Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.13 @ 19:08:05 Player: AlmondRoll Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (234) 1170 Value Destroyed (8091) 8091 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (2641) 2641 TOTAL SCORE: 18862 Bonus ------- High Alert Combat Kills 2009 Follower Combat Kills 460 Aligned with FarCom 300 Friendly Fire -128 Cogmind --------- Core Integrity 630/1300 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Walking (200) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- Improved Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Corruption Screen > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (20) --- Flexi-carbon Leg Advanced Matter Compressor (400) Quantum Capacitor Improved Overload Amplifier Improved System Shield PSU Rigger Cooled Plasma Rifle Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Neutron Cannon Mini Smartbomb Launcher Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Transmission Jammer Improved Thermal Shield > --- WEAPON ----------- Ionic Axe Ionic Axe Ionic Axe > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Improved Antigrav System Advanced Heat Sink Improved Coolant Injector Advanced Matter Compressor Quantum Capacitor Improved Overload Amplifier PSU Rigger Cooled Plasma Rifle Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Neutron Cannon Mini Smartbomb Launcher Ionic Axe Force Lance Force Lance [Rating: 148] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Slashing Weapon Ionic Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . 1 . . 1 Propulsion 3 | . . . 2 . . . . . . 1 . . Utility 8 | . . . . . . . 1 2 1 1 2 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 297 | 2 3 15 23 2 7 . 23 52 35 27 46 62 Power 28 | . . 2 . 1 1 . 1 4 3 7 3 6 Engine 8 | . . . . 1 1 . . 4 . 2 . . Core 11 | . . 2 . . . . 1 . 3 4 1 . Reactor 9 | . . . . . . . . . . 1 2 6 Propulsion 82 | 2 . 3 14 1 2 . 3 9 4 2 10 32 Treads 26 | . . 3 12 1 2 . 3 5 . . . . Leg 40 | . . . . . . . . 4 4 2 10 20 Wheel 4 | 2 . . 2 . . . . . . . . . Hover 12 | . . . . . . . . . . . . 12 Flight . | . . . . . . . . . . . . . Utility 116 | . 1 4 5 . 3 . 11 26 19 8 21 18 Device 83 | . . 3 3 . 1 . 11 18 12 2 17 16 Storage 5 | . 1 1 1 . . . . 1 . 1 . . Processor 8 | . . . 1 . . . . 1 2 1 1 2 Hackware 2 | . . . . . . . . 2 . . . . Protection 18 | . . . . . 2 . . 4 5 4 3 . Artifact . | . . . . . . . . . . . . . Weapon 71 | . 2 6 4 . 1 . 8 13 9 10 12 6 Energy Gun 11 | . . 1 2 . . . . 4 . 1 1 2 Energy Cannon 7 | . 1 . . . . . . . . 3 3 . Ballistic Gun 5 | . 1 3 . . . . . . . 1 . . Ballistic Cannon 26 | . . 2 2 . 1 . 6 6 6 3 . . Launcher 8 | . . . . . . . . 3 1 2 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . 4 3 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 6 | . . . . . . . 2 . 2 . 2 . Unidentified Prototypes 25 | . . . 2 . . . . 10 1 4 6 2 Corrupted Parts 11 | . . . . . . . . 11 . . . . System Corruption 86 | . . . . . . . . 86 . . . . Parts Lost 78 | . 2 4 . 2 . . 1 14 2 10 4 39 Power 15 | . 1 . . 1 . . 1 1 . 4 . 7 Propulsion 25 | . . 1 . 1 . . . 4 . 1 3 15 Utility 24 | . . . . . . . . 6 1 3 1 13 Weapon 14 | . 1 3 . . . . . 3 1 2 . 4 Highest Loss Streak 13 | . 2 3 . 1 . . 1 9 1 4 1 13 Average Slot Usage (%) 96 | . 78 94 99 99 100 100 99 93 98 98 99 90 Engine 4 | . 8 . . 9 11 11 5 5 6 6 . . Core 4 | . . 10 11 . . . 3 . 5 3 5 2 Reactor 1 | . . . . . . . . . . . 5 8 Treads 18 | . . 27 35 43 44 44 36 25 . . . . Leg 11 | . . . . . . . . 