Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 12:41:36 Player: welikiq Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (3073) 3073 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-220) -220 TOTAL SCORE: 9678 Bonus ------- Friendly Fire -220 Cogmind --------- Core Integrity 0/1450 Matter 256/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Particle Reactor Biometal Heavy Treads Medium Storage Unit Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- High-density Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Advanced Transmission Jammer Advanced Force Field Hacking Suite > --- WEAPON ----------- Quantum Rifle Flak Gun Enhanced Hardcell Cannon > --- INVENTORY -------- Light Deuterium Engine Angular Momentum Engine Fission Core Micro Fission Core Particle Reactor Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Light Armor Plating Medium Reactive Plating Advanced Force Field KE Penetrator [Rating: 89] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Utility Improved Signal Interpreter Device Advanced Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 5 | . . 1 . . . 1 . . . 2 1 Utility 7 | . . . 2 2 1 1 1 . . . . Weapon 3 | . . 1 . . . . 1 . . . 1 Parts Attached 85 | 7 2 3 17 4 3 14 1 7 6 6 15 Power 16 | 1 . . 4 . 1 3 . 1 1 . 5 Engine 8 | 1 . . 3 . 1 1 . . . . 2 Core 6 | . . . 1 . . 2 . 1 1 . 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 18 | 2 . 1 3 . . 2 . 2 1 1 6 Treads 11 | 2 . 1 3 . . 2 . 1 1 . 1 Leg 5 | . . . . . . . . . . . 5 Wheel 2 | . . . . . . . . 1 . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 2 1 . 7 2 2 4 1 3 2 4 1 Device 13 | 1 . . 1 1 1 1 1 1 1 4 1 Storage 4 | 1 . . 1 . . 1 . . 1 . . Processor 3 | . . . 1 1 1 . . . . . . Hackware 2 | . . . 1 . . . . 1 . . . Protection 7 | . 1 . 3 . . 2 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 1 2 3 2 . 5 . 1 2 1 3 Energy Gun 2 | 1 . . . . . . . . . . 1 Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 9 | 1 . 2 3 . . . . . 1 1 1 Ballistic Cannon 7 | . . . . 1 . 4 . . 1 . 1 Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 1 . . . 1 . Parts Lost 46 | . . . 1 . 1 5 2 5 11 6 15 Power 10 | . . . 1 . 1 . . 2 1 1 4 Propulsion 11 | . . . . . . 2 2 1 3 2 1 Utility 12 | . . . . . . 2 . 2 2 . 6 Weapon 13 | . . . . . . 1 . . 5 3 4 Highest Loss Streak 13 | . . . 1 . 1 1 1 2 7 3 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | . 2 5 11 13 13 15 16 15 13 11 8 Power 2 | . 1 1 1 2 1 3 4 3 4 4 4 Propulsion 1 | . . . 1 1 2 2 1 1 1 1 . Utility 4 | . . 2 4 5 6 6 5 4 3 3 3 Weapon 4 | . 1 2 4 4 3 3 5 5 5 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . . . 8 1 1 2 . . . . 9 Power 2 | . . . 1 . . . . . . . 1 Propulsion 3 | . . . . . . 1 . . . . 2 Utility 12 | . . . 4 1 . 1 . . . . 6 Weapon 4 | . . . 3 . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 90 99 99 99 97 91 90 78 70 39 Engine 7 | . 14 11 7 7 12 9 5 5 5 3 . Core 2 | . . . 1 . . . 5 4 3 4 2 Treads 19 | . 28 24 27 23 20 22 20 14 15 8 . Device 12 | . 11 . 8 15 15 14 15 12 12 10 5 Storage 8 | . 14 11 9 7 6 6 10 8 6 9 4 Processor 12 | . . . 2 14 16 17 15 15 15 14 11 Hackware 4 | . . . 9 7 6 3 . 2 5 4 3 Protection 2 | . 2 11 6 . . . 1 2 3 . . Energy Cannon 1 | . 10 11 . . . . . . . . . Ballistic Gun 8 | . 14 22 26 14 7 5 . . . 4 2 Ballistic Cannon 6 | . . . . 6 6 6 12 14 5 3 1 Impact Weapon 1 | . . . . 1 4 3 . . . . . Slashing Weapon 1 | . . . . . . . 4 5 1 . . Peak Build Rating 89 | 7 7 11 33 39 47 65 74 80 83 87 89 Average Rating 48 | 5 7 8 28 37 44 57 64 67 66 67 50 On Entrance 38 | . 