Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.16 @ 02:42:14 Player: WR Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (961) 961 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2743 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 290/290 System Corruption 8% Temperature Warm (178) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Medium Treads > --- UTILITY (2) ------ Improved Cooling System Improved Hardlight Generator > --- WEAPON (3) ------- Barrage Gun Magnetic Acceleration Cannon Chainsword > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Thermic Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Hardlight Generator > --- WEAPON ----------- Barrage Gun Magnetic Acceleration Cannon Chainsword > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Self-destruct Interrupter [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Matter Pod Device Improved Terrain Scanner Storage Medium Matter Pod Processor Transport Network Coupler Protection Core Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 49 | 8 1 22 . 6 12 Power 5 | 1 . 2 . 1 1 Engine 5 | 1 . 2 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 3 . 7 . 2 3 Treads 7 | . . 4 . . 3 Leg 4 | 2 . . . 2 . Wheel 1 | 1 . . . . . Hover 3 | . . 3 . . . Flight . | . . . . . . Utility 12 | 2 . 3 . 3 4 Device 4 | 1 . . . 1 2 Storage 3 | 1 . 1 . 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 17 | 2 1 10 . . 4 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 5 . . 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 3 | . 1 2 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Corrupted Parts 1 | . . . . . 1 System Corruption 8 | . . . . . 8 Parts Lost 27 | . . 17 . . 10 Power 3 | . . 2 . . 1 Propulsion 8 | . . 5 . . 3 Utility 3 | . . 1 . . 2 Weapon 13 | . . 9 . . 4 Highest Loss Streak 7 | . . 7 . . 5 To Critical Strikes . | . . . . . . Average Backups 2 | 2 4 3 4 3 1 Power . | . . . 1 . . Propulsion . | 1 2 . 1 1 . Utility 1 | . . 2 1 1 1 Weapon . | . 2 . . . . Tool/Special . | . . . . . . Unused Backups 7 | . . 3 . 3 1 Power 1 | . . 1 . . . Propulsion 3 | . . 1 . 2 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 78 | . 100 71 85 84 72 Engine 10 | . 14 8 11 11 10 Treads 10 | . . 12 22 5 11 Leg 10 | . 28 1 . 15 11 Device 2 | . 14 5 . . 1 Storage 6 | . 14 9 19 9 . Processor 2 | . . . . 9 . Protection 3 | . . 6 2 . 4 Energy Gun 3 | . 1 2 . . 7 Ballistic Gun 19 | . 14 15 22 22 19 Launcher 6 | . 12 4 8 11 2 Peak Build Rating 36 | 9 9 12 12 27 36 Average Rating 17 | 4 8 9 11 19 23 On Entrance 10 | . 9 9 12 12 21 Avg Prop Armor Cover (%) 5 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 39 | 8 10 18 17 18 39 Greatest Support 60 | 20 20 43 40 40 60 Greatest Overweight (x) 5 | . . 5 . 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 35 | 5 5 5 5 35 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 3 | 2 4 3 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | 4 4 3 4 4 3 Class Distribution -------------------- 26% | Skirmisher 17% | Mutant 16% | Gunner 13% | Tank 10% | Scavenger-Gunner 7% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Skirmisher | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1277 | 360 53 430 50 102 282 Remotely . | . . . . . . Salvage Created 1059 | 74 66 718 50 . 151 Parts 73 | 8 1 51 3 . 10 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | 1 2 26 3 . 4 Melee 1 | . . . . . 1 Guns 19 | 1 . 12 3 . 3 AOE 16 | . 2 14 . . . Classes Destroyed 12 | 3 . 6 . . 3 Worker 2 | 1 . 1 . . . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Drone 2 | . . . . . 2 Watcher 1 | . . 1 . . . Swarmer 16 | . . 13 3 . . Grunt 12 | 1 2 9 . . . Sentry 4 | . . 4 . . . Programmer 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 14 | 2 2 14 3 . 