3 25 28 25 17 Wheel 1 | . 28 . 8 . . . . . . . . . Device 12 | . . 13 11 11 5 . 8 11 17 10 20 21 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 4 Processor 4 | . . . . . . . . 1 4 10 12 14 Hackware 1 | . . . . . . . . 5 6 4 . . Protection 4 | . . . . . 5 11 9 7 3 5 8 1 Energy Gun 1 | . 3 10 . . . . . 2 . 1 . . Energy Cannon 2 | . 4 . . . . . . . . 2 13 . Ballistic Gun 1 | . 18 15 . . . . . . . . . . Ballistic Cannon 13 | . . . 21 22 22 22 26 17 19 12 . . Slashing Weapon 1 | . . . . . . . . . . . . 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 116 | 14 54 50 53 53 59 59 78 87 106 102 116 107 Greatest Support 142 | 32 32 40 86 89 95 89 91 114 114 122 130 142 Greatest Overweight (x) 2 | . 1 1 2 . . . . 1 1 . 1 2 Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 19 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 11 15 20 20 20 17 20 20 20 20 20 20 Average Carried 17 | 5 9 10 16 19 19 17 18 18 19 18 19 17 Final Capacity 20 | 8 20 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 11 14 20 19 17 17 20 19 20 20 20 14 Class Distribution -------------------- 43% | Mutant 11% | Scavenger-Mutant 10% | Skirmisher 10% | Tank 7% | Scavenger-Skirmisher 6% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 7608 | 229 121 140 592 351 75 78 819 1680 1106 1314 588 515 Remotely 865 | . . . . . . . 430 435 . . . . Salvage Created 8815 | 109 244 234 636 306 . 154 438 1343 882 1203 2148 1118 Parts 420 | 5 20 14 38 23 . 4 33 74 36 48 67 58 Haulers Intercepted 16 | . . . 4 . . . 1 1 . 4 6 . Recyclers Shooed 15 | 1 . . 1 1 . . . 3 1 6 2 . Parts Field Recycled 8 | . . . . . . . . . 8 . . . Retrieved Matter 82 | . . . . . . . . . 82 . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 149 | . 8 7 9 12 . 3 11 23 17 22 20 17 Melee 17 | . . . . . . . . . . . . 17 Guns 11 | . 3 7 . . . . . . . 1 . . Cannons 95 | . 5 . 9 12 . 3 11 16 16 8 15 . AOE 23 | . . . . . . . . 7 1 13 2 . Classes Destroyed 16 | 2 3 . 2 1 . 1 3 4 . . . . Worker 14 | . . . . . . . 1 7 1 3 2 . Builder 20 | . . . . 1 . . 1 7 2 7 2 . Tunneler 2 | 1 . . . . . . . 1 . . . . Hauler 16 | . . . 4 . . . 1 1 . 4 6 . Recycler 17 | 1 . . 2 1 . . . 6 1 4 2 . Mechanic 4 | . . . . . . . . 2 1 1 . . Operator 6 | . 1 . 1 . . . 1 . 2 . . 1 Watcher 5 | . . . . . . . 3 1 . . . 1 Swarmer 39 | . 3 3 . 7 . . . 3 . 15 3 5 Grunt 62 | . 5 4 7 5 . 2 6 7 10 4 8 4 Brawler 5 | . . . . . . . . 3 2 . . . Duelist 2 | . . . . . . . 1 . 1 . . . Sentry 13 | . . . 2 . . . 3 3 2 . 2 1 Specialist 1 | . . . . . . . . 1 . . . . Hunter 16 | . . . . . . 1 2 4 1 1 4 3 Programmer 12 | . . . . . . . . 2 1 2 3 4 Best Kill Streak 14 | 2 7 3 4 6 . 2 4 11 7 14 9 5 Combat Bots Only 7 | . 7 3 4 4 . 2 4 5 6 6 6 5 Max Kills in Single Turn 11 | 1 1 2 2 1 . 1 2 9 3 11 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 3 1 4 2 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Damage Taken 14601 | . 379 416 184 502 . 116 616 2375 1442 2350 1759 4462 Core 1372 | . 71 64 . 40 . . 40 156 95 111 125 670 Absorbed by Shields 526 | . . . . . . . . . . . 442 84 Core Remaining (%) 83 | 100 . 46 . . . 90 92 77 88 88 89 . Volleys Fired 423 | 3 32 26 25 28 . 9 44 74 54 55 73 . Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 . Hottest 270 | 70 80 85 79 79 . 79 153 160 171 270 105 . Shots Fired 1042 | 6 59 50 50 56 . 18 123 193 143 138 206 . Gun 105 | 6 39 50 . . . . . 2 . 8 . . Cannon 926 | . 20 . 50 56 . 18 123 185 141 127 206 . Launcher 11 | . . . . . . . . 6 2 3 . . Special . | . . . . . . . . . . . . . Kinetic 766 | 3 39 37 50 56 . 