7 7 11 33 36 45 60 69 80 52 63 Avg Prop Armor Cover (%) 3 | . . . . . . 5 . 1 . 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 119 | 14 17 20 49 44 55 113 119 112 84 109 117 Greatest Support 125 | 40 40 60 62 62 62 92 90 77 105 58 125 Greatest Overweight (x) 5 | 4 . . . 1 . 1 1 2 1 4 5 Average Overweight (x) . | . . . . . . . 1 1 . 1 1 Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 14 15 15 16 20 20 20 20 13 Most Carried 20 | 1 5 8 15 14 15 20 18 17 16 13 13 Average Carried 13 | . 2 5 11 13 13 15 17 16 13 11 8 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 5 Final Carried 18 | 1 5 8 15 14 14 18 16 16 11 13 5 Class Distribution -------------------- 37% | Assassin 19% | Mutant 18% | Skirmisher 7% | Scientist-Assassin 6% | Scavenger-Tank 5% | Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scientist-Assassin | -6/Factory Assassin | -5/Factory Scavenger-Assassin | -4/Factory Assassin | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Matter Collected 3804 | 279 77 34 565 44 132 827 436 729 288 189 204 Remotely . | . . . . . . . . . . . . Salvage Created 3339 | 141 321 60 599 44 162 663 314 407 240 244 144 Parts 164 | 5 17 7 30 4 4 23 21 19 19 11 4 Haulers Intercepted 5 | . 2 . 3 . . . . . . . . Recyclers Shooed 4 | 1 . . 1 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 16 13 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 58 | . 6 1 13 2 1 12 2 9 8 2 2 Melee 4 | . . . . . . 3 1 . . . . Guns 28 | . 3 . 13 2 1 6 . . . 2 1 Cannons 21 | . 3 1 . . . 3 1 9 3 . 1 AOE 5 | . . . . . . . . . 5 . . Classes Destroyed 15 | 2 3 2 2 2 1 . . 1 2 . . Worker 3 | . . . . . 1 1 1 . . . . Builder 4 | . . . 1 1 . . 2 . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 5 | . 2 . 3 . . . . . . . . Recycler 7 | 1 . . 1 . 1 1 1 . . 2 . Operator 2 | . . 1 . . . 1 . . . . . Watcher 3 | . . . . 1 1 1 . . . . . Swarmer 17 | . 2 . 3 . . . . 7 5 . . Grunt 13 | . 4 . 5 . . 3 . . . . 1 Brawler 2 | . . . 1 . . . . . . . 1 Sentry 10 | . . 1 4 . . 3 1 1 . . . Programmer 15 | . . . . 2 1 6 1 1 2 2 . Behemoth 1 | . . . . . . . . . 1 . . Packrat 2 | . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 5 | 2 2 1 4 2 2 3 4 4 5 3 1 Combat Bots Only 5 | . 2 1 3 1 1 3 1 4 5 2 1 Max Kills in Single Turn 4 | 1 1 1 2 1 1 2 1 1 4 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 4 | . . . . . . . . . 4 . . Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Hostile Shots Fired 648 | . 34 6 31 10 5 104 76 56 67 47 212 Missed 183 | . 5 1 9 6 3 24 25 20 19 11 60 Hits 465 | . 29 5 22 4 2 80 51 36 48 36 152 Melee 4 | . . . 1 . . . . . . . 3 Projectile 461 | . 29 5 21 4 2 80 51 36 48 36 149 AOE 1 | . . . . . . . 1 . . . . Critical Strikes 24 | . 1 1 . . 1 9 3 . 2 1 6 Part Disruptions 4 | . . . . . . 1 2 . . 1 . Damage Taken 8670 | . 298 69 288 104 32 1262 781 472 1119 883 3362 Core 1909 | . 22 . 35 . . 46 111 40 47 158 1450 Absorbed by Shields 1307 | . . . . . . 385 288 176 336 25 97 Core Remaining (%) 94 | 100 91 100 93 100 100 95 . . 82 87 . Volleys Fired 239 | 9 52 4 25 7 5 36 5 24 36 13 23 Largest 4 | 2 2 3 3 3 3 3 4 3 4 4 3 Hottest 180 | 70 80 100 84 93 93 127 167 120 160 140 180 Shots Fired 508 | 18 76 12 75 20 9 93 17 72 52 31 33 Gun 261 | 18 52 8 75 13 7 40 . . 2 20 26 Cannon 234 | . 24 4 . 7 2 53 17 70 39 11 7 Launcher 13 | . . . . . . . . 2 11 . . Special . | . . . . . . . . . . . . Kinetic 452 | 9 52 8 75 20 9 93 17 70 41 31 27 Thermal 43 | 9 24 4 . . . . . . . . 6 Explosive 13 | . . . . . . . . 