Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 06:58:33 Player: HybriD Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (91) 455 Value Destroyed (4332) 4332 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (6999) 6999 TOTAL SCORE: 20686 Bonus ------- Follower Combat Kills 1423 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -224 Cogmind --------- Core Integrity 0/1600 Matter 188/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Transport Network Coupler Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Experimental Heat Sink 0b10 Decoder Chip [Generic] Advanced Transmission Jammer Improved Power Shielding Graphene Brace Advanced Focal Shield Advanced Remote Force Field Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor HERF Cannon Enhanced Hardcell Cannon Sigix Containment Pod [Rating: 151] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . 2 2 . 2 2 . Power 2 | . . . . 1 . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . . 1 . . . 1 . . . 1 . Utility 10 | . . 1 2 1 . . . . . 2 . . 1 2 . 1 . . Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . Parts Attached 217 | 4 7 8 16 10 7 1 9 5 11 22 1 18 20 22 11 14 24 7 Power 36 | 1 1 1 1 2 2 . 1 2 4 2 . 3 2 1 4 3 3 3 Engine 11 | 1 1 1 1 1 2 . 1 . 2 1 . . . . . . . . Core 8 | . . . . 1 . . . 1 2 . . 2 . . . . 1 1 Reactor 17 | . . . . . . . . 1 . 1 . 1 2 1 4 3 2 2 Propulsion 60 | 2 2 1 2 2 1 . 2 1 1 8 1 6 4 8 2 2 14 1 Treads 8 | . . . 2 . . . . . . . . 4 2 . . . . . Leg 12 | 2 . . . . 1 . . . . 7 . 1 . . . . 1 . Wheel 5 | . . . . . . . 2 1 1 . 1 . . . . . . . Hover 30 | . 2 1 . 1 . . . . . . . . 1 8 2 2 12 1 Flight 5 | . . . . 1 . . . . . 1 . 1 1 . . . 1 . Utility 74 | 1 1 5 7 3 2 . 3 2 4 6 . 4 8 9 2 7 7 3 Device 46 | . . 2 2 2 2 . 2 . 2 3 . 2 7 8 2 5 5 2 Storage 4 | 1 . 2 . . . . 1 . . . . . . . . . . . Processor 10 | . . . 2 . . . . 2 1 2 . . . 1 . . 2 . Hackware 4 | . . . . 1 . . . . 1 1 . . . . . 1 . . Protection 10 | . 1 1 3 . . . . . . . . 2 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 47 | . 3 1 6 3 2 1 3 . 2 6 . 5 6 4 3 2 . . Energy Gun 11 | . 2 . 2 . . . . . . 4 . . 1 2 . . . . Energy Cannon 6 | . . . . . 1 . . . . . . . 1 1 2 1 . . Ballistic Gun 13 | . 1 1 4 2 . . 1 . . . . 2 1 1 . . . . Ballistic Cannon 6 | . . . . . . 1 . . . . . 1 3 . . 1 . . Launcher 4 | . . . . 1 1 . . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 2 1 . . . . 1 . . . Piercing Weapon 2 | . . . . . . . 2 . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 17 | . . . 1 2 . . . . . . . 4 4 3 1 . 2 . Corrupted Parts 2 | . . . . . . . . . . . . . 1 . . 1 . . System Corruption 20 | . . . . . . . . . . . . . 12 . . 8 . . Parts Lost 93 | . . 2 6 1 7 1 . . 3 15 3 1 6 1 12 12 5 18 Power 17 | . . 1 1 . 2 . . . 1 3 2 . . . 1 1 1 4 Propulsion 28 | . . 1 1 . 3 . . . 1 5 1 . 1 . 3 4 2 6 Utility 31 | . . . 1 1 2 1 . . . 3 . 1 3 . 5 6 1 7 Weapon 17 | . . . 3 . . . . . 1 4 . . 2 1 3 1 1 1 Highest Loss Streak 14 | . . 1 3 1 5 1 . . 2 7 2 1 6 1 8 10 3 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 7 | 3 5 8 9 9 9 9 9 9 9 5 4 4 4 4 3 2 2 2 Power 1 | . 1 1 2 2 2 1 . 1 1 1 1 . 1 1 . . . . Propulsion . | . . . . . . . . . . . 1 . . 2 2 . . 2 Utility 1 | . 1 2 2 2 2 2 2 1 3 1 . . 1 . . . . . Weapon 3 | 2 2 4 4 4 5 6 6 5 3 2 2 2 2 1 . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . . 3 1 1 2 . 3 2 . 2 1 1 1 . . . 1 3 Power 3 | . . 1 . . 1 . . . . . . . 1 . . . . . Propulsion 7 | . . . . . . . . 1 . . 1 1 . . . . 1 3 Utility 4 | . . . . . 1 . 2 . . 1 . . . . . . . . Weapon 7 | . . 2 1 1 . . 1 1 . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 74 91 95 95 85 73 85 92 89 71 81 92 95 97 85 61 41 53 Engine 6 | . 14 10 8 12 12 7 11 9 4 1 . . . . . . . . Core 1 | . . . . 1 2 . . 3 1 2 3 4 1 . . . 2 3 Reactor 2 | . . . . . . . . 1 6 2 1 4 8 9 9 10 4 3 Treads 5 | . . . 10 15 7 . . . . . . 15 22 1 . . . . Leg 1 | . 20 . . . 1 7 3 . . 10 11 . . . . . . . Wheel 3 | . . . . . . . 11 15 16 . 1 1 . . . . . . Hover 5 | . 7 27 13 1 3 . . . . . . . . 20 17 14 12 18 Device 18 | . . 8 18 19 21 27 27 24 13 2 5 7 14 30 32 14 7 8 Storage 4 | . 14 11 9 7 7 7 7 7 6 1 . . . . . . . . Processor 6 | . . . 8 2 . . . 5 9 14 23 23 14 6 4 4 7 11 Hackware 7 | . . . . 7 7 7 7 7 8 15 17 12 10 9 9 8 4 4 Protection 2 | . 