 | . 2 3 2 1 Energy Cannon . | . . . . . Ballistic Gun 6 | . 3 1 . 2 Ballistic Cannon 3 | . . . . 3 Launcher 3 | . . 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . 1 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 14 | . 5 5 1 3 Power 3 | . 1 1 . 1 Propulsion 4 | . 1 1 1 1 Utility 1 | . . 1 . . Weapon 6 | . 3 2 . 1 Highest Loss Streak 4 | . 2 4 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 91 96 98 98 Engine 10 | . 13 10 11 9 Treads 3 | . . 19 1 . Leg 15 | . 12 . 19 17 Wheel 2 | . 13 2 . . Device 9 | . 9 12 8 9 Storage 12 | . 14 11 13 9 Processor 1 | . . . . 9 Protection 17 | . . 16 22 18 Energy Gun 11 | . 9 10 14 6 Ballistic Gun 6 | . 17 11 2 7 Ballistic Cannon 2 | . . . . 12 Launcher 2 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 57 | 12 29 40 43 57 Greatest Support 40 | 20 32 40 40 34 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 11 15 15 15 Most Carried 15 | . 10 15 15 15 Average Carried 13 | . 7 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 10 15 15 14 Class Distribution -------------------- 82% | Mutant 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1051 | 200 195 174 107 375 Remotely . | . . . . . Salvage Created 1384 | . 449 441 87 407 Parts 101 | . 30 24 12 35 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | . . 4 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 43 | . 14 10 7 12 Guns 30 | . 14 6 3 7 Cannons 5 | . . . . 5 AOE 8 | . . 4 4 . Classes Destroyed 8 | . 3 3 1 1 Worker 2 | . . 1 . 1 Builder 3 | . . 1 . 2 Tunneler 1 | . . . 1 . Recycler 2 | . . 2 . . Watcher 1 | . 1 . . . Swarmer 17 | . 6 . 7 4 Grunt 22 | . 8 10 . 4 Sentry 4 | . . . . 4 Best Kill Streak 7 | . 3 5 5 7 Combat Bots Only 7 | . 3 3 4 7 Max Kills in Single Turn 4 | . 1 4 3 2 Gunslinging . | . . . . . Exploded 3 | . . 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3108 | . 731 647 196 1534 Core 782 | . 177 34 15 556 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 29 . 87 . Volleys Fired 111 | . 47 28 8 28 Largest 3 | . 2 2 2 3 Hottest 132 | . 90 85 85 132 Shots Fired 237 | . 93 48 12 84 Gun 188 | . 93 42 8 45 Cannon 39 | . . . . 39 Launcher 10 | . . 6 4 . Special . | . . . . . Kinetic 142 | . 51 22 4 65 Thermal 78 | . 35 20 4 19 Explosive 10 | . . 6 4 . Electromagnetic 7 | . 7 . . . Robot Hit Streak 18 | . 18 14 6 8 Robot Miss Streak 8 | . 2 2 2 8 Penetration Max . | . . . . . Secondary Targets 9 | . 3 2 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 178 | . 73 37 7 61 Core Hits 119 | . 27 27 14 51 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Burn 2 | . 2 . . . Melee Attacks 5 | . 1 4 . . Impact . | . . . . . Slashing 5 | . 1 4 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3282 | . 788 1183 353 958 Guns 1572 | . 788 415 78 291 Cannons 667 | . . . . 667 Explosions 1019 | . . 744 275 . Melee 24 | . . 24 . . Ramming . | . . . . . Kinetic 1392 | . 438 155 26 773 Thermal 881 | . 274 370 52 185 Explosive 909 | . . 634 275 . Electromagnetic 76 | . 76 . . . Impact . | . . . . . Slashing 24 | . . 24 . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . 1 . . Projectiles . | . . . . . Explosions 1 | . . 1 . . Melee . | . . . . . Knockbacks 8 | . . . . 8 Impact . | . . . . . Kinetic 8 | . . . . 8 Secondary . | . . . . . Self-Inflicted Damage 251 | . . 201 50 . Shots 7 | . . 5 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 669 | . 166 108 156 669 Average Temperature 152 | . 41 42 77 273 Received Heat Transfer 984 | . 357 249 . 378 Effects 28 | . . . . 28 Shutdowns 5 | . . . . 5 Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 3 | . . . . 3 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 2140 | . 867 705 111 457 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 484 | . 333 484 248 237 Initial 188 | . . 68 188 . Average 138 | . 194 268 90 144 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 64 | . 46 38 75 67 Level 1 32 | . 53 41 24 32 Level 2 2 | . . 20 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 . 