Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 22:04:08 Player: sentrybuster Result: Destroyed by Hellfire Trap Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (223) 1115 Value Destroyed (9068) 9068 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1825) 1825 TOTAL SCORE: 17908 Bonus ------- High Alert Combat Kills 1825 Cogmind --------- Core Integrity 0/1300 Matter 119/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Heavy Disruptor Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Powered Armor Advanced Force Field Hacking Suite Hacking Suite > --- WEAPON ----------- HERF Cannon Coil Gun Compact Mass Driver Compact Mass Driver Power Sword > --- INVENTORY -------- Reinforced Fission Core Matter Compressor Experimental Utility Shielding Advanced Thermal Shield KE Penetrator Hypervelocity Mass Driver Hypervelocity Mass Driver Compact Mass Driver Smartbomb Launcher [Rating: 123] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Impact Mace Energy Gun High-powered Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Stasis Beam Impact Weapon Impact Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . 1 Utility 8 | . . 1 . 2 . . 1 2 1 1 Weapon 3 | . . . 1 . . . 1 . 1 . Parts Attached 268 | 6 1 16 18 23 2 21 75 38 35 33 Power 19 | 1 . 1 1 . 2 1 7 2 2 2 Engine 6 | 1 . 1 1 . . . 2 1 . . Core 4 | . . . . . . . 3 1 . . Reactor 9 | . . . . . 2 1 2 . 2 2 Propulsion 49 | 2 . 4 6 2 . 3 11 7 6 8 Treads 10 | . . . 3 1 . . 3 1 . 2 Leg 37 | 2 . 4 3 1 . 3 8 6 6 4 Wheel 2 | . . . . . . . . . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 94 | 1 1 3 6 11 . 7 30 15 9 11 Device 48 | . 1 1 6 7 . 6 14 5 3 5 Storage 4 | 1 . 1 . . . . . 2 . . Processor 11 | . . 1 . 3 . . 1 2 2 2 Hackware 3 | . . . . . . . . 1 1 1 Protection 28 | . . . . 1 . 1 15 5 3 3 Artifact . | . . . . . . . . . . . Weapon 106 | 2 . 8 5 10 . 10 27 14 18 12 Energy Gun 27 | . . 4 2 1 . 2 5 5 8 . Energy Cannon 14 | . . . 1 . . 2 4 1 5 1 Ballistic Gun 23 | 2 . 3 1 2 . 2 6 4 1 2 Ballistic Cannon 18 | . . . . 4 . 3 1 3 1 6 Launcher 15 | . . 1 1 . . 1 7 1 3 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 7 | . . . . 3 . . 4 . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 1 1 . . 6 5 1 5 Parts Lost 71 | . . 1 2 2 . 4 17 6 11 28 Power 6 | . . . . . . 1 2 . . 3 Propulsion 20 | . . 1 2 . . . 4 1 2 10 Utility 24 | . . . . 2 . 1 6 2 4 9 Weapon 21 | . . . . . . 2 5 3 5 6 Highest Loss Streak 12 | . . 1 1 1 . 2 3 2 3 12 Average Slot Usage (%) 96 | . 92 99 98 99 100 98 97 96 93 90 Engine 2 | . 14 11 9 7 1 . . . . . Core 1 | . . . . . . . 3 4 2 . Reactor 1 | . . . . . 5 6 1 . 2 3 Treads 4 | . . . 15 7 7 7 6 . . . Leg 21 | . 28 32 20 23 23 23 19 22 19 18 Device 8 | . 6 14 9 9 7 7 9 5 5 8 Storage 6 | . 14 11 9 7 7 7 6 7 5 3 Processor 13 | . . 7 9 12 15 15 13 14 19 19 Hackware 2 | . . . . . . . . 3 8 7 Protection 6 | . . . . 7 7 6 9 9 5 3 Energy Gun 5 | . . 6 8 13 15 5 2 6 4 . Energy Cannon 2 | . . . 7 . . 3 5 1 1 1 Ballistic Gun 7 | . 28 15 9 2 . 3 9 4 8 3 Ballistic Cannon 3 | . . . . 3 7 7 1 3 1 8 Impact Weapon 2 | . . . . 1 . . 5 5 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 10 11 28 36 43 52 62 65 64 75 95 Greatest Support 128 | 20 20 30 66 54 54 60 75 88 103 128 Greatest Overweight (x) 11 | 1 . 1 1 1 . 