2 11 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 23 | 3 7 6 13 7 7 23 8 8 20 13 6 Robot Miss Streak 9 | 1 3 2 9 4 3 7 2 3 2 6 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 375 | 12 45 7 59 14 13 75 22 38 44 23 23 Core Hits 260 | 6 15 4 70 15 10 58 8 15 16 29 14 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . . . 3 . . . . . 1 Critical Strikes 17 | 1 . . . . 3 7 . 1 4 . 1 Burn 1 | 1 . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . 1 Blast 10 | . . . . . . 5 . 1 4 . . Smash 4 | . . . . . 3 1 . . . . . Sever 1 | . . . . . . 1 . . . . . Melee Attacks 102 | . . . . 15 18 31 22 12 4 . . Impact 55 | . . . . 15 18 22 . . . . . Slashing 47 | . . . . . . 9 22 12 4 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 3 3 4 4 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10352 | 113 513 95 1023 631 375 2282 794 1180 2098 594 654 Guns 3432 | 113 252 42 998 190 106 928 . . . 354 449 Cannons 3900 | . 261 53 . 73 26 975 352 838 939 202 181 Explosions 1264 | . . . . 354 . . . . 910 . . Melee 1655 | . . . . . 243 379 442 342 249 . . Ramming 101 | . . . 25 14 . . . . . 38 24 Kinetic 6875 | 52 252 42 998 263 132 1903 352 838 939 556 548 Thermal 811 | 61 261 53 . 354 . . . . . . 82 Explosive 910 | . . . . . . . . . 910 . . Electromagnetic . | . . . . . . . . . . . . Impact 473 | . . . . . 243 230 . . . . . Slashing 1182 | . . . . . . 149 442 342 249 . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 1 4 3 1 . 9 3 4 7 4 10 Average Corruption 4 | . 1 3 3 1 . 5 2 3 4 3 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 126 | . 3 3 7 4 . 27 . 45 28 1 8 Message Errors 25 | . . . 2 2 . 4 . 8 7 1 1 Matter Fused 30 | . 1 2 1 1 . 8 . 10 5 . 2 Heat Flow Errors 19 | . . . 1 . . 7 . 8 2 . 1 Energy Discharges 16 | . 1 1 . . . 3 . 8 2 . 1 Parts Rejected 2 | . . . . 1 . . . . 1 . . Data Loss (minor) 11 | . . . 2 . . 2 . 3 3 . 1 Data Loss (major) 9 | . . . . . . 3 . 2 3 . 1 Misfires 7 | . . . . . . . . 4 3 . . Alerts 5 | . . . 1 . . . . 2 2 . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 884 | . . 7 . 136 184 142 72 140 174 29 . Projectiles 137 | . . 7 . . . 61 . 40 . 29 . Explosions 221 | . . . . 136 . . . . 85 . . Melee 526 | . . . . . 184 81 72 100 89 . . Knockbacks 32 | . . . 1 3 4 16 . 3 . 4 1 Impact 5 | . . . 1 . 2 2 . . . . . Kinetic 27 | . . . . 3 2 14 . 3 . 4 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 139 | . . . . 43 . . . . 79 17 . Shots 2 | . . . . 1 . . . . 1 . . Rammed 9 | . . . 1 1 . . . . . 7 . Targets Rammed 21 | . . . 2 1 . . . . . 7 11 Kicked 11 | . . . . . . . . . . . 11 Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 542 | 100 280 109 127 12 . 263 224 248 248 45 542 Average Temperature 93 | 38 102 53 21 12 . 87 116 78 91 29 310 Received Heat Transfer 1067 | . 126 45 90 . . 210 18 24 69 . 485 Effects 7 | . . . . . . . . . . . 7 Shutdowns 5 | . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . 6 2 . . . . . Impact Corruptions 8 | . . . . . 4 4 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 1286 | 259 555 111 . 250 . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 137 | 5 77 30 112 137 50 125 61 . . 50 65 Initial 59 | . . 25 . 35 50 . 59 . . 3 6 Average 21 | . 14 4 49 16 5 27 16 . . 4 15 Influence Increases 2313 | 15 200 35 423 203 87 473 118 225 220 75 239 Destroy 0b10 Robot/C 1160 | . 120 20 260 40 20 240 40 180 160 40 40 Destroy 0b10 Robot/NC 135 | 15 10 5 25 10 15 20 20 . 5 10 . Destroy Leader 316 | . 24 10 66 22 12 72 20 30 40 10 10 Successful Hack 79 | . . . 12 18 32 12 5 . . . . Disable Machine 135 | . . . . 60 . 