Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 03:05:14 Player: Runagate Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (4984) 4984 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 12069 Bonus ------- High Alert Combat Kills 145 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 19/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Large Storage Unit Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Enhanced Multireflex Exoskeleton Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Advanced Transmission Jammer > --- WEAPON ----------- Heavy Machine Gun Omega Cannon Axe > --- INVENTORY -------- Improved Ion Engine Reinforced Deuterium Engine Micro Antimatter Reactor Improved Antigrav System Advanced Heat Sink Advanced Heat Sink Large Storage Unit Matter Compressor Improved Transmission Jammer Experimental Thermal Shield Force Field Force Field Improved Component Analysis Suite Tesla Rifle Improved Assault Rifle Coil Gun KE Penetrator KE Penetrator Helical Railgun Rocket Launcher [Rating: 135] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Omega Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 2 . . . 1 . 1 . Utility 7 | . . . 1 2 2 . 1 1 . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 149 | 8 20 33 17 18 5 9 6 21 12 Power 22 | 1 2 7 1 4 . 2 1 3 1 Engine 16 | 1 2 7 1 3 . 1 . 1 . Core 2 | . . . . 1 . . 1 . . Reactor 4 | . . . . . . 1 . 2 1 Propulsion 49 | 2 12 14 8 2 . 2 1 4 4 Treads . | . . . . . . . . . . Leg 47 | 2 12 14 8 2 . 2 1 4 2 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 45 | 3 3 4 5 7 4 5 3 6 5 Device 27 | 2 . 1 5 3 2 4 2 5 3 Storage 6 | 1 2 2 . . . . 1 . . Processor 4 | . . . . . 2 . . 1 1 Hackware . | . . . . . . . . . . Protection 8 | . 1 1 . 4 . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 33 | 2 3 8 3 5 1 . 1 8 2 Energy Gun 8 | 1 1 1 . 1 . . . 4 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 21 | 1 1 6 2 4 1 . 1 4 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . 1 . 1 2 Corrupted Parts 3 | . . . . . . . . 3 . System Corruption 21 | . . . . . . . . 21 . Parts Lost 31 | . 2 1 . 2 . 1 . 19 6 Power 2 | . . . . . . . . 1 1 Propulsion 10 | . . . . . . 1 . 6 3 Utility 7 | . . 1 . 1 . . . 4 1 Weapon 12 | . 2 . . 1 . . . 8 1 Highest Loss Streak 10 | . 1 1 . 1 . 1 . 10 2 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 2 8 13 14 14 14 14 14 17 17 Power 1 | . 1 1 1 1 1 . 1 1 3 Propulsion 3 | 1 4 3 4 4 3 2 2 2 . Utility 4 | . 1 2 2 2 4 5 5 7 7 Weapon 5 | . 1 5 5 5 6 6 5 6 6 Tool/Special . | . . . . . . . . . . Unused Backups 29 | . 4 9 . 4 . 3 . . 9 Power 7 | . 1 1 . 2 . 1 . . 2 Propulsion 4 | . 2 1 . . . . . . 1 Utility 10 | . 1 2 . 2 . 2 . . 3 Weapon 8 | . . 5 . . . . . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 98 99 99 99 90 75 Engine 7 | . 13 11 9 7 6 7 2 . . Reactor 1 | . . . . . . 3 5 4 5 Leg 30 | . 28 43 36 30 26 28 26 24 17 Device 14 | . 13 2 9 17 22 19 24 18 19 Storage 8 | . 14 11 9 7 6 5 5 4 3 Processor 5 | . . . . . 10 11 10 13 13 Protection 4 | . . 7 8 10 6 2 1 1 . Energy Gun 3 | . 13 5 . . . . . . . Ballistic Gun 15 | . 13 16 25 17 18 16 21 17 3 Slashing Weapon 1 | . . . 1 3 1 . . . 3 Peak Build Rating 135 | 7 8 22 30 42 49 71 85 102 135 Average Rating 43 | 5 7 16 26 37 48 62 75 86 103 On Entrance 38 | . 7 8 22 29 42 49 65 85 78 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 4 Naked Turns 37 | . . . . . . . . . 