3 2 1 1 11 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 10 9 Most Carried 10 | 6 6 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 5 8 9 9 9 9 9 9 9 9 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 6 10 10 10 10 9 10 10 9 4 Class Distribution -------------------- 31% | Scavenger-Mutant 26% | Mutant 11% | Scavenger-Gunner 10% | Skirmisher 6% | Scavenger-Skirmisher 5% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Waste Skirmisher | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Matter Collected 8152 | 312 55 587 172 604 94 568 2455 1290 618 1397 Remotely 114 | . . . . . . . 114 . . . Salvage Created 10194 | 110 100 739 552 435 . 471 3012 2411 973 1391 Parts 490 | 15 3 65 27 30 . 24 133 78 61 54 Haulers Intercepted 12 | . . 2 1 3 . . 2 3 . 1 Recyclers Shooed 12 | 1 . . 1 . . . 5 5 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Combat Hostiles Destroyed 156 | . 2 13 10 7 . 11 47 22 21 23 Melee 5 | . . . . . . . 1 . . 4 Guns 77 | . 2 12 5 5 . 6 24 12 9 2 Cannons 45 | . . . 3 2 . 5 7 10 2 16 AOE 25 | . . 1 2 . . . 12 . 9 1 Classes Destroyed 14 | 1 1 6 2 1 . 1 2 . . . Worker 14 | . . 2 . 1 . . 7 1 1 2 Builder 5 | . . . 1 . . . 2 . 1 1 Tunneler 9 | 6 . 1 . . . 1 . . 1 . Hauler 12 | . . 2 1 3 . . 2 3 . 1 Recycler 11 | . . . 2 . . . 2 6 . 1 Operator 4 | . . . . . . . 2 . 1 1 Watcher 12 | . . 3 . 2 . . 3 1 2 1 Swarmer 30 | . . 4 3 . . . 10 4 9 . Saboteur 1 | . . . . . . . 1 . . . Grunt 48 | . 2 3 5 2 . 2 24 5 . 5 Brawler 4 | . . 1 . . . . 1 2 . . Sentry 26 | . . 5 2 2 . 5 5 2 2 3 Hunter 21 | . . . . . . 3 . 3 6 9 Programmer 26 | . . . . 3 . 1 6 6 4 6 Best Kill Streak 12 | 2 2 4 5 2 . 3 12 4 7 4 Combat Bots Only 9 | . 2 4 4 1 . 2 9 4 7 3 Max Kills in Single Turn 4 | 1 1 2 2 1 . 1 4 2 3 1 Gunslinging 1 | . . . . . . . . 1 1 . Exploded 4 | . . 1 2 . . . 4 . 3 1 Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Damage Taken 16660 | . 80 584 383 606 . 1064 3634 2120 2737 5452 Core 2325 | . 15 113 40 72 . 77 287 190 226 1305 Absorbed by Shields 966 | . . . . . . . . . . 966 Core Remaining (%) 82 | 100 94 71 92 . . 78 66 81 80 . Volleys Fired 570 | 25 9 45 39 35 . 39 131 106 47 94 Largest 4 | 2 2 2 3 3 . 3 4 3 4 4 Hottest 250 | 40 40 101 143 185 . 196 203 201 216 250 Shots Fired 1244 | 50 18 76 87 98 . 111 291 221 100 192 Gun 782 | 50 18 75 49 73 . 56 202 156 81 22 Cannon 422 | . . . 36 25 . 55 71 65 14 156 Launcher 29 | . . 1 2 . . . 18 . 5 3 Special 11 | . . . . . . . . . . 11 Kinetic 844 | 50 18 59 33 48 . 62 194 142 68 170 Thermal 174 | . . 4 39 50 . 31 40 10 . . Explosive 22 | . . 1 2 . . . 11 . 5 3 Electromagnetic 193 | . . 12 13 . . 18 46 69 27 8 Robot Hit Streak 22 | 6 5 10 11 19 . 11 20 10 10 22 Robot Miss Streak 14 | 3 2 6 3 14 . 7 9 5 5 4 Penetration Max 2 | . . . . . . 1 2 1 1 1 Secondary Targets 7 | . 1 . . . . . 3 2 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 . Shots Hit Robots 867 | 27 12 50 44 76 . 88 238 135 57 140 Core Hits 480 | 11 5 30 27 37 . 48 164 57 44 57 Critical Hits 102 | . . 2 . . . 5 24 39 8 24 Critical Kills 35 | . . 2 . . . . 6 17 4 6 Critical Parts Destroyed 65 | . . . . . . 5 17 21 4 18 Melee Attacks 180 | . . . . 10 . . 68 45 3 54 Impact 126 | . . . . 10 . . 68 45 3 . Slashing 54 | . . . . . . . . . . 54 Piercing . | . . . . . . . . . . . Sneak Attacks 20 | . . . . 2 . . 10 4 . 4 Combat Hostiles 1 | . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24914 | 297 118 977 1083 1401 . 1570 7847 3519 2894 5208 Guns 9093 | 297 118 744 497 800 . 570 2721 2004 1151 191 Cannons 7561 | . . . 325 380 . 971 1221 846 305 3513 Explosions 4496 | . . 231 261 . . 29 2277 . 1416 282 Melee 3755 | . . . . 221 . . 1627 669 22 1216 Ramming 9 | . . 2 . . . . 1 . . 6 Kinetic 11814 | 297 118 579 289 722 . 1003 2569 1797 925 3515 Thermal 2614 | . . 59 365 458 . 292 961 139 340 . Explosive 3439 | . . 186 261 . . 29 1605 . 1076 282 Electromagnetic 3283 | . . 151 168 . . 246 1084 914 531 189 Impact 2539 | . . . . 221 . . 1627 669 22 . Slashing 1216 | . . . . . . . . . . 1216 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . 5 2 4 4 8 6 6 10 14 Average Corruption 3 | . . 5 2 1 4 6 2 4 2 3 Corruption Purged . | . . . . . . . . . . . Effects 188 | . . 12 10 13 4 30 45 39 14 21 Message Errors 44 | . . 4 3 3 . 5 11 11 5 2 Matter Fused 33 | . . 3 . 2 3 7 6 10 . 2 Heat Flow Errors 18 | . . 1 . 3 1 6 2 4 . 1 Energy Discharges 18 | . . . 1 2 . 3 7 2 1 2 Parts Rejected 4 | . . 1 . . . 1 . . 1 1 Data Loss (minor) 22 | . . 1 . 1 . 1 5 6 5 3 Data Loss (major) 1 | . . 1 . . . . . . . . Misfires 4 | . . . . . . 1 2 1 . . Targeting Errors 40 | . . 1 5 2 . 6 9 5 2 10 Weapon Failures 4 | . . . 1 . . . 3 . . . Overload Shots 2 | . . . . . . . 2 . . . Overflow Damage 1481 | . . 8 22 22 . . 513 351 137 428 Projectiles 198 | . . . 12 . . . 49 . . 137 Explosions 209 | . . 8 10 . . . 54 . 137 . Melee 1074 | . . . . 22 . . 410 351 . 291 Knockbacks 73 | . . . . 3 . 11 10 11 3 35 Impact 10 | . . . . . . . 5 4 1 . Kinetic 59 | . . . . 3 . 11 5 7 2 31 Secondary 4 | . . . . . . . . . . 4 Self-Inflicted Damage 414 | . . 1 . . . . 262 . 148 3 Shots 8 | . . . . . . . 6 . 2 . Rammed 2 | . . 1 . . . . . . . 1 Targets Rammed 3 | . . 1 . . . . 1 . . 1 Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 367 | . 9 137 108 253 209 367 340 338 188 193 Average Temperature 81 | . 7 75 44 83 111 103 82 86 53 70 Received Heat Transfer 2308 | . 48 150 180 117 . 252 891 315 72 283 Effects 11 | . . . . . . 2 4 5 . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 6 | . . . . . . . 3 3 . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . 2 . Combat Hostiles 2 | . . . . . . . 1 . 1 . Parts Fried 29 | . . 1 . 1 . 1 10 11 5 . Impact Corruptions 27 | . . . . 1 . . 15 11 . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 8 | . . . 2 1 . 1 3 1 . . Heat Transferred 3802 | . . 87 555 880 . 572 1149 259 300 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Peak Influence 1239 | 30 69 330 329 209 42 271 1239 857 802 723 Initial 606 | . 19 28 139 144 42 29 58 606 419 420 Average 402 | 12 47 132 242 97 42 114 507 684 547 488 Maximum Alert Level 4 | . . 1 1 1 . 1 4 3 3 3 Low Security (%) 33 | 100 100 74 34 93 100 83 17 . . . Level 1 20 | . . 25 65 6 . 16 36 . . 26 Level 2 33 | . . . . . . . 25 61 94 71 Level 3 8 | . . . . . . . 4 38 5 2 Level 4 4 | . . . . . . . 15 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 46 | . . 1 2 4 . 3 18 7 4 7 Investigation 7 | . . . . . . 2 3 . 1 1 Extermination 16 | . . . . 3 . 1 5 3 2 2 Reinforcement 11 | . . 1 1 . . . 7 . . 2 Assault 4 | . . . . . . . 3 1 . . Garrison 8 | . . . 1 1 . . . 3 1 2 Intercept . | . . . . . . . . . . . Construction Impeded 6 | . . 