3 11 8 7 3 . . . . . . 1 4 3 . 2 . . Energy Gun 1 | . 6 11 7 . . . . . . 3 11 6 . 3 2 . . . Ballistic Gun 6 | . 6 11 9 14 14 15 6 . . . . 6 6 1 2 . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 6 4 3 . . 2 Piercing Weapon 2 | . . . . . . . 8 15 11 1 . . . . . . . . Peak Build Rating 151 | 4 18 23 28 38 39 32 43 47 66 76 75 87 106 143 144 151 108 122 Average Rating 55 | 3 8 19 21 32 34 30 40 42 59 52 60 77 96 132 130 118 69 79 On Entrance 53 | . 4 18 16 24 38 30 28 41 47 56 75 53 84 106 143 130 14 101 Avg Prop Armor Cover (%) 4 | . . . 10 2 2 . 6 . . 5 . 1 1 2 . . 17 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 8 12 21 26 38 47 39 45 46 49 44 35 50 69 85 68 72 43 61 Greatest Support 140 | 20 20 24 40 40 40 20 44 44 56 65 65 113 140 140 80 63 83 83 Greatest Overweight (x) 13 | . . 1 3 . 13 1 1 1 1 2 3 2 . 2 1 2 . 4 Average Overweight (x) . | . . . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 8 9 10 10 10 10 10 10 10 6 5 5 5 5 5 5 5 5 Most Carried 10 | 5 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Carried 7 | 3 5 8 9 9 9 9 9 9 9 5 4 4 4 4 4 4 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 4 8 10 10 10 9 10 10 10 9 5 4 5 5 5 2 5 4 5 Class Distribution -------------------- 22% | Mutant 21% | Scavenger-Mutant 16% | Derelict-Mutant 10% | Derelict-Gladiator 7% | Hacker-Mutant 6% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Messiah-Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gladiator | -6/Proximity Caves Derelict-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Mutant | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Messiah-Tank | -3/Research Hacker-Tank | -3/Quarantine Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Matter Collected 4299 | 240 84 116 310 406 241 123 175 60 135 200 . 338 411 570 184 288 245 173 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4249 | . 151 273 484 277 156 69 . 195 233 662 . 116 275 178 185 330 461 204 Parts 218 | . 10 14 28 16 5 3 . 8 13 31 . 3 13 8 15 18 23 10 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 2 2 . 6 . . . . . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Combat Hostiles Destroyed 79 | . 5 4 11 4 7 3 . 3 3 11 . 2 5 5 3 4 2 7 Melee 20 | . . . . . . . . 3 3 11 . . . . . 3 . . Guns 32 | . 3 4 9 2 3 3 . . . . . 2 2 2 2 . . . Cannons 15 | . . . . . . . . . . . . . 3 2 1 1 2 6 AOE 10 | . 2 . 2 2 4 . . . . . . . . . . . . . Classes Destroyed 16 | . 3 2 2 3 . . . . 1 1 . . 1 1 . 1 . 1 Worker 1 | . 1 . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . 1 . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . . . . . . . Recycler 5 | . . . 1 2 . . . . . . . . . . . . 2 . Operator 1 | . . . . . . . . . . . . . . . . 1 . . Swarmer 20 | . 3 . 4 . 2 3 . 2 . . . . . 1 . . . 5 Cutter 1 | . . . . . . . . . . . . . . 1 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 22 | . 2 . 3 2 4 . . 1 . 8 . 1 . . . 1 . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . Sentry 11 | . . 4 3 . 1 . . . 1 . . . 2 . . . . . Specialist 3 | . . . . . . . . . 2 . . . . . . . . 1 Hunter 6 | . . . 1 . . . . . . . . . 3 1 . 1 . . Programmer 13 | . . . . 1 . . . . . 2 . 1 . 2 3 2 2 . Wizard 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 5 1 6 4 7 3 . 2 3 3 . 1 4 2 2 2 2 5 Combat Bots Only 7 | . 4 1 6 3 7 3 . 2 3 3 . 1 2 2 2 2 2 5 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 . 1 1 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 1 1 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Hostile Shots Fired 1198 | . 19 26 99 8 86 16 . 3 65 117 2 13 134 26 90 191 58 245 Missed 407 | . 7 9 25 2 30 4 . . 25 16 . 2 38 16 37 73 28 95 Hits 791 | . 12 17 74 6 56 12 . 3 40 101 2 11 96 10 53 118 30 150 Melee 21 | . . . . 4 . . . . . 12 2 . . . . . . 3 Projectile 770 | . 12 17 74 2 56 12 . 3 40 89 . 11 96 10 53 118 30 147 AOE 5 | . . . . . . . . . 1 . . . 2 2 . . . . Critical Strikes 36 | . . 1 1 4 . . . . . 5 . . 4 3 6 9 . 3 Actively Blocked 12 | . . . . . . . . . . . . . . 3 6 3 . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 . Damage Taken 15327 | . 156 249 1053 160 945 196 . 42 678 2085 107 235 1738 313 1565 2362 691 2752 Core 4348 | . . 64 160 23 182 83 . . 171 880 . 