60 15 . . . . Destroy Structure 143 | . 1 . . 53 8 54 18 . . . 9 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 330 | . 45 . 60 . . 15 . 15 15 15 165 Influence Decreases 2248 | 15 139 96 346 176 191 351 230 234 215 70 185 Entered New Map 208 | . . 36 . 42 54 . 63 4 1 3 5 Time Decay 1795 | 15 139 60 336 134 137 301 147 204 204 32 86 Lost Part 245 | . . . 10 . . 50 20 26 10 35 94 Squads Dispatched 17 | . 2 . . 2 3 5 4 . . 1 . Investigation 4 | . 1 . . . 1 2 . . . . . Extermination 9 | . . . . 2 2 3 1 . . 1 . Reinforcement 1 | . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Distress Signals 12 | . 1 . 4 . . 2 2 . . . 3 Communications Jammed 12 | . . . . . . . . . . 12 . Distress Signals 2 | . . . . . . . . . . 2 . Times Spotted 124 | . 12 6 22 3 2 17 11 8 5 13 25 Peak Tracking Total 13 | . 3 3 4 1 1 3 7 4 1 9 13 Tactical Retreats 13 | . 1 . 4 . . 1 . 1 1 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Traps Triggered 7 | . 2 2 . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Machines Disabled 9 | . . . . 4 . 4 1 . . . . Max in Single Turn 4 | . . . . 4 . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Machines Accessed 21 | . . . 4 4 3 7 1 . 1 1 . Terminals 15 | . . . 4 2 2 5 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 52 | . . . 14 9 9 12 4 . 1 3 . Successful 18 | . . . 5 3 4 3 2 . 1 . . Failed 34 | . . . 9 6 5 9 2 . . 3 . Catastrophic 10 | . . . 3 2 2 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . . 8 3 1 2 . . . . . Terminals 35 | . . . 14 4 4 8 4 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . Scanalyzers 9 | . . . . 4 5 . . . . . . Garrison Access 4 | . . . . . . 1 . . . 3 . Terminal Hacks 12 | . . . 5 1 1 2 2 . 1 . . Record 1 | . . . . . . . . . 1 . . Prototype ID Bank 2 | . . . 1 . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . Zone Layout 5 | . . . 3 . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . 2 3 . . . . . . Retrieve Study 5 | . . . . 2 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . . . 4 4 3 6 1 . 1 1 . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . . . 2 3 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Active Infowar (turns) 10173 | 14 510 . 1328 1086 1050 1606 588 2062 1132 486 311 Optics 6746 | . . . . . 561 1606 588 2062 1132 486 311 Sensors 7680 | . . . 420 1086 1050 1576 588 2062 663 110 125 Terrain 2921 | . . . . 1086 1050 785 . . . . . Traps 396 | . . . . . 396 . . . . . . Seismic 3367 | 14 510 . 908 . . 930 588 417 . . . Jamming 379 | . . . . . . . . . . 245 134 ECM 18 | . . . . . . . . . 2 . 16 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Turns Passed 10796 | 150 617 372 1336 1086 1050 1606 588 2062 1132 486 311 Spaces Moved 4835 | 69 293 216 636 547 441 594 227 851 567 178 216 Core 170 | 21 . . . . . . . . . . 149 Treads 4580 | 48 293 216 636 547 441 594 227 851 567 160 . Legs 16 | . . . . . . . . . . . 16 Wheels 69 | . . . . . . . . . . 18 51 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 156 212 216 160 170 50 Average Speed 176 | 166 160 160 155 155 155 172 220 226 180 233 84 Slowest Speed 400 | 250 160 160 160 232 155 245 222 285 240 400 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 9 | . . . . 2 . 5 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 5 35 25 41 14 15 19 8 93 62 7 9 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . . 3 1 . . Spaces Dug 96 | . . . . 14 8 17 8 24 25 . . Terrain Destroyed 272 | . . . . 58 8 30 11 66 94 . 5 Melee 49 | . . . . 14 8 17 8 2 . . . Projectile 40 | . . . . . . 13 3 18 1 . 