1 . . . . 3 . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Distress Signals 9 | . . 3 1 . . . 3 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 252 | . 2 27 12 14 . 14 77 28 29 49 Peak Tracking Total 9 | . 2 5 4 2 . 3 7 5 8 9 Tactical Retreats 20 | . . 4 . . . 3 5 4 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Traps Triggered 15 | . . . 1 2 . 3 2 . 2 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Disabled 25 | . . . 2 . . 1 11 4 5 2 Max in Single Turn 5 | . . . 1 . . 1 2 1 5 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Machines Accessed 34 | . 1 3 3 5 . 2 9 3 3 5 Terminals 24 | . 1 3 2 4 . 2 6 2 3 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . 2 1 . 1 Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . 1 . . 2 Total Hacks 84 | . 3 13 6 12 . 3 20 7 5 15 Successful 39 | . 2 6 3 11 . . 4 4 1 8 Failed 45 | . 1 7 3 1 . 3 16 3 4 7 Catastrophic 4 | . . . . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 46 | . 3 7 3 9 . 2 13 3 3 3 Terminals 61 | . 3 13 4 11 . 3 16 4 5 2 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 10 | . . . 2 . . . 2 3 . 3 Scanalyzers 6 | . . . . . . . . . . 6 Garrison Access 6 | . . . . . . . 2 . . 4 Terminal Hacks 8 | . . 3 1 3 . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . . 1 1 . 1 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Components 3 | . . . 1 . . . 1 1 . . Scanalyzer 4 | . . . . . . . . . . 4 Insert Component 1 | . . . . . . . . . . 1 Analyze 3 | . . . . . . . . . . 3 Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 21 | . 2 3 1 7 . . 3 2 1 2 Terminals 20 | . 2 3 1 7 . . 3 2 1 1 Track 13 | . 1 2 1 4 . . 2 1 1 1 Botnet 7 | . 1 1 . 3 . . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used 1 | . . . . . . . . . 1 . Hacking Detections 32 | . 1 3 3 4 . 2 9 3 3 4 Full Trace Events 4 | . . . . . . . 2 . 1 1 Feedback Events 2 | . . . . . . . 2 . . . Corruption 2 | . . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Built 2 | . . . . 2 . . . . . . Matter 234 | . . . . 234 . . . . . . Time 58 | . . . . 58 . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 20 | . . . . . . . 10 10 . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Turns Passed 13430 | 238 141 976 705 1470 340 862 3733 2356 919 1690 Spaces Moved 7547 | 129 92 556 308 859 258 450 2038 1387 576 894 Core 66 | 6 . . . . . . . . . 60 Treads 240 | . . . 142 1 . 62 35 . . . Legs 7216 | 123 92 556 166 858 258 388 2003 1387 576 809 Wheels 25 | . . . . . . . . . . 25 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 130 122 120 120 50 Average Speed 125 | 117 120 120 143 130 130 139 128 120 120 117 Slowest Speed 600 | 120 120 150 180 180 130 220 200 150 150 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 6 21 36 30 19 94 8 47 29 16 20 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 119 | . . . 9 5 . . 29 48 . 28 Terrain Destroyed 543 | . . 15 28 5 . 34 187 58 111 105 Melee 82 | . . . . 5 . . 29 27 . 21 Projectile 111 | . . . 16 . . . 7 31 5 52 AOE 350 | . . 15 12 . . 34 151 . 106 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Total 10107 | 167 107 792 492 1115 263 591 2783 1824 711 1262 Wait 1292 | . 2 145 115 164 . 