37 109 5 148 875 193 1418 Absorbed by Shields 335 | . . . . . . . . . . . . . . 106 80 24 . 125 Redirected to Shielding 152 | . . . . . . . . . . . . . . . . 103 . 49 Ignored by Resistances 306 | . . . . . . . . . . . . . . . 15 291 . . Regen/Repaired (Parts) 569 | . . . . . . . . . . . . 73 . . 69 427 . . Core Remaining (%) 71 | 100 100 84 70 . . . . 58 79 . . 8 90 . 88 39 . . Volleys Fired 215 | . 14 18 44 20 18 8 . . . . . 9 26 16 13 6 8 15 Largest 3 | . 2 2 2 2 2 2 . . . . . 3 3 3 3 3 1 1 Hottest 250 | . 60 63 105 55 64 48 . . . . . 173 218 250 165 240 94 58 Shots Fired 449 | . 28 36 87 35 33 17 . . . . . 27 77 40 35 11 8 15 Gun 315 | . 28 36 87 27 27 17 . . . . . 18 37 18 20 . . . Cannon 120 | . . . . . 1 . . . . . . 8 40 22 15 11 8 15 Launcher 14 | . . . . 8 5 . . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 321 | . 14 18 53 27 27 17 . . . . . 24 71 24 22 3 6 15 Thermal 63 | . 2 16 12 . . . . . . . . 1 6 16 10 . . . Explosive 13 | . . . . 8 5 . . . . . . . . . . . . . Electromagnetic 52 | . 12 2 22 . 1 . . . . . . 2 . . 3 8 2 . Robot Hit Streak 14 | . 6 14 11 5 7 5 . . . . . 9 11 3 7 6 4 6 Robot Miss Streak 6 | . 2 1 6 2 4 6 . . . . . 5 3 4 2 1 1 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . Secondary Targets 4 | . . . 3 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 355 | . 17 28 59 20 17 10 . 7 8 52 . 17 47 18 25 16 6 8 Core Hits 162 | . 9 10 24 15 18 6 . 3 4 21 . 6 14 6 7 7 6 6 Critical Kills 4 | . . . . . . . . . . . . . . 2 2 . . . Critical Parts Destroyed 6 | . . . . . . . . . . . . . 3 2 1 . . . Critical Strikes 27 | . . . 1 . . . . 1 . 7 . 1 9 4 3 1 . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . . . Destroy 9 | . . . . . . . . . . . . . 3 3 3 . . . Blast 7 | . . . . . . . . . . . . 1 6 . . . . . Corrupt 2 | . . . 1 . . . . . . . . . . . . 1 . . Sever 7 | . . . . . . . . . . 7 . . . . . . . . Impale 1 | . . . . . . . . 1 . . . . . . . . . . Melee Attacks 96 | . . . . . . . . 7 13 65 . . . . . 11 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 66 | . . . . . . . . . 3 52 . . . . . 11 . . Piercing 27 | . . . . . . . . 7 10 10 . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 18 | . . . . . . . . 1 5 12 . . . . . . . . Damage Inflicted 10568 | . 280 337 1062 750 833 149 . 253 268 1757 . 463 1197 647 718 1037 354 463 Guns 3436 | . 210 337 927 319 235 149 . . . . . 259 504 90 406 . . . Cannons 2764 | . . . . . . . . . . . . 190 693 557 312 272 354 386 Explosions 1248 | . 70 . 135 431 598 . . . . . . 14 . . . . . . Melee 3043 | . . . . . . . . 253 268 1757 . . . . . 765 . . Ramming 77 | . . . . . . . . . . . . . . . . . . 77 Kinetic 4634 | . 81 135 588 319 235 149 . . . . . 449 1065 461 396 103 267 386 Thermal 1340 | . 96 180 260 164 . . . . . . . . 132 186 322 . . . Explosive 865 | . . . . 267 598 . . . . . . . . . . . . . Electromagnetic 609 | . 103 22 214 . . . . . . . . 14 . . . 169 87 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2377 | . . . . . . . . . 103 1509 . . . . . 765 . . Piercing 666 | . . . . . . . . 253 165 248 . . . . . . . . Highest Corruption 18 | . . . . 5 5 5 5 . . 1 1 4 18 . 12 16 6 9 Average Corruption 5 | . . . . 4 5 5 5 . . 1 1 2 8 . 7 9 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 143 | . . . . 17 45 19 3 . . 2 1 9 17 . 11 7 3 9 Message Errors 29 | . . . . 3 9 4 1 . . 1 . 4 3 . 3 . . 1 Matter Fused 38 | . . . . 5 9 1 1 . . 1 1 3 8 . 2 1 3 3 Heat Flow Errors 22 | . . . . 2 9 3 1 . . . . . . . 3 2 . 2 Energy Discharges 14 | . . . . 1 4 5 . . . . . . 2 . 1 . . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . . Parts Fused 2 | . . . . 1 . 1 . . . . . . . . . . . . Data Loss (minor) 15 | . . . . 1 6 1 . . . . . 1 3 . 1 . . 2 Data Loss (major) 8 | . . . . 2 2 2 . . . . . 1 1 . . . . . Misfires 2 | . . . . 1 . 1 . . . . . . . . . . . . Alerts 7 | . . . . 1 4 1 . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . 2 . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 299 | . . . . . 21 . . 24 . 17 . . 12 . 42 140 . 43 Projectiles 78 | . . . . . . . . . . . . . 12 . 42 . . 24 Explosions 21 | . . . . . 21 . . . . . . . . . . . . . Melee 200 | . . . . . . . . 24 . 17 . . . . . 140 . 19 Knockbacks 20 | . . . . . . . . . . . . 3 4 4 7 . 