18 123 185 141 114 . . Thermal 264 | 3 20 13 . . . . . 1 . 21 206 . Explosive 11 | . . . . . . . . 6 2 3 . . Electromagnetic 1 | . . . . . . . . 1 . . . . Robot Hit Streak 20 | 4 13 13 9 9 . 4 13 10 9 12 20 . Robot Miss Streak 9 | . 3 2 3 6 . 2 3 5 9 6 4 . Penetration Max 1 | . . . . . . . . 1 1 1 . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 662 | 4 41 31 31 29 . 10 69 109 60 60 135 83 Core Hits 397 | 3 13 15 15 17 . 4 28 99 47 75 51 30 Critical Kills 23 | . 1 . . . . . 2 . 16 . 4 . Critical Parts Destroyed 22 | . . . . . . . 4 . 15 3 . . Critical Strikes 87 | . 1 1 4 1 . . 13 17 36 5 4 5 Burn 1 | . . 1 . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . 4 . Destroy 47 | . 1 . . . . . 7 . 36 3 . . Blast 30 | . . . 4 1 . . 6 17 . 2 . . Sever 2 | . . . . . . . . . . . . 2 Puncture 3 | . . . . . . . . . . . . 3 Melee Attacks 105 | . . . . . . . 3 . 1 . 8 93 Impact . | . . . . . . . . . . . . . Slashing 68 | . . . . . . . . . . . 2 66 Piercing 27 | . . . . . . . . . . . . 27 Sneak Attacks 9 | . . . . . . . . . 1 . 6 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 24 | . . . . . . . . . . . . 24 Damage Inflicted 24800 | 48 576 353 706 679 . 194 1641 4136 2412 4503 5249 4303 Guns 821 | 48 322 353 . . . . . 39 . 59 . . Cannons 14247 | . 243 . 706 660 . 186 1597 2694 1574 1993 4594 . Explosions 5181 | . . . . . . . . 1382 812 2423 564 . Melee 4352 | . . . . . . . . . . . 58 4294 Ramming 199 | . 11 . . 19 . 8 44 21 26 28 33 9 Kinetic 9680 | 35 322 175 706 660 . 186 1597 2694 1574 1731 . . Thermal 7401 | 13 243 178 . . . . . 14 . 1795 5158 . Explosive 3143 | . . . . . . . . 1382 812 949 . . Electromagnetic 25 | . . . . . . . . 25 . . . . Impact . | . . . . . . . . . . . . . Slashing 3097 | . . . . . . . . . . . 58 3039 Piercing 1255 | . . . . . . . . . . . . 1255 Highest Corruption 96 | . . . . . . . . 96 2 7 1 7 Average Corruption 8 | . . . . . . . . 17 2 6 1 4 Corruption Purged . | . . . . . . . . . . . . . Effects 44 | . . . . . . . . 21 . 15 2 6 Message Errors 10 | . . . . . . . . 5 . 3 1 1 Matter Fused 10 | . . . . . . . . 5 . 2 . 3 Heat Flow Errors 2 | . . . . . . . . . . 2 . . Energy Discharges 8 | . . . . . . . . 3 . 3 . 2 Data Loss (minor) 9 | . . . . . . . . 6 . 3 . . Data Loss (major) 2 | . . . . . . . . 2 . . . . Misfires 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . 1 1 . Overload Shots 1 | . . . . . . . . . . 1 . . Overflow Damage 950 | . . . 3 14 . . 40 78 4 277 103 431 Projectiles 255 | . . . 3 14 . . 37 68 4 29 100 . Explosions 261 | . . . . . . . . 10 . 248 3 . Melee 434 | . . . . . . . 3 . . . . 431 Knockbacks 72 | . . . 5 5 . 1 9 24 16 12 . . Impact 1 | . . . . . . . . . 1 . . . Kinetic 66 | . . . 5 4 . 1 9 23 12 12 . . Secondary 5 | . . . . 1 . . . 1 3 . . . Self-Inflicted Damage 607 | . 5 . . . . . . 153 8 222 219 . Shots 12 | . . . . . . . . 6 1 3 2 . Rammed 16 | . 1 . . 2 . 1 5 7 . . . . Targets Rammed 30 | . 1 . . 2 . 1 6 8 3 3 5 1 Kicked 12 | . . . . . . . . . 3 3 5 1 Crushed 2 | . . . . . . . 1 1 . . . . Highest Temperature 406 | 18 258 46 99 180 . 91 276 346 366 406 6 3 Average Temperature 77 | 9 101 14 31 56 . 36 66 80 117 88 6 3 Received Heat Transfer 2884 | . 174 231 87 168 . 45 306 375 427 387 353 331 Effects 6 | . . . . . . . 2 1 . 3 . . Shutdowns 2 | . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 2 | . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted 7 | . . . . . . . . . . . 7 . Combat Hostiles 3 | . . . . . . . . . . . 