Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.25 @ 19:16:47 Player: Jammed Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (2702) 2702 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-580) -580 TOTAL SCORE: 4062 Bonus ------- Friendly Fire -580 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 254/280 System Corruption 5% Temperature Cool (9) Movement Treading (235) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (3) ------ Huge Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Hammer > --- INVENTORY (25) --- Heavy Ion Engine Light Angular Momentum Engine Advanced Treads Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Large Storage Unit Makeshift Terrain Scanner Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Shield Generator Hacking Suite Trap Extractor (0/4) Advanced Beam Cannon Advanced Beam Cannon Shock Bomb Launcher Mini Grenade Launcher Katana Makeshift Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Hammer > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Heat Sink Large Storage Unit Makeshift Terrain Scanner Seismic Detector Medium Armor Plating Shield Generator Shield Generator Hacking Suite Trap Extractor Advanced Beam Cannon Advanced Beam Cannon Shock Bomb Launcher Rocket Launcher Katana Makeshift Axe [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Medium Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 46 | 1 11 3 18 13 Power 7 | . . 2 3 2 Engine 6 | . . 2 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | . 4 . 7 4 Treads 13 | . 2 . 7 4 Leg 2 | . 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 4 . 6 5 Device 4 | 1 1 . 2 . Storage 3 | . 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 9 | . . . 4 5 Artifact . | . . . . . Weapon 8 | . 3 1 2 2 Energy Gun 1 | . 1 . . . Energy Cannon 3 | . . . 1 2 Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 14 | . . . 8 6 Power 2 | . . . 2 . Propulsion 7 | . . . 3 4 Utility 3 | . . . 2 1 Weapon 2 | . . . 1 1 Highest Loss Streak 3 | . . . 2 3 To Critical Strikes . | . . . . . Average Backups 20 | 6 9 17 24 23 Power 1 | 1 1 1 1 1 Propulsion 6 | 4 2 2 9 7 Utility 7 | . 2 6 9 9 Weapon 5 | 1 3 8 4 5 Tool/Special . | . . . . . Unused Backups 41 | 6 6 . 11 18 Power 2 | 1 . . . 1 Propulsion 14 | 2 4 . 2 6 Utility 9 | 1 2 . . 6 Weapon 16 | 2 . . 9 5 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 100 100 91 91 Engine 8 | . 14 14 1 10 Core 1 | . . . 4 . Treads 28 | . 13 28 32 32 Leg 2 | . 14 . . . Device 11 | . 14 14 12 5 Storage 11 | . 14 14 11 11 Protection 7 | . . . 6 15 Energy Gun 4 | . 12 14 . . Energy Cannon 4 | . . . 7 5 Ballistic Gun 4 | . 13 13 . . Impact Weapon 5 | . . . 5 11 Slashing Weapon 2 | . . . 6 . Peak Build Rating 22 | 7 8 17 21 22 Average Rating 14 | 6 7 9 17 18 On Entrance 10 | 6 7 8 13 16 Naked Turns . | . . . . . Heaviest Build 109 | 11 88 95 96 109 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 2 | . 2 2 2 1 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 8 18 25 25 25 Most Carried 25 | 7 16 21 25 25 Average Carried 20 | 6 9 17 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 7 16 20 24 23 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1308 | 236 272 53 414 333 Remotely . | . . . . . Salvage Created 4135 | 141 576 89 2157 1172 Parts 225 | 16 53 5 116 35 Haulers Intercepted 12 | . 2 . 5 5 Recyclers Shooed 6 | . . . 6 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 73 | . 15 1 38 19 Melee 36 | . . 1 24 11 Guns 16 | . 15 . 1 . Cannons 6 | . . . 5 1 Classes Destroyed 13 | 2 4 3 4 . Worker 3 | . . 1 1 1 Builder 2 | . . . 2 . Tunneler 6 | 3 2 . 1 . Hauler 12 | . 2 . 5 5 Recycler 6 | 1 . . 3 2 Operator 4 | . . . 3 1 Watcher 9 | . 3 . 5 1 Swarmer 15 | . 9 . 