1 1 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 17 | . . . . . . . . . . . . 2 4 4 6 . 1 . Secondary 2 | . . . . . . . . . . . . 1 . . 1 . . . Self-Inflicted Damage 119 | . 35 . 46 . . . . . . . . . . . . . . 38 Shots 2 | . 1 . 1 . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . 1 . 3 Targets Rammed 4 | . . . . . . . . . . . . . . . . 1 . 3 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 261 | . 108 39 19 162 238 215 185 . 1 5 . 18 213 194 261 222 27 214 Average Temperature 64 | . 45 17 7 67 94 96 102 . 1 5 . 12 96 72 121 87 12 51 Received Heat Transfer 1671 | . 42 81 234 27 144 . . . 54 699 . 75 102 18 36 87 54 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . . . . . . . . 5 1 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . Parts Melted 5 | . 1 1 1 . . . . . . . . . . 2 . . . . Heat Transferred 1993 | . 124 518 483 100 . . . . . . . . 174 261 333 . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Maximum Alert Level 1 | . . . . 1 . . . . . . . 1 . 1 1 1 . 1 Low Security (%) 94 | 100 100 100 100 90 . . . . 100 100 100 99 100 63 99 69 100 97 Level 1 5 | . . . . 9 . . . . . . . . . 36 . 30 . 2 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 358 | . 164 56 174 234 . . . . 97 68 9 207 183 358 203 285 121 209 Initial 185 | . . 56 3 55 . . . . 23 14 9 . 91 19 185 108 64 64 Average 75 | . 66 33 53 97 . . . . 30 21 1 89 56 128 147 140 53 134 Influence Increases 4930 | . 199 134 346 346 140 70 . 196 211 295 . 529 494 572 363 531 294 210 Destroy 0b10 Robot/C 2220 | . 100 80 220 80 140 60 . 120 80 220 . 220 220 240 60 180 60 140 Destroy 0b10 Robot/NC 75 | . 5 5 10 15 . . . . 5 . . 10 5 . . 5 15 . Destroy Leader 510 | . 20 42 62 20 . 10 . 20 32 30 . 52 70 60 20 50 12 10 Allied During Kill 648 | . . . . . . . . 56 63 . . 166 94 175 . 70 24 . Successful Hack 144 | . 5 5 9 16 . . . . 10 . . 22 . . 37 19 21 . Disable Machine 375 | . 30 . . 195 . . . . 15 . . 45 15 45 15 15 . . Destroy Structure 253 | . 24 2 15 20 . . . . 6 . . 14 60 22 6 42 27 15 Partial Spotted 45 | . . . . . . . . . . . . . . 15 . . . 30 Lose Combat Pursuer 660 | . 15 . 30 . . . . . . 45 . . 30 15 225 150 135 15 Influence Decreases 4836 | . 65 258 233 417 192 70 . 158 220 296 28 342 643 280 499 616 323 196 Entered New Map 629 | . . 78 7 68 20 . . . 15 15 19 . 96 19 145 86 45 16 Time Decay 2921 | . 65 160 176 339 142 60 . 158 145 196 9 292 400 141 214 230 194 . Lost Part 745 | . . 20 50 10 30 10 . . 30 85 . 10 30 . 120 120 50 180 Lost Ally 541 | . . . . . . . . . 30 . . 40 117 120 20 180 34 . Squads Dispatched 33 | . 1 . 3 1 . . . . 4 2 . 3 7 4 2 3 3 . Investigation 6 | . . . 1 . . . . . . . . 2 1 . . 1 1 . Extermination 13 | . . . . 1 . . . . 1 2 . 1 2 1 1 2 2 . Reinforcement 11 | . 1 . 2 . . . . . 3 . . . 1 3 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Distress Signals 15 | . . . 2 . . . . . . . . . 3 1 2 6 1 . Communications Jammed 106 | . . . . . . . . . . . . . . . 30 72 4 . Distress Signals 106 | . . . . . . . . . . . . . . . 30 72 4 . Times Spotted 245 | . 8 5 23 4 11 5 . 10 9 14 6 11 16 16 27 29 24 27 Peak Tracking Total 14 | . 5 2 9 3 7 3 . 4 3 3 6 4 3 4 13 9 9 14 Tactical Retreats 26 | . 1 . 1 . . 2 . 3 . 3 . . 2 1 5 5 2 1 ECM-based Alert Blocks 14 | . . . . . . 4 . 10 . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Traps Triggered 14 | . . . 1 . . . . . . 2 . 1 5 . . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Machines Disabled 28 | . 2 . . 13 3 . . . 1 . . 3 1 3 1 1 . . Max in Single Turn 6 | . 2 . . 6 1 . . . . . . 3 . 1 1 . . . Garrison Access 5 | . . . . . . . . . . 1 . 1 2 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Machines Accessed 42 | . 3 2 3 4 1 1 . . 4 1 . 4 2 . 9 6 2 . Terminals 14 | . 2 2 1 2 1 . . . . . . . . . 4 2 . . Fabricators 4 | . . . . . . . . . 1 . . 2 . . . 1 . . Repair Stations 4 | . . . 1 . . . . . . . . 1 . . 2 . . . Recycling Units 5 | . 1 . . 2 . . . . 1 . . . . . . 1 . . Scanalyzers 6 | . . . 1 . . . . . 2 . . . . . 2 1 . . Garrison Access 8 | . . . . . . . . . . 1 . 1 2 . 1 1 2 . Total Hacks 88 | . 12 3 11 9 4 1 . . 11 1 . 9 2 . 14 9 2 . Successful 49 | . 6 2 6 3 4 1 . . 4 1 . 6 2 . 9 4 1 . Failed 37 | . 5 1 5 6 . . . . 7 . . 3 . . 4 5 1 . Catastrophic 4 | . 1 . . 1 . . . . . . . . . . . 