3 Investigation 4 | . 3 . . 1 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 5 | . 1 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 18 16 9 18 Peak Tracking Total 9 | . 4 3 4 9 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 8 | . . 6 1 1 Max in Single Turn 2 | . . 2 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 7 | . 4 1 . 2 Terminals 6 | . 4 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 23 | . 15 3 . 5 Successful 9 | . 5 1 . 3 Failed 14 | . 10 2 . 2 Catastrophic 4 | . 2 1 . 1 Database Lockouts . | . . . . . Manual 19 | . 13 3 . 3 Terminals 21 | . 15 3 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 7 | . 5 1 . 1 Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 1 . 1 Full Trace Events 4 | . 3 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 2836 | . 422 368 1550 496 Spaces Moved 1265 | 1 196 173 730 165 Core . | . . . . . Treads 199 | . . 122 77 . Legs 894 | 1 75 . 653 165 Wheels 172 | . 121 51 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 100 100 160 200 Average Speed 185 | 120 116 142 203 229 Slowest Speed 340 | 120 190 160 240 340 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 2 34 20 99 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 3 | . . . 3 . Spaces Dug 2 | . 1 1 . . Terrain Destroyed 132 | . 1 95 36 . Melee 2 | . 1 1 . . Projectile . | . . . . . AOE 130 | . . 94 36 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1554 | . 300 240 782 232 Wait 59 | . 29 4 26 . Move 1261 | . 195 172 729 165 Hop . | . . . . . Pick Up 39 | . 12 13 4 10 Fast Attach 11 | . 1 3 2 5 Attach 20 | . 7 6 2 5 Detach 2 | . . . . 2 Swap 18 | . 4 6 5 3 Drop 28 | . 4 4 6 14 Fire 111 | . 47 28 8 28 Melee 5 | . 1 4 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 17) 324 | -10/Materials | Build established: Mutant 355 | -10/Materials | Core integrity fell below 50% 385 | -10/Materials | Discovered new exit (range 4) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x2 533 | -9/Materials | Lost 4 parts (1n1u2w) 676 | -9/Materials | Identified exit to Mines 791 | -9/Materials | Entered Mines 1127 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1200 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1205 | -9/Mines | Found Prototype Device 1206 | -9/Mines | Identified Exp. Sensor Array 1415 | -9/Mines | Learned Materials garrison access intel 1501 | -9/Mines | Discovered new exit (range 7) 1529 | -9/Mines | Discovered new exit (range 15) 1531 | -9/Mines | Learned 4 Materials zone layouts 1797 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2341 | -9/Mines | Entered Materials 2341 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2343 | -8/Materials | Loaded intel: 1 garrison access location 2475 | -8/Materials | Destroyed 7 combat bots 2667 | -8/Materials | Build established: Tank 2775 | -8/Materials | Garrison activated, responded to threat 2817 | -8/Materials | Core integrity fell below 50% 2828 | -8/Materials | Core integrity fell below 20% 2837 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02823_ Power failure, Ion Engine shutdown. 02823_ Overheating: Core damaged (-93). 02823_ R-06 Scavenger knocked back. 02823_ Penetrated by Slug. 02823_ Knocked back. 02826_ Overheating: Energy bleed (-27). 02826_ K-01 Serf destroyed. 02826_ U-05 Engineer destroyed. 02827_ Overheating: Matter decay (-9). 02828_ Overheating: Core damaged (-66). 02829_ Acquired 46 matter. 02830_ Overheating: Recoil Stabilizer damaged (-7). 02835_ Overheating: Core damaged (-71). 02835_ Acquired 9 matter. 02835_ Flak Cannon destroyed. 02835_ Critical hit (Burn: +37). 02837_ Power failure, Ion Engine shutdown. 02837_ Flak Cannon broken. 02837_ Overheating: Short circuit. 02837_ Acquired 12 matter. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullCoilShielding Manual? 0 Play Time 00:23:39 Cumulative 129.2 hours Start 2023.04.13 @ 21:30:32 End 2023.04.13 @ 21:54:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 124b644d-3af4-4ed3-bb8e-64a7ef4866b4