Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 19:33:53 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (1104) 1104 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 3003 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 139/550 Matter 46/300 Energy 76/265 System Corruption 4% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Active Sensor Suite > --- WEAPON (4) ------- Shotgun Improved Light Cannon > --- INVENTORY (15) --- Reinforced Ion Engine High-capacity Storage Unit Signal Interpreter Targeting Computer Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Shotgun Improved Light Cannon > --- INVENTORY -------- Reinforced Ion Engine High-capacity Storage Unit Signal Interpreter Targeting Computer Advanced Targeting Computer [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 28 | . 4 8 16 Power 4 | . . 1 3 Engine 4 | . . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 4 | . 2 1 1 Treads 4 | . 2 1 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 1 1 3 Device 1 | . . . 1 Storage 1 | . 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 15 | . 1 5 9 Energy Gun 1 | . 1 . . Energy Cannon 1 | . . . 1 Ballistic Gun 3 | . . 1 2 Ballistic Cannon 8 | . . 4 4 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 10 | . . 1 9 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 5 | . . . 5 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 87 95 93 Engine 9 | . 14 8 8 Treads 15 | . 5 22 16 Leg 5 | . 21 . . Storage 14 | . 16 17 9 Processor 6 | . . . 17 Protection 4 | . . 4 7 Energy Gun 7 | . 28 2 . Ballistic Gun 7 | . . 9 9 Ballistic Cannon 20 | . . 30 23 Naked Turns . | . . . . Heaviest Build 45 | 11 32 43 45 Greatest Support 43 | 20 40 43 43 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 8 9 15 15 Most Carried 12 | 6 7 9 12 Average Carried 6 | 6 6 4 8 Final Capacity 15 | 8 15 15 15 Final Carried 8 | 6 5 8 5 Class Distribution -------------------- 53% | Gunner 30% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 775 | 200 10 137 428 Remotely . | . . . . Salvage Created 1178 | . 94 343 741 Parts 72 | . 5 25 42 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 2 12 13 Guns 3 | . 1 1 1 Cannons 19 | . . 11 8 AOE 4 | . . . 4 Classes Destroyed 9 | . 2 2 5 Worker 2 | . 1 . 1 Builder 2 | . . . 2 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Swarmer 3 | . . 3 . Grunt 19 | . 2 8 9 Sentry 2 | . . 1 1 Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 12 | . 3 6 12 Combat Bots Only 8 | . 2 6 8 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2000 | . 90 335 1575 Core 476 | . 21 44 411 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 91 89 . Volleys Fired 59 | . 8 18 33 Largest 4 | . 2 4 4 Hottest 140 | . 100 137 140 Shots Fired 195 | . 16 72 107 Gun 62 | . 16 18 28 Cannon 129 | . . 54 75 Launcher 4 | . . . 4 Special . | . . . . Kinetic 173 | . . 72 101 Thermal 16 | . 16 . . Explosive . | . . . . Electromagnetic 6 | . . . 6 Robot Hit Streak 15 | . 7 7 15 Robot Miss Streak 5 | . 1 4 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 116 | . 12 33 71 Core Hits 59 | . 4 14 41 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Blast 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2820 | . 148 671 2001 Guns 472 | . 148 73 251 Cannons 1557 | . . 590 967 Explosions 783 | . . . 783 Melee . | . . . . Ramming 8 | . . 8 . Kinetic 1832 | . . 663 1169 Thermal 326 | . 148 . 178 Explosive . | . . . . Electromagnetic 654 | . . . 654 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks 28 | . . 9 19 Impact . | . . . . Kinetic 25 | . . 9 16 Secondary 3 | . . . 3 Self-Inflicted Damage 76 | . . . 76 Shots 5 | . . . 5 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 439 | . 354 433 439 Average Temperature 146 | . 179 146 139 Received Heat Transfer 858 | . 48 81 729 Effects 5 | . 1 1 3 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . 1 1 Short Circuit 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 1 | . . . 1 Heat Transferred 744 | . 444 . 300 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 454 | . 84 372 454 Initial 72 | . . 35 72 Average 137 | . 48 150 185 Maximum Alert Level 2 | . . 1 2 Low Security (%) 73 | 100 100 64 64 Level 1 23 | . . 35 27 Level 2 2 | . . . 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 1 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 2 20 23 Peak Tracking Total 9 | . 2 7 9 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . 2 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 5 1 1 Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 25 | . 13 4 8 Successful 18 | . 8 3 7 Failed 7 | . 5 1 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 13 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 8 | . . . 8 Garrison Access . | . . . . Terminal Hacks 11 | . 8 3 . Prototype ID Bank 2 | . 2 . . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Locate Traps 3 | . 2 1 . Disarm Traps 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . . 7 Insert Component 3 | . . . 3 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 1 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1150 | 3 286 432 429 Spaces Moved 509 | 3 180 163 163 Core . | . . . . Treads 362 | . 36 163 163 Legs 147 | 3 144 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 160 | 120 136 177 169 Slowest Speed 320 | 120 190 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 2 36 22 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 15 | . . 6 9 Melee . | . . . . Projectile 10 | . . 6 4 AOE 5 | . . . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 715 | 2 205 263 245 Wait 99 | . 11 63 25 Move 506 | 2 179 162 163 Hop . | . . . . Pick Up 12 | . 1 6 5 Fast Attach 5 | . 1 4 . Attach 13 | . 2 1 10 Detach 1 | . . . 1 Swap 10 | . 1 3 6 Drop 9 | . 2 5 2 Fire 59 | . 8 18 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Materials 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Weapon x2 314 | -9/Materials | Build established: Mutant 640 | -9/Materials | Discovered new exit (range 16) 722 | -9/Materials | Entered another Materials area 722 | -8/Materials | Evolved 2 slots: Utility x2 1018 | -8/Materials | Build established: Gunner 1090 | -8/Materials | Core integrity fell below 50% 1116 | -8/Materials | Lost 7 parts (1p2n1u3w) 1120 | -8/Materials | Destroyed 8 combat bots 1136 | -8/Materials | Found Corrupted Prototype Device 1150 | -8/Materials | Identified Active Sensor Suite 1151 | -8/Materials | Self-destructed Last Messages --------------- 01122_ G-50 Soldier knocked back. 01123_ U-05 Engineer lays Concrete. 01130_ Overheating: Energy bleed (-47). 01130_ U-05 Engineer lays Concrete. 01133_ U-05 Engineer builds a Wall. 01134_ Critical hit (Burn: +37). 01136_ Acquired Corrupted Prototype Device. 01136_ U-05 Engineer lays Concrete. 01136_ Critical hit (Burn: +37). 01137_ Discarded Targeting Computer. 01138_ U-05 Engineer lays Concrete. 01140_ Imp. Light Cannon destroyed. 01142_ U-05 Engineer lays Concrete. 01147_ Imp. Light Cannon destroyed. 01147_ Acquired 42 matter. 01149_ U-05 Engineer builds a Wall. 01150_ Identified Active Sensor Suite. 01150_ Integrated Corrupted Active Sensor Suite (+3). 01150_ Complication: Energy sink damages Corrupted Active Sensor Suite (-22). 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Targeting Computer | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunStasisLauncher Manual? 0 Play Time 00:18:24 Cumulative 22.2 hours Start 2022.03.20 @ 19:18:10 End 2022.03.20 @ 19:33:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1847fcfd-c837-4081-95a9-55d4da0d9167