1 1 . Database Lockouts 2 | . 1 . . . . . . . . . . . . . 1 . . . Manual 61 | . . . . 2 . . 2 . 7 2 . 6 7 2 12 8 10 3 Terminals 35 | . 9 3 6 6 4 . . . . . . . . . 5 2 . . Fabricators 9 | . . . . . . . . . 2 . . 6 . . . 1 . . Repair Stations 7 | . . . 1 . . . . . . . . 2 . . 4 . . . Recycling Units 12 | . 3 . . 3 . . . . 4 . . . . . . 2 . . Scanalyzers 14 | . . . 4 . . . . . 5 . . . . . 3 2 . . Garrison Access 10 | . . . . . . . . . . 1 . 1 2 . 2 2 2 . Terminal Hacks 25 | . 6 2 4 2 4 1 . . . . . . . . 4 2 . . Record 11 | . 4 . . . 4 . . . . . . . . . 3 . . . Robot Analysis 3 | . 1 . 1 1 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . . . . . . . . 2 . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 . . . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . 2 . . 3 . . . Scan Component 3 | . . . . . . . . . . . . 1 . . 2 . . . Repair 2 | . . . . . . . . . . . . 1 . . 1 . . . Recycling Unit Hacks 2 | . . . . 1 . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . 1 . . . . . . . . . Scanalyzer 8 | . . . 2 . . . . . 3 . . . . . 1 2 . . Retrieve Study 8 | . . . 2 . . . . . 3 . . . . . 1 2 . . Garrison Access Hacks 6 | . . . . . . . . . . 1 . 1 2 . 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 5 | . . . . . . . . . . 1 . 1 2 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 2 3 3 1 . . . 4 . . 3 . . 5 5 2 . Full Trace Events 2 | . . . . . . . . . . . . 2 . . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 3 . . . . . . . 4 . . . Robots Built 3 | . . . . . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . 67 . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . 12 . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 2 . . . . . 3 . . . . . 1 2 . . Parts Repaired 2 | . . . . . . . . . . . . 1 . . 1 . . . Time 56 | . . . . . . . . . . . . 22 . . 34 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . 2 . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Total Allies 43 | . . . . . . . 4 . 2 . . 8 9 4 . 10 6 . Largest Group 9 | . . . . . . . 4 4 6 . . 6 5 9 1 4 5 . Highest-Rated Group 616 | . . . . . . . 157 157 259 . . 362 460 616 90 488 405 . Highest-Rated Ally 122 | . . . . . . . 41 41 51 . . 96 96 96 90 122 81 . Zionite Dispatches 15 | . . . . . . . . . 2 . . 2 3 1 . 4 3 . Heavy 4 | . . . . . . . . . . . . 1 . . . 3 . . Light 2 | . . . . . . . . . . . . . 2 . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . 1 . 1 . . Hacker 4 | . . . . . . . . . 1 . . . 1 . . . 2 . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 7 | . . . . . . . . . 1 . . 4 . . . . 2 . STAY 1 | . . . . . . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . . . . 1 . . . . 1 . PICKUP 3 | . . . . . . . . . . . . 2 . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . Ally Attacks 176 | . . . . . . . . 15 9 . . 27 49 44 . 21 11 . Total Damage 7201 | . . . . . . . . 242 205 . . 1375 1652 1358 . 1864 505 . Kills 37 | . . . . . . . . 3 2 . . 11 6 7 . 5 3 . Allies Corrupted 6 | . . . . . . . . . . . . . 3 . . 3 . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Active Infowar (turns) 12050 | . . . 969 1040 1643 725 1591 1095 538 374 131 834 1128 471 450 466 446 149 Sensors 7702 | . . . 969 1040 1643 725 1591 1095 538 101 . . . . . . . . Decoding 4348 | . . . . . . . . . . 273 131 834 1128 471 450 466 446 149 T.N.C. 482 | . . . . . . . . . . . . . . . . . 333 149 Jamming 892 | . . . . . . . . . . . . . . 11 98 407 227 149 ECM 3812 | . . . . . 288 725 1591 1095 113 . . . . . . . . . Robot Analysis Total 3 | . 1 . 1 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 2 1 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . 1 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 122 | . . . . . . . . . . 5 3 22 33 14 11 14 15 5 Traps 16 | . . . . . . . . . . . . 4 6 4 1 . 1 . Emergency Access 10 | . . . . . . . . . . 1 . 2 1 1 2 3 . . Items 70 | . . . . . . . . . . 3 3 13 21 8 5 4 10 3 Machines 11 | . . . . . . . . . . 1 . 2 3 1 2 2 . . Patrols 5 | . . . . . . . . . . . . . . . 1 2 1 1 Guards 8 | . . . . . . . . . . . . 1 1 . . 3 3 . Exits 2 | . . . . . . . . . . . . . 1 . . . . 1 Zionite Intel Received 3 | . . . . . . . . . 1 . . . . . 