1 Combat Bots Only 9 | 1 2 9 3 . 1 Max Kills in Single Turn 3 | 1 1 3 1 . 1 Gunslinging . | . . . . . . Exploded 3 | . 1 3 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 330 | 15 12 196 18 . 89 Missed 92 | 7 2 51 4 . 28 Hits 238 | 8 10 145 14 . 61 Projectile 238 | 8 10 145 14 . 61 Critical Strikes 5 | . . 2 . . 3 Damage Taken 3082 | 91 115 1595 120 . 1161 Core 488 | 43 39 283 24 . 99 Absorbed by Shields 48 | . . . . . 48 Redirected to Shielding 28 | . . 23 5 . . Core Remaining (%) 74 | 82 67 . . . . Volleys Fired 115 | 15 15 56 6 . 23 Largest 3 | 2 2 3 2 . 3 Hottest 106 | 60 50 106 43 . 99 Shots Fired 215 | 30 18 112 12 . 43 Gun 181 | 30 15 87 12 . 37 Cannon 14 | . . 9 . . 5 Launcher 20 | . 3 16 . . 1 Special . | . . . . . . Kinetic 159 | 15 15 87 12 . 30 Thermal 36 | 15 . 9 . . 12 Explosive 20 | . 3 16 . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 7 | 4 6 7 5 . 7 Robot Miss Streak 7 | 4 3 7 2 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 114 | 13 11 57 9 . 24 Core Hits 77 | 4 7 50 4 . 12 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . . 2 1 . 2 Destroy 3 | . . 2 1 . . Sever 2 | . . . . . 2 Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2762 | 119 248 1807 104 . 484 Guns 1032 | 119 71 513 104 . 225 Cannons 175 | . . 86 . . 89 Explosions 1385 | . 177 1208 . . . Melee 170 | . . . . . 170 Ramming . | . . . . . . Kinetic 962 | 53 71 511 104 . 223 Thermal 245 | 66 . 88 . . 91 Explosive 1385 | . 177 1208 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 170 | . . . . . 170 Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . . . . 32 Message Errors 2 | . . . . . 2 Matter Fused 11 | . . . . . 11 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 9 | . . . . . 9 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 19 | . . 19 . . . Projectiles . | . . . . . . Explosions 19 | . . 19 . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 107 | . . 79 . . 28 Shots 4 | . . 3 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 470 | 96 22 412 . . 470 Average Temperature 106 | 40 8 117 . . 126 Received Heat Transfer 1402 | 48 63 438 . . 853 Effects 6 | . . 4 . . 2 Interference 3 | . . 3 . . . Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . 1 . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 594 | 150 . 222 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 85 | 100 100 78 81 . . Level 1 12 | . . 16 18 . . Level 2 2 | . . 5 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 417 | 25 67 417 229 . . Initial 159 | . 3 11 159 . . Average 119 | 3 27 157 166 . . Influence Increases 1036 | 30 69 782 70 . 85 Destroy 0b10 Robot/C 680 | 20 40 520 60 . 40 Destroy 0b10 Robot/NC 50 | 10 . 30 . . 10 Destroy Leader 146 | . 10 106 10 . 20 Successful Hack 2 | . 2 . . . . Disable Machine 15 | . . 15 . . . Destroy Structure 83 | . 17 66 . . . Lose Combat Pursuer 60 | . . 45 . . 15 Influence Decreases 1036 | 25 47 400 370 109 85 Entered New Map 377 | . 2 16 250 109 . Time Decay 504 | 25 45 229 120 . 85 Lost Part 155 | . . 155 . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | 1 6 33 3 . 11 Peak Tracking Total 7 | 1 4 7 3 . 4 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 3 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 4 5 . . . Successful 5 | . 3 2 . . . Failed 4 | . 1 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Record 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Recycle Component 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . 2 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1127 | 2 158 234 . 674 59 Terrain 394 | 2 158 234 . . . T.N.C. 733 | . . . . 674 59 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3105 | 140 158 498 258 791 1260 Spaces Moved 1895 | 80 105 222 148 592 748 Core 47 | 24 . 