5 AOE 183 | . . . . 44 . . . 46 93 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Total 6503 | 85 374 234 933 737 765 1035 269 916 625 214 316 Wait 1084 | . 24 9 214 153 289 328 8 17 10 5 27 Move 4824 | 68 292 215 635 546 440 593 226 850 566 177 216 Hop . | . . . . . . . . . . . . Pick Up 51 | 1 4 3 18 2 3 10 1 2 . 4 3 Fast Attach 37 | 7 . 1 2 . 2 2 1 5 2 4 11 Attach 30 | . . 1 2 3 1 5 3 3 5 2 5 Detach 4 | . . . . . . . . 2 . . 2 Swap 64 | . 2 1 16 9 6 25 2 . 2 1 . Drop 47 | . . . 19 1 1 5 1 1 . 1 18 Fire 239 | 9 52 4 25 7 5 36 5 24 36 13 23 Melee 102 | . . . . 15 18 31 22 12 4 . . Ram 7 | . . . . . . . . . . 7 . Kick 11 | . . . . . . . . . . . 11 Crush 3 | . . . 2 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 13) 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1092 | -9/Materials | Build established: Tank 1111 | -9/Materials | Discovered new exit (range 12) 1140 | -9/Materials | Entered another Materials area 1140 | -8/Materials | Evolved 2 slots: Utility x2 1645 | -8/Materials | Build established: Scavenger-Tank 2353 | -8/Materials | Build established: Skirmisher 2398 | -8/Materials | Discovered new exit (range 7) 2474 | -8/Materials | Identified exit to Factory 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Utility x2 3408 | -7/Factory | Identified exit to Factory 3562 | -7/Factory | Entered another Factory area 3562 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4287 | -6/Factory | Build established: Scientist-Assassin 4587 | -6/Factory | Discovered new exit (range 11) 4603 | -6/Factory | Identified exit to Factory 4612 | -6/Factory | Entered another Factory area 4612 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5132 | -5/Factory | Build established: Assassin 5841 | -5/Factory | Found Imp. Powered Armor 6134 | -5/Factory | Discovered new exit (range 9) 6216 | -5/Factory | Identified exit to Factory 6218 | -5/Factory | Entered another Factory area 6218 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6504 | -4/Factory | Build established: Scavenger-Assassin 6590 | -4/Factory | Garrison activated, responded to threat 6676 | -4/Factory | Discovered new exit (range 14) 6803 | -4/Factory | Identified exit to Upper Caves 6806 | -4/Factory | Entered Upper Caves 6990 | -4/Upper Caves | Build established: Assassin 7197 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7260 | -4/Upper Caves | Learned Research trap positions 7732 | -4/Upper Caves | Identified exit to Upper Caves 8393 | -4/Upper Caves | Encountered a Warlord checkpoint 8868 | -4/Upper Caves | Entered another Upper Caves area 9294 | -4/Upper Caves | Spotted B-86 Titan 9384 | -4/Upper Caves | Lost 7 parts (1p1n5w) 9620 | -4/Upper Caves | Build established: Mutant 9714 | -4/Upper Caves | Destroyed B-86 Titan 9744 | -4/Upper Caves | Lost 3 parts (1n2u) 9978 | -4/Upper Caves | Discovered new exit (range 12) 9997 | -4/Upper Caves | Identified exit to Research 10000 | -4/Upper Caves | Entered Research 10000 | -3/Research | Evolved 2 slots: Propulsion x2 10001 | -3/Research | Loaded intel: 53 trap records 10454 | -3/Research | Lost 3 parts (1n2w) 10461 | -3/Research | Discovered new exit (range 12) 10484 | -3/Research | Identified exit to Research 10486 | -3/Research | Entered another Research area 10486 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10515 | -2/Research | Lost 3 parts (1p1n1w) 10612 | -2/Research | System corruption reached 10% 10695 | -2/Research | Lost 13 parts (4p1n4u4w) 10752 | -2/Research | Core integrity fell below 50% 10783 | -2/Research | Spotted B-90 Cyclops 10788 | -2/Research | Core integrity fell below 20% 10797 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 10778_ Penetrated by Slug. 10778_ Slug penetrates Garrison Access. 