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Turns Passed 12977 | 54 242 341 969 1040 1643 725 1591 1095 538 569 131 834 1128 471 450 490 446 220 Spaces Moved 9213 | 39 180 204 300 581 628 341 1307 955 462 288 106 391 597 324 654 731 865 260 Core 238 | 11 . . . . 70 . . . . 5 6 . . . . 31 62 53 Treads 2036 | . . . 107 581 452 . . . . . . 291 597 8 . . . . Legs 840 | 28 103 . . . 106 341 29 . . 168 65 . . . . . . . Wheels 2924 | . . . . . . . 1278 955 462 94 35 100 . . . . . . Hover 2884 | . 77 204 193 . . . . . . . . . . 316 654 700 533 207 Flight 291 | . . . . . . . . . . 21 . . . . . . 270 . Fastest Speed 33 | 50 76 72 156 165 165 200 100 100 90 45 90 90 160 33 38 40 38 38 Average Speed 113 | 100 101 110 173 165 251 200 107 102 96 121 114 143 160 91 40 48 42 48 Slowest Speed 700 | 120 120 156 340 165 700 200 200 115 105 205 200 240 162 256 111 171 60 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . 2 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 39 24 31 16 74 47 90 85 20 7 68 11 21 10 60 24 22 35 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 8 | . . . . . . . 2 . 6 . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . 1 . . 1 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 . . . . . 1 1 1 . . Scrap Searched 13 | . . . . . 4 . 4 5 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 144 | . 26 . 14 39 30 . . . . . . 2 19 4 2 1 1 6 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 35 | . . . . . . . . . . . . 2 19 4 2 1 1 6 AOE 109 | . 26 . 14 39 30 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Res Qua Res Acc Gar Total 11245 | 54 213 289 663 636 667 374 1488 1062 539 414 115 643 709 465 810 838 929 337 Wait 1160 | 4 2 40 284 11 9 16 152 86 42 36 7 203 31 65 102 34 11 25 Move 9193 | 38 179 203 299 580 627 340 1306 954 461 288 105 390 596 323 653 730 861 260 Hop 2 | . . . . . . . . . . . . . . . . . 2 . Pick Up 136 | 8 8 10 12 6 1 4 6 3 5 8 1 11 11 10 7 9 7 9 Fast Attach 105 | . 2 1 3 3 2 . 6 1 4 18 . 6 12 11 8 5 18 5 Attach 87 | 4 3 3 9 3 1 1 1 . 4 4 1 8 10 6 6 9 7 7 Detach 5 | . . . . . . . . . . . . . . . . 4 1 . Swap 92 | . 2 5 4 7 6 3 5 5 6 3 . 6 8 12 8 7 4 1 Drop 148 | . 3 9 8 6 3 2 12 7 9 5 1 10 15 22 13 12 10 1 Fire 215 | . 14 18 44 20 18 8 . . . . . 9 26 16 13 6 8 15 Melee 77 | . . . . . . . . 6 8 52 . . . . . 11 . . Ram 4 | . . . . . . . . . . . . . . . . 1 . 3 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . 10 . 11 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Quarantine -2/Research -1/Access -1/Garrison (discovered 2 exits: *Acc x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Central database locked down 210 | -10/Materials | Discovered new exit (range 14) 275 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 482 | -9/Materials | Discovered new exit (range 14) 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Utility x2 1366 | -8/Materials | Lost 3 parts (1n2w) 1520 | -8/Materials | Discovered new exit (range 16) 1606 | -8/Materials | Identified exit to Factory 1607 | -8/Materials | Entered Factory 1607 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1686 | -7/Factory | Build established: Scavenger-Mutant 2436 | -7/Factory | Discovered new exit (range 6) 2647 | -7/Factory | Entered Lower Caves 2951 | -7/Lower Caves | Learned location of 1 exit from Factory 2958 | -7/Lower Caves | Learned 4 Factory zone layouts 3106 | -7/Lower Caves | Encountered a Warlord checkpoint 3126 | -7/Lower Caves | Found DCF Scrap (10 items) 3494 | -7/Lower Caves | Attracted the attention of an 0b10 base 3548 | -7/Lower Caves | Lost 5 parts (3n2u) 3550 | -7/Lower Caves | Destroyed 7 combat bots 3778 | -7/Lower Caves | Build established: Mutant 4191 | -7/Lower Caves | Discovered new exit (range 13) 4290 | -7/Lower Caves | Entered another Lower Caves area 4885 | -7/Lower Caves | Learned location of 1 exit from Factory 4919 | -7/Lower Caves | Discovered new exit (range 11) 5015 | -7/Lower Caves | Entered Zion 5095 | -7/Zion | Learned location of Warlord (-5) 5136 | -7/Zion | System corruption cleaned by Quarantine Array 5246 | -7/Zion | Received a hallucinogenic algorithm 5246 | -7/Zion | Ran a hallucination algorithm 5267 | -7/Zion | Ran a hallucination algorithm 5378 | -7/Zion | Build established: Derelict-Mutant 5453 | -7/Zion | Learned Factory terminal intel 