6 . Grunt 39 | . 6 . 21 12 Duelist 2 | . . . 1 1 Sentry 16 | . . . 10 6 Zionite 1 | . . 1 . . Assembled 1 | . . 1 . . Thug 1 | . . 1 . . Best Kill Streak 6 | 2 6 1 5 5 Combat Bots Only 6 | . 6 1 3 3 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 331 | . 53 2 180 96 Missed 84 | . 12 . 49 23 Hits 247 | . 41 2 131 73 Melee 4 | . . . 1 3 Projectile 243 | . 41 2 130 70 AOE 1 | . . . . 1 Damage Taken 3025 | . 381 38 1460 1146 Core 474 | . 53 19 260 142 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 210 | . . . 19 191 Core Remaining (%) 85 | 100 . 71 . . Volleys Fired 129 | 13 52 1 47 16 Largest 2 | 2 2 2 1 1 Hottest 100 | 40 100 70 68 68 Shots Fired 197 | 26 97 2 52 20 Gun 119 | 26 90 2 1 . Cannon 71 | . . . 51 20 Launcher . | . . . . . Special 7 | . 7 . . . Kinetic 75 | 26 48 1 . . Thermal 122 | . 49 1 52 20 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 10 13 1 6 5 Robot Miss Streak 4 | 1 3 1 4 2 Penetration Max . | . . . . . Secondary Targets 5 | . 5 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 276 | 20 62 9 106 79 Core Hits 99 | 8 30 4 42 15 Critical Kills 5 | . . . 2 3 Critical Parts Destroyed 22 | . . . 7 15 Critical Strikes 33 | . 4 . 11 18 Burn 4 | . 4 . . . Smash 27 | . . . 9 18 Sever 2 | . . . 2 . Melee Attacks 219 | . . 12 115 92 Impact 145 | . . . 53 92 Slashing 74 | . . 12 62 . Piercing . | . . . . . Sneak Attacks 34 | . . 7 16 11 Combat Hostiles 2 | . . . 2 . Follow-up Attacks 2 | . . . 2 . Damage Inflicted 8844 | 154 761 596 4163 3170 Guns 937 | 154 761 10 12 . Cannons 857 | . . . 632 225 Explosions . | . . . . . Melee 7048 | . . 586 3517 2945 Ramming 2 | . . . 2 . Kinetic 522 | 154 358 10 . . Thermal 1272 | . 403 . 644 225 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 4495 | . . . 1550 2945 Slashing 2553 | . . 586 1967 . Piercing . | . . . . . Highest Corruption 5 | . . . 5 5 Average Corruption 5 | . . . 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 174 | . . . 86 88 Message Errors 43 | . . . 21 22 Matter Fused 46 | . . . 24 22 Heat Flow Errors 20 | . . . 11 9 Energy Discharges 23 | . . . 11 12 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 17 | . . . 7 10 Data Loss (major) 11 | . . . 3 8 Misfires 10 | . . . 6 4 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 1705 | . . 128 632 945 Projectiles 18 | . . . 2 16 Explosions . | . . . . . Melee 1687 | . . 128 630 929 Knockbacks 10 | . . . 6 4 Impact 9 | . . . 5 4 Kinetic . | . . . . . Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 410 | . 81 9 410 270 Average Temperature 67 | . 23 6 90 85 Received Heat Transfer 972 | . 78 . 480 414 Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 22 | . . . 11 11 Combat Hostiles 15 | . . . 8 7 Parts Fried 29 | . . . 16 13 Impact Corruptions 43 | . . . 17 26 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 4 . 1 . Heat Transferred 3071 | . 1480 . 1184 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 2 | . . . 2 . Low Security (%) 86 | 100 100 100 64 100 Level 1 12 | . . . 34 . Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 401 | 10 169 5 401 167 Initial 166 | . . . . 166 Average 89 | 2 62 . 176 48 Influence Increases 2523 | 20 528 5 1288 682 Destroy 0b10 Robot/C 1440 | . 300 . 760 380 Destroy 0b10 Robot/NC 210 | 20 35 5 100 50 Destroy Leader 402 | . 60 . 230 112 Successful Hack 45 | . 21 . 11 13 Select Force Hacks 120 | . 60 . 60 . Disable Machine 75 | . . . . 75 Destroy Structure 21 | . 7 . 7 7 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 195 | . 45 . 120 30 Influence Decreases 2523 | 20 528 5 894 1076 Entered New Map 228 | . . . . 228 Time Decay 1855 | 20 528 5 664 638 Lost Part 130 | . . . 80 50 Lost Ally 10 | . . . . 10 Purge Threat 300 | . . . 