3 . Parts Melted 32 | . . 3 . . . 1 . . . 3 25 . Heat Transferred 9885 | 37 518 518 . . . . . 25 . 1587 7200 . Parts Sabotaged 4 | . . . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 1506 | 10 201 223 156 301 . 105 361 1506 978 1409 1112 732 Initial 737 | . 6 78 8 21 . . 40 163 737 478 626 527 Average 482 | 7 100 107 51 150 . 68 220 616 832 840 828 548 Maximum Alert Level 4 | . 1 1 . 1 . . 1 4 3 4 4 3 Low Security (%) 33 | 100 91 71 100 80 . 100 38 9 . . . . Level 1 11 | . 8 28 . 19 . . 61 28 . 1 . . Level 2 22 | . . . . . . . . 35 6 48 28 88 Level 3 25 | . . . . . . . . 7 93 23 66 11 Level 4 5 | . . . . . . . . 18 . 27 4 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 4 . . . 3 9 4 5 4 5 Investigation 7 | . 1 . 2 . . . . 2 . 1 1 . Extermination 7 | . . . . . . . . 2 1 1 1 2 Reinforcement 14 | . 1 . 2 . . . 3 3 1 3 . 1 Assault 5 | . . . . . . . . 1 2 . 1 1 Garrison 3 | . . . . . . . . 1 . . 1 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 . 2 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 10 | . 1 . 1 . . . 4 . . . 2 2 Communications Jammed 31 | . . . . . . . . . . . 2 29 Distress Signals 30 | . . . . . . . . . . . 1 29 Times Spotted 243 | . 15 8 24 12 . 4 21 48 24 22 27 38 Peak Tracking Total 15 | . 4 3 5 3 . 3 6 15 8 8 8 9 Tactical Retreats 9 | . . 1 . . . . 1 1 . . 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 8 | . 1 2 2 . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 94 | . . . . . . . 27 . 21 . 46 . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . 2 . 1 . Reprogrammed 11 | . . . . . . . 4 . 3 . 4 . Reused 2 | . . . . . . . . . . . 2 . Traps Extracted 8 | . . . . . . . 4 . . . 4 . Installed 8 | . . . . . . . 1 . 3 . 4 . Triggered 3 | . . . . . . . . 1 . . 2 . Power Sources Rigged 14 | . . . . . 1 . 3 6 1 . 3 . Exploded 3 | . . . . . . . 1 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 38 | . . . . 1 . . 2 6 3 20 6 . Max in Single Turn 6 | . . . . 1 . . 1 1 1 6 3 . Garrison Access 2 | . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 25 | . 1 1 5 . 2 1 . 4 1 5 5 . Terminals 12 | . 1 . 3 . . 1 . . . 3 4 . Fabricators 2 | . . . . . . . . 1 1 . . . Repair Stations 2 | . . . . . . . . 1 . 1 . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . Total Hacks 59 | . 2 1 16 . 2 3 . 8 2 14 11 . Successful 37 | . 2 1 13 . 2 1 . 4 1 7 6 . Failed 22 | . . . 3 . . 2 . 4 1 7 5 . Catastrophic 5 | . . . 2 . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 2 . 10 . 1 1 . 2 2 1 2 . Terminals 28 | . 2 . 7 . . 3 . . . 7 9 . Fabricators 4 | . . . . . . . . 2 2 . . . Repair Stations 7 | . . . . . . . . 1 . 6 . . Recycling Units 5 | . . . 5 . . . . . . . . . Scanalyzers 9 | . . . 4 . . . . 5 . . . . Garrison Access 3 | . . . . . . . . . . 1 2 . Terminal Hacks 17 | . . 1 3 . 2 1 . . . 5 5 . Record 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . . 1 1 . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . . 1 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . 1 . Unreport Threat 2 | . . . 1 . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . . . . . . . 1 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 5 | . . . 3 . . . . 2 . . . . Insert Component 3 | . . . 1 . . . . 2 . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 12 | . 2 . 6 . . . . 2 1 . 1 . Terminals 4 | . 2 . 2 . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 1 . . . Report 1 | . . . . . . . . 1 . . . . Haulers 2 | . . . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 4 . . 