37 Heaviest Build 101 | 15 20 39 43 52 53 68 101 101 95 Greatest Support 125 | 20 20 52 54 54 56 81 82 110 125 Greatest Overweight (x) 7 | 1 . . . . . . 1 1 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 20 20 Average Capacity 14 | 7 9 14 15 15 15 15 15 20 18 Most Carried 20 | 5 10 15 15 15 15 15 17 20 20 Average Carried 13 | 3 8 13 14 14 14 14 14 17 17 Final Capacity 20 | 8 10 15 15 15 15 15 20 20 5 Final Carried 17 | 5 10 15 15 15 15 15 17 17 3 Class Distribution -------------------- 43% | Mutant 12% | Scavenger-Skirmisher 11% | Scavenger-Gunner 8% | Scavenger-Tank 8% | Scavenger-Mutant 6% | Scavenger-Assassin 4% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Assassin | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 5703 | 322 364 984 537 726 26 620 585 1101 438 Remotely 138 | . . . . . . . . 138 . Salvage Created 5753 | 199 555 1499 592 668 26 470 448 912 384 Parts 374 | 18 35 117 39 44 5 17 20 55 24 Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 18 | . 6 4 1 . . 3 3 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 110 | . 14 37 15 9 . 9 6 11 9 Guns 91 | . 14 25 15 9 . 9 6 10 3 Cannons 5 | . . . . . . . . . 5 AOE 12 | . . 12 . . . . . . . Classes Destroyed 15 | 3 4 4 . 2 . . . . 2 Worker 17 | 2 . 4 1 2 1 . 1 1 5 Builder 1 | . . 1 . . . . . . . Tunneler 6 | 5 . 1 . . . . . . . Hauler 3 | . 1 2 . . . . . . . Recycler 8 | 1 . 2 . 1 . 1 1 2 . Operator 4 | . . 1 . 2 1 . . . . Watcher 10 | . 3 2 2 2 . 1 . . . Swarmer 42 | . 6 17 8 1 . 5 . 4 1 Grunt 26 | . 8 10 3 1 . . . . 4 Brawler 2 | . . 1 . 1 . . . . . Duelist 1 | . . . . . . . . . 1 Researcher 1 | . . . . . . . . . 1 Sentry 19 | . . 9 4 3 . 2 1 . . Hunter 3 | . . . . 1 . . . 2 . Programmer 17 | . . . . 2 . 2 5 5 3 Best Kill Streak 10 | 8 5 10 6 3 1 6 5 5 8 Combat Bots Only 6 | . 5 6 6 3 . 5 3 4 4 Max Kills in Single Turn 4 | 1 1 4 2 2 1 2 1 2 3 Gunslinging 1 | . . 1 . . . 1 . 1 . Exploded 3 | . . 3 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Hostile Shots Fired 899 | . 80 140 46 121 . 40 34 215 223 Missed 281 | . 24 41 12 33 . 10 11 80 70 Deflected 1 | . . . . . . . . . 1 Hits 618 | . 56 99 34 88 . 30 23 135 153 Melee 3 | . . . . 2 . . . . 1 Projectile 615 | . 56 99 34 86 . 30 23 135 152 Critical Strikes 29 | . . 5 1 . . 1 3 11 8 Part Disruptions 4 | . . . . . . 1 1 1 1 Damage Taken 9045 | . 579 1346 402 1094 . 560 249 2462 2353 Core 1721 | . 75 206 31 55 . 39 . 125 1190 Absorbed by Shields 669 | . . . . . . 159 220 290 . Redirected to Shielding 44 | . . . . . . . . . 44 Regen/Repaired (Parts) 124 | . 46 . 78 . . . . . . Core Remaining (%) 87 | 100 70 48 94 92 100 96 100 . . Volleys Fired 362 | 14 63 100 32 39 6 24 19 44 21 Largest 4 | 2 2 2 3 3 3 3 4 4 3 Hottest 178 | 70 70 83 69 86 91 83 114 178 130 Shots Fired 866 | 28 118 197 95 107 17 67 65 136 36 Gun 837 | 28 118 187 95 107 16 67 65 136 18 Cannon 18 | . . . . . . . . . 18 Launcher 11 | . . 10 . . 1 . . . . Special . | . . . . . . . . . . Kinetic 697 | 14 59 132 95 98 16 67 65 115 36 Thermal 128 | 14 59 55 . . . . . . . Explosive 11 | . . 10 . . 1 . . . . Electromagnetic 30 | . . . . 9 . . . 21 . Robot Hit Streak 17 | 6 13 12 17 17 1 12 11 15 5 Robot Miss Streak 6 | 6 4 4 5 6 3 6 4 4 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 16 | . 3 4 2 . . 3 . 