150 150 Squads Dispatched 14 | . 4 . 7 3 Investigation 7 | . 3 . 3 1 Extermination . | . . . . . Reinforcement 7 | . 1 . 4 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 12 | . . . 7 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 23 1 65 31 Peak Tracking Total 5 | . 5 1 5 5 Tactical Retreats 10 | . 2 . 6 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 5 | . 1 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 5 | . . . . 5 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 33 | . 8 . 13 12 Terminals 25 | . 6 . 8 11 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 4 | . 2 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 93 | . 20 . 37 36 Successful 52 | . 10 . 26 16 Failed 41 | . 10 . 11 20 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 54 | . 18 . 23 13 Terminals 69 | . 18 . 25 26 Fabricators . | . . . . . Repair Stations 12 | . . . 2 10 Recycling Units 4 | . 2 . 2 . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 11 | . 1 . 6 4 Open Door 3 | . . . . 3 Terminal Index 1 | . . . 1 . Alert Level 2 | . . . 2 . Unreport Threat 2 | . . . 1 1 Locate Traps 2 | . 1 . 1 . Dispatch Records 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 2 6 Scan Component 5 | . . . 1 4 Repair 3 | . . . 1 2 Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 26 | . 9 . 11 6 Terminals 22 | . 7 . 9 6 Assimilate 1 | . . . . 1 Botnet 5 | . 2 . 2 1 Operators 1 | . . . 1 . Skim 15 | . 5 . 6 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Tunnel 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 27 | . 6 . 11 10 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 1 2 Time 108 | . . . 44 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 3 | . . 2 . 1 Largest Group 2 | . . 2 . 1 Highest-Rated Group 49 | . . 49 . 10 Highest-Rated Ally 31 | . . 31 . 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 6954 | 11 2060 1768 1501 1614 Seismic 6954 | 11 2060 1768 1501 1614 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 11793 | 87 2060 1768 4275 3603 Spaces Moved 3656 | 39 862 533 1354 868 Core . | . . . . . Treads 3048 | . 293 533 1354 868 Legs 608 | 39 569 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 320 240 240 Average Speed 242 | 120 205 320 240 240 Slowest Speed 320 | 120 320 320 320 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 76 | 4 98 95 97 87 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 7 | . 3 . 4 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 15 | . 3 . 6 6 Terrain Destroyed 18 | . 6 . 6 6 Melee 12 | . . . 6 6 Projectile 6 | . 6 . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 6081 | 58 1048 581 2186 2208 Wait 1925 | 5 99 26 602 1193 Move 3652 | 38 861 532 1353 868 Hop . | . . . . . Pick Up 50 | 1 12 4 25 8 Fast Attach 13 | 1 . . 7 5 Attach 16 | . 2 . 7 7 Detach . | . . . . . Swap 37 | . 12 5 12 8 Drop 40 | . 10 1 22 7 Fire 129 | 13 52 1 47 16 Melee 214 | . . 12 110 92 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / Sub) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 88 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 11) 933 | -10/Materials | Discovered new exit (range 10) 1006 | -10/Materials | Learned location of 1 exit from Storage 1060 | -10/Materials | Learned location of Subcaves (-10) 1105 | -10/Materials | Learned 4 Subcaves zone layouts 1141 | -10/Materials | Learned Storage terminal intel 1166 | -10/Materials | Loaded intel: 5 trap records 1202 | -10/Materials | Identified exit to Subcaves 1249 | -10/Materials | Learned Storage stockpile data 2148 | -10/Materials | Entered Mines 2343 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2480 | -10/Mines | Assembled infested the area 2660 