21 . 2 . Treads 878 | . . 142 148 116 472 Legs 925 | 56 105 14 . 474 276 Wheels . | . . . . . . Hover 45 | . . 45 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 52 160 120 120 Average Speed 138 | 99 120 138 160 128 148 Slowest Speed 300 | 120 120 300 160 300 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 9 21 27 34 64 67 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 Spaces Dug 7 | . . 7 . . . Terrain Destroyed 116 | . 15 92 . . 9 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 115 | . 15 92 . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2211 | 113 122 331 159 629 857 Wait 46 | . . . . . 46 Move 1890 | 79 104 221 147 591 748 Hop . | . . . . . . Pick Up 65 | 11 1 25 2 14 12 Fast Attach . | . . . . . . Attach 50 | 7 1 20 1 6 15 Detach 7 | . . . 1 1 5 Swap 7 | 1 . 3 1 2 . Drop 25 | . 1 6 1 15 2 Fire 115 | 15 15 56 6 . 23 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 141 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 5) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 410 | -9/Materials | Destroyed 7 combat bots 418 | -9/Materials | Lost 7 parts (1p3n3w) 610 | -9/Materials | Lost 3 parts (1p1n1w) 679 | -9/Materials | Core integrity fell below 50% 735 | -9/Materials | Destroyed 9 combat bots 753 | -9/Materials | Discovered new exit (range 11) 768 | -9/Materials | Lost 5 parts (1n1u3w) 797 | -9/Materials | Entered Mines 1038 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1055 | -9/Mines | Entered Zion 1133 | -7/Zion | Build established: Scavenger-Gunner 1248 | -7/Zion | Learned location of Warlord (-5) 1302 | -7/Zion | Discovered new exit (range 11) 1465 | -7/Zion | Build established: Skirmisher 1555 | -7/Zion | Learned location of Quarantine (-2) 1597 | -7/Zion | Learned Factory stockpile data 1647 | -7/Zion | Found Prototype Device 1648 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1758 | -7/Zion | Learned Factory stockpile data 1846 | -7/Zion | Entered Proximity Caves 2023 | -6/Proximity Caves | Learned Factory terminal intel 2086 | -6/Proximity Caves | Spotted B-75 Beast 2147 | -6/Proximity Caves | Spotter reported a threat 2200 | -6/Proximity Caves | Spotter reported a threat 2443 | -6/Proximity Caves | Build established: Gunner 2844 | -6/Proximity Caves | Core integrity fell below 20% 2928 | -6/Proximity Caves | Destroyed B-75 Beast 2958 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 3106 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Once familiar with the basic mechanics, press ESC then '3' to read the in-game manual for more details. System corrupted: Energy discharge (-27). System corrupted: Component data lost. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. System corrupted: Heat flow error (+255). Acquired 20 matter. Imp. Medium Treads destroyed. Acquired 6 matter. Acquired 4 matter. [Achievement: First Step to Greatness] Notice for Steam players: Cogmind player global achievement rates displayed by Steam are all underreported, in many cases by a huge margin, due to how they are calculated by Valve. 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Coolant Injector | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Flak Gun | -7/Zion | Archive Antigrav System | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me First Step to Greatness Ghost 'Em I Have A Map? Let's See Who's Tougher Look Less Dangerous Next Time Loot Pinata Organ Harvest Resistances Are Futile Risk Taker Robot Respite Storm Trooper There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed JunkSkeletonDriver Manual? 0 Play Time 00:46:18 Cumulative 0.7 hours Start 2025.12.16 @ 01:52:57 End 2025.12.16 @ 02:42:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 68e33589-973a-4eef-be49-bb16fbb76a62