4 . Max Gunslinging Chain 2 | . 1 1 1 . . 1 . 2 . Shots Hit Robots 576 | 14 78 132 61 73 2 46 48 96 26 Core Hits 327 | 9 32 73 28 49 5 41 40 32 18 Critical Kills 3 | . . 1 . . . . . 2 . Critical Parts Destroyed 7 | . 1 1 . . . . . 4 1 Critical Strikes 21 | 1 5 5 . . . . . 6 4 Burn 8 | 1 4 3 . . . . . . . Destroy 10 | . 1 2 . . . . . 6 1 Blast 2 | . . . . . . . . . 2 Sever 1 | . . . . . . . . . 1 Melee Attacks 43 | . 1 . 3 10 1 2 . 2 24 Impact . | . . . . . . . . . . Slashing 43 | . 1 . 3 10 1 2 . 2 24 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Martial Strikes 2 | . . . . . . . . . 2 Damage Inflicted 12680 | 194 1028 2653 953 1168 80 1074 1105 2067 2358 Guns 9517 | 194 1017 1740 953 1120 40 1074 1082 2046 251 Cannons 1372 | . . . . . . . . . 1372 Explosions 1443 | . . 903 . . 40 . . . 500 Melee 246 | . . . . 48 . . . . 198 Ramming 102 | . 11 10 . . . . 23 21 37 Kinetic 9347 | 82 482 1236 953 1063 40 1074 1082 1712 1623 Thermal 1651 | 112 535 504 . . . . . . 500 Explosive 943 | . . 903 . . 40 . . . . Electromagnetic 391 | . . . . 57 . . . 334 . Impact . | . . . . . . . . . . Slashing 246 | . . . . 48 . . . . 198 Piercing . | . . . . . . . . . . Highest Corruption 34 | . . . . 1 3 4 5 29 34 Average Corruption 13 | . . . . 1 3 3 2 8 30 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . . . 2 1 3 6 16 47 Message Errors 16 | . . . . . . . 2 2 12 Matter Fused 20 | . . . . . 1 1 . 4 14 Heat Flow Errors 4 | . . . . . . 1 . . 3 Energy Discharges 11 | . . . . 1 . 1 2 3 4 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 2 | . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . . . 1 2 6 Data Loss (major) 3 | . . . . . . . . 1 2 Misfires 4 | . . . . 1 . . . 1 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . Overflow Damage 326 | . . 4 . . . . . . 322 Projectiles 303 | . . . . . . . . . 303 Explosions 23 | . . 4 . . . . . . 19 Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 7 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 147 | . . 130 . . . . . . 17 Shots 4 | . . 4 . . . . . . . Rammed 9 | . . . . . . . . . 9 Targets Rammed 20 | . 3 5 . . . . 2 1 9 Kicked 11 | . 3 5 . . . . 2 1 . Crushed . | . . . . . . . . . . Highest Temperature 216 | 36 140 216 26 . 6 159 . 18 131 Average Temperature 43 | 16 48 46 19 . 3 88 . 10 35 Received Heat Transfer 1235 | . 231 465 135 156 . 43 8 36 161 Siege Activations . | . . . . . . . . . . Martial Activations 1 | . . . . . . . . . 1 Total Turns 73 | . . . . . . . . . 73 Longest Duration 73 | . . . . . . . . . 73 Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 11 | 1 1 3 . . . . . . 6 Heat Transferred 4069 | 407 1863 1549 . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Maximum Alert Level 3 | . . 3 1 . . . . . 1 Low Security (%) 79 | 100 100 20 62 100 100 100 100 100 79 Level 1 7 | . . 16 37 . . . . . 20 Level 2 9 | . . 45 . . . . . . . Level 3 3 | . . 18 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 733 | 15 146 733 283 95 29 100 90 117 238 Initial 283 | . . 26 283 95 19 . . 13 . Average 134 | 3 65 459 134 40 5 25 20 26 58 Influence Increases 3786 | 40 490 1172 393 342 49 300 172 319 509 Destroy 0b10 Robot/C 2220 | . 280 740 300 180 . 180 120 220 200 Destroy 0b10 Robot/NC 245 | 40 20 65 15 35 10 10 10 15 25 Destroy Leader 556 | . 68 188 74 64 . 42 40 50 30 Successful Hack 109 | . 30 26 . 