10780_ Slug penetrates Wall. 10781_ Penetrated by Slug. 10781_ Slug penetrates Vacuum Chamber. 10783_ Slug penetrates Wall. 10784_ Penetrated by Slug. 10784_ W-44 Eye sends out distress signal. 10785_ Slug penetrates Wall. 10786_ Penetrated by Slug. 10787_ H-88 Terminator suffers critical hit (Destroy). 10787_ Penetrated by Slug. 10787_ Slug penetrates Wall. 10788_ Penetrated by Slug. 10789_ Catalytron disabled. 10789_ Slug penetrates H-88 Terminator. 10790_ Slug penetrates Wall. 10791_ Penetrated by Slug. 10791_ U-05 Engineer destroyed. 10792_ B-90 Cyclops activates siege mode. Map ----- +----------------------------------------------------+ | ????????????????????????????????# # | | ????????????????????????????????################## | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????#* | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# % | | ???????????????????????##+????????????????# | | ??????????????????????? ????????????????# | | ??????????????????????? ????????????????# "" "" | | ??????????????????????? ????????????????# ""S"" | | ???????????????????????kH ????????????????# """" | | ???????????????????????# #???????????????######## | | ???????????????????????# #???????????????????# | | ???????????????????????# #???????????????????# ! | | ???????????????????????# #???????????????????# ! | | ???????????????????????# #???????????????????# ! | | ???????????????????????# #???????????????????# | | ???????????????????????# #?????????#?????????# | | ???????????????????????# R#???????? #?????????# | | ???????????????????????# #???????? #?????????# | | ???????????????????????# #??????? #?????????# | | ?????????##########????# #?????? #????#######+# | | ?????????# ????# #????? ?????# | | ?????????# ???# #???? ??????# | | ?????????# ???# @#??? ????????# """ | | ?????????# * ?## ##? ????###### """ " | | ?????????# ?# % # ?????# / """ | | ?????????# + # ??????# # " | | ?????????# # + ???????# / | | ?????????# + #????????# # | | ?????????# # #????????# # | | ?????????# # #????????# #== | | ?????????# ! ?# #?######## #== | | ?????????# ?# R### * #= | | ?????????###########??# !% "######## | | ??????????????????????# ! ! #?????? | | ???????????????????# "" #?????? | | ???????????????????#""" k "" ###?????? | | ???????????????????#"T """ ! #???????? | | ???????????????????#""" """ #???????? | | ???????????????????# "" ?????? | | ???????????????????#### ??? | | ??????????????????????# ? | | ??????????????????????# ### | | ??????????????????????# ^ #?##+########### | | ??????????????????????# !| #??????????????? | | ??????????????????????# ^ !| #??????????????? | | ??????????????????????# !| +??????????????? | | ??????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 39 Energy Capacity 490 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 16 Armor Coverage 550 Point Defense Rating 160 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Flak Gun | -6/Factory | Hacked Flak Cannon | -6/Factory | Hacked Hpw. Shotgun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Dangerous Findings Challenges ------------ None Game ------ Seed GravityGravityBrace Manual? 0 Play Time 01:31:30 Cumulative 34.7 hours Start 2025.11.07 @ 11:07:17 End 2025.11.07 @ 12:41:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd68dc41-7404-4d69-9a4e-016790651b02