Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.11 @ 13:54:31 Player: AzureRose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (249) 249 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1934 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 156/300 Energy 236/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Heat Sink Light Assault Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Missile Launcher Mining Laser Heavy Flail [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 25 | 6 2 3 14 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 1 6 Treads . | . . . . Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight 5 | . . 1 4 Utility 4 | 1 1 1 1 Device 1 | 1 . . . Storage 3 | . 1 1 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 1 1 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 1 | . . 1 . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 70 | . 96 66 49 Engine 11 | . 14 11 9 Leg 21 | . 28 22 11 Flight 2 | . . . 12 Device 3 | . 14 . . Storage 9 | . 10 11 5 Ballistic Gun 21 | . 28 22 10 Naked Turns . | . . . . Heaviest Build 23 | 7 11 23 22 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 7 | . . 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 6 10 10 Average Capacity 8 | 4 5 9 7 Most Carried 10 | 4 6 10 10 Average Carried 6 | 2 4 8 7 Final Capacity 10 | 4 6 10 4 Final Carried 10 | 4 6 10 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 402 | 274 50 78 . Remotely . | . . . . Salvage Created 292 | 33 99 160 . Parts 27 | 3 11 13 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 8 | 1 4 3 . Guns 8 | 1 4 3 . Classes Destroyed 4 | 1 2 1 . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 2 | 1 1 . . Sentry 3 | . . 3 . Best Kill Streak 5 | 1 5 2 . Combat Bots Only 4 | 1 4 2 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 260 | 9 59 192 . Core 86 | . 24 62 . Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 90 84 . Volleys Fired 24 | 4 7 13 . Largest 2 | 2 2 2 . Hottest 40 | 40 40 40 . Shots Fired 48 | 8 14 26 . Gun 48 | 8 14 26 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 48 | 8 14 26 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | 8 10 7 . Robot Miss Streak 2 | . 2 1 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 37 | 8 10 19 . Core Hits 17 | 2 8 7 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 353 | 76 100 177 . Guns 353 | 76 100 177 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 353 | 76 100 177 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 6 | . . 6 . Average Temperature 5 | . . 5 . Received Heat Transfer 96 | 6 . 90 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 143 | 20 118 143 25 Average Influence 52 | 3 69 61 24 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 10 | 1 5 4 . Peak Tracking Total 5 | 1 5 2 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 7 | . 2 4 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 9 19 3 Successful 26 | . 8 15 3 Failed 5 | . 1 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 2 3 . Terminals 29 | . 7 19 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 24 | . 6 15 3 Record 7 | . 4 3 . Robot Analysis 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . . 1 Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . . . 1 Surveillance Status 2 | . . 2 . Transport Status 1 | . . 1 . Investigation Status 2 | . . 2 . Reinforcement Status 2 | . . 1 1 Garrison Status 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1071 | 97 237 563 174 Spaces Moved 668 | 72 174 328 94 Core 23 | 22 . . 1 Treads . | . . . . Legs 611 | 50 174 328 59 Wheels . | . . . . Hover . | . . . . Flight 34 | . . . 34 Fastest Speed 31 | 50 120 120 31 Average Speed 131 | 98 120 148 116 Slowest Speed 400 | 120 120 150 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 6 29 27 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 827 | 90 190 383 164 Wait 59 | . . 33 26 Move 665 | 71 173 327 94 Hop . | . . . . Pick Up 27 | 9 6 3 9 Fast Attach 7 | 1 . . 6 Attach 12 | 5 2 2 3 Detach 5 | . . 3 2 Swap 6 | . . 1 5 Drop 22 | . 2 1 19 Fire 24 | 4 7 13 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Repaired Lgt. Assault Rifle 282 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 841 | -9/Materials | Discovered new exit (range 16) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1072 | -8/Materials | Self-destructed Last Messages --------------- 01001_ Acquired Mining Laser. 01003_ Dropped Lgt. Ion Engine. 01008_ Dropped Missile Launcher. 01039_ Acquired Missile Launcher. 01040_ Dropped Lgt. Assault Rifle. 01041_ Dropped Imp. Light Cannon. 01041_ Dropped Imp. Ion Engine. 01042_ Dropped Mining Laser. 01043_ Acquired Imp. Ion Engine. 01047_ Acquired Aluminum Leg. 01052_ Dropped VTOL Module. 01054_ Acquired Lrg. Storage Unit. 01059_ Acquired Rocket Launcher. 01061_ Acquired Lgt. Assault Rifle. 01065_ Acquired Hvy. Flail. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 01068_ Dropped Lrg. Storage Unit. 01068_ Dropped VTOL Module. 01072_ Dropped Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????##########???????????????????? | | ????????# ! #???????????????????? | | ????????+ #???????????????????? | | ????????# ########????????????? | | ????????# # #????????????? | | ????????# =[= # #????????????? | | ????????# =[@] # #????????????? | | ????????#== !]* + #????????????? | | ????????# ]*[] # #????????????? | | ????????# | # #????????????? | | ?????# ######+####+######????????????? | | ?????# #????????????? | | ?????# #????????????? | | ?????# #????????????? | | ?????###+####+####### #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ??????????########### #????????????? | | ??????????# #????????????? | | ??????????# +????????????? | | ??????????+ "" #????????????? | | ??????????# "T """ #????????????? | | ??????????# "" """ #????????????? | | ??????????# = """ +????????????? | | ??????????# = #????????????? | | ??????????# #????????????? | | ??????????# ########+##????????????? | | ??????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Part-time Mechanic Challenges ------------ None Game ------ Seed ShadingArmorPenetrator Manual? 0 Play Time 00:29:30 Cumulative 2.7 hours Start 2020.09.11 @ 13:21:24 End 2020.09.11 @ 13:54:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 0 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17544e08-fa4b-4a6d-9bc6-3926699a772f