24 . 19 2 . 8 Disable Machine 285 | . 15 45 . 30 30 45 . . 120 Destroy Structure 146 | . 2 78 4 9 9 4 . 4 36 Lose Combat Pursuer 225 | . 75 30 . . . . . 30 90 Influence Decreases 3570 | 40 427 563 854 512 90 300 146 345 293 Entered New Map 577 | . . 37 389 116 22 . . 13 . Time Decay 2450 | 40 407 516 192 376 68 269 146 203 233 Lost Part 249 | . 20 10 . 20 . 10 . 129 60 Purge Threat 294 | . . . 273 . . 21 . . . Squads Dispatched 23 | . 3 4 . 2 . 3 2 3 6 Investigation 2 | . 1 1 . . . . . . . Extermination 8 | . . . . 2 . 1 1 2 2 Reinforcement 11 | . 2 3 . . . . 1 1 4 Assault 2 | . . . . . . 2 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 10 | . 1 7 2 . . . . . . Communications Jammed 50 | . . . . 22 . 4 1 2 21 Distress Signals 49 | . . . . 22 . 4 1 2 20 Times Spotted 175 | . 27 55 20 13 1 10 7 21 21 Peak Tracking Total 8 | . 6 6 6 3 1 6 2 5 8 Tactical Retreats 11 | . 4 2 . . . . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 10 | . . 2 . 1 1 3 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 20 | . 1 4 . 2 2 3 . . 8 Max in Single Turn 2 | . 1 2 . 1 1 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 36 | . 9 10 2 2 . 6 2 3 2 Terminals 18 | . 6 7 1 . . 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 6 | . 1 1 1 2 . . . 1 . Recycling Units 6 | . 2 . . . . 2 1 1 . Scanalyzers 4 | . . 2 . . . 1 1 . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 87 | . 25 26 9 4 . 12 3 5 3 Successful 54 | . 19 17 4 2 . 8 2 1 1 Failed 32 | . 6 9 5 2 . 4 . 4 2 Catastrophic 8 | . 1 1 2 . . 1 . 1 2 Database Lockouts 1 | . . . . . . . 1 . . Manual 47 | . 18 20 6 . . 3 . . . Terminals 51 | . 18 20 6 . . 4 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 14 | . 4 2 3 4 . . . 1 . Recycling Units 11 | . 3 . . . . 5 1 2 . Scanalyzers 8 | . . 4 . . . 2 2 . . Garrison Access 3 | . . . . . . 1 . 2 . Terminal Hacks 12 | . 3 3 2 . . 3 . . 1 Prototype ID Bank 4 | . 2 2 . . . . . . . Open Door 1 | . . . . . . . . . 1 Terminal Index 2 | . 1 1 . . . . . . . Unreport Threat 4 | . . . 2 . . 2 . . . Locate Traps 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . 4 1 2 2 . . . . . Scan Component 6 | . 2 1 1 2 . . . . . Repair 3 | . 2 . 1 . . . . . . Recycling Unit Hacks 9 | . 3 . . . . 4 1 1 . Process 2 | . . . . . . 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 3 | . . . . . . 1 1 1 . Retrieve Components 3 | . 3 . . . . . . . . Scanalyzer 6 | . . 4 . . . 1 1 . . Retrieve Study 6 | . . 4 . . . 1 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 9 9 . . . . . . . Terminals 18 | . 9 9 . . . . . . . Botnet 6 | . 3 3 . . . . . . . Operators 2 | . 1 1 . . . . . . . Skim 10 | . 5 5 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 5 6 2 2 . 5 . 3 1 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . 4 . . . 1 1 . . Parts Repaired 3 | . 2 . 1 . . . . . . Time 84 | . 52 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 30 | . . . . . . 30 . . . Retrieved Matter 4 | . . . . . . 4 . . . Retrieved Components 18 | . 18 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Active Infowar (turns) 6628 | 75 1493 396 141 1176 376 901 638 661 771 Sensors 2851 | . . . . . 328 723 478 551 771 Terrain 583 | . . . . . . . . . 583 Seismic 4923 | 75 1493 396 141 401 375 650 473 400 519 Jamming 4299 | . . . . 