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2660 | -10/Mines | Discovered new exit (range 5) 2770 | -10/Mines | Discovered new exit (range 8) 3195 | -10/Mines | Discovered new exit (range 11) 3916 | -10/Mines | Entered Materials 3916 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4192 | -9/Materials | Build established: Scavenger-Mutant 4871 | -9/Materials | Discovered new exit (range 12) 5385 | -9/Materials | Discovered new exit (range 15) 5866 | -9/Materials | Discovered new exit (range 15) 6036 | -9/Materials | Repaired Mak. Axe 6172 | -9/Materials | Discovered new exit (range 13) 6585 | -9/Materials | Discovered new exit (range 16) 6633 | -9/Materials | Core integrity fell below 50% 6889 | -9/Materials | Identified exit to Storage 7023 | -9/Materials | Identified exit to Materials 7121 | -9/Materials | Learned Storage non-interactive machine intel 7251 | -9/Materials | Learned location of Zion (-6) 7363 | -9/Materials | Learned location of 2 exits from Materials 8191 | -9/Materials | Entered Storage 8193 | -9/Storage | Identified exit to Recycling 8195 | -9/Storage | Loaded intel: 32 non-interactive machine locations 8196 | -9/Storage | Loaded intel: 18 terminal locations 8473 | -9/Storage | Lost 3 parts (2n1u) 8499 | -9/Storage | Core integrity fell below 20% 10134 | -9/Storage | Repaired Med. Armor Plating 10167 | -9/Storage | Repaired Med. Armor Plating 10342 | -9/Storage | Build established: Mutant 11794 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11763_ C-30 ARC bursts open, deploying its payload. 11770_ U-05 Engineer builds a Wall. 11775_ Z1UVPXZGYI1S,3Q1WTD=58 11777_ Compression Vault explodes. 11777_ G-34 Mercenary destroyed. 11777_ U-05 Engineer destroyed. 11777_ Destroyed Imp. Heat Sink. 11777_ G-47 Trooper system corrupted by crushing effect. 11777_ G-47 Trooper knocked back. 11780_ K-01 Serf collects debris. 11785_ U-05 Engineer lays Concrete. 11785_ Acquired 10 matter. 11786_ U-05 Engineer lays Concrete. 11788_ K-01 Serf collects debris. 11789_ U-05 Engineer lays Concrete. 11790_ System corrupted: Component data lost. 11790_ U-05 Engineer lays Concrete. 11792_ Lgt. Treads destroyed. 11793_ K-01 Serf collects debris. 11793_ U-05 Engineer lays Concrete. 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""" # #???????# #???? | | ########????? !??#=% """ + #???????# #???? | | #?????????? ???## ### #?????### #???? | | ""#???????##" "##?## ####+#####??" + #???? | | T"#???????# T#??######## #??#T# #???? | | ""#######?# #??????????# #??### #???? | | % #= ####+#########????# """" #????# #???? | | !=#* #????# "][" #????# #???? | | =*+%%T!!! !=% #????# "][" #????# #???? | | !#= %%/ *%[= #????# "=*" #????# #???? | | ### */####+##### #????# "[]" #????# #???? | | ??## ## =%=* ## #????#%" "" #????# #???? | | ???# ## %= ## #????#*% #????# #???? | | ???# ## ## #????##+############ #???? | | ""?# ## ## #?????# #?# ? ## #???? | | "" # ## ## #?????# #?# """" ## #???? | | "" + ## ## ####### ### ""*[" ## #???? | | #= !## ## # """*=" ## #???? | | ? #*% ## + + "][" " ## #???? | | ? ?#* ]## ## # "]["" + #???? | | #### ## ## # """" ##+####? | | ** ## ## # ## T#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Mak. Axe | -9/Materials | Scanalyzed Mak. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mak. Axe | 65% | -9/Materials Med. Armor Plating | 18% | -9/Storage Med. Armor Plating | 22% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotActiveMask Manual? 0 Play Time 00:45:42 Cumulative 300.2 hours Start 2025.06.25 @ 18:30:43 End 2025.06.25 @ 19:16:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 81 Gallery% 65 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e871a322-5722-48c6-b98c-148ecee0a2fd