68 419 196 32 151 Move 7538 | 128 91 555 307 859 257 449 2037 1386 575 894 Hop . | . . . . . . . . . . . Pick Up 84 | 7 2 12 4 9 1 5 19 11 2 12 Fast Attach 147 | 6 1 8 6 10 1 8 33 31 20 23 Attach 33 | . . 2 2 2 . 1 11 2 6 7 Detach 23 | . . 4 . 3 . . 3 5 5 3 Swap 89 | . . 6 10 11 1 12 32 5 9 3 Drop 148 | 1 2 14 9 12 3 9 29 37 12 20 Fire 570 | 25 9 45 39 35 . 39 131 106 47 94 Melee 180 | . . . . 10 . . 68 45 3 54 Ram . | . . . . . . . . . . . Kick 3 | . . 1 . . . . 1 . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [Low]) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 239 | -11/Scrapyard | Entered Materials 359 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 5) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -9/Materials | Build established: Scavenger-Mutant 817 | -9/Materials | Discovered new exit (range 16) 1356 | -9/Materials | Entered another Materials area 1356 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1825 | -8/Materials | Discovered new exit (range 5) 2018 | -8/Materials | Garrison activated, responded to threat 2061 | -8/Materials | Entered Factory 2061 | -7/Factory | Evolved 2 slots: Utility x2 2341 | -7/Factory | Fabricated Hyp. Mass Driver (x2) 2692 | -7/Factory | Discovered new exit (range 6) 2801 | -7/Factory | Build established: Skirmisher 2827 | -7/Factory | Garrison activated, responded to threat 3270 | -7/Factory | Build established: Mutant 3531 | -7/Factory | Sucked down chute 3531 | -7/Factory | Entered Waste 3531 | -7/Waste | The area was eerily silent 3811 | -7/Waste | Build established: Gunner 3858 | -7/Waste | Discovered new exit (range 11) 3871 | -7/Waste | Entered Factory 3961 | -7/Factory | Discovered new exit (range 11) 4485 | -7/Factory | Discovered new exit (range 15) 4733 | -7/Factory | Entered another Factory area 4733 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4941 | -6/Factory | Build established: Mutant 5183 | -6/Factory | Discovered new exit (range 16) 5427 | -6/Factory | Destroyed 7 combat bots 5636 | -6/Factory | Discovered new exit (range 5) 5796 | -6/Factory | Discovered new exit (range 5) 6244 | -6/Factory | Found Prototype Processor 6244 | -6/Factory | Identified Exp. Signal Interpreter 7006 | -6/Factory | Spotted B-75 Beast 7533 | -6/Factory | First assault squad dispatched 7774 | -6/Factory | Destroyed 9 combat bots 7838 | -6/Factory | Lost 3 parts (1u2w) 8466 | -6/Factory | Entered another Factory area 8466 | -5/Factory | Evolved 2 slots: Utility x2 9200 | -5/Factory | Build established: Scavenger-Mutant 9323 | -5/Factory | Spotted B-75 Beast 9409 | -5/Factory | Garrison activated, responded to threat 9552 | -5/Factory | Discovered new exit (range 11) 10179 | -5/Factory | Found Imp. Powered Armor 10183 | -5/Factory | Found Imp. Powered Armor 10188 | -5/Factory | Found Imp. Powered Armor 10566 | -5/Factory | First assault squad dispatched 10653 | -5/Factory | Found Imp. Powered Armor 10822 | -5/Factory | Entered another Factory area 10822 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11056 | -4/Factory | Lost 3 parts (1n2u) 11116 | -4/Factory | Lost 3 parts (1n2w) 11510 | -4/Factory | Build established: Scavenger-Gunner 11691 | -4/Factory | System corruption reached 10% 11697 | -4/Factory | Garrison activated, responded to threat 11731 | -4/Factory | Lost 3 parts (1u2w) 11736 | -4/Factory | Discovered new exit (range 4) 11739 | -4/Factory | Destroyed 7 combat bots 11741 | -4/Factory | Entered Research 11741 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12233 | -3/Research | Build established: Scavenger-Mutant 12359 | -3/Research | Lost 3 parts (2u1w) 13037 | -3/Research | Found Prototype Processor 13037 | -3/Research | Identified Exp. Targeting Computer 13290 | -3/Research | Garrison activated, responded to threat 13298 | -3/Research | System corruption reached 10% 13384 | -3/Research | Lost 12 parts (2p5n3u2w) 13401 | -3/Research | Core integrity fell below 50% 13418 | -3/Research | Core integrity fell below 20% 13420 | -3/Research | Discovered new exit (range 14) 13431 | -3/Research | Destroyed by Hellfire Trap Last Messages --------------- 13411_ U-05 Engineer lays Concrete. 13414_ Slug penetrates Y-72 Warden. 13415_ U-05 Engineer lays Concrete. 13417_ W-44 Eye sends out distress signal. 13417_ Triggered Hellfire Trap. 13417_ An explosion rips through the floor. 13417_ K-01 Serf destroyed. 13417_ Penetrated by Slug. 13420_ EXIT=FOUND 13420_ Slug penetrates Wall. 13420_ Penetrated by Slug. 13420_ Acquired Prototype Device. 13420_ Identified Stealth Drone Bay. 13422_ System corrupted: Adv. Coolant Injector rejected. 13422_ Dropped Stealth Drone Bay. 13422_ R-10 Processor collects Lgt. Ion Engine. 13423_ Slug penetrates Wall. 13426_ K-01 Serf cleans the Terminal. 13431_ Triggered Hellfire Trap. 13431_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# !#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#] #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????? #T############# #????????????????????? | | ??????? # #????????????????????? | | ?????? # +????????????????????? | | ?????? + @ #????????????????????? | | ????? # #????????????????????? | | ?????? # #????????????????????? | | ????????######### # #????????????????????? | | ????????####???## #######? ??????????????????? | | ????????# ??# #????? ?????????????????? | | ????????# ??# ##### ??????????????????? | | ????????# # T" ?????????????????? | | ????????# + "" < #???????????????? | | ????????# # !????????????????? | | ????????# [ # ##### ????????????????? | | ????????# #!! #?????? ##????????????????? | | ????????# # # ###?????????????????????????? | | ???????????## #???????????????????????????? | | ???????????# / ??????????????????????????? | | ???????????# %# ????????????????????????? | | ???????????# # ???????????????????????? | | ???????????# #? ?????????????????????? | | ???????????# ##?? #????????????????????? | | ???????????## # #????####????????????????????? | | ????????????# ###+########?????????????????????? | | ??????????### ###? #?????????????????????? | | ??????????# #? #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 23 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: TH 30 Resistance: EX 25 Utility Shielding 90 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 26 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Helical Railgun | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectivePhaseFlamer Manual? 0 Play Time 02:05:49 Cumulative 214.3 hours Start 2021.05.12 @ 18:54:51 End 2021.05.12 @ 22:04:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 312 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08761a3f-d637-4c1f-a5a7-aa42b01aad2b