1085 376 901 638 661 638 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 8966 | 152 1545 1908 478 1191 376 901 638 894 883 Spaces Moved 5591 | 79 931 1129 240 809 299 677 485 540 402 Core 46 | 9 . . . . . . . . 37 Treads . | . . . . . . . . . . Legs 5544 | 70 931 1129 240 809 299 677 485 540 364 Wheels . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 108 105 108 108 50 Average Speed 115 | 113 120 112 105 106 111 107 110 115 160 Slowest Speed 510 | 120 120 120 108 108 112 114 177 185 510 Overloaded Moves 12 | . . . . . . . . . 12 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 32 | 5 99 93 19 20 9 15 11 10 48 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . . . . . . Known Exits Taken 6 | . 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 41 | . 1 20 3 8 . 2 . 2 5 Terrain Destroyed 125 | . 1 82 3 8 8 2 . 4 17 Melee 21 | . 1 . 3 8 . 2 . 2 5 Projectile 5 | . . . . . . . . 2 3 AOE 99 | . . 82 . . 8 . . . 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Total 7316 | 109 1250 1606 398 1036 325 790 544 697 561 Wait 821 | 5 197 258 74 128 2 38 13 63 43 Move 5583 | 78 930 1128 239 808 298 676 484 540 402 Hop . | . . . . . . . . . . Pick Up 85 | 4 11 23 8 8 4 8 5 5 9 Fast Attach 33 | 7 3 . 1 2 . 1 . 12 7 Attach 28 | . 1 3 2 3 2 2 2 9 4 Detach 5 | . . . . 1 . . . . 4 Swap 186 | 1 20 47 20 22 9 24 13 21 9 Drop 126 | . 21 42 19 15 3 10 6 1 9 Fire 362 | 14 63 100 32 39 6 24 19 44 21 Melee 41 | . 1 . 3 10 1 2 . 2 22 Ram 9 | . . . . . . . . . 9 Kick 10 | . 3 5 . . . . 2 . . Crush . | . . . . . . . . . . Escape Stasis 27 | . . . . . . 5 . . 22 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 14) 672 | -10/Materials | Repaired Ion Engine 699 | -10/Materials | Repaired Seismic Detector 736 | -10/Materials | Discovered new exit (range 11) 824 | -10/Materials | Discovered new exit (range 4) 992 | -10/Materials | Discovered new exit (range 9) 1244 | -10/Materials | Discovered new exit (range 10) 1407 | -10/Materials | Identified exit to Mines 1407 | -10/Materials | Identified exit to Subcaves 1407 | -10/Materials | Identified exit to Materials 1466 | -10/Materials | Learned location of 3 exits from Materials 1589 | -10/Materials | Learned location of Storage (-8) 1610 | -10/Materials | Learned Storage stockpile data 1642 | -10/Materials | Learned location of 2 exits from Materials 1684 | -10/Materials | Learned Storage emergency access door positions 1698 | -10/Materials | Entered another Materials area 1698 | -9/Materials | Evolved 2 slots: Propulsion x2 1699 | -9/Materials | Identified exit to Materials 1699 | -9/Materials | Identified exit to Mines 2290 | -9/Materials | Build established: Scavenger-Mutant 2681 | -9/Materials | Build established: Mutant 2701 | -9/Materials | Core integrity fell below 50% 3505 | -9/Materials | Learned Storage stockpile data 3521 | -9/Materials | Learned Storage stockpile data 3530 | -9/Materials | Learned Storage stockpile data 3539 | -9/Materials | Learned Materials stockpile data 3559 | -9/Materials | Learned Storage stockpile data 3587 | -9/Materials | Loaded intel: 2 trap records 3606 | -9/Materials | Entered another Materials area 3606 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3693 | -8/Materials | Repaired Hrd. Light Armor Plating 3865 | -8/Materials | Discovered new exit (range 15) 3883 | -8/Materials | Discovered new exit (range 14) 4084 | -8/Materials | Entered Factory 4084 | -7/Factory | Evolved 2 slots: Utility x2 4763 | -7/Factory | Discovered new exit (range 11) 4803 | -7/Factory | Crushed by falling debris 5275 | -7/Factory | Entered another Factory area 5275 | -6/Factory | Evolved 2 slots: Utility x2 5297 | -6/Factory | Build established: Scavenger-Tank 5581 | -6/Factory | Discovered new exit (range 4) 5583 | -6/Factory | Identified exit to Factory 5651 | -6/Factory | Entered another Factory area 5651 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5673 | -5/Factory | Build established: Scavenger-Skirmisher 6299 | -5/Factory | Discovered new exit (range 5) 6421 | -5/Factory | Identified exit to Factory 6529 | -5/Factory | Cargo convoy interrupted 6552 | -5/Factory | Entered another Factory area 6552 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6577 | -4/Factory | Discovered new exit (range 6) 6623 | -4/Factory | Central database locked down 7082 | -4/Factory | Identified exit to Research 7190 | -4/Factory | Entered Research 7190 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7462 | -3/Research | Build established: Scavenger-Gunner 7892 | -3/Research | Lost 10 parts (3n4u3w) 7943 | -3/Research | System corruption reached 10% 7961 | -3/Research | Lost 4 parts (1p1n2w) 8070 | -3/Research | Discovered new exit (range 8) 8077 | -3/Research | Discovered new exit (range 15) 8082 | -3/Research | Identified exit to Testing 8084 | -3/Research | Entered Testing 8108 | -3/Testing | Found Prototype Ballistic Cannon 8108 | -3/Testing | Identified Omega Cannon 8396 | -3/Testing | System corruption reached 30% 8459 | -3/Testing | Found Prototype Device 8507 | -3/Testing | Identified Exp. Thermal Shield 8620 | -3/Testing | Build established: Scavenger-Assassin 8718 | -3/Testing | Scanned by Researcher 8854 | -3/Testing | Spotted Striker 8854 | -3/Testing | Spotted Striker 8900 | -3/Testing | Released all parts (16) 8945 | -3/Testing | Core integrity fell below 50% 8960 | -3/Testing | Core integrity fell below 20% 8967 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08960_ Held in stasis. 08960_ C-55 Analyst is analyzing... 08961_ Slug penetrates C-55 Analyst. 08961_ Slug penetrates Reinforced Barrier. 08961_ Penetrated by Slug. 08961_ Slug penetrates Reinforced Barrier. 08962_ System corrupted: Matter fused (-10). 08963_ Slammed into Q038-w. 08964_ Slug penetrates Reinforced Shell. 08964_ Penetrated by Slug. 08964_ Slug penetrates Reinforced Shell. 08964_ Slammed into Q038-w. 08966_ Held in stasis. 08966_ C-55 Analyst is analyzing... 08966_ Slammed into Q038-w. 08967_ Penetrated by Slug. 08967_ Slug penetrates Reinforced Barrier. 08967_ Penetrated by Slug. 08967_ Slug penetrates Reinforced Shell. 08967_ Penetrated by Slug. 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Light Armor Plating | 56% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Carbon-fiber Leg | -5/Factory | Hacked Rnf. Deuterium Engine | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Tailor-made Challenges ------------ None Game ------ Seed ComponentExperimentalRouter Manual? 0 Play Time 01:13:20 Cumulative 221.8 hours Start 2025.10.26 @ 18:10:37 End 2025.10.27 @ 03:05:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 354 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cce0fcc1-7f99-4104-98cd-23bcf21b30d0