1 . 4 1 3 5 . Full Trace Events 3 | . . . 1 . . . . 1 . 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . 1 . 1 . 6 . Non-combat 8 | . . . . . . . 1 . 1 . 6 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . . . . 1 . 1 . 6 . parse_system 2 | . . . . . . . 1 . . . 1 . no_distress 5 | . . . . . . . . . 1 . 4 . find_chute 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 22 | . . . . 3 . . . 18 1 . . . Largest Group 13 | . . . . 3 3 3 1 13 1 . . . Highest-Rated Group 564 | . . . . 40 40 40 16 564 34 . . . Highest-Rated Ally 74 | . . . . 16 16 16 16 74 34 . . . Total Orders 2 | . . . . . . . . . 2 . . . ROAM 1 | . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . 1 . . . Ally Attacks 67 | . . . . . . 25 6 33 3 . . . Total Damage 1700 | . . . . . . 298 62 1022 318 . . . Kills 14 | . . . . . . 2 . 11 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . 6 Drone Recoveries 4 | . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 9120 | 37 317 636 967 578 624 336 629 1042 999 858 1266 831 Spaces Moved 4564 | 22 177 220 603 297 377 189 238 426 481 506 598 430 Core . | . . . . . . . . . . . . . Treads 1823 | . . 220 132 297 377 189 238 370 . . . . Legs 1998 | . . . . . . . . 56 481 506 598 357 Wheels 670 | 22 177 . 471 . . . . . . . . . Hover 73 | . . . . . . . . . . . . 73 Flight . | . . . . . . . . . . . . . Fastest Speed 100 | 100 100 160 115 160 160 160 148 120 120 120 120 104 Average Speed 142 | 100 114 238 130 160 160 160 154 151 138 120 127 122 Slowest Speed 280 | 100 115 260 260 160 160 160 160 245 200 120 200 280 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 32 41 61 71 67 41 24 15 14 17 16 11 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . Known Exits Taken 5 | . . . 1 . . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug 19 | . . . . . . . 3 . 1 1 14 . Terrain Destroyed 462 | . . . 2 7 . 1 43 113 75 157 64 . Melee . | . . . . . . . . . . . . . Projectile 197 | . . . 2 7 . 1 43 23 41 29 51 . AOE 264 | . . . . . . . . 90 33 128 13 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 6190 | 31 233 288 741 343 398 204 402 654 699 636 946 615 Wait 336 | . 16 8 39 14 2 4 32 52 55 17 84 13 Move 4552 | 21 176 219 602 296 376 188 237 425 480 505 597 430 Hop . | . . . . . . . . . . . . . Pick Up 167 | 3 4 13 28 1 5 . 12 15 22 15 35 14 Fast Attach 79 | . 2 5 3 . . . 1 18 7 10 7 26 Attach 69 | 2 . 5 3 2 1 . 2 13 6 11 7 17 Detach 7 | . . . . . . . . 5 . . 1 1 Swap 149 | . 1 5 17 . 6 . 20 21 22 6 32 19 Drop 182 | 2 1 7 24 . 7 . 14 17 22 14 45 29 Fire 423 | 3 32 26 25 28 . 9 44 74 54 55 73 . Melee 75 | . . . . . . . 3 . 1 . 7 64 Ram 1 | . 1 . . . . . . . . . . . Kick 12 | . . . . . . . . . 3 3 5 1 Crush 17 | . . . . 2 . 1 6 8 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . 2 . . 2 . . . Trap 116 | . . . . . 1 . 31 6 25 . 53 . Miscellaneous 1 | . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Mines (discovered 3 exits: [*Mat] / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 14) 268 | -10/Materials | Destroyed 7 combat bots 273 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 400 | -10/Mines | Lost 3 parts (1n2w) 488 | -10/Mines | Core integrity fell below 50% 713 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 910 | -10/Mines | Discovered new exit (range 15) 933 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 991 | -10/Mines | Entered Materials 991 | -9/Materials | Evolved 2 slots: Propulsion x2 1332 | -9/Materials | Discovered