5632 | -7/Zion | Learned Factory garrison access intel 5722 | -7/Zion | Found CR-A16's Pointy Stick 5930 | -7/Zion | Given A8's code to call for help 6051 | -7/Zion | Learned 8 Factory zone layouts 6142 | -7/Zion | Met Imprinter 6165 | -7/Zion | Imprinted 6167 | -7/Zion | Declared Zion's savior 6573 | -7/Zion | Discovered new exit (range 7) 6606 | -7/Zion | Entered Proximity Caves 6606 | -6/Proximity Caves | Accompanied by 4 allies 7201 | -6/Proximity Caves | Build established: Derelict-Gladiator 7367 | -6/Proximity Caves | Learned Factory interactive machine intel 7559 | -6/Proximity Caves | Discovered new exit (range 13) 7701 | -6/Proximity Caves | Entered Factory 7701 | -6/Factory | Accompanied by 4 allies 7701 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7702 | -6/Factory | Identified exit to Factory 7702 | -6/Factory | Identified exit to Lower Caves 7704 | -6/Factory | Loaded intel: 54 interactive machine locations 7705 | -6/Factory | Loaded intel: 26 terminal locations 7706 | -6/Factory | Loaded intel: 4 garrison access locations 7717 | -6/Factory | Zion Hacker squad teleported in 7811 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 7812 | -6/Factory | Zion Recon squad teleported in 8239 | -6/Factory | Entered another Factory area 8239 | -5/Factory | Evolved 2 slots: Utility x2 8406 | -5/Factory | Lost 7 parts (2p1n2u2w) 8430 | -5/Factory | Core integrity fell below 50% 8548 | -5/Factory | Lost 6 parts (1p2n1u2w) 8608 | -5/Factory | Core integrity fell below 20% 8808 | -5/Factory | Sucked down chute 8808 | -5/Factory | Entered Waste 8834 | -5/Waste | Spotted C-40 Crusher 8837 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8857 | -5/Waste | Spotted C-40 Crusher 8872 | -5/Waste | Spotted C-40 Crusher 8879 | -5/Waste | Spotted C-40 Crusher 8885 | -5/Waste | Spotted C-40 Crusher 8895 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8925 | -5/Waste | Discovered new exit (range 15) 8925 | -5/Waste | Spotted C-40 Crusher 8938 | -5/Waste | Identified exit to Factory 8939 | -5/Waste | Entered Factory 8964 | -5/Factory | Zion Heavy squad teleported in 9007 | -5/Factory | Ran a hallucination algorithm 9013 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9014 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9090 | -5/Factory | Spotted B-75 Beast 9099 | -5/Factory | Allies destroyed B-75 Beast 9203 | -5/Factory | System Shield fried by hacking feedback 9314 | -5/Factory | Repaired Hvy. Laser 9376 | -5/Factory | Found Prototype Protection 9377 | -5/Factory | Identified Zio. Weapon Casing 9463 | -5/Factory | Zion Kinetic Resupply teleported in 9632 | -5/Factory | Build established: Scavenger-Gunner 9649 | -5/Factory | Discovered new exit (range 15) 9732 | -5/Factory | Fabricated L-41 Fighter? 9765 | -5/Factory | Identified exit to Factory 9773 | -5/Factory | Entered another Factory area 9773 | -4/Factory | Accompanied by 5 allies 9773 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10000 | -4/Factory | Garrison activated, responded to threat 10086 | -4/Factory | Found Unknown Device 10086 | -4/Factory | Identified Launcher Loader 10198 | -4/Factory | Build established: Scavenger-Tank 10360 | -4/Factory | Spotted B-86 Titan 10414 | -4/Factory | Zion Hacker squad teleported in 10464 | -4/Factory | Lost 3 allies 10510 | -4/Factory | Lost 6 parts (1n3u2w) 10531 | -4/Factory | Zion Light squad teleported in 10657 | -4/Factory | System corruption reached 10% 10787 | -4/Factory | Discovered new exit (range 5) 10816 | -4/Factory | Identified exit to Research 10868 | -4/Factory | Zion Light squad teleported in 10901 | -4/Factory | Entered Research 10901 | -3/Research | Accompanied by 5 allies 10901 | -3/Research | Evolved 2 slots: Utility x2 10957 | -3/Research | Build established: Messiah-Tank 11058 | -3/Research | Zion Fire squad teleported in 11171 | -3/Research | Lost 4 allies 11364 | -3/Research | Discovered new exit (range 7) 11365 | -3/Research | Spotted B-86 Titan 11372 | -3/Research | Entered Quarantine 11372 | -3/Quarantine | Accompanied by 1 ally 11443 | -3/Quarantine | Found Alien Artifact 11443 | -3/Quarantine | Identified Core Reset Matrix 11443 | -3/Quarantine | Used Core Reset Matrix 11447 | -3/Quarantine | Detected hypermatrix surge 11447 | -3/Quarantine | Sensed 15 artifacts in vicinity 11500 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 11588 | -3/Quarantine | Met incapacitated Sigix Warrior 11588 | -3/Quarantine | Lockdown squad dispatched 11589 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 11590 | -3/Quarantine | Unlocked Sigix quarantine chamber 11597 | -3/Quarantine | Found Sigix Containment Pod 11654 | -3/Quarantine | Repaired Antigrav Array 11657 | -3/Quarantine | Spotted Lightning 11657 | -3/Quarantine | Spotted Lightning 11659 | -3/Quarantine | Spotted Lightning 11678 | -3/Quarantine | System corruption reached 10% 11693 | -3/Quarantine | Central database locked down 11694 | -3/Quarantine | Build established: Hacker-Tank 11702 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 11794 | -3/Quarantine | Lost 8 parts (1p2n3u2w) 11811 | -3/Quarantine | Found Sigix Broadsword 11820 | -3/Quarantine | Discovered new exit (range 8) 11822 | -3/Quarantine | Entered Research 11822 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11888 | -2/Research | Zion Heavy squad teleported in 11937 | -2/Research | Identified exit to DSF 11963 | -2/Research | Spotted B-90 Cyclops 12009 | -2/Research | Zion Heavy squad teleported in 12021 | -2/Research | Spotted B-90 Cyclops 12034 | -2/Research | Build established: Hacker-Mutant 12037 | -2/Research | P-80 Master assimilated allied 92-RLB(Z) 12099 | -2/Research | Lost 3 allies 12168 | -2/Research | System corruption reached 10% 12171 | -2/Research | Zion Fire squad teleported in 12221 | -2/Research | Spotted B-90 Cyclops 12263 | -2/Research | Zion Heavy squad teleported in 12267 | -2/Research | Lost 10 parts (1p3n5u1w) 12295 | -2/Research | Core integrity fell below 50% 12306 | -2/Research | Discovered new exit (range 14) 12312 | -2/Research | Entered Access 12312 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 12379 | -1/Access | Zion Hacker squad teleported in 12392 | -1/Access | Zion Hacker squad teleported in 12442 | -1/Access | Spotted B-99 Colossus 12518 | -1/Access | Lost 4 allies 12579 | -1/Access | Lost 3 parts (2n1u) 12582 | -1/Access | Zion Hover Resupply teleported in 12758 | -1/Access | Identified exit to Garrison 12758 | -1/Access | Entered Garrison 12768 | -1/Garrison | Triggered checkpoint 12818 | -1/Garrison | Triggered checkpoint 12854 | -1/Garrison | Identified exit to Access 12887 | -1/Garrison | Found Unknown Device 12887 | -1/Garrison | Identified Adv. Force Booster 12893 | -1/Garrison | Lost 4 parts (1p1n2u) 12929 | -1/Garrison | Spotted B-99 Colossus 12945 | -1/Garrison | Core integrity fell below 50% 12946 | -1/Garrison | Triggered checkpoint 12955 | -1/Garrison | Triggered checkpoint 12964 | -1/Garrison | Core integrity fell below 20% 12975 | -1/Garrison | Discovered exit to Access (range 15) 12978 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12952_ Field strength at 5. 12953_ Stasis field depleted. 12953_ Penetrated by Slug. 12953_ Imp. Gyrokinetic Inverter+ destroyed. 12953_ Slug penetrates L-61 Swordsman. 12954_ Penetrated by Slug. 12955_ Slug penetrates Wall. 12958_ Penetrated by Slug. 12962_ Slug penetrates Wall. 12962_ Penetrated by Slug. 12962_ Slug penetrates Wall. 12964_ System corrupted: Component data lost. 12965_ Penetrated by Slug. 12965_ Slug penetrates Wall. 12965_ Penetrated by Slug. 12965_ Slug penetrates Wall. 12966_ Acquired 1 matter. 12966_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 12975_ EXIT=FOUND: ACCESS Map ----- +----------------------------------------------------+ | ?# ## ""^ ############?????????????????????< | | ?# ^ % #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# ## #"""#"####### #?????????????????????? | | ?# ?????????" ## # #??# #?????????????????????? | | ????????????# ###" #??# #?????????????????????? | | ????????????# #?## #??# #?????????????????????? | | ????????????# #??# #??# #?????????????????????? | | ????????????# #??# #??# #?????????????????????? | | ????????????# #### #### ##"""##### ??????????? | | ????????????# + ?????????? | | ????????????# + ss ?????????? | | ????????????############ss ############??????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????#