Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 19:28:47

Player: Vin14i@

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (291)      291
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1931

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
   Large Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (14) ---
             (None)

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Heat Sink
   Large Storage Unit
   Large Matter Pod
         Power Shielding
>        --- WEAPON -----------
   Small Laser
         Assault Rifle
         Plasma Cutter
>        --- INVENTORY --------
   Light Ion Engine
         Wheel
  Medium Storage Unit
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             30   | 10  2   6   12  
  Power                    6    | 2   .   2   2   
    Engine                 4    | 2   .   1   1   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 4   .   1   3   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   1   2   
    Wheel                  3    | 2   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   2   3   3   
    Device                 1    | .   .   .   1   
    Storage                6    | 1   1   2   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   .   .   4   
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   .   1   19  
  Power                    4    | .   .   .   4   
  Propulsion               6    | .   .   1   5   
  Utility                  4    | .   .   .   4   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      19   | .   .   1   19  
Average Slot Usage (%)     92   | .   88  100 70  
  Engine                   12   | .   14  14  5   
  Core                     5    | .   .   7   6   
  Leg                      21   | .   28  22  9   
  Device                   1    | .   .   .   6   
  Storage                  14   | .   14  15  11  
  Protection               13   | .   2   17  12  
  Ballistic Gun            22   | .   28  22  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 12  27  32  35  
  Greatest Support         26   | 26  20  20  20  
  Greatest Overweight (x)  3    | .   1   1   3   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 14   | 6   12  12  14  
  Average Capacity         9    | 5   6   10  10  
  Most Carried             10   | 6   9   10  9   
  Average Carried          7    | 3   6   9   4   
  Final Capacity           14   | 6   10  10  14  
  Final Carried            10   | 6   9   10  .   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           672  | 182 48  381 61  
  Remotely                 .    | .   .   .   .   
Salvage Created            332  | .   48  234 50  
  Parts                    19   | .   4   14  1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  7    | .   1   5   1   
  Guns                     7    | .   1   5   1   
Classes Destroyed          3    | .   2   1   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    6    | .   1   4   1   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           2    | .   2   2   1   
  Combat Bots Only         2    | .   1   2   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2172 | .    10   327  1835 
  Core                     581  | .    .    31   550  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         97   | 100  100  92   .    
Volleys Fired              58   | .    6    38   14   
  Largest                  3    | .    2    2    3    
  Hottest                  80   | .    40   40   80   
Shots Fired                120  | .    12   76   32   
  Gun                      119  | .    12   76   31   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  1    | .    .    .    1    
  Kinetic                  110  | .    12   76   22   
  Thermal                  10   | .    .    .    10   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    3    8    6    
  Robot Miss Streak        5    | .    1    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           75   | .    7    46   22   
  Core Hits                29   | .    4    15   10   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           560  | .    47   301  212  
  Guns                     537  | .    47   301  189  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  12   | .    .    .    12   
  Kinetic                  466  | .    47   301  118  
  Thermal                  82   | .    .    .    82   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    .    12   
  Average Corruption       8    | .    .    .    8    
  Corruption Purged        .    | .    .    .    .    
  Effects                  2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    4    
  Shots                    .    | .    .    .    .    
  Rammed                   9    | .    .    .    9    
Targets Rammed             9    | .    .    .    9    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        72   | .    6    63   72   
  Average Temperature      22   | .    6    21   27   
  Received Heat Transfer   1032 | .    6    162  864  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         198  | .    .    .    198  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             176  | .   29  176 10  
  Initial                  11   | .   .   11  .   
  Average                  49   | .   19  82  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   2   12  7   
  Peak Tracking Total      7    | .   3   4   7   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   1   2   .   
  Successful               3    | .   1   2   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Record                   3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               735  | 74  146 404 111 
Spaces Moved               331  | 46  93  171 21  
  Core                     5    | 5   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     315  | 32  93  171 19  
  Wheels                   11   | 9   .   .   2   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 150 90  
  Average Speed            137  | 106 125 150 156 
  Slowest Speed            210  | 120 150 150 210 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       12   | 3   23  20  4   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      498  | 69  112 259 58  
  Wait                     40   | 2   7   31  .   
  Move                     328  | 45  92  170 21  
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 12  4   9   2   
  Fast Attach              1    | .   1   .   .   
  Attach                   21   | 6   .   3   12  
  Detach                   .    | .   .   .   .   
  Swap                     8    | 4   1   3   .   
  Drop                     6    | .   1   5   .   
  Fire                     58   | .   6   38  14  
  Melee                    .    | .   .   .   .   
  Ram                      9    | .   .   .   9   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 3)
  221 | -10/Materials | Entered another Materials area
  221 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  301 | -9/Materials  | Build established: Mutant
  601 | -9/Materials  | Discovered new exit (range 14)
  625 | -9/Materials  | Entered another Materials area
  625 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  714 | -8/Materials  | Core integrity fell below 50%
  718 | -8/Materials  | System corruption reached 10%
  730 | -8/Materials  | Core integrity fell below 20%
  736 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00707_ Particle Gun destroyed.
00709_ Heat Sink destroyed.
00709_ R-06 Scavenger collects Lgt. Nuclear Core.
00710_ Acquired Lgt. Nuclear Core.
00712_ Wheel destroyed.
00714_ Slammed into B-36 Bruiser.
00714_ R-06 Scavenger collects Aluminum Leg.
00715_ R-06 Scavenger collects Imp. Heat Sink.
00716_ Power Shielding destroyed.
00716_ Lgt. Nuclear Core destroyed.
00717_ Lgt. Ion Engine destroyed.
00717_ System corrupted by crushing effect (+5).
[Achievement: System Compromised]
00719_ Slammed into B-36 Bruiser.
00723_ Slammed into G-50 Soldier.
00724_ Acquired 1 matter.
00727_ System corrupted: Substantial component data lost.
00727_ Slammed into G-50 Soldier. <x2>
00731_ Destabilizing: System corrupted (+1).
00735_ Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????   ????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            310
Matter Stores              402
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              SlugInsulationNanovents
  Manual?         0
Play Time         00:15:29
  Cumulative      3.3 hours
  Start           2021.05.11 @ 19:13:24
  End             2021.05.11 @ 19:28:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c46edb1-b382-4397-8926-4b9366c917ba