new exit (range 10) 1530 | -9/Materials | Discovered new exit (range 6) 1538 | -9/Materials | Identified exit to Storage 1641 | -9/Materials | Discovered new exit (range 3) 1848 | -9/Materials | Identified exit to Mines 1958 | -9/Materials | Entered Mines 2088 | -9/Mines | Discovered new exit (range 11) 2099 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2306 | -9/Mines | Learned location of 1 exit from Materials 2498 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2523 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2523 | -9/Mines | Discovered new exit (range 5) 2536 | -9/Mines | Entered Exiles 2536 | -9/Exiles | Accompanied by 3 allies 2557 | -9/Exiles | Discovered new exit (range 15) 2576 | -9/Exiles | Met 8R-AWN 2602 | -9/Exiles | Met EX-HEX 2693 | -9/Exiles | Met EX-BIN 2716 | -9/Exiles | Aligned with FarCom system 2717 | -9/Exiles | Given EX-Vault access code 2754 | -9/Exiles | Opened EX-Vault 2769 | -9/Exiles | Found Lightpack 2.0 2805 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2852 | -9/Exiles | Met EX-DEC 2858 | -9/Exiles | Learned location of Zion (-7) 2946 | -9/Exiles | Found PSU Rigger 2976 | -9/Exiles | Found Cloak of Protection 3144 | -9/Exiles | Discovered new exit (range 10) 3160 | -9/Exiles | Stole two prototypes: Cloak of Protection, PSU Rigger 3160 | -9/Exiles | Entered Mines 3160 | -8/Mines | Accompanied by 3 allies 3482 | -8/Mines | Discovered new exit (range 9) 3496 | -8/Mines | Entered Materials 3496 | -8/Materials | Accompanied by 2 allies 3496 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3497 | -8/Materials | Identified exit to Factory 4121 | -8/Materials | Discovered exit to Factory (range 4) 4125 | -8/Materials | Entered Factory 4125 | -7/Factory | Evolved 2 slots: Utility x2 4127 | -7/Factory | FarCom data flow suspended 4208 | -7/Factory | Discovered new exit (range 3) 4289 | -7/Factory | Found Prototype Launcher 4290 | -7/Factory | Identified Rocket Array 4455 | -7/Factory | Build established: Tank 4887 | -7/Factory | Discovered new exit (range 9) 4925 | -7/Factory | First assault squad dispatched 4943 | -7/Factory | Garrison activated, responded to threat 4966 | -7/Factory | Cargo convoy interrupted 5001 | -7/Factory | Lost 9 parts (1p2n4u2w) 5002 | -7/Factory | System corruption reached 10% 5006 | -7/Factory | Found Corrupted Prototype Processor 5006 | -7/Factory | Identified Exp. Terrain Scan Processor 5030 | -7/Factory | System corruption reached 30% 5167 | -7/Factory | Entered another Factory area 5167 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5404 | -6/Factory | Found Powered Armor 5409 | -6/Factory | Found Powered Armor 5411 | -6/Factory | Found Powered Armor 5414 | -6/Factory | Found Powered Armor 5517 | -6/Factory | First assault squad dispatched 6111 | -6/Factory | Discovered new exit (range 16) 6164 | -6/Factory | Identified exit to Factory 6166 | -6/Factory | Entered another Factory area 6166 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6387 | -5/Factory | Build established: Skirmisher 6497 | -5/Factory | Identified exit to Upper Caves 6624 | -5/Factory | Lost 4 parts (2p1u1w) 6810 | -5/Factory | Discovered new exit (range 13) 6824 | -5/Factory | Identified exit to Factory 6910 | -5/Factory | Lost 4 parts (2p2u) 7024 | -5/Factory | Entered another Factory area 7024 | -4/Factory | Evolved 2 slots: Utility x2 7264 | -4/Factory | Identified exit to Upper Caves 7264 | -4/Factory | Identified exit to Armory 7290 | -4/Factory | Garrison activated, responded to threat 7433 | -4/Factory | Found Quantum Capacitor 7603 | -4/Factory | Found Quantum Capacitor 7731 | -4/Factory | Found Prototype Processor 7732 | -4/Factory | Identified Exp. Melee Analysis Suite 8184 | -4/Factory | Discovered new exit (range 11) 8208 | -4/Factory | Identified exit to Research 8240 | -4/Factory | Found Prototype Launcher 8240 | -4/Factory | Identified Mni. Smartbomb Launcher 8274 | -4/Factory | First assault squad dispatched 8290 | -4/Factory | Entered Research 8290 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8567 | -3/Research | First assault squad dispatched 8672 | -3/Research | Build established: Scavenger-Mutant 8797 | -3/Research | Lost 13 parts (2p6n3u2w) 8891 | -3/Research | Lost 6 parts (2p2n2u) 8974 | -3/Research | Spotted B-86 Titan 9043 | -3/Research | Garrison activated, responded to threat 9068 | -3/Research | Lost 8 parts (2p3n3u) 9121 | -3/Research | Core integrity fell below 50% 9121 | -3/Research | Self-destructed Last Messages --------------- 09091_ Adv. Drone Bay destroyed. 09092_ >> Lost connection to Advanced Drone. 09093_ Slug penetrates Wall. 09094_ B-86 Titan activates siege mode. 09094_ R-10 Processor collects Lgt. Ion Engine. 09095_ K-01 Serf collects debris. 09097_ K-01 Serf destroyed. 09098_ K-01 Serf collects debris. 09103_ Slug penetrates Advanced Drone. 09103_ Slug penetrates Wall. 09105_ K-01 Serf collects debris. 09109_ U-05 Engineer builds a Wall. 09117_ Imp. Phase Shifter destroyed. 09118_ Force Lance destroyed. 09118_ Flexi-carbon Leg destroyed. 09119_ Lgt. Antimatter Reactor destroyed. 09120_ Kicked L-61 Swordsman. 09121_ Flexi-carbon Leg destroyed. 09121_ Ionic Axe destroyed. 09121_ Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###########+###???????????????????? | | ???????????????# ##??????????????????? | | ???????????????# ???????????????????? | | ???????????????# = #???????????????????? | | ???????????????# #???????????????????? | | ??????#####+#### #???????????????????? | | ???? t ] k u #???????????????????? | | ???? g gl #???????????????????? | | ???? g @ k #???????????????????? | | ??????????????### #########/#####????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #################? | | ??????????????????????# ##=%[! #? | | ??????????????????????#############||! #? | | ?????????????????????????# #||! ""G"" #? | | ?????????????????????????# "|| " " #? | | ?????????????????????????# */% " " #? | | ?????????????????????????# = # #? | | ?????????????????????????# ! *! # #? | | ?????????????????????????# !! =%%" #? | | ?????????????????????????# ! * " #? | | ?????????????????????????# !%=" #? | | ?????????????????????????# ! ! " #? | | ?????????????####+#############/#####""#####+#### | | ?????????????# ^ %% !%= | | ?????????????+ | | ?????????????# % | | ?????????????# ^ % " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 80 Energy Generation 56 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 5 Additional Mass Support 6 Base Temperature (-) 200 Corruption Prevention 100 Armor Coverage 800 Resistance: TH 25 Phase Shifting 10 Evasion (%) 60 Melee Accuracy 20 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningDamperInitializer Manual? 0 Play Time 02:03:24 Cumulative 251.9 hours Start 2021.07.11 @ 20:28:18 End 2021.07.13 @ 19:08:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 79 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4621d93-31d2-408d-a1dc-373b884dfd13